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XCOM: Enemy Unknown iOS Port Incoming

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2K and Firaxis Games have announced that the turn-based tactical RPG, XCOM: Enemy Unknown, will be heading to the iPad, iPhone and iPod Touch 5th Generation.

2K is promising the “complete XCOM experience” from the console and PC versions, optimised for the touch interface of iOS devices. GameCenter support and iCloud functionality is on the cards, with head-to-head multiplayer to be added at a later date as a free update.

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2K have generously provided one screenshot, viewable below. How this will play out, though, we don’t yet know. But fan reactions may be kinder to this port than the other recent iPad announcement, Deus Ex: The Fall.

Check out our review of the PC version here, in case you missed the hit title last year.

Parrot AR Drone 2.0 Now Has Everything But Hellfire Missiles

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Parrot has revealed a whole bunch of cool upgrades for its revision to the revolutionary AR Drone, 2.0. The gadget sporting the tagline “further, faster, higher” will include new features such as the Flight Recorder, a 50% longer lasting battery and a Director Mode.

We’ve summarised the full list of upgrades below, check it!

Flight Recorder

  • Will be available from September 2013 for AU$119/NZ$149
  • Saves flight data and GPS-localised information
  • Saves and records position +/-2 metres of quadricopter
  • Data can be viewed in 3D and analysed through the AR Drone Academy maps
  • 4GB of flash memory can record two hours of HD video

Click & Go Piloting Mode

  • One click on smartphone or tablet selects destination on a map
  • Adjust speed and altitude and drone reaches target (depending on Wi-Fi range)

Return Home Feature

  • One-click Home button returns drone to original departure location

Director Mode

  • Available through the Parrot AR Drone 2.0 piloting app for AU$4.49/NZ$5.29
  • Nine preset flight movements eg. forward/backward travelling, panoramic, crane, etc. with adjustable speed
  • Camera settings include: white balance, saturation, exposure etc.
  • Post-production settings improve image stability via detailed graph
  • Sequence editing allows you to keep or delete video cuts
  • All videos can be shared via the piloting app on Youtube, Facebook or the AR Drone Academy

High Density Battery

  • New high density Lithium-Polymer Battery allows the drone to fly non-stop for 18 minutes
  • Price listed as AU$79/NZ$99

Rescue Mode

  • Two propeller movements – random shake and over balance, can recover the drone from obstacles or trees from a smartphone or tablet device
  • Available for free after updating the AR Drone piloting app in the App Store

The drone itself can be had in Australian stores for around $300. A full list of technical specifications can be found on their site here.

 

Honesty Box E01: Company of Heroes 2

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So over the past few weeks I’ve been quietly working on a project that now goes by the name of ‘Honesty Box‘ – a weekly video review series wherein I take any title that has caused severe frustration and batter it to the best of my abilities within a two minute time limit. Expect the odd expletive and bizarre analogy here and there…

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Episode One takes a look at the much anticipated PC Strategy Company of Heroes 2 Open Beta, and some of its more obviously buggy elements that didn’t get a mention in my written preview, which focused more on the positive aspects of the game.

Do you have a game in mind that you think deserves to undergo the Honesty Box treatment? Let us know in the comments somewhere or drop me a tweet directly.

Check out Episode One below.

The Witch and the Hundred Knights gets some actual gameplay footage

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It seems like forever since we heard about The Witch and the Hundred Knights being developed by Nippon Ichi Softworks. It has been delayed nearly a year at this point but finally the game is set to be released in Japan.

As such, the company has given us some of the first actual gameplay footage they have released for the game since it was announced long ago. You can check out the video below. At the moment NIS America it seems that NIS America is still planning on releasing The Witch and the Hundred Knights in North America at some point, but given the amount of delays its received they have not provided a set release date at this point in time.

Love Live! to be given a second anime season and a PS Vita game

love-live-season-2-revealGreat news for those of us who enjoyed the Love Live! anime series back when it aired at the start of this year. Today it was announced during the “Love Live! μ’s 3rd Anniversary Love Live!” event that the anime series has already been given a green light for a second season which will air next spring.

Interestingly enough, it was also announced that the franchise would be given a PlayStation vita game sometime during next spring as well, though no details were given about the game during the announcement. NIS America quickly snatched up the license to Love Live! back before it started airing and is currently planning on releasing it in North America sometime late in 2013 or early 2014.

State of Decay downloaded over a half million times in less than two weeks

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Today it was revealed by Microsoft that State of Decay, which was released about two weeks ago on the XBLA, has become the fastest selling original title ever to be released on the Xbox Live Arcade. Before you bring it up, it is worth noting that Minecraft is a port of the PC version and therefore isn’t an original title.

Since it’s release on June 5th the title has sold 550 thousand copies at $20 a pop, but even with this success Undead Labs hasn’t been sitting on their hands. The company has been working on releasing a patch which will fix a number of problems that the game has had since it’s release, including a problem with the infestation detection.

Tekken Revolution now available as a free-to-play PS3 title in PAL regions

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Today Namco Bandai released quite an interesting game in PAL regions in the form of Tekken Revolution. While it may be a Tekken game that fans of the series have come to love, it is interesting thanks to the fact that the company has made it free to play.

The title is completely free to download and players will initially be given eight different characters from the Tekken universe to fight with as they take on AI opponents in Arcade Mode and other players through Ranked and Player matches. The game features a low barrier of entry thanks to some revised command inputs and for the first time ever, characters will be able to level up their favorite fighters by giving them more Strength, Endurance and Vigor to tune a fighter exactly the way they like. Catch some gameplay footage below.

Teslagrad Announced for the Wii U; New Screenshots Revealed

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Good news for Wii U owners out there. Today, Rain Games teslamancer team announced that Teslagrad will be headed to the Wii U, and will launch this fall alongside the PC Windows, Mac OS X, Linux, and Playstation 3 versions of the game. For those unfamiliar, Teslagrad is a beautiful puzzle platformer with a slight gimmick revolving around electromagnetism.

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The Gamepad will also be utilized for the Wii U version, as you see in the picture above. From the looks of it, the map and inventory will be displayed, but there is sure to be more announced as the Fall release date gets closer. For now, check out the screenshots below and stay tuned for more updates.

You can also visit these official pages for further information:

Website: http://rain-games.com/
Facebook: https://www.facebook.com/Teslagrad 
Youtube:
http://www.youtube.com/user/RainGamesChannel
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=144846288
Forum: http://teslagrad.com/forum/index.php
Twitter: https://twitter.com/rain_games

Dungeons & Dragons: Chronicles of Mystara Review

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Dungeons & Dragons: Chronicles of Mystara
Developer: Capcom
Publisher: Capcom
Platform: Xbox Live Arcade (Reviewed), Playstation Network, Wii U eShop
Release Date: June 18, 2013
Price: $14.99 (1200 MS Points) BUY NOW!

Overview
Arcades have been making revivals as of late, and while the boom is still rather broken up and isolated, many have been craving to get their hands on those classics of yore – looking to game publishers for their fix. Capcom of course know a thing or two about making classic quarter munchers, and have bundled together Dungeons & Dragons: Tower of Doom and Dungeons & Dragons: Shadow over Mystara into one digital package, appropriately titled Dungeons & Dragons: Chronicles of Mystara. Now, unless you are an importer, there is a good chance you have missed out on these classics or have yet to play one of the most overlooked arcade duos to date. This little collection is here to fix that, but does it bring back good memories, or have these two titles aged far beyond repair? Let’s find out.

Story
I am honestly surprised I am even writing a story portion to this review – as normally, beat-em ups are very light on dialogue, offering a small plotline of “save this!” as incentive to get the player to continue on. Dungeons & Dragons: Chronicles of Mystara has two titles jam-packed with story however, putting players into the roles of four to six heroes that all have special abilities as a Dungeon Master of sorts delivers options for forking paths and multiple outcomes to overcome along the way.

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Dungeons & Dragons: Tower of Doom – the first in the series, features a Cleric, Elf, Fighter, and a Cleric coming together to take on an evil sorcerer. Sure, it isn’t much – but the way the story is told makes it feel like a much grander experience, with elements taken from the original Dungeons & Dragons coming in play during several levels to set the mood. For instance, and the finish of many stages, the player will have a choice to take a longer path that is safe, or take a short road that features more danger. The sequel, Dungeons & Dragons: Shadow over Mystara directly continues the plot with the addition of the Thief and the Magic User, but adds much more with more meaningful choices and outcomes. These choices include allowing the player to take time out to save a gnome in need, or to take on one evil threat over the next. Sure, it is rather generic fantasy fare, but I was into the plot throughout both games due to the role-playing feel that these two titles have, and while Shadows over Mystara comes with more depth and greater replay value, both are perfect for hardcore D&D fans and newbies to the franchise alike.

Gameplay
We hear the word “role-playing” attached to many genres these days – as if adding the term to a box adds some kind of credibility. Sports games now use it, as well as first-person shooters, fighting titles, and so-on, so it can be hard to tell just how much of an RPG a game actually is based on looks alone. These two 90’s classics are based on D&D though, so players are already promised some role-playing on that alone, with the side scrolling beat-em up fare fronting the gameplay experience to make one very unique pair of titles. Unfortunately, there is far less of these elements found within Tower of Doom, but that doesn’t harm the experience.

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Players start out by selecting a character within Tower of Doom, and will be tasked with a different quest of sorts with each stage. Trolls, goblins, and other fantasy-stylized foes run a muck, so you must seek your sword or bow to attack. Now, this is a beat-em up at heart, so that feel is still in full effect, bringing the the player a simplistic arsenal of button-mashing techniques to take down their enemies with. In addition to the combat however comes loot. After you smash a foe, gold, oil, and other goods are dropped that can be picked up on the fly. Gold can be used to purchase throwing daggers, hammers, and axes, as well as potions and other items that offer some much needed assistance during the more intense sections of combat from a merchant that appears during specific stages. While traversing a level, the player can hit the top face button to change their special ability, allowing them to throw flaming bottles of oil, use a magic attack, or chuck an arrow or dagger at opponents from a distance.

While it is pretty basic, these mechanics come well-oiled with a tight control scheme in tow, meaning that the arcade emulation was left relatively untouched and all of the gameplay is as smooth as it was in the arcades. The balancing act comes in during multiplayer, where up to four can go out on this epic quest together. You see, each character – despite playing similar to the next, features their own unique playstyle that balances the weaknesses of others. The Fighter is equipped with powerful attacks and the most HP, the Elf has speed on her side and can cast spells at the tap of a button to take out multiple targets at once, the Cleric has healing abilities as well as some defensive abilities, and the Dwarf is able to chain together combos and has great strength.

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Dungeons & Dragons: Shadow over Mystara was quite a sequel as it adds a ton to the experience and brings us one of the first examples of an “ability wheel” that can be used to easily access a great number of special attacks and extra weaponry. Instead of just tapping a button and waiting for the appropriate action to come up, the player can bring up the wheel and select a spell or item to use while in combat. The downside of this is that your character is vulnerable during this state, so it must be used with quickness in order to not be harmed with a foe’s attack. Shadow over Mystara also features two new character classes that bring some further substance to the table, which are the Thief (who specializes at looting and is as quick as a cat) and the Magic User (the most powerful character in the game, featuring devastating spells at the cost of defense), along with small upgrades the the previous quartet of heroes.

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The combat has changed for the better, with far more upgrades and experience to be gained during the course of the game. Much like we see in titles such as Street Fighter, special moves can be performed with a combination of quick button inputs. We don’t always see these kind of techniques outside of fighting titles, but in these two titles – their presence is more than welcome as they alone help to keep the game’s combat from ever coming off as repetitive or boring. By selecting the combat wheel more than once, extra options also appear to allow the player to access a greater movepool. For example, the Elf (my character of choice) has one wheel for magic, one for abilities such as invisibility, and one to access her bow and other pick-up weapons found as loot. Sure, Tower of Doom had enough to come off as an enjoyable beat-em up, but Shadow of Mystara took it one step further, adding a coat of polish and depth and arguably creating one of the most broad beat-em ups to date.

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As the player runs the course of both games, the experience points gained and time spent with each character are tracked, with “Vault Points” coming off as a nice extra. After tackling challenges or just playing through each title, these points are awarded to the player and unlock special goodies such as a credit sequence, concept art for both games, and house rules that alter the difficulty to the player’s liking. Sure, it isn’t the most complex list of extras, but its something that both those looking for a challenge and completionists are sure to enjoy. Players can also hop online in a drop-in/drop-out format, and from what I played with a few others online, the servers seem to be rather stable with a seamless connection at all times.

Visuals and Audio
Like all ports of retro arcade classics, the visuals are what they are. By that I mean while the game is in “HD” so to speak, the hand-drawn art style is still in effect and is a bit dated by more modern beat-em ups such as Double Dragon Neon. That is not a bad thing in the least however, as Capcom were going for nostalgia and hit the mark by keeping both titles true to their original design. Even with the dated graphics, each character design features a good amount of detail, with worlds filled with color and a darker feel that fits in perfectly with the D&D universe. Animations are also top-shelf, as there is never any slowdown during combat, no matter how hectic or how many enemies are on the screen at once. If I had any gripe it would be that this port didn’t happen sooner, as my high opinion of the small compilation here would still be just as high due to the love and quality that went into the wonderful art design.

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Soundtrack wise, Chronicles comes with two diverse sets of tunes that capture the fantasy setting well, but remain on track with other arcade classics that Capcom have releases over the years in terms of quality. Even with the great music – and trust me, most will love what they hear, I couldn’t help but respect the effort put into the sound effects. The character rosters have light voice-work, and while most of it is just grunts and spell chants, it is still enough to make each class feel distinct. Enemies and bosses also sound as different as they look, and considering the large variety of foes that are in both games and the age of each, you could easily say that this little franchise was ahead of its time back in the 90’s. Sound effects are equally pleasing, with bottles shattering across the ground as oil is cast, swords clanking as they slash down on enemies, and arrows whisking across the sky.

Overall
Dungeons & Dragons: Chronicles of Mystara may be one of Capcom’s best revivals to date. With a deep yet simplistic gameplay design attached to both arcade favorites – following the most famous role-playing game in history, Chronicles of Mystara brings with it a refreshing and unique take on two genres. Sure, we have seen these titles before, but having them both together, fully translated, and modernized with both extras and online drop-in/drop-out play makes for one incredible value that will keep any Elf busy for hours on end. Arcades may be a rarity, but Capcom have been doing wondrous things on consoles in the past few years for our old quarter-munching pastime. Dungeons & Dragons: Chronicles of Mystara is yet another sign that there is still more to come from the old cabinets of yore, rolling a D20 for both nostalgia and enjoyment in yet another high quality port.

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Capsule Computers review guidelines can be found here.

The Sims 3 Island Paradise Preps with Launch Trailer

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The newest expansion The Sims 3 Island Paradise seems to be coming along quite nicely as just last month EA released a nice walk through to show off what players would be able to expect. This time they’ve released a full fledged trailer to show off a few of the newest features and highlight that Sims charm.

From mermaids, to sea monsters, to plenty of underwater activities, the trailer shows that players can expect to find the gameplay they know and enjoy in an all new environment. But as the trailer doesn’t have enough time to show too many details there will also be a The Sims Live Broadcast tomorrow, June 18 at 10AM PDT (June 19 at 3.00am AEST), focused on the underwater aspects of the expansion.

Players can watch the trailer embedded below to see the new features for themselves and those interested in the live broadcast tomorrow can find it HERE. The Sims 3 Island Paradise is set to release for PC in retail stores or Origin digital download on June 27th, with those that pre-order receiving the Limited Edition with the “Island Survival Pack“. But that isn’t all as EA has announced that if pre-orders top 4,000 copies, everyone who pre-orders before June 21st will also get The Sims 3 Barnacle Bay.