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Murdered: Soul Suspect – Investigating the Scene of My Death

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I have mixed emotions walking away from my first hands-on session with Square Enix and Airtight Games’ Murdered: Soul Suspect on the PlayStation 4, and it’s not because of some internal conflict about being killed in the opening cut-scene of the game; that’s what hooked me and everyone else who has heard anything about the sleeper title. The premise of embodying a police detective in Ronan O’Connor and having to investigate your own death, all set against the backdrop of the infamous town of Salem, Massachusetts is very interesting and a fresh conceptual spin in a genre that is rarely explored in video games as it is. Unfortunately, I fear the execution (pun unintended) of Airtight Games’ many ideas may end up lacking, potentially leaving the game in a limbo not dissimilar to the one its lead character finds himself in. I hope I’m wrong, but read on as I justify my concerns and give my overall impressions of the first hour of the game.

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Since the E3 reveal, and subsequent gameplay trailers showcasing the introductory level of Murdered: Soul Suspect, things have changed quite significantly, mostly for the purpose of adding in tutorial elements and fleshing out Ronan’s background from the get-go. Now, before we witness Ronan’s fatal fall, a montage plays as the man himself narrates the events of his life that shaped and defined who he became. Not all of them were positive experiences, exposing just how deep Ronan’s criminal past was. Every milestone moment is represented by its own tattoo on Ronan’s body, acting as eternal, moral reminders. Most pertinent amongst the memories is the passing of Ronan’s wife Julia, flashing before his eyes as he plummets from a fourth story window to the concrete street below. He awakes, however, as the player gains control, urged to engage in contextual actions such as simply pushing a thumbstick towards a door handle and pressing “Square”. You wouldn’t be blamed for interpreting the nature of its implementation – repeated and basic – as an insult to your intelligence.

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The game continues in its needless attempts to teach us how to use thumbsticks, as Ronan looks back to discover his physical body on the ground before we are prompted to press the left thumbstick upwards and touch his face with “Square”. Doing so jolts the muscles in his face and reveals that he is still breathing. Ronan then prescribes to the brilliantly self-aware notion that he may indeed rejoin his consciousness with his body by aligning himself with it. He lays down, leading to – you guessed it – another somewhat veiled tutorial in using thumbsticks, this time asking the player to rotate Ronan’s limbs in order to match up with his body’s lifeless position. Thankfully, learning the clearly difficult navigational controls is less contrived from this point on, although frequent cinematics interrupting the gameplay persists for the remainder of the introductory sequence. Unsuccessful, the killer then reappears, picking up Ronan’s gun and finishing the job, so to speak, with seven gunshots to the torso, bringing our protagonist fully into the afterlife.

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Immediately, Ronan is drawn to the proverbial white light, where Julia is waiting to greet him “at the other end of the bridge”, which he cannot cross until all loose ends from his existence are tied up, namely securing peace by solving his own murder. The light fades and Ronan sees another lost soul, a girl, whom we follow into an alley. What proceeds is our first interaction using Murdered: Soul Suspect‘s lite dialogue tree, which in this instance presents consists of multiple options with no follow-through on any. The conversation is very one-way, with the player given the chance to ask all four possible questions. It is clear, however, that this will not always be the case, as speaking to a stalking spirit with malevolent intent against a frightened, little girl later on presents only two lines of dialogue, and selecting either choice blocks out the other one. Returning to the street, the police have finally arrived. Nosey civilians and supposed witnesses are interacting with policemen, all of whom – pivotal or not – can be possessed and their minds read. Officially starting the investigation, pieces of evidence are numbered where they lay, able to be inspected. Doing so adds the related clue to your journal, accessible with the touch pad on the Dualshock 4 controller.

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As aforementioned, Ronan can possess any living being, but will have limited options once controlling them depending on their purpose; for example, a policemen who is making notes about the crime can be possessed to peek at the notebook through his eyes, and the chat occurring between another two can be eavesdropped. Once in the apartment building Ronan was brutally thrown out of (from 4A’s window), the player comes across another policemen, this one being prone to “influence” as we compel him to shuffle photos around for a clear view. As the game progresses, new powers will be unlocked – these are just the most primitive. Having the ability to listen to the thoughts of every single person in the game world is neat and allows for some quirky moments, such as learning a cameraman is infatuated by his female field journalist, but the writing is quite uninspired. The writing, across the board in fact, can be quite platitudinous. Ronan in particular is often written to seem either too inexplicably calm and enlightened, or entirely imperceptive at other times.

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When the player decides they have enough information to make a deduction, they must press “Triangle” and pick a series of clues that hold the key to answering the given inquest. Doing so successfully in your first effort rewards a 3-badge rating, although the function and importance of this rating system is not truly explained in this beginning section of the game. Once an answer is deducted, the next step in the investigation can commence. Before gaining entry into the apartment after learning the rest of the ropes through dialogue – objects can not be physically handled and the exterior of any consecrated building cannot be phased through – I attempted to walk away from the location – just to see how Airtight manage the boundaries of the space – and was met with a fade-in black screen that faded back out, Ronan having been forced to face his objective. I’m not sure if that’s better than an invisible boundary, but in regards to this initial chapter at least, it adds yet another start-stop aspect to the already heavily interrupted gameplay. But on that note, you’ll be pleased to know that, by the end of the hour, the game becomes much more fluid and unbroken.

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Exploring the four levels of the apartment building, side missions, collectibles and all manner of expository information can be discovered. A young woman who had died in the boiler room requested our help in finding her body, and upon scanning the apartment and reading the minds of her next-door neighbours, an elderly couple, well… let’s just say that being on drugs and playing obnoxiously loud music can apparently awaken the killer in anyone who’s been deprived of sleep for long enough. The final releases promises hundreds of cases, facts and side quests to encounter. Making our way to the site of the struggle with our murderer, demons make their presence felt. Sneaking up on them grants the opportunity to destroy them, but if they spot you first, the only chance of survival (relative, I know… they suck out your souls) is to hide within the lingering remnants of past residents. This mechanic replaces the old one shown at E3 where the player instead had to hop between bodies of patrolling humans.

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Finally arriving at apartment 4A, we slowly piece together the series of events. Notably, Airtight Games listened as the memory showing the killer bending the bar Ronan originally used to defend himself (a detail not illustrated in the establishing cut-scene) has been excised. Noting all 14 points of interest, we have our lead in the girl who witnessed the fight and fled via the fire escape, ending our preview. Keep an eye on Capsule Computers as Murdered: Soul Suspect will have another chance to impress next month; I hope to delve further into the game with a new build, prior to its full release on June 5 in Australia and New Zealand. Until then, with all the criticisms aired, I am purely hopeful that they are, for the most part, a by-product of a brand new, creative IP needing to establish itself before eventually settling into its writing and gameplay.

Trials Frontier Now Available on iTunes

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The mobile spin-off of the popular Trials series of dirt bike games is now available on iTunes. Trials Frontier takes place in a post-apocalyptic world, where the villainous Butch has taken over a small town. Gamers will compete in races, while earning parts to improve their dirt bike, with the hopes of defeating Butch and reclaiming the town.

Trials Frontier is available for free with extra in-app purchases on iTunes for iPad, iPhone, and iPod Touch. The game features over 50 hours of gameplay, nine bikes, and over 70 tracks. Trials Frontier will be supported with post-launch content. Gamers who also play Trials Fusion on console and Windows will get special bonuses by playing Trials Frontier.

Titanfall Deploys on Xbox 360

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Alright Xbox 360 gamers, standby for Titanfall! The awesome and hugely popular double-jump featuring, giant-mech piloting, future-themed FPS has finally arrived on Xbox 360. Bluepoint games have worked really hard with Respawn Entertainment and EA to make sure that this version is just as good as the next-gen iteration, so don’t worry about this being some watered-down port.

If you haven’t made the jump to next-gen, then make sure you don’t miss out on Titanfall for Xbox 360, and if you haven’t done so yet check out our review of the Xbox One version. So are you ready to jump into the cockpit of a giant mechanical death machine, or have you been racking up some serious online hours already? Let us know in the comments below and remember to stay tuned to Capsule Computers for all the Titanfall news as it deploys.

JoJo’s Bizarre Adventure: All-Star Battle Demo Out Now

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Namco Bandai Games have just announced that ahead of its launch they have released a downloadable demo version of JoJo’s Bizarre Adventure: All-Star Battle on the PlayStation Network for PlayStation 3.

The demo features 3 playable characters, Jotaro Kujo, Dio Brando and Caesar Zepelli. Each character features a different battle style, Stand, Vampirism and Hamon respectively. In the demo you can unfortunately only play one game mode, that being Arcade Mode.

The full version of JoJo’s Bizarre Adventure: All-Star Battle is set for release on April 24th, 2014 in Australia. It will be released exclusively for PlayStation 3. Be sure to let us know what you think in the comments section below.

EA Announced the Battlefield Film Challenge

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Are you a budding film maker? Do you love to jump into an online game of Battlefield with your friends and decimate the opposition? Well then do we have something exciting in store for you! Today, EA Games have announced the Battlefield Film Challenge.

The rules are simple – create a 2-5 minute video that is inspired by the Battlefield franchise. It can be live-action, animation, gameplay footage, WHATEVER you want! The five finalists will be flown to Sydney for a special screening event at the Bondi Pavilion on Friday 23rd May. Each video will be showcased to the public, followed by the winner announcement of the AU$10,000 grand prize.

For more information on the competition as well as the terms and conditions,  head over to the competition’s official site. Will you be entering into the competition, or are you just looking forward to seeing the winning entrants? Let us know in the comments below and remember to stay tuned to Capsule Computers for all the Battlefield news as it becomes available.

Haunted House Mysteries – A Hidden Object Adventure By Microids

Haunted House Mysteries - A Hidden Object Adventure

Haunted House Mysteries – A Hidden Object Adventure By Microids

Open iTunes to buy and download apps.

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This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Released: Apr 10, 2014
  • Version: 1.0
  • Size: 779 MB
  • Languages: English, French, German, Italian, Spanish
  • Seller: microids
  • © Anuman Interactive SA
Rated 12+ for the following:

  • Infrequent/Mild Horror/Fear Themes
  • Infrequent/Mild Alcohol, Tobacco, or Drug Use or References

Compatibility: Requires iOS 4.3 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad Wi-Fi (3rd generation), iPad Wi-Fi + Cellular (3rd generation), iPad Wi-Fi (4th generation), iPad Wi-Fi + Cellular (4th generation), iPad mini Wi-Fi, iPad mini Wi-Fi + Cellular, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini with Retina display, iPad mini with Retina display Wi-Fi + Cellular, iPod touch (4th generation), and iPod touch (5th generation). This app is optimized for iPhone 5.

Description

What better way to spend your vacation than next to a haunted house by the seaside?

Nancy Evans is an expert in superstition and modern societies. She’s been invited by her aunt, Mary Allen, to spend a few days in a quiet cottage by the sea. What she doesn’t know is that, next to the cottage, there’s a large, run-down house that has a macabre atmosphere.

UNLOCK THE FULL VERSION DIRECTLY IN THE GAME

You play Nancy Evans and must investigate the strange phenomena coming from this gloomy house. According to Mary, it’s haunted by ghosts. Indeed, her interest in mysticism has her thinking that the creaking that can be heard, the shadows wandering the halls, and the strange smell that sometimes prevails there are all very strange. Nancy goes there and is amazed to discover that the spirits are trying to communicate with her. They’re leaving messages for help in the world of the living. What’s happened in this house?

• Keep your cool and explore a real haunted house in the search for clues on the appearance of ghosts.
• Discover the history of the house and the macabre secrets it hides.
• Complete paranormal rituals to communicate with the ghosts.
• Solve complex riddles to advance in your investigation.
• Retina Display (iPad / iPhone / iPod Touch)

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Screenshots

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Nagi no Asukara Episode 26 Impressions

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Nagi no Asukara
Episode 26 – The Color Of The Sea. The Color Of The Land. The Color Of The Wind. The Color Of The Heart. The Color Of You.

After almost half a year Nagi no Asukara has finally come to an end and it’s been an emotional ride. It’s been beautiful since the start but the show has gone from a curious tale of childhood friends from under the sea to a series that did its best to define love, human feelings and our struggle to carve our own future.

Following on from the last episode, the Sea God has once again awoken after being summoned by the Boatdrift Ceremony. Although Manaka was in danger of being taken again, it was Miuna instead who became trapped at the bottom of the sea where Manaka once lay. It seems the huge focus on Miuna during the second half of the anime wasn’t in vain, as it turns out her character is at the forefront of the final episode.

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Manaka’s narration helpfully explains the full story of the Sea God and the Maiden and we actually get flashbacks of the two for the first time. She is brought to the surface and is left with Chisaki and Kaname.

As Hikari tries in vain to break through to Miuna when he finally, somehow, realises the feelings that she harboured for him all this time. He wanted Manaka to fall in love with him when the one closest to him, Miuna, held the strongest feelings for him. In a brief spate of madness Hikari screams for the Sea God to take his ability to love in return for Miuna’s freedom. Miuna’s consciousness realises the truth of the Sea God’s folly and in turn the spirit fire surges forth uncontrollably, lighting up the once-dead Shioshishio.

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While everything burns in the spirit of the Sea God, Hikari finally manages to tear through the shield covering Miuna and begins to swim away with her. At this point we’re told the truth of the Maiden. Uroko laughs as he himself realises that the Maiden loved the Sea God, not her former lover, and so had her ability to love taken away by mistake.

Hikari’s father is then seen casually strolling his way towards them and he explains that he heard what Hikari told him about how much Miuna had grown and about Akira as well. With the people of Shioshishio waking up the sea begins to break free of the ice and the waves move once again.

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A new sunny day rises and the world is slowly returning to normal only now everyone’s feelings are shining brilliantly. Hikari, Kaname, Miuna and Sayu still need to finish school while Tsumugu is about to head off to live in the city for a short while, with Chisaki seeing him off. In the end, Hikari and Manaka can finally share their love while Miuna has to move on, sadly. It’s OK, she was too good for Hikari anyway.

It wasn’t until the very end until I realised what the whole show was all about. We can only theorise about the bigger picture from this little blue orb called Earth. Despite the challenges thrown our way for whatever reason and without clear answers for many of our questions, humanity still finds a way to do whatever the hell it wants. In the end, we can carve our own path and express our emotions. The complicated love triangle and the way the show made us think Manaka liked Tsumugu, but then revealing that she liked Hikari instead, proves that fate can be changed.

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Nagi no Asukara was a cold yet fuzzy anime. It was a bit overly wordy and nothing happened for a number of episodes, but the romance was probably some of the best I’ve seen in a while. The chemistry between the friends was endearing. Maybe I’m just relieved we got something more than a vacuous imouto show (bless their hearts). Until next time!

Check out more Nagi no Asukara impressions HERE.

Kanojo ga Flag o Oraretara licensed by NIS America

if-her-flag-breaks-promo-artEarlier we learned that NIS America had acquired the second season of Love Live! which many anime fans were expecting, but today the company has announced a license acquisition that has probably caught many of their fans off guard, just like when they licensed the first season of Love Live!.

Today NIS America has announced that they have acquired Kanojo ga Flag o Oraretara and will be releasing it under the name If Her Flag Breaks sometime in the future, but for now the series is being streamed on Crunchyroll on Wednesdays.

I say this is a surprising pick up by NIS America because this isn’t a series they usually go for, however it is certainly a pleasant surprise and it will be interesting to see where things will go from here. Anyways, for those unfamiliar with the series from its light novel origin or manga adaptation, the series follows Sota Hatate who has the ability to see flags above people’s heads.

These flags mark critical moments in time where people can become friends, fall in love, win an event, or even die and since he can see these flags, he has the power to change their outcome. However even with his abilities he soon finds himself surrounded by numerous smitten girls but things are more desperate than they first appear.

Citizens of Earth to be published by Atlus USA

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You might have heard of the game Citizens of Earth before and there is good reason for that. The developers for the game, Eden Industries, attempted to fund development of Citizens of Earth through Kickstarter but unfortunately they did not reach their goal. However it looks like that dark cloud had a silver lining because today Atlus USA has announced that they will be publishing the game for release sometime later this year for the Nintendo 3DS, Wii U, PlayStation 4, PlayStation Vita, and PC.

In Citizens of Earth players will take on the role of Vice President of the World and after the world is plunged into chaos, you must do everything you can to put a stop to this chaos. Players will be able to recruit forty different crazy citizens to help them fight against all kinds of enemies in a very Earthbound feeling battle system.

EA Sports UFC demo planned but not dated

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Yesterday we learned that EA Sports UFC will be hitting the Xbox One and PlayStation 4 on June 17th in North America and that anyone who pre-orders the game will be able to add Bruce Lee to their roster. Well today we have learned that a demo for the game is planned for release.

On EA‘s official UFC twitter account they replied to a fan saying that yes a demo is on the way but at the moment they have not said when the demo would be released nor what fighters will be available in the demo, but we can expect to see some more details soon.