ATLUS have released a brand new trailer for the upcoming entry into the Shin Megami Tensei franchise on the Nintendo 3DS, Devil Summoner: Soul Hackers.
The new trailer for Devil Summoner: Soul Hackers focuses on the games deep and intricate story. Devil Summoner: Soul Hackers tells the story the cyber metropolis Amami City and the group of hackers who set out to reveal the truth of the city’s demonic underground.
You can check out the 1 minute trailer for Devil Summoner: Soul Hackers below. It hits North American stores on the 16th of April. What do you think of the trailer? Let us know in the comments section.
Dead Space 3 Developer:Visceral Games Publisher:Electronic Arts Platforms: PC, PlayStation 3, Xbox 360 (Reviewed) Release Date:February 5, 2013
Overview: Lately, whenever developers try to add something new to a popular franchise fans react with outrage and there has never been a better example of this than Dead Space 3. Over the past few months leading up to the game’s release, we’ve seen outrage over the addition of online co-op, Kinect voice work, human enemies and of course microtransaction DLC.
With all of these questionable additions added into Dead Space 3 by Visceral Games, many fans of the series have wondered if the game will still provide the same experience as before. As such, is Dead Space 3 everything fans have been hoping for or have these improvements only bogged down a great franchise?
Story: After the events of Dead Space 2, one would think that people would begin to realize that the Markers are bad news and two months after Isaac Clarke managed to survive the outbreak on the Sprawl he is now a rather broken man. This is certainly understandable given his history with the Necromorphs and the Markers, but poor Isaac can’t run away any further.
It turns out that the now militant Church of Unitology is now hunting down the last of Earthgov, the last remaining sense of order in the area and they have set their sights on Clarke. With a psychotic organization bearing down on him and the information that his estranged love interest Ellie has gone missing near the ice planet of Tau Volantis, Isaac agrees to travel with the last remnants of Earthgov to track her down and potentially discover the origin of the Markers.
Interestingly enough, the story of Dead Space 3 can be divided into three clear segments, with a great prologue providing previously unknown backstory on the markers, Isaac’s venture to find Ellie and successfully reach Tau Volantis and finally the adventure upon the planet itself. As the player progresses through the story more tidbits of information are revealed about the mystery of the planet and the Marker.
However along those lines, the previously well-written storyline of the Dead Space games flounders a bit and at least one clear culprit here is the fact that the game is now co-op oriented. The single player and co-op campaigns play very similar to one another in most regards as only a few noticeable things change such as a few minor cut-scene differences and dialogue interactions between Isaac and Carver as they venture the planet’s surface. However the fact that Carver has even been included takes the focus away from Isaac and even in single player that focus does not return.
In previous Dead Space titles, there has always been a deliciously wonderful blend of horror and psychological degradation regarding Isaac Clarke. Throughout the first title you’re looking in denial for you’re dead wife, while the second game sees the player haunted by hallucinations and more. With Dead Space 3 however, all of that is abandoned except for the fact that Isaac is apparently a “broken man” at the start of the game.
Instead, Carver becomes the focus of the Marker’s influences and this means that unless you happen to be playing as Carver in co-op, you will be missing out on all of the creepy hallucinogenic mind-screws that Dead Space used to be known for. Now playing with a co-op partner can add in more side-quests it does ultimately ruin the entire feeling of the game and Isaac’s story as a whole, which means that it is wonderful that Co-op isn’t mandatory in the slightest and players can simply ignore that co-op option if they please, or at least wait until New Game Plus so they experience the game’s story as it should be told, not with a hanger-on ruining the experience.
Visuals: Calling something that can be as grotesque at times as Dead Space 3 is beautiful may sound rather demented but calling it anything else would be doing the title a disservice. The reason for this is simply thanks to the fact that Visceral Games has outdone themselves when it comes to creating everything in Dead Space 3, whether it be the environments, the Necromorphs or even Isaac’s RIG that we’ve grown accustomed to.
The first half of the game serves as a great reminder to everything that made Dead Space great as gamers explore haunting corridors of derelict space ships while the second half provides a stunning contrast as gamers must venture through a snowy world, often blind to danger a few feet away, always fearful of whether the next Necromorph will come screaming out of the blizzard or tunneling right out from under your feet. Then when players do venture inside, they find themselves exploring blood-soaked bunkers full of eeri reminders that everyone who used to live there died… and died horribly.
The Necromorphs themselves have taken on a more gruesome appearance than before and even returning versions have seen upgrades and seem even more terrifying and homicidal than ever before. As for Isaac’s RIG, there are a number of new designs and the lighting effects have been made better than ever as players will trek through dark corridors with only their face-mask lights lighting the way.
Audio: However even the creepiest visuals in the world can’t create a haunting atmosphere without a sound effects and music to help set the tone. Thankfully players will find the world of Dead Space 3 full of eerie musical tracks that do a great job keeping the game feeling spooky. Alongside this the game also features amazing sound effects in the form of both environmental noises and the Necromorphs themselves. The sound of doors opening and shifting debris can cause hesitation while the screams and roars of the Necromorphs continue to impress.
As for the human aspect, the voice work provided within the game is superb as the previous voice actors for Isaac and Ellie return and are fleshed out with a number of other well-voiced characters that sell the experience and terror well.
Gameplay:
As I mentioned in the beginning, many things have been added into Dead Space 3 that were never in past iterations and I will go over those shortly, but for the most part Dead Space 3 is, at it’s very core, the same type of game that fans have grown to love over the years. This means the minimalistic HUD displayed on Isaac’s RIG and holographic inventory system and of course, the cutting of limbs from Necromorphs.
The Necromorphs in Dead Space 3 have been given an upgrade in ferocity as this batch of enemies is smarter and faster than they ever have been before. While in past games most Necromorphs were a one-on-a-few affair, these Necromorphs are not quite that simple to take down. Their AI seems to have seen a significant improvement over past games which means that they can react to your attacks and try to rush the player whenever there are a number of enemies in the area.
This means that most fights can happen at a fast pace that will see Isaac surrounded by swinging blades, flying acid and clawing creatures. These intense fights made the tension and fear of death all the greater as the player often has to deal with trying to sever the limbs of multiple creatures at once and while they have the standard Stasis, Kinesis and quick-heal options available, the intense sequences of struggle against the Necromoprhs has made it so that players will need more than quick-wits and health to survive… they will need adequate weaponry.
Discovering a new weapon, gathering currency to buy things and even gathering different ammo types has all been trashed for Dead Space 3. In their place comes a new system that is focused around a new item gathering system which is where we see microtransactions rear their ugly head. Now players will find various resources throughout their quest to survive, such as Tungsten, Junk Metal and more. These are the new form of currency which are used to do everything involving customization in the game, such as building new guns, upgrading Isaac’s RIG and even creating items.
Ammo in Dead Space 3 is now universal meaning that no matter what type of weapon you’re using, you will always have some sort of ammo for it if you find some, which tends to make running out of resources less of a concern. That being said, it is for the best considering the vast amount of options players have to work with when it comes to the weapon customization and creation system.
Weapons are built by using various parts found throughout the game, starting with a compact (1-handed) or heavy (2-handed) frame and built around the core’s players use. For example using a plasma core will create a plasma cutter but then adding a different tip to it will make it a rapid-fire cutter that can even be augmented to cause lightning damage. Find a spike core? If you stick a shotgun tip on it the gun will now shoot shotgun rivets. Now every gun can be given two cores which means each gun can be given two types of fire options, so while the game may only give the player two inventory slots, taking four weapons into battle is still the norm.
Creating weapons in Dead Space 3 is an enjoyable affair and players can constantly mess with their gear to try and figure out a weapon that will be good for them and will fit their play-style and the possibilities really do seem to be endless as nearly every type of weapon can be created if you happen to have enough resources. These resources can be gathered around the world itself, taken from stomped Necromorph corpses or even gathered with Scavenger Bots that find items and return them to a customization best after a set amount of minutes. Of course, you can also buy them with real money.
Because of the aforementioned reasons, it really does feel like the whole microtransaction aspect of Dead Space 3 has been blown out of proportion. While it can seem like the entire crafting aspect of the game was created to try and pull money out of consumers, Visceral has added in more than enough ways to make sure that players never truly feel the need to drop extra money for resources if they don’t want an early edge. Players can disassemble items, weapons and even weapon parts to obtain more resources and the aforementioned Scavenger Bots can bring back something called “Ration Seals” which can be used to buy packs of resources for free. This means that while yes, the game does flash a little Marketplace button at the bottom of every customization screen, it is something that can be completely forgotten about if you take offense to it.
Going further into some of the new additions, human enemies in the form of the Unitologist have debuted in the series for the first time and as such, cover based shooting has also been added to the game. These sections are unfortunately rather bland for the most part because of a number of things, such as the fact that Isaac’s ability to take cover behind objects is terrible considering he never manages to actually hide properly and the game’s slow-moving system does not fit well with enemies actually shooting back at you. Thankfully, these fights occur rarely and these human enemies are very easy to dispatch at times as they are susceptible to stasis and kinesis just like Necromorphs and most of the time these battles are usually interrupted by a Necromorph swarm anyways, turning a mundane fight into a three-way fight for survival.
Finally, for the sake of the Xbox 360 version of the game exclusively, EA and Visceral have added Kinect voice support into Dead Space 3 where players can give various vocal commands such as opening menus, healing, reloading and more without pushing a button. While novel and surprisingly responsive, these vocal commands seem to be nothing more than a tacked-on feature that takes longer to use and less effective in the heat of battle than simply pressing a button to survive as players have always done.
Overall: Visceral Games and EA have tried a number of new things with Dead Space 3 and unfortunately most of them happen to be rather terrible in the long run. Players miss out on the previously iconic hallucinations unless they take part in co-op, human enemies slow the pace and force the player to use a terrible cover system and the resource management can be seen as a money-grab. However these changes do nothing to hinder the fact that Dead Space 3 is still a great title.
For the most part, co-op can be largely ignored for a lengthy and still enjoyable single-player campaign, the weapon crafting system allows the player to create whichever weapon they feel like slicing and dicing Necromorphs with and the more open world of Tau Volantis breaks the terror up a bit as the player ventures between blood-soaked corridors and a snowy world where unknown terrors lurk beyond the snow-screen. As such, Dead Space 3 continues to still be a terrifyingly enjoyable game that has seen a number of bad inclusions, but thankfully these negatives do little to detract from the greatness of the experience as a whole.
Capsule Computers review guidelines can be found here.
EA has revealed a few new details for their upcoming expansions, The Sims 3 University Life and The Sims 3 Island Paradise. EA Have releases some new screenshots for these titles, which can be viewed in the gallery below. They have also released some new details for Island Paradise, these are as follows:
Build, own and manage resorts – Create a family-friendly resort of waterslides and buffet tables, a romantic retreat dotted with minimalist cottages, or a singles resort featuring multiple pool bars where Sims can mingle and flirt. Choose and fine-tune amenities, set prices, and wait for the reviews—and simoleons—to pour in. The higher the resort star rating, the more popular your Sims’ resort will be!
Travel and live on house boats – Whether Sims love the water or are just prone to wanderlust, a houseboat may be the perfect abode. Houseboats are fully customizable and can be moored at any open port, so if your Sims are looking for a change of scenery, relocate to a new locale.
Explore underwater – See what surprises await under the sea as Sims build their skills in snorkelling and scuba diving. Sims may find themselves on the shore of a new island or discover sunken or buried treasure.
EA have also released a Developer Interview for University Life. This can be viewed in the embed below the article.
Codemasters, known for their amazing realistic interactive racing video-game experiences such as the Formula 1 franchise have released a brand new trailer for the upcoming sequel to racing game phenomenon GRID 2.
The new trailer for the astonishing racing game GRID 2 focuses primarily on the games exciting and thrilling gameplay, that is sure to get a revheads head revving with glee. You can check out the awesome gameplay trailer for the hotly anticipated racing experience GRID 2 below.
What do you think of this hot new gameplay trailer of GRID 2? Let us know your thoughts on the high-octane action of GRID 2 in the comments section below.
Keiji Inafune is your uncle (how awesome is that?!) and you are his niece: Saki Inafune. One day Keiji Inafune opens a theme park and as his niece you can’t wait to visit. However things quickly go wrong when Count Hogstein appears on the scene and bombs a ferris wheel and kidnapping a bunch of customers.
The game is being pegged as a visual novel with multiple paths, as well as a puzzle game. The player must diffuse bombs whilst advancing through the story. The following is a full list of features:
Sweet Fuse: At Your Side Features
Vast, Diverging Story – 14 different endings and a host of unexpected twists and turns allow for over 30 hours of compelling gameplay.
Stylish Art – Sweet Fuse: At Your Side is an experience that is stylish and easy on the eyes, with complex, eye-catching character designs.
Disarm Perilous Puzzles – Reach an epiphany and solve dangerous puzzles; the fate of you and your companions depends on your insight.
Unique Characters and Interactions – Blow your fuse or stay completely cool, the choice is yours when dealing with this crazy cast of characters.
Be sure to visit the Official Site for more info. The game will be releasing on the PSP.
With Monster Hunter 3 quickly approaching, Nintendo of Australia have one nice little promotion to keep the region excited for the March release in the form of a competition. To enter, all you need to do is submit footage of yourself playing Monster Hunter Tri for Wii, with the chance to win quite the prize.
Entrants will be participating for the chance to be crowned the Ultimate Monster Hunter and win the opportunity to visit Nintendo Australia’s head office and create a gameplay launch trailer for Monster Hunter 3 Ultimate – as well as some copies of the 3DS and Wii U version of the game. To enter, simply record that footage of yourself playing Monster Hunter 3 Ultimate on Youtube, and then submit it through the competition website. Visit the website HERE.
You probably know by now that Monster Hunter 3: Ultimate is coming very soon for the 3DS and Wii U, and features the ability to let players cross platforms with their characters. If you own one platform, but not the other – Nintendo and Capcom have some nice news for you.
Nintendo of Australia are releasing two bundles for the game, which are the Wii U Limited Edition Monster Hunter 3 Ultimate Premium Pack (that features a black Wii U console, a black Wii U Pro Controller, and a copy of the game) as well as a 3DS bundle for that version, which will come pre-installed on a black Nintendo 3DS XL.
The Nintendo 3DS XL Circle Pad Pro for Nintendo 3DS XL, which offers an alternative control method for players of Monster Hunter 3 Ultimate and other selected Nintendo 3DS titles, will be also be launching in Australia and New Zealand on the 23rd of March, in addition to a Wii LAN Adapter which can be used to connect Wii or Wii U to a wired home network. Wii LAN Adapter will be available at retail and from Nintendo Australia customer service.
Pretty good news, I’d say, and a new color of the 3DS is born. Monster Hunter 3: Ultimate is due out March 23rd for the region and launching on the 19th of the same month in the states, so mark your calenders and get ready for the hunt.
While the Wii U is a bit quiet on the software side of things at the moment, owners of the console can breathe easy knowing they can take it to the streets – quite literally. Yes, Wii U Street – powered by Google has hit the Wii U’s eShop at the price of free, and allows users to get a whole new view of the world.
Wii U Street contains map data and 360° panoramic Street View images gathered by Google to let players use their Gamepad as a viewing device for the world.
Here are some more details on the new App that can pretty much be downloaded for free worldwide (or at least North America, Australia, New Zealand, and Europe…that is):
The Wii U GamePad is integrated with Street View in innovative and accessible ways: use the touch screen to type in exact addresses to fly to your favourite places, and thanks to the motion sensors inside the controller you can move it 360° to enjoy the entire view of sights around the world. The whole family can join in, as your 360° window on the world is displayed on the TV screen in the living room. Wander around wherever you fancy going or ask Nintendo to be your guide, with recommended places to visit built into the application for easy access.
Wii U is the latest home console from Nintendo and through the innovative Wii U GamePad controller offers more choice and variety of gameplay than ever before. The Wii U GamePad offers an integrated second screen and can also be used independently of the TV set with certain software; it also features motion controls, an inbuilt camera, microphone and stylus for more detailed touch screen controls.
Street View is a popular feature of Google Maps that allows users to virtually explore and navigate a neighbourhood through panoramic street-level images. In order to provide such 360° panoramic imagery, Google developed their own camera systems and now have a number of platforms for capturing imagery. The most common of course is the Street View car but they also have Snowmobiles and Tricycles, and most recently, they introduced the Trekker, a wearable backpack with a camera system on top. Since being launched in 2007, Street View imagery is now available for more than 3,000 cities across 47 countries and even includes a slice of Antarctica.
So go, download- and explore. This app is quite interesting to say the least, and you might even learn a few things while we wait for those heavy hitting Wii U games to hit the west.
All new for iPhone and iPad, app studio KoolFing has teamed up with BulkyPix to launch their newest title, Turbolab Pursuit, a 2D game that features a mix of runner and shoot ’em up gameplay.
In a world where automobiles are a recent discovery, you’ll take on the role of a mad scientist putting the finishes on his prototype vehicle. You’ll have to escape hordes of enemies and protect your invention, all while using upgrades and modifications such as the kung fu sheep or melon cannons to beat back your enemies, improve your speed, and escape intact!
TurboLab Pursuit features include:
Over 4,000 customization combos
Mod your ride with crazy, devastating weapons
Upgrade your vehicle’s stat
Let your imagination run wild and customize your nutty professor
Collect countless power-ups along the way
Randomly-generated levels
Game Center achievements
Universal app
iPhone 5 Retina display
Be sure to check out the Turbolab Pursuit trailer below!
Little Inferno Developer: Tomorrow Corporation Publisher: Nintendo Platforms: Wii U (reviewed), PC, iPad Release Date: November 18, 2012 Price: $9.99 – Available Here
Overview
Developed by the Tomorrow Corporation, Little Inferno was one of the first games to enter the world of Nintendo Wii U’s eShop marketplace. Though the studio itself is quite small (with only three developers), they have incredible pedigree coming with them as the gentlemen who created both World of Goo and Henry Hatsworth, two critically lauded indie titles. Little Inferno is looking to burn its way onto the hearts and minds of everyone with access to Wii U’s eShop as well as the PC. Is Little Inferno a long-burning flame of love or has it fizzled out? Let’s find out.
Story
The world has become a cold, cold place. What’s even worse is that it shows no signs of getting any better. In fact, the temperature is actually getting colder in the town of Burnington. I don’t know how the weatherman stands it, floating around in his balloon, sending updates on the forecast as he reports from “over the smoke stacks, over the city.” What I do know is that it’s nice and cozy in here since my family bought our Little Inferno Entertainment Fireplace. I could just sit here all day and watch things burn…burn…burn.
The basic premise of Little Inferno is that the Tomorrow Corporation has created a line of “entertainment fireplaces”, and everyone is hooked. They’re constantly buying things from the various catalogs, and just tossing them into the fireplace to see how they do. The problem is much deeper, though, and the true meat of the story is told through various letters you receive in the mail as you play through the game. It turns out that beyond the lighthearted veneer, there is actually a very dark, meaningful story being told.
Gameplay
For a game that started out with the intention of poking fun at the Yule Log television channel (that infinitely plays a 17-second loop of a log burning in a fireplace), Little Inferno beautifully matches the idea of what a casual game should be. You can easily play through the entirety of the game while you enjoy watching a few episodes of your favorite show.
When you begin the game, there is nothing in front of you but the fireplace itself and a sign with basic instructions for how to use the fireplace. Those instructions basically boil down to “touch anywhere within the fireplace to create a flame.” At that point you’re given a three-page instruction booklet (which you can do nothing but burn) a letter getting you on your way to becoming a first rate arsonist, and your first official item catalog.
You have an inventory bar at the bottom of the screen which you can expand as you play the game. You burn things by dragging them from that inventory bar into the fireplace. For each item you roast, toast, and burn to a crisp, coins will drop that you can pick up. These coins are then used in turn to buy more items from the item catalogs to keep your burning heart satisfied.
There are seven possible catalogs in the game. Each catalog has its own theme and twenty items you can purchase and burn, but only a handful are initially available to buy. With each purchase, the list of items you can purchase from the catalog grows as well. When you buy every item from a catalog, the next catalog shows you what you need in order to unlock it. These are generally unlocked by completing “combinations.”
As previously stated, there are 20 items per catalog you can burn. Little Inferno adds a little deeper layer to the game by tasking the player with finding a possible 99 total combinations in the game. All the combo list gives you are the name of the combo and how many items are in the combination. Some, like the Bike Pirate Combo, are pretty straightforward (buy the pirate and bicycle items, place them in the fireplace, and light them on fire together), but the list becomes increasingly difficult as you unlock more items to use. Many of the combinations take multiple items from different catalogs to complete.
The game manages to keep a fantastic sense of humor about itself all while portraying a story with very dark overtones. Ridiculous items abound, and when they burn they may do some crazy things too. The “Kitty Kitty Poo Poo Plushie” immediately comes to mind and, as you may guess, when it burns it sprays turds all over the fireplace.
The story is told through a series of letters you receive from your neighbor (a girl who identifies herself as “Sugar Plumps”), who has the same lot in life that you do – children, left at home with no parents, but they each have a fireplace and things to burn as a frozen Armageddon consumes the world around them. It has its funny moments, but as you realize more about the world you inhabit, things take a very serious turn – one that players paying attention will appreciate and, dare it be said, even take to heart on the verge of tears in your eyes. It’s a tale that was never expected, but resounds with the human part of each of us as clearly as bell on a clear winter night.
Visuals Little Inferno has an art style all its own. Having the developers of World of Goo and Henry Hatsworth shows through in all of the assets you see and interact with. The art feels like a combination of those previously mentioned games with a dash of Ren and Stimpy tossed in for good measure. The result is a fun, colorful world of items to destroy. It’s also worth noting that, given its source material, the fire effects in the game look phenomenal.
Audio
Few games feel as though they have a strong enough audio component to stand on its own away from other aspects of the game. Little Inferno has a marvelous soundtrack that’s well integrated to the gameplay. Music in the catalogs makes you feel like you’re on a 1950s game show, the theme music feels epic, as well as both inviting and ominous, and the crackling and roaring of the fire have you feeling as though you’re in that very living room with a few oak logs in hand. Players that are interested should definitely check out the soundtrack.
Overall
Overall, Little Inferno was an awesome surprise of a game. The game’s not too long, but it doesn’t keep any score or put you on any time limit, so you can play at your own pace. The music is fantastic and the art style is fun. Most impressive of all, though, is the unexpected story that will really have sincere players thinking about something far more meaningful than what’s first presented to them. While the price point may feel a little steep for a title where you’re basically burning time (pun intended), Little Inferno is easy to recommend to anyone curious enough to put a few hours into it…and hey, who doesn’t like to burn things!?
Capsule Computers review guidelines can be found here.