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Remedy’s Quantum Break Revealed for Xbox One [UPDATED]

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UPDATE: We now have an official description on the game that gives a lot more insight into what the title is all about. Intriguing to say the least.

Developed exclusively for Xbox One, Quantum Break blurs the line between television and gameplay, integrating the two into one seamless, uniquely immersive experience. From Remedy Entertainment, the critically-acclaimed creators of Alan Wake and Max Payne comes a revolutionary entertainment experience that weaves the cinematic action of intense gameplay with the tension and drama of scripted television, creating a world where each has a direct impact on the other.

In Quantum Break, our desperate hero fights a highly personal battle to save the future before time literally runs out. As time breaks down, impossible, split second moments of destruction turn into epic stages of time powered action. The actions you take, and the choices you make, shape your experience as the narrative unfolds. As you play, a personalized ‘director’s cut’ of the show is created just for you, based on the decisions you make during the game.


Microsoft are investing in more worldwide studios than ever before for the Xbox One catalog of games. There are currently more titles in development simultaneously now than at any other point in the history of Xbox.

15 exclusives will be released in the first year from launch of the console, 8 of which are brand-new franchises. And this is one of them. Quantum Break comes to us from Remedy Entertainment; the creators of Max Payne and Alan Wake. The first trailer for the title can be seen embedded at the bottom of this article, and blends live-action scenes with CG footage.

The initial description as found on the Xbox YouTube channel reads;

Master time to survive the present… and save the future. From the creators of Alan Wake and Max Payne comes Quantum Break, a revolutionary entertainment experience that blurs the line between gameplay and television.

Check out stills from the trailer below and stay tuned to Capsule Computers for more on this fresh IP.

Forza Motorsport 5 a Xbox One Launch Title

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Phil Spencer took the stage at the Xbox One Reveal event to talk about bringing more exclusive content/games to Xbox One than ever before with previous consoles. He then introduced the inevitable…Forza Motorsport 5.

The announcement trailer, which can be viewed embedded at the bottom of this article, showed the F1 and P1 McLaren supercars racing against each other and looking stunning while doing so, of course. Forza Motorsport 5 has been confirmed as a launch title for the Xbox One, which is releasing “later this year”.

Also check out the plethora of first screens in the gallery below. For future coverage on this newest instalment of Forza Motorsport, stay tuned to Capsule Computers.

EA Developing Titles for Xbox One on New EA Sports Ignite Engine

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At the Xbox One Reveal event, EA Sports President Andrew Wilson announced “a brand-new, broad strategic partnership between EA and Microsoft” – also described as a “very special relationship” – more details of which will be shared in due time. They did confirm that FIFA 14, NBA Live 14 , Madden NFL and UFC are all scheduled for release on the Xbox One.

Other than the expected increase in realism, EA Sports are promising that these iteration will change the way we play sports games forever. A catalyst for that movement is the new engine unveiled, called EA Sports Ignite. Wilson stated;

Ignite was designed specifically to blur the line between real and virtual. Sports are just as much about your head as they are about your feet or hands. We built new technology that allows players to make decisions with four times more calculations per second.

To top it all off, it was revealed that there will be exclusive content for the Ultimate Team mode in FIFA 14 only on Xbox One. You can check out the engine in action in the embedded trailer below.

Xbox One: Under the Hood

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The Xbox One architecture was detailed during the Xbox One Reveal event and is as follows (can also be seen in above image):

8 Core CPU, Native 64 bit, 8GB of System Memory (RAM), 500GB HDD, Blu-ray Drive, 802.11n Wireless with Wi-Fi Direct, HDMI Out and USB 3.0. The Xbox One OS is actually 3-fold: the Xbox OS, the kernel of Windows providing consistent access to web and apps and a third OS that connects both to enable the instant switching capabilities among many other functions.

The new Kinect sensor will be paired with every Xbox One. It features a 1080p HD RGB camera, can track in 30 FPS color, makes use of Time of Flight (TOF) technology and includes Microphone Arrays. But the Kinect is not the only form of control (other than the controller, of course). Tablets can also become a remote control for the console with utilisation of SmartGlass. Speaking of the controller, we’re being promised lag-free controls and Kinect co-operation whereby the Kinect will also track the controller in your hands, enabling you to pull off gestures with it such as raising the controller to translate into raising a shield in a combat game.

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Xbox Live was also spotlighted. It will have the power of the cloud at its fingertips. Memberships will be based on the same subscriptions you have today. The server number for Xbox Live has increased dramatically (an understatement) from 15,000 to 300,000 servers for Xbox One; “more than entire world’s computing power in 1999”. You can also capture moments and save them to cloud (hmm, heard that somewhere before…) Achievements were also touched upon; the new and expanded achievements system captures video of your epic moments, continues to grow a game’s achievements over time and rewards you in new ways, and your Gamerscore carries over from Xbox 360. Finally, asynchronous matchmaking will allow you to search in-game for perfect matches based on specific player stats.

Check out the video directly below which features executives talking about the Xbox One. Stay locked to Capsule Computers for more on the Xbox One.

Xbox One: Microsoft’s Next-Gen All-in-One Console

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After an intro video focusing on Xbox knowing you (creepy?), Don Mattrick took the stage at the Next-Generation Xbox Reveal event to give a very brief history of Xbox before looking to the future; “An all in one system to light up a new generation of games, TV and entertainment. Simple. Instant. Complete.”

And so, the Xbox One was revealed! You can see the unveil video embedded at the bottom of this article.

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Cloud powered and built to be able to be consistently improved over the years, although it’s not entirely clear how at this point. Saying “Xbox One” can turn the console on and brings you to a personal home-screen  It will remember what you were last doing and feature it front and centre on your home-screen and there are Trending, TV & Movies and Games tabs amongst others in a very similar dashboard design.

What’s most impressive is the lightning fast ability to switch between every facet of entertainment on the fly just by speaking the appropriate command. Want to take a game break to search the web? Simply say “Internet Explorer” and the console will pause your game and bring up the browser. Skype is also being integrated in widescreen HD with use of the Kinect camera – group video calls will be possible.

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Snap Mode is a cool interface feature that allows you to snap an app, such as Skype, to the right hand side of the screen, able to be called up and away with voice so that you can multi-task. Fantasy basketball is being integrated into real matches and there is a TV Guide also controllable by voice that tracks your favourites and shows you what TV shows are trending across the global (and possibly local by choice) Xbox community. A dedicated Game DVR captures and accesses your magic moments, all saved to the cloud. Along with sharing tools, you will have the most amazing bragging rights with Xbox Live.

Check out the gallery of U.I elements below and keep it locked to Capsule Computers as we gain more information on the future of Xbox.

DotEmu Holds Up to 80% Off Mac Games Sale in Honor of Raiden Legacy Release

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Raiden Legacy (reviewed HERE) has finally made the jump to Mac App Store a few days ago, so publisher DotEmu couldn’t think of a better way to mark the event than the biggest sale they’ve ever held. With prices up to 80% off, fans of classic and retro games should be able to find something that they’d like for a low price. The full deals and details can be found below:

  • Irem Arcade Hits at 80% off for $1.99 (1.79€) HERE – Packed with 18 total games, this bundle includes such big hits as Kung Fu Master and R Type Leo.
  • Raptor Call of the Shadow at 80% off for $0.99 (0.89€) HERE – A 2D shmup from the 90’s, destroy enemies to upgrade and improve your ships weapons.
  • Nicky Boom at 75% off for $0.99 (0.89€) HERE – Help guide Nicky past traps and monsters to save his grandfather from the witch Zoldrane.
  • Nicky Boom 2 at 75% off for $0.99 (0.89€) HERE – Sequel to the original Nicky Boom, with new weapons to help him fight monsters, in an adventure to find who’s blocked the caves of his hometown.
  • Krypton Egg at 75% off for $0.99 (0.89€) HERE – Not just an ordinary breakout style game, but called one of the best. Smash blocks and collect bonus powers to clear the levels.
  • Raiden Legacy at 10% off for $8.99 (7.99€) HERE – Finally having come to the Mac App Store, Mac gamers can enjoy the 4 classic Raiden games with new features and remastered soundtrack.

Batgirl Joins the Fight in Injustice: Gods Among Us Today

Previously announced DLC character Batgirl has finally arrived for Injustice: Gods Among Us. After an update was released to do some minor fixes and prepare for the release of Batgirl today, players should be all set to take control of Ms. Gordon as she takes to the fight to side with either Superman or Batman.

Not so familiar with the history of Batgirl? Well, no worries, as developer NetherRealm and publisher Warner Bros. have released a trailer to cover the history of Commissioner Gordon’s own pride and joy. Those already familiar with Barbara’s story needn’t worry about how she’ll fair against her superpowered foes either as the game sees her having fully recovered and back in the cape.

Players can watch the History of Batgirl trailer embedded below and purchase the Batgirl DLC character for Injustice: Gods Among Us today on Xbox 360 for 400 MS Points, while those on PlayStation 3 will have to wait one more day to purchase it on the PSN Store for $4.99 (£3.99).

CC Screen: Elementary Season 1 Wrap-Up

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(This article contains spoilers for the show. If you haven’t watched the finale of the first season, be aware there are explicit details about it in the article)

I have a soft spot in my heart for Elementary – it’s a show that combines British wit, intelligent plots with complex mysteries, and has a brilliant chemistry and relationship between the two main characters (as one should expect from Holmes and Watson).

The end of the first season of Elementary showed that the show had truly settled into its groove as everything came to a quite dramatic and intriguing peak. The tail end of the season really got into it, moving away from the crime of the week, and more towards an overarching story line involving Sherlock’s infamous nemesis, Moriarty.

Having Moriarty played by Natalie Dormer, who was initially introduced as Irene Adler, worked brilliantly. Sure some people may get frustrated that another male character in the Sherlock universe has been played by a woman, but damn does Natalie Dormer pull it off brilliantly. While her demise at the end of the first season does seem a bit premature, and it feels like she will return, I love that her downfall came at the efforts of both Holmes and Watson, rather than just Holmes on his own.

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Jonny Lee Miller really does fantastically in his role as Sherlock, bringing vulnerability to a man whose vulnerabilities are buried so deep that they are hardly ever seen. His performance throughout the season was commendable, but particularly in this last story arc, he truly brought Sherlock to life.

Lucy Liu’s Dr Joan Watson is also an enjoyable character, however I look forward to having her character explored a bit more in terms of weaknesses and faults, instead of having her as the rock by which Holmes pitches his tent.

The last scene of the season is actually incredibly sweet and makes me want to drag the two of them into a giant hug, while it also provided a nice little metaphor about how they were better as partners than separately.

With the second season confirmed and the premiere set to be in London, the show will certainly be one to watch.

For more news and reviews of current and upcoming TV shows make sure to check out CC Screen.

Colorful: The Motion Picture Review

Colorful: The Motion Picture
Studio: Sunrise
Publisher: Sentai Filmworks
Format: DVD, Blu-Ray (Reviewed)
Release Date: May 14th, 2013
Price: $39.98 – Available Here

Overview
Colorful is an anime film that tells the story of a soul given a second chance at redemption, which has received high praise for its art and animation. Having won or been nominated for several awards and earning special distinction at a film festival, the film is sure to be pleasing to the eye. Though the one question that stands is, “Does Colorful offer more depth than its surface of pretty pictures?”

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Story
A recently deceased soul has arrived at the depot to be transported to their final destination, but before being able to get their ticket and depart something unexpected happens. They are granted a chance to return to the realm of the living to try and make amends for their past sins and prove themselves worthy of remaining in the cycle of rebirth. Initially uninterested the soul is non-the-less coaxed/forced to take the second chance. There is of course a catch, as these things always do, they will be placed in the body of a young Japanese schoolboy who has killed himself and prove their worth by living his life. While doing so, the soul must remember what they did and discover what led the boy, Makoto, to kill himself.

Provided with a guide in the form of a youth looking boy named Purapura, the new Makoto quickly finds himself pleased with the home life, until Purapura tells him about everything that happened the die before he killed himself. This in and of itself is interesting and makes the film resonate well. The idea of being happy to be back in the land of the living only to be dashed with the reality of what happened before and souring the experience feels like a very realistic interpretation of the situation. Faced with the reality of the home life the new Makoto decides to go back to school.

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The main narrative of trying to find out what happened to Makoto kicks in after the new Makoto starts going to school. Given a time limit of 6 months to prove whether or not he deserves another chance in the cycle of rebirth, which happens to coincide with junior high school graduation, the new Makoto is less interested than other students in getting into a senior high school and more focused on trying to enjoy his new found life. In terms of moral lessons there are  a some, though what really shines with these lessons is that they are also fairly realistic in terms of how they are presented. The film never seems preachy, instead presenting a fantasy situation and filling all the roles with very real characters.

Visuals
As stated before, Colorful has some great art and animation. It also has very well done juxtaposition as well, especially with the opening scene. The opening scene at the station with the dead souls moving on to their next destination is done in a completely different animation style, using 3D animation except for the guide Purapura. This not only gives everything in the scene an otherworldly quality, but the drab colors mar the expectations given the accolades of the film. This is completely reversed when arriving in the realm of the living, with a sweeping bird’s eye view of the city in amazing detail that was probably enhanced with it being on Blu-Ray.

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Art in general plays an important part in the film as a whole. Makoto was a very talented artist and the art that he’s done is shown in great and realistic detail. Paintings have nuanced details like creases and ridges formed by paint strokes, as well as sketches showing individual lines. While all of the characters maintain the traditional animation style this level of detail everywhere else provides plenty to look at, even the images here show a little of what viewers can hope to expect in the film.

Audio
The voice acting for Colorful is very well done with a cast that fits well in all of the roles in both the original Japanese and English dub. Makoto’s voice is suitably sullen to fit the role of the character, though the best performance is probably both actresses of Shoko, the stammering, nervous girl that seems to know Makoto the best. Though something can also be said with knowing where dialogue is not necessary. The opening scene features only dialogue from Purapura, with the souls line delivered solely in written lines reflecting the empty nature of the location, in addition to other scenes flashing back and developing without the need for explanation.

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The music is another great asset to the film, utilized to add depth to scenes and never stuck to a single style. With a wide range of expression, the music is able to convey and fit the varying changes to Makoto’s situation and personal feelings, especially trip into town to find out the truth about the event leading up to Makoto’s suicide. There are two songs in the film that stood out more than anything else. The first is a choir version of “Tegami ~ Haikei Juugo no Kimi he” played during the resolution with one of the characters, the song fits perfectly within the film and the scene itself. Those that don’t remember it was utilized as a PSA to help prevent youth suicide during a sudden increase, the choir version is just as good if not better than the original especially here. The other is the ending theme, “Aozora” by miwa, which plays over the credits, while not quite as moving as the other song “Aozora” stills fits well with the film’s themes of feeling out of place and wishing to move on to the next life.

Extras
With the Blu-Ray release of Colorful, the additional features are unfortunately limited. Included are trailers for some other releases like Phi-Brain and Ino x Boku, though it would have been nice to see some additional material related to the film itself. While the film was originally released to theaters back in 2010, especially with all the exceptional art and music throughout the film.

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Overall
Colorful presents a great film with a good message that comes off far more real and honest than preachy. While having received high praise for the animation, this isn’t just a one trick pony as it also contains a deep story and outstanding music. While some may find parts of the anime to be out of place, as a more slice of life style everything works well to add more depth to the characters and their interactions. Colorful is a movie definitely worthy of its praise.

Capsule Computers review guidelines can be found here.

Sniper: Ghost Warrior 2 Review

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Sniper: Ghost Warrior 2
Developer: City Interactive
Publisher: City Interactive
Platforms: Xbox 360 (Reviewed), PlayStation 3, PC
Release Date: Out Now
Price: $39.99 (Available Here)

Overview

Sniper: Ghost Warrior 2 is the sequel to the original tactical-shooter, also developed by City Interactive. In this iteration, the developers have changed engines from Chrome Engine 4 – created by Techland – to Crytek‘s CryEngine 3. The game utilises realistic bullet physics and aspects such as heart-rate and wind direction that affect your sniping accuracy. Along with the single-player campaign, there’s also team deathmatch to take part in. The question here is, does a game asking you to effectively play the support role while A.I. teammates get close and dirty make for a fun time?…

Story

The game’s story is broken up into three acts. Act 1 starts the player off as private security consultant Captain Cole Anderson in the Phillipines with CIA Special Agent Diaz. The two are part of a team working to intervene in a reported deal-in-progress over a bio-agent weapon of mass destruction (WMD) between a group of Russian mercenaries. While at a Russian radio post, the duo overhear radio chatter talking about the apparent capture of a PSC spy by said mercenaries. After rescuing the captive, the team begins to monitor the deal when Anderson recognises one dealer to be an old acquaintance named Merinov.

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This is when the story picks up steam as the team is ambushed. Without giving away details/spoilers, it suffices to say that it’s a devastating attack. A flashback soon reminds Anderson of events in Sarajevo before the player is brought to Tibet to finally recover the WMD. The story has a very slow start, compounded by the plodding nature of the gameplay. But as I alluded to, the campaign does get better, although it is not very wide in scope and doesn’t last too long all tings considered (the gameplay makes it seem longer than it truly is). It’s standard fare war-situation story-telling; you’re not going to see or hear anything new for the genre.

Gameplay

There is more to Sniper: Ghost Warrior 2 than the titular mechanics, although not too much more. Health kits can be picked up throughout certain locales and used with the quick press of ‘LB’ (left bumper). Paramount to your success, however, is stealth. Being stealthy should ensure you rarely have to use a health kit as you slink in the shadows and pick off your targets without much opposition. Pressing ‘B’ enables you to crouch, while holding it puts you in a prone position. Sometimes, however, I found that even though the line of sight should be broken by foliage and such (as instructed numerous time to hide within), enemies still see you.

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To indicate your visibility to enemies in the vicinity, a red radial bar will fill around your compass/mini-map on the bottom left of the HUD. If you fail to stay concealed, they will open fire, at which point you can swap to a silenced pistol by pressing ‘Y’. Melee kills are also possible with the click of the right analog stick. When sneaking up on an unsuspecting enemy, you can execute a melee finisher in the same fashion. A brutal and silent kill animation plays, but oddly enough automatically brings the soon-to-be-victim to a standing position if they are seated or otherwise before the animation is initiated; a disappointing lack of effort in including sit-down execution animations.

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Eventually, the player will gain access to throwing knives, adding another weapon to your arsenal without diversifying it; I could achieve the same result with my pistol. Your binoculars are assigned to the right button the d-pad, while your thermo and night-vision goggles (depending on the situation) are assigned to the left. There are certain situations where C4 and explosives come into play (especially in later levels). These are utilised in set-pieces as the game wears on, and is often included in the Spot-Shooting sections where you set up shop and cover your comrades from a vantage point. And the crux of the gameplay is in the sniping.

Wind direction is indicated at the top of the screen, as is your heart-rate at the bottom right. Wind needs to be factored into the projected end-point of the bullet, as does distance. The further away the target, the more the bullet will dip. A high heart-rate unsteadies your aim. Allow yourself the time to calm down and you’ll have better accuracy.Holding your breath by clicking in and holding the left analog stick will result in momentary focus, and less movement but will see your heart-rate rise exponentially. On Easy and Medium difficulty, a marker will appear on your cross-hair that calculates your bullet’s destination for you, in case you’re not very good at estimating that yourself considering the above-mentioned factors.

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The multiplayer is as deep as Team Deathmatch on any of 6 maps and that’s it. I didn’t delve too much into it because there isn’t much to delve into. The majority of the game is spent tediously tiptoeing through a map and then methodically picking off bad guys from a stand-still. That’s essentially what sniping entails. And it’s unfortunately quite boring and unengaging. Highlights are…the highlights; the slow-mo Bullet Cam on particular shots (final kills, head-shots) and the double shots – where two enemies can be lined up to be killed like “two birds with one stone”, so to speak. I also appreciated the realism. But overall, the game is too monotonous, dull and basic.

Visuals & Audio

Although the game runs on the CryEngine 3, the visuals are not consistently detailed. From the Philippines to Tibet, the environments – as well as the character models – have a good graphical quality and that great lighting that we expect from the engine, but when you look closer at many textures you will see them to be of a lower-resolution. Every now and then a momentary graphical bug also rears its ugly head, more frequently at checkpoint loading points.

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Music is very minimal in the game. Enemy chatter is frequent, as is the sound of your own heartbeat, which heightens and becomes more pronounced as you run or hold your breath. Speaking of which, every time the left analog stick is clicked in and held to hold your breath for a shot, this “focus-mode” audio loop plays that drowns out all outside noise. This loop keeps on playing even when you don’t hold the stick in, which can become annoying. Also, some of the voice acting is over-dramatic to say the least.

Overall

Sniper: Ghost Warrior 2 was not made for me; I’m not patient enough to sit and wait for minutes on end and sneak around for 60% of a game. But then again, maybe no one should be made to do so. I understand that a sniper’s role may not be the most exhilarating, and it offers an alternative gameplay experience to those common front line shooters. However, if that translates to a lack of fun, then what’s the point? With that being said, the game has its moments – particularly the “double shot” opportunities and satisfaction of a long-distance kill enhanced by a slow-mo camera.But it’s not enough to offset the boredom and monotony experienced in-between.

4-5-capsules-out-of-10

 Capsule Computers review guidelines can be found here.