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Captain America: The Winter Soldier – The Official Game Review

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Captain America: The Winter Soldier – The Official Game
Developer: Gameloft
Publisher: Gameloft
Platforms: iPhone, iPad, Android (Reviewed on all)
Release Date: Out Now
Price: $2.99 – Available Here

Overview

The mobile platform is by far the best place for film tie-in games. It allows developers to do something a little bit different without breaking the bank, and offers the perfect opportunity to tease fans with enough content to make them want to watch the movie. Captain America: The Winter Soldier – The Official Game ticks all of these boxes quite nicely. It is a brawler that implements elements of tactical combat and wraps them in a very comic book-esq wrapping. It has its faults, but is still an enjoyable experience and definitely one to keep on your radar if you are a fan of the character.

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Story

When a bunch of evil villains decide to wreck havoc on a massive scale, Steve Rogers steps up to the plate and vows to take them down. Working alongside S.H.I.E.L.D. for the betterment of mankind, Captain America’s Idealistic ways are challenged when he comes face to face with an adversary unlike any he has encountered before – The Winter Soldier.

The story has little to do with the actual film, so you don’t need to worry about spoiling yourself if you haven’t seen it yet. It manages to take some iconic Cap villains and shows you how they might look and act if they were in the Marvel Cinematic Universe, and the game features some characters that are first introduced in The Winter Soldier (like The Winter Soldier and Falcon).

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Gameplay

One of the few games in recent memory where you hold your phone vertical to play. Captain America has you controlling the titular character (who’d of thought) while he bashes his way through waves of H.Y.D.R.A. soldiers on his quest to save the world. Cap’s powers are a little awkward for a video game, as he doesn’t have anything flashy or visually impressive aside from his shield throw. Most of the game will be spent with you punching enemies in typical brawler fashion. You can throw Cap’s shield around by drawing its trajectory on the screen, but enemies that are shielded can deflect it away, leaving you without your ranged weapon for a short time.

There are two control schemes in the game, and both are available from the get-go. You can either tap where you want cap to move, and should he come into contact with an enemy in the meantime; the fight is on. If that is not your style, there are also virtual control sticks and buttons for you to play along with. I found the latter control scheme to be awkward at best – not because of the control pad itself (which worked flawlessly), but because you hold your device vertically, if you are playing on a phone then your hands are quite close together. It might just be me, but I felt like I should have been typing a text message to someone from the way the phone was held.

Cap isn’t the only member of your team through this adventure, as you will be joined by up to two S.H.I.E.L.D. operatives through your missions. Part of the game is to pick which type of operative will be best for the upcoming mission. Do you want a long-range sniper or a close up gunner? The type you choose can heavily impact how easy or difficult a mission is. This is especially pertinent during the later stages of the game where the difficulty has jumped up a notch or two. In addition, you are able to call in Black Widow or Falcon if the battle gets too hairy, and they can provide the kind of screen-clearing result that is typically saved for a special move.

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Visuals & Audio

Visually, this game looks like it is ripped straight from the pages of a comic book. While it doesn’t have the highest polygon count or high-res textures, it has a lot of charm and everything from the characters on screen to the special effects during combat all look great.

Combat is accented with large colourful explosions and giant words flashing across the screen. The developers have taken inspiration from comics both old and new to create this look, and as someone who grew up on comic books, seeing a large “FWOOM” flash across the screen when I fell an enemy is a great addition.

The game’s audio probably isn’t up to scratch with its visuals, as most of the sounds you will hear are Captain America’s hand hitting an enemy or a gunshot going off from one of your troop members. The actual verbal dialogue in the game is short and repetitive. It is unfortunate, because Roger Craig Smith (reprising his roll of Captain America from the  Marvel’s Avengers Assemble tv series) has an almost perfect voice for Steve Rogers.

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Overall

I am always a big fan of Gameloft’s movie tie-ins. They all feature massive production values and make the best use of the license without ever spoiling the films they are based on. Not only that, but every one of their games actually feels fresh and different. Unfortunately they also have this habit of really pointing us in the directions of their microtransactions and in-app purchases, which unfortunately are rampant here. This isn’t pay to win I still felt like I was being told “no seriously, buy this upgrade.” While Captain America: The Winter Soldier – The Official Game is not a perfect experience, it is still really fun to pick up and play, and fans of Steve Rogers or Marvel Comics would be amiss to not at least try it out.

 

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Capsule Computers review guidelines can be found here.

Pure Chess Promotes to the PS4 Store this April

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Indie legends, VooFoo Studios and Ripstone Games are excited to announce that Pure Chess will be checking into the PS4 Store from April 15.

Phil Gaskell, Creative Director at Ripstone declared, “The team at Voofoo did such a great job on previous versions, and set themselves a high benchmark for PS4. When gamers download this new version on next-gen consoles they will experience the step-change in visual fidelity. There are moments when playing this game where it genuinely looks better than real life.”

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Pure Chess is considered the ultimate version of the magnificent strategy board game, with HD visuals and an absolutely stunning 3D chess experience (see for yourself in the trailer below). Originally released in May 2012 on PS3 and Vita, Pure Chess has since then proven itself worthy of joining the mobile market on iOS, Android devices, as well as the Nintendo e-shop on Wii and 3DS.

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Make your move April 15 and purchase Pure Chess on PS4 for only $7.99 or get the best value from the “Complete Bundle” for 14.99. Keep in mind, there will be discounts for Playstation Plus users!

Enigmatis: The Mists of Ravenwood Now Available for Windows 8 and Windows Phone 8

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The follow up to Artifex Mundi’s (Nightmares from the Deep) popular 2011 adventure game Enigmatis: The Ghosts of Maple Creek is now available for Windows 8 and Windows Phone 8. Enigmatis: The Mists of Ravenwood follows the detective that has been hot on the heels of the demonic preacher behind the events of The Ghosts of Maple Creek. The detective has been haunted by her experiences, but she thinks she has finally tracked down the preacher to Ravenwood Park. The strange thing is, Ravenwood Park does not exist on any map.

Enigmatis: The Mists of Ravenwood is now available on the Windows app store. The Windows 8 PC version is currently sale for 30% off while the Windows Phone 8 version is 25% off to celebrate the game’s launch.

Ghost Recon Phantoms Devs Talk Development Challengers in New Web Series

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The large multi-national team developing Ubisoft‘s free to play shooter Ghost Recon Phantoms went in front of the camera to give fans a taste of development. The first episode turns back the clock to when Ghost Recon Future Soldier was in development and Ghost Recon Phantoms was a small idea in the minds of Ubisoft. The second episode features developers talking about the challenges of developing a video game with a multi-national team with offices around the world. Things we take for granted, like everyone speaking the same language, became problems that needed to be conquered before the technical aspects of the game could be tackled.

Ghost Recon Phantoms is the new name for Ubisoft’s free to play shooter Ghost Recon Online. The game is leaving its lengthy open beta on April 10th. It is available for download on Steam.

WHERE DOES YOUR ETHICAL COMPASS LEAD YOU? ALWAYS SOMETIMES MONSTERS HITS STEAM MAY 21

WHERE DOES YOUR ETHICAL COMPASS LEAD YOU?  ALWAYS SOMETIMES MONSTERS HITS STEAM MAY 21

– Now Available for Pre-Order on Steam –

Toronto, Canada – Independent developer Vagabond Dog and the questionable professionals of Devolver Digital have announced Always Sometimes Monsters, an unconventional story-driven RPG about life, love, and the lengths that we will go to find happiness in both, will hit PC via Steam and Humble on May 21st. Inspired by always sometimes true-life events, Always Sometimes Monsters features an incredibly touching and engaging emotionally driven narrative as players struggle with tough life choices.

Players will assume the role of a down-and-out character on the verge of collapse after learning the love of their life is set to marry someone else. Selecting from characters of different gender, race and sexual orientation players will encounter a world that reacts uniquely to who they are as they live through common experiences and unique hardships.

With time working against them, players set out on a unique cross-country journey filled with memorable and countless choices. Each playthrough is filled with a staggering number of diverging paths, creating a narrative tailored to the individual playing, their choices, and their personal ethical compass.

Always Sometimes Monsters is designed to reflect parts of yourself as you play and possibly give you a better understanding of who you are,” said Justin Amirkhani from developer Vagabond Dog. “What makes it interesting is not learning whether or not you’re a monster, but reflecting on how you can change.”

Always Sometimes Monsters will be playable at PAX East, Booth # 787 inside the Indie Megabooth with a custom demo asking players to question their morals and step into the shoes of someone altogether different from themselves.

Always Sometimes Monsters is now available for pre-order on Steam and Humble via AlwaysSometimesMonsters.com with a 33% discount for a limited time.

Follow development at vagabonddog.com or on Twitter @VagabondDog.

Cubical Drift are proud to announce that the KickStarter for Planets has exceeded its initial funding target of $250,000!

Cubical Drift are proud to announce that the KickStarter for Planets has exceeded its initial funding target of $250,000!

March 4 2014, Cannes, France – Cubical Drift are proud to announce that the KickStarter for Planets³ has exceeded its initial funding target of $250,000!

We are incredibly grateful to every backer we have for believing in our dreams of a Cubical world. The kind words, encouraging each other and helping us to get featured on websites all over the world has helped us to fund. Without you guys, there would be no Planets³. The love for our game is both very heartwarming and endearing – we can’t thank you enough.“, said Michel Thomazeau, Planets³ Project Director.

Planets³ is something we have all worked hard on to get to this and now we can continue on and see this through to completion. We are very happy with the reaction from the games media press and public and very motivated to make P3 live up to everybody’s expectations.

Planets³ is a beautifully presented, unique mix of adventure, RPG, dungeon crawler and building. Set in a multi-player universe, players can shape their own adventure and visit multiple planets, each composed of nearly 30 trillion blocks. Truly breath-taking landscapes and environments will be achieved through voxel-based graphics and the “Long Distance Display Engine”.

Progress through the game is achieved through “levelling-up” their character, embarking on various story-driven quests, tool-building and habitation and vehicle crafting. All of these things contributing to ever-deeper exploration of the planets in the vast universe.

Planets³ also offers side quests allowing players to unlock secrets of the game’s world and to find special items only reachable in secondary storylines.

About Cubical Drift
Created in 2013, Cubical Drift is an independent video game studio bringing together video game “passionates”, each of them being an expert in their field.

Planets³ is the studio’s first project, which is ambitious both from a technical and artistic point of view. The studio foresees a 5-year schedule with the release of an extension within 3 years after the initial release, and its development onto console and mobile platforms.

For more information on the game: http://www.planets-cube.com

SQUARE ENIX COLLECTIVE OPENS AFTER SUCCESSFUL PILOT PHASE

SQUARE ENIX COLLECTIVE OPENS AFTER SUCCESSFUL PILOT PHASE

Tuque Games’ World War Machine first game going through to crowdfunding

London, April 4, 2014: Square Enix Collective today opens its doors fully for developers to submit original game ideas. Teams can now access the site’s CMS directly and upload pitches which, once submitted and checked against submission criteria, could then be published on the Collective platform.

Following the completion of the initial three-project pilot phase, the Collective platform has undergone some additional development work taking into account developer and consumer feedback and is now ready for the full live launch.

“The pilot phase went really well, we learned so much during the test month and the teams we worked with; Tuque Games, Kitfox Games and Ruffian Games, have given great and useful feedback,” said Phil Elliott, project lead for Collective. “Now it’s over to you as we open up the platform on an ongoing basis, and see what sort of ideas come in, from developers all around the world and what gamers think of those ideas.”

Collective is open for new submissions from today and pitches will be published every Monday, starting when the first pitches are received. A full list of submission criteria is included in the developer terms of use and is available for anybody to see here.

The first of the teams to come through the pilot phase, Tuque Games, with World War Machine will begin a crowdfunding campaign via a Collective/Indiegogo campaign page towards the end of April.

“World War Machine obviously caught the eye of a lot of people,” added Elliott. “With 90% of those who voted on the project indicating potential backing through crowdfunding, we’re very happy that Tuque Games decided to accept our offer for continued support on Indiegogo, we’ll let you know when the campaign page is live.”

The option for teams to use older Eidos IP (Gex, Fear Effect and Anachronox) will be added at a later date as the details are finalised. Collective aims to be a fully transparent platform and all details will be shared in the developer terms of use. This means that at this time Collective will only accept original ideas.

Collective was recently nominated for a GamesIndustry Innovation Award, in the ‘Innovation in Business’ category, alongside companies such as Kickstarter, Valve, Supercell and Disney. 

About Square Enix Ltd.

Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 100 million units worldwide, DRAGON QUEST® which has sold over 62 million units worldwide and TOMB RAIDER® which has sold over 35 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/.

Official Watch_Dogs Vigilante Edition Unboxing

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You never know who’s watching do you? With the release of Watch_Dogs just around the corner, the guys at Ubisoft have given us the opportunity to check out their official unboxing of the Vigilante Edition of the game. The Vigilante edition is one of the many different levels of collector’s edition that you can get for the game and contains a whole bunch of goodies.

I could describe everything in agonising detail, OR I can just direct you to the sexy video below. The video shows the contents of the box as well as the bonus DLC missions that are included. Check it out the video below and remember that Watch_Dogs is available on pretty much every console from May 27th. So in the lead up to its release, make sure you stay tuned to Capsule Computers for all the news as it becomes available.

FINAL FANTASY XIV: A REALM REBORN PLAYSTATION®4 BETA TEST 2 NOW LIVE

FINAL FANTASY XIV: A REALM REBORN PLAYSTATION®4 BETA TEST 2 NOW LIVE

Everyone with a PlayStation®4 can participate

LONDON (4th April, 2014)Square Enix Ltd., today announced that Beta test Phase 2 for the PlayStation®4 (PS4) computer entertainment system version of FINAL FANTASY® XIV: A REALM REBORN™ is now live and runs until 7th April, 9am GMT.

Phase 2 of the Beta uses the live game servers, meaning you can join PC and PlayStation®3 players and use existing characters in the Beta. Any new characters or player progress created during this Beta test can be transferred at the start of the official service that begins with the release on 14th April. In addition, anybody that pre-orders the game (either the Standard or the limited Collector’s Edition) can enjoy Early Access that begins 11th April.

How to Participate in Beta test 2

Everyone who has a PlayStation®4 is eligible to participate in the Beta test for free with no need for advance registration.

  • Proceed to the PlayStation®Store and download FINAL FANTASY XIV: A Realm Reborn (PlayStation®4 Beta Version). Once the download is complete, installation will begin automatically.
  • Start FINAL FANTASY XIV: A Realm Reborn (PlayStation®4 Beta Version) from the home screen.
  • Log in using (or create) your Square Enix account and follow the on-screen instructions to start the game.

For more information please visit: http://eu.finalfantasyxiv.com/pr/ps4/

Related Links

The Lodestone:  http://eu.finalfantasyxiv.com/lodestone/

Official Website: www.finalfantasyxiv.com

Official Facebook: https://www.facebook.com/FinalFantasyXIV

Official YouTube: http://www.youtube.com/user/FINALFANTASYXIV

Official Twitter: @FF_XIV_EN

About FINAL FANTASY

Since the release of FINAL FANTASY in 1987, this unique RPG series continues to showcase the spectacular visuals, highly imaginative worlds and rich stories leading the industry and earning the highest accolades from users around the world. Titles of the series have so far achieved a cumulative shipment of over 100 million units worldwide.

About Square Enix Ltd.      

Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 100 million units worldwide, DRAGON QUEST® which has sold over 62 million units worldwide and TOMB RAIDER® which has sold over 35 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/.

Majin Bone Episode 1 Impressions

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Majin Bone

Episode 1 – Visitors From The Darkness

Did Medabots and Tiger & Bunny have a love child or something?

Majin Bone is the first anime of the Spring 2014 season to drop and going in this was not exactly the hottest looking series on my radar, sure it was on there but it didn’t jump out at me as being especially note-worthy. After watching this first episode, wowee was I wrong.

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Echoing the style of 90’s anime series with a splash of modern flair, Majin Bone proves to be mashup of old and new. The artstyle pretty much had me unable to look away, the cel-shaded imagery is vibrant and adds to the light-hearted atmosphere quite nicely. It is smoothly animated and even the CG elements are pretty smooth as well. It is a lovely aesthetic that pleased my eyes, but what really pleased me was the silly yet awesome bombast of the series.

There is some real explosive personality in this series and a lot of it comes from its protagonist Shougo, a porn loving horny teenager who is not only terrible at hiding his porn but he is also capable of hearing green rocks talk in his neighbour’s backyard and saving dogs from alien invaders in armour. So in other words he is your average Japanese teen.

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This first episode doesn’t exactly go a long way at setting up the premise for the series, it seems as though there are people who wear armoured suits called ‘Bones’ and fight other armoured ‘Bones’. The ‘Bones’ themselves look very Tiger & Bunny inspired, none of them really got too much time to sink in yet but I’m sure the ‘Bones’ will eventually stick in your head as the series moves on.

Many people are going to probably overlook this series as just another ‘kids’ anime but they’d be fools to do so. While Majin Bone is largely a ridiculous anime, this first episode was ridiculously fun. There was more than a fair share of laughs to be had and the cast is beginning to shape quite nicely. The scenes in the backyard with the rock and alien invader were absolutely preposterous to say the very least but it was so much fun that none of that even mattered. It is what I like to call the ‘shonen saving grace’, which is when a shonen series is so over the top ridiculous that it manages to actually be awesome. Majin Bone is a prime example of ‘shonen saving grace’.

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The episode basically introduced us to the characters we are going to come to know over the next few weeks, and gave us a bare bones gaze as the concept behind the series. Where things go from here is anyone’s guess really, but with as much fun as this episode was, Majin Bone only needs to remain consistent at this point. Stay silly, stay fun. I mean who doesn’t want to see that little rascal of a pooch Momotaro barking away at a green rock? I could watch that all day I reckon.

Majin Bone could go either way at this point, this first episode was a total mixed bag, but it leaned more towards silly shonen fun then it did terrible shonen stupidity, so for me this is one to watch for shonen fans. Much like Shougo does with his porno mags I look forward to seeing more ‘Bone’.

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Majin Bone kicks off the Spring 2014 season with a bang, its retro, its silly and its a boat load of fun.I may have forgot to mention this, but this is probably going to turn into a card game anime at some point as well considering its adapting one. Do I need to say anymore? I’m down to boogie with the ‘Bones’, baby! 

Check out more Majin Bone impressions HERE.

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