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Ace of Diamond Episode 3 Impressions

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Ace of Diamond
Episode 3 – Not Qualified to be a Pitcher?

At every turn, Ace of Diamond throws a curve ball that knocks all expectations right out of the park. It isn’t often that a sports anime can truly provide genuine and impactful surprises, but such was the case with the latest episode of Ace of Diamond.

Expected Eijun to join Seidou’s Baseball Team and quickly get involved in some games? Well that doesn’t look to be the case. Rather then having Eijun make it onto the team and start playing for Seidou, he has some major obstacles thrown his way. Due to some hazing from upper classmen, Eijun makes a terrible first impression on the teams coach and instantly mires himself as nothing but a kid running laps, not even worthy of being a bench warmer in this tough coach’s eyes.

We come to fully understand how difficult Seidou Academy is going to be for Eijun when we learn that the team has over 100 players in their roster, but only 9 can play in games. The cream has to rise to the top one way or another and it is not gonna be an easy road for Eijun. After failing a throwing test from Coach Kataoka, Eijun is told that he must give up on playing as a pitcher. The tragedy here is that Eijun’s natural curve ball pitch worked against him here, if he had thrown a straight ball it would not have been a problem. But we get the sense that Kataoka is more aware of Eijun’s talent than he lets on.

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Eijun struggles to adjust to the tough nature of Seidou Academy and must come to the harsh realization that maybe his dreams are simply out of reach. He carries a heavy burden indeed but we see that he is resolute to fulfill his promise to his friends back home. He is set on becoming Seidou’s ace. What the coach has to say on the matter, means nothing to Eijun. He will become the ace of the diamond, that much is true in his mind at least.

Interestingly this episode isn’t exactly focused primarily on Eijun’s struggle to win over the coach, but rather it focuses on building the setting of Seidou Academy and its expansive cast of characters. We are introduced to several characters that look to be major players in the series moving forward. We met Kazuya last week, but this time around we meet Eijun’s room-mates and of course their no nonsense coach. Each character is pretty well detailed in the episode and we get a greater look at this intriguing school.

While at first Ace of Diamond appeared to be your standard sports anime with a hint of something special, we seem to be heading into territory reminiscent of something like Silver Spoon. This baseball school scenario is certainly a fresh idea and it is hard not to be swept up in the antics of Eijun on his path to becoming a ‘legendary ace’. The question does remain though, when will we see some baseball action?

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Thus far we have seen plenty of theory behind the sport and gotten a glimpse at why these characters love it so very much, but we have yet to see a proper game play out. Will Ace of Diamond being playing the long game or will we get straight into the action sooner rather than later? It remains to be seen where Ace of Diamond will head from here, but for now Eijun’s struggles to make it onto the team are thoroughly engaging.

The take away here is the sense of realism to Ace of Diamond that eclipses its theatrics. Not all hopes and dreams are able to accomplished, sometimes life gets in the way. It looks to be the story Ace of Diamond aims to spin, a bittersweet tale of sacrifice.

Check out more Ace of Diamond impressions HERE.

Celebrate the Week’s End with ‘Thank FIFA 14 it’s Friday’

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To celebrate the recent release of FIFA 14 – and in the name of competitive spirit – EA Sports has announced the launch of Thank FIFA 14 it’s Friday, or #TFIFA14IF, where players are challenged to compete and win in FIFA 14 play-offs, or pay the penalty. Sounds more ominous than it is…

To accompany the launch, FIFA Apology Rules – a set of competitive challenges that friends can assign to each other should they lose their FIFA 14 showdown – have also been established. From the tricky, to the flat out wacky, these are very social and ultimately add to the fun of the festivities. EA Sports would love players to hold their own FIFA parties and create their own additions. They’re also encouraged to share photos and videos using the hashtag #TFIFA14IF, the best of which are to be shared with the community at large on the EA Games Australia Facebook group. Here are a few examples:

  • Give your friend a “WAG” makeover
  • Strike a pose like a model on a magazine cover
  • Bow down and worship your winner five times!

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Arbie Artinian, EA SPORTS Label Marketing Manager, said;

The competitive spirit fuelled by a game of FIFA has been around for as long as the game itself. Now with the FIFA Apology Rules and Thank FIFA 14 it’s Friday movement, we are supporting our community in taking this up a notch. With a whole new level of realistic gameplay, enhanced ball physics, new venues and more teams from across the globe to play than ever before, FIFA fans now have the opportunity to take the game to a whole new level, and put their skills in the spotlight via a friendly #TFIFA14IF showdown.

EA Sports will also be setting these challenges across its live and outdoor FIFA 14 program, featuring a range of FIFA Apology tasks alongside the FIFA 14 Vans as they take the FIFA competitive spirit across the Australian Eastern seaboard.

World of Warplanes Sound Recording in Action

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There is nothing like the roar of aircraft engines done right in videogames. Particularly when it’s the humble splutter of propeller-driven planes. Wargaming has released a new video for flight combat MMO World of Warplanes, giving us an insight into how their audio engineers recorded real engine sounds at Planes of Fame Air Museum in Chino, California. See it below!

The video shows off the accuracy of engine and afterburner sounds from different camera angles in-game, recorded right from the tarmac of the airstrip. World of Warplanes is available to play for free on the PC.

We had a lengthy interview with the guys from Wargaming at EB Games Expo 2013 about the upcoming Tankasia Tournament. Be sure to check it out!

Rome II Seleucid Empire DLC Available for Free

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No developer has been quite as busy as Creative Assembly lately. In what must have been the biggest post-launch hangover in recent times, they’ve been slaving away, ridding Total War: Rome II of its numerous bugs and issues. Despite this, other post-launch plans are still going ahead with the release of the Seleucid Empire Pack for free and a Steam Workshop Mode Update.

The Seleucid Empire are renowned for their civil engineering and make use of professional cavalry regiments. The free update features unique units, building and tech trees as well as a new wonder, the Paradise of Daphne.

Equally as important, the fifth major patch is included as well promising to fix more performance issues and improve gameplay balancing. Notable fixes include faster Campaign AI decision-making, a loading auto-save crash and Campaign UI optimisation that improve frame rates. For full patch notes you can visit here.

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Also included is Steam Workshop support and activation of the mod manager in the Total War Launcher. Be sure to check out our review of the strategy game from last month.

Take a Deeper Look into the World of Knack

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Sony‘s Worldwide Studios has released some brand new information on the world and characters of Knack – a premier first-party launch title for the PlayStation 4. Knack harkens back to the good ol’ days of Crash Bandicoot and Spyro the Dragon, and for more than a few reasons – of particular note, all three IP’s were helped in being brought to life by Mark Cerny (Director of Knack), who is also the Lead System Architect on the PlayStation 4.

We played an early build of the title at the EB Games Expo 2013, which felt like a PG-rated God of War in respect to certain gameplay conventions and level structure. The game feature 2-player local co-op (which will be detailed at a later time), with a narrative told through 90 minutes of fully mo-capped cinematics dealing with Knack becoming the world’s “secret weapon” against a goblin threat, and the origins of the mysterious ancient relics that power everything on the planet. Below you will find brief descriptions of each main character; check out the gallery at the bottom of this article for screens, not only of them, but of general gameplay and the various forms of Knack himself.

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Doctor – Knack’s creator is a genius but can be moody and impetuous at times. He also raised Lucas since the boy’s parents died, so he’s pulling double duty as a father figure. Although he’s not always good at it…

Ryder – Lucas’ uncle is a brave adventurer and explorer who is invaluable to the mission to defeat the goblins.

Lucas – Very level headed for such a young age, and Knack’s best friend.

Viktor – A billionaire industrialist who makes his fortune mining the ancient relics that provide power for electricity, machinery, vehicles and more. He brings his powerful robots on the expedition to discover more about the goblin threat.

Katrina – Viktor’s head of security, she’s tough and composed no matter what occurs.

Metal Knack – Very tough and powerful (and my favourite), but being made of metal also means you’re magnetic. Which can lead to some interesting problems!

Wood Knack – one of the biggest versions of Knack in the game. And while wood is easy to find, it does burn easily! That said, if you are on fire you can use that to access some extra areas…

Pokemon The Movie: Genesect and the Legend Awakened Australian Screening

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With the next Pokemon movie on it’s way over to Australia, Beyond Entertainment (who hold the rights to distribution down here) and Hoyts Cinemas will be hosting special preview screenings all across Australia and New Zealand for Pokemon The Movie: Genesect and the Legend Awakened. The actual DVD release of the movie is set for the 4th of December and will retail for $19.95 but big fans of the Pokemon franchise will be able to see the movie early by heading to a selected Hoyts Cinema on either Saturday the 16th of November at 1pm or Sunday the 17th of November also at 1pm.

- A List Of Participating Cinemas -
– A List Of Participating Cinemas –

As you may have noticed, some of the cinemas around the country will also be hosting a special Pokemon TCG (Trading Card Game) demonstration that will happen at the selected locations before the feature actually begins so if you’re a fan of the TCG or you think you may want to try getting into the game I suggest you head to those particular locations early to check it out. To coincide with the release of the movie there will also be the “Grand Pokemon Contest” which Beyond Entertainments in partnership with Banter Toys and Collectibles, Nintendo and Tomy  have organised. They plan to give away a huge Pokemon prize pack worth $2,300 with 10 runner-ups getting the 16th Pokemon Movie on DVD. The competition will be closing on November the 24th at 5:00pm and prizes will be drawn on the 27th of November at 1:00pm. You can enter the competition on the Grand Pokemon Contest website here.

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Now, just as a reminder to everyone; the special Pokemon The Movie: Genesect and the Legend Awakened movie screenings will be held at several, specific Hoyts Cinemas around Australia and New Zealand on the 16th and 16th of November at 1pm with certain locations holding a Pokemon Trading Card Game demonstration before the movie screening, the DVD release of the movie is set for the 4th of December and will retail for $19.95. The 16th Pokemon movie isn’t too far away from hitting our shores so get geared up, start training your Pokemon pals and get ready for the awesomeness that is Pokemon The Movie: Genesect and the Legend Awakened.

 

Ethan: Meteor Hunter Review

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Ethan: Meteor Hunter
Developer: Seaven Studio
Publisher: Seaven Studio
Platforms: PC (reviewed), PlayStation 3
Release Date: 22 October, 2013
Price: $9.90 – Available Here

Overview
French independent developers Seaven Studio have a lot riding on Ethan: Meteor Hunter. After the closure of Hydravision Entertainment in 2012, a handful of the team got their life savings together and formed Seaven Studio. Taking the indie plunge allowed them to keep Ethan: Meteor Hunter alive, and the game marks the first release of the newborn studio.

A puzzle platformer with a telekinetic mouse as its star, Ethan boasts fifty levels over the course of three different game worlds, with a variety of play styles to mix up the action. There’s an even balance between the puzzle and platform elements of the game, and as it is swift to tell you, “Winners don’t use drugs. They use a gamepad”.

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Gameplay

The first thing to say is pay attention to that warning about the gamepad. Whilst the mouse and keyboard does work it is by no means as comfortable or as fluid as using an Xbox 360 or PS3 controller – for the best experience plug in!

As well as the usual jump and move staples Ethan also has the ability to slide, and somewhat more unusually, stop time and move objects with his mind. The ability is limited by the number of pause tokens that the player picks up, and not every object can be chucked around at will. Instead Ethan can only move certain objects within a given area, and uses up a token every time time is stopped and an object is moved.

The developers have made great use of the mechanic, throwing in numerous different gameplay styles that range from Professor Layton like block shifting puzzles to switching around platforms with precision timing. Any gaffs are quickly erased by a nifty rewind button that takes you back to the nearest checkpoint, and the ability to rotate objects is sapped of frustration by being able to snap them into the more useful angles. The physics system is very precise, and together with the tricky nature of the level design demands the full attention of the player – some of the puzzles may not be kiddie friendly and the degree of accuracy that some of the block shifting demands can be a little frustrating.

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Ethan: Meteor Hunter is one of those platformers that can produce a great deal of frustration, but it is frustration of the best kind- a “I’m going to get past this if it’s the last thing I do!” kind of feeling. Whilst it starts off in a fairly kind way, the game quickly builds the challenge level -it throws in plenty of unexpected pitfalls and seemingly impossible set ups, as well as pogo stick and flying levels and chase sequences to keep players on their toes.

Puzzles and platforming sections alike are made more complex by the fact that wooden platforms will burn, metals ones will conduct electricity and some will fall apart upon landing. Timing is a must, and the puzzles are demanding enough to fire up the old grey matter.

As one trailer of the game is keen to point out, there are many and more ways to die in Ethan: Meteor Hunter. And unless players have ninja like reaction times, Vulcan logic and more luck than the Irish there is no way some of the later levels are not going to electrocute, squash, shred or otherwise kill off poor old Ethan at least five times a pop. Thankfully the check points are fair and respawning is quick, so it is very easy to just keep going – timer be damned!

As well as being ranked by time, every level also dishes out ratings based on how many pause tokens are used and the number of meteor fragments collected. The fragments can often be scattered in places that require extremely well timed platforming skills, so bundle that with some block puzzles that  simply aren’t going to be cracked instantly and there is plenty of reason to revisit the levels.

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Visuals

Ethan is a side scrolling platformer with a simple cartoon style reminiscent of Little Big Planet. Whilst not as detailed as Craftworld there are still some dynamic touches to the backgrounds and levels that give each of the three worlds a distinct theme. The presentation is clear and crisp, and although Ethan isn’t the most complex character model he still gets some funny death animations that add a touch of personality to the game. But why does he fall asleep so quickly? When new gameplay elements like electricity or mousetraps are introduced the visuals make the new ideas easy to grasp without the need for pace killing tutorials, allowing players to get on with the business of dying in new and unexpected ways!

Audio

The audio elements of Ethan: Meteor Hunter are solid. The effects and the music have a bit of a sci fi bent to them, and the themes for each level match up with the visual motifs of the three worlds. The music has some bounce to it which grows as you progress through the level. What the game is lacking is any vocalisation for Ethan, as kooky as his death animations are it would have been great to have some exclamations to go with them to give him a bit more personality. As it is the game is a little lacking in that department, but it’s a forgiveable slight given how good the rest of it is.

Overall

Ethan: Meteor Hunter is a great puzzle platformer that at it’s best is reminescent of Crash Bandicoot. Inject Ethan with a little more pizzazz and give the whole thing more story and humour and Seaven Studio could have a real treat on their hands. The telekinesis mechanic is implemented extremely well and the difficulty will keep even seasoned platformers on their toes. The gameplay and execution are top notch, all Ethan needs is a little more flavour.

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Capsule Computers review guidelines can be found here.

Naruto Ultimate Ninja Storm 3 Full Burst 2nd Comparison Video

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Much like a similar video that came before this one, Namco Bandai have begun streaming a new 4-minute video of the upcoming Naruto game; Ultimate Ninja Storm 3 Full Burst which, if you don’t know what it is, is basically a “director’s cut” version of the original game by the same title, bar the “Full Burst“. While in it’s most fundamental form it is a director’s cut release it also has been upgraded a great deal from the title that came before it, be it aesthetics, gameplay, audio, etc. Within the freshly-released video we see a side-by-side comparison of the two releases with Naruto Ultimate Ninja Storm 3 being on the left-hand side and Naruto Ultimate Ninja Storm 3 Full Burst on the right hand side. Watching through this video you pick up a lot of the little tweaks and changes that, in the long run, add a whole other layer to this game.

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Naruto Ultimate Ninja 3 Full Burst will offer additions to the original game like; a whole new story chapter, Kabuto as a playable character, 100 new missions, 38 more costumes and so much more. I can imagine that fans of the original release will be quite excited to see something like this with all those extras bundled together. It is set for a release in North America on October the 22nd yet, as of right now, I do not believe Australia has a set date. It will be released on the PlayStation 3, the Xbox 360 and for PCs with people already owning the original game being able to solely upgrade their game at a lower price but, once again at this point in time, there has been no information on how drastic of a price drop it will be. For now you can watch the full comparison video for Naruto Ultimate Ninja Storm 3 Full Burst below in our featured video section.

Digital Australia 2014 – The Face of Gaming

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A recent New York Times article suggested that the video game industry is going the way of the dinosaurs thanks to mobile gaming. Not so says Australia. A study published by Digital Australia 2014 in conjunction with Bond University has found that 7 out of 10 Australians are gamers, with a majority of the population getting their daily dose of gaming from a console, not just a mobile device or tablet.

That surprising stat is one of the many that has been crammed into the infographic below which sums up some of the findings of the report. In fact it has a lot of information that gamers can use to defend their hobby from the usual suspects- the majority of games released this year were classified by the Australian Classification Board as kid friendly, the average age of a gamer is 32, not “too young to play that”, and a huge percentage of parents play video games with their kids.

Author of the report Dr. Jeff Brand said, “When we conducted the first report in 2005, video games were seen as a medium aimed at younger children who only played on a console or PC. Today, the profile of the typical gamer is nearly synonymous with the profile of the typical Australian.”

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Ron Curry, CEO of Interactive Games & Entertainment Association (IGEA) added, The latest report reinforces the breadth and depth of Australia’s gaming community. The first generation of Australian gamers are all grown up and playing video games not only for their own leisure, but as a way to connect with their children and their own parents.”

See, gaming is normal. Of course the statistics are taking a look at a very broad range of gaming habits, but the fact still stands that playing video games is part of life for Australian folks, no matter the context. Although technology is changing the way the video games industry works it is also bringing the medium to more people.

85% of gamers also say that playing video games reduces stress, something that has been echoed by previous studies which found that casual games can help with anxiety and depression.

For the full report, other key findings and more information head over to the IGEA website.

SteelSeries Elite Now Available in Stores

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SteelSeries released the latest evolution in their SteelSeries Siberia line of headsets today. The SteelSeries Siberia Elite is the first in the series to feature 7.1 surround sound through Dolby’s virtualization technology. Additionally, the headphones sport over size memory foam ear cushions to add another dimension of comfort with the Sibera’s iconic suspension design. The volume and microphone controls are located on dials built into the earcup. The LEDs inside the ear cups can also produce 16.8 million different colours to suit every user’s needs. The drivers powering the Siberia Elite are the highest quality used in the line to date. The microphone is an active noise cancelling microphone that stows inside the headset when not in use.

The release of the SteelSeries Siberia Elite also brings the SteelSeries Engine 3. The engine has been completely rebuilt from scratch to provide customization. Different equalizer profiles can be saved for different games. Players can use a profile tuned to accentuate the sound of footsteps in Call of Duty while having a head rattling bass heavy profile for their favourite action movies.  The SteelSeries Siberia Elite is now available for $299.99 AUD only and in stores everywhere.