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Blood Lad anime trailer is monster madness

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The first promotional trailer for Brain Base’s upcoming anime adaptation of the popular horror-comedy manga Blood Lad has made its way online. The trailer features what will be the series theme song ‘ViViD’ by May’n.

You can check out the trailer for Blood Lad below in all its glory. The series is slated for a tentative premiere in Summer 2013. Blood Lad follows an otaku vampire as he tries to revive a human girl turned ghost in order to gain access to the human world.

The anime is an adaptation of Yuki Kodama’s Blood Lad manga. The eighth volume of the manga will be released in Japan on Thursday later this week. Be sure to take a gander at the Blood Lad anime trailer below.

Runaway: A Twist of Fate Part One Review

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Runaway: A Twist of Fate Part One
Developer: Pendulo Studios
Publisher: Bulkypix
Platform: iPad (Reviewed), iPod Touch, iPhone
Release Date: March 28th, 2013
Price: $4.99 Buy it Here

Overview

Splitting up large finales seem to be all the rage these days. Harry Potter and Twilight did it, so why not Runaway? Runaway: A Twist of Fate Part One is the first part of the Runaway finale. The classic point and click adventure series wraps things up with a large 2 GB bang.

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Story

Brian Basco is accused of the murder of Colonel Kordsmeier. On the stand, Brian is unable to remember committing the crime and is sentenced to the Happy Dale Sanitarium for evaluation. The psychiatrist Dr. Bennett is using hypnotherapy to discover if Brian is lying about his amnesia and help Brian recover his lost memories. After a hypnotherapy session, Brian realizes he may be sent to jail and decides to stage his escape. Players take control of Gina for the first time and must help Brian by proving his innocence.

Runaway: A Twist of Fate continues Pendulo’s tradition of quirky characters, snappy writing, and laugh out loud humour. The characters are genuinely likeable characters that are unique and memorable. The writing manages to carefully slide pop culture references into the script without becoming tiring or repetitive. The humour and themes in the game is definitely PG-13 at the very least. My only complaint with Runaway: A Twist of Fate’s writing is that it does not do a very good job of bringing new players up to speed on the plot arc of the Runaway series. Although the game is completely enjoyable on its own, as a player new to the series, it would have been nice to have a little more background information about the characters.

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Gameplay

Runaway: A Twist of Fate Part One is a point and click adventure ported from the PC. Players click around the environment and are provided with the option to interact, observe, or use an item with certain hotspots. There is a button to cut down on rather annoying hotspot hunt. Tapping the magnifying glass button will light up all possible hotspots. The light bulb button will play a short video providing a verbal hint on what to do next. The second tap of the hint will provide the same hint but add a small visual hint on what to do next. In general, the hints are very helpful without completely spoiling things. There are a few instances where an old hint will play, misleading the player. But these are far and few between. I appreciated the fact the hint system pays homage to the old days of gaming where stuck players could call a hotline to get advice on how to overcome an obstacle. The game manages to balance its difficulty well.

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Unfortunately, Runaway: A Twist of Fate Part One is plagued with some problems. There is a strange bug in the beginning of the game that causes the UI to disappear. Additionally, the game is a little unstable, crashing once every hour or two of gameplay. The main culprit was tapping the hint button too many times in quick succession. Double tapping the hint button would cause the video to load but immediately skip itself. A third tap would often lead the game to crash. In the process of one of these crashes, my game save completely corrupted. Loading the corrupted save caused the game to recoverably freeze.

Visuals

Pendulo Studios continues to use their distinctive 2d art style that has served them well over the years. The style is colourful, eye catching, and is an excellent balance of cartoony and realism. The graphics are sharp and take advantage of the new iPad’s Retina display. Pendulo Studios sticks with a simple, tried and true UI that works well with the touchscreen.

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Audio

The music is excellent, but the voice acting completely outshines the music. Runaway: A Twist of Fate Part One features a fantastic cast of voice actors. The game contains some of the best voice acting found on iOS games. Although the game is fully subtitled, I highly recommend playing this game with the sound on.

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Overall

Runaway: A Twist of Fate Part One could have easily been a 9.5 game. For $4.99, buyers get a high quality game that will clock in around twelve hours of play. Unfortunately, the game could use a patch. The game is perfectly playable in its current state, but there will be a few small problems along the way. If gamers are willing to look past the small speed bumps, they will be rewarded with a fantastic point and click adventure for iOS.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Funimation to Release Psycho-Pass on BD/DVD

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North American anime distributor confirmed at the Sakura-Con convention that it will bring recently aired anime Psycho-Pass to Blu-ray and DVD in Spring 2014. Additionally the director’s panel revealed a second season could be possible but only if the show gets enough support, presumably in Japan.

Psycho-Pass is a sci-fi crime anime set in the future, where Japan has implemented a system that makes it possible to instantly measure a person’s state of mind and personality. This data is then used to assign a matching occupation to every individual, but it also determines ones criminal tendency effectively removing a court-based justice system. The story focuses on Shinya Kougami, an enforcer tasked with enacting the will of the system and his supervising inspectors.

With over a year left until we see the release, Funimation are yet to confirm pricing and details.

Hyperdimension Neptunia Anime Trailer Posted

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The first promotional video for the upcoming anime adaptation of popular Japanese RPG series Hyperdimension Neptunia has been streamed. It is due to be aired in July 2013 under the title Choujigen Game Neptune The Animation.

The anime seems to adapt the events of the first game but adds in several new twists. Neptune finds herself in an alternate dimension where the three land continents differ from their original versions and where a new goddess, Iris Heart, rules Planeptune instead.

Choujigen Game Neptune, as it’s known in Japan, has surprisingly continued to sell well overseas with Hyperdimension Neptunia Victory serving as the latest and third addition to the PS3 game series. Using personified consoles the games serve as a parody of the gaming industry itself.

The publisher has recently unveiled Hyperdimension Idol Neptunia PP, Hyper Goddess Faith Noir: Extreme God Black Heart and a remake of the first game, Hyperdimension Neptunia: Rebirth 1 all for the PS Vita.

Check out the anime trailer below, featuring the song Dimension Tripper by nao.

Dédale DeLuxe Review

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Dédale DeLuxe
Developer: Sergey Mohov
Publisher: Sergey Mohov
Platforms: PC (Reviewed), Mac, Linux, iOS
Release Date: July 18, 2012
Price: $2.99 – Available Here

Overview
Have you been looking for a puzzle game with some bite? Do you like supporting indie developers as they try to bring their own unique ideas to the video game landscape? Are you a fan of butterflies? Then perhaps you should check out Dédale DeLuxe. Read on to find out more.

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Gameplay
In Dedale DeLuxe, you will be helping a butterfly escape from various mazes. The game is deceptively simple in design. Each level starts with a layout of white blocks on the board. You’ll pick a starting block on the stage by clicking on it, then you’re off to the races, so to speak.

As you move your mouse from the current square to an adjacent one, the new square will effectively get “pressed down” and change color. The object of the game is to press every single panel on the stage to leave. If you leave even a single panel raised, you’ll have to start over.

As you progress through the game, new block types will be introduced for you to contend with. The game does a great job of slowly introducing each new concept to you then really turning up the heat once you’ve built some familiarity with it. It keeps things interesting and brain twisting without every feeling unfair.

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The game has seven worlds, each named after a spice or flavor. Each world contains fifteen levels to work through. Some of the more interesting levels are shaped like popular video game pixel art you may recognize, such as the creeper from Minecraft or a space invader. If each of the 100+ levels aren’t enough for you, you can always dig into the “Dédale-O-Matic” and have a level randomly generated for you.

The game does include a few little knick knacks to help you progress. There is a hint system built into the game, but it feels woefully inadequate given the difficulty of some of the levels. There can be a few dozen tiles visible to start on at once, and the hint system will simply point out a single tile to choose. After you begin playing, hints are disabled. If you do get stuck and can’t figure a level out, you are granted the ability to skip two levels over the course of the game, but a large exclamation point is put on that level until you complete it.

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Visuals
Dédale sticks to fairly straightforward visual design and has a much more striking appearance for it. The background for each world sticks to a simple pattern with only a handful of colors. This helps give the game some visual pop without distracting from the game.

Audio
There isn’t a ton of sound design that needs to go on with a game like this. Given the name of the game (Dédale is French for “maze”), the distinctly French menu music is an understandable fit. Once you’re actively playing a level, though, the music shifts to tunes that are far more relaxed and soothing, like something you would hear at a massage parlor. As you play the game, the sounds of piano keys being struck with each pressed tile is pleasant enough, but they play in a random tune so you never get the satisfaction of finishing a song.

Overall
Overall, Dédale is a good puzzle game. The art style is simple and to the point, which helps accentuate the gameplay. As you’re playing the game, the audio helps drive a sense of relaxation but the menu music could have used a different choice.  The level design is where this game truly shines though. Dédale does a good job of introducing you up to new concepts while devilishly twisting your mind in the process.  If you’ve been looking for a good, inexpensive puzzle game, you should give Dédale a look.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Record Attendance for 5th Okinawa International Movie Festival

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The 5th Okinawa International Movie Festival has just wrapped up this years 8-day comedy focused event with a closing ceremony which featured an impressive fireworks display ending.

This years festival broke major records for the Okinawa International Movie Festival with record-setting attendance of 422,000. This is the highest number of admission in the past 5 years of the festival.

Barfi an Indian film won the special jury prize ‘Golden SHISA Award. Taiwanese films Chinese Zodiac and The Happy Life of Debbie won the Uminchu Prize Grand Prix in Laughter and Peace categories.

This is undoubtedly a phenomenal fifth year for the Okinawa International Movie Festival which paints a bright picture for years to come reminiscent of the dazzling fireworks display that ended this years event.

WIN – Tiger and Bunny

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Episode 15 of CC: Anime is now live. Each month, thanks to our good friends and sponsor Siren Visual, we will be giving away a prize in a monthly competition held through CC: Anime.

To win, listen to the podcast for the question and once you have an answer email it in along with your name and address to [email protected]. At the end of the month, a winner will be randomly selected from the pool of entries. The winner will then be announced on the next podcast.

This month, we will be giving away a copy of Tiger and Bunny Part 1, on DVD thanks to our good friends at Siren Visual. If you have yet to listen to CC: Anime you can do so here.

Listen to the podcast and then send your answer in along with your name and address to [email protected] Good Luck!

 

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Twitter | FACEBOOK | YouTube | Google Plus | RSS

Check out our other Competitions here

CC Anime Episode 15 – Tiger and Enzo

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Welcome to a monumental episode of CC: Anime, Capsule Computers Anime Podcast! In our fifteenth episode, the CC: Anime crew discuss the latest anime and manga news, the Spring 2013 season, answer your questions and talk it up with special guest Guardian Enzo. We also have a prize giveaway of Tiger & Bunny Part 1 on DVD thanks to our sponsor Siren Visual, find out how to enter here.

Cast: Luke Halliday, Travis Bruno, Benjamin ‘Linkage Ayexe’ Webb, Jahanzeb Khan and special guest Guardian Enzo

We hope you enjoy CC: Anime Episode 15, be sure to let us know what you think.

 

• Subscribe to our iTunes Podcast Channel

• Subscribe to Podcast RSS Feed

• Download the Episode directly – (right click and save as)

Stories covered in this podcast:

Media Blasters hits rock bottom, loses rights to multiple series
Kuroko’s Basketball threats surface yet again
One Piece joins Toonami line-up
New series from Toradora creator gets anime adaptation

Special Guest – Guardian Enzo:

guardian-enzoGuardian Enzo is the man behind the blog Lost in America and a regular contributing writer for the wildly popular Random Curiosity. He is considered a pillar of the anime community with many turning to Enzo for his in-depth analysis and insight. Providing anime watchers with his weekly reviews on a plethora of ongoing series, Guardian Enzo is a passionate writer who is highly regarded by anime fans across the globe.

Where you can find Guardian Enzo:
Lost in America Blog
Random Curiosity
Guardian Enzo on Twitter

Interact with CC Anime:

CC Anime on Twitter: @CCAnimeOfficial

Send all your anime, manga or podcast questions, suggestions and feedback to [email protected]

—–

Thanks for listening. Copyright Capsule Computers Pty Ltd – All Rights Reserved

J.U.L.I.A Review

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J.U.L.I.A
Developer: Cardboard Box Entertainment
Publisher: Lace Mamba Global
Platforms: PC
Release Date: Out Now
Price: $19.99 (Available Here)

Overview:

J.U.L.I.A is a mix of a text adventure game, filled with puzzle mini-games, describing itself as a narrative driven title. It asks if the player is ready to step into the spacesuit of Rachael Manners’ and to utilize an ingenious MOBOT to explore six vast, unique planets and to explore and uncover all its wonders. From reading this description alone one might think this game would be highly captivating, however for the modern games fan this may not hold true.

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Story:

The story begins with Astrobiologist Rachael Manners waking up in a cyro-chamber to find herself alone on the spaceship with no explanation as to where her entire crew has vanished to. Her only companions are the damaged ship’s Artificial intelligence J.U.L.I.A, and an exploration drone named MOBOT. Rachael’s first concern is naturally to find out the fate of her crew.

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After repairing the ship well enough for space travel, she explores different planets throughout the solar system, using MOBOT to do the physical exploration while she commands from the ship. Looking for clues and answers on each planet to help to solve her questions. J.U.L.I.A is able to be sympathetic to Rachael’s plight and is often the voice of reason. Likewise MOBOT shows a remarkable sense of self preservation and dry sense of humour for a character voiced by a text to voice programme.

Gameplay:

As opposed to what you might expect in an adventure game, in J.U.L.I.A you are only ever presented with text based interfaces which are intertwined with various puzzles to solve. It’s a very old school approach to modern adventure gaming, (reminiscent of the educationally used game ‘Granny’s Garden’, if anyone remembers that?) and one which will not appeal to the majority. However, puzzles in J.U.L.I.A are plentiful and widely varied in both type and difficulty, although none are all too challenging. Clues can be found scattered around the planets, and noting some of the information down at times is necessary, since there’s no form of in game notepad that records this for you.

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The game contains no puzzles which require you to store items for later use, and although you can instruct MOBOT to pick up items, their use is available only through the text-based options in context. Logic puzzles range from decoding problems to creating upgrades for your ship to advance in the game, using a template to help connect circuits with a limit on the amount of pieces used. The range of puzzles does an okay job of keeping the experience fresh, even if the puzzles are never particularly challenging. There is one puzzle which may be difficult and this is during a particular math based challenge, but the game offers to do all of the calculations for you, leaving you to simply input the solutions.

Most of the puzzles are generic for the genre, such as opening a locked door by connecting wires. One repeated mini game is harvesting resources, which involves moving a cursor across a map of each planet to match a template graph of material composition to another graph which represents the actual raw material below. After the starting planet is explored, any of the six planets are available to explore, however access to another planet may depend on completing another, so the game is pretty linear overall.

Visuals:

The graphics in J.U.L.I.A are not bad at all, however most of the scenes the player gets to see are split up into multiple still images in an attempt to facilitate the text-driven adventure game play, with the rest devoted to MOBOT’s heads-up display. As a positive, each planet in the game has a different look or distinctive feature, from an icy world to one full of rocky spires which soar above the clouds, to a vibrant jungle planet filled with alien architecture. The textures make each still scene look real, with variety ranging from rippling water covering one planet to the desert sand on another.

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The cut scenes are also pretty pleasing on the eye, many including MOBOT exploring and Rachel’s probe travelling to different planets. The character models in the game are only usually seen in a small dialogue box when the characters are speaking and thus aren’t the greatest. Aside from the three main characters, other characters include a few aliens which look suitably extraterrestrial and are different enough from each other to easily differentiate between them, and several dead bodies. Although the latter is never graphic, merely suggestive, like legs sticking out from behind an obstruction.

Audio:

The voice acting in J.U.L.I.A is okay, but with two out of the three main characters being artificial intelligence, it was never going to be incredible. Subtitles are used throughout the game and can’t be turned off, but dialogue can be clicked through. Lip synching is virtually non-existent, with lips even continuing to move after the voice has stopped. Mobot is voiced by a computer (the TextAloud program), but still manages to sound like a human reading a computer part. There are plenty of other sound effects that fit the diverse environments such as water rippling or birds chirping. This background music varies wildly from technical machinery beeping in tune to tribal chanting and Eastern strings, and this helps the music to not become overly irritating, but nor is it anything special.

Overall:

J.U.L.I.A is certainly not for everyone, and those with short attention spans used to fast paced game play may become bored by this title. Completion of J.U.L.I.A requires little more than light brain work and however much time you’re willing to sit through it in a single session. The game can be completed in as little as seven or eight hours if you rush through it. Players will rarely, if ever, find yourself truly stuck and the game’s highlights offer almost zero interaction. The game is not all bad, and it game can be relatively relaxing, if not a tad mind-numbing to play. If you are interested in the retro feel of the game, and want to reminisce of games made many years ago then you would possibly enjoy this title. However, for others J.U.L.I.A would simply be a way of passing a few hours. If you are looking for a challenging puzzle game with a gripping storyline then it would definitely be wise to look elsewhere.

4-5-capsules-out-of-10 

Capsule Computers review guidelines can be found here.

Hunter x Hunter Yorknew City Arc Impressions

yorknewThis week on Anime Say! I return with a review of Hunter x Hunter’s ‘Yorknew City’ story arc.  The ‘Yorknew City’ arc is known as one of the darkest and most complex stories in the Hunter x Hunter series. What did I think of the arc? Watch below to find out.

Got any questions for Anime Say? You can send me a tweet on my official twitter or alternatively drop me an email at [email protected]. I will do my best to respond to your tweets and emails as well as try read some out on the show.

What do you think of the ‘Yorknew City’ arc? Let us know in the comments section below.

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