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One Piece Movie: Strong World Review

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One Piece Movie: Strong World
Studio: Toei Animation
Publisher: Madman Entertainment
Format: DVD
Release Date: February 19th, 2014
Price: $24.95 – Available Here

Overview
Penned by Eiichiro Oda himself, One Piece: Strong World is a film that has a lot to live up to. Not only was it the 10th film in the One Piece series, but having been written by the series creator and considered part of the series canon, it was hyped as the greatest One Piece movie yet.

That is some high expectations for one film, yet One Piece: Strong World proves to be a strong film all around, with a compelling story and setting for the Straw Hat Pirates to venture through.

One Piece has always been a series well fit for side adventures and the Straw Hats adventures through the titular ‘Strong World’ may just be one of their best yet. However, the question must be raised: is One Piece: Strong World too ambitious a film?

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Story
After awakening on a mysterious set of floating islands, the Straw Hat Pirates must reunite with one another to put a stop to the evil ambitions of Shiki, a dastardly pirate dead set on destroying the East Blue and ultimately the world. The kicker is that Shiki has genetically modified the species on this set of islands resulting in super aggressive monsters out to hunt down our heroes. Luffy and friends must stand up and fight, not just for their home, but also for the people of the islands.

It is a great set-up for a film and the antagonist Shiki is generally well-defined. While his motivations are somewhat slapdash, his goals and personality are given a great spotlight, making him a villain that you can’t help but hate. He is really just objectively evil and he does make for a good opponent for the Straw Hats in that regard. Unfortunately while Shiki is a well conceived character through and through, his crew and allies are all forgettable fodder for the Straw Hats to squash.

In terms of the narrative, this is a classic battle between good and evil. Luffy stands for friendship, justice, and values the idea of a home, whereas Shiki uses people, has no morals and thinks the idea of a home is a weakness. This puts Luffy and Shiki positioned as polar opposites and it works very well for that main plot line.

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The pacing in Strong World is where the film falters somewhat. The entire ‘kidnapping of Nami’ story line flops back and forth repeatedly with seemingly no purpose. Shiki’s motivation for kidnapping Nami is rather suspect to begin with and to have her repeating escape only to be recaptured does feel somewhat repetitive. Despite that misstep the rest of the film is generally solid with a lot of fun moments for each member of the crew.

With the limited amount of time allotted for the film, Oda manages to give each Straw Hat a moment to shine. While there isn’t exactly a storyline for each character like one would find in a normal One Piece story arc, the film does a decent job of giving everyone something to do, even if they feel auxiliary to the main event of Shiki vs Luffy. Perhaps the film’s greatest flaw is that it aims to tell a story to grand for one film to capture.

All in all, the concept of Strong World is well thought out and conveyed with great detail. The struggle between Shiki and Luffy isn’t the most inspired battle the series has seen, but it is a fun conflict that has a fair amount of stakes to it. One Piece: Strong World is a film that One Piece fans will surely enjoy, it is an intriguing adventure for the Straw Hats into a world of the strong, that prove to be a great showcase of what the One Piece series is really all about.

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Visuals and Audio
Visually this may just be the best that One Piece has ever looked. One Piece: Strong World is a feast for the senses, with a flurry of gorgeous sights and sounds that make for one hell of an artistic foray from Toei Animation.

The redesigned attires for the Straw Hats are all very appealing and fit with the characters style and personality quite well. The level of sakuga animation on display in this film is simply phenomenal as well, it is fluid and best described as poetry in motion.

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Aurally One Piece: Strong World is equally excellent. The soundtrack is filled with jungle beats and beautiful strings arrangements. It is a superb mix that provides the film with a remarkable atmosphere that will astound viewers.

For this release, Funimation have dubbed the film into English and continue the incredible dubbing job they have been doing on the series. This film also marks the English language debut of Brook, who is voiced here quite divinely by Ian Sinclair. Brook has yet to appear in the Funimation dub of the series so he makes his debut here.

As well as Funimation’s great English dub is the original Japanese Audio track which is of course equally as good. Both options are available and both have their merits.

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Extras
As for the special features on this movie release, Madman Entertainment have packed quite a punch here. Included on this release is the English language trailer for the film, the usual trailers for other releases and the grand daddy of them all is the Behind the Scenes interview with One Piece fans and the voice of Brook himself, Ian Sinclair. This 20 minute Behind the Scenes presentation gives a great look into the world of the One Piece fandom and the importance of the character of Brook. This is all in all a great effort from Madman for bonus content and makes this release more than worth the price of admission.

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Overall
One Piece: Strong World is another fantastic journey into the wild world of One Piece. This film will delight fans of the series and serve as a great entry point for those yet to be acquainted with the eccentric Straw Hat Pirates. While it does have a few minor issues with pacing, it remains an all around enjoyable experience and arguably the most ambitious One Piece film to date. So what are you waiting for? Set sail for Strong World!

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Earth Defense Force 2025 Out Now; New Trailer Shows the Infested Carnage

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Giant alien bugs and mayhem. Those two elements go into making the foundation for D3 Publisher‘s Earth Defense Force: 2025, which is now available on both the Xbox 360 and Playstation 3.  Straight from Japanese developer Sandlot, this follow-up brings  from the Earth Defense Force lineage brings over 700 weapons to destroy enemies (and buildings alike) with, along with all new missions and an up to four-player online multiplayer mode, where you can take to the streets with friends.

Here is an official statement from the publisher:

“Not much is more satisfying in games than letting out a little steam and saving the planet from the infestation of insects that has returned bigger than ever in Earth Defense Force 2025,” said Peter Andrew, vice president of production, D3P. “Nearly everything is completely destructible and players can start each battle fully equipped the way they wish that surely will create countless hours of fun for all.”

Yes, it is finally here, and you can check out the shiny new launch trailer for Earth Defense Force: 2025 down below.

Transformers Energon Collection One Review

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Transformers Energon Collection One
Studio: Actas Inc/A-CAT/We’ve Inc/Studio Galapagos
Publisher: Madman
Format:
DVD
Release Date: 19th February 2014
Price: $49.95 – Available Here

Overview
A Transformers’ work is never done it would seem. Having already defeated the greatest foe known to Cybertronian history, the Autobots and Decepticons begin down an unexplored path, one of co-operation. But when a new foe appears from the depths of the cosmos, just how long will this truce last?

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Joining the franchise in style

Story
10 years after their fight against nigh unstoppable force of Unicron, both Autobot and Decepticon alike have united for a single purpose: Energon. As the source of all Cybertronian life, and the possible solution to Earth’s energy crisis, this valuable powersource has become the linchpin of a new society of peace and discovery. Meanwhile, in the recesses of space, a new foe emerges. Operating from within the husk of the once terrifying planet eater, Alpha-Q unleashes the Terrorcons to destroy all who oppose their goal to revive Unicron. No longer intent on discovering Minicons, both sides clash over the sparse energon deposits spread across the universe.

As the series progresses, the complex relationship between Autobot and Decepticon is also explored to some degree. Though a truce has been initiated, the Transformers still bear painful memories from their aeons long conflict. Decepticons are still treated as villains by a majority of the Autobots, an attitute which only serves to harbour resentment from Megatron’s former lackeys. This hostile environment also serves to create feelings of doubt and confusion in certain characters, namely Demolisher. Though formerly allied with Megatron, his appreciation of the life the Autobot’s have given him leads him to question his place in the world. It’s actually rather interesting to witness a grey area within the generally black and white world of Transformers. However, all good things must come to an end and the series eventually reverts back to the classic Transformer vs Transformer structure we’re all familiar with.

Set a whole decade into the future, Energon is able to showcase just how the human cast has changed since Armada. Rad, Carlos and Alexis now bear more reserved roles, stepping off the front lines and instead opting to utilise their knowledge for the greater good. It is because of this that they appear only fleetingly throughout the series, generally at the more crucial story moments. This also provides an opportunity for the spotlight to shine on a few new characters, mainly Kicker. As the new human protagonist, Kicker is granted a few abilities that cement his place as an ally to the Transformers. Able to sense energon across great distances, he often serves as an unwitting lookout and serves to warn the Transformers about impending attacks. As the series progress, Kicker slowly develops into one of the most competent human characters to appear in a Transformers series. A fair deal of his somewhat traumatic past is also revealed, something which serves to present him as a more complete character, especially when compared to some of the rather “flat” Transformers.

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Behold the faces of evil

Visuals
Yeah, so CG animation doesn’t exactly stand the test of time. Diverging from Armada’s all animation style, each and every Transformer in Energon is rendered via computer animation. Whilst this serves as a great visual tool to differentiate the Cybertronians even further from their human compatriots, it also serves to put a major limit on the action. With the limitations of CG at the time the series was made, characters move rather sluggishly. When in motion, CG characters also appear to slide over the animated backgrounds as they run, as if they lack any form of traction. The overall design of each Transformer is also incredibly boxy, with a series of hard edges, a fact which doesn’t help the CG appear any more fluid. These strong edges also contribute to each Transformer appearing just a little too “busy”  and confusing from a visual perspective. That being said, the use of cel-shading does help mete the outdated CG to a degree, albeit a small one.

In contrast to the Transformers, human characters are presented in standard 2D animation. This is best showcased when Kicker decides to interfere in the action. Though generally overshadowed by the sheer amount of CG, the standard animation is exponentially more fluid and natural. This helps limit Kicker’s more annoying personality traits and cement his place on the team, if only to distract from the CG graphics. The visual representation of his 6th sense is also a nice touch and is used sparingly enough that it remains interesting.

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Humanity takes a stand

Audio
Overall, Energon possess a pretty good English dub. Each Transformer has their own unique voice, full of emotion that belies their cold, emotionless appearances. This fact greatly benefits the visual segment of the series, adding a level of interest to the Transformers that is not completely attained with CG alone.

The musical score is also does a good job in supporting the series and possesses a surprisingly wide range. Instruments such as violins and trumpets play a rather pivotal role in creating atmospheres of excitement and drama, of which there is no shortage. Of course, the most climactic moments are reserved for the theme song, calling upon the rich heritage of the Transformers universe to add a certain element of awesome into this particular incarnation.

Extras
For the sake of learning, Energon contains a small selection of Transformers specific supplemental material. Character profiles provide a little extra reading that reveal some of the finer details of your favourite Autobots. Also included are two galleries, one which showcases the various toys spawned from the Energon series and another that lines up a few of the covers from the Transformers comic line. Your standard trailers are also thrown in for good measure.

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Not your average Prime

Overall
Transformers Energon serves as an interesting sequel to the storyline started in Armada. The 10 year time skip provided a certain sense of freedom, that allowed enough of a plot divergence to keep the continuity interesting, whilst still being connected to its beginnings. The addition of a capable human character also served to give humanity a rightful place on the frontlines. That being said, humanity is still greatly outclassed by the Transformers and their constantly evolving repertoire of abilities. The series is based on them after all. Whilst the outdated CG might limit the visual impact to a pretty noticeable degree, Energon is by no means a bad series. With a good dub to support it, the characters exhibit more personality than in their previous Armada forms. A definite improvement. All in all, Energon is an interesting look at the kind-of-aftermath to one of the greatest conflicts to hit the galaxy. For now…

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Tengami Review

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Tengami
Developer: Nyamyam
Publisher: Nyamyam
Platforms: iOS (iPhone/iPad) – Reviewed on iPad
Release Date: 20th February 2014
Price: $5.49 – Available Here

Overview
Everybody loves storybooks. Windows into other worlds that let us escape from the mundanity of daily life. Some will make you laugh, others cry. Then there are those that do something else entirely. They create and experience that you remember long after you close the pages. Thus we open Tengami…

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Every story begins somewhere…

Story
Surprisingly, given it’s existence within the world of a pop-up book, story is not a major aspect of Tengami. With words kept to a minimum, the game depicts a vague story relating to a withered cherry tree and the man who would journey to save it.

Gameplay
Tengami possesses an excessively simple manner of play that lends well to its overall atmosphere. Moving throughout the world is as simple as double tapping your intended destination. When you reach special points of light, you are able to proceed to the next area. However rather than moving yourself, a quick swipe folds the world around you and throws you onto the next page of the story.

As a whole, Tengami possesses a very slow and peaceful pace. Never at and point in the game is any importance placed time, rather the puzzles are to be solved as fast as you see fit. These puzzles are also rather spread out across the level, providing more than enough opportunities to simply relax and admire the scenery. That being said, occasional mistakes may lead to a fair deal of backtracking which, whilst scenic, can become tiresome after a time.

The puzzles themselves are not inherently difficult, with most leaning on simple deduction and your skills of perception to reveal the solution. However, there are a few that a bit more straightforward and require a more forceful trial and error approach. Regardless, both are solved through simple tap and swipe controls. Objects of importance will present themselves with a slight shine, serving as a beacon for story progression.

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Full Moon Blues

Visuals
Tengami is a beautiful game. In fact, it’s unique visual style is what has gained it so much attention. The game utilises a variety of 2D fragments in order to lend a sense of depth to the world, whilst following the physical limitations of a pop-up book. This simplistic style creates a very clean cut and crisp visual that lends extremely well to the calm atmosphere of the game.

As you travel through the seasons, the colours of the game change appropriately. From sharp golds to rich purples, the game includes a number of stunning colours that add life to the environments. The visual representation of turning the pages on your adventure also provide a very interesting visual element to Tengami. Each page within the game actually follows the physical restrictions of paper and are rendered in their entirety, even during turning. It is this attention to detail that makes the game seem complete, despite its short length.

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Not even the seas shall stall this quest

Audio
Being based upon Japanese culture, the game includes a few traditional Japanese instruments. As you quest across beautiful lands, the string accompaniment resonates with the visual style and lends strength to its ancient roots. That being said, there are moments where the soundtrack dies down and lets you experience the moments of simple tranquillity. In one particular stage, the world remains silent bar for the steady sound of a running steam and the haunting howl of a nearby wolf. It’s remarkably peaceful. This balance between sound and silence is just another element that lends to Tengamis status as a complete experience.

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What secrets does this flower bear?

Overall
Tengami is a rather unique title. The 2D paper style creates an immediately recognisable visual that helps it stand apart from other mobile titles. Rather than overwhelm with rapid action or intense sounds, Tengami takes a far more subtle route, creating a game that does not excite but instead relaxes. Though there really isn’t a story to follow, it is the gameplay that will draw your interest. However the game itself is a rather brief affair, possessing a mere three levels to test your deductive skills. So, although Tengami will provide a unique story, it will not be a drawn out affair. Regardless, it is indeed a game worth experiencing.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Flappitalism: A Game about Grinding Capitalism and Goats

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One-man indie studio ‘Slouch Couch Studio‘ has released a new game inspired by its creator’s experience of Western Capitalism and the independent games industry called Flappitalism. Dave Homan, the one-man studio, wrote a blog post about the inspiration behind Flappitalism and its Flappy Bird related origins. In his blog post, Homan describes his initial reaction to the decision of Flappy Bird’s creator to take the game down from the app store as one of absolute shock in light of the games financial success. This reaction caused Homan to re-evaluate his life priorities and what it really means to measure success within the games industry (and life in general). He decided he should express his distaste for the capitalist mindset and the “grinding capitalism” which many indie game developers engage in.

Out of this came the game Flappitalism, in which players take on the role of a jumping goat as it jumps ever higher from ladder to ladder (somewhat akin to Doodle Jump). The game features retro graphics, 80s montage music, and thinly veiled allegories about the capitalist system (my favourite kind of allegory!). If you enjoy your twitch gaming to also have a fairly overt meaning behind the pixels on the screen, then this certainly looks like the game for you.

You can play the game free online here, or you can buy a copy for Android on Googleplay here.

Titanfall Preview

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Prepare for Titanfall

As someone who typically doesn’t enjoy first peson shooters, I was sceptical of Titanfall. Although the footage that EA had been showing at events like E3 looked like a brand new take on the largely stale genre, I was still worried that Titanfall would be nothing more than Call of Duty with robots. Well, after spending a fair bit of time with the recent Titanfall Beta for Xbox One I am glad I couldn’t have been more wrong.

The basic premise of the game is you are a member of two warring factions who are trying overcome the other in the infamous “Titan War.” You play the role of a pilot – an elite soldier who has the training and capabilities to not only succeed in ground-based combat, but also to call down and pilot the incredible Titans – giant mechanical warriors that were built for war.

Titanfall is a team-based experience, and places you as either a member of the IMC or the rebellious M-Cor Militia. There are a variety of game modes you can play, but they will all revolve around 6 v 6 team deathmatch style experiences. However, while there are only 6 human players on each team, there are also a variety of bots – AI controlled soldiers to pad each side’s ranks. The bots come in two categories – Grunts and Specters. Grunts are your typical run-of-the-mill cannon fodder soldiers, while Specters are robots that are a little tougher to kill, but get close enough to one and you can hack them, turning them from foe to friend.

While team deathmatches (known as Attrition in Titanfall) are probably the most common game mode, it is far from all that is on offer. The beta also had two other game modes – Hard Point and Last Titan Standing. Hard Point is this game’s analogue to Capture the Flag, where you will battle over three distinct points on the map – the longer you have them claimed, the more points your team earns. Last Titan Standing puts every player into their Titan at the beginning of the match, and the winner is (you guessed it) the team who has the last Titan remaining at the end. Once your Titan has been destroyed, you can still eject and take over as your pilot to hopefully even the odds a little bit. There is enough variety present in the Beta alone to ensure that players wont be starved for content when the game launches in March.

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So you might be wondering why only have 6 members on each team if you are going to fill it with bots anyway? The answer is deceptively simple – the bots are cannon fodder. Much like the minions in MOBA games, the Grunts and Spectres are there for you to get a quick couple of kills on so that you can call down your Titan quicker. The Titans are only available after a few minutes has elapsed, but each kill you make shaves off a small amount of time. The secondary reason is that with any more players, the action could become too cluttered – especially if multiple players have summoned their titans.

So at the beginning of each round you can pick the loadouts of your Pilot in much the same vein as other FPS titles – you pick weapons, attachments, and other skills that tailor the soldier to your style of play. Levelling up and completing in-game challenges rewards you with more weapons and attachments for you to try. Not only can you customise your Pilot in this way, but the Titans themselves can be decked out how you wish; Weapons, defensive capabilities and special abilities can all be tweaked, changed and unlocked to make your Titan the ultimate weapon for war (Although not available in the recent Beta build, you can also customise the body of your Titan).

So how does the gameplay differ from Battlefield, Call of Duty or any of those other FPS titles that have dominated the marketplace? Well firstly the movement system is vastly different – Pilots can run along walls and double jump. This may seem like a little addition but it makes for large levels on the ground, but with amazing verticality. You can make your way to the top of a building in a fraction of a second, take out an enemy pilot, then double jump across to the next building for a better vantage point. The wall running also makes you run faster and jump further, so you can traverse great distances really quickly. It adds a whole layer of depth to the game, and it is something that is quick to understand yet difficult to master.

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Secondarily there are Burn Cards. Instead of the traditional skills that you would equip your soldier with before a match, Burn Cards are unlockable, one-off use perks that you can trigger after you have died in battle. They bestow a special ability to your Pilot (or Titan) until you die again. Since these are single-use, you need to plan when, where and how you will use it. You can unlock multiple copies of each burn card, but the fact that they aren’t permanently available to you means that you can’t rely on them to build how you will play. Instead of playing around your chosen perks, you will pick burn cards around the way you play. Not only that, but you can also leave your Titan at any given time, turning them into an AI-controlled guardian. Think Big Daddy from the Bioshock games, but give him a series of rocket pods and you will have a bit of an idea what your Titan is capable of when left alone. Having the Titan guard you is especially helpful in Hardpoint where you need to defend bases long enough to accrue points.

Oh, and of course there are the Titans themselves. As I mentioned above, once the game starts a small counter will begin counting down. Every kill you make shaves off time from the counter, and when it reaches 0:00 your Titan can be called down from the heavens. Titans crash-land to earth, where you can jump on them and go to town. Bigger weapons, bigger shields and bigger bodies are what Titans are all about. You can easily pick off Grunts, Specters and Pilots with one well placed shot from your Titan, but the real challenge comes from facing down an opposing Titan in a massive giant-robot death match.

Titans have large shields but they deplete quickly under certain conditions (namely being shot at by other Titans). So you will have to use your Swiss-Army Knife of special abilities to outwit your enemies. I was more of an up-close and personal kind of fighter, so I would rush up to enemy titans as quickly as I could and go for a few well-placed punches to deplete their shields. I kept my Titan equipped with a nuclear explosive core so that if I ever ejected, the resulting explosion would normally be enough to SEVERELY damage my opposition, and lastly as I rocketed into the air after my eject, I would activate my Pilot’s cloak, switch to my anti-titan rocket launcher, lock on and fire that perfect shot to end them. It is a great feeling to pull off such stylish moves and land on a rooftop 20 meters away – you feel like you accomplished something, and that all the pieces of your Pilot and Titan that you had carefully selected all fit together perfectly.

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The Beta had a surprising amount of content, but you could tell that it was far from complete. Aside from the 8 or so weapons available to Pilots, and the three available to Titans you could really feel that this was the tip of the ice berg. The beta also only gave access to two maps – Fracture and Angel City. Fracture was a ruined suburbia that looked like it had previously housed the elite and powerful, while Angel City was very vertical and contained tall skyscrapers, narrow streets and lots of windows to pop out from and surprise your enemies. The game’s content was impressive and left me wanting so much more – luckily we wont have to wait too long.

Titanfall not only plays awesomely but it looks great too. Although we have only seen two maps so far, they have been really intricately detailed with textures that pop and enough battle damage to make them look like they have actually seen battle. What is more impressive however is the fact that even at its most cluttered (with five-six Titans on screen at once, along with various grunts and Specters) I suffered no lag or noticeable frame rate issues. If the beta is running this smoothly, then it only bodes well for the actual game.

Titanfall looks like it is shaping up to be the game that Call of Duty should have evolved into a long time ago. By being able to take the competitive and compelling fundamentals that have made the FPS genre a force to be reckoned with, and modernising, updating and even downright flipping some elements on their head, Titanfall has proven even before its official release that it is the future of the genre. For someone who was skeptical when it was first announced, after playing through two different builds of the game I am convinced that Titanfall will not only be one of the best games this year, but it will shape the way developers make FPS games for years to come. For a little bit more of a hands-on look at the game, check out our supercut below of some of our Titanfall Beta moments.

Game of Thrones Season 3 Review

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Game of Thrones: The Complete Third Season
Studio: HBO
Publisher: Warner Bros
Format :
DVD (reviewed), Blu-Ray
Release Date: 19 February 2014
Price: $24.99 – Available Here

Overview

The fourth season of Game of Thrones will debut on April 6, so as tradition dictates, Season 3 has been released on DVD and Blu-Ray to allow fans to bring themselves back up to speed with George R R Martin’s fantasy epic. The popularity of the series is unmistakeable: it has won multiple Emmy awards; garnered critical praise; is pirated to an extraordinary degree; and there seems to be a new video game based on the Song of Ice and Fire universe popping up every year. According to HBO, viewer numbers are going up and up with each season of the show, with an average gross audience of over 14 million viewers for Season 3.

The following review contains plot spoilers.

Story

It is almost a given that the show itself is excellent. Ten episodes somehow manage to juggle dozens of characters and plotlines in a fluid and engrossing way. The pace seems a little faster before, perhaps due to the onslaught of new characters and the sheer size of the book that the season draws upon.

This is the most fresh blood that the show will ever see, with new faces appearing in nigh on every plotline. Bran finally meets Jojen and Meera Reed, Grey Worm, Daario and Missandei join Dany, and Beric Dondarrion and Thoros of Myr finally get a little screen time. Best of the lot however is Diana Rigg as Olenna ‘Queen of Thorns” Tyrell, who takes on every power player in King’s Landing and walks away victorious.

Indeed the Tyrell’s are a major force this season, with Margery and her grandmother proving that they are just as good at playing the Game of Thrones as the Lannisters. Whilst they fail to marry Sansa off to Loras, Margery is without doubt the only person who knows how to manipulate the ever more psychotic Joffrey.

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Speaking of weddings and psychotics, a Storm of Swords contains the most infamous scene of the entire Song of Ice and Fire series. It’s shocking. It’s awful. It’s vicious. And somehow the folks at HBO managed to make it even worse! The star of the episode is without doubt Michelle Fairley, who turns in a heartbreaking performance as Catelyn Stark. The build up to the massacre of the Starks is sublime, and just as it feels that things are about to get back on track for the King in the North, all hell breaks loose. The episode is a reminder that in Westeros, the ‘good’ are often the dead, something that Arya Stark, who gets so close to her family only to see her brother’s mutilated body paraded before her, is beginning to realise.

Her descent into a world of death and violence seems more apparent on screen than in the books, her threats to the Hound and others around her more worrying when actually  seen coming from the mouth of a young girl.

Other more obvious changes from the novel see Gendry substituting for Edric Storm, whisked away to Storm’s End where Lady Melisandre for some reason needs to get naked with him. Robb Stark’s wife and unborn child do not find the mercy here that they do in the books, and Daario forgets that he’s supposed to have a beard- he is the only new character who feels miscast, failing to bring the necessary charm to someone who isn’t that likeable in the first place.

The only other hiccup is the prominence of Theon Greyjoy. Imprisoned after the sack of Winterfell, the heir to the Iron Islands is tortured by an unnamed young man episode by episode. Whilst the skin flaying , toe piercing and penis removal are all brutal they don’t serve any point. Theon is being tortured in a dungeon when we meet him, and is still there ten episodes later.

Someone who does get a decent story arc is Jamie Lannister. Initially one of the most shallow and unlikeable characters in the series, his time with Brienne marks the beginning of a long and challenging journey that is packed full of the high impact moments the show has become famous for. The loss of his hand is brutal, but it is his bathtub confession to Brienne about his  murder of the Mad King that truly shines.

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Charles Dance is as formidable as ever as Tywin Lannister, who this season unleashes the full extent of his power, and not only upon his enemies. Tyrion and Cersei find themselves under the yoke of the head lion, forced into political deals masquerading as marriages. Even Joffrey gets sent to bed.

Events north of The Wall finally seem to be relevant to the rest of the realm, with the Night’s Watch/Wilding plot-line splitting in two to follow Jon Snow and Sam Tarly separately. Jon’s romance with Ygritte and Sam’s infatuation with Gilly add some much needed warmth to the show, but the threat of the White Walkers is what finally peeks through as the driving force behind the entire show- the big picture is starting to emerge.

Visuals

The production standards remain as high as ever for Season 3. Morocco, Northern Ireland, Croatia and Iceland allow the disparate locations of Westeros and Essos to breathe, with impressive attention to detail on costumes and props and weapons. Whether it’s the chess like pieces Robb uses on his tactical map or the strangely fitting headgear that the Freys favour, everything feels as it should.

The need for an ever larger special effects budget has yet to take its toll, with Dany’s dragons still holding up well alongside some of the more extravagant locations. A lot of the action is kept small scale and close, which is fine for now but could see some of the incoming material seriously stretching the limits of HBO’s purse strings.

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Audio

The soundtrack of Season 3 was composed by Ramin Djawadi, who provided the music for the first two seasons and wrote the main theme of the show.  The tone is more sombre this time around, but as ever with Djawadi’s score it is a great complement to what’s happening on screen. Recurring themes evolve with the characters they accompany, and many of the tracks could stand on their own.

The two that make the most obvious impression are The Bear and the Maiden Fair and The Rains of Castamere. The Bear and the Maiden Fair, a typical fantasy ditty sung throughout Westeros, is handled by indie band The Hold Steady who turn it into a rollicking rock song. It seems like an odd decision for a show set in a medieval era,  but when it thunders in over the end credits of  Walk of Punishment one heck of a television moment is topped to perfection.

Extras

The extras on the standard DVD release will do little to please long time fans of the series but will shore up the knowledge of newcomers to the show. There’s a recap of Season 2 which feels like it was made before Season 3 ever existed;a short bit of background fluff on the Wildlings; a similar puff on the nature of marriage in Westeros; and a quick look at each of the new characters such as Olenna Tyrell and Mance Rayder. There are plenty of commentaries that take in both cast and crew, and whilst the actors can offer some emotional perspective on certain scenes, it feels like a waste to have the stuntmen and weapons masters relegated to bantering and making the odd observation about their work – individual interviews showcasing their contributions would have far greater appeal for those really wanting to dig in to the makings of the show.

It is worth noting that the Blu-Ray edition of Season 3 comes with some additional extras. As well as an in-episode guide and character/relationship guide there is an in depth look into The Rains of Castamere episode, which is undoubtedly going to be one of the most significant episodes in the entire run of the show. It’s disappointing that the Rains of Castamere feature doesn’t make it to the DVD release, but an inferior selection of extras is a given when considering DVD against the greater capacity of Blu-Ray.

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Overall

Game of Thrones is one of the best shows out there. Season 3 does an impressive job of adding new and interesting characters to the fold whilst allowing ample time for old favorites to grow. The true drive of the story – the impending arrival of the White Walkers – begins to come to the fore in the bloody conclusion of the War of the Five Kings. There are more jaw dropping moments than ever before, and nigh on every cast member turns in a fantastic performance that is supported by impeccable production design and a great soundtrack.

The DVD set leaves a lot to be desired in the extras department and the superior visual quality of Blu-Ray really becomes noticeable with a show of this scale. Nonetheless Season 3 of Game of Thrones is still engaging, edge of your seat stuff, so it feels petty to penalise it too much for the shortcomings of the DVD package.

 

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

PLAYDEK OFFERS FANS LAST CHANCE TO SIGN UP FOR UNSUNG STORY KICKSTARTER PACKAGES AND ADD-ONS

PLAYDEK OFFERS FANS LAST CHANCE TO SIGN UP FOR UNSUNG STORY KICKSTARTER PACKAGES AND ADD-ONS

Company hopes to reach stretch goals after successful Kickstarter campaign

CARLSBAD, Calif., Feb. 21, 2014 – Playdek, a multi-platform developer known for its award-winning mobile games, announced today it will offer its Kickstarter rewards packages for two more weeks via PayPal donations on www.UnsungStory.com. The company welcomes the community’s continued support for its new RPG tactics game and hopes to meet its stretch goals such as PS Vita and Nintendo 3DS development, to name a few.

Unsung Story: Tale of the Guardians (PC/Mac/Linux) had a successful Kickstarter campaign raising more than $660,000 in one month due to tremendous community support. Playdek is now taking PayPal donations through its website. After two weeks, Playdek will close out these options.

“We’re looking for ways to let more fans join our team and add their input to the game,” said Joel Goodman, CEO, Playdek. “By offering these options for two more weeks through our website, we hope we can appease fans that missed our first funding efforts and meet our stretch goals.”

The special Unsung Story Kickstarter packages include:

  • $25 – Receive a copy of Unsung Story, desktop wallpaper, and a forum badgeDear Philip,
  • $50 – Receive a copy of Unsung Story, desktop wallpaper, a forum badge, digital Unsung Story poster, digital soundtrack, beta access, and a digital copy of the strategy guide
  • $80 – Receive a copy of Unsung Story, desktop wallpaper, a forum badge, digital Unsung Story poster, digital soundtrack, beta access, a digital copy of the strategy guide, a copy of the Unsung Story Card Game , and 4 Kickstarter Edition Characters
  • $110 – Receive a copy of Unsung Story, desktop wallpaper, a forum badge, digital and physical Unsung Story poster, digital soundtrack, beta access, a digital copy of the strategy guide, a copy of the Unsung Story Card Game, a USB drive, and 4 Kickstarter Edition Characters
  • $140 – Receive a copy of Unsung Story, desktop wallpaper, a forum badge, digital and physical Unsung Story poster, digital soundtrack, beta access, a digital copy of the strategy guide, a copy of the Unsung Story Card Game, a USB drive, name in the credits as “Kickstarter Producer”, an additional copy of Unsung Story (can only be for PC/Mac/Linux), and 4 Kickstarter Edition Characters  

Add-ons:

  • Special Kickstarter Edition Character Package (all 4 characters) – $15
  • Kickstarter Exclusive Game – $5
  • CD Soundtrack – $10
  • Digital Soundtrack – $8
  • Printed Strategy Guide – $25
  • Digital Strategy Guide – $20
  • Printed Art Book – $30
  • Digital Art Book – $10
  • Unsung Story T-shirt – $25

To see images and more information about Unsung Story: Tale of the Guardians, please visit www.UnsungStory.com or http://unsungstory.com/wp/donate.

About Yasumi Matsuno

Yasumi Matsumo is one of few video game designers to have two games receive a perfect score by Famitsu magazine: Vagrant Story and Final Fantasy XII were critically acclaimed with 40 out of 40 points.

About Playdek, Inc.:
Playdek is a premier developer, publisher and platform for the world’s best tabletop gaming. Winner of Boardgamegeek’s Golden Geek award for Best Mobile/Handheld game (2011, 2012) and Pocket Tactics “Publisher of the Year” (2012), Playdek brings the best of hobby gaming to digital. 
www.playdekgames.com| facebook/playdek | twitter/playdek

Nagi no Asukara Episode 19 Impressions

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Nagi no Asukara
Episode 19 -The Lost, Lost Little…

Following episode 18’s eventful conclusion, Manaka has finally been brought back to the surface but she still remains in a deep slumber, unable to wake up. After a close examination, it appears she has indeed lost her ena but is otherwise healthy and expected to wake up soon. But this episode isn’t about that. The anime’s plot swerves back to Chisaki and the complex character interaction that surrounds her.

Five years on from the fateful Boatdrift Ceremony, Chisaki still admires Hikari. A brief, childhood memory of how Hikari rescued both Manaka and Chisaki from being lost is recalled, and Chisaki knew that Hikari would once again find a way to rescue someone again.

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As Manaka lies asleep, Miuna spies Hikari speaking to her who in turn is discovered by Chisaki. Smiling, Chisaki notices that Miuna likes Hikari too and realises that Miuna is now the same age as she was. Even more, Chisaki is shocked to realise that she herself is now approaching Akari’s age from five years ago. Time stands still for no one, except for the forgotten Sea friends it seems.

Tsumugu’s grandfather, who is being looked after by Chisaki, spills the beans on a continuation of the legend of the Sea God and his sacrifice. Which we find out about later on. Apparently he let the girl go, but took something in return. This is exactly Manaka’s situation.

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The juiciest part of the episode is Kaname’s growing hostility to Tsumugu. Try as he might (and boy that kid tries), he can’t help but feel jealous of Tsumugu spending all this time with Chisaki. He also disagrees with Tsumugu’s plan to withhold the data gathered from last episode’s adventure until it’s officially presented to the scientific community. Without funding and recognition, Tsumugu’s research into Shioshishio will flounder along with any hope of understanding the disaster.

Kaname leaves the dinner table after Chisaki defends Tsumugu, calling her adult-like. But it seems he’s wrong, as Chisaki is still a kid at heart when we see her putting on her old school uniform. Unfortunately she didn’t foresee it being too small and the result is the typical walk-in scene we see in anime as she is caught scantily-clad and tripping over. After getting drunk on non-alcoholic wine, Chisaki herself states that she may have grown physically but not emotionally before passing out on the table.

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I think here, at this point, we see Tsumugu display the first sign of affection towards Chisaki, touching her hair while she sleeps. The whole time he spent with her he’s acted responsible, caring for her yet not stepping over any lines. A not-too-pleased Kaname catches him doing this, but Tsumugu isn’t even phased. Admitting his feelings but also thanking Kaname for saving him that night, saying he’s glad they’re all back.

Interestingly, Kaname says that a thought crossed his mind that if he didn’t save Tsumugu, Chisaki would be all his. Tsumugu sardonically replies that if Kaname ended up being that kind of person, he wouldn’t let him have Chisaki.

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The last act of the episode sees Chisaki attempting to visit Shioshishio on her own but is caught in a strong current. In an repeat of her childhood, Hikari saves her again and has a friendly chat with her on the sea bed. She reaffirms to herself that she hopelessly still loves him. Funnily enough, this whole time Hikari still doesn’t realise this and turns every conversation into a fun and totally positive exchange.

The two set off to find Lord Uroko in order to verify the old man’s story about the Sea God taking something from Manaka as he released her. Meanwhile, Manaka is still asleep just waiting to be awoken. Hopefully soon! So what have we learned? Tsumugu and Kaname both love Chisaki and both are aware of each other’s feelings. Chisaki, meanwhile, still hasn’t answered Kaname’s confession and continues to pursue Hikari. The love triangle is only getting more complicated.

Check out more Nagi no Asukara impressions HERE.

Sakura Trick Episode 6 Impressions

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Sakura Trick

I’m not going to talk about Haruka and Yuu this time, yes you read that right. As we all know they are the main focus of the show and we can always look forward to the ever so predictable kiss at the end of each story, not that there’s anything wrong with that, but I feel like they should have a little break. In this episode we get two stories related to the schools cultural festival (with the girls’ play being in the second half) and I’m glad to say that this event is special in two ways: 1) Yuu gets to spend the day with her older sister, and 2) we get more focus on the other four girls. In order to maintain fairness I will bring up the main yuri couple when needed however this post will mainly be about Shizuku/Kotone and Iizuka/Ikeno, all of which are more interesting than Haruka and Yuu and should get more screen time (especially the former).

6-A: Cultural Fest-Sleepover Time

Okay let’s get this out of the way quickly; all six girls stay the night at the school so they can get everything ready for the cultural festival, they stay in the same unused room where Haruka and Yuu first kissed and the story ends with them being alone and kissing again. Now we can move on to the more interesting relationship between Kotone and Shizuku (who are actually related), which has been building up slowly within the past few episodes and leads to a pleasant yuri kiss.

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Like the rest of the girls Shizuku is also excited for the festival, her enthusiasm in being the witch is combined with her can do attitude when she moves around all the desks in the unused classroom, creating more space for the girls to work and sleep in. Kotone calls her up to the roof and wants to know why she’s suddenly so interested in the festival, being so close to each other for so long Kotone says this is not how Shizuku would normally react and instead would say festivals are more of a pain. Of course she’s right on the money since Shizuku made up a lie about not staying the night during her middle schools festival, purposefully leaving because she was too shy to join a group.

The main reason for Shizukus’ excitement is to better understand why Kotone is always excited about these things, again it ties in with the school shutting down and what follows is a genuine connection showing how close the two girls are. Because we don’t see their relationship as much as Haruka and Yuu, every minute they are on screen adds more significance and meaning to the scene, further developing their emotions towards each other. I can say with confidence that I felt more meaning behind the two kisses Shizuku and Kotone have had out of all six episodes then Haruka and Yuus’ “kiss to end story” yuri, a good example of quality over quantity.

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6-B: Culture Fest: Today’s the Day!

Yes indeed the festival has finally arrived for this closing down high school; all the stalls have been put up, the stages are set and the girls are ready for their speech only performance of Snow White. Unfortunately the play is shown at the beginning of this story and only last for a minute and twenty seconds, which is a shame because I would’ve liked to see more scenes acted out from Mitsukis’ Snow White and the Wicked Witch played by both Yuu and Shizuku.

After the play Yuu checks out the festival with Mitsuki and Haruka goes to the food stalls with Ikeno and Iizuka, there is a scene where Yuu forgot to tell Haruka where to meet her and the story ends with the pair kissing  while a K-ON type band plays in the background.

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With a small section in the first half dedicated to Shizuku and Kotone this second half decides to give Ikeno and Iizuka a small back story as to why they are so close. Ikeno has been the class rep every year since middle school and the reason for doing so has escaped Iizuka’s mind, this is a little odd as Iizuka knows more about Yuu then she does her own best friend. Ikeno gives us a narrated scene which shows the two girls at middle school together, without diving into spoilers the reason she is the class rep is quite selfless and shows a great quality of a true friend. I did feel the second half of this story was more telling and enough showing; the narration was good but it would have made the scene more meaningful if we could see the two girls interacting during that brief period in middle school, as it was the moment their friendship fully blossomed.

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Actually while I’m here I should mention something about these two girls… They should NOT get together, we already have two yuri couples and having a third one is unnecessary. Throughout the show they have not given off any signs of physical attraction towards each other and adding them in now would be out of place, it would also ruin all previous scenes of them and get rid of the normal/balanced factor that keeps the show from getting too ridiculous. Their friendship is something that is pretty close to real life and it’s because of that naturalness the two are able to play off each other so well, with Ikeno making the most out of it every chance she gets.

Noteworthy scenes include Yuu and Shizuku both playing the witch at once, Iizukas’ super excitement when she finds the Yakisoba stand (nice reminder of the second story of the first episode) and a fantasy Haruka has about living together with Yuu, and what their child would look like. This episode, although having some nice moments, was pretty average. I do appreciate giving more screen time to the other four girls, but it still felt limited and they could have made each story just that little bit better, I’m sure they will develop things more in the next episode…

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… or they will just have a filler episode containing blatant fan service, oh God I’m not looking forward to this.

Sakura Trick is animated by Studio Deen and is currently being streamed, by Crunchyroll. Don’t forget to check out our Anime Impressions page to see what shows the other Capsule Computers anime crew is watching this season.

Check out more Sakura Trick Impressions HERE.