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Wonder Golf By Mobage, Inc.

Wonder Golf

Wonder Golf By Mobage, Inc.

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This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Released: Apr 10, 2014
  • Version: 1.2
  • Size: 86.5 MB
  • Languages: English, French, German, Italian, Spanish
  • Seller: Mobage, Inc.
  • © DeNA Tokyo

Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Oh no, a rabbit stole your phone! Fold up, aim, and roll to follow him down the hole. It’s time for a minigolf adventure in Wonderland!

– A SPECIAL KIND OF MINIGOLF –

Play as Alice, and meet the White Rabbit and other iconic characters in Wonderland. With 70 clever levels, there is always something new to explore. You never know where you end up next!

The White Rabbit is always one step ahead, and he has your phone. Are you smart enough to catch him and get it back?

– OVER 70 LEVELS –

Visit the Tea Garden with its mazes and green landscapes. Maneuver through the Chess Fields, survive the depths of the Dark Forest, and discover the treacherous Palace with its mirror portals and card guards. Alice in Wonderland is a weird and fantastical tale.

– SIMPLE CONTROLS, DEEP GAMEPLAY –

Using minigolf shots, you have precision controls on the aim and power of your shot. Sounds simple? Try maneuvering across treacherous swamps, tricky hillsides and moving platforms. Combine skill and cleverness to collect gems and earn stars.

– CHALLENGING PUZZLES –

Use your brain to solve puzzles that require mad wits and skill. You’ll encounter mirror portals, bouncers, and trigger buttons. Use the environment to your advantage and make the perfect shot. Check your friends’ scores and position on the map, and claim the highest score!

– DOWNLOAD NOW –

Download Wonder Golf NOW for free. Tap “Download” above, and have fun!

Note: Wonder Golf is free to play; all content can be enjoyed without in-app purchases. Optional in-game items can also be purchased for real money. If you do not want this, please disable the in-app purchase feature in your device’s settings.

…More

Screenshots

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TOM CLANCY’S GHOST RECON PHANTOMS® NOW AVAILABLE ON STEAM AND PC

TOM CLANCY’S GHOST RECON PHANTOMS® NOW AVAILABLE ON STEAM AND PC

A new chapter of Ghost Recon begins with Ghost Recon Phantoms

SAN FRANCISCO, CALIFORNIA– April 10, 2014 Today, Ubisoft announced that Tom Clancy’s Ghost Recon Phantoms is now available on Steam and Windows PC. Formerly Ghost Recon Online, Ghost Recon Phantoms launches with a new identity, new features and worldwide distribution.

A brand-new gaming experience built upon community feedback

Ubisoft has built a new identity for Ghost Recon Phantoms that includes a new background story, new user interface as well as new character and weapon designs for all three classes. Three maps have also been updated with a complete lighting and level redesign. Players will also be able to fully customize their weapons and characters with the new ModMaster feature to help them stand out on the battlefield.

In addition, matchmaking has been improved to guarantee a fair gaming experience by taking into account player skills and level of equipment. To start new players off on the right foot, the new user experience has been retooled to offer players access to better weapons, sooner.

Worldwide distribution

“Steam is always a cornerstone of the distribution strategy of any PC tactical team-based game like Ghost Recon Phantoms. The additional exposure we are getting through Steam will further increase our already 5-million-strong user base,” said Corey Facteau, producer.

To guarantee the best gaming experience around the world, Ubisoft will open new servers in Asia, Australia and South America, in addition to those already covering Europe and North-America.

A new trailer and a strong presence in major gaming events

The launch trailer is an accurate portrayal of the new DNA of the game. Sleeker, more refined and looking better than ever, it showcases the new character design in a map that our veterans know very well, the Xinyi District. The intense action sequence is just a peek into the intense combat of the game and reinforces the Ghost Recon Phantoms belief that by fighting as a team, you prevail,” Corey Facteau explained.

The trailer was directed by Patrick Clair, who has previously worked with Ubisoft on trailers for Watch Dogs TM and Tom Clancy’s The Division TM, but is now best known for his work directing the title sequence of the HBO hit show True Detective.

“For PAX East attendees, we will be at the Ubisoft booth where you can meet members of the development team as well as get hands-on time with Ghost Recon Phantoms. We will also be present in other gaming events in Europe, where we will organize exhibition matches between MOBA and FPS pro teams, to demonstrate our unique team-based gameplay,” Corey Facteau added.

Play Now, Play Free at www.GhostReconphantoms.com

**Ubisoft has recently launched its new press site, www.ubisoft-press.com, which contains product info, release dates, fact sheets, screen shots, videos, developer team backgrounders and more. Moving forward, please use this as your primary resource for obtaining assets as we will be discontinuing FTP links in the future.  Visit www.ubisoft-press.com to “register now” and input all of your information and please note it will take up to 48 hours to process.

FreeDum By Bulkypix

 

FreeDum

FreeDum By Bulkypix

Open iTunes to buy and download apps.

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This app is designed for both iPhone and iPad
  • $0.99
  • Category: Games
  • Released: Apr 10, 2014
  • Version: 1.0
  • Size: 34.7 MB
  • Language: English
  • Seller: BULKYPIX
  • © Bulkypix 2014

Compatibility: Requires iOS 5.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Help Dum to escape the traps of evil kid Max.
In Freedum, Dum, a little ladybug, must escape the dangerous mazes created by Max, a little boy as inventive as Machiavellian.
Help Dum cross ever more dangerous mazes and avoid the pernicious and diverse traps set by Max.
But beware, in this environment full of danger, Dum is also to rescue the baby ladybugs. Can you save them all?

Features:
– Fun and challenging levels
– Numerous and original traps and obstacles
– Make Dum shrinks to avoid some obstacles
– Fly over obstacles to reach the exit
– Control the spirit of other insects to help your evasion attempt

…More

Screenshots

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MIGHT & MAGIC® DUEL OF CHAMPIONS REVEALS NEW EXPANSION- HEART OF NIGHTMARES

MIGHT & MAGIC® DUEL OF CHAMPIONS REVEALS NEW EXPANSION- HEART OF NIGHTMARES 

Six new heroes, 100 new cards and a new base set included in the largest expansion to date

Trailer Youtube Link: https://www.youtube.com/watch?v=X9Bo7CtEyJs 

London, UK – April 10, 2014 – Today, Ubisoft® revealed the new expansion, Heart of Nightmares, for the online strategy card game Might & Magic® Duel of Champions. Heart of Nightmares is the largest and most important expansion to date, bringing in new heroes, a new base set, 100 new cards and new features including puzzles, which expand possibilities on the battleground.

Duel with six new heroes

One new hero for each of the six factions has been introduced, each with different powers that require new strategies on the battleground. “Our players are quick to adapt and learn the best way to defeat opponents with the cards in their deck, so we are continuing to give players new hero options to keep the game fresh. Each new hero requires players to learn their strengths and weaknesses, shifting their strategy in order to play or defeat them.” said Samuel Jobin, Producer of Might & Magic Duel of Champions.

A new base set, Base Set 2

The game has continued to grow and evolve over the past year and this new base set helps rebalance the meta-game in Might & Magic® Duel of Champions. “We wanted to make the game easier for new players, helping them move from the tutorial mode to duels with less hesitation” continued Samuel Jobin. Players can now choose from two game formats, the first is standard format, which is the official game format for competition, and features cards from Base Set 2 and all upcoming series. The second format is an open format that applies to all the cards released prior and in to this expansion. 

The most important update since launch

As requested by players, solo campaigns have been extended to a total of 30 missions. Puzzles also add another solo experience where players have to use complex game mechanics in order to zero an enemy’s health in only one turn. A new ranking and matchmaking system with classes will replace the ELO system which has shown some inconsistencies in the past. The game economy has also been reviewed and new series will be more accessible as they can now be purchased with gold earned in-game a few weeks after they are launched. Additionally, all menus have been redesigned and new visual effects have been added to the battleground.

For more information and to play Might & Magic® Duel of Champions please visit: www.duelofchampions.com

For the latest news on Ubisoft collectible merchandise, please visit and like the page www.facebook.com/ubicollectibles.

The ‘Making of’ Child of Light’s Sound and Artistic Effects

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Ubisoft have released part two of their ‘Making of’ video series for Child of Light, announcing partnerships with Cirque du Soleil Media and singer/pianist Coeur de Pirate in the process.

In creating the musical landscape of the kingdom of Lemuria, Coeur de Pirate composed intimate and nostalgic pieces on piano, receiving support from the Bratislava Symphony Orchestra for the combat and boss battle accompaniments. Patrick Plourde, Creative Director, Ubisoft, and the songstress herself stated;

Music is one of the most important ways to communicate emotion to players. The music of Coeur de Pirate is fresh, romantic and optimistic, a perfect match for what we wanted to express with Child of Light. I am extremely honored that she wanted to join us on this adventure. – Plourde

My experience with Ubisoft was great. I was there from the beginning, so they didn’t have so much material for me to work with at first, which gave me complete freedom. Then, when I first saw the images, I really felt I could create something great with them. I remember seeing for the first time the music on the images. This is wonderful to see something come to life like this. – Coeur de Pirate

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Cirque du Soleil Media aided in bringing a theatrical element to the game, with the Ubisoft Montreal team able to benefit from their world class experience in theatrical realization and costume design, providing a real stage direction point of view to the game’s creation. Plourde, along with Jacques Méthé, President, Cirque du Soleil Media, added;

Video games invites players to be immersed in virtual worlds and no one is better to create immersive and magical experiences than the artists of the Cirque du Soleil. So to be able to collaborate with them to achieve Child of Light’s ambition to create a playable poem was a dream come true. – Lourde

One of the most important aspects of our business philosophy is to assess the creative challenge a project may present. Ubisoft is a leader in the gaming industry and throughout the years, they have acquired worldwide success with an impressive portfolio of original brands. We are proud of our collaboration with Ubisoft who share similar artistic values. – Méthé

Check out the ‘Making of’ #2: Sound and Artistic Effects video below, and read our hands-on preview of Child of Light‘s first two hours here.

Murdered: Soul Suspect – Investigating the Scene of My Death

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I have mixed emotions walking away from my first hands-on session with Square Enix and Airtight Games’ Murdered: Soul Suspect on the PlayStation 4, and it’s not because of some internal conflict about being killed in the opening cut-scene of the game; that’s what hooked me and everyone else who has heard anything about the sleeper title. The premise of embodying a police detective in Ronan O’Connor and having to investigate your own death, all set against the backdrop of the infamous town of Salem, Massachusetts is very interesting and a fresh conceptual spin in a genre that is rarely explored in video games as it is. Unfortunately, I fear the execution (pun unintended) of Airtight Games’ many ideas may end up lacking, potentially leaving the game in a limbo not dissimilar to the one its lead character finds himself in. I hope I’m wrong, but read on as I justify my concerns and give my overall impressions of the first hour of the game.

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Since the E3 reveal, and subsequent gameplay trailers showcasing the introductory level of Murdered: Soul Suspect, things have changed quite significantly, mostly for the purpose of adding in tutorial elements and fleshing out Ronan’s background from the get-go. Now, before we witness Ronan’s fatal fall, a montage plays as the man himself narrates the events of his life that shaped and defined who he became. Not all of them were positive experiences, exposing just how deep Ronan’s criminal past was. Every milestone moment is represented by its own tattoo on Ronan’s body, acting as eternal, moral reminders. Most pertinent amongst the memories is the passing of Ronan’s wife Julia, flashing before his eyes as he plummets from a fourth story window to the concrete street below. He awakes, however, as the player gains control, urged to engage in contextual actions such as simply pushing a thumbstick towards a door handle and pressing “Square”. You wouldn’t be blamed for interpreting the nature of its implementation – repeated and basic – as an insult to your intelligence.

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The game continues in its needless attempts to teach us how to use thumbsticks, as Ronan looks back to discover his physical body on the ground before we are prompted to press the left thumbstick upwards and touch his face with “Square”. Doing so jolts the muscles in his face and reveals that he is still breathing. Ronan then prescribes to the brilliantly self-aware notion that he may indeed rejoin his consciousness with his body by aligning himself with it. He lays down, leading to – you guessed it – another somewhat veiled tutorial in using thumbsticks, this time asking the player to rotate Ronan’s limbs in order to match up with his body’s lifeless position. Thankfully, learning the clearly difficult navigational controls is less contrived from this point on, although frequent cinematics interrupting the gameplay persists for the remainder of the introductory sequence. Unsuccessful, the killer then reappears, picking up Ronan’s gun and finishing the job, so to speak, with seven gunshots to the torso, bringing our protagonist fully into the afterlife.

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Immediately, Ronan is drawn to the proverbial white light, where Julia is waiting to greet him “at the other end of the bridge”, which he cannot cross until all loose ends from his existence are tied up, namely securing peace by solving his own murder. The light fades and Ronan sees another lost soul, a girl, whom we follow into an alley. What proceeds is our first interaction using Murdered: Soul Suspect‘s lite dialogue tree, which in this instance presents consists of multiple options with no follow-through on any. The conversation is very one-way, with the player given the chance to ask all four possible questions. It is clear, however, that this will not always be the case, as speaking to a stalking spirit with malevolent intent against a frightened, little girl later on presents only two lines of dialogue, and selecting either choice blocks out the other one. Returning to the street, the police have finally arrived. Nosey civilians and supposed witnesses are interacting with policemen, all of whom – pivotal or not – can be possessed and their minds read. Officially starting the investigation, pieces of evidence are numbered where they lay, able to be inspected. Doing so adds the related clue to your journal, accessible with the touch pad on the Dualshock 4 controller.

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As aforementioned, Ronan can possess any living being, but will have limited options once controlling them depending on their purpose; for example, a policemen who is making notes about the crime can be possessed to peek at the notebook through his eyes, and the chat occurring between another two can be eavesdropped. Once in the apartment building Ronan was brutally thrown out of (from 4A’s window), the player comes across another policemen, this one being prone to “influence” as we compel him to shuffle photos around for a clear view. As the game progresses, new powers will be unlocked – these are just the most primitive. Having the ability to listen to the thoughts of every single person in the game world is neat and allows for some quirky moments, such as learning a cameraman is infatuated by his female field journalist, but the writing is quite uninspired. The writing, across the board in fact, can be quite platitudinous. Ronan in particular is often written to seem either too inexplicably calm and enlightened, or entirely imperceptive at other times.

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When the player decides they have enough information to make a deduction, they must press “Triangle” and pick a series of clues that hold the key to answering the given inquest. Doing so successfully in your first effort rewards a 3-badge rating, although the function and importance of this rating system is not truly explained in this beginning section of the game. Once an answer is deducted, the next step in the investigation can commence. Before gaining entry into the apartment after learning the rest of the ropes through dialogue – objects can not be physically handled and the exterior of any consecrated building cannot be phased through – I attempted to walk away from the location – just to see how Airtight manage the boundaries of the space – and was met with a fade-in black screen that faded back out, Ronan having been forced to face his objective. I’m not sure if that’s better than an invisible boundary, but in regards to this initial chapter at least, it adds yet another start-stop aspect to the already heavily interrupted gameplay. But on that note, you’ll be pleased to know that, by the end of the hour, the game becomes much more fluid and unbroken.

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Exploring the four levels of the apartment building, side missions, collectibles and all manner of expository information can be discovered. A young woman who had died in the boiler room requested our help in finding her body, and upon scanning the apartment and reading the minds of her next-door neighbours, an elderly couple, well… let’s just say that being on drugs and playing obnoxiously loud music can apparently awaken the killer in anyone who’s been deprived of sleep for long enough. The final releases promises hundreds of cases, facts and side quests to encounter. Making our way to the site of the struggle with our murderer, demons make their presence felt. Sneaking up on them grants the opportunity to destroy them, but if they spot you first, the only chance of survival (relative, I know… they suck out your souls) is to hide within the lingering remnants of past residents. This mechanic replaces the old one shown at E3 where the player instead had to hop between bodies of patrolling humans.

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Finally arriving at apartment 4A, we slowly piece together the series of events. Notably, Airtight Games listened as the memory showing the killer bending the bar Ronan originally used to defend himself (a detail not illustrated in the establishing cut-scene) has been excised. Noting all 14 points of interest, we have our lead in the girl who witnessed the fight and fled via the fire escape, ending our preview. Keep an eye on Capsule Computers as Murdered: Soul Suspect will have another chance to impress next month; I hope to delve further into the game with a new build, prior to its full release on June 5 in Australia and New Zealand. Until then, with all the criticisms aired, I am purely hopeful that they are, for the most part, a by-product of a brand new, creative IP needing to establish itself before eventually settling into its writing and gameplay.

Trials Frontier Now Available on iTunes

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The mobile spin-off of the popular Trials series of dirt bike games is now available on iTunes. Trials Frontier takes place in a post-apocalyptic world, where the villainous Butch has taken over a small town. Gamers will compete in races, while earning parts to improve their dirt bike, with the hopes of defeating Butch and reclaiming the town.

Trials Frontier is available for free with extra in-app purchases on iTunes for iPad, iPhone, and iPod Touch. The game features over 50 hours of gameplay, nine bikes, and over 70 tracks. Trials Frontier will be supported with post-launch content. Gamers who also play Trials Fusion on console and Windows will get special bonuses by playing Trials Frontier.

Titanfall Deploys on Xbox 360

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Alright Xbox 360 gamers, standby for Titanfall! The awesome and hugely popular double-jump featuring, giant-mech piloting, future-themed FPS has finally arrived on Xbox 360. Bluepoint games have worked really hard with Respawn Entertainment and EA to make sure that this version is just as good as the next-gen iteration, so don’t worry about this being some watered-down port.

If you haven’t made the jump to next-gen, then make sure you don’t miss out on Titanfall for Xbox 360, and if you haven’t done so yet check out our review of the Xbox One version. So are you ready to jump into the cockpit of a giant mechanical death machine, or have you been racking up some serious online hours already? Let us know in the comments below and remember to stay tuned to Capsule Computers for all the Titanfall news as it deploys.

JoJo’s Bizarre Adventure: All-Star Battle Demo Out Now

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Namco Bandai Games have just announced that ahead of its launch they have released a downloadable demo version of JoJo’s Bizarre Adventure: All-Star Battle on the PlayStation Network for PlayStation 3.

The demo features 3 playable characters, Jotaro Kujo, Dio Brando and Caesar Zepelli. Each character features a different battle style, Stand, Vampirism and Hamon respectively. In the demo you can unfortunately only play one game mode, that being Arcade Mode.

The full version of JoJo’s Bizarre Adventure: All-Star Battle is set for release on April 24th, 2014 in Australia. It will be released exclusively for PlayStation 3. Be sure to let us know what you think in the comments section below.

EA Announced the Battlefield Film Challenge

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Are you a budding film maker? Do you love to jump into an online game of Battlefield with your friends and decimate the opposition? Well then do we have something exciting in store for you! Today, EA Games have announced the Battlefield Film Challenge.

The rules are simple – create a 2-5 minute video that is inspired by the Battlefield franchise. It can be live-action, animation, gameplay footage, WHATEVER you want! The five finalists will be flown to Sydney for a special screening event at the Bondi Pavilion on Friday 23rd May. Each video will be showcased to the public, followed by the winner announcement of the AU$10,000 grand prize.

For more information on the competition as well as the terms and conditions,  head over to the competition’s official site. Will you be entering into the competition, or are you just looking forward to seeing the winning entrants? Let us know in the comments below and remember to stay tuned to Capsule Computers for all the Battlefield news as it becomes available.