AKB48 Maniacs get excited! Is your body prepared for the cosmic explosion of gooey pop-music and giant robots? It better be, because you might just explode due to overwhelming pure delight. AKB48 are getting the band together again for a second season of the AKB0048 anime series.
The second season of AKB0048 will be simply titled AKB0048 Next Stage. The new season will focus on the AKB48 girls in a future world after a galactic war and ecological disaster left the world in disarray. The world has since been placed under a dictatorial regime in which music is banned. In order to right this wrong the AKB48 girls will pilot mechs to save the world from these music-hating dictator bastards.
You can check out the trailer for AKB0048 Next Stage below to help save the world. Be sure to let us know what you think in the comments section.
Painted Skin: The Resurrection Studio: Ningxia Film Studio Publisher:Vendetta Films/Pinnacle Films Format: DVD (Screener Reviewed), Blu-Ray Release Date: January 9, 2013 Price: $15.78 (Available Here)
Overview
Painted Skin: The Resurrection is a supernatural fantasy film that took the Chinese box office by storm, becoming their highest grossing domestic film in history. A sequel to 2008’s Painted Skin, the 2013 blockbuster brings back together many of the original cast, although for the most part they play completely different roles; the one true constant is Zhou Xun as Xiaowei, the Fox demon. To a westerner who, while being a fan of foreign cinema, has not seen Painted Skin before it, I was intrigued by The Resurrection. Have the film-makers painted a masterpiece, or is the resurrection short-lived?…
Story
The Resurrections carries on from the first film as we see the ancient fox spirit, or “demon”, Xiaowei entombed in her prison of ice. Along comes a bird demon, Que’r, who cracks open the ice and releases her. The two journey together, searching for the one man who would willingly give his heart to Xiaowei to devour so that she may become mortal and escape the far-reaching, forever-pursuing cold that aims to imprison her once again. After an unnecessary time-skip of one month, we see Xiaowei being chased by unidentified men. This leads to a masked avenger of sorts, coming to her aid and rescuing her. Xiaowei believes this mystery man to be the one who will offer his heart, but he resists her charms – something that no man is supposed to be able to do.
It is revealed that the man is actually a woman…and no ordinary woman, but Princess Jing (Zhao Wei). She is travelling in to the White City to see Huo Xin (Chen Kun), a general whom she was infatuated with 8 years prior. She wishes to rekindle that spark with Huo Xin, but Huo Xin is haunted by the time he couldn’t save her from a black bear, who clawed her face and left her disfigured – the reason she wears a solid gold half-mask. He does not believe himself worthy of her love, which is the catalyst for her seeking any way possible to be with him…including offering her heart to Xiaowei in order to live in her image as he was already shown to be enthralled by her.
However, Princess Jing is arranged to marry a Prince of the Tianlang clan, and has been ignoring her responsibility to do so. Because of this, the Tianlang march to the gates of the White City, finding her actions to be a declaration of war. And so, the Princess and Xiaowei make the desired deal to essentially swap lives. Let’s just say that the two come to regret that decision. The story is repetitive in it’s hook of “changing skin” and the slow burn of a 130 minute runtime is just too much to sit through without getting bored.
The love triangle, of sorts, is where the heart of the film lays, and it portrays a nice sentiment. But the length at which the screenwriters have gone just to come to the same old predictable conclusion of nearly every romance film out there is ludicrous. And when the acting is almost as bad as the script, then you know you’ve got a film that has few redeeming qualities. Chen Kun has this constant, blank look on his face – I don’t know if he’s supposed to be confused, hurt, in shock or sad. It’s all the same expression here. Setting aside 2 hours to sit through a convoluted love story with less than average acting shouldn’t appeal to anyone.
Visuals & Audio
Painted Skin: The Resurrection has very few shining moments in the visuals department. They don’t come from the special effects or compositing, which are equally bad (B-Grade, straight to-DVD quality stuff). They mostly come from the costume design and use of colour throughout. The costumes of the Tianlang clan in particular look great and bring a unique character to their people. Although dressed in all black, which isn’t exactly original, they bring with them a sense of danger when they arrive on the scene. The editing, however, is atrocious in moments, primarily during action scenes. Movements and shots are sped-up and then immediately slowed down, disorienting the viewer and causing them to miss details all together. I have no idea whose brilliant idea that was and how the Director/Producers could okay those edits.
The music is consistently over-dramatic when contrasted with the comical, colourful visuals and acting. Speaking of comical acting, Fei Xiang (born Kris Phillips) plays the Witch Doctor of Tianlang and having to learn, memorise and speak a completely fabricated language for the role seemed to be a tough challenge. His cadence and accent sounded like that of a person who is a complete foreigner attempting to speak the local dialect, but is terribly transparent in doing so. Can’t blame him though; the director insisted on created this new language which was not entirely necessary.
Something I felt was really silly was the fact that the “demons” in their human forms, would make the noises of their respective animal spirit. For instance, Que’r – the bird demon – would cock her head as a human and, every time, a bird’s ‘coo’ would be heard. And then there’s the subtitles, which were terribly translated; “tempurature“, “the hold it just like her highness”, “your last change to be with”…whoever translated it and worked on the print probably can’t speak English themselves. Or maybe it was some program that no one bothered to double-check. Either way, it was really inaccurate.
Overall
Before I continue with my overall impressions, I just want to clarify that with this copy we reviewed being a screener, there were no special features or even menus, so I can’t comment on those aspects of the DVD release. Painted Skin: The Resurrection is a mess of a film. Anyone outside of the Chinese culture will not like this film. It’s a Chinese-made film, for a Chinese audience, who are used to the fantastical, romanticised, melodramatic drivel that it is. But the story isn’t the sole fault of the film, nor necessarily is it the prevailing one. It’s the sum of it’s parts that ultimately lets the film down.
The acting is, for the most part, mediocre, the editing choices are awful, the visual effects are sub-par, it’s over-long by at least 30 minutes and the fact that the subtitles are often nonsensical due to poor translation doesn’t help. I couldn’t wait for the film to end, and that’s a rarity for me. Has it got heart? (pun intended) Yes, it does. But that’s about all. If only the film could paint itself a new skin…
Mahoromatic I’m Home TV Specials Review Studio: GAINAX Publisher: Madman Format: DVD Release Date: Out Now! Price: $25.98 (Buy Here)
Overview
Mahoromatic I’m Home TV Specials are the extra OVA episodes of the Mahoromatic Anime series released by Madman and Animated by GAINAX. The original series ran for 24 episodes and featured the robotic maid Mahoro as she looked after the wellbeing of her new master Suguru. We have reviewed the series previously, so be sure to check out our review for that here.
The OVA series is pretty entertaining, but does it manage to bring along the feel of the original series? Or does it feel like a cheap fill in product to milk the franchise? This may be covered in the rest of the review below.
Story
The Mahoromatic I’m Home TV Specials follow a storyline told just after the second story arc begins in the main story. The story told in these two special episodes is to do with the opening of a special maid themed cafe for some kind of town festival. As you can probably guess, the main group of characters quickly turn to Mahoro for assistance in running the maid cafe and in training each of them into maids themselves.
The story itself is quite basic and only seems to exist to act as a minor story in the Mahoromatic universe. Really, it doesn’t add anything major to the Mahoromatic story line and exists mainly as a fan service or additional content for only the bigger fans of the series. There’s not much in these episodes for viewers that have yet to see the main series and for those who have, it only adds a few hilarious scenes and a little bit of progression for Mahoro and Suguru’s relationship.
Of course, it wouldn’t be a story without some kind of opposing force added to the mix. In this set of specials, this would be the antagonists from the second half of the storyline looking to either capture Minawa, or do something more sinister with her. This causes Mahoro to act to not only save Minawa, but also to try her best to to make sure the maid cafe runs as smoothly as possible.
The fight scene in this special is incredibly well animated but I’m not sure if it really added anything to the story. Also if you get the chronology of viewing wrong with these specials and are trying to match it up with the series, you may accidentally spoil yourself big time. Definitely watch this after you’ve seen the main series.
Visuals
Mahoromatic I’m Home TV Specials animation quality is very similar to that of the TV series animation quality. It’s very hard to complain about as the animation is quite fluid and the visual style is quite impressive. I actually really enjoyed the amount of detail that the staff had put into this series, it is quite impressive.
One thing that I really, really liked about this specials visuals is the amount of detail put into the action sequences. Sure there is only one or two action sequences in the special, but they are incredibly well done. I just loved the way they use multiple angles and the way that they somehow made an apparent amount of depth to each action, even if this is a flat medium.
Each of the characters look just like they did in the main series, which is always important for specials to have. This means that fans can expect the detail and visuals to follow suit. And they really have, Mahoromatic I’m Home TV Specials follow the main shows look and feel quite well. It’s not as visually comedic, but it’s still Mahoromatic.
Audio
Mahoromatic I’m Home TV Specials has two audio tracks. One in Japanese and the other in English. Both of these audio tracks come in 2.0 stereo mixes and sound quite good. Personally I prefer the English dub for this series as I find the Japanese audio a little grating when it comes to character voices, but other than that, listen to whichever audio track you prefer. If you choose the Japanese track, you also get a full set of subtitles to go along with what is being said.
All of the sound effects are pretty cool and really exemplify the audio quality of the series. The one thing I’m disappointed in is the lack of 5.1ch recording, however, this series was made when 2.0 was standard, so it’s really not that big of a deal.
Extras
Mahoromatic I’m Home TV Specials is very lite on extras. It only comes with textless opening and ending themes as well as the usual Madman trailers. However, you could consider the cover itself as an extra as it reverses into something with some pretty pretty looking artwork.
However, I’m on the camp that this entire disc itself is more of an extra, as opposed to be being a full stand alone release. I mean, it is only two episodes and it is incredibly lite. Why could this not have been included in the main release?
If you’re someone looking to purchase an anime series with a plethora of extras, this release will not satisfy you in that regard. However, if you consider this as an extra to the main series, then you will be quite pleased.
Overall
Overall Mahoromatic I’m Home TV Specials is a purchase that only a Mahoromatic fan should be making. It carries the original series’ look and feel pretty well, but it’s not something that you should use to introduce new fans with. It’s an entertaining watch, but the comedy is toned a little from the original run just a bit.
As someone who is a massive fan of Mahoromatic, I’d heartily recommend this to other fans. However, if you only liked the original series or if you’re just looking to get into the series, you’d be better off starting with the original series and going from there.
With the surprising recent news that Tomb Raider will have a multiplayer mode, you may have begun to wonder which studio would be in charge of creating Ms. Croft’s online offering. Wonder no more.
In a post on the official Eidos forums, it was confirmed by Crystal Dynamic’s Community Manager MeaganMarie that Tomb Raider‘s multiplayer game mode will be done by their sister-studio Eidos Montreal.
Eidos Montreal is the same studio that has worked on Deus Ex: Human Revolution and the upcoming Thief 4. Both Eidos Montreal and Crystal Dynamics are owned by parent company Square Enix.
More information will be released at CES in the next couple of weeks.
Renegade Kid have delivered a lot of love to the eShop for the 3DS in 2012, with the likes of Mutant Mudds, Planet Crashers, and Bomb Monkey all making a splash on the service. What could possibly stop the developer’s upward trend on the service? Well, the answer is piracy. In a recent blog post, founder Jools Watsham spoke about the subject, and how it could put an end to the developer’s support for the system.
If piracy gets bad on the 3DS, we will have no choice but to stop supporting the platform with new games. Some say that piracy leads to more game sales, claiming that it enables players to try before they buy. Bullshit. The percentage of people who will spend money on a game that they already got for free is surely very small – especially with so many “free” games already in the market. The line between what should/should not be free is getting very blurry.
I know this is a controversial subject, but Mr. Watsham makes a good point. A lot of DS, Wii, and now even 3DS owners make the argument of creating homebrew with hacking, which leads to some amazing things. However, you can’t have good without the bad, and piracy is made possible with the same hacking exploits.
When you download games through illegal means, it isn’t Nintendo that suffer. It’s the little guys, like Renegade Kid, WayForward, and all of those small-time devs that can’t afford the means for a widespread release. Purchasing Mutant Mudds will ensure that Renegade Kid will be able to keep producing sequels and other great titles to the service – and that goes for every single publisher out there, big or small.
I know this might sound a bit arrogant to that crowd that love their homebrew, but if your unit gets bricked, you got what you deserved. Sure, you just wanted to play Super Mario Bros. 3 or Donkey Kong Country on the 3DS that you paid money for, but those same exploits are being used to create rom dumps of games that a dedicated team worked hard on for months or even years at a time.
I really get tired of the “taboo” that the subject of piracy holds. If you download it and it was not obtained through legal means, you are now slapping each developer in the face, as you STOLE their creation and by doing that, you are silently informing them that their hard work is not worth your time. I don’t care if it’s a bad game, or from some greedy publisher like EA. Stealing is stealing, and those who are willing to pirate the 3DS version of The Sims are just as likely to go out and grab a rom for Code of Princess or Virtue’s Last Reward – both of which are produced by companies that print games in low numbers.
Before the comment section gets flooded with excuses for the subject, I think everyone should follow some smaller developers on Twitter. Watch them revel in excitement as their game comes out, and actively thank anybody who has feedback. They are living their dreams and trying to create pieces of entertainment that we all can enjoy, and exploits and rom dumps from cheap, plastic software (known to many as the R4) are hurting that.
I’ll leave this topic with yet another excerpt from Jools Watsham’s blog, as it needs to be read by anybody who are still archaically defending the subject of piracy:
If these hackers really want to mess with the guts of a 3DS, why not become legit developers for it and let the world enjoy their talents? Many of today’s great programmers used to be hackers back in the day. It is a great way to learn the craft. Putting ones efforts towards the creation of legit games instead of potentially crippling the market seems like a much more fulfilling path.
Crimson Shroud Developer: Level-5 Publisher: Level-5 Platform: Nintendo 3DS Release Date: December 13, 2012 Price: $7.99 – BUY NOW
Overview
During the past year, the eShop for the 3DS has been on the rise with some mini-blockbusters, proving that small developers can do big things. Yasumi Matsuno is anything but a small-time game maker, as he is responsible for some of the most prestigious franchises in the industry, such as Final Fantasy Tactics and Ogre Battle. As part of the Guild01 series from Level-5, Matsuno has produced a new gem by the name of Crimson Shroud, which takes elements from Dungeons and Dragons and traditional JRPGs, blending them together for one rich experience. Does Crimson Shroud prove to be one of the greatest releases for the platform, or is it just too niche for it’s own good?
Story
Crimson Shroud starts out strong, putting the player in the role of Giaque and two other heroes, who are deemed “Chasers”. A chaser is a being who is paid to retrieve items or individuals for a price – and Giaque and his team are going big, joining together on a quest for the Ultimate Gift known as the Crimson Shroud. The story is simply enchanting, as each sequence of dialogue features clever writing from Matsuno himself – which shapes this team’s motives, strengths, and weaknesses as the proceed on this adventure.
Even though the writing is beautiful to a degree, it’s not really the writing that makes this narrative so unique. You see, Crimson Shroud plays a lot like a table-top RPG – dice rolls and all, and has a Dungeon Master of sorts detail every event as it happens. We have seen many RPGs blend their story telling with gameplay, but this title in particular makes the whole concept it’s core in order to create a truly engaging experience. That being said, I can easily say that this type of storytelling will not be for everyone, as those unfamiliar with tabletop gaming are sure to be thrown into new territory with Crimson Shroud due to the constant narration and rather slow pacing as a whole.
Gameplay
Imagine you are playing a tabletop game, and a band of goblins are huddled up – prepared to cause mayhem for the next walking target. You could perform a roll to see if you can pass by unnoticed, or you can aim for a surprise attack – rolling the dice to see how many turns this group of foes stays stunned. That is really what the core of Crimson Shroud is all about, and that’s just the basics. Players move to each area by using the map on the lower screen, where a specific amount of new locations are able to be selected based on the current objective. Once you pick a destination, our three heroes’ game pieces (yes, all of the characters are made out of traditional figurines) will then move upon the new setting, where a battle or story sequence will take place.
Combined with the Dungeon Master’s narration, these methods make everything feel like a legitimate table-top session, where every move you make is affected by a roll of the dice. You see, whenever a choice needs to be made, the player must give their dice a shake (which are made up of your standard 20-sided, 10-sided, 8-sided, 6-sided, and 4-sided die), and then roll a number to determine the outcome. This dice-rolling gimmick is also incorporated in the battle system at times, which most will feel right at home with.
The entirety of Crimson Shroud’s battles are executed like a turn-based RPG. Once the fight begins, players will take turns amongst all involved participants, dealing damage and performing defensive maneuvers with attacks, magic, and skills. Attacks are standard fare, as the weapon that is currently equipped will determine how much damage is dealt on the said foe. Magic allows for powerful elemental attacks to be cast – which can raise the stats of your squad, greatly harm an opponent, or cause a status effect to be placed on the enemy of your choosing. It’s a well balanced system in place, and the way the player learns skills makes the gimmickry behind Crimson Shroud even richer.
As battles are won – weapons, armor, and other loot will be dropped that can raise specific offensive and defensive stats. Yes, this kind of thing happens in all RPGs, but in Crimson Shroud, you’re choice of equipment is essential when it comes to increasing the power of your squad. Instead of leveling up, the player must rely on item acquisitions to improve their stats and gain new skills. Skills make each character unique, as they allow for certain abilities to be used during battle, alongside your main attacks. Some of the time, these techniques will increase HP or MP – with a dice roll determining the size of the gift in battle. Skills can also be used offensively, with rolls coming in to raise the amount of damage delivered or add a status effect to an unsuspecting enemy. This means that luck does indeed play a part of the complex battle mechanics offered – but also increase the amount of strategy the player will have to apply to be victorious.
If I had any complaint to make with Crimson Shroud as a whole, it would be the world layout. After completing a battle or clearing out an area, the path you’re on can come to a dead end at a moment’s notice. Every chapter has a specific chain of objectives that need to be completed before moving on, and if you move in the wrong way, these dead ends will show themselves often – requiring a lot of backtracking to be done in order to find whatever you may be hunting for. This does add more exploration, but it also increases the number of battles you will have while in a chapter. This means that if you go in just wanting to see the story and fly through the enemies at a quick pace, you are sure to grow tired of the tediousness involved. I personally felt the extra amount of exploration was a good thing, as gathering loot is so pivotal to getting stronger that most are going to want to improve their characters as it stands, as large bosses will prove to be even larger dead ends if your equipment isn’t up to par.
Visuals and Audio
This is the make or break part of Crimson Shroud: the graphics. Giauque, Frea, and Lippi have no animation – which proves to be the same with all of the bosses and enemies within the entire game. As mentioned earlier, this is due to the fact that all of this cast are indeed figurines, crafted as such to capture the game’s whole “Tabletop” gimmick at hand. In my opinion, this choice was a superb one as there is a certain charm that these figures embody, and they still look quite nice, despite the fact that wobbling is about the only true movement you will see them demonstrate. As for the environments, most are rather small and detailed, still representing the board game design in full form – fleshed out with detail and dark, majestic tones. If you go into Crimson Shroud looking for a fully featured JRPG, blossoming with color and life, you’re going to be disappointed – as that isn’t what this game tries to present itself as. Crimson Shroud is a tabletop game made accessible as a single player experience, and even though it may be different in terms of visuals, it’s best feature is that it holds itself to it’s own gimmickry to ensure it’s targeted audience will get the most from the journey within.
As far as a soundtrack goes, expect nothing but greatness. There may be little to no animation – but the melodies within Crimson Shroud are sure to please all as they bring each encounter to life. In fact, I would say this might be the best selection of tunes we have seen in a portable RPG in years, as the variation and quality of each track do wonders at building up excitement during battles, and bring out the emotion in the text driven story.
Overall
There isn’t any doubt about it. Crimson Shroud is not for everyone. The battle system may be familiar aside from the leveling mechanics involved, but fans of tabletop games will be the ones that take the most out of this adventure. Even though it’s different, this is the game that all 3DS owners should at least try. I remember when I was young and not really into role playing games, as I just wanted action and platformers for a quick fix of gaming. A little game by the name of Pokemon Red then came into my life, and turned me into an avid RPG fan – which is a namesake a still carry with me today. Crimson Shroud that kind of title. This game is the perfect introduction for those who want to get into the realm of tabletop games, as it’s easy to learn and carries enough familiarity of other genres to please any crowd. Is it perfect? Not quite, but those who roll the dice on this digital release are sure to find one intelligent and enjoyable adventure that may just unlock the floodgates to something bigger.
Despite a long development cycle with many ups and downs, Fez was finally released as an Xbox live exclusive in 2012, proving that Phil Fish and Polytron have earned their spot in the industry.
What about everyone who heard about Fez but didn’t own an Xbox 360? Until recently, it appeared no one else would get to experience all of the work the developers at Polytron put into Fez.
In a recent article from Polytron’s website, Phil Fish looked back at what 2012 meant for him and his company. He also revealed that Fez would be released to “other platforms” in 2013. That means PlayStation 3, Wii U, and PC owners could possibly be looking at experiencing this beautiful game on their platform of choice.
What do you think? What platform would you want to play Fez on? Let us know!
Here is some rather mysterious news for your new year. 007 Legends has been riddled with bugs since release on nearly every platform. The Steam release in particular has suffered from issues with crashing and multiple texture problems with no options of changing settings present, and it appears that Steam have at least temporarily pulled the plug as the store page has disappeared.
Making matters more interesting is that other Activision releases have also faded off the storefront, such as Blood Stone, Quantum of Solace,Blur, and Soldier of Fortune: Payback – with no current explanation of why. This could either be just a small takedown that will be resolved in days, or something that has to do with the agreement made between Steam and Activision themselves. Also keep in mind that aside from SoF: Payback (developed by Cauldron), all other titles that seen removal today were developed by now defunct studios, such as Eurocom and Bizarre Creations. Stay tuned, as we will keep you updated once Activision release an official statement. For now however, you can keep your eyes peeled at the publisher’s main page on Steam to see the lack of Bond and Blur for yourselves, as all 007 ads have been redirected.
For anyone living in Beijing China, the new year started off with a bang as the second annual Slash Only #2 event too place today! So as always it was another perfect excuse for the Capsule Computers Crew to attend and cover the event. Slash Only #2 event was open to the public with tickets being sold online and also at the door. Due to the size of the venue only 550 tickets (500 online and 50 at the door were made available to the public) ticket prices were set at 40RMB (approx $5USD/AU) per person, so it certainly was a very affordable price if you’re a Dojinshi/comic book fan eager to pick up the latest Dojinshi’s and merchandise from popular TV Shows, Movies and games from the US and UK “Only” Yes you heard that right. Slash Only, only focuses on US and UK stuff and this time around absolutely NO Japanese Anime, Shows, games or movies were sold.
Clock stuck 10 and the flood doors opened and it was on for young and old!
Slash Only #2 was held at Beijing Workers Indoor Arena, also known as the Beijing Worker’s Gymnasium which hosted the 2008 boxing events for the Summer Olympics. It was held in a special function hall of the arena used for hosting events, the size of the hall was certainly one of the smallest we’ve come across for a Doujinshi convention which brings me back to the reason why only 550 tickets were made available, a smart decision by the event organizers as they were really pushing it by allowing any more people in. As we’ve come to expect with every major comic / Doujinshi convention in China, everything went down without a hitch and once the clock struck 10, the fans and cos players were allowed in and the mad rush to buy your Doujinshi and merchandise was on for young and old!
Fantastic Resident Evil 6 fan art postcards!
What the event organizers also did to entice the fans was offer everyone attending a chance to pick up and collect the Slash Only trading card game cards. (similar to other card games like Magic The Gathering) These cards were not for sale at the beginning of the event, and initially were given away to the fans once they purchased merchandise from any of the vendor booths. However, at the end of day the entire collection comprising of 24 cards went on sale and massive lines were quickly formed and anyone interested in picking up the entire set were able to do so for only 20RMB ($3US/AU). This was certainly a great little incentive cooked up by the organizers for the fans which everyone really enjoyed.
The Joker used to be funny …. till he took an arrow to the knee!
Today’s event drew an impressive amount of Cos-Play characters dressed up from US and UK TV Shows, Movies and Games. Check out the pictures below in the gallery (we also have a link to our full gallery images hosted on Facebook) a lot of effort and time was certainly spent into some of these outfits which I must say were very interesting and amazingly well designed. All in all Slash Only #2 event was a great day out for the fans, what better way to kick off 2013 with a fun and enjoyable Doujinshi event! Click on the link below to be taken to our Facebook gallery page for Slash Only #2 Event.
Atlus and ACE Team released a bunch of new screenshots for their upcoming game Zeno Clash 2. Zeno Clash 2 is the sequel to the first person indie brawler Zeno Clash. Check out the new screenshots below and find out more about the game at their official website here. Zeno Clash 2 will be released for Steam, Playstation Network, and Xbox Live Marketplace in early 2013.
To celebrate the release of the screenshots, Atlus and ACE Team have knocked down the price of Zeno Clash Ultimate Edition for Xbox Live to 800 Microsoft Points. This is a 50% savings and this special price will last for one week. Buy your copy here.