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GAMEVIL Finalizes Agreements for Acquiring Com2uS

GAMEVIL has just gotten bigger in the mobile game world now that they have acquired Com2uS another mobile game developer and publisher. By purchasing the controlling shares of Com2uS from shareholders, GAMEVIL will be able to combine their efforts as major components of global mobile games.

What does this means for fans of GAMEVIL games like Dark Avenger and Steel Commanders or Com2uS games like Heroes War? Only that the two companies will be leveraging their user bases, such as the GAMEVIL Circle and Com2uS Hub. In fact for players this acquisition may prove beneficial as the two work together to be more competitive in the market.

What do you think this means for you? Let us know what you think of GAMEVIL acquiring Com2uS in the comments below and what it might mean for the future of their past and future games.

Namco Bandai Interview at EB Expo 2013

Namco Bandai's EB Expo 2013 Booth
Namco Bandai’s EB Expo 2013 Booth

During EB Expo 2013, we popped in at Namco Bandai Games’ booth for a chat about their latest releases, upcoming titles and some popular Japanese titles not yet set for release down under.

We spoke with Namco Bandai Australia’s Production Manager Steven outside of their booth about all of their titles on show. He was more than willing to answer all manner of questions posed including those regarding the two hottest topics for Namco Bandai fans at the moment: JoJo’s Bizarre Adventure: All-Star Battle and J-Stars Victory VS.

You can check out our interview with Steven of Namco Bandai in the video below. Be sure to let us know what you think of our interview in the comments section.

Mighty Quest for Epic Loot Interview at EB Expo 2013

A Quest to Remember.
A Quest to Remember.

At Ubisoft’s booth at EB Expo 2013, we got a chance to sit down and chat with Corentin, the Community Manager for Mighty Quest for Epic Loot, the latest hack n’ slash gaming sensation.

We discussed the game’s unique features, freemium elements, what makes Mighty Quest for Epic Loot so special, where its sense of humour comes from and how gamers can join in on the quest for that epic loot.

Mighty Quest for Epic Loot looks like a mighty fine game and one that will undoubtedly impress fans of the action genre. You can check out our interview with Corentin in the video below.

Bioshock Infinite Burial at Sea DLC Gets New Teaser Trailer

While there is still no release date in sight for the second Bioshock Infinite DLC, “Burial at Sea – Episode 1”, 2K Games and Irrational Games have put out a new teaser for the DLC. Though don’t get too excited, as this new teaser is more about world building than showing off anything actually in game.

Titled “Rapture: A Modern Day Atlantis?” the teaser is made in the style of the previous Infinite teasers “Columbia: A Modern Day Icarus?”. Even going so far as having an alternate title of the fake series it is on, here “Fake from Myth” instead of the previous “Truth from Legend”. While, it doesn’t give an real information it will interesting to see what more they do with these as they come closer to having a release date.

Those wanting to see the teaser can find it embedded below. The Bioshock Infinite DLC “Burial at Sea” will see Booker and Elizabeth on Rupture as it falls apart, though it is still be produced and no release has been announced yet. It will be available on Xbox 360, PS3, and PC when it does though.

Union J to Change Band Name for Pokemon X & Y Release

An interesting bit of news pertaining to Pokemon and pop culture has just been released in that as a honor of the release of the upcoming Pokemon X & Y boy band Union J will be changing their name for one day. The day will of course be October 12th, the release date of the games, and their name will be changed to Union XY.

The boy band, known from the British version of The X Factor, all have close ties with the Pokemon series, some even playing it on set of X Factor. The idea of the name change came from band member George, who is coincidentally the only member whose name doesn’t begin with “J”, but the other three members did approve of the idea.

It will be interesting to see what Union XY does on release day, whether doing a performance for Pokemon X & Y or off playing it themselves, but regardless it is nice to see artists celebrating their favorite things. Pokemon X & Y will be releasing October 12th exclusively for Nintendo 3DS.

Dying Light First-Hand Impressions

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Prior to the EB Games Expo 2013, Warner Bros. invited members of the media to get a closer, more intimate look at their showcase of titles coming out in the next year, with developers from Techland, WB Games Montreal (check out our hands-on with Batman: Arkham Origins) and Avalanche Studios present. One of the more anticipated games on show was Dying Light, created by the former. Before being made available for hands-on time, we cycled through in groups and sat in on a closed doors demonstration, followed by a quick Q&A.

The gentlemen from the Polish studio walked us through the Xbox 360 demo, which looked stunning. Dying Light is definitely pushing the limits of what current-gen hardware can do graphically. Gameplay began with the player character – one of four to choose from, whom sounds Italian and used “merde” (plural for ‘crap’) in a sentence – in a previously unseen section of the fictional setting – the city of Harran – for which vacation billboards can be spotted peppered throughout. Harran has naturally been quarantined due to the outbreak, and the player character will discover clues over the course of the campaign that reveal more about the location’s history. The immediate zone shown acts as a survivor base-camp, and an ally named Spike delivers the objective of venturing out to arm traps on the courier’s path to the base-camp.

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An Exclusive Screen From the WB Showcase

Along the way, the player must flip breaker switches to electrify fences, rig car alarms to draw zombies in before discharging and blasting them away, and turn on the lights in the vicinity, which will become a vital tool in the nighttime, disorienting the beasties. These traps are integral survival elements in Dying Light, and can be detonated with the press of a button, whether planted by your or someone else, so long as you are near enough. Of course, it’s never this easy… when tackling the final task, the local power generator shorts and the extra trek to find and restart said generator means braving sunset and beyond on the journey back to base-camp.

In Dying Light, you truly do not want to get caught out in the dark. The music ramps up to a high-adrenaline pace as zombies literally transform, becoming more aggressive, agile, fast and aware. The game takes on its own transformation as night falls, from an action-heavy, objective-based experience, to a stealthy (if you’re skilled enough), survival-horror scramble. Your advantage of being quicker, more intelligent and of higher sensory capacity goes out the window. In this particular demo, the player gets spotted quite early in the evening and makes a mad dash towards base-camp, all the while setting of the above-mentioned traps and looking bad to admire the carnage.

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We asked whether that cinematic 180° turn mid-run (you may have seen this in footage released so far) was player controlled and it is – press the ‘Y’ button to initiate and you can even throw knives and more from this perspective. Important to note, while all of this is going on, is the split-stamina bars midscreen. Stamina – in comparison to Dead Island, for instance – now pertains to separate abilities: fighting and running. As a free-runner, you wouldn’t want to expend all your energy escaping a gritty situation only to find yourself face-to-face with another horde, and unable to swing your weapon due to fatigue. So now, they are governed individually, which the developers admit may not be the most realistic approach, but makes more sense for the sake of fun gameplay.

We also witnessed a random encounter at one stage; a man was stranded within a hut surrounded by the ferocious brain-eaters. Engaging these instances is absolutely optional, and each have variable results, but will reward the player with Status – which enables access to new missions, parts, etc., and will be detailed at a later date – and, of course, XP that adds to your skill ranking. Here, our demonstrator chose to throw some firecrackers into a nearby pool of oil, the ensuing flames of which lured the zombies like moths and burned them to a crisp (firecrackers are ordinarily used a aural distraction). What’s especially cool about these events is that they are dependent on your current health and weapon grade, so they are essentially tailored to your experience level.

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We were told that practically 95% of missions can be taken on your own accord, when you want, and you very rarely have to actually kill a zombie to proceed. Taking on missions in the nighttime also grants extra bonuses and XP in respect of the heightened challenge. There are hundreds of weapons to be found, bought or crafted, and each has a different feel. Numerous zombie types will be included, with a few rearing their ugly mugs in this play-through. A boomer-like zombie was randomly roaming the rooftops, and multiple Hazmat suit-wearing zombies walked the streets. Shooting the pure-oxygen tanks strapped to their backs sees them at the mercy of the leaking, highly-pressurised gas that propels them violently before exploding in gruesome fashion.

Other notes from the Q&A: player movement is important with such focus on parkour elements, and so a dodging system that uses the right thumbstick for directionals and ‘A’ (the jump button) combined to dash has been implemented. Also, unlike a traditional skill-tree which is connected, skills can be unlocked independent from one another. Four player drop-in, drop-out co-op will be available in the final release, and an online mode where you can play as a zombie, invading other people’s games was also confirmed. Your zombie will build up unique XP points that allow the upgrading of special zombie-specific traits and abilities.

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Continuing on with further answering, the guys from Techland stated that certain QA (quality assurance) members of the team are dedicated to repeatedly playing through the builds in one specific play-style to ensure balance across the board. We enquired about the human factions present in-game, to which the devs explained that not everyone you meet will be friendly survivalists like you, and when the time comes, these men will prove worthy opponents, using ambush/flanking tactics, advanced weaponry and will be able to block your hand-to-hand attacks. All up, from everything we saw and were told, Dying Light is looking fantastic.

We will share an in-depth hands-on preview of an entirely new section of gameplay from the EB Games Expo 2013 event itself in the coming days, so stay tuned to Capsule Computers for more on Dying Light, due for release on Xbox 360, PS3, Xbox One, PS4 and PC in 2014.

Golden Time Episode 1 Impressions

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Golden Time
Episode 1 – “Spring Time”

Autumn is upon us. Leaves begin to turn a beautiful hue of amber and soon after descend to the ground, where under the tires and feet of civilization they merge into a nameless black sludge, serving no particular purpose. Under the speculation and high expectations of the online community, anime fans always head into a new season with a few titles clear in their mind and for me they were Kill la Kill, Kyoukai no Kanata, and Golden Time. People often criticise the way I select anime to watch, judging first by the company producing it before looking at the actual story, but so far it would seem that Golden Time is a  perfect example of why I opt for this method. Somewhat ironically named “Spring Time” this first episode reminded me less of the eruption of colour and beauty of spring and more of the useless black sludge of autumn, but let’s dive in regardless, shall we?

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As I mentioned in my autumn picks, the light novel that this is adapted from is written by Yuyuko Takemiya, the same woman that blessed the world with the wonderful romance that is Toradora. With that in mind, I went into this episode with eyes aflutter since Toradora had a magnificent set-up that still sticks in my mind as one of the most stand-out intro episodes of  all time. It laid strong foundations for character development and plot direction all while showing us just how side-splittingly funny the series could be and left me hooked. Unfortunately, Golden Time did none of this, delivering such thin plot direction that they even failed to mention the fact that the main character has amnesia which is not only a gigantic plot point, but was quite clearly in the synopsis for the show! In that regard all we were given was a forced cliffhanger that, to be honest, is the only reason, other than my obligation to review the series, that would make me give episode 2 any of my time.

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Criticising the plot or the pacing of a show in its first episode is not something that I enjoy doing because generally one episode is not a good indication of the series as a whole, but Golden Time completely hashed the pacing to a ridiculous level. There was no flow to the episode at all and everything felt like it had been engineered to shove as much in a humanly possible which is horrible to watch. Blazing through the plot to reach the forced cliffhanger served only to make all 3 flags (yes, 3 in one episode) seem hollow and emotionless. What is worse though is that while being dragged along in this unstoppable hurricane, the main character, Banri Tada, was left feeling like an empty husk of a character. If there is one genre that you can’t get away with having a bad main character in, it is romance. If you don’t feel anything for the lead man then you feel nothing for his emotional attachment to the girls he falls in love with, and then the whole point of the series is lost. Hopefully, the  second episode will redeem itself and Tada will break through as a character, but so far the only established character is his friend, Mitsuo Yanagisawa, who in all fairness was very amusing and about the only redeeming feature of the episode.

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As if all of this wasn’t bad enough though, J.C Staff shot themselves in foot, then the other foot, and then prepared the gun for a shot to their vitals by making the animation look like absolute arse. Forgive my crude description, but that is literally all that I could think as I was clawing my eyes out at the sheer averageness that lay before me. If someone told me that Golden Time was made 6 years ago I would believe them. Hell, if anyone told me that Toradora was newer than it, I would believe them. Why when they can make things as beautiful as Sakurasou no Pet na Kanojo, and Railgun S, do they revert back  to the bland, framey, lifeless animation that they used back in the days of Shakugan no Shana, 8 years ago! Seriously J.C, when KyoAni can afford to make something like Free look as glorious as they did, you need to up your game and this is not how you go about doing it. Even the falling rose petals which are an anime standard looked better in Ouran High School Host Club, made by Bones in 2006!

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The OP/ED were okay tracks, but once again they were only “okay”. The animation accompanying them was garbage and so generic it isn’t even worth watching. Everything about this first episode from start to finish screams mid-2000’s … humdrum … beige. You’ll rarely see me go to town on an anime as hard as I have for this first episode, but it truly was poor. I would like nothing more than for this anime to pick up and show me how wrong I am next episode, but by itself  this intro episode was a waste of animation money that could have been used to give something more worthy a second season (not a lot of money by the looks of it, but certainly some). Golden Time? More like Copper Time.

Keep an eye on our Anime Impressions section for more weekly impressions of the best (and worst) anime that fall has to offer!

Check out more Golden Time impressions HERE.

Sanjay’s Fall 2013 Anime Picks

What day is it again… is that really the time… why are the leaves outside my house changing colour…? OH CRAP THE FALL ANIME SEASON HAS BEGUN!!! I haven’t even finished the shows from the summer line up (don’t worry though I did manage to keep up with Free!). It has already been a week and the new waves of anime have begun airing, two of which will be in this post. It’s better late than never and with that said let’s take a look at Sanjay’s fall anime picks:


Kyoukai no Kanata

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Also known as Beyond the Boundary; this show is an adaptation from a popular light novel series, both of which are produced by Kyoto Animation. The light novel itself earned and honourable mention in the Kyo-Ani Award competition in 2011 and began publication one year later, the third volume of which was just released two days ago (the same time as the anime).

I really enjoy the premise of this series; you have one girl (Mirai Kuriyama) who can manipulate her blood and a guy (Akihito Kanbara) who is immortal due to being half human- half Youmo.  Things start to get interesting after Akihito saves Mirai from jumping off the school rooftop, what happens after that is quite unexpected and makes for a very entertaining first episode. Good work Kyo-Ani, you did well with Hyouka and made me laugh with Free! I can’t wait to see what you deliver with this one.


Coppelion

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In a deserted wasteland known as Tokyo, three high school girls brave the vast, isolated and highly contaminated capitol searching for any signs of life. Hang on… if the city is highly contaminated then why are the girls only wearing their uniforms? Why is everyone else wearing hazmat suites and allowing these girls to be fully exposed?

The first ep is already out and it does explain the above queries, as well as introducing three likeable characters and ending with a surprising cliff hanger. I found the atmosphere in the anime to be superb and it’s been a while since I’ve watched a sci-fi show. I expect more technical elements to show up during each episode, and more troubles for the three girls to face in this unique Seinen.


Samurai Flamenco

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It always excites me when I find a series labelled as “anime original,” without having to rely on any previous source material I am eager to see what these anime production companies can come up with.  A very colourful looking anime that does not aim to be too serious, the main character is a male model who becomes a super hero for crying out loud.

Putting this character next to a cop who doesn’t have a strong sense of justice will only result in intense and exciting interactions between the two, the classic vigilante vs. authority scenario which shall be interesting. The anime wants to have humorous elements and dashes of serious drama in it, a mixture that if done correctly will deliver more than justice to its audience.


Little Busters! ~Refrain~

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Okay first off I should say this up front… I do not play visual novels. I don’t have anything against them; I just have never played one before. I say this because I know people will compare the first season of little busters with the visual novel and base their opinions off of that, I however have only seen the anime and thought it was good.

For those that are unaware the series revolves around a group of childhood friends who call themselves the Little Busters; the group decides to gather new members in order to play as a high school baseball team. The drama with each new member was intense and there was plenty of mystery to keep you wondering. Hopefully refrain will reveal some unanswered questions I had during the first season.


Phi Brain: Kami no Puzzle Season 3

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I really wasn’t expecting this series to ever have a third season and much like Chitanda from Hyouka “I am curious.”

The first season of this series was very unique; Daimon Kaito is a puzzle mastermind who has to solve various life threatening puzzles with a selected group of puzzle solvers. These solvers must fight the evil organization POG and as Kaito solves each puzzle he is one step closer to solving the Puzzle of God.

The second season was just more of the same; the antagonist was an old acquaintance of Kaitos who becomes evil for some reason which relates to puzzles, and Kaito must work with his friend in order to stop their evil plans. The first season had one childhood friend as the bad guy and the second had an entire group with the leader being connected to him.

This third season seems to revolve around a puzzle solver/ mentor that Kaito meet when he was a kid, if you haven’t seen the previous two seasons then avoid this as you may be confused as to what was going on.  I don’t know whether this will be good or not, but at the end of the day it is more Phi Brain which can’t hurt to give a shot.


As it normally is there is a strong chance I will pick up more shows as the weeks go by. With this season I feel like a kid in an anime candy shop with all the variety there is to choose from.  Check out the other fall anime picks done by the awesome Capsule Crew and let us know what you will be watching by leaving comments down below.

Hanabee Host Rooster Teeth’s Monty Oum and Jordan Cwierz

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Wait until you see the fight scenes

Fans will be happy hear that Hanabee will be hosting Rooster Teeth animation gurus Monty Oum and Jordan Cwierz during their first appearance in the land of Aus. Set to appear at both the Brisbane (November 8th-10th) and Adelaide (November 15th-17th) Supanova 2013 events.

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Mony Oum is the Director of Animation for Rooster Teeth, and has been hailed as one of the most original action choreographers and animators working today. Prior to creating the exciting and elaborate fight sequences for Red vs. Blue, Monty created the online hit series Dead Fantasy and Haloid. He is currently directing Rooster Teeth’s first anime series, RWBY.

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Jordan Cwierz is the creator and animator of the popular Rooster Teeth Animated Adventures. He started out as a fan making the animations fro fun, and after being discovered by the staff, Jordan was hired full time to work on the production team. Jordan has also appeared on the Rooster Teeth Podcast, RT Recap, and various other productions.

Hanabee has also announced that alongside their Supanova appearances, Monty and Jordan will be appearing in Melbourne for an exclusive live talk at the ACMI (Australian Centre for the Moving Image).

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Join Rooster Teeth’s key animators, Monty Oum and Jordan Cweirz, for an exclusive behind the scenes look at two distinct animation styles that have defined Rooster Teeth’s Red Vs. Blue, RWBY and Animated Adventures. Monty and Jordan will appear side-by-side to discuss their work, their challenges, and their inspiration to create successful content that has resonated with a plethora of fans around the world. This panel will grant an insight to the animation process from both animators, as well as a chance to get up-close and personal with a final Q&A session.

If you ever had a dream of becoming an animator, currently studying animation, or simply a fan of the animation behind some of the biggest Rooster Teeth programs, then come join us for this rare chance to learn from two accomplished animators.

Both Monty and Jordan will be doing signings at the Supanova events, so don’t miss your chance to meet these two animation gurus and get yourself signed copies of Rooster Teeth’s latest releases!

Telltale’s The Walking Dead Episode 1 free on 360 and PS3

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If for some reason you haven’t picked up Telltale’s The Walking Dead Episode 1: A New Day yet, then you have no excuse now. Or well… you haven’t for awhile since the first episode has been free a few times already. Anyways, today Telltale Games has made the first episode of Telltale’s The Walking Dead free to download on both the Xbox 360 and the PlayStation 3, though at the moment only North Americans can pick it up for free from the PSN.

It is interesting to note that the Season Pass on the PlayStation Network has been dropped in price in North America, costing only $14.99 to pick up. The company also mentioned that we will likely hear more about Season 2 of their game sometime soon.