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Golden Time Episode 21 Impressions

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Golden Time
Episode 21 – I’ll Be Back

“You have Kouko. No matter where you go, she’ll find you.”

What happened?! Kouko! Why?! If this keeps up, I think I’m going to have to talk to Capsule Computers about getting some sort of health coverage in my contract, because my heart can’t take this kind of abuse! Forget an emotional rollercoaster, this episode was an emotional skydive into a pool of children’s tears with Hitler on lifeguard duty. And that pool was deep… Really deep… What started off as an episode full of hope and comfort as Kouko tried to assure Banri that she would always be there to bring him back if he ever lost himself again, ended in utter tragedy. Banri’s ‘guiding light’ has been snuffed out. His saving grace snatched from him as quickly as his identity last episode and we are left to wonder, “how can things get any worse?”

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Golden Time is definitely turning me into a worse person with every passing episode because I keep wishing for more tragedy to befall Banri! It seems like the more that Banri suffers, the better the episodes get and episode 21 was undoubtedly the single best episode of Golden Time so far. In fact, I would say that it was one of the best episodes of anime I have seen, period. Not only was the pacing perfect and the emotional impact absolutely devastating, but you could really tell that JC Staff had gone the extra mile with respect to the art and voice acting to really make this episode stand out. The low light of the setting sun, contrasting with the pain splayed across Chinami’s face as she confessed her love for Mitsuo, made for an incredibly memorable scene and that was before it even got to Banri’s completely unexpected breakdown. Golden Time is Furukawa Makoto’s first big break as a voice actor and if he keeps up that kind of performance I foresee big things for him in the future. The distress in his voice as Banri broke down in front of Chinami tore into the audience like a knife, making us feel Banri’s horror as if it was our own.

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Believe it or not, that wasn’t even the most hard-hitting scene! After his mental collapse and subsequent heart-to-heart talk with 2-D Kun and Mitsuo (and his slightly more painful head-to-head collision with 2D-kun!), Banri decided that now was the time to act. With Chinami’s help, he left Kouko a message on the Okamera, just in case he did disappear, and he headed out to give Kouko his mother’s ring. His hope was that no matter how many times he lost his memory, the ring would act as a guiding light to rekindle his love with Kouko and find himself once again. However, with her face masked in shadow and an unreadable expression, Kouko refused his ring and walked away uttering simply, “sayonara.” That one word simultaneously left Banri heartbroken and everybody watching crushed and dismayed. What happened? Is this some kind of joke or did Kouko suddenly break under the strain? It isn’t like she would be totally unjustified in doing so, especially considering his current state of confusion, but come on! Have a heart Kouko! For now, all we have been left with is a cliffhanger to end all cliffhangers. It’s almost like they want us to keep watching or something!

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As deeply impacting as Banri’s breakdown and Kouko’s rejection were though, episode 21 actually revealed a lot more than just what happened in its dying moments. Surprisingly, Mitsuo’s chances of a happy ending have not been dashed quite yet. In fact, it would seem that Chinami was harbouring feelings for him all along and she only realised it when he started to take an interest in Linda. As the saying goes, “you never know what you had, until it is gone,” but is it too late for little Miss Ultrasonic? Certainly, Mitsuo held onto feelings for her for a long time and he said himself that he thinks his relationship with Linda is very one-sided. Banri’s talk with Linda did nothing to suggest otherwise either, actually reiterating the point that she didn’t feel right about the whole thing. With Chinami’s confession, the potential for subplots to open wide has never been greater and somehow amongst all this angst they will need to find time to resolve Chinami, Mitsuo, and Linda’s stories. How they will find that time though is beyond my comprehension!

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Is this it? The girl with the name powerful enough to bring Banri back from the recesses of his mind has said her farewells and the ring that was meant to be his ‘guiding light’ never found the finger that would have made it shine. Is this all just a scare tactic designed by Kouko to make Banri snap out of it, or has she truly reached the end of her tether? Has she stepped out of the car she talked about from her dreams, never to return? There are 3 episodes left to shine a light on this situation so shrouded in shadow. Let’s hope it all works out for the best. Until then.

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Golden Time is currently simulcasting on Crunchyroll where new episodes can be found each week and watched on mobile devices, consoles, smart TVs and of course on PC.

For more impressions of winter’s best and worst, head over to our Anime Impressions page.

Check out more Golden Time impressions HERE

Part One of Child of Light ‘Making Of’ Video Released

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Ubisoft today released the first video in a three part series focusing on the development process of their 2D turn-based J-RPG/Adventure title Child of Light. The video goes into detail on the inspirations for the water colour art style, story focus, character growth and the new UbiArt Framework that allows the artists to import their artwork straight into the game. You can check out the video below.

Ubisoft also announced that a deluxe edition would be making it’s way to store shelves that include’s tons of awesome bonuses such as an artbook, poster and a keyring. Alongside the retail release, the game will be available for download on Xbox LIVE for the Xbox 360 and Xbox One, the PlayStation Network for the PlayStation3 and PlayStation4, the eShop for the Wii U, and PC Digital, at the price of £11.99UK or $19.95AU with a release date set for April 30th. For more information on Child of Light, visit the official website.

Ether One Dated, New Trailer Released

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Ether One is an upcoming first person adventure game. Players are tasked with solving puzzles to help those suffering from dementia maintain their treasured memories. The game harks back to old school puzzle adventure games that emphasize pen and paper puzzle solving.

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Today, developers White Paper Games announced that Ether One will be released for Windows on March 25th on Steam. The game will support Windows systems initially, with Mac support being added afterwards. Those with Oculus Rift developer kits can enjoy it in virtual reality as the game will ship with Oculus Rift support. Discounted pre-orders are available through the official site, Humble Store, and GOG. Buyers will be able to get the Deluxe Edition at $16.99 until the release date. After release, standard editions will cost $20 and the Deluxe Edition will cost $30.

IndieGala Doorways Bundle Now On Sale

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IndieGala released the IndieGala Doorways bundle today, bringing another eight great indie titles, curated by Capsule Computers. For $1.00, buyers can snag a copy of the following games:

AirBuccaneers – An airship FPS pitting the Buccaneers against the Vikings. Players will need to coordinate to attack enemy ships with ship guns. If the enemy draws close enough, prepare for boarding with vicious close quarter combat.
Oknytt – Oknytt is is an adventure inspired by Swedish folklore. Players will need to use four magical runes to help navigate a Norse medieval world. The game features paintings by famed Swedish painter John Bauer. Check out the game on Steam Greenlight.
Unhack Unhack is an action puzzler mixed with Japanese visual novels. Players will do battle against the 5k worm as they solve challenging puzzles. Be sure to vote for the game on Steam Greenlight.

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For $5.59, buyers will get all three games from the $1.00 tier and the following titles:

Doorways: Chapter 1 & 2Doorways is a survival horror FPS starring Thomas Foster. Foster specializes in tracking down killers, and he has been tasked with tracking down four psychopaths. The game features Oculus Rift support for an extra terrifying experience.
Fester Mudd: Curse of the Gold – Join Fester Mudd in the wild west in an adventure inspired by the glory day of adventure games. Mudd is a lazy man who is in search of the ultimate treasure with his long-lost brother.

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Huntsman: The Orphanage
– A non-linear horror FPS, players must use their smartphone and discover the truth behind the orphanage that has seen its children disappearing mysteriously. 
Postmortem: One Must Die
– An isometric view adventure game set in a complex world where player’s choices have major consequences for the world’s inhabitants. Players must kill one person and accept the far reaching consequences of the one death.
Not The Robots – Argh! Where did all the furniture go?! A robot has been roaming the halls of the office at night, eating furniture. Players will need to consume as much furniture as possible in this rogue-like stealth game.

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There are three extra games for Steam that will unlock in the coming days for those who purchase the second tier. For the first 24 hours of the bundle, buyers can snag the second tier for a minimum purchase of $3.50. Buy your copy of the IndieGala Doorways bundle here.

 

MONSTER MADNESS ONLINE OPENS UP THIRD PUBLIC PLAY SESSION

MONSTER MADNESS ONLINE OPENS UP THIRD PUBLIC PLAY SESSION

Enter The Diremarsh and Challenge The Grim Reaper in the Update for the Action RPG Shooter

Gainesville, FL – March 18, 2014 – Time for monster hunting in Suburbia City again! Nom Nom Games, an indie subsidiary of Trendy Entertainment, today at 2pm EST will launch its ”Alpha 1” public testing of the cross-platform action RPG shooter Monster Madness Online. Go to www.MonsterMadness.com to enter the new survival map “The Diremarsh,” challenge The Grim Reaper, encounter six new enemy types and more. Set in the popular Monster Madness universe, this upcoming action RPG shooter is in development by the masterminds behind the highly acclaimed Dungeon Defenders.

“Giving players super early access to the game lets the community be directly involved in the development of Monster Madness Online,” said Jeremy Stieglitz, director at Nom Nom Games. “Fans can have input into features they would like to see in the final game.”

In development for seamless cross-platform gameplay across PC, Mac, Android, Linux, iOS and web browser, the Monster Madness Online Alpha 1 public testing update incorporates the following new content and features:

  • “The Diremarsh” Survival Map – This level emphasizes non-linear exploration. Venture through this monster-infested magical forest to discover and conquer the evil that lies within!
  • Six New Enemy Types – The forces of evil have grown stronger joined by Miss Hiss, Headless Priest, Harpies, Evil Trees, Big Foot, and Skeletons.
  • The Grim Reaper – This wicked boss joins the fight as players attempt to escape from the crumbling ruins below the center of The Diremarsh! Can you defeat him and his immortal Army of the Dead before they pull you into the Underworld?
  • The Great Cat Hunt Story Mission – Travel all throughout Downtown Suburbia City and rescue Granny’s cats from numerous challenging predicaments. Bring her precious kitties back to her for a special reward.
  • The Boomerang and Soda Grenade Launcher Weapons – The Boomerang, a powerful unlimited-ammo ranged weapon which lets you multi-target enemies and take them all down with a single throw! And the Soda Grenade Launcher, a cluster bomb launcher of fizzy soda pop cans useful for crowd control.
  • Three New Abilities – Flash Heal: Instantly burst-heals all players for a flat amount over a small area of effect. Cat Scratch Fever: Unleashes Feline fury, dramatically increasing your melee attack damage, attack speed, and movement speed. Invisibility Cloak: Renders you completely invisible to all enemies but slows your movement down to “sneaking speed”.
  • “The Conscience” Pet – Composed of both an Angel and a Devil hovering over your shoulder — you can dynamically pick which one is active to use a different enhancement, for good or evil.
  • Lots of New Cosmetics – Hilarious new costumes, expressions, and accessory skins await!

Monster Madness Online is an action RPG shooter set in Suburbia City where citizens are caught totally unprepared for the Martian invasion. The kids of Monster Madness Online— Zack Fowler (the Nerd), Andy Gomez (the Skater dude), Jennifer Sweeney (the Cheerleader), and Carrie Rosenberg (the Goth) — are on a mission to beat back this insidious invasion, block by block, and then take the fight to the enemy’s mother ship and beyond. It’s time to team up, gear out, craft some weapons, and get hunting!

Monster Madness Online features 4-player co-op campaign missions, survival mode, and competitive PvP with 16 player battlegrounds. The game offers deep customization options, enabling gamers to create truly distinct characters then upgrade them with weapons and gear, customize their character classes, and allow them to train pets which will assist in combat.

Monster Madness Online is set for full game release summer 2014 across Windows PC, Mac, Linux, iOS, Android, Web Browser, and Steam. For in-depth Monster Madness Online information, please visit www.monstermadness.com, ‘Like’ the game on Facebook, and follow the development team @MonMadOnline

NAMCO BANDAI GAMES AMERICA INC. AND CODEMASTERS® ANNOUNCE DISTRIBUTION AGREEMENT FOR 2014 LINE UP

NAMCO BANDAI GAMES AMERICA INC. AND CODEMASTERS® ANNOUNCE DISTRIBUTION AGREEMENT FOR 2014 LINE UP 

NAMCO BANDAI Games America Inc. to Distribute Codemasters 2014 Portfolio Including Pillar Brands 

SAN JOSE Calif., (March 18, 2014) – Leading publisher and developer NAMCO BANDAI Games America Inc. today proudly announced a one year distribution agreement with the global video game developer and publisher Codemasters®. The agreement covers physical distribution of the entire Codemasters 2014 portfolio across the Americas, plus select digital distribution channels.

The partnership is an extension of NAMCO BANDAI Games Inc.’s relationship with Codemasters, established in 2010 for distribution rights throughout European territories. The new agreement will now include select digital distribution channels in addition to physical distribution throughout the Americas and Europe. All major forthcoming games will be published by Codemasters through its Codemasters Racing label, including yet to be announced titles.

“Codemasters has a long history of developing excellent racing titles; we’re excited to welcome their products to our product line-up,” said Chris Gilbert, Senior Vice President of Sales and Marketing for NAMCO BANDAI Games America Inc. “Motorsports resonates with audiences in every corner of the globe, we’re ready to wave the green flag and deliver this excitement to gamers in the Americas.”

For more information about NAMCO BANDAI Games and its entire line up, please visit www.namcobandaigames.com. For more details on Codemasters, visit www.codemasters.com.

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About NAMCO BANDAI Games America Inc.

NAMCO BANDAI Games America Inc., part of NAMCO BANDAI Holdings Inc., is a leading global publisher and developer of interactive content — including all major video game consoles, iOS, mobile and online.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN®, TEKKEN®, SOULCALIBUR®, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA®, RIDGE RACER® and ACE COMBAT®.  More information about the company and its products can be found at www.namcobandaigames.com or www.facebook.com/namco

About Codemasters

Codemasters, the award winning video game developer and publisher, has a 25-year heritage. With titles distributed globally, Codemasters is a leading developer and publisher of driving and racing entertainment games including the DiRT, GRID and official FORMULA ONE series of games including the BAFTA award-winning F1 2010, F1 2011, F1 2012 and F1 2013. Codemasters employs over 500 people and operates multiple development studios from its Warwickshire HQ and Birmingham sites in the UK with a further art studio based in Kuala Lumpur, Malaysia. Codemasters is a winner of the coveted Grand Prix Award from the Develop Industry Excellence Awards, an award bestowed on the company felt by Develop to have contributed the most to the games medium in recent times. In March 2010, Reliance Big Entertainment Ltd. (RBEL), a part of India’s Reliance ADA group, acquired a 50 per cent shareholding in the company, alongside existing investor, Balderton Capital, the leading European venture capital firm. For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

Press Release © 2014 NAMCO BANDAI Games America Inc.  All rights reserved.

VLAMBEER AND DEVOLVER DIGITAL PULL THE WHEELS UP; LUFTRAUSERS TAKES OFF TO DEFEND US ALL

VLAMBEER AND DEVOLVER DIGITAL PULL THE WHEELS UP; LUFTRAUSERS TAKES OFF TO DEFEND US ALL

– LUFTRAUSERS out now for $9.99 on PlayStation 3, PlayStation Vita, PC, Mac and Linux –


Utrecht, The Netherlands – Independent game studio Vlambeer (Ridiculous Fishing, Nuclear Throne) and freedom-loving publisher Devolver Digital today announced the highly-anticipated, long-awaited aerial dogfighting game LUFTRAUSERS is available today on the PlayStation Network for PlayStation 3 and PlayStation Vita, and for PC, Mac, and Linux through Steam and Humble for $9.99 at luftrausers.com via your modern internet.

The super stylish arcade shooter LUFTRAUSERS is calling all recruits to jump into the cockpit and take on more than 100 challenging missions in an epic battle for liberty and glory. Brave gamers all over the world can choose from over 125 combinations of weapons, bodies and propulsion systems on the quest to rise above the rest and become the best-damned rauser pilot of all time.

“LUFTRAUSERS may seem like a simple arcade game at first look but there is over $500 million in proprietary RausHard technology put into that game,” said Devolver Digital CFO Fork Parker. “Unfortunately, this means we need to sell 50 million copies of LUFTRAUSERS to break even so, you know, spread the word.”

“Screen shake makes everything better,” uttered JW Nijman, 50% of developer Vlambeer.

Those brave enough to go head-to-head with the best rauser pilots can go to luftrausers.com for more information and train on the original LUFTRAUSER web game.

For all the latest propaganda/news about LUFTRAUSERS, follow @Vlambeer and @DevolverDigital on the Twittergram.

Unity 5 Announced at GDC 2014, Pre-order Begins

Unity 5 Announced at GDC 2014, Pre-order Begins

San Francisco, CA – March 18, 2014 – Unity Technologies unveils Unity 5, the next generation of the award-winning Unity multiplatform engine and development tools, during its Developer Day at the Game Developers Conference in San Francisco. Unity 5 brings a wealth of new capabilities and features enabling all developers, from the smallest indie teams to the largest studios, to create amazing games and interactive experiences, and painlessly deploy them to almost any platform. Unity 5 is available for pre-order from the Unity Store and includes access to Unity 4 and all its remaining updates.

Unity 5 is a massive update to the Unity Engine, including features such as the Enlighten real-time lighting system and physically-based shaders that provide the power to render stunning high-quality characters, environments, lighting, and effects. Workflow efficiency increased dramatically due to the new unified shader architecture, in-editor real-time lightmap previews, and improved asset bundling. Audio designers will find a completely overhauled audio system including the new Audio Mixer for creating dynamic soundscapes and effects.

Unity Technologies is committed to creating opportunities for the massive Unity community of developers to find success. Therefore Unity 5.0 will see the launch of the integrated Unity Cloud ad-sharing network for painless cross-promotion of mobile games, and an addition to Unity’s unrivaled multiplatform support with the introduction of WebGL deployment.

“Every time we ship a new version of Unity, we’re looking to empower developers with technology that’s more powerful and easier to apply than ever before,” said David Helgason, CEO, Unity Technologies. “With the huge additions of physically-based shading, lighting workflows, a new platform, and a new built-in method for user acquisition, we’re improving Unity dramatically from both a creative and business perspective.”

Unity 5 includes a host of new abilities, including the following marquee features:

Physically-based Shading

Unity 5 will launch with a new built-in physically-based shader system. It is designed to cover a wide variety of real-world materials under all lighting situations and includes a vastly improved workflow, from the art pipeline all the way to the UI. Unity 5 also introduces full deferred shading and baked reflection probes for realistic environment-based specular highlights.

Real-time Global Illumination with Enlighten

Unity has entered into a partnership with Geomerics to integrate Enlighten, their industry-leading real-time global illumination technology, into Unity 5. Enlighten is the only real-time global illumination technology optimized to deliver fully dynamic lighting in game on today’s PCs, consoles, and mobile platforms. Animate lights, emissive material properties and control the environment lighting in real-time. Enlighten’s technology also brings dramatic workflow improvements, enabling artists and designers to work directly in Unity 5’s editor to create realistic and engaging visuals for all game styles. The technology is the lighting solution of choice for some of today’s most advanced and best-selling titles.

Real-time Lightmap Previews

In partnership with Imagination Technologies, Unity 5 will be the first-ever development platform to ship with in-editor real-time lightmap previews based on Imagination’s ground-breaking PowerVR Ray Tracing technology. This exciting addition allows for near instantaneous feedback from changes to global illumination lightmaps by displaying an accurate preview in the editor’s scene view of how lighting will look in the final game. With this technology, artists can continue to iterate and refine the look of a level while final lightmaps update and bake in the background, dramatically decreasing the amount of time needed to make artistic adjustments to scenes.

Audio Overhaul

Unity’s entire audio pipeline has been rewritten to be more efficient and flexible. The first big feature included with the overhaul is an Audio Mixer designed to allow highly complex real-time re-routing and effects scenarios. Designers can take snapshots of mixer settings for dynamic transitions between sound profiles during gameplay.

WebGL Add-on Early Access

Unity’s multiplatform functionality remains one of its most valuable aspects and Unity Technologies is happy to announce its collaboration with Mozilla to bring WebGL and asm.js support to Unity. Starting with Unity 5.0, developers will be able to get early access to Unity’s WebGL add-on to begin creating interactive experiences for plugin-free play made possible in supported modern browsers. Attendees at GDC can stop by the Unity booth to see a demo of Madfinger Games’ Dead Trigger 2 running on WebGL.

Unity Cloud

Unity 5 will also see the launch of the Unity Cloud cross-promotion network, enabling mobile game developers to run full screen interstitial ads in their mobile games, as well as exchange ad units with other Unity developers, to unlock the combined power of over half a billion mobile game installs for free.

Furthermore, Unity 5 introduces many other additions and improvements:

  • Unity is now 64-bit
  • New multithreaded job scheduler
  • NVIDIA PhysX 3.3
  • Easier and incremental building of Asset Bundles
  • New 2D physics effectors
  • SpeedTree Integration
  • NavMesh improvements
  • Mecanim StateMachine Behaviours
  • Loading optimizations
  • And many other improvements

Unity 5 is available now for pre-order from the Unity store (https://store.unity3d.com/). Those who pre-order Unity Pro 5 will also receive Unity Pro 4. Unity 4.6, which will be the last major update in the Unity 4 cycle, will include the much anticipated overhauled GUI system.

Unity Technologies is demonstrating Unity 5 at the Game Developers Conference at the Moscone Convention Center, booth #1402.

About Unity Technologies

Unity Technologies is the creator of Unity, a flexible and high-performance development platform used to make creative and intelligent interactive 3D and 2D experiences. The “author once, deploy everywhere” capability ensures developers can publish to all of the most popular platforms. Unity Technologies boasts a thriving community of over 2.5 million developers including large publishers, indie studios, students and hobbyists. To remain at the forefront of innovation, Unity Technologies tirelessly re-invests in its award-winning 3D and 2D development tools and democratization initiatives, such as the Asset Store digital content marketplace, Unity Cloud services, and Unity Games publishing and distribution division. Unity Technologies is headquartered in San Francisco and has offices located worldwide. For more information, visit: http://unity3d.com.

About Geomerics

Geomerics Limited is a wholly owned subsidiary of ARM Holdings PLC, delivering cutting-edge graphics technology on today’s PCs, game consoles and mobile platforms. Geomerics’ Enlighten is the industry’s most advanced dynamic lighting technology. Enlighten has helped defined the look of some of the industry’s most iconic titles, including Battlefield 4, Need for Speed Rivals, Eve Online, Quantum Conundrum, and many more. Enlighten has been licensed by many of the top developers in the industry, including EA DICE, EA Bioware, Take 2, CCP, and Square Enix. Geomerics has developed a reputation for the excellence of both its technology and its support. Visit www.geomerics.com for more information.

About Imagination’s PowerVR Ray Tracing

Imagination’s PowerVR graphics processors (GPUs) are the de facto standard for mobile and embedded graphics, having shipped in over a billion devices to date. PowerVR Ray Tracing technology represents the next disruptive step in the evolution of graphics for a broad range of consumer and mobile platforms, as well as gaming consoles and mainstream gaming PCs, workstations, and servers. The breakthrough technology enables more immersive games and apps with real life dynamic lighting models that enable effects such as dynamic soft shadows, realistic reflections and transparencies, and global-lighting, previously unachievable in a mobile form factor. PowerVR Ray Tracing can be used alongside existing mainstream graphics techniques, allowing developers to preserve the vast majority of the investment that they have already made in their game engines and tools while enabling them to bring a new level of quality and enhanced realism to their apps and games.

About Mozilla

Mozilla has been a pioneer and advocate for the Web for more than a decade. We create and promote open standards that enable innovation and advance the Web as a platform for all. Today, half a billion people worldwide use Mozilla Firefox to discover, experience and connect to the Web on computers, tablets, and mobile phones. For more information please visit mozilla.org.

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Unity and all other product names are trademarks of Unity Technologies or its subsidiaries or affiliates. Geomerics and Enlighten are trademarks of Geomerics Limited. Imagination Technologies and OpenRL are trademarks of Imagination Technologies Limited. Mozilla and Firefox are trademarks of the Mozilla Foundation.  All other product names and trademarks belong to their respective holders.

Shin Megami Tensei (ENG) By Index Digital Media, Inc.

Shin Megami Tensei (ENG)

Shin Megami Tensei (ENG) By Index Digital Media, Inc.

Open iTunes to buy and download apps.

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  • $6.49
  • Category: Games
  • Released: 18 March 2014
  • Version: 1.0.0
  • Size: 25.8 MB
  • Language: English
  • Seller: Index Digital Media, Inc.
  • © Index Corporation 2014. Produced by ATLUS.
Rated 12+ for the following:

  • Infrequent/Mild Profanity or Crude Humor
  • Infrequent/Mild Mature/Suggestive Themes
  • Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
  • Infrequent/Mild Cartoon or Fantasy Violence
  • Infrequent/Mild Sexual Content and Nudity

Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

SPECIAL LIMITED-TIME PRICE: From now through March 31st, Shin Megami Tensei will be offered at a discounted price of only $5.99. Don’t miss out! After March 31st, the game will return to its regular price of $7.99.

Step away from clear notions of good and evil, right and wrong. There are demons in the world, but whether they are ally or enemy depends on where you stand and what you do. In Tokyo 199X, a mysterious murder leads to the emergence of demons and an escalating global conflict with the rise of a charismatic rebel leader in possession of a demon army, and external forces that wish to crush such threats with extreme measures. You, the protagonist, have an unusual ability enabled by a computer program that lets you communicate with and recruit demons to your side. As you collect demons, the program will allow you to store, summon, and fuse them to create the right team to negotiate the ever-changing balance of powers, and fight for the kind of world you ultimately wish to live in.

ATLUS’ revolutionary RPG series, Shin Megami Tensei, began on the Super Nintendo in 1992, and has gone on to sell millions of copies worldwide. It has further given rise to other hit RPG titles, including Persona, Devil Summoner, and Devil Survivor. Previously available only in Japan, this, the very first Shin Megami Tensei game, is available in English for the first time ever.

Key features:

– 40-60 hours of consuming RPG adventure

– Explore dungeons and recruit demons to your party

– Collect and fuse demons to make ever stronger demons

– Your decisions will determine the fate of the world

Recommended devices: iPhone 4, iPhone 4S, iPod Touch (4th gen or later), iPad. iOS 4.3 or up is required.

…More

iPhone Screenshots

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MAX: THE CURSE OF BROTHERHOOD OUT APRIL 9 FOR XBOX 360 & APRIL 15 FOR PC

MAX: THE CURSE OF BROTHERHOOD OUT APRIL 9 FOR XBOX 360 & APRIL 15 FOR PC

Danish development studio Press Play is pleased to announce that its Xbox One launch title Max: The Curse of Brotherhood will launch on Wednesday, April 9, for Xbox 360 and on Tuesday, April 15, for PC via Steam.

“We are really proud of releasing what we believe will be one of the best-looking games on XBLA. Originally, Max: the Curse of Brotherhood was developed for Xbox 360. Late in development we couldn’t turn down the opportunity to reposition the game as an Xbox One launch title. Since we shipped the Xbox One version, we have worked to make what we believe is the best possible Xbox 360 and PC versions of the game,” explained Creative Director Mikkel Thorsted.

Max: The Curse of Brotherhood is a story-driven adventure filled with action-packed platforming and creative puzzle-solving. Armed with only a Magic Marker, Max must confront evil at every turn in a hostile and fantastical world in order to save his kid brother, Felix. With five magical powers and twenty levels set in seven unique worlds, Max: The Curse of Brotherhood is an adventure for players of all ages.

Rated E (Everyone) by the ESRB and 12 by the PEGI, Max: The Curse of Brotherhood will be available starting Wednesday April 9th on Xbox 360 and Tuesday April 15th on PC via Steam for $14.99 / €14.99 / £11.99.

ABOUT PRESS PLAY

Press Play is a multi-award winning game development studio located in Copenhagen, Denmark. Founded in 2006 by Rune Dittmer, Ole Teglbjærg, and Mikkel Thorsted, Press Play has created numerous games but is best known for its original IP: Tentacles, Max and the Magic Marker, and Max: The Curse of Brotherhood. The Studio currently has several unannounced original IP in development. In 2012, Press Play joined Microsoft Studios in a light-touch acquisition, allowing Press Play to retain full creative control of its projects. As always, Press Play creates original mechanics-driven game experiences for geeks, moms, and other extraordinary people.