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Namco Bandai launch mysterious PS3 Game Teaser Site

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Namco Bandai have just launched a rather mysterious teaser website for an upcoming yet to be announced title. Not much is known about the title other than the fact that it will be released on the PlayStation 3 console. There is however a few clues to what the game may be.

One of the clues is the starry sky appearing on the website, which is clearly reminiscent of the Saint Seiya franchise, which of course features constellations as a focal point. There is also the ‘SBS’ in the URL which could possibly be the abbreviated title of a new Saint Seiya video-game. Namco previously released Saint Seiya: Sanctuary Battle on the PS3, so this could perhaps be a follow up to that.

Of course this is only speculation until there is an official announcement from Namco Bandai themselves. We will keep you updated on this story as it further develops.

Shantae 3DS eShop release delayed until July

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Unfortunately it looks like fans of Wayforward are going to have to wait a little bit longer to play the original Shantae on their Nintendo 3DS. Today it was announced by Wayforward Creative director Matt Bozon that the difficult to find Game Boy Color original of Shantae will be released on the eShop not on June 20th but instead sometime in July.

The news came from a simple Twitter post and it stated that new details will be released on their blog sometime in the future when they become available. While disheartening, it is worth noting that Wayforward’s Mighty Switch Force 2 was released on the 3DS eShop today, so fans of the developers can still get their platforming fix.

World War Z Review

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World War Z
Studio: Skydance Productions/GK Films/Plan B Entertainment
Publisher: Paramount Pictures
Format:
Cinema
Release Date: June 20, 2013

Overview

World War Z is a film based very loosely upon the Max Brooks novel World War Z: An Oral History of the Zombie War. While both focus on the worldwide pandemic of the undead, the time frames in which they are set is completely different. Whilst the novel is a recounting of the events through a number of interviews, the film places the audience smack bang in the middle of chaos. What were, in the novel, slow moving husks have become an unstoppable tide of death. This leaves one question; does the film’s new take on the war to end all wars do the title justice?

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Just a humble, everyday former UN Investigator

Story

World War Z follows Gerry Lane (Brad Pitt), former UN Investigator and now stay at home dad. Life’s good. He has his family, pancakes and a peaceful life. This is shattered almost immediately. Chaos breaks and the undead cascade through the town. Farewell peace. As the living flee from the dead, Gerry must save his family. Eventually, through a friend from his UN days, Gerry finds his ticket to safety; however, there is a price. Gerry must now help find a cure for this global pandemic.

One element of the film made immediately apparent is speed. From the abruptness of its beginning to the constant shifts in locale, World War Z does a great job at portraying a sense of urgency. The constant travelling lends credence to the notion of a planetwide panic, where battles rage across every country, creating one of the most interesting and well implemented elements of World War Z: that it is actually a world war. Unlike other Hollywood zombie movies, the plot moves outside of the USA and shows the pandemic’s effect on the rest of the planet. The film even presents details on how the virus spreads differently depending on the circumstances and how not everyone is properly equipped to fight back. This broad scale raises interesting issues regarding the actions of the world at large, rather than the vague exclusion that occurs in zombie films that focus on a small band of survivors. From the outset, the audience knows that this won’t be a traditional zombie affair. There will be no shambling, there will be no standing against the tide and there certainly won’t be any counting the number of enemies.

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Quarterly projections aren’t looking good

The film also conveyed the worldwide reaction to the panic in quite an interesting way. Without going into spoilers, bureaucracy does play a role in the chaos and, fairly uncommon to the traditional tropes of zombie movies, actually continues to function somewhat. The remaining government continues to aid survivors whilst trying to figure out the cause of the zombies. It also provides a unique perspective in regards to survival movies, where the audience gets to see the side of the rescuing organisation, rather than the survivors who call out for help. Though this does provide a unique and worldlier take on the events of the film, it is mostly glazed over, opting instead for the focus on Gerry.

The notion of zombies itself is also interesting as, unlike other zombie and virus films, the term actually exists within the film. Taking place in the “real world” it is assumed that zombie literature exists, as the term is used, though sparingly, throughout the film. The fact that knowledge, or at the very least stories, of zombies existed places a sense of realism on the film whilst also somewhat undermining the complete sense of confusion and denial in some characters.

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A helicopter tour of the chaos

The ending of the film itself actually differs a fair deal from the rest of the film. The pacing slows down and the film focuses on one particular area. An emphasis is placed on stealth and avoidance, rather than combat and defence, shifting away from the chaotic scramble of previous scenes for a much more suspenseful and tense endeavour.  Though the final moments are not too far out of left field, more time definitely could’ve been spent focusing on the final moments. There is a certain sense of ambiguity left surrounding the conclusion. Though it does create a sense of continuation, it also feels abrupt in its resolution and not as thoroughly explored as it could have been.

Visuals

Two words: Kamikaze Zombies. The undead in World War Z are fast, furious and feral. In an absolute 180 from classic zombies, these creatures scramble en masse and infect in numbers. They aren’t nearly as fragile as old school shamblers, being able to slam into walls at top speed then get back up and start again. The fluid movement of each creature is amazing and each can range from running to a predatory pounce. The sheer number of zombies on screen is mind boggling at points and it is this scale that further adds to the sense of a planetary infection. The all consuming drive of the zombies culminates in the terrifying scene of thousands scrambling over each other in a tidal wave of chaos. When presented one on one, more traditional make-up was used to create the terrors. Clouded eyes and shattered teeth, scars and scratches – all the trademarks of viral terrors.

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They’re just undying to get in

The film itself took on a fairly muted colour scheme throughout. The environments tended to lean towards browns and greys to push the sense of desolation and damage. Grey was prevalent in the falling cities and, in certain sequences, a lack of light was used to increase tension more akin to older zombie films. The cities themselves were true to form, varying from urban sprawls to sandstone cities. Each was constructed, then brutally de-constructed, beautifully.

The film is available to see in 3D, though this really isn’t necessary. The effect does create a sense of depth and scale, but it isn’t as fully implemented as it could’ve been. Apart from one instance where a zombie lunges at the screen, the film will not suffer from being viewed in 2D.

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Expect delays on the highway

Audio

Right from the start World War Z uses sound to boost the tension and terror of the onslaught of creatures. Just as it was used in the trailer, the resounding and dramatic boom is used in the opening push to incite shock and panic. Throughout the film, the soundtrack is used to get the audience’s pulse racing, if it hasn’t been done so by the visuals. In particularly dramatic scenes, it is the lack of sound that can achieve the same effect, using suspense and anticipation

The zombies themselves add to the terrible cacophony with their own blend of terrible sounds. Rather than moaning, the World War Z creatures shriek and click, creating a far more bestial quality. The constant snarling continues this brutal theme and lends to the in film speculation that the pandemic is a mutated form of rabies. Unlike the traditional undead who sound like humans in pain, these zombies no longer sound remotely human in nature.

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Welcome to the inhuman race

Overall

World War Z is a great film. Though the overall feel of the movie has more in common with an infection film, rather than a zombie one, it does a great job of creating a large scale story. In what is one of the rare examples, the worldwide catastrophe is actually shown affecting various parts of the world and to varying degrees. World War Z presents a world different to that of the book, the style of zombie is vastly different and it is set out in a different tense. Though it is an obviously Hollywood take on a unique story, the film is enjoyable to watch and a different experience to the more traditional zombie film.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Yaiba: Ninja Gaiden Z gets some E3 gameplay footage and screenshots

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There has been a certain drought of information for Yaiba: Ninja Gaiden Z lately but thankfully Tecmo Koei has taken advantage of one of the biggest gaming events of the year, E3, to release two new gameplay trailers and a large number of screenshots, both of which can be found below.

For those who don’t know, Yaiba: Ninja Gaiden Z features a new protagonist named Yaiba Kamikaze who is out for revenge against Ryu Hayabusa after he was killed by Ryu at the beginning of the game. Considering the amount of people Ryu kills, it’s a surprise that this hasn’t happened sooner.


Kingdom Hearts 3 was revealed ‘too early’ says game’s Director

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Somewhat disappointing news for Kingdom Hearts fans have come out of E3 2013, with the series’ director Tetsuya Nomura claiming that Kingdom Hearts 3 is very early in development and was revealed ‘too early’ in his opinion.

During an interview with Famitsu at the event, Nomura had this to say;

Since the release of Kingdom Hearts 2, I believe that many fans were feeling impatient due to our continuous releases of spin-off titles, so we decided to announce it at the same time as Final Fantasy XV. However, looking at the current development status, I think we may have announced it a little too early.

This certainly does not bode well for those hoping for a release in the near-future. If what he is saying is to be believed we may not see Kingdom Hearts 3 released for quite some time. Stay tuned for information on this developing story.

Xbox One will only work in 21 countries at launch

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It looks like if you were to live in many of the less popular parts of the world, you will be out of luck when it comes to the launch of the Xbox One. Today it was revealed that the Xbox One will not offer Live in every country at launch and will instead feature converge only in North America, UK, Australia and New Zealand, Russia and a few European countries.

Without an Xbox Live connection, games will not work on the Xbox One and therefore the system will be useless, including the numerous titles announced during E3. The full list of the twenty one countries supported in the launch of the console can be found below.

  • Australia
  • Austria
  • Belgium
  • Brazil
  • Canada
  • Denmark
  • Finland
  • France
  • Germany
  • Ireland
  • Italy
  • Mexico
  • Netherlands
  • New Zealand
  • Norway
  • Russia
  • Spain
  • Sweden
  • Switzerland
  • United Kingdom
  • United States

Company of Heroes 2 Unleashes Screens, Multiplayer Trailer

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In the wake of E3 2013, SEGA has unleashed a new trailer along with a fresh batch of screenshots for their upcoming strategy title, Company of Heroes 2.

In case you haven’t been playing the free open beta (and why not?), here’s a taste of the carnage Relic has created in its interpretation of the horrific Eastern Front of World War II. Have a look at our recent take on the multiplayer beta for some hands-on impressions.

Check out the trailer and screens below. Company of Heroes 2 is set for release on June 25 for the PC. Stay tuned for our review in the coming weeks!

 

Mirror’s Edge reboot to be an open world game

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As we already know, Electronic Arts has announced that they are making a Mirror’s Edge game again and it will not be a sequel, but a reboot. However now some more information has been revealed for the game via an interview with Frank Gibeau held by GameSpot during E3.

In the interview it is said by Gibeau that Mirror’s Edge will now be an open-world action game. He also went on to say that the game is still in the early stages of development and will feature an all new origin story for the main character. No better release window was given than “when it’s ready” but when it does come out it will do so for the Xbox One, PC and PlayStation 4.

Aniplex USA Acquires Nekomonogatari, Monogatari S2

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North American anime distributor Aniplex of America has announced their acquisition of Nekomonogatari (Black) and Monogatari Series Second Season anime.

Conveniently, Aniplex will stream Monogatari Second Season within hours of its Japanese TV debut this summer. Fans will receive a double hit as Nekomonogatari is scheduled for summer, too.

Nekomonogatari (Black) is a four-episode series chronicling the Tsubasa Family story arc set before the original Bakemonogatari. The Monogatari Second Season series is the long-awaited continuation of this franchise. Both shows are directed by Akiyuki Shinbo, who handled the well-regarded Nisemonogatari.

Both Bakemonogatari and Nisemonogatari received an import Blu-ray disc release by Aniplex for North America and a DVD release by Hanabee for Australia.

PayDay 2 E3 2013 Stage Demo

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Game director, David Goldfarb discusses 505 Games PayDay 2, during the E3 stage demo yesterday. The action, FPS and heist simulator will be released late August on Xbox 360, PC and PS3.

David confirms that players can choose to have a more stealthy gameplay experience, with options to get rid of the alarm pagers on security guards and bag their corpses. In contrast to the single missions in PayDay: The Heist, there will now be a greater scope of sub-divided missions for multi-day heists, including small jewellery store robberies to complex heists at a branch bank.

David says he wanted to “create a robbery RPG game”, which allows players to become more involved in the choices they make and adopting roles throughout the game.

Check out the stage demo below for more insights into PayDay 2 and don’t forget to pre-order!