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Slender: The Arrival Review

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Slender: The Arrival
Developer: Blue Isle Studios
Publisher: Midnight City
Platforms: PC
Release Date: October 29, 2013
Price: $9.99 – Available Here

Overview
It’s been a great year for the horror genre, especially on the PC. While long-running AAA titles flounder to stay relevant, smaller indie games have come out from the shadows to scare the living daylights out of us. Games like Amnesia: A Machine for Pigs and Outlast have taught us the meaning of dread once again.

Before the year ends, we’re treated to yet another indie title based on the popular Slender Man meme. Now I’m a bit out of touch with creepy internet in-jokes, but it seems like this is the modern boogeyman only far more horrifying. Naturally, the internet jumped onto the idea and began Photoshopping this suspiciously tall guy in various images. Can a game based on this simple idea be both terrifying and satisfying? We gave the Slender Man a hug and lived to tell the tale.

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Story
Given the budget nature of Slender: The Arrival, the story is told through vague notes picked up throughout the game rather than voice acting and scripted cutscenes. You play as Lauren who visits her friend, Kate, only to find her house abandoned and in a mess. Drawings of stick figures and crazy words scratched into surfaces accompany you for most of the game thanks to Kate, in case your encounters with the tall guy aren’t scary enough.

Thus the player must traverse across six chapters in search of Kate, filled with tasks, while learning what exactly happened. It’s short and there’s hardly any insight into the player’s character, Lauren, but the narrative is sinister and quite disturbing once you’re invested and read all the notes and clues scattered throughout the game. Slender does a satisfactory job at providing a story that gives purpose to the game, rather than just throwing the player in a ghost house maze, even if it’s a fairly bare bones experience.

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Gameplay
Slender: The Arrival uses the successful first-person formula of other survival horror games and has the player run around with a flashlight gathering notes and interacting with objects, complete with the camera HUD. There are, however, no puzzle elements in the game but instead has you activate switches and finding keys, for example. While trying to do this, the game throws everything it can to scare the hell out of you. Slender’s appearance is incredibly startling, moreso than other closet horror games purely because of the random and loud nature.

He teleports around you, distorting the screen and blasting twisted audio into your ears. If you have heart problems, stay right away from this even if you’re not that scared because every time he appears in your field of vision (or right in front of you) you can’t prevent your ticker from skipping a beat. This effect is magnified with head phones and only the bravest will play this at midnight with the sound right up.

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So the game is scary to a degree, but how does it handle while you’re screaming like a little girl trying to get away? Incredibly frustrating. Player movement is one of the most sluggish I’ve experienced in an FPS-type game with a nauseating head bob of someone running home from the bar. You see, the fear starts to wear off once you die several times due to unresponsive movement, not being able to see anything when Slender gets too close and having to run around in circles for thirty minutes trying to find your objective. Worse, there is an invisible stamina limit and you’ll be hitting it during every sprint wishing you could run just a bit faster.

The level design isn’t a problem, but getting your bearings is. I like to think my sense of direction isn’t that bad but Slender: The Arrival had me hopelessly lost in a couple of its areas, no longer scared but increasingly frustrated. At least give us a “You Are Here” map!

One aspect that’s interesting is the random nature of some of the levels, meaning it’s not a simple exercise in trial and error when you die. Items you have to collect might appear in different locations or the player might spawn on the other side of the level. This is a double-edged sword as while it gives the game some re-playability, the flaws mentioned make it infuriating at times.

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Visuals
As a downloadable indie title, there’s very little to complain about here. Running on the Unity engine, the game is terrifyingly dark and oozes with atmosphere. The occasional level sees the player wander outside during the daylight which is both pretty and still very eerie. The Slender Man himself is faithfully recreated while the player’s vision is broken up by feedback every time he appears. While annoying when it gets too frequent, this distortion effect is almost perfectly done.

Audio
The sound design contributes greatly to the fear factor in pretty much every horror game. Just turn the sound off and see how important it is. Slender: The Arrival sounds absolutely horrifying to the point where I was wanting to just play the game with some audio coming from the speakers. It’s that scary.

Every distortion effect is backed up by shrilling sound, the player constantly breathes heavily and the ambient music is ever-present, like an unbeknownst actor about to check the cupboard in an old horror movie . Having said that, the music can get a little much and I feel like it could be more effective when used sparingly. After all, it’s rare when there is complete silence around the player.

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Overall
Slender: The Arrival is a worthy attempt at a brief horror experience and is one that succeeds in capturing the essence of the Slender Man meme. It managed to scare the pants off me and wish for a fleeting second that I didn’t have to review games! While it excels in atmosphere, it unfortunately suffers from overly simple gameplay, frustrating mechanics and a very short length. If you’re looking for a small but scary romp and you’ve exhausted the other bigger titles, by all means give this a go. It’s at a budget price and it’ll do the job it’s made to do; make you mash the pause button every few minutes.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Hanabee licenses Accel World

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At Supanova Brisbane, Hanabee have made a major license acquisition announcement. They have officially revealed that they have acquired the license for popular anime series Accel World.

Accel World comes from the creator of Sword Art Online and similary focuses on a virtual world. With an interesting premise and unique cast of characters, Accel World is an unforgettable anime that must be seen.

Hanabee will be releasing the series on DVD ($59.99) in dual language across two parts. Part 1 will feature the first 12 episodes and is slated for DVD release on the 8th of February, 2014. Stay tuned for further information on the releases as it surfaces.

Hanabee licenses BTOOOM!

btooomHanabee have just dropped a bombshell at Supanova Brisbane. They have officially announced the acquisition of popular 2012 action anime series BTOOOM!.

BTOOOM! revolves around a game of the same name that becomes all too real when players are placed into a Battle Royale-like scenario where they must kill one another in order to survive. The twist is that the weapons at their disposal aren’t your average weapons – they are explosives.

The 12 episode series is slated for release on both DVD ($59.99) and Blu-Ray ($64.99) in dual language format on the 8th of February, 2014. Stay tuned for further information on this release as it comes to light.

Diablo III PS4 Trailer, Screenshots Show 1080p Gameplay

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Blizzard has brought Diablo III to current-gen consoles earlier this year, in arguably better form than the PC, and will be releasing it on PlayStation 4 as well. A trailer and a set of screenshots have been shared showing the game in action on the PS4 with Blizzard promising the game to run in 1080p at a smooth 60 frames per second. Check these out below.

Called the “Ultimate Evil Edition”, Diablo III on PS4 will feature a custom interface, support for the Dual Shock 4 touch pad and social functions. Not only will PS3 players be able to transfer their characters over (one-way), but this version will include the updates and new features that will come with the Reaper of Souls expansion pack on PC.

Currently the PS4 version has no release date but is expected sometime in 2014.

The Idolmaster: One For All debut screenshots released

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Earlier this month Namco Bandai announced that they were working on a new Idolmaster game for the PlayStation 3 called The Idolmaster: One For All. While details about the game are still scarce, minus a short debut trailer, the company has released some of the first screenshots of the game which can be found below.

From what we do know so far, The Idolmaster: One For All will allow players to produce all 13 of the idols of 765 Production and that there will be some new songs and some new costumes in the game. Currently there is no release window for The Idolmaster: One For All in Japan.

Naruto: Shippuden to debut on Toonami in January

Naruto-Shippuden-Anime-Key-VisualWhile Naruto has been running on Toonami since last December, fans of the series have been wondering when the anime would take the jump from Naruto to Naruto: Shippuden, which not only features a time-skip but also moves the story past a large amount of filler material.

Well it has been announced by Viz Media that they will begin showing Naruto: Shippuden on Adult Swim’s Toonami starting on January 2014. These episodes will be shown in English and will be the uncensored version of the show. As for the current basic Naruto, it will be removed from the Toonami line-up on November 30th.

Soulcalibur: Lost Swords’ screens introduce new mechanics

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Today Namco Bandai has released some new screenshots for Soulcalibur: Lost Swords, their upcoming free-to-play fighting game for the PlayStation 3 which will feature micro-transactions. These screenshots also introduce the new “Soul Break,” weapon arts, and support character system that have been added to this game.

When the player sees a red glow appear around the enemy, they can unleash an attack that will do major damage to “Soul Break” the opponent by smashing apart their armor. Not only does smashing armor do more damage to the enemy, but it also gives the player a chance at acquiring an item from the defeated enemy.

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Weapon Arts are also added to the game which are special attacks that vary depending on the weapon that you are using. These include guard shattering attacks, long-ranged attacks and more. It is also possible to switch out characters on the fly through a support system, though these are only available for temporary use.

Disney Infinity Toy Box Challenge Week 12

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A week has gone past us already, and it is time for the awesome folks over at Disney to shower us with free Disney Infinity maps in this week’s Toy Box Challenge. As with previous weeks, there are five free maps for Disney Infinity owners to download, as well as a new Toy Box Submission Challenge, and a video that showcases the winners of the previous challenge. Without further adieu, lets get into it!

TOY BOX SUBMISSION CHALLENGE

This week’s Toy Box Submission challenge will be a tricky one. The theme for this week is Thanksgiving Day Parade. So be sure to try your hardest at creating your own fantastic parade, oh and don’t forget the giant balloons!

You can still create and share your Toy Box creations though, using these instructions:

Xbox 360, PlayStation 3, Wii U

  • Bring up the Pause Menu and select “Online/Multiplayer.”
  • Then select “Toy Box Share” > “Disney’s Toy Boxes” > “Submit to Disney.”
  • Follow the prompts. You’ll be asked to give your Toy Box an original name and description. Choose carefully – they will be shown to everybody if your Toy Box is featured.

iPad

  • Bring up the Pause Menu and select “Toy Box Share.”
  • Then select “Disney’s Toy Boxes” > “Submit to Disney.”
  • Follow the prompts. You’ll be asked to give your Toy Box an original name and description. Choose carefully – they will be shown to everybody if your Toy Box is featured

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TOY BOX COUNTDOWN

This week’s Toy Box Countdown features the top 5 user generated maps that were submitted to Disney for the previous Toy Story Challenge. Check out the video below to see the top 5 entrants in the challenge. All of which you can download right now!

You can check out last week’s winning Toy Box maps here.

 

That’s another week of Disney Infinity updates for you passionate Disney fans out there. Were you happy with the Toy Box Countdown winners? Will you be downloading any of the maps (wither from the winners, or from Disney)? Let us know in the comments below, and remember that for all the Disney Infinity news as it becomes available, stay tuned to Capsule Computers.

Soulcalibur II HD Online’s Ivy takes on Nightmare in latest trailer

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As we already know, Soulcalibur II HD Online is set to be released on the Xbox 360 and PlayStation 3 as a digital download that will be dropping on North American PS3’s on November 19th while the 360 version and all versions of the European release will be released on November 20th for a price tag of $19.99 regardless of the console.

Now Namco Bandai has released a new trailer, which can be seen below, for the game which shows off some of the improved visuals for the game as it shows off two highly recognizable members of the cast fighting against one another, Ivy vs. Nightmare.

Need for Speed Rivals Next-Gen Footage

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The new console generation is only a few short weeks away, and one of the games leading the charge and bridging the gap between the current and next gen consoles is EA‘s Need for Speed Rivals. Rivals will be dropping on all consoles next week, so in anticipation we have got some footage of the game running on both PS4 and Xbox One. Check it out:

Here is the game running through the PS4:

While here it is running on the Xbox One:

You can definitely see the games pushing their new hardware. What do you think, does it look pretty or will you be happy enough with the current-gen version of the game. We went hands on with Need for Speed Rivals at this year’s EB Games expo, and you can check out our initial impressions here, while later in the week we will have a full preview, so be sure to stay tuned to Capsule Computers for all the Need for Speed news as it becomes available.