GAMEVIL launches anticipated card battler, Kaizin Rumble, on Google Play and App Store
LOS ANGELES, CA- December 13, 2013- GAMEVIL has today announced the global launch of its newest card battle game, Kaizin Rumble, on App Store and Google Play. The game has ranked #1 in Japan’s Google Play Top Free Charts and is primed and ready to continue its success around the world.
Kaizin Rumble is a trading card RPG which features an innovative reactionary battle system. Evil rules in this game so it’s advised to abandon every ounce of heroism before playing. Instead, players can follow the epic storyline as the superior Kaizin (Evil) race and venture out to conquer the world. With over 750 cards to collect, the game comes packed with in-game depth and content. Players are sure to find the comical storyline and anti-hero theme riveting and a breath of fresh air.
In celebration of the game’s global launch, GAMEVIL will be giving out early bird specials. Users who use redeem code ‘KAIZINWORLD’ at launch will receive a $30 booster pack. Additionally, for the first 7 days of launch only, players will find limited-time gifts riddling their accounts each day they log in.
GAMEVIL®, with over 330 million game downloads and experience publishing hundreds of games on multiple platforms, is one of the most active and innovative mobile game companies in the world. Established in 2000 and with offices in Los Angeles, Tokyo, Beijing and Seoul, GAMEVIL is an experienced global mobile game publisher working with more than 70 top studios around the world.
With deep industry and regional knowledge, GAMEVIL has been able to craft numerous award winners through a diverse portfolio of games. Backed by unparalleled expertise in mobile, GAMEVIL continues to lead the sector with a commitment in establishing mobile gaming as a way of life.
GAMEVIL is currently listed on the KOSDAQ Market (Ticker: 063080, Bloomberg: 063080:KS, Reuters: 063080.KQ)
The upcoming Total War: Rome II campaign DLC, Caesar in Gaul, will feature a new historical battle on the ancient Gallic hills. Creative Assembly has posted an ultra high-res, panoramic screenshot depicting the battle of Alesia.
The hilltop fort of Alesia is known for being a huge test for Caesar where he prevailed, conquering Gaul and annexing it under his empire. The siege battle has Caesar contend with not only defenders but an enormous relief army as well. Check out the full, interactive panorama on the official site.
The Steam Mobile App for the iOS system has just received an update. Update v1.3 includes new visual upgrades and new features that synergies with the desktop application and the Big Picture mode. The mobile experience provides all users with a new visual systems for profiles, groups, storefront, and other pages.
One of the main changes to the mobile app is the inclusion of an Offline Chat mode. This gives users the ability to send messages to other users, even if they’re offline. Users will also be able to view their messaging history with other users. The iOS app will also give users the ability to view what platform your friend is currently on through Steam, what nicknames you assigned for your friends, and which friends of yours on Facebook use Steam too. Notification badges have been included to show how many pending notifications a user has, which includes offline messages, friend invites, group invites, and other such notifications. A catalog system has also been added to make sifting through game titles an easy task.
You can pick up the free apphere at the iTunes App Store page.
Today, Razer announced the launch of the Android version of Razer Comms. The app facilitates an all-in-one communication solution for gamers, allowing for calls and messages to be made from in-game to Android phones and vice versa, provided the PC user has installed the PC client, of course.
Staying connected in today’s world has become increasingly important and gamers are no exception to that. Razer Comms solves that by being the world’s first VoIP solution to allow gamers to make VoIP calls or instant message with their friends on the road from in-game and vice versa. – Min-Liang Tan, Razer co-founder, CEO and creative director.
New Features:
In-game to Android/Android to in-game phone messaging and calls: PC gamers can now call or message their friends from within the game (no alt-tabbing required) and the other way round.
Stay in the Game: The new update to the Razer Comms PC client allows gamers to reply to text messages or reject calls from their Android phones within the PC client, effectively eliminating the need for gamers to check their smartphones occasionally or to leave a game while in play.
Compatible with Android phones and tablets.
An iOS version of Razer Comms is tentatively scheduled for early 2014. For more information about Razer Comms, please visit www.razerzone.com/comms. Check out the trailer below showcasing its capabilities.
Features of Razer Comms for Android:
Connecting Gamers – Connect with your friends or find new gamers on the world’s largest multi-platform gaming messenger.
Instant Messaging – Chat away with your friends 1on1 or in groups.
Free Voice Chat – Make your voice heard with friends on mobile and PC alike.
No Interruptions – The in-app overlay allows you to handle messages and calls without interrupting what you’re currently doing.
Stay in the game – SMS-Forwarding and Call Notifications on the PC allow you to stay connected even while you’re in-game.
Multi-Platform (PC, Tablet or Phone) – No matter your preference. Comms is there.
Always On – Never miss a message and instantly receive them with push notifications.
Completely Free – Razer Comms doesn’t have any hidden costs. Works over your phone’s existing data plan or any WiFi connection
Features of Razer Comms for PC:
Crystal clear VoIP Comms
In-game UI overlay displaying chat and incoming VoIP
Channels easily created and managed for real-time discussions
Push-to-Talk functionality for fast and effective communication
Game Launcher for quick game access at startup
Server-based infrastructure prevents exposure of personal IP address
Free-to play game publisher and developer, Perfect World Entertainment who has recently brought out Neverwinter, has today announced the release of Sneaky Games’ Arena Of Heroes for the Apple iPad. This new strategy game is a Multiplayer Online Battle Arena (MOBA) and is the first of its kind to introduce asynchronous gameplay alongside traditional real time combat, which is optimal for gaming on the go.
Arena of Heroes promises engaging and cross-platform PvP competitive gameplay. Compose a team of heroes from a current roster of 15 characters, and apply cunning tactics and strategies to take out the enemy Power Core to win the match. Heroes are customisable with multiple character skins per hero and enhancements via the glyph system, allowing you to pick and choose ability boosts to aid in battle. Arena Of Heroes also provides for the more competitive players, let it be through taunting your opponent through real time chat or by climbing the ranks in the PvP leaderboards.
For a compelling and free to play MOBA experience on the go, get your hands on Arena of Heroes. Make it quick because the first 50,000 player accounts will receive the “Molten Ivan” premium character skin. The game is available now to download on iTunes for the iPad, and coming soon for the iPhone, Android, PC, Mac and browser.
State of Decay: Breakdown Developer:Undead Labs Publisher: Undead Labs Platform:PC, XBLA (Reviewed) Release Date:November 29, 2013 Price:$6.99 – Available Here
Overview Zombie games are starting to become a dime a dozen nowadays but for every forgettable title simply riding the zombie train, there are others that shine. Despite its flaws, State of Decay proved to be one of these shining zombie games by dropping players in an open world zombie apocalypse where survival was no easy task. Now, six months after the release of the original game Undead Labs has released the first piece of DLC for the game, State of Decay: Breakdown. Does this DLC add enough to the game to warrant a purchase?
Gameplay
You may have noticed that we’ve skipped over the usual story section for this review and for good reason. While State of Decay was mostly an open world experience that players could take advantage of at their leisure, there was still a storyline with little side-stories that would nag the player to continue and progress through the game. Breakdown on the other hand removes the entire story aspect from the game and gives players only a few simple objectives, survive, establish a safe house, survive, gather supplies, survive, find an RV, and survive long enough to escape using said RV.
Obviously I listed survive quite a few times there because that is what Breakdown is all about, surviving as long as possible. Where players used to have a storyline to progress through the game now is all about trying to survive and use an RV to advance to a “new location” where the difficulty is bumped up a notch until things eventually become too much. However, exactly how the player chooses to approach this is all up to them.
When players begin the game they are able to select a playable character. To start with players are only given a random non-hero survivor, though hero characters both old and new can be unlocked by completing various challenges inside of the game. The player is then dropped into the world at a random location with only a few basic items on them and from there on it is up to them to survive.
The first objective is simply to find a community that will take the player and the ever present Lily in, and there are a number of communities that can be joined, allowing the player to choose either a community based in fields, on the outskirts of a town, right in the middle of everything, or elsewhere. Thanks to the random spawning and lack of hero characters, it is very likely that your very first venture into Trumball County will result in the player being torn apart by zombies before they even make it to their first community, giving players an instant feeling of how the game will be now that there is no intro to provide an established system.
After you join a community, Breakdown becomes what State of Decay players have come to know, a game where they must gather resources, save survivors, keep these survivors healthy, gain their trust etc. Shortly after the player starts to get everything together, they are notified that an RV has been found and can be repaired with a certain number of materials, and doing so they can simply leave and advance to the next area if they so wish. However while this can be done as quickly as possible, it may be more prudent to wait and gather as much as possible from your current area, it is all up to the player.
When you do choose to leave however, there is one problem. An RV can only hold so many people which means that you will need to choose only a certain number of survivors to take with you when you choose to advance. This can lead to some tough decisions for the player as they debate between some of their best fighters or a highly skilled medic. When you do leave however you take the entire weapons locker with you as well as a fair amount of the supplies you’ve gathered from the area.
When you arrive at the new area, you will again spawn in a random area on the map, the exact same map, with all of your survivors. The only difference this time is not only are you not alone but you also have equipment and resources to start out with. To make things even better, all of the various locations have been filled with resources again and vehicles have also been restored.
It isn’t all sunshine though, as every advanced stage also sees an increased difficulty level where zombies will start to be faster and stronger with an abundance of special zombies. At high stages it is entirely possible for there to be three special zombies, especially Ferals, within a block radius. This means while it may have been easy to eliminate enemies at stage one, stage four will leave the player cowering in fear from hordes and using whatever they can to get away, finally giving those distraction items some use.
Speaking of items, Breakdown does add a large number of melee weapons and firearms into the game so it is worth noting that the DLC does add a bit more than just this extra mode to the game. These weapons can be very useful at times but even the fanciest weapon can’t save you from a rampaging horde at a high level of difficulty. This means that while advancing as fast as possible might be fun, sometimes players can simply choose to spend hours on the first stage before advancing, as they take everything that isn’t nailed down with them in preparation for the dangers ahead.
Now, one thing that is an issue, especially since the game has been out for so long, is that the title is rife with bugs and glitches. Numerous times throughout the course of the game zombies simply walked through solid walls that should provide shelter, survivors tend to get stuck in the level geometry quite often which only results in their death and even their AI seems to have suffered some as they have almost zero survival instinct.
Visuals Now while the additional weapons and weapon designs are a nice touch and a few new characters or at least characters I never saw in the original State of Decay’s survivors have been added into the game, it quickly becomes a problem that outside of that there has been nothing added into the game as far as locations go. Despite moving to a “new area” the map is always the exact same location which tends to be extremely repetitive despite some survivor locations and supply ratios changing between maps.
While some buildings have been given an overhaul now that bases can be set up in them, the DLC still sees numerous houses with the exact same layout repeated over and over again and the title also suffers from some truly terrible pop-in rates. Everything from basic textures to even zombies themselves can pop in at times, with the zombies being a major problem since a safe player can suddenly find fifteen zombies spawn a few feet off the ground and attack them right there.
Audio The atmospheric nature of State of Decay remains true in Breakdown, however the voice work remains a problem in more than one way. Playing as a random survivor will always have the character using the exact same voice actor or actress depending on the gender. This grows tiresome rather quickly since the voice actor does not fit a lot of the randomly spawned characters. That being said, it is nice to see that most of the Heroes have been given their own voice actors and some of the repetitive dialogue has been changed up a bit.
Overall State of Decay: Breakdown not only adds a new survival based mode where gamers can take what they learned from the basic game and put it into practice as they take on increasingly difficult odds, but it also adds a fair number of new weapons to put to use. The survival aspect creates a true sandbox for players to enjoy and progress how they wish with almost every decision up to them, but sadly it is the same sandbox that we’ve explored before with the same graphical issues, glitches, and issues that remained true in the original release.
Capsule Computers review guidelines can be found here.
Doctor Who fans down under have reason to be excited with Billie Piper who portrayed the popular companion of the 9th and 10th Doctor, Rose, will be heading to Australia to appear at Oz Comic-Con 2014.
Billie Piper will be attending the Oz Comic-Con convention when it stops in at Perth and Adelaide next year. The following dates and locations have been locked in for Oz Comic-Con 2014:
Oz Comic-Con Perth: March 29 and 30, 2014 Perth Convention and Exhibition Centre – 21 Mounts Bay Road, Perth
Oz Comic-Con Adelaide: April 5 and 6, 2014 Adelaide Showground – Goodwood Rd, Wayville
This is without a doubt something that Doctor Who fans will not want to miss out on. So mark your calenders and get ready for the chance to meet Billie Piper former Doctor Who star. Not only that but there will be a plethora of other guests in attendence ranging all forms of pop-culture. For full details check out the Oz Comic-Con website.
Along with the increase in visual fidelity this version of the game has many technical enhancements made specifically for the platform and its features. These are:
Re-mastered, high-resolution graphics including lighting enhancements, an enriched color palette and improved character models
Dynamic detailed shadows and real-time environmental reflections (iPhone 5 series/iPad 4th Gen and above)
Physical controller support for all Made-for-iOS controllers
Cloud save support for playing across all your iOS devices for Rockstar Social Club Members
Updated checkpoint system
Dual analog stick controls for full camera and movement control
Three different control schemes and customizable controls
Grand Theft Auto: San Andreas is available for $7.49 from the Australian App Store and $9.99 from the New Zealand App Store for the iPhone 4s up, iPad 2 and up and the iPod Touch 5th Gen. Additionally, there will be news forthcoming related to its release for Android, Amazon Kindle and Windows Mobile. Check out first official screenshots below.
Get ready Borderlands fans! The third installment in the Headhunters series of DLC for Borderlands 2 has just been announced by Gearbox. The latest DLC for the Headhunters pack is titled ‘How Marcus Saved Mercenary Day’.
‘How Marcus Saved Mercenary Day’ is a Christmas-themed story in the Borderlands world that will have you facing off against Abominable Snowmen and other crazy critters that inhabit this Winter Wonderland.
The ‘How Marcus Saved Mercenary Day’ DLC is expected to be released by 2K Games on December 18th, 2013, just in time for Christmas. Be sure to pick up the DLC upon launch and get in the Mercenary Day spirit!
The stage is set for the grandest stage of them all, Wrestlemania 31! It has been officially confirmed that the 2015 event will emanate from Santa Clara, California, otherwise known as the Silicon Valley.
Wrestlemania 31 will be held at the Levi’s Stadium in Santa Clara, which is also the new stadium for the San Francisco 49ers. This new stadium is said to be the most technologically advanced arena in the United States. Because of the technology available to WWE, it appears that Wrestlemania 31 will be the most interactive Wrestlemania event in history.
WWE have confirmed that Wrestlemania 31 will take place on March 29th, 2015. WWE Chairman ad CEO Vince McMahon commented on the announcement saying, “We are proud to bring WWE’s premier event, WrestleMania, to Silicon Valley, and grateful for the tireless efforts the City of Santa Clara, the City of San Jose and the San Francisco 49ers have put forth to make this dream become a reality. The innovative technology and connectivity at Levi’s® Stadium will set a new standard of customer service for our fans and ensure they have the most interactive experience in WrestleMania history.”