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Jackass Presents: Bad Grandpa Review

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Jackass Presents: Bad Grandpa
Studio: Paramount Pictures
Publisher: Paramount Pictures
Format:
Cinema (reviewed at Event Cinemas George St.)
Release Date: Out Now – Buy Tickets Here

Overview

Director, Jeff Tremaine gives viewers another mouthful of outrageous comedy and taste of real-life pranks on screen in his new release, Jackass Presents: Bad Grandpa. Only from the Jackass franchise, would you would expect that kind of absurdity in the form of hilarious and dangerous stunts. Jackass fans will notice a distinct change in direction and character for lead star, Johnny Knoxville; now an 86 year-old Irving Zisman at his prime. Although, it’s never a straightforward ride with Jackass films and complications take form, each time leading towards an entirely new experience. In this film, we see two unlikely companions; Bad Grandpa and his 8-year old grandson, Billy (Jackson Nicoll) journey together from Nebraska to North Carolina in one hell of a hidden-camera road trip. However, we must determine whether the movie exceeds past shits and giggles and offer fans a new Jackass adventure?

Story

The story begins with Billy, a young boy who aspires to be a fisherman. Why? Well we find out that Billy’s mother, Kimmie is struggling from breaking free of her drug addiction and has just violated her parole. Perhaps, Billy wanted to reel her in to safe waters with his fishing line. On the contrary, Irving is relieved to discover that his wife, Ellie has passed away – “I thought she’d never die”. This must be because of his desperation to be a free man and celebrate with Leroy (reference to genitals). As most men know, freedom comes at a painful price if you let your penis control your actions. Irving learns this fact early on, courtesy of the vending machine.

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The first turning point within the film arises at Stroud Lawrence Funeral Home, where Irving’s mourning speech and funeral service is rudely interrupted by Kimmie and Billy. Due to his daughter’s scheduled incarceration, Irving is forced to look after Billy and return him to his “d-o-u-c-h-e” of a father in North Carolina, within the next 2 days. To make matters worse, Irving still needs to dispose of his beloved in the (unusual) burial site she wanted. Logically, Irving stashes his deceased wife’s body in the boot of his car for the road trip.

Once the journey begins, we see Irving struggle with accepting the terms of transporting Bill (and his attempt to post him off as cargo to North Carolina). Despite unsuccessfully getting rid of Billy, Irving takes any and every opportunity to loosen his pants, drink excessively, stealing food in a convenience mart spree, engage in reckless driving, perform magic tricks and charm black women. As the parental guardian, Bad Grandpa influences Billy’s actions and drives him towards a mischievous path.

I would have to say, the most hilarious scene involved Irving ‘serving’ the ladies and male strippers in the bar, when he approached the red carpet, ripped off his pants and swung his outstretched scrotum from the gap in his baggy underpants. On another level of extremity, we see Billy perform his own sexy dance routine as a female, in the Cutie Pies Young Miss Beauty Pageant. Bad Grandpa assists Billy’s erotic performance by showering him in money to win over the judges and shock every parent and contestant in the audience.

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Whilst there are a lot of funny scenes, most of which already appear in the trailer, it was disappointing that these pranks did not add to story progression and character development. The comedic relief was quite short and random throughout the 92 minute film, taking the audience away from, what could have been, a well played out narrative and substantially longer movie.

Without spoiling too much of the ending, the final turning point focuses on the aftermath of reaching North Carolina and the emotional impact the young boy imparted on the grandpa during their travels together. I thought that the great casting of Johnny Knoxville and Jackson Nicoll for the roles of Irving and Billy, really contributed to the overall viewing experience of Jackass Presents: Bad Grandpa; as I am certain most audience members would agree with me.

Visuals & Audio

The film was impressively shot, considering the footage was taken with hidden cameramen, and the reactions of civilians were highlighted in the centre of the frame, along with Bad Grandpa. The only noticeable glitch and slight visual discrepancy was the transition between frames of recorded pranks. As for the scenery, the long winding roads, empty streets and small local villages created an isolated atmosphere perfect for attracting attention and causing mischief. The scene that was best captured involved Billy pushing a hung-over, Irving, to the nearest food store for replenishment, in a grocery trolley.

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I was pleasantly surprised by the groovy  and light-hearted soundtrack featured within Jackass Presents: Bad Grandpa; from ‘Dancing in the Moonlight’, ‘Joy Down in My Heart’ to ‘Cherry Pie’. The background music tracks set the scene for the real reactions, from laughter to screaming to making threats; all of which were effective in changing everyone’s mood in the film. On the other hand, the sound effects were abrupt and amplified for audio definition. An example that won’t be soon forgotten, revolves around flocks of farting (at one point…sharting) between Billy and Irving at a café; which was just as funny for the audience, as it was completely disturbing.

Overall

Jackass Presents: Bad Grandpa is best suited for one time shits and giggles, as it does not excel beyond Jeff Tremaine’s previous Jackass films. The spin-off MTV series is more entertaining, as those earlier films focus on shooting dangerous stunts and pranks with the entire crew, rather than developing a basic story using one crew member (in the case of Bad Grandpa). Speaking from the perspective of a Jackass fan, I expected there to be more adrenaline and crazier antics for Bad Grandpa and Billy to pull off. Although that really depends on what your tolerance level is for outrageous comedies.

6-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

World of Warplanes Takes Flight into Release

World of Warplanes Takes Flight into Release

Wargaming’s highly anticipated flight combat MMO now available

September 13, 2013 — Wargaming, the leading free-to-play MMO developer and publisher, today announced the release of its highly anticipated free-to-play MMO action game World of Warplanes.

“The release of World of Warplanes marks a great moment for Wargaming, and we are extremely excited to offer players the next great chapter in our gaming universe,” said Victor Kislyi, CEO of Wargaming. “Just as we did for World of Tanks, we’ll continue to grow and evolve World of Warplanes with new content, nations, aircraft and game modes to keep our players fully engaged and always eager to take to the skies.”

Over 4.5 million players have taken part in the game’s beta testing phase, providing the developers with invaluable feedback and input to help shape the title into the premier free-to-play aviation combat game.

World of Warplanes is becoming part of Wargaming.net universe, sharing a number of features with World of Tanks, including the launch of the Unified Premium Account system, which will allow players to share premium status benefits between the two titles.

To join the game, visit:

About World of Warplanes

World of Warplanes is a flight combat MMO action game set in the Golden Age of military aviation. Throwing players into a never-ending tussle for air dominance, the game allows aircraft enthusiasts to pursue full-scale careers as virtual pilots, earning their wings in intense 15-vs-15 battles where supremacy in the air depends not only on a fast trigger ringer, but also coordinated teamwork..

Players can choose from three main warplane classes: swift fighters capable of engaging enemies in close dogfights, heavy fighters with deadly straight attacks and formidable armor, and ground-attack planes, able to unleash bombs and other armaments against even the most fortified ground targets..

At launch World of Warplanes will feature more than 100 vehicles from Germany, the Soviet Union, USA, Japan, and Great Britain. Every warplane features multiple modular configurations, allowing for customization across weapons, ammo types, engines, and other aircraft components. These components can be mixed and matched to provide players with the ability to outfit their warbird for any combat situation or role.

About Wargaming

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 2200 people across such key regions as North America, Europe, Russia, Asia, and Australia.

Currently, Wargaming is focused on its team-based MMO war series dedicated to mid-20th century warfare that will include the company’s flagship armored MMO World of Tanks, launched in April 2011 and currently boasting 75 million players worldwide, the flight combat World of Warplanes, named one of the most anticipated MMOs, and the naval World of Warships, scheduled for release in 2014.

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles. Currently, Wargaming is focused on its team-based MMO war series dedicated to the mid-20th century warfare that will include the armored World of Tanks, the flight combat World of Warplanes, and the naval World of Warships. The three intertwined titles will form a common gaming universe integrated within the portal www.wargaming.net.

Official website: www.wargaming.com

How To Make Lots Of Money In Pokemon X and Y

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Pokemon X & Y for the Nintendo 3DS has been out for a few weeks now, most of you have already finished the game and moved on to other things, but some of us, myself included are still playing or just getting started on our Pokemon adventure.  By now you all know or should know the tricks and best practices on how to level up your Pokemon team as quickly and efficiently as possible.  I on the other hand had a burning desire to make as much money as possible in the game so I could spend it all in the most expensive boutique shops.

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So in doing so I’ve come up with a plan to help you all make as much money as possible in the game.  The video below will walk you through what you need to do.  Just be aware and note that this is not a glitch, or bug or an exploit, it’s a simple to follow process that will take time, so patience is the key here, but in the end will result in you being a very rich Pokemon trainer!  Even before staring off on my own personal adventure by following this easy money making process I had accumulated over $50,000 and had 99 Pokeballs in my possession, and that was even before I walked through the first bush in the game!

Check out the video below and let us know what you think of it in the comments section.

WRC 4: FIA World Rally Championship Review

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WRC 4: FIA World Rally Championship

Developer: Milestone
Publisher: Namco Bandai Games
Platform: Xbox 360 (Reviewed), PlayStation 3, PC, PS Vita
Release Date: October 25, 2013
Price: $54.99 – Available Here 

Overview
The WRC franchise is one that has stuck pretty true to itself from iteration to iteration. WRC is consistent if nothing else, unfortunately it is consistently mediocre and WRC 4: FIA World Rally Championship doesn’t do a great deal to change that. In fact WRC 4 comes off as a cheap copy and paste job of WRC 3, except worse. The problems that plagued WRC 3 rear their ugly head once again in what amounts to an all around lazy effort called WRC 4: FIA World Rally Championship.

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Gameplay
What separates WRC 4: FIA World Rally Championship from its predecessors is its inherent lack of ambition. Whilst previous installments of the series at least tried to shake things up with new modes and features, WRC 4 doesn’t introduce anything we haven’t seen before, nor does it improve upon it. Instead it strips back a lot of the flavour present in WRC 3 that made it at least striking and distinct, leaving it an empty shell of a game with no spark or drive.

Much like its predecessors, WRC 4 is a very single player driven game. You are always racing alone, even in multiplayer. This isn’t something that you look for when playing multiplayer and WRC 4 has done nothing to improve upon this flaw with WRC 3. Playing online and playing through the single player modes feel identical, created a monotonous stream-lined experience lacking any hint of variety.

The racing mechanics themselves are largely unchanged, still placing you in a narrow track with a voice over guiding you through every single twist and turn of the track, removing any sense of surprise that awaits you on the course. The controls are fairly solid but don’t require any real skill to master, making for a rather shallow level of challenge.

There are several game modes in WRC 4: FIA World Rally Championship, however all of them feel the same. It doesn’t matter if you are playing ‘Quick Stage’ or ‘Career’, both are essentially the same gameplay with different menus attached. While the ‘Career’ mode attempts to come off as having some depth, it is nothing more than a series of races that feel no different from if you were playing ‘Quick Stage’ over and over.

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Online play is not much better. Sure you are technically competing against opponents, but they aren’t there with you, you are just alone and so are they. It is easily one of the weakest online modes ever seen in a video-game and a true disappointment.

Of course with all things considered it must be noted that this game is aimed towards rally fans and sure they might just get a kick out of this game. Though they would honestly be better off just getting WRC 3, which felt far more polished than this game as bad as it was. In fact the most impressive thing about WRC 4 is that it actually makes WRC 3 look fun in comparison.

This is a game that reeks of a rushed development cycle, it is a damn near copy and paste of the previous game apart from some different vehicles and environments. There is little to like here in WRC 4 even if you are a fan of motorsports. There are far better rally games on the market and WRC 4 doesn’t even try to compete. In fact the game is about as boring as a racing game can be, it holds your hand constantly, doesn’t give you any real options and every mode feels the exact same. WRC 4 is the product of a lazy and tired development team that just don’t seem to really care anymore.

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Visuals and Audio
As far as visuals go, WRC 4 does a decent job in that department. It looks pretty decent on the Xbox 360, with some fairly realistic graphics. Cars are rendered quite nicely and the environments each look distinct and relatively crisp. There is some tearing issues at random times, but despite that the visuals and one of the only redeeming qualities of this title.

The audio featured in the game however is quite pedestrian. Unlike other racing games on the market we aren’t treated to some licensed tracks and instead are predominantly listening to the revving of cars overlayed by the voice over telling you every move to make. It is a disappointing effort on what was touted as one of the newly polished components of the game. Sure the cars sound true to life for the most part but it quickly grows grating after a few races.

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Overall
WRC 4: FIA World Rally Championship is a major misstep for the WRC franchise. Rather than moving forward, the series seems well and truly stuck in the mud with this installment, doing little more than spinning its wheels desperately hoping that all that mud splattered about will let them get out of the rut they are stuck in. Unfortunately such is not that case. WRC 4 is a disappointing game that does nothing to improve upon the lackluster WRC 3, in fact it makes WRC 3 actually look good in comparison (admittedly an impressive feat).

While there may be something worth a look in here for rally fans, they would be best off sticking with WRC 3 for now. This is just not enough of an advancement for the series and sadly not at all worth the price of admission. If you are new to the rally genre and looking on with curious eyes, this is not the game to be looking towards. WRC 4 is a lazy half-baked rush job of a video-game that doesn’t even try to be fun. My advice would be to hop in your car, chuck a U-turn and drive as far away from this game as you can.

The saddest thing about WRC is that there is potential here. In theory WRC’s gameplay formula with a few tweaks and a nice coat of polish thrown on could make for a superb racing game, but unfortunately what we have here is a lazy made game that just doesn’t care to be anything more than mediocre.

3-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Horror Game Documentary Playing With Fear Is Out For Your Cash

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A new horror gaming documentary on Kickstarter is the latest crowdfunding project to vie for the attention of gamers. Playing With Fear: The World of Horror Video Games, is attempting to raise £25,000 by the end of November. The project is being led by British film maker Anthony Carpendale, who has secured the co-operation of developers such as Frictional Games (Penumbra, Amnesia: The Dark Descent), The Chinese Room (Amnesia: Machine for Pigs) and Infinitap Games (Neverending Nightmares).

In addition to the haul of smaller teams already on board industry giants Konami have recently agreed to fully co-operate with the project, allowing Carpendale and his team full access to the people behind the iconic Silent Hill series if the Kickstarter campaign succeeds. In addition to interviewing and profiling some of the best horror developers out there, Playing With Fear will also focus on the development process, visiting inspirational locations and digging in to the history of some of the most celebrated moments of horror in gaming.

The project will shine a light on the stories behind the enduring classics, the ingenuity of the new harbingers of our digital nightmares, and the speed of technological innovation nurturing the global renaissance of interactive horror.

As with every Kickstarter campaign there is a host of perks and rewards on offer for contributors, ranging from digital downloads of the finished film right up to an Executive Producer credit and having your mug immortalised in one of the film’s animated sequences.

You can check out the Kickstarter page for Playing With Fear: The World of Horror Video Games – here.

PlayStation launches the Declaration of Play

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With the launch of the PlayStation 4 console just around the corner, PlayStation have begun their ‘Declaration of Play‘ a celebration of the PlayStation brand and the anticipation that surrounds the imminent release of the fourth incarnation of the legendary PlayStation brand of consoles.

‘Declaration of Play’ celebrates all manner of gamers and their varying play-styles and personalities. PlayStation have compiled a video of players discussing their very own declarations of play all in hype for PlayStation 4.

You can check out the ‘Declaration of Play’ video below. Not only that but your can discuss this and share your stories on twitter with the hashtag #4ThePlayers. What type of player are you? PlayStation wants to know!

BioShock® Infinite: Burial at Sea – Episode 1 Available for Download Starting Today

BioShock® Infinite: Burial at Sea – Episode 1  Available for Download Starting Today

 

Return to Rapture in a story that brings Booker and Elizabeth to the underwater city
on the eve of its fall from grace

Sydney, Australia – November 13, 20132K and Irrational Games announced today that BioShock® Infinite: Burial at Sea – Episode 1 is available for download worldwide* on the PlayStation®3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC starting today.

BioShock Infinite: Burial at Sea – Episode 1, developed by Irrational Games, is the second add-on content pack for the award-winning BioShock Infinite, and features Booker and Elizabeth in a film noir-style story that places them in a shining Rapture on the eve of its fall from grace.

Game Informer recently called BioShock Infinite: Burial at Sea – Episode 1: “…the DLC we’ve been waiting for.” Destructoid stated: “…I loved it so much that it makes me wonder why it’s not a standalone game. IGN concluded: “It feels damn good to be back in Rapture.

BioShock Infinite: Burial at Sea – Episode 1 can be purchased separately for $20.49 or as part of the BioShock Infinite Season Pass, which is priced at $29.99. The Season Pass, which is available for purchase via online marketplaces on all available platforms, contains $45 of playable content for MSRP$29.99 including both Burial at Sea episodes, the previously released Clash in the Clouds add-on pack, as well as the Early Bird Special Pack that has powerful weapon upgrades, exclusive gold weapon skins and infusion bottles to upgrade player abilities.

“It’s been particularly rewarding to return to Rapture with Booker and Elizabeth,” said Ken Levine, creative director of Irrational Games. “We were inspired by both Columbia’s and Rapture’s storylines, and merged them into something new. The icing on the cake is seeing the BioShock Infinite team build entirely new sections of the underwater city in the Infinite engine.”

BioShock Infinite: Burial at Sea – Episode 2 is in development at Irrational Games and brings gamers something they have been asking for since they first met the character of Elizabeth: the chance to see the world through her eyes and face challenges as she would. In this second episode of Burial at Sea, players will experience a new storyline, and a new stealth-oriented gameplay experience.

BioShock Infinite is rated MA15+ in Australia and R16 in New Zealand and is available now for the PS3™ system, Xbox 360, Mac® and Windows PC. For the latest news and information on BioShock Infinite, become a fan on Facebook and follow Irrational Games on Twitter.

* BioShock Infinite is not included in this add-on content, but is required to play all of the included content.

About BioShock Infinite

From the creators of the highest-rated first-person shooter of all time**, BioShock, BioShock Infinite puts players in the shoes of U.S. Cavalry veteran turned hired gun, Booker DeWitt. Indebted to the wrong people and with his life on the line, DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.

**Based on Metacritic average ranking across available platforms.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe.  The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K.  Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Irrational Games, 2K Marin, 2K Australia, 2K Czech, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise***. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.

***According to 2008 – 2013 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through September 2013.

About Irrational Games

Located near Boston, Massachusetts, Irrational Games is widely recognized as one of the industry’s leading game developers. Irrational has earned a reputation for creating story-driven, genre-defining games with award-winning hits like System Shock 2, Freedom Force, the original BioShock, and BioShock Infinite. For more information, visit http://www.irrationalgames.com.

Irrational Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

WRC 4 FIA World Rally Championship Interview with Producer Marco Calzolari

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WRC 4 FIA World Rally Championship is the latest entry in Milestone’s reboot of the WRC series. The game holds the official licence for the 2013 FIA World Rally Championship, and features cars and rallies from the 2013 season. After the third entry was published earlier in the year by Namco Bandai, this release is being handled by Bigben Interactive. Marco Calzolari is one of the producers on the Milestone team, taking some time out to answer a few questions about the game for Capsule Computers.


What are some of the major changes between WRC3 and WRC4?

MC: With WRC4 we focused on two main areas; improving many aspects that were appreciated in previous titles and creating new and better features that were criticised by players in previous games.
The main changes are to the car physics,  and the car and environment audio. There are also five new rallies, and the ambient 3D such as the Service Park and Team Office where the career mode is concentrated.

What new feature do you think will be the biggest attraction for fans of the series?

MC: Generally speaking I would mention the car physics and the in game audio: the car sound is great and changes on each gameplay camera. For the more hardcore players, I think that the new H gear + clutch and the 900° wheel options will satisfy them.

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How would you convince someone who didn’t usually play racing games to give WRC a try?

MC: For someone that is not used to playing rally games I would simply encourage them to try a new kind of game. Motorsport games can be a real challenge, and WRC4 has a great career mode that helps the player to get into the game, step by step. At the same time WRC4 has 3 different difficulty settings plus many custom options that can facilitate the driving experience, giving a great introduction to the less experienced players.

What was the biggest challenge the team faced during the game’s development?

MC: Considering all the aspects I think that the new audio can represents a good example. We had to replan the whole pipeline for the sound recording, and this goes from the technical equipment used to the location difficulties. In addition to all of that, the difficulty has been organising the actual recording sessions around Europe for the different manufacturers. Each car has its own challenge; under-bonnet space, heat, interior vibrations, technical issues, etc. Overall though we did a great job and the effort seems to have paid off.

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The next generation of consoles are released not long after the game hits shelves; did the approach of the new generation of hardware have any impact on the development process for WRC4?

MC: Not directly. Sure we are aware and closely follow the next gen consoles, and the way we did look at WRC4 made us think about the future.

Assuming that technology can keep up with your imagination, what is your dream feature or mode to include in a WRC game?

MC: Well, this is a question that can free a good amount of fantasy…but we must remember that we are still dealing with a licensed game and therefore not everything is possible. One of the things that would be great would be a more in depth customisation of the game and a wider online/social experience. Plus, I can’t unveil our secret ideas yet!!

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WRC4 is the official video game of the 2013 FIA World Rally Championship, how do developments in real world rallying influence the development of a game like WRC4?

MC: A lot of changes and development that affects the World Rally Championship are implemented in each game. Some examples are the vehicle models, the technical differences between classes, locations and sponsor influence.

 Do you work with the rally drivers and teams to enhance the realism of the game?

MC: This is a big part of our work throughout the game development. We collaborate with many team figures in order to collect precious data about things such as car physics and components, terrain feeling and pacenotes,  the sound and tuning of the cars. This part of the work has been crucial for us, since we had the opportunity to have our programmers, designers and engineers together with the mechanics, drivers and co-drivers at the same table. In addition, the feedback on game prototypes and on past games that some W.R.C. teams member managed to give us during the development helped us when refining the game.

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Are virtual reality technologies like the Oculus Rift something that you would aim to incorporate in future WRC games?

MC: Well, this is something we have been looking at with a certain curiosity…but is a bit early to talk about this.

Could you sum up the experience of creating WRC4 in one sentence?

MC: This WRC4 development has been a great experience. We had a wonderful core team, with many years of experience in four wheels motorsport games and all passionate and fans of the World Rally Championship. Passion is always a winning recipe!


WRC4 FIA World Championship is now available on PlayStation 3, Xbox 360, and PC (you can check our review for the game here). The game is also available on the PlayStation Vita for the first time, and retains all the console features on the handheld version.

Tonight’s Nintendo Direct Focusing on Previously Announced 3DS Games

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Can’t be any more on-brand than that…

On November 13, 5pm Central European Time and November 14, 3am AEST for us Aussies, Nintendo will be presenting another Nintendo Direct stream. This one will focus entirely on previously announced Nintendo 3DS titles, releasing through to the new year.

The broadcast will be hosted by Nintendo of Europe President Satoru Shibata. Although no specific games were listed for the proceedings, we imagine that more information will be shared on The Legend of Zelda: A Link Between Worlds, Mario Golf World TourYoshi’s New Island and possibly a new Kirby entry. You can view the presentation at the given times above right here.

Warner Bros. Interactive Announces Middle-earth: Shadow of Mordor

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Coinciding with the reveal of the cover for the December issue of Game Informer magazine, Warner Bros. Interactive Entertainment has announced Middle-earth: Shadow of Mordor, a third-person action game for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC.

In development at Monolith Productions, this new entry in the much beloved Tolkein fantasy universe is set between the events of The Hobbit and The Lord of the Rings and has players embody a valiant ranger named Talion, whose family was slaughtered before his eyes the night that Sauron and his army returned to Mordor. Moments later, his own life was taken, but he was resurrected by a Spirit of Vengeance and empowered with Wraith abilities, enabling him to seek revenge. Along the way to the ultimate confrontation, Talion learns about the Spirit that lives within him as well as the origins of the Rings of Power.

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Samantha Ryan, Senior Vice President, Production and Development, Warner Bros. Interactive Entertainment, said;

In Middle-earth: Shadow of Mordor, players will explore the dark and very personal theme of vengeance in a world where decisions have a consequence, and those consequences persist even after death. The game introduces new gameplay mechanics to the action genre, creating opportunities for emergent and customized gameplay that will be rewarding for players.

A unique, adaptive system called the Nemesis System ensures personal arch-enemies for each individual player by shaping enemy relationships and characteristics depending of the actions of the player. This results in foes that remember and adapt to the player, offering a different, but tailored experience for every play session. Essentially, gamers are subconsciously and intuitively crafting their own battle situations, opposition and rewards within this smart, dynamic world. Die-hard fans will be pleased to know that the developers have been collaborating with Middle-earth Enterprises, Peter Jackson and the artists at Weta Workshop to ensure that the settings, characters and story align authentically with the canon. 

For more information, stay tuned to Capsule Computers, and also visit www.ShadowofMordor.com, Facebook.com/ShadowofMordor and Twitter.com/Middleearthgame.