For many years now, Japan Expo has been held in many areas throughout Europe. The event had never been held in the United States, that is until today when the first day of the Japan Expo 2013 kicks off in a few hours from the time of this writing at the Santa Clara Convention Center in California.
The event will last throughout the weekend, from the 22nd to the 25th and the doors open at 10 AM local time and close at 7 PM. Numerous high profile guests from Japan will be appearing such as Akihabara idol group Dempagumi.Inc, the well-known, as you may notice above, character designer and manga artist Yoshiyuki Sadamoto, and many more. More details about what can be found at the event and what times various panels and concerts will be occuring can be found on Japan Expo’s website.
This week, Australia has quite a few offerings for the eShop that are new this week, the most exciting being The Wonderful 101. The action-packed, hero filled romp is set to turn heads for the system, and arrives along with some other tempting dishes.
Check out all of the titles up for grabs as well as a good bit of information of what is new on the 3DS and Wii U this week, and we will keep you updated on new drops next week.
Title
Platform
Available on
Price Point
The Wonderful 101
(Nintendo)
Wii U (Download)
Nintendo eShop from 24/08/13
AUD $79.95 (NZD $99.95)
Game Description: In this action game, take control of Wonder-Red and recruit scores of seasoned heroes into your team – leading them into battle as hero number 101! You can even transform desperate citizens into mighty heroes to bolster your numbers. Overwhelm the invading aliens known as the GEATHJERK with strength in numbers – the more heroes you enlist, the more powerful your attacks become.
Special Offer until 21/09/2013: You can save 30% on The Wonderful 101 and purchase it from Nintendo eShop for only AUD $55.95 (NZD $69.95) , if you previously downloaded Pikmin 3 from Nintendo eShop on the same Wii U console.
Tom Clancy’s Splinter Cell Blacklist
(Ubisoft)
Wii U
(Download)
Nintendo eShop from 23/08/13
AUD $89.95 (NZD $110.95)
Game Description: When the US becomes a target and the clock is ticking it’s down to one man to save the lives of millions. To contest the US Military Supremacy, a deadly countdown of terror attacks against key US interests has been issued : THE BLACKLIST. As the leader of the newly formed 4th Echelon unit, Sam must hunt down these terrorists by any means necessary, and stop the Blacklist countdown.
Game Description: Giana Sisters: Twisted Dreams is a challenging fast-paced platformer with a twist. Warp Giana’s dream world at will to transform your abilities and surroundings. Use your skill, speed, and brains to brave the dangers of Giana’s twisted dreams! Giana laughs at spooky nightmares, lightly twirling past monsters and traps. Fluffy sugarbowl dreams on the other hand tick her off, unleashing her fiery, punky side, ready to dash and smash all in her path!
Super Street Fighter™ II: The New Challengers, Street Fighter II: The World Warrior™, Street Fighter™ II Turbo: Hyper Fighting
(CAPCOM USA)
Nintendo Wii U
(Virtual Console – SNES)
Nintendo eShop from 23/08/13
AUD $10.40 (NZD $13.60)
Game Description: When Super Street Fighter II: The New Challengers debuted, the fighting game genre changed forever. Along with a revolutionary combo system, it introduced new characters alongside the original cast. In addition to Ryu, Ken, Chun Li et al., take control of four brand new combatants in thrilling head-to-head gameplay. Choose T. Hawk and his unmatched strength, Dee Jay’s unrivalled kickboxing ability, the furious kung fu of Fei Long, or drill your rivals with the deadly beauty of Cammy!
Special “Buy 2, Get 1 Free” offer: If you buy any two out of these three Street Fighter games on Nintendo eShop on your Wii U, you can download the third one for free! Only until 29/08/13.
Solomon’s Key™
(KOEI TECMO GAMES)
Nintendo 3DS
(Virtual Console – NES)
Nintendo eShop from 23/08/2013
AUD $5.50 (NZD $6.80)
Game Description: To save his world from demons, Dana the Wizard goes on a dangerous quest to find Solomon’s Key and seal the monsters away. An audacious mix of action game and puzzler, Solomon’s Key was one of the toughest challenges on the NES™, but also one of its most endearing adventures. Combine logic and reflexes to unravel the mysteries of each room. Bright minds are needed to unlock its secrets, and only a few have been deemed worthy of seeing all the different endings. Will you be clever enough?
Funfair Party Games
(Joindots)
Nintendo 3DS
(Download)
Nintendo eShop from 23/08/2013
Special launch offer until 5/9/13: AUD $14.99 (NZD $14.99)
Game Description: Multiplayer fun at the fair with movement control and eleven amazing attractions! Use your Mii™ to play live multiplayer games or master all the attractions in single player mode and beat the international high scores. In addition to classic control options, you can move your Nintendo 3DS™ to take aim at targets with your gun or control the circle of hot wire in arcade mode. You can also throw darts, basketballs and more by imitating the realistic movement with the Nintendo 3DS™. Sound crazy? That’s because it is – and a ton of fun to boot!
Flashback Developer: VectorCell Publisher: Ubisoft Platforms: XBLA (Reviewed), PSN, Windows Release Date: August 21st for Xbox, TBA for other platforms Price: 800 Microsoft Points – Available Here
Overview
Flashback is a HD remake of the 1992 SEGA Megadrive game of the same name. Primarily a science-fiction platformer, the game also incorporates puzzle elements as well as timed events and armed combat. The game remains faithful to its roots while incorporating new cutscenes, voice acting, and smoother gameplay.
Story
Having been shot down over a jungle on the Planet Titan, Conrad B. Hart, an agent for the Galaxia Bureau of Investigation wakes up missing a huge section of his memories. After escaping the jungle and recovering scarce parts of his past he finds out that he had uncovered a plot to eradicate Earth masterminded by a group of shape shifting aliens who are imitating world leaders. Fearing that the aliens would try to capture him, Conrad made a copy of his memories and entrusted it to his close friend Ian who later helps him to recover part of his memory. In true Jason Bourne style, Conrad must recover his memories as he falls, jumps and shoots his way to the centre of the alien conspiracy.
Gameplay
One of the hardest challenges faced by developers remaking games in this sudden wave of classic game remakes is bringing the gameplay out of the 90’s and into the modern era. Having played the original Flashback extensively in my childhood I recall the controls being fairly solid for a Megadrive game. The only problem in the original was the limited space that you could stand in where the climbing controls would actually respond to you inputting a direction and this remake certainly gets rid of that limitation. Unfortunately, this updated version suffers from the same problem that makes fighting games unplayable for me on consoles and that is the fact that analogue sticks have too many possible input directions and all you need for a game like this is up, down, left, and right. I imagine the PC version of Flashback will be considerably more pleasant to play and there will be a lot less falling back off of ledges and jumping into a mine instead of getting up to the next platform so it might be worth waiting for that.
Modern gaming suffers from a cancer where games are dumbed down to the point where they are no longer enjoyable and that was what I was most worried about going into this game. The original was punishingly difficult and I fondly remember my dad being stuck on one particular mission for weeks on end, driving my mother insane with the constant squeal of poorly rendered alarms in the background. Deciding to play through Flashback on the normal setting, one of three out of easy, normal, and hard, I was baffled by how easy the first hour of the game was. Enemies fell at my feet, puzzles got solved almost by accident, and I only died once through my own stupidity by plummeting to my doom. But that all came to an abrupt end very suddenly and dozens of deaths later I found myself remembering why I enjoyed this game much more than Sonic or any of my family’s other Megadrive games back in the 90’s.
One new feature of the game I was not so keen on was their attempt to make Conrad more accessible to a younger demographic. Any main character that uses the term, “Awesome-sauce,” in any other context than when praising a particularly delicious pasta dish instantly loses all respect I may have had for them regardless of whether they are an idiot like Duke Nukem or a badass like Nathan Drake. Conrad’s voice and scripting didn’t feel fitting to his fairly tragic backstory and supposed tough-man persona and the whole game feels less serious as a result. Tragically, the actual story behind Flashback is fairly strong and when you are not doing boring tasks like grinding for credits or experience in short bursts the narrative and pacing is superb. Admittedly aliens disguising themselves as government officials and severe memory loss all seem generic to us today with the existence of the Bourne franchise and millions of alien movies. But behind all of that is a heartwrenching story about a man’s life being ripped apart because of what he knows and unfortunately I did feel like the addition of voice acting and premature cutscenes did nothing, but take away an air of mystery and the severity of Conrad’s situation.
Visuals
It goes without saying that this game is far prettier than the original with its new 3D aesthetic, animated cutscenes, and dynamic camera panning. Conrad actually looks like a person instead of a silly pixel art sprite with an extremely poor taste in fashion which threw me a bit. If you were to put Flashback alongside any summer blockbuster from this year there is not even a comparison to be made. Even compared to games from a few years ago it doesn’t look as high fidelity or smooth and at times I questioned whether some of the cutscenes were even running in 30fps. However, for the most part the aesthetic is pleasing and gloriously sci-fi. I don’t think there is a single spot on any level that you could stand without seeing some sort of excessive laser touch screen or light bridge and that includes the jungle that you wake up in! For a platformer it looks fantastic and if you are a lover of sci-fi you’ll definitely want to see Flashback taken into a new age.
Audio
Words can’t describe the amazing feeling of nostalgia that came over me when the menu screen appeared and the same gritty title music from the 1992 original reached my eagerly awaiting eardrums. However, past the menu screen I didn’t recognise any of the original music and none of the new tracks are of any note. Most of the audio you will hear in this game is the ambient background track that I would personally recommend turning down in the settings because it can be a bit overbearing at times. Aside from that though the guns have sufficient punch and the sound effects associated with enemies, the environment, and interactive elements are all brilliant.
Overall
Looking at this from the point of view of a man who loved and adored the original I am not disappointed by this remake, but I am not blown away either. Gameplay wise it is better than it has ever been and despite the analogue stick issues VectorCell and Ubisoft have managed to breathe a whole new life into one of my all-time favourite games which I am ecstatic about. My issue with Flashback is that in the process of redesigning the aesthetic the game is too bright now. The badly casted voice acting, the cheesy scripting, the weirdly colourful rendition of this once dystopian universe. It all culminates into what I feel is an unfortunate, childish imitation of a dark and wonderful sci-fi thriller.
As a sci-fi platformer it is still an amazing game though and if you can ignore the nonsense that comes out of Conrad’s mouth half of the time then newcomers and veterans alike will appreciate its engaging story and unique style that made it so popular on the Megadrive. Even if you can’t stand the new version for some reason, the original is available through the start menu which in my opinion makes it a must buy. For 800 Microsoft points it is worth picking up just for the replayability alone. Collectibles, speed-run leaderboards, and a fairly tough list of achievements will definitely keep me coming back for more. My 5 year old self was awoken again for a brief stint and for all its problems, Flashback is still to this day a fantastic game, even without the ear-piercing sirens. Well … At least my mum was glad.
Capsule Computers review guidelines can be found here.
BADLAND is one of those great mobile games that only come around once in a while (check out our review here). It’s simple controls underlie a game that is deep, complex and incredibly fun. Now, the brilliant developers over at Frog Mind Games have released their latest update to the fantastic game.
Focusing on the multiplayer aspects of BADLAND, the team have released a bunch of multiplayer levels – one map for each time of day. In addition, the team have shown a great deal of dedication to their fans, and have taken a lot of their suggestions and ideas on board, improving the game in the process. One of these user-suggested updates is the fact that you are no longer required to restart an unfinished level, even if you have killed the app.
BADLAND is still doing incredibly well in the iOS App Store, with over 7 million downloads while it was free, plus an additional 300,000 copies sold. If you haven’t gotten into it yet, then you can download it here.We have been lucky enough here at Capsule Computers to have had a chat with the co-creator, Johannes Vuorinen. You can check out that interview here.
You can check out the latest trailer for the game, which showcases the new multiplayer additions below. The guys at Frog Mind are already working on their next update, which will add dusk to Day II. With another big update coming, be sure to stay tuned to Capsule Computers for all the BADLAND news as it becomes available.
Aksys Games has announced that their critically acclaimed hit in both the US and Japan, Muramasa Rebirth is to set sail to Europe for the PS Vita, via the PSN.
Play this action-packed RPG that takes you on an epic journey through ancient Japan as you battle the forces that try to stop you from possessing the fabled demon blades! Journey east as the fugitive ninja Kisuke, searching for the legendary demon blades. Or travel west as Momohime, a princess possessed by a vengeful spirit, as you hunt for the same weapons. With 108 powerful blades, each with their own special attack, fend off enemies big and small in this exciting action-RPG specially redesigned for the PlayStation Vita system!
High Res Graphics – The stunning 2D artwork comes to life in OLED-ready graphics. See the vibrant colors and detailed art as they should be seen on the PlayStationVita system!
Available Downloadable Scenarios – Four additional characters and scenarios will be available to download, each featuring a new story line, new characters, and new enemies!
Two Modes of Play – Whether you enjoy hack/slash type play or prefer to use your character’s special abilities in a controlled manner, Muramasa Rebirth offers two modes of play to satisfy every player’s needs!
Remap Buttons – Don’t like the default setup? Customize your buttons to make the gameplay truly yours!
Whilst no specific release date has been revealed, Muramasa Rebirth is set to be available sometime this autumn. For more information, visit the official site and Facebook page. Check out the screenshots below and get ready to shatter the Chains of Fate!
After the release date was officially announced and both the standard and premium editions of The Guided Fate Paradox were detailed alongside the game’s box art reveal, now NIS America has released the first English screenshots for.
The screenshots can be found below and show off mostly combat sequences as well as a bit of dialogue between the two main characters. For those who don’t know, The Guided Fate Paradox is something of a spiritual successor to Z.H.P. and it is set to be released on the PlayStation 3 on November 5 in North America and October 25 in Europe.
Recently during an interview with Japanese TV channel TBS’s O-sama no Brunch show, Hayao Miyazaki discussed the possibility of a sequel to the 1984 anime classic, Nausicaa of the Valley of the Wind.
While Miyazaki denied having any interest in creating a sequel film himself, he however state that he would happily have Evangelion creator Hideaki Anno head the project, “I don’t really want to do it, but Anno keeps saying, ‘I want to do it! I want to do it!,’ so I tell him now that I think that if he wanted to do it, it would be fine for him to do it.”
The history of Miyazaki and Anno is actually quite an interesting one. Miyazaki was of course the original creator of the revolutionary Nausicaa of the Valley of the Wind manga, which he later adapted into the film many around the world have come to know and love. It was that particular film that Anno got his big break as an animator, working as the key animator on the film. Anno has went on to state that his concepts of Evangelion mecha were inspired by the Giant God Warriors in Nausicaa.
Over the years Anno has remained a close colleague of Miyazaki and was even recently cast to voice the lead in Studio Ghibli’s latest film The Wind Rises. Could he work with Studio Ghibli once again, this time helming a Nausicaa sequel? That remains to be seen, but it sure is a lovely thought.
You can check out Hayao Miyazaki’s interview on O-sama no Brunch below. Stay tuned for further information on this possible Nausicaa sequel film as it comes to light.
Let me just start off by explaining a little bit about what “Girl Fight” actual is: Basically it’s a game that takes place, more or less, on the outer reaches of reality…well, for the characters in the game. It is an arcade-style, action-packedfighting game with every character being a super kick-arse femme fatale. A group of young girls are abducted by a, so far, unknown force called “The Foundation”, this group forces the girls into a virtual reality world run by a technologically advanced super computer called ATHENA. The Foundation are doing this to the girls as an experiment to see if they can unlock and tap into the potential PSI Powers that these fighters “supposedly”, disregarding the sanity of the girls being experimented on.
Within Girl Fight, players will battle on several different arenas, much like every fighting game, what makes this one different is that every single battleground is formed by the memories of a particular fighter undergoing the experiment. They are all based on memories, emotions, past experiences and trauma. The development team have, seemingly, done this to tell us the story of the characters without actually using words. A great deal of beautiful, High-Res images of the battlegrounds have been released, as well as some incredible concept art of other battlegrounds that may be added into the game, you can see them below in the gallery section.
Developed by Kung Fu Factory, Girl Fight is set for a Fall Release and it will be available on the Xbox 360 through Xbox Live and on the PlayStation 3 through the PlayStation Network. This is an interesting game that will surely impress so keep your eyes on the site for any and all new information and news to be released.
Online game developer Joymax has revealed its latest content update for its popular MMORPGDigimon Masters: Jogress Evolution (otherwise known as DNA Digivolution). The latest update will naturally feature the all-new Jogress mode for certain Digimon, such as the new Jogress Shakkoumon.
Shakkoumon already exists in the game world as a Champion or Ultimate evolution of Armadillomon but, when attained via Jogress mode, Shakkoumon doubles in size, making it a force to be reckoned with. Tamers at level 50 can complete a special Jogress quest to earn the new Shakkourmon. In order to complete the quest, Tamers will need Armadillomon and Patamon in the Mercenary Digimon slot along with the Jogress chip and Evoluter in their Tamer inventory.
To celebrate this new mode, players can earn a limited time item known as the Shakkoumon Package. Each package contains an Armadillomon, Patamon, Evoluter (3 pieces) and a Jogress Chip (10 pieces). All of the items needed for completing a Shakkoumon Jogress.
The new update will also feature limited time items, giveaways and new content set to run from August 27th to September 24th. For more information, visit the official site and Facebook page. Prepare to Digivolve!
The Legend of Zelda: The Wind Waker HD will be releasing on the Wii U this October in most territories and while this is largely the same game that released back in 2003 to mostly positive reception, a number of enhancements have been made to make the adventure a more pleasant and better designed experience. Some of these changes are obvious just by looking at the game but there are also some smaller improvements that help streamline alot of the issues people had with the original such as sailing and the infamous Triforce fetch quest. All these changes have been detailed below.
Improved lighting and shading effects and an increse in resolution to 1080p (assets such as character models remain the same).
Off-screen play support on the Gamepad.
Pro Controller support.
Gamepad can be used to display maps like the sea chart and for changing inventory on the fly using simple drag and drop functionality.
Tingle Tuner functionality has been removed and has been replaced with the Tingle Bottle.
The Tingle Bottle is used for exchanging messages to Miiverse. By putting the message in a bottle and throwing it in the ocean in your game, other players can find your bottle on the shores in their game. The message can also contain screenshots.
Hero Mode (the games versions of hard mode) has been introduced and is available from the start. In this mode you will take double damage from enemies and heart’s that you normally find to restore health are removed.
The Wind Waker item can now be played as soon as you activiate it.
Five pieces of the Triforce can now be gotten directly. Only three will require translated sea charts to find their location.
The Picto Box (Link’s camera) has been greatly updated. It is now in colour and up to 12 pictures can be stored instead of 3.
Link can now turn the camera around to take selfies at any time in the adventure. The player can change Link’s emotion to either happy, sad or surprised.
Miiverse support allows photos you take of Link or other villagers to be posted to the community.
The new Swift Sail you can obtain at an auction house once you complete the first dungeon allows you to sail much faster across the ocean and also changes the wind direction automatically to the direction you steer so you don’t have to change it manually using The Wind Waker. You won’t specifically be told this item is available by an in game prompt.
Faster animations for things like the grappling hook wrapping around poles or pulling up treasure from the bottom of the ocean.
Tingle’s island is no longer able to be skipped. Tingle has an introduction in the main quest now.
The first person camera has been improved. You can now move while in first person mode and shoot arrows.
Are these changes enough to get you to re-buy this Zelda classic ? Let us know in the comments below and check out our preview of the game from the show floor at PAX Australia.