A lot of people are wondering just how much the upcoming Batman: Arkham Origins will play like it’s predecessors. While trailers are nice and all, what people really need to see is actual gameplay to see just what the Batman is packing. Luckily Warner Bros is psychic, or they’ve been doing this for a while, so with E3 2013 they’ve been able to show off some of the gameplay for this newest adventure, which I guess is one of Batman’s earliest.
Weighing in at a little over 30 minutes, the Batman: Arkham Origins gameplay video has a lot of time to show off what players can expect. Though looks like the gameplay will be very much like the first two games, but that’s not really a bad thing as they handled well enough to launch the series to the heights it’s been enjoying. Those wanting to watch the gameplay for themselves can fine the video embedded below before it releases in October for Xbox 360, PlayStation 3, Wii U, and PC.
Despicable Me: Minion Rush Developer:Gameloft Publisher:Gameloft Platforms: iPhone (Reviewed), iPad, Android Release Date: Out Now Price: $0.00 – Available Here
Overview
Despicable Me: Minion Rush is the latest game tie-in from acclaimed mobile developer Gameloft. In this endless runner you take the role of one of Gru’s Minions who is aiming to be crowned the Minion of the Year. In order to reach this lofty goal you must run as far as you can, collecting bananas and defeating your colleges in the process. The game captures a lot of the charm of the film series, but offers nothing new to the endless-runner genre.
Story
Gameloft worked with the film’s production company; Illumination Entertainment to provide a story that would not only fit in with the Despicable Me universe, but also capture the feel, humour and heart of the series and the lovable, yet hopeless Minions. For what its work, this is pulled off nicely, and even comes with an opening cinematic to introduce you to the game.
The collaboration with Illumination has allowed for the chaotic feel of the Minions to be captured perfectly. There are also a few eEaster Eggs for fans of the series, that appear as nothing more than gameplay elements unless you have seen the films (and in some instances the animated shorts). One of these is the fact that the primary form of currency in the game is Bananas, which as shown in “Despicable Me: Banana” is a food that the Minions love above almost all others, and would fight each other tooth and nail to have. These little nods to the fans are definitely are a welcome addition and show the care that Gameloft and Illumination have put into the title.
Gameplay
Despicable Me: Minion Rush is an endless runner. The game plays almost identically to Subway Surfers, and sadly doesn’t add much to this formula aside from one or two truly distinct powerups. Your Minion runs through a “three lane” path, and you can swipe each direction to make them move into the lanes and avoid some obstacles, while sliding under and leaping over others.
There are pickups you can collect which help you in various ways from automatically collecting bananas, through to Gru’s infamous freeze-ray which nullifies all obstacles for a short time. These all feel like standard fare for this type of game though, and even though they are all decidedly Descpiable Me-ish, aside from the Giant Minion or the Fluffy Unicorn (It’s so fluffy! I’m gonna die!) they don’t feel fresh or new.
In this game, your Minion runs through two different and distinct areas. These areas are Gru’s Lab and the Residential Area. Both offer slightly different obstacles and ways to avoid them. They each play just differently enough to not feel like simple re-skins. In addition, the game also offers segments where the camera angle can change, and you go from a third-person view to a side-scrolling one. I have always found that endless runner games can sometimes grow monotonous, but the two areas and alternating camera angles do enough to break it up.
Each of the game’s two areas has its own boss encounter. Gru’s Lab has you facing off against Vector from the original film, while the Residential Area introduces us to Meena, who was designed specifically for this game, yet still feels like she belongs in the Despicable Me universe (I actually had to stop and check that I hadn’t missed an animated short that introduced her). The boss encounters have you dodging robots large robots, while flicking smaller ones back at their masters.
The game occasionally suffers from frame-rate issues and noticeable slowdown. In a game like this, where staying alive as long as possible is the primary goal, having a random slowdown can really detract from the enjoyment.
Like most games of its type, Despicable Me offers goals to be accomplished in order to level up your character. These work well in theory but I reached a point relatively early on, where all three of my available goals required friends to also be playing Minion Rush. Since I currently don’t know anyone else playing the game, my Minion’s level up progress was completely halted unless I paid to skip the objective with tokens.
Speaking of the Tokens, Minion Rush has a decidedly “pay to win” feel. There are two types of currency in the game; bananas and tokens. Bananas are readily available through the levels, but tokens are much, much rarer. Not only are they rarer, but three of the game’s unlockable Minions require them. You need 9500 tokens to unlock the available costumes, and you only start the game with 50 (100 if you connect to facebook). In addition, Tokens are used to revive yourself should you fail a level, so if you don’t have a steady supply and you make a stupid mistake it is game over for you. It is a tried and true system on the app store to operate this way, however many games give you their currency just often enough that you don’t feel like you are being forced to buy them. Minion Rush doesn’t offer this amnesty.
To end the gameplay section on a positive note, is also a little Gift Code password feature included in this game which allows you to unlock some bonuses for the game. As a bonus to our readers, I have gone through all the possible combinations to find the unlockables. In the picture below you will see the five different combinations you can use.
Visuals
Despicable Me: Minion Rush manages to capture the look and feel of the films, and their ever so lovable Minions. Everything is brightly coloured and just looks like it is part of the series. Scattered through Gru’s Lab there are even pictures of the other cast members. As mentioned before, the two environments are very different from one another and each offers their own quirks, obstacles to avoid and secret paths so that they don’t appear as the same areas with different coats of paint.
Audio
Through the Despicable Me films, the Minions have always had their distinct garbled language, and that is something that carries through to Minion Rush. Your Minion, as well as any others that you pass by will all speak hurriedly in their own language.
The background noises are all chaotic and add to the game’s “rush” feel. Car horns beep as you get near, downed power lines sound like discharging electricity and windows shatter as you jump through them. There can sometimes be a lot of noise happening at once, and while it can sometimes be distracting, and even downright annoying, it is what the Minions are all about so it can be easily forgiven.
Overall
Despicable Me: Minion Rush is a charming tie-in to the Despicable Me universe, but doesn’t add too much to the endless runner formula. It captures the feel of the movie and its Minions, and is simple enough to master that everyone can play and have a good time. A few technical issues like framerates can grow frustrating quickly, and the game has a definite “pay to win” feel, but still remains a fun way to kill a couple of hours. At the $0.00 price point it is hard to not recommend this game, especially if you have kids who love the films.
Capsule Computers review guidelines can be found here.
Welcome to the 20th episode of CC Powerslam, Capsule Computers Wrestling Podcast! In our twentieth episode we discuss Extreme Rules, Ryback’s future, predictions for Payback and the sad downturn in WWE quality.
Send all your wrestling questions, suggestions, predictions and feedback to [email protected]
Topics discussed:
– Extreme Rules
– Ryback’s future
– Payback is whack
– WWE’s downturn in quality
– Lack of focus in WWE
– Bringing back the Brand Split
– Cena is a dud champion
– The Rock is still crock
Feedback:
Send an email to [email protected] and let us know what you think of the podcast or what you’d like to hear or any suggestions you might have.
Gameloft’s mobile game based on the hugely popular Despicable Me franchise was released on the App Store today. Despicable Me: Minion Rush, announced last week is an endless runner much like Temple Run or Subway Surfers. You play as one of Gru’s Minions, who is aiming to become Minion of the year and to accomplish this you have to run as far as you can and along the way stuff your moth with bananas and knock out as many of your yellow brethren that you see.
Gameloft have worked closely with the film’s production company, Illumination Entertainment to ensure that the game captures the heart, soul and humour of the film series, while also creating a game that is fun and accessible for people of all ages.
The film, Despicable Me 2 is set to release in theatres all over Australia on June 20th, and you can check out our review here. Despicable Me: Minion Rush is available on all iOS devices today completely free of charge, and will soon be live on the Google Play Store. We will have a full review of the game coming very shortly, so be sure to stay tuned to Capsule Computers for all the Despicable Me news. Be sure to download the game from the iTunes store here.
Following their incredible E3 2013 Nintendo Direct press conference, Nintendo have revealed a brand new batch of screenshots for the upcoming HD remaster of the Gamecube’s classic Legend of Zelda game, Legend of Zelda: The Wind Waker HD.
The new bunch of screenshots of Wind Waker HD look absolutely gorgeous as one would have expected from what is arguably the most visually timeless Zelda game ever made. The game certainly goes to show the graphical prowess of the Nintendo Wii U console and gives a look at what we can expect from the console in the future.
Be sure to check out the lovely trove of screenshots for Legend of Zelda: The Wind Waker HD below. This game is so very pretty, wouldn’t you agree?
Hot off the E3 2013 presses is a brand new developer’s roundtable video straight from Nintendo for the wildly anticipated Pokemon X and Pokemon Y slated for release on the Nintendo 3DS console.
The roundtable features Tsunekazu Ishihara, President and CEO of The Pokemon Company, and Junichi Masuda, Director at Game Freak as they dive into the games amazing new features and the future of the Pokemon series.
You can check out the awesome Pokemon X and Y developer’s roundtable video below for all the details on what to expect from the upcoming titles. Be sure to stay tuned because we are on the road to Viridian City – wait – I mean, on the road to release day, though I really do love the 2BA Master album..
Hunted Cow Studios, well-known for their online RPG’s, have created their first RTS game, Pyramus, on iOS, following the E3 announcement.
Pyramus draws players into a real-time space combat game, controlling two unique races, the Korthan and the Terran, and commanding individual ships with special abilities to outsmart your opponent. The game features twenty challenging missions that require a tactical approach in order to overpower your enemies when they close in around the Pyramus sector.
Stuart Gray, lead developer, stated “It’s been very exciting working on our first RTS game. We’ve worked very hard to create a quality strategy title optimised for touchscreen devices and are very excited to see Pyramus in the App Store. We hope our players have as much fun playing it as we had developing it.”.
Pyramus is available NOW at the App Store, on the iPhone, iPod and iPad for an introductory price of $0.99 (normally $1.99).
Check out the trailer below, in preparation for battle!
Mangaka Shimura Takako will be ending her popular manga Hourou Musuko in the August issue of Enterbrains’ Monthly Comic Bean Magazine. The manga has been in publication for over ten years and deals with the subjects of gender identity and the beginnings of puberty. The front cover of the August Comic Bean will be themed around Hourou Musuko as a tribute to the final chapter.
The story focuses on the characters Shuichi Nitori and Yoshino Takatsuki who are both confused about their genders; Nitori is a very feminine boy who wants to be a girl and Takatsuki is a girl who secretly wants to become a boy. The manga was later adapted into an anime and ran for 11 episodes during the winter season of 2011, the series was streamed by Crunchyroll.
The popularity of the series has earned it plenty of recognition in Japan with over 1.05 million copies of the manga sold and receiving award nominations for the 2006 Japan Media Arts Festival and the 2012 Motion Picture and Television Engineering Society of Japan.
The manga was printed into 14 volumes in Japan with the first four being translated into English by Fantagraphics.
While Square Enix finally was able to give fans the long awaited announcements of Kingdom Hearts III and Final Fantasy Versus XIII at this year’s E3, they also announced another new game that vampire fans may get a kick out of. The company has announced that they are bringing a vampire hunting action RPG game called Bloodmasque to all iOS devices sometime this summer.
To go along with the announcement of the game the company also released an E3 trailer for it which can be checked out below. In Bloodmasque players take the role of hunters who must try and free Paris after it was taken over by the vampires during the late 19th century.
With the rise of next-gen on the horizon, many things are being overshadowed but when Suda 51 and Grasshopper Manufacture are coming out with a game, nothing can keep it in the shadows for long. Plus with E3 currently in full swing it only makes sense that a new E3 trailer is released and as such XSEED Games, the North American publisher, and Deep Silver, the European publisher, have released such a video for Killer is Dead which can be found below.
As for the game itself, we’ve hearda lot about its over the top nature so far and that makes its August release window all the better. Though a more specific date would be even better than that I suppose.