Sentai Filmworks have just made a major announcement that is sure to delight sports anime fans. They have officially announced that they have acquired the license for the upcoming Production I.G. sports anime series ‘Haikyu!!‘ which is of course based upon the popular Shonen Jump manga of the same name.
The series follows Shoyo Hinata as he progresses through the world of high school volleyball after being inspired by the ‘small giants’ he saw on television. Haikyu!! will be animated by Production I.G. and launch as part of the Spring 2014 anime season.
Be sure to stay tuned for further information on Sentai Filmworks’ release plans for Haikyu!! as details come to light in the future. Let us know what you think in the comments section below.
Those of you who have already conquered Lords of Shadow 2 (you can see our review here) will be happy to know that the promised DLC featuring Alucard is now available. This DLC allows players to get inside of the head of the son of Dracula, where questions will be answered.
Here are some details:
A huge favourite within Castlevania fans, Alucard is the turned son of Gabriel. A tragic figure, he has shunned human life for many years, instead choosing to hunt only creatures of the night. The DLC takes place just before the apocalyptic events of CASTLEVANIA: LORDS OF SHADOW 2, where Alucard prepares for his father’s return and the forthcoming battle against Satan – detailing how Alucard is linked to his Father’s fate.
‘Revelations’ takes place within the epic world seen in CASTLEVANIA: LORDS OF SHADOW 2. As Alucard, players must discover his secrets, unearth the true extent of his involvement in Dracula’s story and set in motion the events of CASTLEVANIA: LORDS OF SHADOW 2. The DLC expands the incredible story of the recently-released sequel, with the fate of the Belmont clan unveiled. Alucard – a warrior by nature – has his own unique, powerful abilities, including use of the Glaciem and Igneas powers. Similarly, Alucard also has vampiric abilities which allow him to transform into a wolf, a swarm of bats and even turn back time! Blood fuels your capabilities, and Alucard must drink the blood of enemies to intensify his immortal powers. The new trailer offers a welcome hint as to what lies ahead…
Check out the clip below for an even deeper look at Konami‘s latest offering, and complete your story with the Belmonts by picking up the ‘Revelations’ DLC today for the Xbox 360, PS3, and PC.
Just yesterday, Nintendo of Europe were teasing Advance Wars as one of the first Game Boy Advance titles that will see a release on the Wii U Virtual Console. It seems now that the cat is out of the bag, as Nintendo of America and Australia have followed suit and have announced the first few weeks of GBA VC titles for the eShop, which will be priced at $7.99 (US), $9.10 (AUS), and $11.90 (NZ).
What is coming? Lets have a look:
April 4th
Advance Wars is a critically acclaimed turn-based strategy game, in which you must lead your Commanding Officers to victory. Take control of ground, air and naval forces and face enemies across more than 100 battlefields, tackling a range of terrains and weather conditions.
Mario & Luigi: Superstar Saga, the first game in the Mario & Luigi series is a zany, action-filled role-playing game, which lets you control both of these stars simultaneously and take part in turn-based battles. Mario and Luigi must work together to explore the vast lands of the Beanbean Kingdom and defeat the evil witch who has stolen Princess Peach’s voice.
Metroid Fusion offers classic bounty hunter, gun-toting action but with an added twist: hero Samus Aran has been attacked by a deadly parasite! Cured by Metroid DNA, Samus is bestowed with unique new powers, and sets out on a quest to hunt down and face the mysterious ‘SA-X’. Metroid Fusion combines an engaging original story with intense platform action in classic Metroid series style.
April 11th
In Kirby & The Amazing Mirror, there is not just one Kirby but four, with the powerful pink hero splitting into different coloured copies of himself! Together they must restore harmony to Dream Land, sucking up foes big and small along the way. Seek out the hidden collectibles in-game which can alter the appearance of Kirby – all part of this wacky, fun-packed adventure!
Before he branched out his business to more recent systems, Wario first set up shop on Game Boy Advance in Wario Ware Inc.: Minigame Mania. Join Wario and experience a dizzying whirlwind of over 200 minigames, each one simple but played at lightning fast speed.
April 18th
F-Zero: Maximum Velocity launched on Game Boy Advance with supersonic force, where descendants of famous stars from F-Zero put their driving skills to the test in 10 brand new, high-speed hovercraft, and 20 different courses and four difficulty levels to master. From lowly rookie to F-Zero champion, face deadly tight turns, gravity-defying jumps and stomach-churning speed boosts on the road to success.
In the epic role-playing adventure Golden Sun, evil is slowly covering the world, with the forces of darkness pursuing the lost art of Alchemy. Alongside trusty companions, use weaponry, magic and a host of elemental creatures to return peace to this mystical world.
April 25th
In Yoshi’s Island: Super Mario Advance 3 the evil Kamek attempts to kidnap the baby Mario brothers, leading to the heroic Yoshi stepping in to save the day. With Baby Mario on your back, traverse a beautiful crayon-illustrated world filled with fiendishly designed levels to defeat Kamek and his master, Baby Bowser!
Not a bad launch at all, even if most are former ambassador titles. These titles start popping up next week, so snag them up and enjoy the classics all over again. Check out the screens below as well for a further look at what to expect, along with a new launch trailer.
Today Good Smile Company has announced that a number of new nendoroids and a couple of figures have just been placed up for pre-order. A few of these new nendoroids just so happen to be from the latest hit anime Kill la Kill while the rest are a bit more scattered around. All of these figures are currently available from the company’s official website.
The first nendoroid to be announced for pre-order from the company happens to be from an slightly older classic series called Fate/Stay Night and it happens to be a nendoroid of Rin Tohsaka. This nendoroid will be released sometime in July and can currently be pre-ordered for ¥3,900 here.
Moving away from the nendoroids for a bit, the temperature is finally starting to warm up a bit and that is bringing thoughts of Spring to mind and therefore it might be the perfect time to pre-order a Spring style version of Hatsune Miku. A full figure of Hatsune Miku, seen below, has been announced for release, ironically in the Fall in October, and is priced at ¥7,980.
On the more risque side of things, the lingerie wearing Mea Kurosaki figure from To Love-Ru Darkness has also just been placed up for pre-order, though she is the priciest of the bunch coming in at a price of ¥10,800. The figure is set to be released on August 2014 and you can see what the figure will look like below.
The first nendoroid for Kill la Kill happens to be for the main character Ryuko Matoi and you can see how her figure will look below. Her figure has been priced at ¥3,900 and is set to be released sometime in August and can be pre-ordered here.
Now we have a certain fan favorite from Kill la Kill and I am speaking about none other than Mako Makanshoku. This nendoroid has been priced at ¥4, 200 and is currently set to be released sometime in August. At the moment only one image of the nendoroid has been released and can be seen below while the nendoroid itself can be pre-ordered here.
EA Sports have promised 2014 FIFA World Cup Brazilto be the most feature-rich and game mode-packed FIFA World Cup licensed title they’ve developed over at EA Canada so far, and today we are able to see just what is included in the game… boy were they not kidding!
All in all there are ten, brand new and exclusive modes to enjoy. Check out the ‘Game Modes’ developer diary embedded at the bottom of this article for a visual run through. Keep it locked on Capsule Computers as we continue to update you on all things FIFA.EA Sports 2014 FIFA World Cup Brazil isscheduled for release on April 17 in Australia and New Zealand for the Xbox 360 and PlayStation 3.
Overview As the years pass various books often become difficult to find, especially when the original company stops re-printing their books and shuts down. Such is the case with numerous manga series and one of these just so happens to be Phantom Thief Jeanne which was originally owned by CMX. Now Viz Media has rescued the license and have begun re-releasing the series with an all new translation and a few extra bonuses thrown in. The question is, should you pick up Phantom Thief Jeanne Volume 1 and become invested in this series?
Story A thief who steals paintings and always manages to escape has been something of a blight on the police who see her as nothing but a criminal. She goes by the name Phantom Thief Jeanne and is always kind enough to send in a letter warning the painting’s owner that she will be arriving to steal the painting and give the police plenty of time to prepare for her arrival. The problem is, they never manage to come close to capturing the girl and often the people she steals from rarely press charges.
While this thief steals by night, she is a cheerful and athletic high school girl during the day. Maron Kusakabe has a sad past involving her family abandoning her, but she remains strong and is the ace of the school’s rhythmic gymnastics team alongside her childhood friend Miyako. While Maron might be busy with school life during the day, at night she often is called upon by a little angel named Finn to steal works of art.
You see, Maron is the reincarnation of Jeanne D’Arc and because of this she has special powers gifted to her by God. In an effort to weaken God’s divine power, the devil has placed demons inside of paintings and if a human were to see this painting and be moved by the artwork, the demon will take control of them. With her abilities, under the guise of Phantom Thief Jeanne, Maron tracks down possessed people and their paintings to steal these works of art by sealing the demons into chess pieces, freeing the possessed owner and leaving an angelic piece of art behind to replace the stolen art.
Maron has been at this for about a month, but when a new boy named Chiaki transfers into her class and moves in next door, a new thief named Sinbad appears and is chasing down demonic paintings just like Jeanne. With a new thief that may be similar to her but could be working towards a dark goal and a new boy that seems incredibly interested in her romantically, Maron’s life just became a lot more complicated.
Now Phantom Thief Jeanne Volume 1 actually offers quite a bit of information despite being set up like a heist of the week style manga. Sure each chapter involves Maron having to steal a new painting and deal with the demons that appear, there is plenty of time to establish her as a character as well as build up Chiaki and Sinbad’s motivations throughout this first volume.
Oddly enough, very little is actually done to touch upon Maron’s sad backstory concerning her family, as it is only briefly mentioned despite it playing a major role in her emotional state and why she feels like she cannot love anyone or even trust anyone too deeply. It is also strange that, although it is very obvious to readers and Chiaki immediately makes the connection as well, that Maron remains fairly oblivious to the connection between Chiaki and Sinbad until it is revealed right in front of her eyes, though this mostly hints to the fact that despite her being athletic, she is a bit of an airhead sometimes.
Artwork It is worth noting that Phantom Thief Jeanne was originally published back in 1998 so some of the artwork is definitely going to feel like it is a bit dated, especially when it comes to extremely pointed chins. That being said, a lot of Arina Tanemura’s art in this volume still holds up fairly well today and fits the shōjo theme that fans of the genre have come to expect. Whenever Maron is disguised as Jeanne her outfit is intricate looking and impressive and the same can be said for any full page panels that feature some nicely detailed art. It is also nice to note that the comedy in the visual gags, almost all are presented in chibi format which the series likes to slip into often, are almost always funny.
There are a few strange areas in the volume where either the bottom half of a page or the left side of the left page will be blank and only ‘Phantom Thief Jeanne’ is shown which is a bit odd but doesn’t remove any actual panels from the pages. Also in at least two areas in the volume there are some editing issues where Japanese text has been clearly whited out in a block and replaced with speech bubbles, removing the art where the text was previously overlaid.
Extra Content I will be honest and say that I do not know what was included in the original CMX release, but Phantom Thief Jeanne Volume 1 from Viz features a color illustration on the first page showing Maron surrounded by angels which is nicely drawn with a soft light blue color being the foundation and a small note from Arina Tanemura about the illustration. Other than that the only other piece of extra content are two sketches at the end of the volume, one of Chiaki and one of Kaiki, Chiaki’s father.
Overall
Phantom Thief Jeanne Volume 1 does a great job establishing the plot and introducing readers to its charming core cast of characters. There are some key points that are only briefly touched upon despite their clear importance to the story, but it does leave something to the imagination for readers unfamiliar with the series and leaves off on an emotional cliffhanger between the two leads. There are even some extra sketches and a color page to help entice returning fans into revisiting the series, though the artwork for this volume does look dated it fits the shōjo feel nicely and there are a number of nicely drawn scenes and charming character designs that readers can’t help but adore.
Capsule Computers review guidelines can be found here.
Wargaming has just released the fifth instalment of its “Flight Academy” video series for World of Warplanes. In this latest tutorial, we learn the combat characteristics that determine a vehicle’s performance in the skies, as well as the equipment and upgradable modules available for each plane in the game.
The video also briefs pilots on each and every parameter of a warbird, showing that the correct implementation of additional equipment can be the difference between victory or defeat. Module research also nets some attention, expressing the power of upgrades and their ability to draw out the true potential of a warplane.
So check out the tutorial below and utilise your newfound knowledge to cinch victory from your foes. Knowledge is power.
Video games, over time, have grown and evolved to be much more than just simple projects to keep children entertained for hours on end. I feel as though video games have developed in such an extreme way that fans of pop culture and everything within it tend to speak of video games like they are pieces of art. We discuss what we do and do not like about them, we cross-examine and we get into as much detail as we can about certain titles and it usually comes down to four key elements: The graphics, the gameplay, the story and the soundtrack.
Each of which must be both appealing as a stand-alone element and as a whole. Usually a great deal of the focus goes on the visual style, especially since we’re coming into the new age of gaming where our consoles are much more powerful therefore allowing developers to produce titles that are far more visually outstanding than their predecessors. Gameplay and story also hold a very high rank in the minds of gamers but I feel as though one of those four elements doesn’t get as much attention as it deserves and its the soundtrack.
While most gamers will say that they can appreciate all of what a game has to offer in the moment of play, I feel as though that may be somewhat of a lie. To fully appreciate a game you must appreciate everything it has to offer and that includes the soundtrack. Most game developers of our generation choose to stick solely with instrumental tracks, bar one or two songs that they may have used for promotional videos or trailers that also happen to be featured in the game (e.g. “Heart-Shaped Box” by Nirvana and “inFAMOUS: Second Son“).
The great thing about using only instrumental tracks is that it gives fantastic atmosphere to any and all in-game situations but they’re not exactly the types of soundtracks every fan of the game wants to have floating around on their music players. The small list I’ve compiled here is that of game soundtracks I believe deserve a place within your music library. These soundtracks though, unlike some of the games floating around, all host music tracks not only composed specifically for the game but are good enough, in my opinion, to stand alone as average songs. Each are (mostly) lyrical tracks that add to the atmosphere and intensity of the game but are also the types of tracks you can listen to throughout your daily life without feeling like you have to fight some sort of Cyclops giant. I’m looking at you, every “God of War” game every made.
A “Square Enix” title for the Nintendo DS (known as “A Wonderful World” in Japan) that was originally released over here in Australia in 2008, “The World Ends With You” follows the story of a young boy who wakes up in the middle of a bustling Japanese crossing with no memories of his past and a brand-new ability to harness the power of psychic energy.
He and his new friends (each of wish have stories similar to him) must now compete in a week-long, life or death game that could just mean not only the end of them but the end of existence entirely. This action/RPG opened my eyes up to music within video games like no other game had done before it.
Not only did each and every one of the tracks fit scenes and situations like a glove but they added layers of depth to the entire gaming experience. Years after playing the actual game I still remember two particular things about “The World Ends With You”; its great visuals and its fantastic soundtrack and, to this day, I still listen to music from its official soundtrack.
All of the tracks combine the musical elements of rap, hip-hop, rock and electronica to allow the game to perfectly portray the vibe of a bustling metropolis. Set in modern times, “The World Ends With You” needed a soundtrack that could properly bring players into a world engulfed by concrete, graffiti and unique style, it was the games composer Takeharu Ishimoto that pulled it off flawlessly.
The game that introduced the Wii to gore. “Madworld”, developed by “Platinum Games” and published by “Sega”, is a comic book-style game that puts players in control of a man named Jack. As Jack you take part in a gameshow called “DeathWatch” which sections off parts of certain cities and has its players fight for survival with the winner being awarded with a large (but undisclosed) amount of money. You, as Jack, are an undercover agent and a former winner of “DeathWatch” who is now working for the government.
Your mission is to infiltrate the game and take it down from the inside which apparently means just winning again. Filled with blood, gore and one of the best visual styles I’ve ever seen on the Nintendo Wii, it was a game I couldn’t pass up and it just so happened to have one hell of a soundtrack. Populated entirely by hip-hop, rap and RnB tracks, the “MadWorld” soundtrack would have to be one of the most intense I’ve ever come across and not because of the musical genre but because of the harsh words and game-centric themes within the music.
Despite having fairly murder-based lyrics I still feel that each of the tracks could stand on their own two feet as songs you’d listen to almost daily. Each song has been composed fantastically and as gritty rap tracks they work perfectly. Going online and reading the lyrics to some of these songs may make you a little bit worried, especially when I’m here to tell you that you can listen to them as part of your daily music cycle but I beg that you don’t go and do that, instead go and listen to a track.
You’ll soon realise that as violent as these tracks sound, they’re actually fairly tongue-in-cheek and somewhat playful. Much like “The World Ends With You”, “MadWorld” had a fantastically unique art style (which heavily resembles that of Frank Miller’s “Sin City”) paired with an incredibly appropriate soundtrack that made the game so memorable. To this day I still rant about how great of a game it was.
A game I and a lot of other video game fans in this world believe to be somewhat ahead of its time “Jet Set Radio” is a game that was originally released on the Sega Dreamcast all the way back in the year 2000 with it getting a re-release on new consoles back in 2014. It’s a game that puts you into the shoes (or skates) of some renegade youths who just want to wear funky clothing, zip around using their “high-tech” roller blades and paint the town red…literally.
The aim of the game is to cruise through the city streets, fight off rival skater gangs and graffiti everything you possibly can while also dodging the authorities. It’s a great game that captured the imagination of many gamers throughout time with its vibrant aesthetics and contemporary music. The game combines musical genres like J-pop, hip hop, funk, electronic dance music and rock music in ways that outdo all the rest.
The composer for “Jet Set Radio” must have been running out of genres to cover seeing as the games music delves into the use of odd and non-mainstream sub-genres like “Acid Jazz” and “Trip Hop”, two genres of which I’ve never experienced outside of this game. Much like any good video game soundtrack, this one fit the game perfectly to the point where it even seemed as though music tracks matched certain colours which isn’t something entirely odd but it’s not something you hear about everyday.
It’s also something extremely hard to explain but those of you reading this who HAVE played “Jet Set Radio” will know entirely what I’m talking about. Most of the music on the soundtrack is composed by Hideki Naganuma and Deavid Soul with accompanying tracks by artists like Jurassic 5 and Rob Zombie. There’s so much that this soundtrack has to offer, it’s so good that I tend to long for it on certain days. It’s definitely one for those of you out there with a love for music that gives off a positive vibe. It’s bubbly, it’s electric, it’s “Jet Set Radio” through and through.
A heavy game with an even heavier soundtrack, “Metal Gear Rising: Revengeance” follows the story of Raiden, a character that many fans of the “Metal Gear” series were quite excited to see take the spotlight in his own game. Raiden is a mercenary/private security guard who has been hired to protect the Prime Minister of an unnamed African country. After being attacked by a team of cyborg terrorists called “Desperado”, Raiden is thrown back into a world of death and destruction, one that he prays he could escape from forever.
Now it is up to him to take down “Desperado” and to foil their plans of world domination. Despite it being a part of the “Metal Gear” universe, it shares almost nothing with its predecessors, gameplay-wise; there’s basically no need to play the game in a stealthy manner, instead the it purposefully throws you into high-octane action situations where you’re given no choice but to hack and slash your way through each and every enemy…human or cyborg, they all get to taste Raiden’s steel in the end.
The soundtrack for this game can seem a little intimidating for music fans out there who aren’t entirely keen on the edgy metal/electronic mix of genres but it is definitely one that grows on you. Most of the songs on the soundtrack were composed by Jamie Christopherson, each of which have some incredibly uplifting lyrics that could surely get anyone fired up.
Having powerful lyrics mixed with intense music makes for some fantastically epic-sounding tracks that work to both life up your spirits in-game and throughout your daily life. If I’m ever in a bit of a bad mood or need to let off a little steam, tracks from “Metal Gear Rising: Revengeance” are the first I tend to listen to. While it took me a little while to warm up to, by the end of the game you do appreciate such incredible music and, once you listen to the tracks on their own, you get a good feel for just how well-composed they are.
The third video game on this list to be developed by “Platinum Games” and the title that works as a spiritual sequel to “MadWorld”, “Anarchy Reigns” follows the story of Jack (once again) and a young police officer named Leo, both of which are searching for the same man who went “AWOL” some time ago leaving a trail of dead bodies in his wake. The two men, as well as a slew of other crazy characters, constantly go toe-to-toe as they both search for this mysterious killer.
Despite having a pretty fleshed out storyline, the game focused more on online play making it unique in and of itself considering it was a beat-em-up title, most of which do not focus on multiplayer in any way. The game gave off an unmistakable vibe quite similar to that of “MadWorld” which connect the two in a rare but obvious way. Not only was it created by the same people and features some of the same characters, the music on its soundtrack was all composed by the same artists that worked on “MadWorld”.
Sick YG, Ox, Doujah Raze and many others return once again from “MadWorld” to create another brilliant and fitting soundtrack for “Anarchy Reigns” (“Max Anarchy” in Japan). Although not as gory as “MadWorld”, “Anarchy Reigns” had quite a similar soundtrack that almost seemed like a simple extension on the “MadWorld” soundtrack though it was clear that these particular artists have honed their musical skills over the years.
Being a fan of “MadWorld” lead me to believe that the soundtrack for “Anarchy Reigns” would be just as violent if not worse but it actually surprised me when the songs weren’t overly violent, instead they were just slightly more serious which fit more into the style of “Anarchy Reigns”. Despite its connection to “MadWorld” the music (alongside the visuals and storyline) did indeed help it give the game a certain degree of seperation from the former title. It showed progress, it showed growth and it showed that “MadWorld” wasn’t just a fluke for these musical artists, they could do this time and time again.
Whether you agree or disagree with my choices please head down the the comments section below to let us here at Capsule Computers know what you think. Also if you have any awesome video game soundtrack suggestions please feel free to discuss them below.
THE WITCH AND THE HUNDRED KNIGHT AVAILABLE NOW IN AUSTRALIA AND NEW ZEALAND
NIS America is thrilled to announce that Nippon Ichi Software’s exciting action RPG The Witch and the Hundred Knight™ is available now in Australia and New Zealand.
For more information, please visit http://www.nisamerica.com/games/witch100/
Fed up with being unable to travel beyond the borders of her swamp, the witch Metallia forges a contract with the legendary Hundred Knight to help her realize her ambition of spreading her swamp throughout all of Medea. As the Hundred Knight, your mission is to do whatever your master, the Swamp Witch, commands. Explore the world, destroy Pillars built to prevent her swamp from spreading, and wreak indiscriminate havoc. However, in the back of your inhuman mind, you begin to wonder… What prevents Metallia from leaving the swamp? Why do the other witches shun her, and how can she survive in a swamp that is notorious for how poisonous its fumes are? Is Metallia really a witch to respect, or is she one to fear?
Key features:
Dark fantasy melee: Equip up to five different weapons at a time to build diverse,
guard-breaking combos!
Be thee dexterous: Use the Mystical Dodge feature to slow down time by avoiding an enemy’s attack at the last moment!
Enemy chowdown: Remain in Metallia’s service longer by consuming your foes when your Gigcals are low!
Magical metamorphosis: Switch between different “facets” to best clobber your enemies and explore this dark fantasy world.
Sinister is the name of the game: Enjoy the tale of one girl’s vengeance against the entire world—and “mercy” is not in her vocabulary! Dual Audio galore: Players have the ability to switch between and enjoy both the English and Japanese audio tracks whilst adventuring!
FOOTBALL MANAGER CLASSIC FOR PS VITA… THE WAIT IS ALMOST OVER
Fully-featured handheld version of Football Manager Classic, with
cross-platform compatibility and 3D match engine, to be available
worldwide from Friday, April 11th
March 27th 2014
Sports Interactive™ and SEGA® Europe Ltd. are delighted to announce that the release date for Football Manager™ Classic 2014 (FMC 2014) for PlayStation Vita has been set as Friday, April 11th.
FMC 2014 for PS Vita is the first game in the series’ long and successful history to allow fans to carry on a single continuous game, whether they’re at home using their computer or out and about with their PlayStation Vita (or vice versa).
In addition, FMC 2014 for PS Vita is also the first ever mobile game to feature FM’s acclaimed 3D Match Engine, adding an extra layer of realism and immersion that’s been unavailable in previous Football Manager Handheld games, alongside a pretty much identical feature set to Football Manager Classic on home computers.
Produced with considerable support from Sony Computer Entertainment Europe (SCEE), FMC 2014 for PS Vita has been co-developed by Sports Interactive, its sister development studio Hardlight™ (responsible for Sonic Dash™ and Sonic Jump™) and Sheffield-based Little Stone Software.
“It’s great to finally be able to release FMC Vita. This game has been the most technically challenging that we’ve ever worked on – we’ve essentially fit a PC game that needs loads of memory, a mouse and a keyboard into Sony’s wonderful handheld with a touch screen – and the help we’ve had from all of our partners has been wonderful,” says Miles Jacobson, Studio Director at Sports Interactive. “To be able to take your home computer save onto the road adds a huge amount to the Football Manager experience.”
“For years, the dream of many Football Manager fans has been to be able to enjoy a full version of their favourite game wherever they are,” says Shahid Ahmad, Senior Business Development Manager, Sony Computer Entertainment Europe. “Sports Interactive and SEGA have realised that dream on the PS Vita, and we at PlayStation are delighted with their ground-breaking results.”
Football Manager Classic started life as a ‘slimmed down’ game mode in Football Manager 2013, specifically designed as an alternative, less time-consuming way for players to approach the game. The release of FMC 2014 for PS Vita marks the first time that it’s been released as a standalone game.
Football Manager Classic 2014 for PlayStation Vita will be published by SEGA and will be available as both a physical release and a digital download through the PSN store.
– ENDS –
About Sports Interactive Ltd.:
Sports Interactive (SI) is the world’s leading developer of football management simulations through its Football Manager series of games. Founded in 1994 and based in the Old Street area of London, SI has a full-time staff of 90 and employs the services of more than 1,000 part-time researchers across the globe (alongside more than 200 offsite Beta testers). The company’s games have enjoyed an unparalleled history of commercial and critical success; 12 of its creations are among the UK’s Top 20 fastest-selling PC games of all time, five are in the UK’s top 20 best-selling PC games of all time while Football Manager 2014 recently set a UK chart record by topping the charts for 18 consecutive weeks. Sports Interactive became a wholly owned subsidiary of SEGA in 2006. Further information on the company and its games is available from the SI website, www.sigames.com.
About SEGA® Europe Ltd.:
SEGA® Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including Windows PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA Europe’s web site is located at www.sega.com.
About Sony Computer Entertainment Europe:
Sony Computer Entertainment Europe (SCEE), based in London, is responsible for the distribution of PSP™ (PlayStation®Portable) handheld entertainment system, PlayStation®3 (PS3®) computer entertainment system, PlayStation®Vita (PS Vita) portable entertainment system, and PlayStation®Network software and hardware in 109 territories across Europe, the Middle East, Africa and Oceania. SCEE has revolutionised home entertainment since they launched PlayStation® in 1994. PS2® further enhanced the PlayStation® legacy as the core of home networked entertainment. PSP® is a handheld entertainment system that allows users to enjoy on-the-go games with high-quality full-motion video and high-fidelity stereo audio. PS3® is an advanced computer system, incorporating the powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity within a real world context. SCEE also delivers the PlayStation® experience to open operating systems through PlayStation®Mobile, a cross device platform. SCEE also develops, publishes, markets and distributes entertainment software for these formats, and manages the third party licensing programs for the formats in these territories. More information about PlayStation products can be found at www.playstation.com. PlayStation, PS4, PS3, PS2 and PSP are registered trademarks or trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.