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Fuse – An Explosive New Game

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Insomniac Games, developers of classic franchises like Spyro the Dragon, Ratchet & Clank, and Resistance is back with a brand new explosive game called Fuse.

The third person shooter stars four misfits brought together as clean up crew called Overstrike 9. They specialize in cleaning up messes that need a specific skillset that the average janitor just doesn’t have, the type that involves neutralizing enemies that shoot back.

The four members come from four wildly different backgrounds: Dalton the mercenary, Naya the assassin, Izzy the hacker, and Jacob detective. Each character carries a special fuse weapon and has access to a unique skill tree. Players are able to traverse the environment, like climbing walls and hanging from ledges, to travel or to gain the tactical advantage in combat

The game can be played alone on the single player campaign or with up to three friends on Xbox Live and PlayStation Network. In single player, gamers can “leap” between characters, allowing them to control the best character for the job. In multiplayer, gamers can play the co-op campaign or fight it out against the hordes in Echelon mode. Echelon mode provides a deadly new twist on the classic horde mode gameplay by givings players a variety of objectives that must be completed. Each character’s skill tree and experience is seamlessly carried across all three modes of play.

Read our hands on preview with Fuse and our interview with Insomniac Games CEO Ted Price for more information about Fuse.

Fuse is available now in stores across Australia for PlayStation 3 and Xbox 360. Check out the demo on Xbox Live and PlayStation at Insomniac Games’ official site.

 

“This is a sponsored post but opinions are my own.”

Wargame Airland Battle Launches with Trailer

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The day has finally arrived for the newest game from developer Eugen Systems and publisher Focus Home Interactive to be released as Wargame Airland Battle is now available from both their official website and Steam. Of course what would be a game release without a launch trailer to show off some of the key features players can find in the release.

Recapping features from past trailers, like the dynamic campaign, the trailer does a good job making note of features and showing off the game from planes zipping through the air and the vehicles on land, all to a rock tune. Those players that have been awaiting the release can watch the trailer for themselves embedded below or head straight on over to the official website HERE or Steam HERE right now to purchase Wargame Airland Battle on PC for themselves for $39.99, or 25% off for a limited time for those that already own Wargame: European Escalation.

Majesco’s E3 Line-Up, Distribution Partnership with Little Orbit

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Hot off the heels of the announcement of Zumba Fitness: World Party, Majesco Entertainment has revealed their E3 line-up, which includes the popular Kinect dance/fitness title.

The adventure-filled Phineas and Ferb: Quest for Cool Stuff will also be showcased, with hands-on demos available for both titles at the show booth. Majesco is also pleased to announce a distribution partnership with publisher Little Orbit on three titles that round out the line-up. Check them out below!

  • Zumba Fitness World Party (Majesco) on Xbox One, the all-in-one games and entertainment system from Microsoft, Kinect for Xbox 360,  Wii U and Wii is the latest game in the successful dance fitness franchise that has sold more than 9 million units worldwide. This fun, freeing fitness journey embodies Zumba’s global reach of over 185 countries by taking your work out to exotic locations around the world. Burn up to 1,000 calories per hour with new modes, dance styles and 40 high-energy new routines set to a world-class soundtrack featuring Lady Gaga, Daddy Yankee and Pitbull.
  • Phineas and Ferb: Quest for Cool Stuff (Majesco) on the Xbox 360 games and entertainment system from Microsoft, Wii U, Wii, Nintendo 3DS and DS, is based on the top-rated Emmy Award-winning hit series. Join Phineas and Ferb as they travel to out-of-this-world places in their newest invention, the All-Terrain Transformatron, an upgradeable, customizable, ultra-cool amphibious ride that lets the boys collect treasures to display in their backyard Museum of Cool.
  • Monster High 13 Wishes Shadow Secrets (Little Orbit) on Wii U, Wii, Nintendo 3DS and DS whisks fans away on an amazing adventure with their favorite freaky-fab ghouls who jump, climb and swing through multiple magical levels to save Monster High.
  • Barbie Dreamhouse Party (Little Orbit) on Wii U, Wii, Nintendo 3DS and DS takes fans behind the pink doors into the fantastic world of the Barbie Dreamhouse mansion.
  • Young Justice: Legacy (Little Orbit) on PlayStation 3, Xbox 360 and Wii U is based on the acclaimed Cartoon Network animated series inspired by the DC Comics characters. Players assemble their Young Justice team from 12 heroes including NightWing, Kid Flash, Robin and more. Track down notorious villains and be mentored by powerful superheroes as you explore, customize and battle in this action-packed, RPG styled game.

The Behemoth Celebrates Their 10 Year Anniversary

It may seem a little hard to believe, but game aficionados The Behemoth has officially been a company for 10 years of crazy and fun games. Submitting the necessary paperwork back on May 27th, 2003, The Behemoth has come forward making 3 incredibly well received games and what better way to honor their 10th Anniversary than to do something for their fans. This week The Behemoth is doing a few special activities to engage with their fans both inside and outside of their newest game release BattleBlock Theater (review HERE) from publisher Microsoft Studios.

The more artistically inclined fans can show their appreciation and earn some swag for it in a fan art contest they are running until May 30th at 6PM PST. Those wanting to make something can find out more on the contests official page HERE, but it can pretty much be anything fans can make related to any of their games.

The Behemoth is also holding yet another BattleBlock Theater Live Stream on Thursday, May 30th, at 3PM – 5PM. Like the last one, this will be another “Play with the Devs”, but will pit the devs against players and feature free giveaways and merchandise. Those wanting a chance to face off against devs can log in at that time, while those wanting to watch in on the chaos (or for a chance to win free stuff) can view it all from The Behemoth Twitch TV channel HERE.

BADLAND Updated to Day II

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Frogmind has been winning high praise for their action adventure platformer BADLAND, including Apple’s Editors’ Choice and 9.5/10 from Capsule Computers. A new update entitled Day II has been released for BADLAND. The free update includes ten new single player levels with thirty missions and five achievements. Frogmind hopes to deliver another ten levels in late June or early July. Be sure to read our full review of BADLAND.

Badlands is a side scroller that takes players on a scenic adventure in a forest with a dark secret. The game features physics based gameplay, a total of sixty single player levels, and four player multiplayer. The game is available for $3.99 USD on iTunes for the iPad, iPhone, and iPod Touch.

Check out BADLAND’s Twitter and Facebook for the latest updates.

Random House UK Enters Gaming Industry with The Black Crown Project

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Book publisher Random House UK is entering the gaming industry with their new casual game The Black Crown Project. Written by Rob Sherman, the adventure game mixes interactive fiction with video games with the help of Failbetter Games’ Storynexus platform.

Widsith Institute needs new clerks and the player needs a job. During the course of their employment, gamers will explore the Institute as they organize the library of diaries stored inside. Players will follow the trail of Miasma Eremite and learn about The Black Crown Project.

The Black Crown Project is free to play online. The game includes micro-transactions for in game items, extra story strands, and game shortcuts.

Distance Steam Greenlight Approved

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Distance, an in-development PC action survival racer from Refract Studios which mixes intense arcade racing action with an open, explorable and atmospheric world, was approved for Steam release via Greenlight recently. Funded through Kickstarter, the project is currently in the Pre-Alpha stage of development.

The player gains control of a unique, futuristic vehicle that can boost, jump, and even fly around the neo-apocalyptic cities that constitute the tracks. However, the environment appears to be more than just for show, as players will also be able to uncover pieces of the world’s history as they progress. Refract’s Team Nitronic summarized this title’s creative origins and direction in their Greenlight press release:  “In short, it’s Trials Evolution + Rush 2049 + Halo + Tron: Legacy.”

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The gameplay will be fast, unpredictable and will certainly require reflexes. Obstacles decorate every route and adaptability is an absolute must for players here. Instead of the traditional racing model of laps on a loop, players must simply make it to the end, by any means, in the quickest time. Players are encouraged to make use of their vehicles’ abilities, such as taking a short-cut via the side of a skyscraper, as you do.  Multiplayer will be available with this one and makes for a very neat and intriguing package.

The game is a self-termed ‘spiritual successor’ (a nod to System Shock, of which I approve) to Team Nitronic’s multi-award winning title Nitronic Rush, which was created with the help of eight others during the team’s attendance at DigiPen Institute of Technology. Awards were given based on Nitronic Rush’s innovative mechanics, visual style, audio design, and atmosphere.

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Features Will Include:

  • Multiplayer: LAN, Online, and Split-Screen in a variety of modes, such as Classic Race, Tag, Capture The Flag, Stunt, and more.
  • Level Editor and Modding Tools: A powerful, user-friendly in-game level editor. A strong focus will also be placed on modder support.
  • Exploration: Picking up from where Nitronic Rush left off, explore the signature environments Team Nitronic is known for, but in greater depth than ever before.
  • Visuals and Atmosphere: Using the Unity engine (whereas Nitronic Rush was built from scratch) allows for more visual fine tuning, creating a unique look to complement a unique world.
  • Dynamic Soundtrack: A new dynamic, ambient/electro soundtrack courtesy of Jordan (aka TORCHT) – who composed the soundtrack for Nitronic Rush,
  • Controller support: Support for Xbox 360™ controllers, keyboard, steering wheels and various other gamepad types, alongside the offering of re-mappable key configurations.
  • Supported Platforms: Distance will be released for Windows, Mac, and Linux Platforms simultaneously.

Check out the latest Pre-Alpha gameplay teaser below. Also, check out the developer’s Twitter and Facebook for updates.

Roccat Kone Pure Color Edition Now Available

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Roccat’s latest gaming mouse is now available in stores. The company is celebrating five years of the Kone series mice with the Roccat Kone Pure Color Edition. The mouse takes the features of the popular Kone Pure and provides four new colourful design options. The Kone Pure Color Edition features a minimal glowing Roccat logo to keep distractions in dark rooms to a minimum while providing an accurate 8200 DPI R3 laser sensor, a soft touch surface, Roccat’s trademark Easy-Shift[+] button to almost double the available macros, and Roccat’s impressive suite of driver options.

The Roccat Kone Pure Color is currently available at computer stores worldwide Inferno Orange, Polar Blue, and Hellfire Red. A special all white edition will be available later this year.

Digimon Masters Online Launches Part 2 of File Island

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Digimon Tamers in the Digital World of the Digimon Masters Online MMORPG from Joymax will definitely be happy to hear that the second part of the File Island area is going to be released to the public soon. Players of the game will recognise that this is the second part of the File Island scenario.

The second part of the Island open on the second of June and leads right up until the end of the fourth of July. Up until the launch of the second part of the island, players can expect to receive experience and speed buffs, up to 30%.

Be sure to check out the official site for more info.

CastleStorm Review

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CastleStorm

Developer: Zen Studios
Publisher: Zen Studios
Platforms: XBLA
Release Date: May 29, 2013
Price: 800MSP – Available Here

Overview
CastleStorm is best described as a Tower Defense meets an Angry Birds style physics puzzler. Tower defense games where you spend resources to deploy troops to defend your base are great, they require quick thinking and immediate responses. Physics puzzlers where you launch projectiles at various angles to destroy towers and castles are also great; but they require patience and concentration. CastleStorm melds these two genres together and the end result is not pretty. While deploying units and destroying castles is fun in theory, in practice it just feels like you are rubbing your stomach and patting your head at the same time, with a series of micromanaged tasks that result in a game that doesn’t quite equal the sum of its parts.

Story
After a brutal and bloody war, the Kingdom Knights and the Nordic Vikings have been at peace. This peace was the result of two gems of power being bestowed upon the leaders of the respective factions, protecting their land and granting their owners eternal life. However all goes awry when one day the gems go missing and so war breaks out once again.

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The story here is pretty stock-standard and isn’t a standout feature of the game, the characters are all quite two-dimensional, and the narrative never really serves as more than a way of introducing the next battle, or explaining gameplay changes. An example is early on in the game where the Kingdom troops are all in need of the bathroom, so they are unable to be used in the following battle.

The plus side is that as mild and thin as it may be, at least there is a story. Typically tower defense or physics-puzzle games we get a modest introduction at best. This at least provides a narrative reason for why we as players are laying siege to structures.

Gameplay
There are three game-types in CastleStorm: Skirmish, Survival and Hero Survival, but sadly they usually amount to the player largely doing the same repetitive tasks. The Angry Birds inspiration is clearly noticeable, not only in the castle design but also in many of the weapons which function identically as the birds in the popular mobile franchise.

Skirmish is the standard game mode, where you use your ballista to fire projectiles at the enemy, while also casting spells and deploying ground soldiers to head off the opposing forces and to attempt to break down their doors. The aim is to destroy all of the rooms within the opposing castle before they can do the same to you. All actions have a cool-down timer before they can be used again, with more powerful projectiles and units requiring longer times between uses. You also have the option of sending your Hero Character into battle, where you take control and use their power to defeat the waves of enemy troops for a short amount of time. The Hero Character can be great at clearing the field of enemy soldiers, but as long as you are controlling them, you cannot deploy troops, fire your ballista or use magic which can leave your castle open to some serious damage.

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Survival is a slightly different take on Skirmish, where instead of destroying the opponent’s castle, the aim is to use your soldiers, spells and weapons to defend your castle for as long as you can against waves and waves of enemies. Hero Survival is a variant on this system, but instead of defending your castle you just play as a Hero Character, fighting off waves of enemies until you run out of HP.

The game’s campaign makes use of all three of these game modes, while offering variations between them, such as levels where you don’t have the ability to deploy your soldiers, or where your ballista is not functional. There is actually a fair bit of replayability for those who can stand it, as each of the game’s campaign levels has a series of five stars to collect as well as an optional bonus objective to complete. This is in addition to the nearly endless Skirmish mode, which involves single battles separate from the campaign.

All of the game modes are selected in Multiplayer, which plays out almost identically to the single player experience. However instead of facing against an AI Controlled enemy, you are against another Human but please note that playing in local multiplayer in split-screen can get a bit cluttered.

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As you play the game you earn coins which can be spent to upgrade your arsenal of weapons, soldiers, spells and castle rooms. Upgrading results in your equipment dealing more damage, requiring a shorter cool-down, soldiers having more health or rooms increasing their effects. There is also an in-depth castle builder that allows players to customise one of the pre-set castles to their own look and feel, or to start from scratch. However customising these castles doesn’t amount to anything more than a cosmetic change from the pre-made.

Another complaint is that sometimes the controls can seem quite touchy and sensitive, where a single nudge of the control stick in the wrong direction can have your perfectly aimed shot firing completely off target. There is an option to control your reticule in small increments with the D-Pad, but it just adds another detail to worry about.

Visuals
Zen Studios originally set out to make the game a throwback to when we were children building things out of blocks and then destroying them, and the art goes a long way to show that. Lines are drawn very thick and distinct and there is a lot of colour in this game. It gives off a vibe that is a mixture cartoons and toys you used to play with when you were younger.

However while the art-style is very nice for a game such as this, a lot of the animations (or lack thereof) fall quite flat. Characters all constantly have the same expression on their faces no matter what emotion they are trying to convey, and in the few small instances where there is dialogue in the game, there isn’t any visual indication that a character is talking, just a text box that appears at the bottom of the screen.

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There are also the occasional graphical hiccup, such as the aiming cursor of the ballista just disappearing. It is a minor problem but one that definitely has a profound impact on the game.

For those that have access to a capable TV the stereoscopic 3D actually works quite nicely on this game, with no ghosting and it provides a nice, clean, almost diorama effect on the whole game which isn’t unpleasant to look at.

Audio
The audio, although clean, crisp and delightfully cheerful very quickly becomes repetitive and flat out annoying. Most of the game’s cut-scenes are not fully voice acted, instead with characters talking in a series of grunts and groans while their dialogue is written in the bottom of the screen. During gameplay the same sounds will be heard time and time again, every time you summon one of your soldiers, they will say one of three or four short phrases. The audio really doesn’t add to the overall experience, and after a few minutes playing it in fact starts to detract from it.

Overall
CastleStorm has a lot of great elements and it wears its inspiration on its sleeve. Unfortunately the game just feels like a series of micromanaging tasks. It suffers from being an amalgamation of two almost polar-opposite genres. Requiring the player to be both calculated and accurate while also being impulsive and reactionary makes for a game that is not only frustrating, but inconsistent and frankly just not that good.

4-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.