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School idol festival By KLab Inc.

School idol festival

School idol festival By KLab Inc.

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This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Released: May 11, 2014
  • Version: 1.6.1
  • Size: 43.1 MB
  • Language: English
  • Seller: KLab Inc.

Compatibility: Requires iOS 5.1 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

“Love Live! School Idol Project” makes its AppStore debut!
With their massive success in Japan, now the school idols
go worldwide with this rhythm action game !
Create and manage a group of school idols,
and lead them to success!

——Original Rhythm Action——
Live shows are carried out by
tapping the screen to the music!
“Play through loads of μ’s (Muse) songs,
with new songs added in regular updates!”

——Create your Own Group——
In addition to the original nine members of μ’s,
there are many more potential idols to form your
very own group.

——Scout and Improve Club Members——
Collect new members and make them better with practice!
The better they get, the greater their performance scores will be!

——Localized Game Contents——
Game text is localized into English for more fans to enjoy.
But don’t worry, the voices are in Japanese of the origial μ’s members!

——Original Main Story Arc with Full Voice——
The main story arc features full voice by all of the μ’s members!

——Side Stories for each Member——
Maximize a member’s Bond, and unlock her side story!
Of course, the side stories of μ’s members are fully voiced!

…More

Screenshots

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iPhone Screenshot 3iPhone Screenshot 4
iPhone Screenshot 5

Mario Golf: World Tour Review

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Mario Golf: World Tour
Developer: Camelot
Publisher: Nintendo
Platform: 3DS
Release Date: 3/5/2014
Price: $59.95 (AU) – Available Here

Overview

It’s been over 10 years since Mario and crew picked up a set of clubs and took to the Mushroom Kingdom for a good old fashioned game of Golf. Camelot is back on the green with their latest Mario Golf series entry, Mario Golf: World Tour for the Nintendo 3DS. The duo of Camelot and Nintendo has always produced something special in the past, from the original Mario Tennis and Mario Golf (and their respective Gamecube follow ups) to the acclaimed Golden Sun RPG series. Have they teed up another successful entry with World Tour, or should Camelot pack up their 9 Iron and head back to the club house? Read on for our full review.

Story

There isn’t much here in terms of story which will probably disappoint those looking for the more RPG experience presented in the Game Boy Advance predecessor Mario Golf: Advanced Tour. You enter the esteemed Castle Club as your Mii and basically try to win the Triple Crown by beating your opponents in the three 18 hole standard courses. In between victories the main cast get together to celebrate your victory and all offer a typical comment you would expect from them. It’s pretty cool to see the likes of Bowser and Mario congratulate you on your golfing achievements and the atmosphere makes this game Mario Golf instead of just Golf. The ‘story’ is unfortunately over quickly and there isn’t much reply value in Castle Club outside of the online tournaments and a few challenges to unlock some Mii outfits. While it is cool to interact with the Mario gang (the few times it happens), the mode doesn’t really have much purpose except to serve as a glorified menu to access the tournaments and shops, with alot of the rooms such as the gym and locker rooms existing just for the sake of it and not offering any unique challenges. The Castle Club definitely had alot of potential but has been heavily under utilised here and it’s sad more wasn’t done with it.

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The game’s other mode (strangely titled ‘Quick Round’ Mario Golf) is where you will spend alot of your time once you complete the main story. There is alot to do in this mode with 100 challenges to complete (plus unlockable ones), local and online multiplayer and a heap of constantly changing online tournaments. The challenges bring great variety to the game and include tasks like shooting through rings and achieving par or trying to collect a certain amount of coins in 9 holes. More traditional challenges like beating a difficult A.I. opponent in a classic golf match help balance the crazyness with classic golfing action.

While I didn’t get a chance to test out the local multiplayer (which unfortunately doens’t have cart download play meaning everyone must have a copy of the game) the online multiplayer portion is terrific. You can easily join alrady created communities or create your own with specific rule sets like allowing items, allowing players to vote for their chosen course etc. The online is incredibly streamlined; you take your shot and if you complete the hole before your opponent, you then get to watch them finish up. It’s a great system and is much better than the old multiplayer way of waiting for your opponent to finish the hole before you can start. Another cool feature in online tournaments is the ability to see ghost data while you take your shot. This allows you to see how your shot compared to people who have previously completed the tournament.

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Strangely, accessing these game modes is another issue, as Mario Golf: World Tour features a very jarring menu structure. Tournaments are a perfect example of the poor design here. In the Castle Club, there is an entry floor where you can enter regional and worldwide tournaments. However, there are also more tournaments hidden away in the Mario Golf mode. Once you learn where everything is it’s not so much of a big deal, but it would have been nice if the menu system was more accessible so that we can get to the fantastic golf game play sooner.

Gameplay

Camelot has always offered a satisfying and well polished golfing experience and Mario Golf: World Tour continues this tradition. If you wanted this game to play like the two previous console Mario Golf titles you will be pleased, as the actual gameplay has really not changed at all. The simple three tap method holds up strong here as you tap A (or the touch screen) to start your shot and A again when you’ve reach your desired power on the meter. If you’re on auto mode that’s it, but if you want a bit more control over where your ball lands then you can go manual and try to stop the meter right on the line to ensure a perfect shot that can have top spin, super top spin, backspin or super back spin applied to it, which can have a huge effect on where the ball lands. The system still holds up amazingly well here and there is still alot to consider before you even get to hitting the ball. Club selection, wind speed, what surface your ball lies on, obstacles, slopes and more all have to be considered so that you can get the ball going where you want it to. The one big difference made to the system is that you can’t change the impact point on the ball before you take you shot. This is now done while determing your shot’s power on the meter which can be alot to take in before you get used to it and also means you can no longer preview how the change in impact point will affect the balls trajectory.

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The controls are mostly intuitive but there is a small learning curve. At times when in camera mode it kind of feels like you are fighting with the grid to get it to go where you want as the d-pad controls left and right movement but you need to use the L and R buttons to move the trajectory back and forth as the d-pad up and down is mapped to changing the club selection. Practice makes perfect here and once you do adjust to the controls the golfing system offered here gives you alot of control over the ball and can be as rewarding as it is punishing when you make a mistake. One other small issue is with the putting where sometimes your character gets in the way of the view of the hole and are not made transparent enough for you to see through them. It happens often enough to be a nuisance and means you have to adjust the camera to get a better view of the hole.

Mario Golf: World Tour has also introduced a heap of items into the mix and they are all fun, varied and easy to use. Some of the more awesome item examples include the Bullet Bill which gives you a massive drive in a straight line unaffected by wind and the Ice Flower which creates a block of ice for your ball to land on when it is about to enter the water. The items open up new possabilities for how to tackle the courses and aid in extending the replay value.

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Visuals

Visually the game is one of the best looking 3DS games we have seen with all the models looking on point and everything looking colourful, vibrant and lush. The courses are full of imagination and contain all the Mushroom Kingdom nuances that you would expect from Mushrooms to giant Wigglers and Goombas. Each character looks fantastic and all have different reactions to the score they achieve on a holes. For example if Mario hits a birdie he will grab a star and run around the course while Yoshi will do a massive flutter jump. They’re fun to watch and don’t really get too repetitive as you’re celebrating right alongside them as the sense of achievement is great right after sinking a long putt or hitting a chip in. One tiny gripe is that characters no longer have unique ball animations for a perfect shot like they did in previous games, but it’s nothing to cry about.

Another cool thing Camelot have included is the ability to collect a ton of cool Nintendo inspired outfits to collect for your Mii and you can mix and match these to form your own unique style. As this is a 3DS game we should mention the 3D effect and it’s hard to really say anything other than it’s there. It really doesn’t add anything to the game and if you’re like me and prefer playing with the 3D off then you won’t be missing out on anything or at a disadvantage against your opponents with the 3D turned on. All the in game cues and indicators are easy to follow when you are taking your shot and really assist you in nailing where you want the ball to go.

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Audio

In terms of audio, all the sounds are great (especially nailing a perfect shot) and all the character voices you know and love are there (who can get tired of Mario saying Woohoo!). The music here is exactly what we have come to expect from a Camelot Mario Golf/Tennis soundtrack, which is by no means a negative as the tracks have an epic, regal sound that really fits the golfing atmosphere. There are also a few tracks thrown in to fit the respective Mario world courses, for example, Yoshi’s Lake course features music that sounds like it’s from Yoshi’s Story. On a whole, the soundtrack isn’t as catchy and doesn’t sound as grand as Toadstool Tour, but still fits the action well. That being said, the sound is not integral to the game or anything so if your one of those handheld gamers who prefer to play with the sound off you won’t be missing much.

Overall

If you’re looking for the sequel to 2003’s Mario Golf: Toadstool Tour then here it is. The perfect mix of satisfying, rewarding and challenging gameplay mixed with the bright and colourful visuals make this a hard title to pass up for the 3DS if you’ve ever been into the series or love the Mario sports titles. While the menu design could have been improved and the Castle Club mode was underwhelming, these short comings fail to take much away from the large amount of fun content and Nintendo charm offered within the game. With a constant flow of new tournaments to keep the online mode fresh and more courses and characters to come through somre fairly priced DLC, Mario Golf: World Tour is a definite winner.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Mario Kart 8 Goes for a Test Drive at Select GameStop Locations this May

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Ready to try Mario Kart 8? Ok, dumb question. Ready to try Mario Kart 8 before anyone else? Well, you will be able to if you live near a select GameStop location later this month, you will be able to get behind the wheel as Nintendo are celebrating the upcoming launch with a demo event, to which pre-ordering customers will receive an exclusive double-sided poster.

Pretty cool right? You can follow this link to see if a nearby location is participating, and remember to set the dates of May 17-18 for the event. Mario Kart 8 drives to the Wii U on May 30th, and it looks like Nintendo are ready to bring their A game to the promotion side of things.

Mario Kart 64, Kirby, Super Metroid, and Brain Age are May’s Club Nintendo Rewards

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That is a lot to get in one title, but with four wondrous picks from the Nintendo catalog, its hard just to choose one highlight for this month’s Club Nintendo rewards. For the month of May, you can snag Super Metroid and Mario Kart 64 (through the Wii) on your Wii U for 200 and 250 points each, while the 3DS has 3D Classics Kirby’s Adventure and Brain Age: Arts and Letters for a decent value at just 200 coins as well.

Sure, we have had some of these before, but with Kirby getting some lovely treatment as of late and Mario Kart 8 right around the corner, the timing is wonderful for those wanting to brush up on some of the classics. You may also notice that a lot of the merchandise that was “Sold Out”, like the Mario pouch, is now available yet again. Snag your new rewards today through June 8th.

Tom Clancy’s Ghost Recon: Phantoms Update the New Subpen Map

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After such a successful launch on Steam, Ubisoft’s Tom Clancy’s Ghost Recon: Phantoms have rewarded shooters by releasing a redesigned map ‘The Subpen’. The new map is a more darker and mysterious version of the original, Balaklava Sub-Pen, that invites players to execute different strategies; such as using gutters to trap grenades and clear the enemy’s side as a tactical unit.

The producer of Ghost Recon: Phantoms, Corey Facteau declared, “We are thrilled with the number of active players which just passed the one million mark. There has been a rise in popularity of the game in Asia, in particular South Korea and Singapore, which is especially important to our team as Singapore is where the game was created. We are going to continue improving Ghost Recon: Phantoms by releasing regular new content in game, and we are looking forward to seeing what suggestions these new territories have and how it will help us shape the future of the game.”

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Currently listed as the third most popular free-to-play title on PC, Tom Clancy’s Ghost Recon: Phantoms is available on Steam here. For more information on the changes to the map, check out ‘The Subpen’ video update below.

Love Live! anime gets English Mobile Game on iOS and Android

love-live-school-idol-festival-01‘Nico nico ni~!’ That is the familiar catchphrase that Love Live! anime fans across the globe have come to know rather well since the anime debuted in 2013. Now fans of the series are able to take on the roles of the high-school idols and dance, sing and jive to many of the series greatest tunes.

Out now on iOS and Android is Love Live! School Idol Festival, a rhythm game based upon the series that has been released in complete English language on the iTunes App Store and the Google Play Store.

The game is completely free to play and brings all the fun and excitement of the Love Live! series into video-game form. Be sure to pick up the game now and let us know what you think of it in the comments section.

Wargaming and RAF Museum Announce Permanent Exhibition

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A page right out of history

As if restoring tanks wasn’t a large enough investment, Wargaming also has ties to currently under repair Dornier Do17 aircraft. With the project having begun back in 2013, Wargaming has just announced that a permanent exhibition space will be organised to showcase the aircraft upon its completion in 2015. The area in question at the Royal Air Force Museum in London, is known as the Wargaming.net Interpretation Zone. Just in case you forget who made it all possible. As of now the Dornier is still in a state of disassembly, it’s restored pieces available to the public. Though admittedly the full plane will be cooler.

Tracy Spaight (Special Projects Director at Wargaming) said:

“Offering people around the world to participate in each step of the Dornier Do17 renovation process has been a truly gratifying experience. As a company heavily invested in the preservation of military history, we feel it’s important to show our gratitude and appreciation towards these unique relics.”

To celebrate the opening of the Wargaming.net Interpretation Zone on 28th February 2014, Wargaming and the RAF Museum launched a mobile app known as Apparition. Said app utilises augmented reality and allows users to view a virtual version of the aircraft flying over the museum, creating their own little World of Warplanes. Users were also encouraged to submit photos of the hundreds of virtual Do17’s placed in various locations around the world, with the top 15 photos from Australia, UK, Ukraine, Philippines, Mexico and the USA chosen to be on display at the exhibit.

So if you’re ever in the vicinity of London, why not pop on down to the museum and take a gander at a piece of WWII history. If that’s a bit too far out of your way, just check out the images and video below to get a feel for Wargaming’s latest investment and its path from relic to exhibition. It’s pretty awesome.

 

 

The Familiar of Zero (Season 1) DVD Review

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The Familiar of Zero (Season 1)
Studio: JC Staff
Publisher: Hanabee
Format:
DVD/Blu-Ray – Reviewed on DVD
Release Date: 7th May 2014
Price: $59.99 – Available Here

Overview
Magic is a truly wonderous concept. A mystical force with the power to bend the fundamental laws of nature itself. From firing bolts of lightning to transforming stone to gold, everything is possible…including summoning a highschool student. OK, so magic can be a tad unpredictable, I said it was wonderous not reliable. If that wasn’t complicated enough, students are still forced to withstand the perilous period of life that is high school. With elements to control, rivals to best and relationships to forge, it’s a miracle anyone makes it to graduation…

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Now that’s a contract!

Story
Meet Louise Francoise Le Blanc de La Valliere, better known by her unfortunate pseudonym Louise the Zero. You see, in a world of magic and monsters, Louise possesses a rather unique gift…in that she has no gift. Named after her success rate in magic, Louise is pretty much the laughing stock of Tristain Academy. Even the simplest of spells have a tendency to result in tremendous explosions…which when you think about it is kind of awesome. Anyway, Louise’s apparent ineptitude reaches its crescendo when each Tristain student is forced to summon their personal familiar, the companion that will follow them through life. Whilst her fellow students call forth salamanders, dogs, dragons, cats and all manner of curious creature, Louise gets the most curious of them all: Saito Hiraga.

Having been torn from his simple life, Saito is forced to adapt to the fantastic world and its customs. Of course I use fantastic in the “removed from reality” sense, not the “extraordinary” one because, in all honesty, it’s kind of a crappy world. Marred by archaic senses of nobility, society is harshly divided between the magic wielding nobility and the powerless peasants. The world is such that a peasant may be traded like a mere commodity, free to be used and abused by whatever noble should wish to do so. Of course, having come from Earth circa the 21st century, this attitude serves as a constant source of anger for Saito. Combined with his overall lack of class and reform, this makes for a number of explosive confrontations between said nobles and Saito.

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The hottest duo on campus

Due to his bizarre manner and disregard for the established norms of society, Saito manages to garner himself quite the female following, much to the mounting ire of Louise. Whilst fellow peasant Siesta remains a stalwart supporter of Seito’s “Hero of the People” ideals and spends her time learning about his life and motivations, the flirtatious Kirche appears simply smitten with Seito’s individuality. So there’s a bit of a difference between each girl’s level of affection towards the hapless familiar. Of course, being the titular protagonist and Seito’s master, Louise’s relationship with Seito takes precedence over all others. As the series progresses, we see her warm up to her unique familiar and begin to see him as more than a servant…though that doesn’t stop her from ordering him around relentlessly. If anything, the other girls in the cast serve only as reasons for Louise to insult and assault poor Seito.

As the series progresses, the occasional plot element will slip through all of the formulaic elements of the series and present a new situation for the cast to face. However, these moments tend to appear rather sporadically and possess a fairly uneven sense of pacing. Action sequences will be followed by mundane chores and discussions regarding the ins and outs of nobility. The series does eventually return to the storylines it creates, but the stop and start layout remove a majority of the drama from a situation. One major plot point isn’t even mentioned until just near the end of the series. It’s just very difficult to maintain any sense of excitement or suspense when the series keeps cutting back to schoolyard trivialities.

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A familiar’s duty. A human’s pride.

Visuals
Being centred around a world of magic and fantasy, the series contains a few interesting visual elements, namely the creatures…though admittedly they are not great in number…or focused on to any major extent. Regardless, there’s no denying that the salamander and dragon are pretty awesome. Characters themselves also feature a fairly diverse visual style, though a majority of the individuality is given to the supporting cast for whatever reason. The central cast features a noticeably more uniform design, particularly the shape of their faces, instead gaining much of their visual individuality from their colour schemes.

The series also appears to be extremely fond of crossfades, in fact pretty much every scene transition is comprised of one. Not only that, each one is also accompanied by a trail of sparkling stars, it’s quite magical…though it does possess the ability to become rather annoying. Certain episodes rely rather heavily on these transitions, creating situations where the sparkle fades may be seen as many as four times in fewer minutes…you’ve been warned.

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The master/servant relationship is a complex one

Audio
Continuing on the mystical theme of the series, the soundtrack employs a number of classical instruments to create a fitting accompaniment. Violins are frequently used to create a sense of fantasy and wonder, though these strings are often replaced by guitar during the more action packed sequences. The noble nature of a majority of the cast also sees the brass section get a little work, adding to the forced regality of the series.

The English dub of the series was, in a word, average. Not terribly bad, not amazingly good, it just was. Most characters held a reasonable degree of emotion when speaking, though Louise was definitely the stand out character from a vocal standpoint. That being said, most characters seemed to have one specific emotion that they excelled at and it was in these moments that their voices reached their strongest point. For example, Saito’s sarcasm and Kirche’s seduction were by far their most well performed moments, which is good because they made up a majority of their screentime.

Extras
This release features your standard by the books extras. For those wishing to relive the musical bookmarks of the series, a clean version of the opening and closing animations are included. Extended episode previews are also present, providing, as you’d expect, longer pre-caps of each individual episode. Though these variations are only watchable in their original Japanese dub, same goes for the series’ promos that are also included. Finally, as always, are your standard anime trailers. Enjoy.

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Just an average day at school

Overall
The Familiar of Zero is ultimately a fairly flat series. Though it possesses a number of truly interesting elements, it fails to utilise them to anywhere close to their full potential. Plot points are left to fall by the wayside, seemingly picked back up at the series’ convenience. Despite showcasing a number of main characters, any look into their identities or motivations is superficial at best. Hence when characters reveal secrets or undertake controversial actions, there is a severe lack of emotional impact. Even Saito and Louise spend large portions of the series falling into specific archetypes, though they definitely have the best explored dynamic…despite their pasts remaining desperately under investigated. All in all, I feel that if the series had have truly followed through with one of the many concepts it presented, it would have been far greater. Saito’s power was interesting, the world itself is presumably full of untold wonder and the socio political drama that arose in the later episodes held great promise. Unfortunately, in trying to do too many things at once, The Familiar of Zero just wound up being average.

6-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

GAS GUZZLERS EXTREME: FULL METAL FRENZY DELIVERS FIRST ‘EXTREME’ DLC ON STEAM

GAS GUZZLERS EXTREME: FULL METAL FRENZY DELIVERS FIRST ‘EXTREME’ DLC ON STEAM

Stunning New Maps, Cars, Power-ups and Game Modes Add to the Madness During the Weeklong Discount for Base Game

Haarlem, the Netherlands – May 12, 2014 – The hi-octane mayhem that isGas Guzzlers Extreme intensifies today with the game’s first DLC release on Steam. Developed by indie studio Gamepires and published by Iceberg Interactive, Full Metal Frenzy brings dazzling new maps, awesome new cars, exciting new game modes and mega power-ups gamers just can’t be without! As a combo punch, the base game Gas Guzzlers Extreme is on sale for a whopping 66% off this week on Steam.

The brand new trailer launches shows off the new police pursuit action in the centre of Zagreb (hometown of the developers). The trailer can also be downloaded via this link: www.hightail.com/download/ZUczZXQrUzdFc0k4RmNUQw

Full Metal Frenzy key features:

  • Zagreb arena: A totally true-to-life depiction of the old downtown area of the Croatian capital, where the developers of this game reside!
  • Cowboy arena: A huge Wild West map where dirt rules and anything goes.
  • Two new cars: the Stallion and the Rhino JTL. For that extra muscle.
  • All new female announcer.
  • Two new power-ups, Invisibility & Stun Grenades
  • Three new games modes: Dominator, Destruction Derby and Domination Derby (all single- and multi-player)
  • New police skin. No-one drives like the Feds…

“We are very thankful that Gas Guzzlers Extreme has been so well received by the community and we’re very excited that we can now release Full Metal Frenzy to the players, packed with content and many new features,” says Andrej Levenski, co-founder and technical director at Gamepires.

Full Metal Frenzy can be purchased for $4.99 later today via the following link: store.steampowered.com/app/277820

Grab your copy of Gas Guzzlers Extreme at 66% off the full retail price until May 19, 2014.  store.steampowered.com/app/243800/

A free demo of Gas Guzzlers Extreme is available for download HEREstore.steampowered.com/app/243800/

ABOUT GAS GUZZLERS EXTREME
Gas Guzzlers Extreme 
is a fast, furious, trigger-happy, metal tearing, rubber burning sparkplug breaking combat racer like none other! Hit the pedal to the metal in this enormously addictive racing game with tons of guns, cars and maps. This exciting new twist on the combat racing genre will bring you to the next step of competitive gaming with intense team/clan battles.

Level up your low performance vehicles to cars that will rule the streets, whether it be through speed or bullets. Lots of gas, lead and adrenaline is needed to progress through the game. New cars, maps and game modes will turn up while progressing through the crash course that is GasGuzzlersExtreme. Spend your hard earned cash to pimp your ride with fresh rims, stickers and paint jobs and create the ride to crash and burn your way into glory!

# # #

ABOUT GAMEPIRES
Gamepires’ expertise resides in the highly rendered and superior graphics gaming environments and relies on combining exquisite knowledge in physics and gameplay development with top-class graphic layouts. The team consists of creative groups of developers and designers continuously oriented towards innovation and perfection in game production, their daily passion. This has resulted in a unique game engine, the best of breed gameplay, design and art for each and every entertainment solution we produce. In the last 15 years every Gamepires team member has been engaged in some of the bestselling and top technology gaming products. Their experience and knowledge guarantee the highest performance and usage standards possible.

ABOUT ICEBERG INTERACTIVE
Iceberg Interactive (www.iceberg-games.com) is an independent video game publisher founded in 2009 by an international group of games industry veterans. Iceberg operates in the vibrant European games market through retail publishing and worldwide via direct relationships with dozens of digital download portals. With a distinct focus on the genres of simulations, adventure, strategy and MMO/action games, Iceberg has successfully released digital hits in European retail, such as Killing Floor, Wings of Prey, APB Reloaded and Endless Space — but is also known to back indie developers in getting their games into both the retail and digital space.

Play it Cool!

Monkey King Online Expands with New Servers, Immortals, and More

Monkey King Online Expands with New Servers, Immortals, and More

Hong Kong – May 12, 2014 – Global game publisher Reality Squared Games (R2Games) proudly announced today that the first month of the Monkey King Online Open Beta has been one of rapid growth and enthusiasm. The first Open Beta server, Havoc in Heaven, is now joined by 8 more servers across the US West, US East, European, and Oceanic regions. As players from across the world discover this free-to-play browser MMORPG’s mythic setting, unique battle system, and PvP modes, Monkey King Online continues to evolve with new content, systems, and accessory updates.

Since the launch of the Open Beta, R2Games has released two powerful Primordial Immortals, The Earthshaker and The Watcher. Players that unlock these Immortals – through the PvP Pagoda honor shop in the case of The Earthshaker, and through the free Login Rewards screen in the case of The Watcher – will wield five unique combat skills. More Immortals are set for release in the coming months, ensuring that the PvP battlefield will never be the same.

The May 8th update introduced The Watcher, as well as a host of free content. Monkey King Online veterans can advance to level 85 with fresh quests and a brand new map, “Thunder Temple”. After 3 days of cumulative play time, players will gain the title “Buddha’s Blessing”, the first of what promises to be an extensive Title system. After 5 days, players can permanently unlock The Watcher Immortal. Upgradeable Wings, which provide stat bonuses and cosmetic value, become available after 6 days of play time. As MKO grows, R2Games will continue to release features for new users and experts alike, bringing an evolving experience to a global audience.

Monkey King Online is a free-to-play browser MMORPG inspired by the Chinese epic Journey to the West. Players choose one of four ancient heroes, including the rebellious Monkey King himself, and embark on a quest to bring peace to a broken world. Real-time combat is enhanced by the Immortals, giving players the ability to change shape during battle. Monkey King Online can be enjoyed solo, but features a host of robust multiplayer modes, including team dungeons, PvP combat, competitive Arena play, and territorial Guild versus Guild battles.

Key Features:

  • Live the Legend: discover a vibrant MMORPG world inspired by Chinese mythology… in your browser!
  • Choose your Champion: become one of four heroes from Journey to the West, including the Monkey King himself
  • Fight for Justice: bring peace to the heavens with hard-hitting real-time combat
  • Invoke the Immortals: transform into powerful deities during battle, with new Immortals added every month
  • Enhance your Equipment: master the art of crafting to create the ultimate arsenal
  • Claim a Kingdom: conquer territories with a Guild in open-world PvP

The Monkey King Online Open Beta is available at http://monkeyking.r2games.com.

Learn more about Monkey King Online at

Facebook: http://www.facebook.com/MonkeyKingR2
Twitter: http://twitter.com/monkeykingr2
Google Plus: https://plus.google.com/106660392430835728162

About R2Games
R2Games is a global online game publisher specializing in microtransaction-based, free-to-play browser and mobile games. The company primarily works with development teams whose games appeal to wide audiences. R2Games’ growing portfolio includes hits like Wartune, League of Angels, Blade Hunter, and Dragon Pals. The company manages all marketing and PR, locates distribution channels, and carries out day-to-day operations including customer support, community management and event design/implementation.

Official Website at http://www.r2games.com
Twitter at http://twitter.com/R2Games