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FIFA Soccer ’13 Wii U Review

FIFA Soccer ’13
Developer: EA Sports
Publisher: EA
Platform: Nintendo Wii U
Release Date: November 18, 2012
Price: $59.99 – BUY NOW

Overview
When you think of a Soccer (or football for those of you overseas) video game, FIFA is always the first brand that comes to mind. The yearly franchise has been fans’ go to release for the best sim on the market, with EA Sports adding minor changes each year to keep the experience fresh. FIFA ’13 already received critical acclaim when it released earlier this year, and EA hope to continue that with the Wii U version. Does the Gamepad and exclusive features make this launch title worth trying, or does this entry fowl out?

Gameplay
If you should know anything about FIFA ’13, it’s that it is not the same game that we seen for the Xbox 360 and Playstation 3. Sure, there are similarities and the name and cover art are the same, but the Wii U version has taken cuts and is inferior in many ways by comparison, so those who already have this title on a new platform will find very little incentive to go for the new Wii U offering. Since we have that disclaimer out of the way, you should still know that this version is at least solid, offering up the same FIFA stylings that EA Sports have been offering up for years, with a few new features for that nifty Gamepad controller.

Controls have all been mapped on the large, screened controller, and all provide players with a fluid, tight scheme to pass and kick the ball down the field with. Yeah – that’s to be expected, but Nintendo platforms have always offered up sub-par offerings for this particular franchise, so it’s nice to see that some much needed attention was applied in this area, and the Pro and Classic controller are just as ideal for other players to use as well, making for an equally enjoyable experience for all.

The Gamepad’s usage is quite different in itself than tackling the game through the more standard methods. All of the action can be found right on the screen, playing in unison with the television. Yes, that is nice and all, but the most intriguing feature is the menu located on the right side of the Gamepad. With a few simple taps and swipes, one can make substitutions, check stats, and perform minor management duties, giving the player more involvement during each game and deepening the entire experience. A few tabs went a long way, but another addition with the Gamepad also broadens the gameplay a tad. During tense shot situations, the player can waggle their controller to make a net appear, and must aim where they want to kick the ball by tapping the goal in an appropriate spot. This feature is interesting, but taking your hand off the side of the Gamepad to tap the middle of the screen is rather awkward – leading to a steep, yet doable learning curve to master.

What you ultimately have with this package is a smarter and more beefed version of FIFA ’12, and that isn’t really a bad thing. What was a bit troubling however is how many hits this version takes compared to it’s console kin. Precision Dribbling has made the cut, but lacks the refinement it received in this year’s main entry to be noteworthy. The same can be said about other features, such as Tactical Defending. It’s fantastic to see FIFA show what it can truly do on a Nintendo platform, but the Wii U has proved it can do more, leaving us wondering why this version is lacking such boasted upgrades. The online mode has suffered the biggest blow by far. In FIFA 11, Ultimate Team was introduced and allowed players to swap cards and complete tasks online (or offline, if you so choose). Sadly, it has been completely left out of the Wii U version. Also missing is the glorified leaderboard known as Football Club, as well as Match Day and Skill Games.

If you are a hardcore FIFA fan and are hanging your head in disgust, don’t be. While those features are important, their omissions do not break an otherwise high-quality soccer sim. Managing teams with the Gamepad is a huge step forward, letting players control every detail of their own squad of players. The added in co-op also ensures that more than one player will have a lot more options to choose from when it comes to how they want to play. Even though a lot of the game feels dated, players still have a large variety of teams to select, and it’s hard not to have fun during those major games where the score is tied and the clock is winding down. Sure, the social aspects of Football Club and most of the online connected components are going to draw back the main group of fans who live for the franchise, but those who have been only playing on the Wii are in for a treat, as this is the best treatment EA has ever shown a Nintendo platform to date.

Visuals and Audio
Visually, FIFA ’13 is impressive, as the models do a superb job at representing the athletes on the field, while the fields and arenas themselves resemble the actual televised product, making for a more realistic experience overall. Is it up to par with the Xbox 360 and Playstation 3 offerings of the same game? No. The animations do run smoothly for the most part (I did encounter a few minor frame rate hiccups), as the Impact Engine ensures that collisions and interactions with the AI are all realistic, keeping the physics sharp, toned, and balanced. Fans should still be able to enjoy those little details of the lighting and shadowing that pulls the entire game together as well, as they are one of the main reasons why FIFA ’13 is a great choice of a launch title to use if you want to show friends what the Wii U can display.

Audio wise, there isn’t a lot to brag on, or critique. The music does it’s job and remains subtle, much like the Wii U version of Madden. There is a large variety of tracks to hear, but most are forgettable and to be honest, I turned off the music to hear the crowd and sounds from the field after a short time, as like most sports games, the authentic sound is always more preferable over a random music track. Commentary is also well done, with two commentators constantly calling each play as it happens, as well as detailing injuries and other goings-on during a game.

Overall
FIFA ’13 for the Wii U is a great start for the genre on the platform – but it shouldn’t have kept the same title. The Wii U is the new kid on the block, and only Nintendo and a few other developers have tried to push the console thus far to give us a taste of what it can truly do, which is mainly due to the large number of launch ports. EA have delivered FIFA ’12 with a few nice features attached to make up the core of this version, while sticking that name on the box to get the game to sell to the unsuspecting because, let’s face it – no one wants to buy a dated game for their new system. The act is a bit shameful, but ultimately a forgivable offense due to how solid the final product turned out. Yes folks, “FIFA ’13” for the Wii U is the best Soccer game one could own on a Nintendo platform, but those with other options should await next years’ entry – where EA will hopefully catch all versions up to speed with eachother and make use of Nintendo’s new-found online capabilities.

7-0-capsules-out-of-10

Shiki Part 2 Blu-Ray Review


Shiki Part 2

Studio: Aniplex
Publisher: Siren Visual
Formats: DVD, Blu-Ray (Reviewed)
Release Date: Out Now
Price:  $49.95 (Buy here)

Overview

Shiki is a story about Vampires invading a small rural town somewhere in Japan. As the story progresses, more and more of the town either become vampires or are found to be dead. In this half of the series, we watch as the villagers eventually work towards learning the truth and taking on the vampire menace.

Is this worth buying? Read on to find out.

Story

Shiki Part 2 continues the story of the Anime series’ first part. Unfortunately for this half of the series, it really does not hold all that much appeal to me as a viewer. In fact, this package, from a story perspective, does not get interesting until much later. Like, really, a lot later. I’m talking about two and a half hours into the third (first disc in this sets) disc.

This is really quite unfortunate for the series as by the this time, it is pretty much over. It also doesn’t help that you have to sit through en entire two and a half hours to get to the more interesting content, nor does it help that there is only one more disc after that point. Each disc only goes for 3 hours, so if you picked this up, you’re pretty much wasting half of your entire viewing time before there is any significant progress in the narrative.

In this particular portion of the series we move incredibly slowly towards finding out what exactly this plague/vampirism curse actually is and how to kill those infected with it. This leads us to some scenes showing us sides of characters that we may not have been able to believe had existed previously. This is great for the plot as it shakes things up a little bit, but it does seems strange seeing one particular character being unnaturally cold, and even going so far as to act rather homicidal.

For me, it felt like they’ve stretched this story out too thin, what was accomplished in around three hours could have been done in half the time and it would have actually benefited from doing so. This probably sounds like I have a short attention span, but really, that’s not the case (I don’t think). Maybe there are elements in the story that I’m missing somewhere, or this is written for a different kind of audience? I’m not sure, but for me this was way too long and would have benefited from being shorter.

I’d have to say though, that if you’re a massive vampire fan, you should definitely check this out as aside from the incredible length, this is actually incredibly accurate to vampire lore. But really, if you’re not a fan of the genre, you can afford to skip this based on the story alone.

Visuals

Visually there is nothing really new or exciting in this release in comparison with the first. This is not a bad thing though as having a large discrepancy in visuals is certainly bad for an anime series to have. Fortunately the fidelity is about on par with the first half of the series, so that’s a good sign.

What I didn’t like about the series’ visuals was that it appeared to be moving too slow in some places. It’s hard to explain, nothing was wrong with it from an animation perspective, it’s not like it was cut wrong or anything, it’s just there seemed to be too much of an unnatural timer between movements of characters. This plague also follows the audio as well, but I’ll touch on that in the next section.

One of the things I’ll comment on here is on some of the character designs. In particular the hairstyles of some characters. It’s almost as if the artist decided to draw random lines of the heads of characters and then call it hair. There is one woman in the series with what looks like the most randomly drawn hair that you’ll ever see in your entire lifetime. Also, it’s green.

One thing that bugs me with some of the visual elements in this show is that they are inconsistent between characters. For instance, some vampires have massive pupil only eyes while others have red-rings as an iris. Even further, some vampires (particularly the gene-somethings, daywalkers) have the eyes they had as a normal human. Consistency guys, please.

The Blu-Ray version of this series is clearly superior visually. It is crystal clear at full-screen on a 1080p monitor and even more clear when you watch it windowed. If you’re going to spend money on this series, spend it on the Blu-Ray version. HD Anime is the way Anime should be seen.

Audio

Much like the first half of the series audio, Shiki Part 2 is nothing impressive, nor is it unimpressive. The dialogue is pretty much there and it feels like the cast did absolutely the bare minimum to attain quality.

What really irked me with the Audio though, was that it was often as disjointed as some of the animation was. Listening to some of the cast converse is like reading over someones shoulder, only to have them take an entire 20 seconds to change a page. I’m going to write a Shiki conversation now.

“Hi there. >Pause< What is it that you’re doing here.”

1 second wait

“I am pulling this cart. >pause< Would you like to pull on my cart too?”

Note: Not actual quotes.

I don’t quite remember if the first half had this problem, but it’s very dull having to wait for dialogue. It’s like the target audience is a bunch of 12 year olds with a blood fetish or something. Though, judging by the rating, this can’t be the case.

The best part about this second part of the series is the new opening and ending themes. These are awesome and I quite like them. They’re better choices than the ones played in the first half.

Extras

Shiki Part 2 has Extras! This is great! By searching through the discs, I found episode commentaries! There are also trailers before you get to the discs menu as well. So yeah, the extras are a nice addition and the commentary is pretty interesting to listen to.

The second disc has many more extras, such as preview featurettes, commentary, textless themes and trailers. If you’re hunting for the extras, be sure to check the second disc.

Overall

Overall I’d say that Shiki Part 2 would only really appeal to hardcore vampire fanatics and those already invested in the first half of the series. If you’ve already watched some of Shiki and determined that it was not for you, then there is no reason to pick this half up, there is nothing to persuade you to come back. However, if you liked the first half, then definitely give this a go.

7-0-capsules-out-of-10

War Of The Arrows Review

War of the Arrows
Studio: DCG Plus, Dasepo Club
Publisher: Madman
Formats: DVD, Blu-Ray (Reviewed)
Release Date: October 24, 2012
Price:  $34.95 – Available Here

Overview

War of the Arrows is a South Korean historical action film starring Park Hae-il, who most notably featured in 2006’s The Host, whose success has warranted a sequel (currently in production) and inspired a planned American remake. War of the Arrows was first released in August, 2011 and has won a total of 14 awards, including numerous best actor nods for Hae-il. The film finally made it’s way onto Blu-Ray this past October in Australia under Madman’s ‘Eastern Eye Asian Cinema’ label. Does the release hit its target? Read on to find out.

Story

The film begins on a chase scene, so right off the bat, you get a feel for the pace and tone of the rest of the story. Choi Nam-yi (Park Hae-il) and Choi Ja-in (Moon Chae-won), brother and sister, are fleeing from guards as it is revealed that their Father, an officer of King Gwanghae, has been branded a traitor. Now, what wasn’t too well established from the get go is that the film is set during the Manchu invasions of Korea in the early 1600s. In knowing that, you’d discover that King Gwanghae was dethroned via a coup. Then all the pieces start to fall into place. A bit of a neglectful start, but really the only sore spot of the script.

Oh, so everyone thinks they can be an archer now…

The siblings escape, but not unscathed as Choi Nam-yi fends off a vicious German shepherd after witnessing his Father’s death in an ensuing battle. I should point out that, for any animal lovers out there, this film may not be for you…especially the opening 7 minutes of it. Of course, no animals were really hurt during it’s making, but if it were higher profile, PETA would certainly have a field day. Anyway, Kim Mu-seon takes the children in, and time flashes forward 13 years. Nam-yi has becomes the best archer in Joseon and Kim Seo-goon (Kim Mu-yeol) is asking him permission to marry Ja-in, his Sister.

Nam-yi is over-protective and refuses, however Ja-in goes through with the marriage plans regardless. But, on the wedding day, while Nam-yi is up in the mountains hunting deer, he and the rest of the village feel a rumble. The Qing army has arrived, beginning the second Manchu invasion of Korea, slaughtering many and capturing the rest…including Ja-in and Seo-goon. And so begins Nam-yi’s quest to find them, release them, and get revenge in the process.

You’re wedding day is about to be ruined…if only you knew!

Further description would enter spoiler territory, but let’s just say that I never would have expected an action film to keep my interest with the bow being the main weapon used. There is some sword play, but the recent trend of bow-and-arrows being a primary, showcase weapon continues, and with great effect. The action is tense, and the pacing throughout is brilliant. The acting is solid across the whole cast and although the script may have it’s usual moments of melodrama, I was enthralled with Nam-yi’s journey from start to finish. A great film with some dramatic action sequences.

Visual

War of the Arrows looks stunning in its 16:9 (actually 2.35:1) widescreen, high definition Blu-Ray transfer. The image is vivid, sharp and detailed. The colors are accurate and the black levels are great. I was really pleasantly surprised by how consistently phenomenal the picture is.

The Manchurian ‘Mangudai’ siege unit.

In terms of cinematography and visual editing, I didn’t like the disorienting slow-motion blur of the film’s opening scene. I know it was meant to evoke that sense of disorientation and panic, but I didn’t feel it was necessary at all and just looked ugly at times. I also couldn’t help but scoff at the poor special effects of the tiger in the third act. It really stood out like a…well, like a poorly, digitally superimposed tiger! Although I’m sure it was 100% digital. Otherwise, the film itself was shot very well.

Audio

The audio on this Blu-Ray is very good, and is presented in DTS-HD Master Audio 5.1 and Dolby Digital 2.0.There is an English Dub, however I’d be lying if I said that I gave it more than a few minutes worth of a listen before going to the default Korean language track. This isn’t because it was particularly bad, but I never watch foreign films with English dubs. If you’re really too lazy to read subtitles, then ok, but otherwise there’s no reason for it. Expectedly, Korean and English are the only language tracks with English being the only option for the subtitles.

You should see the “half-pounders” used by the Qing great commander Jyuushinta!

Sound effects are mixed in perfectly with the whizzing of a passing arrow panning as expected. It really adds to the immersion of the film, and the soundtrack is also very fitting in its mood building for each scene. In regards to the sound-editing of the film itself, there were a few moments of silence that felt out of place and like they were just there to be artistically dramatic. Also, there were a few errors in the subtitling and inconsistencies with the translation itself between common scenes in the film and the extras. These are all very minor points, however.

Extras

War of the Arrows’ special features list is so bare, that the English dub was added to it just to make it seem meatier. It’s the only aspect of this Blu-Ray that disappoints. Out of the four (real) special features, three of them are in standard definition. The only one that isn’t is the International Trailer, and, let’s face it, no one watches the trailers on home media releases. The Original Trailer is a worse, uglier version and the Highlights are just pointless…I have never seen a home media release feature highlights from the film itself. What’s the point? There is none. Most frustrating is the fact that the Behind The Scenes feature – which could have been the saving grace of the set – is 4 minutes long. There are brief moments of insight, but 4 minutes is just not long enough to learn much of anything.

Trust me, all that armor…does diddly squat in the film.

Overall

I’ve always been a fan of South Korean cinema, and War of the Arrows is a great example of their film-making prowess. Usually on a smaller scale, the South Koreans like to tell personal stories on a more intimate scope and level. But War of the Arrows proves that China isn’t the only Asian nation that can pull off an action blockbuster. The transfer on this Blu-Ray is beautiful and crisp and the audio is well mixed and clear. If it weren’t for the abysmal extras, this Blu-Ray would be near perfect. However, to experience the film itself is worth the purchase.

8-0-capsules-out-of-10

First English gameplay footage of Let’s Fish! Hooked On released

A couple days ago the first English gameplay footage for Wired Production’s Let’s Fish! Hooked On was released. Now for those who don’t know, Let’s Fish! Hooked On is a PlayStation Vita title which is basically a fishing game with some anime looking playable characters, with three of the four are female.

Now currently a release date for Let’s Fish! Hooked On does not have an exact release date, but apparently we are “edging closer” to the release date of the game. As for the game itself, you can check out a number of the features below such as how the title will take advantage of the Vita’s unique capabilities, will feature a compelling story mode, over 240 types of lures and six different kinds of fish to catch with those lures.

Currently it is unknown whether the game will feature both the English and Japanese voice track nor how much it will cost when it is released.

CC Powerslam #14 – Survivor Series, The Shield and Reign of Punk


Welcome to the 14th episode of CC Powerslam, Capsule Computers Wrestling Podcast! In our fourteenth episode we introduce a new format for Powerslam. The new format takes focus off the PPV and puts more emphasis on the WWE landscape as a whole. We hope you enjoy it. Please let us know what you think in the comments section.

Cast: Luke Halliday, Dustin Spencer and Jahanzeb Khan

Music: ‘Powerslam My Heart’ – CC Powerslam Theme

 

Episode #14: Survivor Series, The Shield and Reign of Punk

 

 

• SUBSCRIBE: iTunes Podcast Channel | Podcast RSS Feed

• DOWNLOAD:  MP3 (right click/save as)

Send all your wrestling questions, suggestions, predictions and feedback to [email protected]

 

Topics discussed:

– Survivor Series 2012 PPV
– 3 Man Band Baby!
– The Shield for Injustice
– Too much TV in 1 week
– Punk’s long title reign
– The heart-attack segment
– Ryback’s hungry quest
– The Peoples Part-time Champion, The Rock!
– TLC is inconsequential?
– WWE doesn’t know how phones work
– The AJ Scandal is Scandalous
– Dolph Ziggler needs to win

Feedback:

Send an email to [email protected] and let us know what you think of the podcast or what you’d like to hear or any suggestions you might have.

BioShock Infinite’s box art revealed

Today Irrational Games revealed what the box art for Bioshock Infinite will look like. As you can see to the right, that is pretty much it except imagine a rating tag and a platform band on the top to get the true experience. As for the image itself, it seems the company chose to go basic and feature the lead character Booker DeWitt in a rather disheveled state.

Currently BioShock Infinite is set to be released on February 26, 2013 on the PS3, Xbox 360 and PC. If you want to take a better look at the box art simply click the image to the right to view a full-sized version.

Dead or Alive 5 Plus announced for the PlayStation Vita

If you were hesitant to pick up Dead or Alive 5 when it was released a couple of months ago for the PS3 and 360 then you will soon have little excuse not to own the title in some form. During a video interview with IPL Team Ninja’s head Yosuke Hayashi revealed that Dead or Alive 5 would be released on the PlayStation Vita as Dead or Alive 5 Plus.

Currently details are very slim at the moment, as we only know of the game’s existence, though given the fact that the game is called “DoA 5 Plus” one can hope it contains all of the DLC costumes released so far. That being said, Team Ninja is also planning to release a patch for the console version of Dead or Alive 5 next year which will add new, unrevealed, features to the game.

World of Warcraft: Mists of Pandaria Review


World of Warcraft: Mists of Pandaria

Developer: Blizzard
Publisher: Blizzard
Platforms: PC
Release Date: Out Now
Price: $38.60 (Buy Here)

Overview

World of Warcraft is undeniably the most popular MMORPG of all time. I was going to open with the longest running, but I’m pretty sure that there’re some others out there, like EQ or UO still running and taking that title. Regardless, there is no denying that if you’re a gamer, you’ve definitely heard of this behemoth and have an opinion on it; even if you haven’t actually played it.

In the World of Warcraft series, there are currently 5 products available in the MMO line. These are the Core World of Warcraft game, and the other expansion packs, The Burning Crusade, Wrath of the Lich King, Cataclysm and now, Mists of Pandaria.

Story

Before the game was released, a lot of people were skeptical about this games storyline. In fact, the expansion pack had gained a reputation of being a joke as soon as the title was announced. This was furthered by all corresponding artwork that pinned the game as being a Kung-Fu panda rip-off. However, anyone versed in the Warcraft lore knows that the Pandarens were Kung-Fu long before the horrible Jack Black film. As someone kind of versed in Warcraft lore, I knew this already so I wasn’t one to dismiss this title off hand. However, it seems that the developers of this expansion pack seemed to think of this expansion pack as a joke and pretty much insulted their entire playerbase with its horribly done story.

Now, World of Warcraft has never really been a terribly story-driven game in the past. However, that does not mean that the story wasn’t there. You just had to pay attention to learn what was going on. However, since around WotLK, there has been a bigger emphasis on storyline elements. Now the two expansions prior to this one, I believe, got the story balanced out correctly. However, in Mists of Pandaria, it seems you can’t even complete a short questline without sitting through some and boring cinematic featuring a Panda doing some Kung Fu.

What’s even worse about this game is that it seems that more effort had been put into making these horrible cinematics than attention paid to other areas of the game. Most notably dungeons. In fact, outside of some tiny references, you can never actually tell if the dungeons in this game are essential to the story or not. This is outside of the one with the giant green dragon thingy that’s a Sha, anyways.

What’s a Sha you ask? Why, they are the new enemies in World of Warcraft. You see, in Pandaria, the land itself is alive and when the Alliance and the Horde bring their silly war over to that continent, it wakes up the negative energy of the place and creates these creatures. Or something. I can’t quite remember the exact logic that one cutscene threw at me that one time.

If I had to summarise the World of Warcraft: Mists of Pandaria storyline, I would summarise it as thus:

The Horde and the Alliance are still at war for some silly reason and awaken some kind of new evil on a continet filled with Pandas. However, the story itself is a personal tale of one heroes lone adventure through a strange and unusual continent. Along the way the Hero meets and assists many Pandas that are mostly in a state that can only be described as inebriated. Also, the Kings son is missing but it’s okay because you find him and everything turns out okay.

Beers and Pandas the MMO.

Gameplay

I don’t want to say I hate the way they’ve handled things like skill-trees, talents, skills and the like, but I really don’t like it. We’ve gone through 4 other iterations of the game at this point, for what reason was there in removing talent trees other than to make the game easier than it already was? None, that’s what.

In fact, Mists of Pandaria has been following the current MMORPG cycle of being way too easy. I mean, taking a look at it from where I am – – just come back from a long hiatus – – I’d have expected the game to be more challenging. This is not so. In fact, I’ve had the opposite experience, Mists of Pandaria is way too easy.

It’s evident that the developers discovered they had made an easy mode game by virtue of the fact that they’ve created an artificial challenge by way of having players grind the crap out of repeatable daily quests. Now this wouldn’t be an issue if you could do these quests multiple times per day, or you could grind the reputation points for the actual good equipment in some other way, but nope. You’re pretty much locked down to a certain number of reputation per faction per day. Many players claim this can take up to a month or more to reach exalted with all of the factions in order to get raid-level gear.

This is just horrible design. You shouldn’t have to add an artificial time-sink into the game for added challenge. If the content was something that was challenging enough to require practice and offered rewards comparable to the effort, then this whole system would be useless.

There’s also the new Pokemon clone, which is pretty similar in functionality. Player collects animals, animals fight each other, someone wins. They also level and get new abilities. If you’ve played Pokemon, You’ve kinda played this already.

Visuals & Audio

Visually speaking Mists of Pandaria is still very World of Warcraft in design. However, you’ll quickly find that it’s missing some of the more creative looking zones found in previous expansion packs. Actually, I’d wager that Mists of Pandaria is the most bland looking World of Warcraft expansion pack, ever.

Outside of the traditional looking Asian architecture, there isn’t really much else to the game. There is no massive underwater civilisation, there is no glowy tree zone. The closest thing we have to creativity is this section that looks like it’s consumed by creep and has insects living on it. Heck, even the Sha enemies are pretty plain looking slimes with Zebra coating.

Nothing about the games audio has really changed at all. I mean there’re now more cutscenes and thus more voice acting. What’s disheartening about these is that the subtitles either choose to not work during them, or that they just simply were not programmed in. This sucks for players like me and deaf people because I listen to music to blur out the pretty bad soundtrack to the game and deaf people just plain can’t hear.

Overall

Overall it seems like Mists of Pandaria was an expansion pack that was either rushed out to meet some kind of deadline (which is really unlike Blizzard and their culture) or that it was intentionally made to be the worst possible expansion to the biggest MMORPG since Everquest. I really don’t want to believe that the latter is the case, but the former is just as bad of one.

This is easily the worst thing to happen to World of Warcraft since ever. Too bad it’s what the players want.

6--capsules-out-of-10

Easy Mode MMOs

I’m almost certain that this is something that many players have encountered in recent memory. This thing is that MMORPGs just aren’t all that challenging any more. I mean, I’m not entirely sure if they always were… but definitely they appear to be getting a lot less challenging and time consuming on the whole.

Let’s take a look at some of the MMORPGs that have released this past year alone. Star Wars The Old Republic, Rift, a new WoW expansion pack, TERA, Guild Wars 2 and I’m absolutely certain that there are a bunch I’m missing. Out of all of these, the only one that is remotely deviant from the formula prescribed by Everquest is TERA and even that still has the quest system present in all the other MMORPGs on this list. Perhaps the fact that all of these games play identically has lead to the feeling of easy mode? Perhaps players are just getting good at the game?

I say that this is not the case, I argue that it is just the developers getting lazy. I have been playing MMORPGs off and on for years now. However, the first MMO that I have played concurrently for multiples of those is World of Warcraft. Now when I first started that game was just after the launch of Wrath of the Lich King. This means that I still had to work through all of the previous content with all of the issues that came along with it as the ‘Dungeon Finder’ had not yet been introduced. Yes, Dungeons were a massive timesink that most players would skip over, however, you could always find a group to get one after a long enough period.

So even back before this streamlining of the dungeon finding system, players were still faced with the challenge of even finding a group. Now, a lot of you will argue that I’m being way too specific here, but really, the Dungeon Finder system is present in nearly every other MMORPG out there at the moment.

Then after you went through the trouble of assembling the group, you had to hope that everyone was good enough at their roles that you could actually complete the dungeon. This is because no dungeon at the time was a cakewalk if you were the right level and had the right equipment. Yes they were easier, but make enough mistakes and you were dead. To make matters worse was that dungeons were mostly long and had you travelling a fair distance to get back into them. So players were always playing at their best to avoid this. Die enough times and the monsters would respawn, making the dungeon even longer than that.

Lets compare that to now where finding a group is as easy as hitting a button and having the mechanism check for the right levels of gear before entering a dungeon. One would think that if you required a certain amount of gear just to enter, as well as having the convenience of finding groups quickly, that the dungeons themselves would be pretty difficult. Right? Hahahahahahahahaha! Nope. In this latest WoW expansion, I have died once in a dungeon and that was because of a disconnect. This is after just going to the Auction House and buying PVP equipment just to meet the minimum dungeon requirements. Even more strangely, the dungeons took no more than 30mins per run and that was taking it slow.

Let’s compare this to the previous expansion pack, Cataclysm, which was a step in the right direction. In Cata, you had to at least find the dungeon before being allowed to teleport into it. And damn man, you needed to have a great amount of teamwork to even reach a boss in those dungeons. As a rogue, I was using skills that I hadn’t even had to consider since I ever even picked up the game. This is counting raids as well, almost all the previous raids were mechanical nightmares against bosses, but trash enemies rarely had some kind of strategy to them. I really, actually, quite enjoyed needing to participate as a team for these dungeons because you know that the satisfaction of victory was well earned.

This year, no other MMORPG has captured that sense of victory with me. I could say that Guild Wars 2 was challenging, but that’s because half the battles had some kind of gimmick that was poorly added or you had to completely change class or weapons to even be able to finish a fight. To be challenging something has to be winnable, otherwise it’s just abuse. The worst offender of this was probably Star Wars The Old Republic. I loved that game for the story, loved it for Revan, dungeons were too easy. No satisfaction at winning at all. It was still slightly more challenging than Mists of Pandaria is currently.

I think that in order to build a new challenge, we must first construct a new environment for players. We need to kill off this design that was initiated by Everquest in a time where you wouldn’t react near instantaneously due to ping times being 500-1000ms on a good day. We have to take a new look at the design of a game that has a lot of players working together.

I want to take a look at a game that’s doing a good job at this right now, one that isn’t a RPG but is actually a FPS. This game is Planetside 2. This has players battling it out across an entire planet for control. The battlefield on this is entirely run by players and has them acting competitively for complete control over this world. Why can’t an MMORPG do this? Blank world, have players build it up and set their own challenges? Maybe it doesn’t have to be a PVP challenge? What if the entire game was a huge raid and the further players get the better the equipment would be made available to them?

What actually got me into the whole MMORPG landscape was an anime series called .hack//SIGN. The world in .hack// was presented as this nearly entire player run game, with player run policing, guilds and a mystery that wasn’t a marked questline. In most MMORPGs we don’t even have player housing, let alone the freedom this representation of a game had. Even the modern day MMORPG anime, Sword Art Online, has a better concept than most modern games. Have all the players in the game work to clear out one central raid dungeon. If that game was made today, the developers could just expand on the concept by adding a new tower or by adding more floors.

The point is that players need to feel like they’re working together, working towards defeating some kind of challenge that has been imposed on them. At the moment, it just feels like: “Hey, if I queue for this cakewalk dungeon enough times, I’ll eventually get that one item that will get me into raids”. And hey, if you’re lucky and you get all the drops you need across a few dungeons, you could be fully geared in 2-3 hours. Not including queue times, which if you’re a tank, are nothing at all.

Unfortunately this is the direction that a genre defined by difficulty and time-sinking has headed in. As an attempt at creating virtual worlds full of challenge and riches, we’ve moved into god-mode simulators that lack any kind of challenge at all. We should be moving towards more immersion, not simplicity in design and practice. More challenge, not 30 minute cakewalks. Also less artificial grind, thanks. This is something that I will talk about in my upcoming WoW:MoP review as I’m not entirely sure how badly integrated it is in other MMOs.

On the whole I don’t think that the current MMORPG marketplace will change. People like easy, or rather, too many people like easy. Who likes to think when you can just hit the same combo of buttons to win and occasionally walk outside of the purple circle that just spawned on you? Why bother even playing smart when the healer can just overheal the entire party because his equipment has been tuned to provide better healing than mana loss? I’m not saying that good players shouldn’t be rewarded by feeling like a god. I’m just saying that not all players should feel like a god from the get-go.

Hunter x Hunter Volume 0 free for movie-goers

Hunter x Hunter fans have reason to be excited as Yoshihiro Togashi has actually drawn some Hunter x Hunter again. The Kurapika back-story chapters which we reported on previously have now been confirmed to be a free gift for attendees seeing the Hunter x Hunter: Phantom Rouge film next month as part of a compiled Volume 0 manga.

The Hunter x Hunter Volume 0 will feature both chapters of the Kurapika back-story mini arc which serves as a prelude to the film. The film itself is based on an alternate reality of the York New arc in which the number 4 spider was never replaced by Hisoka.

What do you think of Hunter x Hunter Volume 0 being given to movie-goers for absolutely free next month in Japan? Let us know in the comments section below.