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Tales of Honor to Launch on April 24th on iTunes

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David Weber’s series Honor Harrington has made New York Times Best Sellers list, spans thirteen novels, and countless book spin-offs. Now, David Weber can add a video game to the many spin-offs of his series. Evergreen Studio’s Tales of Honor: The Secret Fleet will be launching on April 24th, 2014 on iTunes. A Google Play will follow after that.

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The game occurs alongside the Tales of Honor: On Basilisk Station comic book series and features ship to ship space combat. Players take the role of a newly promoted captain on board the HMS Havoc, after the previous captain’s untimely end. To make matters worse, the player is a recent graduate from the Royal Manticoran Naval Academy. The young captain will need to manage his crew and ship, ensuring their safety and their continual training as the game progresses. Tales of Honor: The Secret Fleet features a single player campaign and weekly online live events.

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Tales of Honor: The Secret Fleet will be available for iOS on April 24th, 2014. No official release date has been announced for the Android version on Google Play. The game will be free. Issue 2 of Tales of Honor: On Basilisk Station will be available in comic stores and online at Comixology.com on April 30th, 2014.

New Etherium Trailer Provides First Look at All Factions

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Focus Home Interactive and Tindalos Interactive (Stellar Impact) pulled the curtains back on the final two races in the upcoming RTS Etherium. The first trailer took a look at the human faction called the Consortium. The new trailer entitled “War Begins” looks at the Vectides and the Intari factions. All three factions duke it out in two newly revealed planets, the icy Arctis and the volcanic Pilo, in the new trailer.

Etherium is an upcoming RTS that will pit three factions against each other for control of the precious resource called etherium. Not only are the factions battling amongst themselves for survival, the harsh weather and the environment can just as easily cause a mighty army’s downfall. Etherium features a non-linear solo campaign, multiplayer support, three unique factions, and a dynamic weather system.

HESAW and Focus Home Interactive Unveils Blue Estate

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HESAW and Focus Home Interactive (the publishers behind Etherium) has just unveiled their latest title, Blue Estate. This title is based off of the comic Blue Estate by Viktor Kalvachev. 

The comedic dark rail shooter follows Tony Luciano, the murderous son of the crime boss in LA, Don Luciano. With the help of Clarence, an ex-Navy seal who’s entrusted with cleaning up Tony’s messes, Tony battles the Sik gang to rescue his “Helen Of Troy”. The game features multiplayer capabilities with a second player co-op mode. The game will be available on the Kinect for the Xbox One and the PS4.  Check out all the screenshots below to find out more, and here is the official site for the title.

2K and Gearbox Announces Borderlands: The Pre-Sequel

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What do you call a prequel to the latest game in the series that also happens to be a sequel to the first game? A pre-sequel apparently, and 2K and Gearbox have announced today that’s exactly the addition they are making to the Borderlands universe with Borderlands: The Pre-Sequel. The game takes place in-between the events of Borderlands and Borderlands 2, showcasing Handsome Jack’s transformation into the ruthless tyrant fans loved to hate in Borderlands 2 and also allowing players to fight on the other side as they contribute to the rise of the Hyperion Corporation.

The Pre-Seqeuel will continue the franchise’s tradition of co-op gameplay, allowing up to four players to experience low-gravity, shoot ‘n’ loot gameplay on Pandora’s moon. The game will also feature four new playable character classes armed with powerful laser and icy Cryo weapons. These are Nisha the Lawbringer, Athena the Gladiator, Wilhelm the Enforcer and Claptrap the Fragtrap.  An array of new enemies to destroy will also be present.

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“Gearbox has entrusted 2K Australia with the co-development of their award-winning franchise and we are committed to delivering an all-new shoot ‘n’ loot experience that fans will love,” concluded Tony Lawrence, general manager of 2K Australia. “Fans will see for themselves at PAX East that there’s nothing quite like moon jumping in a low-gravity gunfight, completely freezing a moon bandit with one of the new Cryo weapons, and then shattering him into little pieces that float off into space. It’s pretty epic.”

The marketing team saw fit to put in a TLDR which basically read “Borderlands in space, jetpacks, lasers, freeze-rays. Plus you get to play as Claptrap and it’s being co-developed by the guys at 2K Australia”. Borderlands: The Pre-Sequel will be available in Australia and New Zealand (and we assume everywhere else) come Spring 2014 on the PS3, Xbox 360 and PC (sorry next gen fans). You can check out the games first trailer below, which is more of a developer explanation but still shows off some great footage and some behind the scenes details as well.

The Evil Within looks like the game survival horror fans have been waiting for

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For the last few years fans of the survival horror genre have had to turn to the indie scene to get their fix because outside of an odd release here and there, very few survival horror games have been released on consoles lately. Well if this trailer is anything to go by, The Evil Within is going to be the game that fans have been waiting for.

From the mind of Shinji Mikami, this latest trailer for The Evil Within features all of the grotesque and scary monsters that fans have come to expect from the man. But don’t take my word for it, check it out below and be sure to keep an eye out for the game when it is released by Bethesda on August 26th in North America, August 28th in Australia and August 29th in Europe.

Drakengard 3 Kimihiko Fujisaka Interview Trailer Released

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Today Square Enix has released a few treats for fans awaiting Drakengard 3‘s release in the West. First of all they have released some new chapter excerpts from the Drakengard 3 prequel novella, now featuring chapters that delve into each of Zero’s sisters a bit and each of these chapters can be found on the game’s official website.

To top that off they have also released a video interview with the game’s art director Kimiko Fujisaka which can be found below where he talks about the inspiration behind some of the game’s key characters and how they went about designing some elements of the game. Drakengard 3 is currently slated to be released on May 20th in North America and May 21st in Europe.

Retrace your past with Tesla Effect: A Tex Murphy Adventure’s launch trailer

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Despite Tesla Effect: A Tex Murphy Adventure hitting GOG and Steam on April 22nd for the PC and Mac, it seems like Atlus and Big Finish Games want to get their launch trailer out of the way with plenty of time for people to still put some money down on pre-ordering the title.

As such, you can check out the launch trailer for Tesla Effect: A Tex Murphy Adventure below, which talks about how players will step into the shoes of Tex Murphy, a PI who has lost seven years of his life and must not only find out what happened to him but also put a stop to a dangerous plan.

Indie MMO Ascent: The Space Game Lands on Desura Seeking Steam Greenlight Votes

Indie MMO Ascent: The Space Game Lands on Desura Seeking Steam Greenlight Votes

200 Billion Star Systems, Infinite Possibilities 

Melbourne, Australia – April 9, 2014 – Ascent: The Space Game, an ambitious MMO/space simulator hybrid for PC and Mac, can now be downloaded from Desura! Steam users are also encouraged to support the game on Steam Greenlight.

Ascent sports a mind-boggling 200 billion star systems and allows players to build and customize their own ships, colonize faraway worlds, battle other players for currency and resources, mine asteroids, trade, and much more. Interested players can view the brand new trailer or try Ascent by visiting the game’s website.

Although Ascent: The Space Game made its Steam Greenlight debut in November, much has changed since then—thanks to full-time development . . . and very little sleep! The latest updates to Ascent’s many systems (graphics, gameplay, interface) can be viewed here.

“Space is far from being ‘the final frontier’; it’s just the beginning,” says James Hicks, founder and CEO of Fluffy Kitten Studios. “Technology has allowed me to build a massive world literally on my own—an entire universe filled with 200 billion stars, planets, space stations, and other celestial bodies. We need Steam users to help us bring Ascent to Steam Early Access, which is the best way to introduce a whole new audience to the game’s unique take on space exploration.” 

Ascent tells the story of a space-faring civilization that has lost it all to greed. Bank collapses led to economic disasters—a chain reaction of loss and despair that eventually took out every government, nation . . . and virtually all colonized systems. Wars have destroyed everything else. Players are tasked with rebuilding humanity’s place among the stars—beginning with the eight systems that remain connected to each other through stargates.

The game’s two gameplay modes are roughly divided between “Season 1” and “Season 2.” The former is more trade-oriented: Players are tasked with rebuilding business empires and attempting to restore order to the human race. Priorities include food and raw materials. In contrast, Season 2 features ship-to-ship (PvE) combat as the player is recruited by the last remnant of the military (United Nations Combined Arms [UNCA]) to help protect the wealthy Janus Merchant Cabal against a pirate syndicate.

Ascent is free to download and play, doesn’t require a subscription, and includes limited in-game purchases.

New Features

  • Terrain engine: Earth-sized planets with detailed terrain, and new ocean and land shaders that look more realistic on high-end systems.
  • EVA (extra-vehicular activity): Ability to land on planets and explore the terrain. Players can also take soil samples which can be later analyzed onboard. The ship’s computer will tell players about the mineral composition and agricultural prospects.
  • Core sampling: Helps players understand what can be mined or farmed on any particular planet or moon, including an estimate on yields. 

Key Features

  • Real-time space combat: Fighter-to-fighter dogfighting that scales up to big ship broadside duels.
  • 11 classes and 12 ships: Players can choose from a large number of ship designs, which will eventually increase to 18—from cargo holds of roughly 10 tons to 1.3 million or more.
  • Farming and mining on planet surfaces: Players can build their own planetary bases for resource harvesting. “City simulation”-style play.
  • Personal starbase construction: Players can construct and customize their own starbases, which become a home in space. Starbases are also the center for heavy zero-g manufacturing and research.
  • Trading: Dynamic local NPC markets and player-to-player global markets.
  • Dynamic NPC mission system: Combat, trade (supply/demand), passenger transport, courier, and salvage missions.
  • Asteroid mining: Manual control of ship and axial mining beam based on player/character skill.
  • Research: Blueprint fragments attainable from salvage missions allow players to research forgotten (and new) ships and components. Building enhancements can also be researched.
  • Manufacturing: Every ship, weapon, and utility module in the game may be manufactured by players and sold—or used to customize their ships through custom paint schemes.
  • Gas giant harvesting: Because sometimes players need resources to survive (like hydrogen and oxygen)!
  • Expansive universe: More than 200 billion solar systems (yes, that’s two zeroes)! The developer is currently adding planetary settlement and starbase construction features to these new systems. 

To learn more about Ascent: The Space Game, please visit http://www.thespacegame.com/

Download link

Desura http://www.desura.com/games/ascent-tsg

Minimum requirements

  • GPU: Intel HD2000 Graphics (GPU)
  • Memory: 2GB RAM
  • CPU: Modern Dual Core Processor
  • Operating system: Windows & OSX 

Assets

Trailer

YouTube http://youtu.be/h5eQh6YIyoI

Social Media 

Facebook

https://www.facebook.com/TheSpaceGame

About Fluffy Kitten Studios

Based in Melbourne, Australia, Fluffy Kitten was founded by James Hicks and Chris Mitchell — experienced IT department heads with backgrounds in enterprise development, release management, systems administration, and project and resource management. The duo embarked on a game development journey with a vision to create a space MMO that fills a perceived gap—a mainstream, approachable, PVE-focused space MMO with depth of play and an open-ended world. For more information about Ascent; The Space Game, please visit http://www.thespacegame.com/

Robots Love Ice Cream™ By Ayopa Games LLC

Robots Love Ice Cream™

Robots Love Ice Cream™ By Ayopa Games LLC

Open iTunes to buy and download apps.

View In iTunes

This app is designed for both iPhone and iPad
  • $0.99
  • Category: Games
  • Released: Apr 09, 2014
  • Version: 1.0.0
  • Size: 92.5 MB
  • Language: English
  • Seller: Ayopa Games LLC
  • © Dragon Army

Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Saving the galaxy is pretty sweet in this stunning, fun-packed arcade blaster, on sale at launch (usual price is $2.99)! Save humanity’s vital ice cream stocks from dastardly robot enemies, armed with your weaponized ice cream (yes, weaponized ice cream!). Venture across the galaxy and discover stunning worlds, defeating the invading robot forces with your frozen firepower. When your robot foes have had enough, they explode with joy! You’ll also discover challenging extra mini-objectives, and upgrade your ice cream capabilities with magical Sprinkletonium to become super-powered!

– Weaponized Ice Cream: From Rapid Pop to Hot Fudge Fun Day, every type of ice cream gives you a new experience defeating your robot menace.
– Each Planet Holds Tons of Challenges: Beat the clock, avoid traps, save the ice cream with one weapon? Defeating the robot menace is even tougher with unique objectives you face on each level.
– Combos Create Carnage: Weaponized ice cream is even more effective when you use your combos. Defeat more robots and collect more Sprinkletonium!
– Explore New Worlds: Travel throughout the galaxy, beating back the robot menace on desert planets, frozen tundra terrains, and other exotic territories.
– More Planets, More Robots: The more you play, the more robots you’ll meet. Each new foe makes it more difficult for you to save the galaxy’s ice cream supply!
– Power Up! What can Sprinkletonium do for you? Upgrade weaponized ice cream to help you better battle the ‘bots, that’s what!
– Multi-Dimensional Gameplay: 3D worlds in a 2D landscape make for a visually-appealing adventure through the galaxy.

…More

Screenshots

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Symphony of War: The Mandate Unveils Battle Orchestrator

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Have you ever dreamed of captaining a starship? Does taking up arms in defence of a Galactic Empire make you smile? Do you yearn for a simpler time when Boyars were Boyars and the serfs knew their place? Then rejoice for the end is near and The Mandate is coming.

I have been watching with great interest the development of Perihelion Interactive’s sandbox sci-fi Strategy-RPGThe Mandate, ever since it popped up on my game development radar in a Steam Greenlight. Now, with a new development video released and shown below, I have the perfect excuse to finally bring this game to your attentions. The development video showcases the in-game interface players will be able to use in planning out their deep space engagements and highlights the strategic options players will have in planning out battle strategies in a 3-dimensional environment. The video also displays the in-game capabilities of the ‘Unity’ engine, but I have been informed in no uncertain terms that the gameplay footage is not representative of final product in terms of ship movement, weapons firing, and pacing etc.

The-Mandate-Concept-art-02The true strength of The Mandate lies not in the steel of her ships or the barrels of their guns, but rather in the sheer scope that this game intends to bring to its audience. Perihelion is seeking to craft a unique Dystopian universe which is ruled over by an inter-stellar empire inspired by the Russian Empire (TSARS. IN. SPAAAACE!- A reference which might be a bit dated for some of you…). They aim to allow the player to interact with this universe in a dynamic and fluid manner as the captain of a starship. This is role which will carry responsibility as various decisions made by the player will have a wider repercussion throughout the galaxy.

The Mandate does not intend to push you out into the empty void alone and the player character’s ship will be manned by hundreds of NPCs, with officers that can be directly interacted with. In this manner, the player will be able to put a face to the otherwise interchangeable mass of engineers and redshirts which make up the ship’s crew and experience some good, old-fashioned, space opera drama. Just as quickly however, these characters can be lost in battle due to boarding actions or hull breaches of specific sections due to enemy fire.

This is a game which certainly does not lack ambition. Whether or not it will be able to fulfill these lofty goals remains to be seen when the game comes out next year…