Anti-Diablo MMORPG Inferno Legend Releases New Trailer Inferno “Warcrafts” Attack on Human
Inferno Legend Official Website is Now Live
Beijing, China – December 4, 2013 – Changyou (NASDAQ: CYOU), has disclosed the revolutionary storyline and gameplay of its downloadable MMORPG Inferno Legend on its global gaming platform Gamebox: How Inferno Warcrafts beat Human, namely, the evil “defeated” justice! Closed Beta Testing will begin on December 10, 2013.
Devil vs. Human with High Quality Gaming Graphics
Inferno Legend’s official website is now available for players to get a closer look at the game at http://il.gamebox.com/.
The First Anti-Diablo Style MMORPG that Allows Players to See Through the Eyes of the Devil
The world of Inferno Legend is controlled by human and angels and you are born into a family of devils. However, the so-called justice was soon broken from inside when the angels and human started a century-long war fighting for power. As a devil, you decided to step up, stop this war and restore justice!
Recruit Hundreds of Devils and Lead the Devil Army
In Inferno Legend, players will never walk alone. Players can battles alongside other players and are enabled to build their own devil army. There are hundreds of creatures (servant-monsters) waiting for you to summon. Servant Monsters become the player’s pets and owning multiple pets will help players build a devil army. By putting them at the appropriate spots of their fighting formation according to their attributes and abilities, players have various choices of strategies in battles.
Nano Client with Infinite Fun
Using Nano-Compression technology, the micro client of Inferno Legend is kept in a very small size without sacrificing any game quality. Players can visit Inferno Legend’s website to see the graphics quality of the game. Gamebox is also planning a browser based version and IOS/Android Version that will be launching at a later date.
About Changyou
Changyou.com Limited (NASDAQ: CYOU) is a leading developer and operator of online games in China with a diverse portfolio of online games that includes Tian Long Ba Bu, one of the most popular massively multi-player online (“MMO”) games in China, and DDTank and Wartune (also known as Shen Qu), which are two popular web games in China. Changyou also owns and operates the 17173.com Website, a leading game information portal in China. Changyou began operations as a business unit within Sohu.com Inc. (NASDAQ: SOHU) in 2003, and was carved out as a separate, stand-alone company in December 2007. It completed an initial public offering in 2009. Changyou has an advanced technology platform that includes advanced 2.5D and 3D graphics engines, a uniform game development platform, effective anti-cheating and anti-hacking technologies, proprietary cross-networking technology and advanced data protection technology. For more information, please visit http://ir.changyou.com/.
About Gamebox
Headquartered in Beijing, China, Gamebox is a leading worldwide developer, publisher and distributor of massively multiplayer online games, including the critically acclaimed Wartune and Odin Quest. It has made many famous games and become famous in the whole world Gamebox maintains operations in North America, Europe, South America, Southeast Asia, Australia/New Zealand.
More information about Gamebox and its products can be found on the company’s website, http://www.gamebox.com.
On December 2nd, the Dev Speak team at Carbine Studios revealed the newest addition to WildStar’s class roster, the Medic! Armed with resonators (a class-specific weapon), probes, fields, and other wacky gizmos, the Medic allows players to heal his allies and damage his enemies with a press of a button. The Medic in WildStar is a medical genius focused on assisting allies by regenerating their health or destroying his enemies with unique combat skills. You can find more information on the Medic here.
The latest class fully revealed is the Medic, bringing the total count of fully revealed classes up to 5. The last one that’s still in shrouded in mystery is the Engineer. However, based on the trends that WildStar has set in place, it won’t be surprising to see the engineer as a completely unique and versatile class. WildStar is being published by NCSoft and they’re planning on releasing it in the spring of 2014. The MMORPG will be exclusive to the PC. Check out the video below for more information on the Medic class!
What do you think of WildStar? Do you think it’ll be able to compete with the current crop of MMORPGs? Let us know in the comments section below.
Telltale Games have just announced that The Walking Dead: A Telltale Games Series ‘Game of the Year’ Edition is now available across Australian on Xbox 360 and PlayStation 3 for $49.95 AUD and PC for $29.95 AUD.
This very special ‘Game of the Year’ Edition of The Walking Dead: A Telltale Games Series features all 5 episodes of the award winning video-game series’ first season as well as the bonus ‘400 Days’ episode that bridges the gap between season 1 and 2. On top of that the score for the game is also part of the ‘Game of the Year’ Edition.
The Walking Dead game was as a matter of fact the winner of Capsule Computers’ Game of the Year award for 2012 which you can see here. Be sure to pick up this ‘Game of the Year’ Edition now.
Great news for MMO fans as the release of closed beta test for League of Angels (LoA) starts today, marking a big step towards its full release. Created by UUZU (but hosted their U.S. site GTArcade), the MMORPG is set to be a blast as the company follows its modest guiding principle ‘sharing simple joy’.
Gamers should have a great time with this game as they play as a powerful angel on a quest to rebuild a fallen world. League of Angels allows for any type of player to enjoy the game. Each playable angel has their own unique set of abilities that requires gamers to customise their fighting skills and league of heroes to conquer the game. There are many other interesting features throughout the great adventure such as side quests, mounts and even dragon racing.
However, the biggest part of the online PC adventure that has grabbed a lot of attention is the stunning hand-drawn art combined with a fast turn-based combat system, both which are incredibly rare for a browser-based title. The project manager for League of Angels, Frances Sun, had this to say about the artwork:
“We are fully confident introducing players to the game’s story and art will further entice them to join closed beta on December 4th … We wanted to give players an idea of what sort of game League of Angels is.”
No time has been set for the open-beta launch, but it should begin sometime at the start of next year. Check out the cinematic trailer below and for those who are keen to get in on the angel action, you should check out more on the LoA website.
Sony has announced that a total of 2,100,000 PlayStation 4 consoles were sold worldwide in 32 countries since the November 15 launch until December 1. This includes over 700,000 units bought in Europe and Australasia since the November 29 launch.
“PS4 delivered the best launch in PlayStation history with the North American release and we’ve continued this incredibly successful start in Europe, Australasia and Latin America,” said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. “Demand remains incredibly strong and continues to overwhelm the supply worldwide, but we are diligently working to meet those growing demands. We are extremely grateful for the passion of PlayStation fans and thank them for their continued support.”
It seems PS4 users are making good use of the social capabilities, with over 6.5 million shares captured using the Dualshock 4’s Share button as well as plenty of Twitch streams. 2014 will see the release of games such as Infamous: Second Son, Destiny, Watch Dogs, The Order 1886 and Driveclub along with the Gaikai cloud-based service, allowing users to play a catalog of PS3 games.
As we previously reported, Hanabee Entertainment have acquired the license for the popular anime series AKB0048, which is an anime series based upon one of the most popular Japanese Pop groups AKB48.
To celebrate the announcement of the AKB0048 anime coming down under, Hanabee have decided to make an AKB48 video of their own focusing on the latest hit from the girl group ‘Koi Suru Fortune Cookie’.
‘Koi Suru Fortune Cookie’ has become a viral hit in Japan, garnering over 8 million views on Youtube and spawning a dance craze across the nation. Hanabee plans to bring that dance craze to Australian shores with their very own ‘Koi Suru’ Dance video and you can be a part of it!
If you want to be a part of Hanabee’s ‘Koi Suru Fortune Cookie’ Dance video, grab some of your friends and get your dance on to recreate some of the dance moves in the video. Check out Hanabee’s update video below to see what it is all about.
To participate in the video, follow these instructions that Hanabee have provided in their press release:
HOW TO PARTICIPATE
Upload your video on YouTube as unlisted and share it with us, or video reply to our announcement video. Or simply just email us a downloadable link to: [email protected]*
If you live in Melbourne please join the Flash Mob dance on the 14th of December 1PM Carlton Gardens. Click here to let us know you’re attending! This event will also be a great opportunity for cosplayers and fellow photographers.
*You’re not obligated to film the whole dance, just submit what you can!
DEADLINE
Submit your videos by Tuesday the 17th of December 2013 to be featured in the video!
It is really that simple to get in on the fun! Be sure to send Hanabee your very own Koi Suru Dance video to be a part of something special with this video that is sure to bring the Australian anime community together through the power of AKB48 and dance. Don’t forget to check out the music video that started the craze below.
Bethesda released a brand new trailer showing off character progression in their upcoming MMORPG The Elder Scrolls Online. Viewers can get an early look on how they can create characters to match their favourite playstyles through the skill lines. Skyrim players will recognize the usage based skill system.
The Elder Scrolls Online returns gamers to Tamriel, 1000 years before The Elder Scrolls V: Skyrim. Three factions are brawling for control of Tamriel. The game is currently in closed beta and will be launched for the PlayStation 4, Xbox One, and Windows PC in the first quarter of 2014. The game will have a monthly subscription fee on launch.
Sony PlayStation has released the first commercial for their PS Vita TV microconsole. Currently available solely in Japan, the ad is therefore of Japanese origin, but it is telling a mostly visual story. Check it out embedded at the bottom of this article.
The advertisement takes a look back through the years, from when television was invented, up to 2013 when family time on the living room couch has become a somewhat lost past-time (for better or for worse?). In that sense, it’s almost reminiscent of Sony’s ‘PlayStation Memories‘ campaign… so I guess nostalgia is their whole game? Pun not intended. Singapore should be getting PS Vita TV next in January. Is this something that would appeal to you? I’m sure the West will receive a release as well, but not until at least March of 2014.
Knack Developer:Japan Studio Publisher:Sony Platforms: PlayStation 4 Release Date: November 15 (NA), November 29 (EU) Install Size: 37 GB Price: $59.99 – Available Here
Overview
The release of the PlayStation 4 marked an opportunity to revive the simple yet charming action platformers of old. A time when scripted cutscenes and Hollywood voice acting were unheard of and in many cases were the better for it. So it’s understandable a lot of us stood to attention when Sony unveiled the colourful Knack and, perhaps mistakenly, referenced it to Crash Bandicoot.
After delaying some of the PS4’s key launch games into 2014, things were looking very bare. If there was one launch title developed by a first party studio that could act as a system seller Knack had to be the one. Not a sequel to a used franchise or a third party port that was pushed out the door in time for the console’s release. So, what happened?
Story
What separates Knack from others in its genre is the focus on the story, which isn’t that bad at all aside from pacing issues and a bizarre lack of focus on one of the main characters. It begins with Dr. Vargas creating a sentient creature using ancient relics, relics that are used as a main source of power for our civilisation. With conventional weapons and the robots manufactured by billionaire Viktor becoming less effective, creating Knack was necessary to counter the goblin attacks.
You set off on an adventure, through forests, mines and a city or two with the story pushed along by cutscenes. You’ll uncover a (highly predictable) betrayal, ancient ruins, a long-lost love and even some racial themes with the goblins. Who just want acceptance through violence, after all. The problem is, most of the important scenes are spread too far apart leaving plot development jarring in one small moment before you’re forced to trudge along for another hour without any events. Some characters get ignored completely and you wonder why in the world they’re still there.
Such as Lucas, one of the first characters you’re introduced to. He’s under the care of Dr. Vargas and is presented as Knack’s perfect companion. Young and relatable, you’d think that the kid would play a central role in such a story driven game. Nope. As Knack, you mostly push through each repetitive dungeon either on your own or with the doctor waddling after you.
Presented like a Pixar movie (and looking almost as pretty), Knack’s story would be best in a movie format unfortunately. The gameplay and the story hardly complement each other in this case, as unnecessary cutscenes break the immersion and play the game for you while necessary cutscenes are few and far between. Knack ends up being longer in length than it should be, largely due to the gameplay, and you’ll be wishing it ended far sooner than the final 13th chapter.
Gameplay
So this is the crux of the game, as it should be. First thing you’ll notice is that most of the Dual Shock 4 controller isn’t used. You have square to punch, X to jump, circle to activate a special attack…and that’s about it. Oh triangle is used, albeit once. I’ll get to that later. Let’s start with the good things. Dodging an attack before smashing the enemy feels satisfying as does unleashing either of the 3 special moves; a devastating shock wave, tornado or long ranged attack. Bugs and glitches are pretty much non-existent.
There are plenty of collectables to find in order to use items such as relic detectors and buffs for Knack, most of which won’t be used until your second playthrough. I can’t help but feel there should have been a better way to find these parts, however. You smash through walls, some obvious, and proceed down a short staircase to a chest. This never changes. Every part is in an identical room throughout the levels, breaking the immersion.
As for the combat, it’s borderline mind numbing once you reach the later chapters. Knack is primarily a brawler and hardly a platformer. Every level contains the same pattern. Melee enemies are backed up by ranged units forcing you to use the same strategy in every encounter. You proceed through each “arena”, killing the enemies before coming across more until the next cutscene.
This wouldn’t be such a huge problem if Knack had more attacks, combos and was generally entertaining to play as. But no, you simply dodge arrows and fists before mashing the square button and occasionally hitting circle when things get tough. Yes, this game is hard especially on Hard mode to the point of frustration. It’s not a satisfying difficulty like Dark Souls, though. You soon learn that every checkpoint is actually after a small cutscene, such as Knack jumping down to a part of the level which you can’t do yourself.
Most of the enemies shatter Knack in one or two hits, forcing you to slog through the repetitive corridors all over again. The whole pattern of the game, corridors and cutscenes, painfully reminded me of Final Fantasy XIII. To compound this, we’re forced to become big Knack when the game tells us to or become small again after a cutscene. Players have no control over Knack’s form.
The game teases you, occasionally, with a hint of what’s possible. A certain boss fight was fantastic which has you battling a giant, teleporting robot. The stealth section was genuinely interesting. You are allowed to use triangle once during the game in order to turn Knack transparent to pass through security lasers. But there are still enemies around and Knack is vulnerable in this form. What follows is you juggling stealth form and normal form, dodging lasers and smashing enemies. It’s moments like these that make you lament the rest of the game, which is an exercise in tedium.
Visuals Knack looks great, drawing similarities to and featuring the art style of the colourful Pixar films. While the environments are small and very closed, it’s a nice demonstration of what the PS4 can do in it’s opening weeks. Knack in his largest form is made up of thousands of objects that scatter when you’re hit and impressively come together after a special attack.
It’s worth mentioning that I did experience slowdowns and framerate drops when things got very busy. Whether this is a limitation of the hardware or rushed development is unclear.
Audio
The sound in Knack is a bit of a hit and miss. The sound effects are good, and you’ll never get tired of hearing the relics clack together or the sound of crystals breaking. These sounds also come out of the controller’s speaker, which is a neat touch.
Unfortunately the music isn’t that memorable and is too ambient, meaning you won’t be humming any tunes when you’re done. Which is a shame seeing as you’d expect fun music to go with the visuals. The voice acting is mostly well done, but I can’t see the reason why they gave Knack a voice. The charm is almost gone from Knack when he says a line from a weak script in a deep yet flat tone.
Overall
It’s hard to pinpoint Knack. The monotony and uninspiring gameplay take away the charm from this little brawler. Again, I say brawler because there are virtually no platforming elements. Gamers looking for a challenge will find it on Hard mode, but it won’t be what they expect. Kids won’t stick around for long, as traditionally it’s hooks like entertaining mascot characters and catchy music that we grew up with. Not cutscenes that jump us over a cliff or down a ledge when the game design doesn’t allow us to.
It pains me to say this but we can and should do better than this for next gen. After so many years of successful franchises, Knack is a disappointment on every level bar visuals. It’s like the developers forgot what the past 20 years have taught us and are on trainee wheels again. If you want your kids to play something along Knack’s lines, give them any LEGO game or go back to the PS3 and load up the Ratchet & Clank titles.
I really do hope the team go back to the drawing board, redesign the fundamentals and give us a Knack 2. Prove us wrong and show us the glimpses seen in this game realised to its full potential. In the mean time, there is little substance to be found here. Sure the game works fine and is solid (unlike other AAA releases of late), and if you want to pick it up then go ahead and do so. But at least wait for a price drop.
Capsule Computers review guidelines can be found here.
Warner Bros. Interactive Entertainment Launches Injustice: Gods Among Us for Android in Australia
Top-Rated Mobile Game Now Available As a Free Download on Google Play And Coming Soon to the Amazon Appstore in Australia
Warner Bros. Interactive Entertainment Australia and DC Entertainment today announced that its popular Injustice: Gods Among Us mobile game is now available on Google Play™ and is coming soon to the Amazon Appstore for Android. Already available from the App Store on iPad, iPhone and iPod touch, this free-to-play title has already garnered more than 16 million installs to date and a player rating of 4.5 out of 5 stars.
Developed for iPad, iPhone and iPod touch by award-winning NetherRealm Studios, and brought to Android by Virtuous, Injustice: Gods Among Us features a collectible card mechanic and engages players in 3-on-3 tag team combat that pits many of DC Comics most popular icons such as Batman, Superman, The Flash, Wonder Woman, Green Arrow, Aquaman and more against one another. Fans who also own the PlayStation®3 computer entertainment system and Xbox 360® games and entertainment system versions will be able to unlock content in the console versions that is available in the mobile game, and vice versa, by registering for a Warner Bros. ID (WBID) account and playing the game.
Please note that many of our other popular mobile games are now available on Google Play™ and coming soon to the Amazon Appstore for Android. These new titles are:
LEGO® Legends of Chima™: Speedorz™
Scribblenauts Remix
Batman: Arkham Origins
LEGO® Legends of Chima™: Speedorz
LEGO®Legends of Chima™: Speedorz™, a racing mini-game produced by TT Games and 4T2, revs its way on to LEGO.com and iOS today. Players will race against famous Chima™ characters, battle through iconic Chima™ locations, and unleash the power of CHI to boost their Speedorz, all while collecting studs and rewards to unlock more Speedorz and customize characters. The player’s goal is to become the ultimate champion and win Golden CHI, which transforms the world map and opens a new race level.
Scribblenauts Remix
THINK IT! CREATE IT! SOLVE IT!
Help Maxwell acquire the Starite by creating any object, bringing it to life and using it to solve each challenge. Let your imagination run wild in this groundbreaking puzzle game. Summon to life a ‘colossal, winged car’ or a ‘shy, frost-breathing, robotic hippopotamus’! If you can think it, you can create it. It’s the perfect game for the casual player looking for fun and extensive replay with unlimited solutions and different outcomes. Or, the Scribblenauts fan wanting the complete Maxwell experience. Whether you’re 8 or 80, the only limit is your imagination!
Batman: Arkham Origins
The inmates have escaped and Batman has his hands full defeating an army of henchmen and some of his most iconic villains. Scour the rooftops and the seedy underbelly of Gotham City through a series of one-on-one battles with The Joker, Two-Face and more, as well as the Batman: Arkham City Lockdown exclusive – Deathstroke. Choose from several Batman skins and power-ups as you punch, kick and combo your way to cleaning up Gotham City.