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Michiko & Hatchin Collection 1 Review

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Michiko & Hatchin Collection 1
Studio: Manglobe
Publisher: Madman
Format:
DVD (reviewed), Blu-ray
Release Date: December 4, 2013
Price: $59.95 – Available Here

Overview
Michiko & Hatchin was one of the shows that slipped under the radar for many, including myself. The cover is flamboyant with art that is unlike most other Japanese anime, looking almost like a Western cartoon. It’s no surprise that the director has recently made Lupin the Third: The Woman Called Fujiko Mine and Manglobe studio recently produced Samurai Flamenco.

Director Sayo Yamamoto was also involved with the much-loved Samurai Champloo, and a similar art style and approach can be seen here. From the creators of that funky series plus the famed Cowboy Bebop, Madman brings the series over to Australian shores in two parts starting with Collection 1.

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Story
This anime starts off with a bang, as the latino Michiko Malandro breaks free from a prison. Meanwhile, a little girl by the name of Hana Morenos lives as an adopted child in a wealthy, uncaring family. The first episode tries incredibly hard to portray her family as callous and downright nasty. Which they are, of course. The father is a hypocritical priest who exploits his position of authority and uses the pretext of religion as a means to gain wealth.

It’s almost hard to watch Hana’s daily life of misery, until Michiko breaks through the dining room window on a motorcycle and demands Hana over. At this point it’s pretty clear this crazy, foul-mouthed woman is the mother of the sensible, reserved Hana. The two polar-opposites escape and hit the road in search of the other missing member of the family, the father Hiroshi Morenos. All the while they are being hunted by the police inspector and old acquaintance of Michiko, Atsuko Jackson.

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Their journey is marred by distrust, brushes with the law and armed gangs as well as stories of infidelity and other adult themes. Each of the characters are powerful in their own way, and the series puts a strong focus on women. The solid cast of female characters is largely thanks to the female director, hence why we see a very real outlook on complicated relationships and even prostitution.

While the action is few and far between, when shots are fired and kicks are landed it’s intense and well-choreographed if only a little far-fetched sometimes. Considering how many times Michiko charges unarmed at a gun, it’s a miracle she hasn’t been shot yet! But that’s probably due to the horrible aim each villain seems to have.

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The 11 episodes in Collection 1 are broken up into various short arcs, involving new characters and their problems. The dangerous setting of South American ghettos provides a vehicle for the two main characters to grow and understand each other, leaving Collection 2 to provide a (hopefully) satisfactory ending and resolution. Michiko & Hatchin feels very much like the classic theme of the journey being more important than the destination our heroes are striving for.

Visuals
Michiko & Hatchin isn’t your typical anime and that’s largely thanks to the character designs and art style. The series has that familiar, dirty look from Samurai Champloo but with splashes of flamboyant colour to match the Latin American setting. Many of the characters forgo the traditional cute or attractive look and appear more realistic, while others like Michiko herself look entirely foreign rather than drawn in Japanese style.

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Even the dates and locations are written in Portuguese to give the anime a more authentic feel. Although not unheard of, it’s fairly uncommon for an anime set outside Japan to feel this genuine. While it certainly looks different and doesn’t rely on flashy animation, the visuals will do little to impress folk who are used to brighter, more “attractive” anime.

Audio
Both Japanese and English voice tracks are handled very well in Michiko & Hatchin. Those who prefer Japanese dubs will almost be tempted to leave the audio on English due to the foreign feel of the show. My only complaint is that hearing Michiko’s yelling can be somewhat annoying after a while, as all she seems to do is shout and hurl abuse. Admittedly, this is inline with her character, though.

Strangely, the sound mixing for the English dub will often have you struggling to hear some of the voices while in Japanese each voice is clear and at equal volume. This can be a slight issue for those who prefer to watch with the volume down.

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As you’d almost expect for a show of this look and feel, the sound track sounds jazzy with a South American influence. This is thanks to the recording being done by Brazilian artist Kassin and produced by Shinichiro Watanabe. The music suits every scene perfectly and there’s little to complain about here. The opening theme is purely instrumental and, while groovy, it can get a bit wearisome and is hardly a tune you’d flick on in your spare time. The ending theme however is a more familiar, quiet Japanese song that suits the plot of the show.

Extras
There are a bunch of on-disc extras that come with Michiko & Hatchin Collection 1 including episode commentaries, “Michiko: The Woman Behind it All”, the show’s Japanese unveiling press conference, a live action promo, anime promo and textless songs, all of which give fans more insight into the anime.

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Overall
Michiko & Hatchin deals with some serious themes such as the role of family, the criminal underworld and adultery within a gritty and underused setting. Despite the dreary locations Hana, or Hatchin as Michiko calls her, is a highly likable character and watching her struggle against such a cruel world is downright inspiring.

Collection 1 deals with the pair’s initial distrust despite being mother and daughter and eventual reconciliation after many trials. Their journey to find the father begins and a great deal of genuine characters are introduced, and some are subsequently killed off. The direct nature of events and the blunt character interaction has me looking forward to the second half, which is sure to include some surprises.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Noragami Episode 1 Impressions

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Noragami

Episode 1 – A Housecat, a Stray God, and a Tail

Wham, bam, thank you ma’am! Now that is what I’m talking about. Noragami bursts out of the gate with one hell of a series opener. Half-way between Yu Yu Hakusho and Soul Eater, Noragami tackles the afterlife with bombast and flair. While it borrows elements of past supernatural action series, it manages to find its own unique soul underneath it all.

This first episode packed one hell of a punch, setting the stage for the series in a big way. We follow a ‘God’ by the name of Yato as he goes about his daily routine of helping those in need all for the price of 5 yen. Things go awry once Hiyori crosses paths with our friendly neighbourhood Stray God. Somehow, someway she can see him, things just get crazier and crazier from there.

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The way the series handles the afterlife is reminiscent of the early episodes of Yu Yu Hakusho or Bleach. We see Yato going head to head with Phantoms, not unlike the Demons and Hollows of Yu Yu Hakusho and Bleach. The only problem for Yato is that he has no weapon to fight with as his human-weapon just quit on him. So being the somewhat crappy God that he is, Yato is kinda hopeless. But with his care-free persona you can’t help but root for the guy to somehow make it out okay.

The connection we see Yato forge with Hiyori is quite interesting to say the very least given the circumstances. Her soul keeps on slipping out of her body and Yato could do with a helping hand, but you get the sense that there is more than meets the eye here. Something beneath the surface between these two that we just can’t see yet. I’m sure in the coming episodes we will see that relationship develop in some interesting ways.

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From this first episode it isn’t exactly clear where the series will head, but the concept and hook of the series is tasty enough for now. I do suspect that we will soon encounter other Gods for Yato and Hiyori to have to deal with. One can only imagine the possibilities with a setting like this. There is a lot of directions this could go and I’m very eager to see what happens next.

One of the things that stood out about Noragami was its sense of humour. There was some genuinely funny moments in this first episode and there is a general sense of whimsy about the proceedings that adds so much more fun to the action playing out. Hand in hand with the superb fight scenes and we’ve got what could be the best action anime of the season.

It is worth noting that BONES is animating this alongside Space Dandy and judging by first episodes alone, both series have been given a great amount of attention to quality. It will be interesting to see however if the quality declines in either series. Here is to hoping that things stay par for the course because what we were treated to in this first episode was gorgeously animated action and great artistic direction. Right down to the small movements to the over-the-top facial expressions, BONES have produced something of quality here in Noragami.

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Noragami is off to a great start here and with a concept as broad as this there are any number of ways for it to go. It could end up as a straight up action series or maybe just an odd-jobs slice of life series with supernatural elements. Either way, Noragami has got my interest and I look forward to seeing what this Stray God wanders.

Check out more Noragami impressions HERE.

Rail Racing Review

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Rail Racing
Developer: Polarbit
Publisher: Polarbit
Platforms: iPhone (Reviewed), iPad, Android
Release Date: 9th January 2014
Price: $0.99, £0.69 – Available Here

Overview

One of my fondest childhood memories is playing with a scalextric kit with my dad, shooting miniature model cars around a dusty old track until they eventually lost grip and went shooting across the room. The problem that scalextric had was that once you’d flung the cars off the track at your family and left enough of them with permanent scars and a morbid fear of F1 cars, the novelty wore off pretty quickly. Rail Racing addresses all of these problems and makes racing model cars on rails more fun for you and less physically and mentally scarring for your friends and family around you.

Gameplay 

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Unexpectedly, I actually had a very fun time with this game. It throws you into a world of awesome race environments and pits you up against 5 computer-controlled racers in a style that feels akin to runner style games, but with enough complexity to set it apart from the cookie cutter formula so common within that genre. You are only given two inputs: an accelerator pedal, and a set of directional buttons that allow you to swap rails. But only by hitting speed boosters, slowing down into corners, and tackling your opponents will you be able to assure success in this genuinely very challenging game. I thought sometimes that the only reason that I won was pure luck and button mashing, but for completionists who want to collect every star and unlock every car, they’re going to have to put in a lot of time to get the necessary in-game currency. Especially if you want to customise your cars, and trust me you will, in which case you often need several times the value of the actual car to do so.

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What I loved about this game was its accessibility and how easy it is to pick up and play. Each race only takes around a minute or two so you never feel bogged down if you lose a race and have to try it again. For someone like me who primarily uses mobile games as toilet gaming or something to play on public transport, this game was a great alternative to the tedium of trying to 100% Angry Birds.

Visuals

Rail Racing went far beyond my expectations in terms of its aesthetic. It definitely doesn’t do anything groundbreaking or original, but it uses a cute concept that I haven’t seen since Hot Wheels on the SEGA Megadrive, whereby each course is literally an elaborate scalextric track set up in various places around the house and themed as such. It achieves a decent framerate that keeps up with the speed of the races and all the time that the game isn’t crashing due to its integration of Game Centre for the multiplayer, the game looks really quite good. The cars for each stage differ so you can eventually get access to a massive variety of adorable model cars that aren’t too hideously hard to unlock and serve as a satisfying payoff as you progress through each stage. I’m not entirely sure why the kid’s bedroom stage had a big cardboard cutout of Dolan in the middle of the track, but I’ll let them off for including such an irritating meme since everything else in the course was so charming.

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Audio 

Music was not this game’s strong point. Each stage has its own unique track and if you can survive through the first stage’s awful, unfitting background music then you are a better man than I. I actually turned the sound off on my iPhone after race 2 until I got to the garage stage at which point the music picked up. From then on the music is still not hugely appropriate for a racing game, but it is at least okay background noise. The rest of the audio assets suffer from the same problem and I feel like a bit more attention to sound design would serve this game well, but nothing is so awful that you wouldn’t play the game because of it.

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Overall

Going into this game, I did not expect a lot since I am not a fan of runners or racing games for the most part. However, Rail Racing went above and beyond my expectations, showcasing a casual game that is easy enough to be enjoyed by anyone, but has enough complexity to make the competitive among you want to complete absolutely everything and even want to dive into the multiplayer scene and show off your precision timing and skill which I certainly lacked. To summarise, Rail Racing is an excellent pick-up and play racer that is as fun and challenging as it is charming. 

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

King Oddball Review

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King Oddball
Developer: 10tons Ltd
Publisher: 10tons Ltd
Platforms: PS Vita (Reviewed), iOS, PC
Release Date: January 8, 2014
Price: $6.65 – Available Here

Overview

King Oddball is another entry in the physics-based puzzle genre that Angry Birds popularised. Developed by 10tons Ltd, King Oddball is a surreal experience, from its strange title character to its unique aesthetic and unassuming score. Already released on mobile platforms and PC last year, King Oddball makes its way onto the PS Vita as a flat out port. So, is it actually good to be the King? Will you actually want to play on in your quest to end the world, as the game’s tagline says? Read on as we make that determination.

Gameplay

King Oddball doesn’t need any weaponry but some giant boulders to wipe out the world’s army and reign supreme over its people. With his tongue he automatically picks up one at a time, up to three in total, and begins to swing them back and forth. All the player has to do is tap the screen, or press ‘X’ to release the boulder. This is where a finely tuned physics system takes control, representing momentum and trajectory accurately and causing the projectile to bounce off of hard objects in a direction relative to its impact point, angle of approach and speed. There is no star rating system or the like here – you either complete the level or you don’t. At first, there are few obstacles as tanks are in your clear line of sight, but the game quickly ramps up.

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Brick clusters and other material blocks (all breakable) form constructs making it difficult to reach soldiers, tanks and helicopters. Sometimes, strategically knocking them over or collapsing a structure can work to your advantage. Soon enough, explosive blocks are introduced, as are bouncy balls. And no, the tanks don’t fire back. Boulders go clear through soldiers as they seem to just disappear in a poof when struck. There are 120+ levels spread out across 9 regions on a world map, which can be traversed one square unit at a time. Once an entire region has been cleaned out, the next unlocks. Offering the player choice in which order they tackle the completion of a region is essentially pointless, as at the end of the day, you must do every single one regardless. There’s no getting around them.

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If you manage to make a boulder bounce back to hit King Oddball, you gain an extra, gold boulder, which doesn’t possess any special qualities. There’s even a trophy amongst the 16 available which tasks you with gaining 5 additional boulders in one level. There is a notable lack of variety in the enemies and other gameplay elements, which hurts the experience somewhat. However, there are numerous secondary “modes” if you can call them that – more like challenge sets – such as the One Rock levels, the Hall of Diamonds (ability to replay levels in an attempt to ace them with one rock, similar to the dedicated One Rock levels), Grenade levels (boulders replaced with the explosive) and even a Secret World! There’s also a Speak with the King Siri-esque feature, although I personally haven’t found a phrase that garners an exciting response.

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Visuals & Audio

One visual aspect that immediately stands out in King Oddball is the grain filter present throughout. Why utilise a scratchy, grainy image quality? Who knows. Is this a game set before the 1960’s? Nope, it’s not based in real-life. It was, rather simply, an artistic choice and one that speaks to the wackiness of the title. No one can argue its distinct look and feel. I mean, look at King Oddball – what is he?! After playing this, I can’t imagine a scarier Earth invasion than that of levitating, Green Goblin-looking disembodied heads throwing boulders with their elongated, purple tongues. Who even dreams up such a concept? And how does that crown stick to his smooth, rocky dome?! So many questions?!

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The skies of the backdrops look like Van Gogh paintings, and the use of various shades creates a sense of depth whilst maintaining the visual theme of each level. Each does not stretch past its established colour palette, but gets the most out of it. The overall colour palette is very warm, with even the coolest of colours being darkened to a more muted tone. And speaking of weird character designs earlier, the bouncy balls that appear in some stages reminds of Wilson, the volleyball from Cast Away starring Tom Hanks. Musically, King Oddball is just as confounding. The original music by Jonathan Geer is unthematic in its quaint, innocent sound. The main menu theme in particular sounds like it would fit better in a Professor Layton game.

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Overall

The best word to describe King Oddball can be found in the game’s title: odd. The design of the King himself is Exhibit A… some rock-helmet wearing, rotund, spherical thing with an inexplicably long, grotesque tongue. Whoever came up with this at 10tons Ltd was definitely high at the time. That’s not even a joke –  I am damn sure of it. Is marijuana legal in Finland? Anyway, back on point, King Oddball can pose quite the frustrating challenge, and its quirky presentation certainly sets it apart. Maybe its the little variety of the gameplay, the lack of integration of PS Vita exclusive features or its weird style that doesn’t completely connect with me, but King Oddball – as rock-solid as it is – failed to make a large impression. It’s also the same experience as its iOS counterpart for a higher price on the Sony handheld, which should factor into your decision to purchase this release.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Disney Infinity Toy Box Challenge Week 20

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A week has gone past us already, and it is time for the awesome folks over at Disney to shower us with free Disney Infinity maps in this week’s Toy Box Challenge. As with previous weeks, there are five free maps for Disney Infinity owners to download, as well as a new Toy Box Submission Challenge, and a video that showcases the winners of the previous challenge. Without further adieu, lets get into it!

TOY BOX SUBMISSION CHALLENGE

This week’s Toy Box Submission challenge will be a tricky one. The theme for this week is the Tangled challenge. Build Rapunzel’s tower, or recreate the brilliant lantern festival and prove that mother doesn’t know best for this week’s challenge.

As always, you can create and share your Toy Box creations though, using these instructions:

Xbox 360, PlayStation 3, Wii U

  • Bring up the Pause Menu and select “Online/Multiplayer.”
  • Then select “Toy Box Share” > “Disney’s Toy Boxes” > “Submit to Disney.”
  • Follow the prompts. You’ll be asked to give your Toy Box an original name and description. Choose carefully – they will be shown to everybody if your Toy Box is featured.

iPad

  • Bring up the Pause Menu and select “Toy Box Share.”
  • Then select “Disney’s Toy Boxes” > “Submit to Disney.”
  • Follow the prompts. You’ll be asked to give your Toy Box an original name and description. Choose carefully – they will be shown to everybody if your Toy Box is featured

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TOY BOX COUNTDOWN

This week’s Toy Box Countdown features the top 5 user generated maps that were submitted to Disney for the previous Heroes and Villains Challenge Check out the video below to see the top 5 entrants in the challenge. All of which you can download right now!

Check out last week’s videos here

 


 

That’s another week of Disney Infinity updates for you passionate Disney fans out there. Were you happy with the Toy Box Countdown winners? Will you be downloading any of the maps (wither from the winners, or from Disney)? Let us know in the comments below, and remember that for all the Disney Infinity news as it becomes available, stay tuned to Capsule Computers.

Sir, You Are Being Hunted Preview

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Sir, You Are Being Hunted
Developer
: Big Robot Ltd
Publisher: Big Robot Ltd
Platform: Linux, Mac, Windows (Reviewed)
Price: $19.99 – Available Here

Sir (or Madame), you are being hunted. With that, I have become a human fox running from relentless robot trackers. Sir, You Are Being Hunted is the procedurally generated stealth/survival sandbox game from Big Robot Ltd that is currently in alpha testing. Big Robot Ltd was able to fund the game thanks to a successful Kickstarter campaign held during the end of 2012.

The game is billed as being like no other stealth game. Players are dropped in the middle of an archipelago with their wits and a few sparse items. To escape, they must gather the machine pieces scattered across the landscape, all while being hunted by a variety of merciless and ever so British robots.

Upon loading the game, players will be presented with several classes to choose from that will tweak the initial difficulty of the game. The Aristocrat is the original “gentleman’s” choice, only armed with some rags for bandages, while other classes like The Officer, who has enough weapons to go ambush a few groups of hunter robots, have enough items to give them a better chance to survive. As the game is procedurally generated, the landscape is random. However, players will have some control on the biomes type of each island. Currently, the game supports four biome types inspired by the British landscape: rural, fenland, mountainous, and industrial. Advanced options for biome generation have not been implemented in the game, but it is in the works.

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Players will be guided through the initial parts of Sir, You Are Being Hunted by the narrator who serves as both the tutorial and the player’s contact with the outside world. The game does run players through the some basics, but the rest of the game is up to the player’s imagination and wits. Players are tasked with finding the pieces of the machine that will return them to the safety of the human world. The parts are scattered across the five islands.

Currently, there are seven different robot types in the game. Each type behaves differently, from the Hunters and their Hounds who will track the player mercilessly to the mostly friendly Squire. The Scarecrow is probably the standout robot in the pack. Although not directly dangerous to the player, the robot behaves like the Weeping Angels from Dr. Who. Once the robot wakes up and its eyes turn red, the robot will only move when the player is not looking at the Scarecrow. The Scarecrow teleports behind the player while screeching a raspy “Over here!” over and over to attract all hostile robots in an ear shot. I have lost count on how many times the Scarecrow has literally scared me out of my seat by appearing behind me suddenly. As if that raspy screech wasn’t terrifying enough on its own.

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Each style of robot has a different tactic to best fight them, but most of the time the real question is not “how should I fight this robot” but “should I even risk getting into this fight? Sir, You Are Being Hunted plays more like an old style horror survival game then a modern stealth game. Modern stealth games like Splinter Cell: Conviction have turned the player into the ruler of the sjadpws. In contrast, Sir, You Are Being Hunted does its best to make the player feel like the hunted at all times, forcing the player to crouch in the underbrush of a forest breathlessly praying that a Hound is not part of that patrol of Hunter robots walking dangerously nearby. Players will need to keep quiet and stay in the cover of the local landscape to survive undetected. There is something genuinely terrifying about the feeling of weakness and vulnerability the developers have sowed in players.

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Of course, the feeling of victory after surviving an attack on a village controlled by Hunters is just as intense. Players are encouraged to think creatively to build ambush spots that will allow them to slowly whittle down the number of enemy robots in brutal hit and run attacks. The game includes a variety of items to direct the robots’ attention from empty bottles to alarm clocks. In moments of desperation, the player can even use themselves as the bait, by using a flashlight or simply standing in the sight line of a hunter. Currently, I find the flashlight to be the least reliable form of attracting attention as there were several instances where a Hunter was clearly illuminated by the beam, but the Hunter did not seem to care one bit.

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The inventory space is extremely limited, and ammo is even scarcer than the inventory slots. The slots work like early Resident Evil games, with a limited set of square and each item taking a certain amount of space. Although it can be annoying to try to make room for the giant four by four machine piece, I feel the inventory space makes the game feel more realistic as the player is only capable of carrying a limited amount of gear in a bag. Players will need to keep their vitality up by scavenging for food. The health system works like Minecraft, where hungry players do not replenish health. The game eats away at vitality at a very quick rate, forcing players to constantly sneak into small villages or risk lighting fires to cook hunted food.

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How the inventory handles weapons is probably the weakest part of the game at this point. To scrounge the ammunition from a weapon, space for the entire weapon needs to be made in the inventory. Once the weapon is dropped into the inventory, it will then shrink down into the ammunition. It is also impossible to retrieve ammunition from broken weapons. I feel it would be a bit more realistic for broken weapons to have a chance of yield a few rounds of ammo.

Sir You Are Being Hunted may not have the flashiest graphics, but it does a great job of creating a drab dead landscape devoid of all human life. The robot design are amusingly cartoonish and distinctly British. There is something darkly funny about the light hearted design of the robots whose only goal in their existence is to kill you.

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Sound plays a huge role in staying alive in Sir, You Are Being Hunted. This is a game where headphones or a very good set of surround sound speakers are a must. The developers have done a great job creating tension from the sound. You will always hear each robots distinct sound long before you see them. It does not take long before the feeling of paranoia sets in and the sound of flying birds may be mistaken for something more sinister.

Big Robot has already created a fantastic stealth game. The game creates incredible tension missing from many games in the genre by constantly making the player feel hunted. Although it is still months from full release, the game feels nearly complete and the experience is thoroughly enjoyable. This game will be a must buy for every stealth fan.

Final Fantasy XIV: A Realm Reborn Offers Free Weekend from January 11th – 13th

Square Enix is looking to show off some of the new additions to Final Fantasy XIV: A Realm Reborn for some of the players that have let been absent from the game for some time with a free login weekend. Those European and PAL players that have already purchased the 1.0 version of the game, registered it, but are now inactive will be able to login for free this weekend.

Players will be able to check out the new 24-player raid Labyrinth of the Ancients, duke it out in the Wolves’ Den, and/or join forces with the Scions to combat the Ascians. Starting at Saturday, January 11, 2014 at 08:00 (GMT) and ending Monday, January 13, 2014 at 08:00 (GMT) players will have the chance to check out all the new stuff in Final Fantasy XIV: A Realm Reborn.

Those wanting to check and see if the are eligible can head over to the Mog StationFinal Fantasy XIV: A Realm Reborn is currently available for PS3 and PC, but is set to release on PS4 in April with monthly subscriptions priced at £7.69 (€ 10.99).

Fable Anniversary pre-order bonuses revealed

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Today Lionhead Studios has announced that Fable Anniversary has gone gold and that they are beginning to print copies for release exclusively for the Xbox 360 on February 4th. As such, they went on to say that there will be three pre-order bonuses available for the game from select retailers, though they didn’t specify which retailer would have which pack:

Peiratēs Pre Order Pack

  • Peiratēs Outfit – Peiratēs was a famous plunderer, known for traveling uncharted waters to take entire cargo ships hostage for their most expensive items. He was also known by the name “Pete” in less formal circles.
  • Peiratēs Cutlass – A weapon used at sea needs to be both practical and effective. Peiratēs spent years refining this weapon so that the hook could be used to catch fish, the tip could be used to eat fish, and the blade could be used to slit a man’s throat.

Snowspire Pre Order Pack

  • Snowspire Guard Outfit – Made from genuine horse hair, this outfit is said to calm even the most vocal of criminals.
  • The Jackarse – An age-old popular pastime was run by a chap named Jack, who used to slap people around the face with a dead fish until they fell onto their arse. The rest, as they say, is history…

Apollo’s Pre Order Pack

  • Apollo’s Outfit – Apollo is the pseudonym for the leader of The Grey Company, the man responsible for monitoring Lady Grey’s financial investments. As fearsome as that may sound, he had a reputation for being incredibly nice, often using his own money to bail out any villager that couldn’t afford that months rent.
  • Apollo’s Crossbow – Based on a centuries old concept, Apollo wanted to create a modern crossbow with the feel of a relic from the past – and thus this crossbow was born. Dependable in combat, but also pretty tasty to look at.

Ace of Diamond Episode 13 Impressions

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Ace of Diamond

Episode 13 – You’re in the First String

What does it mean to win? What sacrifices come with the cost of victory? Well a wise man once said “Nobody is going to hit as hard as life. But it ain’t about how hard you’re hit, it is about how hard you can get hit and keep moving forward, how much can you take and keep moving forward. That’s how winning is done!”And you know I think that just about sums up the entire series of Ace of Diamond. No matter how hard you get hit, no matter how many curves balls life throws your way, you just keep on dragging that tyre, because whether you win or lose, at the end of the day you took the hit and kept on fighting.

I think this ideology is one that embodies a vast majority of sports anime and stories in general. The idea of fighting on through adversity is something that is analogous with life itself. Anyone who has ever struggled through life knows what it means to take a hit and Ace of Diamond taps into that to great effect. Be it in the story of Chris or in the rise of Eijun.

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Back when I first started my Ace of Diamond impressions, I remarked that this didn’t seem to be your average sports anime. Boy oh boy was I right. I noted that the series looked to focus on the concept of sacrifice and the things that make it worth it. Over the course of this excellent first cour, Ace of Diamond has explored this at length. Why do we sacrifice? Why do we fight on through pain, blood, sweat and tears? Well as we have seen over the course of these 13 episodes, everyone has their own reason to fight and just as much have their own reason to sacrifice.

In this episode we see Chris at the end of his tether fighting to the end, his injury coming into play once again. But his belief in Eijun is rewarded when he finally taps into that inner ace and unleashes the perfect pitch. In that very moment, all of the sacrifice and pain Chris suffered was justified, it wasn’t in vain. Through the adversity he suffered he was able to pass on his knowledge and help take this diamond in the rough and shine him up into a diamond.

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The crushing moment of course comes when Coach Kataoka announces his selections for the first-string. As expected Eijun and Haruichi get called up. As Eijun quickly realizes, this leaves Chris out. Heartbroken that he has surpassed his mentor, desperately wishing to play just one more game with him, Eijun gets a hard hit of reality from Miyuki. “We don’t get to complain or be upset, we have to fight for those who can’t.” The realization sets in for Eijun here. He must fight on for Chris, to make all of his sacrifice worth something in the end.

On top of all that, we get some major pay-off in regards to Coach Kataoka. The man who has been conveyed as a hardass from day one, shows his true colours in a moment alone with the third-years that didn’t make the cut. “Don’t you ever stop making me so proud.” We knew that there was more to Kataoka, but now we see it. He views these boys like a father would to a son and the sacrifice they have each been through and the effort they have all put in was appreciated. Kataoka respects each and every one of them and wishes them the best in their future.

Chris reflects upon his career thus far and ultimately concludes that all of it was worth it for that one final pitch from Eijun. He calls it the greatest pitch he ever caught. It was the proudest moment of his career and validates everything he has fought for from the start.

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All in all, Ace of Diamond is an absolute triumph of the sports anime genre. It is at its core an exploration of the very forces that drive people to play sport and the sacrifices that come with it. With this episode I end my coverage of Ace of Diamond after one hell of an impressive innings from this sadly under-rated series. I’ll definitely continue to follow Seidou and Eijun on their journey to Nationals and I hope you all do too.

To Ace of Diamond, thanks for reminding us that sometimes life can hit you hard and sometimes it can knock you down, but you can always stand back up and keep fighting on. After all there is a fighting ace in all of us, right Crazy Boy?

Check out more Ace of Diamond impressions HERE.

Undead Labs signs extension with Microsoft; hints at big things

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Today State of Decay developer Undead Labs has revealed that they have signed a multi-year, multi-title agreement with Microsoft to extend their development relationship. Since launching the game back on the XBLA on June 5th and releasing the latest piece of DLC for the game, Breakdown, our review of which can be found here, the company has seen quite a lot of success.

Undead Labs’ founder Jeff Strain also went on to say that there are “big things going on with State of Decay” and that details will be shared “later this year” but for now they are going to keep things on the down low and work on the game before they reveal anything else.