Home Blog Page 4278

Dying Light First-Hand Impressions

Dying-Light-Logo-Black-01

Prior to the EB Games Expo 2013, Warner Bros. invited members of the media to get a closer, more intimate look at their showcase of titles coming out in the next year, with developers from Techland, WB Games Montreal (check out our hands-on with Batman: Arkham Origins) and Avalanche Studios present. One of the more anticipated games on show was Dying Light, created by the former. Before being made available for hands-on time, we cycled through in groups and sat in on a closed doors demonstration, followed by a quick Q&A.

The gentlemen from the Polish studio walked us through the Xbox 360 demo, which looked stunning. Dying Light is definitely pushing the limits of what current-gen hardware can do graphically. Gameplay began with the player character – one of four to choose from, whom sounds Italian and used “merde” (plural for ‘crap’) in a sentence – in a previously unseen section of the fictional setting – the city of Harran – for which vacation billboards can be spotted peppered throughout. Harran has naturally been quarantined due to the outbreak, and the player character will discover clues over the course of the campaign that reveal more about the location’s history. The immediate zone shown acts as a survivor base-camp, and an ally named Spike delivers the objective of venturing out to arm traps on the courier’s path to the base-camp.

Dying-Light-AU-Exclusive-01
An Exclusive Screen From the WB Showcase

Along the way, the player must flip breaker switches to electrify fences, rig car alarms to draw zombies in before discharging and blasting them away, and turn on the lights in the vicinity, which will become a vital tool in the nighttime, disorienting the beasties. These traps are integral survival elements in Dying Light, and can be detonated with the press of a button, whether planted by your or someone else, so long as you are near enough. Of course, it’s never this easy… when tackling the final task, the local power generator shorts and the extra trek to find and restart said generator means braving sunset and beyond on the journey back to base-camp.

In Dying Light, you truly do not want to get caught out in the dark. The music ramps up to a high-adrenaline pace as zombies literally transform, becoming more aggressive, agile, fast and aware. The game takes on its own transformation as night falls, from an action-heavy, objective-based experience, to a stealthy (if you’re skilled enough), survival-horror scramble. Your advantage of being quicker, more intelligent and of higher sensory capacity goes out the window. In this particular demo, the player gets spotted quite early in the evening and makes a mad dash towards base-camp, all the while setting of the above-mentioned traps and looking bad to admire the carnage.

Dying-Light-EBExpo-01

We asked whether that cinematic 180° turn mid-run (you may have seen this in footage released so far) was player controlled and it is – press the ‘Y’ button to initiate and you can even throw knives and more from this perspective. Important to note, while all of this is going on, is the split-stamina bars midscreen. Stamina – in comparison to Dead Island, for instance – now pertains to separate abilities: fighting and running. As a free-runner, you wouldn’t want to expend all your energy escaping a gritty situation only to find yourself face-to-face with another horde, and unable to swing your weapon due to fatigue. So now, they are governed individually, which the developers admit may not be the most realistic approach, but makes more sense for the sake of fun gameplay.

We also witnessed a random encounter at one stage; a man was stranded within a hut surrounded by the ferocious brain-eaters. Engaging these instances is absolutely optional, and each have variable results, but will reward the player with Status – which enables access to new missions, parts, etc., and will be detailed at a later date – and, of course, XP that adds to your skill ranking. Here, our demonstrator chose to throw some firecrackers into a nearby pool of oil, the ensuing flames of which lured the zombies like moths and burned them to a crisp (firecrackers are ordinarily used a aural distraction). What’s especially cool about these events is that they are dependent on your current health and weapon grade, so they are essentially tailored to your experience level.

Dying-Light-EBExpo-02

We were told that practically 95% of missions can be taken on your own accord, when you want, and you very rarely have to actually kill a zombie to proceed. Taking on missions in the nighttime also grants extra bonuses and XP in respect of the heightened challenge. There are hundreds of weapons to be found, bought or crafted, and each has a different feel. Numerous zombie types will be included, with a few rearing their ugly mugs in this play-through. A boomer-like zombie was randomly roaming the rooftops, and multiple Hazmat suit-wearing zombies walked the streets. Shooting the pure-oxygen tanks strapped to their backs sees them at the mercy of the leaking, highly-pressurised gas that propels them violently before exploding in gruesome fashion.

Other notes from the Q&A: player movement is important with such focus on parkour elements, and so a dodging system that uses the right thumbstick for directionals and ‘A’ (the jump button) combined to dash has been implemented. Also, unlike a traditional skill-tree which is connected, skills can be unlocked independent from one another. Four player drop-in, drop-out co-op will be available in the final release, and an online mode where you can play as a zombie, invading other people’s games was also confirmed. Your zombie will build up unique XP points that allow the upgrading of special zombie-specific traits and abilities.

Dying-Light-EBExpo-03

Continuing on with further answering, the guys from Techland stated that certain QA (quality assurance) members of the team are dedicated to repeatedly playing through the builds in one specific play-style to ensure balance across the board. We enquired about the human factions present in-game, to which the devs explained that not everyone you meet will be friendly survivalists like you, and when the time comes, these men will prove worthy opponents, using ambush/flanking tactics, advanced weaponry and will be able to block your hand-to-hand attacks. All up, from everything we saw and were told, Dying Light is looking fantastic.

We will share an in-depth hands-on preview of an entirely new section of gameplay from the EB Games Expo 2013 event itself in the coming days, so stay tuned to Capsule Computers for more on Dying Light, due for release on Xbox 360, PS3, Xbox One, PS4 and PC in 2014.

Golden Time Episode 1 Impressions

golden-time-episode-1-impression-1

Golden Time
Episode 1 – “Spring Time”

Autumn is upon us. Leaves begin to turn a beautiful hue of amber and soon after descend to the ground, where under the tires and feet of civilization they merge into a nameless black sludge, serving no particular purpose. Under the speculation and high expectations of the online community, anime fans always head into a new season with a few titles clear in their mind and for me they were Kill la Kill, Kyoukai no Kanata, and Golden Time. People often criticise the way I select anime to watch, judging first by the company producing it before looking at the actual story, but so far it would seem that Golden Time is a  perfect example of why I opt for this method. Somewhat ironically named “Spring Time” this first episode reminded me less of the eruption of colour and beauty of spring and more of the useless black sludge of autumn, but let’s dive in regardless, shall we?

golden-time-episode-1-impression-2

As I mentioned in my autumn picks, the light novel that this is adapted from is written by Yuyuko Takemiya, the same woman that blessed the world with the wonderful romance that is Toradora. With that in mind, I went into this episode with eyes aflutter since Toradora had a magnificent set-up that still sticks in my mind as one of the most stand-out intro episodes of  all time. It laid strong foundations for character development and plot direction all while showing us just how side-splittingly funny the series could be and left me hooked. Unfortunately, Golden Time did none of this, delivering such thin plot direction that they even failed to mention the fact that the main character has amnesia which is not only a gigantic plot point, but was quite clearly in the synopsis for the show! In that regard all we were given was a forced cliffhanger that, to be honest, is the only reason, other than my obligation to review the series, that would make me give episode 2 any of my time.

golden-time-episode-1-impression-3

Criticising the plot or the pacing of a show in its first episode is not something that I enjoy doing because generally one episode is not a good indication of the series as a whole, but Golden Time completely hashed the pacing to a ridiculous level. There was no flow to the episode at all and everything felt like it had been engineered to shove as much in a humanly possible which is horrible to watch. Blazing through the plot to reach the forced cliffhanger served only to make all 3 flags (yes, 3 in one episode) seem hollow and emotionless. What is worse though is that while being dragged along in this unstoppable hurricane, the main character, Banri Tada, was left feeling like an empty husk of a character. If there is one genre that you can’t get away with having a bad main character in, it is romance. If you don’t feel anything for the lead man then you feel nothing for his emotional attachment to the girls he falls in love with, and then the whole point of the series is lost. Hopefully, the  second episode will redeem itself and Tada will break through as a character, but so far the only established character is his friend, Mitsuo Yanagisawa, who in all fairness was very amusing and about the only redeeming feature of the episode.

golden-time-episode-1-impression-4

As if all of this wasn’t bad enough though, J.C Staff shot themselves in foot, then the other foot, and then prepared the gun for a shot to their vitals by making the animation look like absolute arse. Forgive my crude description, but that is literally all that I could think as I was clawing my eyes out at the sheer averageness that lay before me. If someone told me that Golden Time was made 6 years ago I would believe them. Hell, if anyone told me that Toradora was newer than it, I would believe them. Why when they can make things as beautiful as Sakurasou no Pet na Kanojo, and Railgun S, do they revert back  to the bland, framey, lifeless animation that they used back in the days of Shakugan no Shana, 8 years ago! Seriously J.C, when KyoAni can afford to make something like Free look as glorious as they did, you need to up your game and this is not how you go about doing it. Even the falling rose petals which are an anime standard looked better in Ouran High School Host Club, made by Bones in 2006!

golden-time-episode-1-impression-5

The OP/ED were okay tracks, but once again they were only “okay”. The animation accompanying them was garbage and so generic it isn’t even worth watching. Everything about this first episode from start to finish screams mid-2000’s … humdrum … beige. You’ll rarely see me go to town on an anime as hard as I have for this first episode, but it truly was poor. I would like nothing more than for this anime to pick up and show me how wrong I am next episode, but by itself  this intro episode was a waste of animation money that could have been used to give something more worthy a second season (not a lot of money by the looks of it, but certainly some). Golden Time? More like Copper Time.

Keep an eye on our Anime Impressions section for more weekly impressions of the best (and worst) anime that fall has to offer!

Check out more Golden Time impressions HERE.

Sanjay’s Fall 2013 Anime Picks

What day is it again… is that really the time… why are the leaves outside my house changing colour…? OH CRAP THE FALL ANIME SEASON HAS BEGUN!!! I haven’t even finished the shows from the summer line up (don’t worry though I did manage to keep up with Free!). It has already been a week and the new waves of anime have begun airing, two of which will be in this post. It’s better late than never and with that said let’s take a look at Sanjay’s fall anime picks:


Kyoukai no Kanata

Beyond-The-Boundaries-Promo-Pic

Also known as Beyond the Boundary; this show is an adaptation from a popular light novel series, both of which are produced by Kyoto Animation. The light novel itself earned and honourable mention in the Kyo-Ani Award competition in 2011 and began publication one year later, the third volume of which was just released two days ago (the same time as the anime).

I really enjoy the premise of this series; you have one girl (Mirai Kuriyama) who can manipulate her blood and a guy (Akihito Kanbara) who is immortal due to being half human- half Youmo.  Things start to get interesting after Akihito saves Mirai from jumping off the school rooftop, what happens after that is quite unexpected and makes for a very entertaining first episode. Good work Kyo-Ani, you did well with Hyouka and made me laugh with Free! I can’t wait to see what you deliver with this one.


Coppelion

coppellion-01

In a deserted wasteland known as Tokyo, three high school girls brave the vast, isolated and highly contaminated capitol searching for any signs of life. Hang on… if the city is highly contaminated then why are the girls only wearing their uniforms? Why is everyone else wearing hazmat suites and allowing these girls to be fully exposed?

The first ep is already out and it does explain the above queries, as well as introducing three likeable characters and ending with a surprising cliff hanger. I found the atmosphere in the anime to be superb and it’s been a while since I’ve watched a sci-fi show. I expect more technical elements to show up during each episode, and more troubles for the three girls to face in this unique Seinen.


Samurai Flamenco

Samurai-Flamenco-Pic

It always excites me when I find a series labelled as “anime original,” without having to rely on any previous source material I am eager to see what these anime production companies can come up with.  A very colourful looking anime that does not aim to be too serious, the main character is a male model who becomes a super hero for crying out loud.

Putting this character next to a cop who doesn’t have a strong sense of justice will only result in intense and exciting interactions between the two, the classic vigilante vs. authority scenario which shall be interesting. The anime wants to have humorous elements and dashes of serious drama in it, a mixture that if done correctly will deliver more than justice to its audience.


Little Busters! ~Refrain~

Little-Busters-Pic

Okay first off I should say this up front… I do not play visual novels. I don’t have anything against them; I just have never played one before. I say this because I know people will compare the first season of little busters with the visual novel and base their opinions off of that, I however have only seen the anime and thought it was good.

For those that are unaware the series revolves around a group of childhood friends who call themselves the Little Busters; the group decides to gather new members in order to play as a high school baseball team. The drama with each new member was intense and there was plenty of mystery to keep you wondering. Hopefully refrain will reveal some unanswered questions I had during the first season.


Phi Brain: Kami no Puzzle Season 3

phi-brain-pic

I really wasn’t expecting this series to ever have a third season and much like Chitanda from Hyouka “I am curious.”

The first season of this series was very unique; Daimon Kaito is a puzzle mastermind who has to solve various life threatening puzzles with a selected group of puzzle solvers. These solvers must fight the evil organization POG and as Kaito solves each puzzle he is one step closer to solving the Puzzle of God.

The second season was just more of the same; the antagonist was an old acquaintance of Kaitos who becomes evil for some reason which relates to puzzles, and Kaito must work with his friend in order to stop their evil plans. The first season had one childhood friend as the bad guy and the second had an entire group with the leader being connected to him.

This third season seems to revolve around a puzzle solver/ mentor that Kaito meet when he was a kid, if you haven’t seen the previous two seasons then avoid this as you may be confused as to what was going on.  I don’t know whether this will be good or not, but at the end of the day it is more Phi Brain which can’t hurt to give a shot.


As it normally is there is a strong chance I will pick up more shows as the weeks go by. With this season I feel like a kid in an anime candy shop with all the variety there is to choose from.  Check out the other fall anime picks done by the awesome Capsule Crew and let us know what you will be watching by leaving comments down below.

Hanabee Host Rooster Teeth’s Monty Oum and Jordan Cwierz

Rooster-Teeth-Supanova-01
Wait until you see the fight scenes

Fans will be happy hear that Hanabee will be hosting Rooster Teeth animation gurus Monty Oum and Jordan Cwierz during their first appearance in the land of Aus. Set to appear at both the Brisbane (November 8th-10th) and Adelaide (November 15th-17th) Supanova 2013 events.

Rooster-Teeth-Supanova-02

Mony Oum is the Director of Animation for Rooster Teeth, and has been hailed as one of the most original action choreographers and animators working today. Prior to creating the exciting and elaborate fight sequences for Red vs. Blue, Monty created the online hit series Dead Fantasy and Haloid. He is currently directing Rooster Teeth’s first anime series, RWBY.

Rooster-Teeth-Supanova-03

Jordan Cwierz is the creator and animator of the popular Rooster Teeth Animated Adventures. He started out as a fan making the animations fro fun, and after being discovered by the staff, Jordan was hired full time to work on the production team. Jordan has also appeared on the Rooster Teeth Podcast, RT Recap, and various other productions.

Hanabee has also announced that alongside their Supanova appearances, Monty and Jordan will be appearing in Melbourne for an exclusive live talk at the ACMI (Australian Centre for the Moving Image).

Rooster-Teeth-Supanova-05

Join Rooster Teeth’s key animators, Monty Oum and Jordan Cweirz, for an exclusive behind the scenes look at two distinct animation styles that have defined Rooster Teeth’s Red Vs. Blue, RWBY and Animated Adventures. Monty and Jordan will appear side-by-side to discuss their work, their challenges, and their inspiration to create successful content that has resonated with a plethora of fans around the world. This panel will grant an insight to the animation process from both animators, as well as a chance to get up-close and personal with a final Q&A session.

If you ever had a dream of becoming an animator, currently studying animation, or simply a fan of the animation behind some of the biggest Rooster Teeth programs, then come join us for this rare chance to learn from two accomplished animators.

Both Monty and Jordan will be doing signings at the Supanova events, so don’t miss your chance to meet these two animation gurus and get yourself signed copies of Rooster Teeth’s latest releases!

Telltale’s The Walking Dead Episode 1 free on 360 and PS3

walking-dead-episode-1-review- (2)

If for some reason you haven’t picked up Telltale’s The Walking Dead Episode 1: A New Day yet, then you have no excuse now. Or well… you haven’t for awhile since the first episode has been free a few times already. Anyways, today Telltale Games has made the first episode of Telltale’s The Walking Dead free to download on both the Xbox 360 and the PlayStation 3, though at the moment only North Americans can pick it up for free from the PSN.

It is interesting to note that the Season Pass on the PlayStation Network has been dropped in price in North America, costing only $14.99 to pick up. The company also mentioned that we will likely hear more about Season 2 of their game sometime soon.

HomeTown Story drops on October 22nd in North America

hometown-story-artworkWhile we’ve been hearing about a release window for awhile, we have never had a solid release date for HomeTown Story, a new game from Harvest Moon’s original creator Yasuhiro Wada, in North America. Well today all that changed when Natsume announced that the 3DS exclusive would be going up for sale on October 22nd for $39.99.

For those who don’t know, instead of taking over a farm players will take over their grandmother’s shop in the town that they grow up in and they will manage the shop while also taking part in various life activities. Along the way players will be helped by a magical sprite named Pochica.

War Of Eclipse Review

 War-Of-Eclipse-01

War Of Eclipse
Developer: Game Stew
Publisher: Game Stew
Platforms:  iPhone (Reviewed), iPad, iPod Touch
Release Date: 20th September 2013
Price: $1.99 – Available Here

Overview

Game Stew are a fantastic game development and publishing company that tend to create a lot of old-school style games that mix both retro and new-age styles as well as gameplay types. Known for games like Tower of Fortune 2 (read the review here), Game Stew are incredible at what they do and their games almost always hit the mark, even though sometimes it is a very near miss. I’ve been given their game “War Of Eclipse” to review, read on to see how it went.

War-Of-Eclipse-02

Story 

There isn’t much to the story though I don’t think that’s much of a problem at all. What we’re told is that one day, possibly a long time ago, a huge calamity transpired in the form of a giant explosion which, in turn, wiped out most of the worlds population. After this apocalyptic disaster came about, the survivors began seeing monsters, demons and angels in the sky, no matter what they saw up there they were killed by them, it seems as though whatever force they were witnessing was that of a malevolent kind. Now the leftovers of the human race must take the fight to the skies in an attempt to combat the perpetual danger that the appearance of these monsters bring, and that’s where the game kicks in. You are a commander of one of the last battle ships that the humans have, your mission is to basically survive and I know that sounds vague but I’ve played this game for more than a few hours and I don’t seem to progressing much.

Now the story is simple yet also extremely cool because, much like Game Stew’s other titles, I makes you question the story which I think is fantastic because you get to make up your own mind. The enemies you fight are really well designed and you can see how they fit in to the actual story. Enemies like a giant shadowy figure holding what looks to be an old and broken airship, as if it had possessed it, it is enemies like that which really get one thinking. If only the names of the monsters were as good as the monsters themselves, they lacked…something, having an enemy with rockets on it’s back called “Rocket Wings” is kind of unimaginative but considering the monsters themselves were interesting I wont make a big deal out of it.

War-Of-Eclipse-03

Gameplay 

I wish the gameplay was as good as the story, I really do and I’m not saying that the gameplay in it’s entirety is bad, it just gets a little bit old after a while. Basically you choose a ship and you spend the game upgrading and adding to it as you fight off the monsters, that’s not the bad part, I actually love the RPG elements that are put into this game, I really do. What I didn’t like though was the fact that this game felt like a mini-game from another one of Game Stews titles, that’s just the way it felt. Let me lay it down for you so you can make the decision on your own: Within a battle there is a meter below your ship, now that meter has a mark that moves along it at varying speeds, to get a critical hit you have to get the mark into the dark grey zone which is quite small, to get a regular hit you have to get the mark into the light grey zone which is a little bigger. Your enemies have a percentage that continues to climb and when it hits 100%, they attack. Simple as that.

War-Of-Eclipse-06

Now there are some other factors that come into play while in combat, things like mega attacks and what not but it’s not a huge focus right now so I’ll come back to it. While the gameplay isn’t bad it just got very mundane and I continually felt like I couldn’t catch a break, I continued to die and while you might think it was just because I couldn’t play very well…it really wasn’t. I’ve played games like Joust Legend that work on a similar level and I’m pretty good at that game yet I just couldn’t seem to step up to the plate with this one. You were also being constantly attacked which is pretty good because it relates directly to the story and the terror you as a survivor are meant to feel but it also sucked because it often occurred when in preparation for the next battle so I never really got a chance to buff myself up or even repair. I liked where they were going with this and it wasn’t entirely lost on me, I just found it hard to want to stick around when the game wouldn’t give me a chance. I don’t think it wrecks the game though, it’s just that it didn’t resonate well with me, I also don’t think that’s a reason not to get this game because the RPG elements really won it for me.

War-Of-Eclipse-04

Audio and Visuals

Once again we’ve been given a game that doesn’t have much or any music at all, it has environmental tracks which are brilliant! The most you’ll hear in the game is the feint sounds of the factory that your ship is in and if you listen closely you’ll understand how well done the development team did. Not only that but the sounds of the ships and the sounds of the enemies as well as combat were great and really tie in well with the visuals of the game. Not a complaint here.This game is like all the other Game Stew titles; fantastic visuals! The 8-bit, virtual-pet style really kept me going with this game because I love the way that characters and machinery look. They do a great job at instilling nostalgia in a player and it must take a lot to do something like that so I’ll give credit when credit is due. The enemies looked eerie and creepy yet fit into the world of the game so perfectly. The ships looked great, the enemies looked great, the HUD looked fantastic and each of them just complemented each other. While the gameplay really didn’t do much for me, the aesthetics of the game kept me hooked.

War-Of-Eclipse-05

Overall

War of Eclipse is NOT a bad game at all, it has so much in it’s favour, between the visuals and the back-story you really can’t go wrong. I just did not like the way the game was played, the RPG elements were great and were implemented well, unfortunately the physical way you play the game (i.e. tapping when a mark reaches a certain point in the bar) just didn’t do anything for me and, while I don’t have a suggestion as to what they could have done instead, I still think the game would’ve been better had the gameplay been slightly different. Apart from that the rest of it was incredible and if you love the company enough you WILL sit through and enjoy the game. Once again Game Stew did a great job!

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Capcom Europe hit with significant number of layoffs

0

lost-planet-3-release-date- (18)

Today it has been found that Capcom has chosen to lay off a number of staff members at Capcom Europe. According to the report coming from Videogamer which found the news in the print version of MCV, more than half of the staff at the division has been fired due to their positions being merged.

Capcom responded to MCV’s question about the layoffs by saying that “Following a restructure at its US operation, Capcom’s European organization is currently evaluating its structure to ensure it is in the best position to take advantage of the changing market conditions the industry is facing.”

Over the last year Capcom has had a rough time of things and rumors continue to circulate about the company’s decline thanks to the underselling of Resident Evil 6 and DmC: Devil May Cry and their latest title, Lost Planet 3, our review of which can be found here, which barely ranked in sales charts leaving them with only $152 million in the bank.

Call of Duty: Ghosts ‘Squads’ detailed in latest trailer

CoD-Ghosts-Screens-02

Today Activision released a new trailer for Call of Duty: Ghosts which details the game’s new Squad mode. Playing in squads will allow players to take part in game modes such as Squad Assault, Squad vs. Squad, and more with squad mates that can be customized. Players can choose to either play with AIs on their squad or together with their friends taking part in the squad match.

Players can choose to face off against another player’s squad or take the fight to an AI controlled squad. Interestingly enough, all XP earned in these Squad modes will be piped directly into the player’s multiplayer experience points. So with that said, check out the trailer below.

Modok Unveiled for Lego Marvel Super Heroes

lego-marvel-superheros-modok-screenshot-01

LEGO Marvel Super Heroes has bolstered its bad guy roster with the announcement that a certain Mental Organism Designed Only for Killing will be making an appearance in brick form once again.

M.O.R.D.O.K is one of Captain America’s biggest foes, and will be joined in the game by fellow Marvel baddies like Spiderman’s Venom and the Green Goblin, as well as Thor’s mischevious brother Loki. The story will cross a huge chunk of the Marvel universe, sending players on a quest to save the world from the villiainous crew assembling a weapon with the power to destory the world.

The game is set to be a launch title for the PlayStation 4 and Xbox One, but will also hit current generation consoles on October 22, coming to Xbox 360, PlayStation3, Wii U, Nintendo 3DS, PlayStation Vita and PC.

lego-marvel-superheros-modok-screenshot-04lego-marvel-superheros-modok-screenshot-03lego-marvel-superheros-modok-screenshot-02lego-marvel-superheros-modok-screenshot-05lego-marvel-superheros-modok-screenshot-01