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UBISOFT® LAUNCHES A “TRACK & HACK” FAN CONTEST FOR WATCH DOGS™ WEAREDATA WEBSITE

UBISOFT® LAUNCHES A “TRACK & HACK” FAN CONTEST FOR WATCH DOGS™ WEAREDATA WEBSITE 

Win PlayStation®4 consoles, Watch_Dogs Limited DedSec Collector Editions and more.

London, UK — May 20, 2014 — Today, Ubisoft announced a “Track & Hack” challenge that gives players the opportunity to join a massive game of hide-and-seek to win great prizes such as PlayStation®4’s consoles from Sony Computer Entertainment Inc, PlayStation Plus memberships and also copies of Watch_Dogs Limited DedSec Collector Editions.

From today till May 28, players will have to stalk a target around a virtual city, by tracing its digital shadow. Players must follow clues and decipher data to determine the targets position leading to an end game, where players must hack nearby CCTV cameras to identify their target and win.

Do you dare to take control of the city? Test your skills at

http://wearedata.watchdogs.com/start.php?locale=en-EN&city=london

Watch Dogs will be released worldwide on May 27, 2014 on PlayStation®4, PlayStation®3, Microsoft Xbox One® the all-in-one games and entertainment system, Microsoft Xbox 360® video game and entertainment system and Windows PC. The Wii U™ version will release at a later date.

For more information about the contest, check http://wearedata.watchdogs.com/.

Stay connected to Watch Dogs by visiting the official website, Facebook page and Twitter account.

For the latest news on Ubisoft collectible merchandise, please visit and like the page www.facebook.com/ubicollectibles.

About Watch Dogs

In Watch Dogs, players will be immersed in a living, breathing and fully connected recreation of Chicago. Players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago’s central operating system (ctOS) and control almost every element of the city. Aiden will be able to tap into the city’s omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more. The city of Chicago is now the ultimate weapon. Fans can stay connected to Watch Dogs by visiting the official website, Facebook page and Twitter account. 

About WeareData

Watch Dogs WeareData allows users to access, in real time, the data that organizes and runs the cities of Berlin, London and Paris, as well that of its inhabitants. Via an easy to use 3D mapping system, information that is freely available includes public transport schedules (subways, public bicycles), telecommunications networks (mobile antennas, wifi spots, advertising networks), energy consumption (electricity), street furniture (CCTV cameras, traffic lights, ATM’s) and regionalized socio economic data (average net income, unemployment rate, crime rates).  Also available is the social media activity of residents, including Twitter, Instagram, Facebook and Foursquare feeds.

To discover the website please visit: http://wearedata.watchdogs.com/via any Internet browser or download the dedicated App available for smartphones and tablets. 

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2013-14 fiscal year Ubisoft generated sales of €1,007 million. To learn more, please visit www.ubisoftgroup.com.

 

 

©2014 Ubisoft Entertainment. All Rights Reserved. Watch Dogs, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

“PlayStation”, “PS3” and “PS4” are registered trademark of Sony Computer Entertainment Inc.

Microsoft, Xbox, Xbox One are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

Wii U is a trademark of Nintendo. © 2012 Nintendo.

Sniper Elite 3 Pre-Order DLC Teased in New Trailer

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Rebellion and 505 Games teased the free DLC that will come with every pre-ordered copy of Sniper Elite 3. Entitled “Hunt the Grey Wolf”, players will sneak their way into Tobruk in hunt for Hitler himself. The task quickly becomes complicated when his body double appears in town. Players will need to sift through intel in hopes of finding the correct target and fire the shot that could change history.

Sniper Elite 3 turns the attention to the North African front of WWII. The game boasts maps three times larger than the previous Sniper Elite titles, extensive co-op options, and vehicle destruction. Sniper Elite 3 will be released on PlayStation 3, Playstation 4, Xbox 360, and Xbox One on July 1st in North America and on June 27th in other regions. The PC version will be released on Steam on June 27th.

New EA Sports UFC Trailer Pits Jose Aldo against Anthony Pettis

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EA released a new trailer today. The video features the digital incarnations of UFC fighters Jose Aldo and Anthony Pettis doing battle in the octagon for a UFC Championship in the upcoming game EA Sports UFC. The video is six minutes in length, with the first half dedicated to the traditional lead up to the fight and the second half featuring the first round of combat.

EA Sports UFC is EA’s first UFC title since EA’s purchase of the UFC rights from the THQ bankruptcy sale. The game will be released for PlayStation 4 and Xbox One on June 17th, 2014. Those who pre-order the game will be able to play legendary martial artist Bruce Lee.

Go Island Hopping in Windborne

So Many New Things to Explore in Hidden Path’s Creation Game

Bellevue, WA (May 20, 2014) – Hidden Path Entertainment is excited to announce that its largest Windborne patch to date has landed on Steam. Gamers will be thrilled to see tons of new content. Windborne will be on sale to celebrate starting today, May 20th at 10AM Pacific.

New Features:

  • See yourself for the first time and customize your appearance
  • Learn to make clothing and choose your fashion (Order of the Dragon members start with a special surprise)
  • Share your island with others and visit their islands
  • New creatures to discover
  • Tame pets who give you special abilities
  • Use the researcher table to learn new recipes from items
  • The sun has returned and the world is much more vibrant
  • Can you discover the secret of the mysterious lantern and the Nightshade furniture set?
  • Who is Malik the Cursed and what does he want?

Fly over to Steam today and get your copy of Windborne and see where the winds take you. Click here.

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About Windborne:
Windborne brings social sandbox creation games to the next level. Explore a vibrant world filled with secrets to unlock and treasures to find, craft personalized furnishings and innovative artifacts, and befriend intriguing Jin to help build a new civilization. Will you seek out the clues and artifacts of the ancients, or just loot passing islands for minerals and rare plants? Bring along your friends while you play, and share your creations with the world. Where will the wind take you? Windborne is set to release in early 2014. It is being self-published by Hidden Path Entertainment, Inc. For more information and to share your thoughts and experiences visit http://www.hiddenpath.com/games/windborne/

About Hidden Path Entertainment:
Hidden Path Entertainment, Inc. is an independent video game company established to develop and produce interactive entertainment software for current and future generations of PCs, video game consoles, and other computing platforms. Hidden Path focuses on immersive, fun, and well-designed game experiences that allow players to express themselves creatively as well.  The company is currently working on independently-funded and partner-funded projects with some of the most popular companies in gaming. For more info visit http://bit.ly/13m38oy

Huge free content patch 1.1 for Goat Simulator is coming on June 3rd!

Huge free content patch 1.1 for Goat Simulator is coming on June 3rd!

May 20th, Skövde, Sweden. Last month Coffee Stain Studios announced the 1.1 patch for Goat Simulator, which will add local splitscreen multiplayer and a whole new map to Goat Simulator. The release date for the patch has now been set: it’s coming on June 3rd!

Details:

Since the release of Goat Simulator, Coffee Stain Studios has received a lot of requests for DLCs. Being the bunch of crazy goats that they are, they decided to patch in free DLC into the game instead of selling it. Patch 1.1 will bring the following features:

  • A whole new playable map, roughly the size of the old map
  • Local splitscreen multiplayer, up to four goats can play on one machine at the same time!
  • Goat wall-running and balancing on your front legs
  • You will be able to ride bicycles and skateboards, and force humans to ride you.
  • New playable goats, including Tornado Goat, Shopping Goat, Classy Goat, Repulsive Goat, and more!
  • Optimization, achievements, and all kinds of other cool jazz.

“We realise we said we’d release the patch in May, but we really wanted to shock players and make sure the new map will be even better than the old one, so we had to push forth the release date a week or so than we originally intended. With June 3rd as a release date, the new map is gonna be so awesome, and I’m not just saying that cause I’m working on the game.”

About Coffee Stain Studios:

Coffee Stain Studios is the indie developer and publisher behind Sanctum and Sanctum 2, the tower defense/FPS hybrid games that have sold over 1.6 million copies in total. They are now transitioning their video game company into a free-range goat farm.

Gauntlet: Darkness Calls digital comic available free with pre-order of Gauntlet

Gauntlet: Darkness Calls digital comic available free with pre-order of Gauntlet

Retailer specific in-game bonuses offer fans even more reasons to battle with their friends in the fight for treasure and glory this September!

Warner Bros. Interactive Entertainment announced today that when consumers pre-orderGauntlet, they will receive a limited-time, exclusive free gift, an original digital comic,Gauntlet: Darkness Calls from DC Entertainment, which details the origins of theGauntlet’s most vile master Morak.  The comic will be delivered on 3rd September, 2014, the day the game is released.

Consumers who pre-order the game through select retailers will also receive unique, in-game weapons.  Morak’s hordes will tremble when the Warrior dons these horrific implements of mayhem!

Gauntlet, a modernised version of the celebrated dungeon crawler, will be available this summer for the £14.99 via digital download for PC, offering full support for SteamOS and the upcoming Steam Machines shipping the second half of this year. The game will lead the launch of WB Games Vault, a direct-to-digital portfolio that will deliver paid games across multiple digital networks.

Gauntlet, developed by Arrowhead Game Studios, innovates on past titles while staying true to the brand’s legendary format.  Players select from four classic fantasy-based characters: Warrior, Wizard, Valkyrie, or Elf.
Upon selecting a playable character, the gameplay is set within dungeons where the object is to fight through the chambers slaying evil creatures and completing challenges. An assortment of special items and magical relics can be located in each dungeon that can restore the player’s health, unlock doors, and aid the player in surviving longer in the Gauntlet by bestowing special abilities. The enemies are a vast assortment of fantasy-based monsters, including ghosts, grunts, demons, spiders, sorcerers and skeleton warriors.

For more information on Gauntlet, please visit www.Gauntlet.comhttps://www.facebook.com/PlayGauntlet or https://twitter.com/PlayGauntlet

# # #

GAUNTLET software © 2014 Warner Bros. Entertainment Inc. Developed by Arrowhead Game Studios. All other trademarks and copyrights are the property of their respective owners. All rights reserved.  © 2014 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

GAUNTLET and all related elements are trademarks of and © Warner Bros. Entertainment Inc.
WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc.
(s14)

ESL ANNOUNCES INTEL® EXTREME MASTERS SEASON 9

ESL ANNOUNCES INTEL® EXTREME MASTERS SEASON 9

Leading Global Pro Gaming Championship to Premiere in Shenzhen, China

(Cologne, Germany) May 20, 2014 – ESL announced today that the Intel® Extreme Masters’ ninth season is to begin in China for the second consecutive year. Premiering in Shenzhen on July 16-21, the elite pro gaming tour will once again sweep the globe showcasing the best of competitive gaming.

Season 9’s first event in Shenzhen marks the fifth time that the Intel® Extreme Masters visits China, the previous stops taking place in Shanghai, Guangzhou and Chengdu in past seasons. The ‘Road to Shenzhen’ begins June 1st, with the extended qualifiers for the event.

An integral part of the Intel® Extreme Masters and a constant since Season 3, China has played host to some of the most impressive Intel® Extreme Masters events with over US$270,000 in prize money paid out in the region since 2009. The local community has been consistently eager to consume Intel® Extreme Masters tournaments: over 450,000 concurrent Chinese viewers tuned in to consume the Season 8’s League of Legends final in Katowice, Poland helping to break eSports records worldwide. Ahead of the upcoming season, Managing Director of Pro Gaming at ESL, Michal Blicharz, is eager to see records broken once again and explains the reasoning behind the Shenzhen event:

With its tradition in eSports and continuously growing fan base, China is a sleeping giant in professional gaming.  Last season the IEM recorded its highest Chinese viewership yet and we want to continue to involve Chinese gamers in global competitions. This is why we come to China every year.”

The opening of the 9th Intel® Extreme Masters season marks the longest ongoing pro gaming event sponsorship in the world with Intel sponsoring ESL’s premier competition since 2006. George Woo, Event & Sponsorship Programs Marketing Manager at Intel voiced his excitement ahead of the upcoming tournament series:

Eight seasons long we’ve had one goal: to provide the best PC gaming technology to the best players from around the world. I couldn’t be happier to see this goal extending into the ninth season of the Intel Extreme Masters. I’m confident that with the things we have in store, it’ll be the best Intel Extreme Masters season yet!

Intel® Extreme Masters Shenzhen will feature competition that will offer its participants a chance to qualify for the Intel® Extreme Masters World Championship in 2015. More details on the competitions and games will follow in the upcoming weeks. For more information please visit: www.intelextrememasters.com

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Electronic Sports League (ESL) – is world’s largest, independent eSports brand, leading the industry across various games with numerous online and offline competitions. This includes high profile international and national leagues and tournaments such as the Intel Extreme Masters, ESL One, ESL Pro Series, Starcraft II World Championship Series, Wargaming.net League Europe, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and TV production, fully catering to the needs of the eSport’s ecosystem. With offices in Germany, Russia, France, Poland, Italy, China and the USA, it has a true global footprint. www.eslgaming.com

Intel® Extreme Masters – Intel® Extreme Masters is the ESL’s elite global pro gaming tour since 2006 with over 4 million USD given out in prize money in eight seasons. StarCraft II and League of Legends superstars from Europe, Asia and America compete at the world’s largest technological trade shows for their share of a lucrative prize purse. ESL TV, ESL’s web-TV service, presents the best games of the season live and reports directly from the offline events via Twitch TV, reaching over 20 million unique viewers each season. www.intelextrememasters.com

Intel Corporation – Intel (NASDAQ: INTC) is a world leader in computing innovation. The company designs and builds the essential technologies that serve as the foundation for the world’s computing devices. www.intel.com

Road Story By Smartphoneware

Road Story

Road Story By Smartphoneware

Open iTunes to buy and download apps.

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This app is designed for both iPhone and iPad
  • Free
  • Category: Games
  • Released: May 15, 2014
  • Version: 1.00
  • Size: 65.5 MB
  • Language: English
  • Seller: Smartphoneware

Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.

Description

Control cars to avoid crashes and become crossroads operator. Gain experience and level up to unlock new powerful bonus cars and new crossroads, complete missions, develop talents and acquire helpful items to progress.

– Addictive arcade gameplay
– Simple swipe and touch controls & interactive tutorial
– Many-sided player progress
– Compete or help your friends (via Game Center or Facebook)
– Free to play, without hard stops.


Join us: facebook.com/Smartphoneware
Follow us: twitter.com/Smartphoneware
Visit us: smartphoneware.com

…More

Screenshots

iPhone Screenshot 1
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iPhone Screenshot 5

Logitech G502 Proteus Core Tunable Gaming Mouse Review

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Logitech G502 Proteus Core Tunable Gaming Mouse
Manufacturer: Logitech
Compatible Platforms: PC
Release Date: Out Now
Price: $89.95 – Available Here

Logitech has made a stunning return to form in the gaming peripherals market over the past year or so, and with their first Illuminated Living-Room K830 Keyboard and other products recently showcased as part of their 2014 line-up as proof, it seems reclaiming the throne is not a lofty goal, but a handily achievable one for the original innovators in the field. The crowning jewel of their resurgence at the moment is the G502 Proteus Core Tunable Gaming Mouse. The Proteus Core embodies the company’s slogan “Science Wins!”, with advanced features such as on-board memory holding up to 3 profiles, 11 programmable buttons, primary buttons being rated to 20 million clicks, mechanical micro-switches, the world’s first 12,000 DPI setting, and the most accurate optical sensor ever made, capable of scanning and adapting to any surface material.

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Firstly, Logitech went to great lengths to find the best, most appropriate materials and textures for the mouse, without having to hike up the RRP. We were personally witness to evidence of their exhaustive prototyping phase when representatives handed us a multitude of swatches and samples, as well as entire prototype builds to examine back at the reveal event in March. The minute differences between each graduation could barely be distinguished by the layman with their eyes closed, but the expert engineers and designers at Logitech extensively researched and tested what almost seemed like every kind of rubber, metal and plastic known to man. The result is an extremely comfortable feel, with an ergonomic form factor that fits the right hand perfectly (unfortunately, the Proteus Core was not developed for lefties). The rubber grips on the sides reduce slipping drastically, and the individual keyplates for the left and right mouse buttons mean no warping, and more tangible, precise clicking. That accuracy is more-so helped, however, by the mechanical micro-switches underneath every button.

All up, in utilising the downloadable Logitech Gaming Software, there are 11 programmable buttons on the Proteus Core. Aside from the obvious function of the scroll wheel, middle click, LMB and RMB, the default configuration has the left and right scroll buttons doing just that – scrolling left or right on a page – buttons G4 and G5 on the left hand side representing ‘Back’ and ‘Forward’ respectively, G7 and G8 next to LMB representing ‘DPI Down’ and ‘DPI Up’ respectively, G9 in the center underneath the ‘Scroll Mode’ button being assigned to ‘Switch Profile’ and the button in front of where your thumb would naturally lay as the ‘DPI Shift’. All of these can be changed to your whim, incorporating keystrokes, media commands such as volume up and down, shortcuts, headphone operations (mute microphone, etc.) and even computer functions, i.e. opening E-mail. When using profiles stored on the computer, your current game will be automatically detected and its dedicated profile assigned. Literally thousands of profiles can be created when stored on the computer, although it will render the quick ‘Switch Profile’ button useless – that is purely meant for on-board functionality.

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As you may be able to tell already, customisation to your exact needs is wholly enabled by the Proteus Core. If you want one profile for general use, one for hardcore gaming, and one for productivity – packed with cut, copy, paste and custom keystrokes ideal for specific programs such as Photoshop for instance – you can do that. In fact, assign ‘G-Shift’, hold down the button, and you’ll essentially have a whole new set of functions at your fingertips. The only button that is not programmable is the ‘Scroll Mode’ button, which, when clicked, changes the speed of the dual-mode scroll wheel between click-to-click precision and hyper fast scroll. And, as has become a trademark of Logitech mice, the Proteus Core comes with five 3.6g weights in a hexagonal case. The weights can be added in the back of the mouse, the cavity door for which is magnetic. The weights can be added in multiple arrangements to alter not only the heft of the peripheral, but the center of balance. The mouse itself is only 121 grams to begin with, so adding all five weights brings up its total to a measly 139 grams, which is enough to significantly modify its feel, but clearly the mouse is light by comparison to some similar offerings, which is nice, especially because it is not flimsy by any means.

Logitech-G502-Proteus-Core-Tunable-Gaming-Mouse-04As aforementioned, Logitech allow an outrageously sensitive dots per inch, or DPI, setting of 12,000 in the Proteus Core; a world’s first, this insanely fast reaction speed will aid the most deft of twitch-game players around the world, but there’s very little else you’d use it for. Up to 5 DPI settings can be assigned on any given profile and modified within the Logitech Gaming Software, where users can test out what works well for them within the 200-12,000 DPI range. A ‘Default’ DPI can be designated, as can the ‘Shift’ DPI. Most people might find a DPI of 1,400, give or take a couple hundred, suitable for everyday use, but in using a shooting game as a prime example, assigning 200 DPI as the ‘Shift’ speed will accommodate gamers who then have the ability to hold the ‘DPI Shift’ button and slow their mouse sensitivity to meet the required precision aiming of a sniper. Let go and it’s back to ‘Default’. Otherwise, your chosen DPI settings can be alternated between using the DPI Up and Down buttons, reflected by 3 blue LED lights. There are four polling rates ranging from 125 to 1000 reports per second to select between, and when using computer stored profiles, pointer settings can be customised per profile and ‘Acceleration’ enabled.

Finally, the Proteus Core‘s ace up its sleeve – surface tuning calibration employing exclusive Delta ZeroTM technology. Via an extremely simple, easy and quick 3-step process – that basically just asks you move the mouse in a figure-eight shape for a few seconds – you’re able to tune your mouse to any surface in your house for optimum control and maximum responsiveness. The mouse is corded, but if you’re using it with your Windows 8 Laptop in bed, tune it to the usually troublesome surface of the sheets and away you go. I personally tested it on a wood table top and other branded mouse pad (sorry Logitech!) and it works brilliantly. Along with your custom added surfaces, there are three pre-sets to choose from: the Logitech G240 Cloth Gaming Mouse Pad, G440 Hard Gaming Mouse Pad, and Factory Default. Tracking issues should virtually be a thing of the past with the Proteus Core.

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The Logitech G502 Proteus Core Tunable Gaming Mouse is the most flexible gaming mouse I’ve ever used that doesn’t look and feel like an absolutely clunky, heavy, mechanical beast. Logitech have truly designed a comparatively sleek, light, durable mouse with a focus on quality, that can be used for all purposes. The science, as they say, is there. From tracking movements up to 300 inches per second with zero sensor acceleration, zero smoothing and filtering and zero pixel rounding, the Proteus Core backs itself as one of, if not the most, accurate mice out there. It might just be the perfect mouse, period, not even considering price ranges… and if we did, it’s even more impressive at an RRP of $89.95.

Logitech-G502-Proteus-Core-Tunable-Gaming-Mouse-10-Badge
10-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Blade Symphony Review

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Blade Symphony
Developer: Puny Human Games
Publisher: Puny Human Games
Platforms: PC
Release Date: May 7, 2014
Price: $14.99 – Available Here

Overview
There are countless competitive online games with guns. Oddly enough, you would struggle to count the number of competitive sword fighting games on one hand. Even stranger when you consider how little skill it takes to operate a modern firearm compared with, say, a Japanese katana. Part of this phenomena lies with the difficulty in making a video game that can emulate the complex motions of sword combat. But surely we’re now at a stage in game development technology where these games aren’t impossible to make?

Enter Puny Human Games, a studio founded by two teams of modders, and their attempt at bringing the deadly ballet of sword duelling to the online sphere with the help of Kickstarter. Does Blade Symphony deliver its “tactical swordplay” promise?

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Gameplay
You’d be forgiven for thinking a game with just swords is all about mashing left-click until someone drops dead. Unless you play through the highly-recommended tutorial, you’ll learn the hard way once you come across the game’s skilled players. Blade Symphony’s combat system mixes directional attacks, not unlike what we’ve seen with War of the Roses, with combos and interchangeable fighting styles.

Add swords types such as longswords, rapiers and scimitars and you have the foundation of a highly functional action game with plenty of pointy objects. The team is very much inspired by Jedi Knight II: Outcast, which they happened to re-create in a Half Life 2 mod as one of their previous projects.

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The game makes you rely on skill, coordination and reflexes in its competitive 1v1, 2v2 or free-for-all game modes. Although FFA is definitely the weakest game mode as the chaotic pace and the seemingly random spawns offsets the highly coordinated, respectful duels when going toe-to-toe in 1v1, for instance. Players pick one of four unique characters including the long-ranged Phalanx, the ingenious combination of knight and samurai called Judgement, the street ninja Ryoku or the wushu acrobat Pure. It’s up to you to utilise the strengths and weaknesses of each characters and swords with throws, charge attacks, parries, sidesteps and more.

The action is very fast and methodical, leaving no room for error. You can dash, jump, roll and switch between light, balanced and heavy stances mid-combo to create some pretty crazy chain attacks. This makes Blade Symphony a pretty complex and elegant affair. A typical 1v1 match can last for a long time depending on the skill of each player as you have to wait for an opening and time your attacks. This means that even spectating a match is often more entertaining when you have master ninjas backflipping off walls and clashing blades for what seems like an eternity.

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Blade Symphony prides itself on its customisation as being merely cosmetic, meaning any upgrades you earn simply make you look cooler rather than boosting your performance. All avenues to slice and dice your opponent are left to you and your skills from the very first match.

Although you can play with a mouse and keyboard just fine, a gamepad is highly recommended for an action game like this. I found the fast-paced gameplay a bit too much for my clicking and keyboard-mashing efforts.

Visuals
For a low-budget indie title, Blade Symphony is a head turner in the graphics department. Highly stylised character models and a clean, tasteful menu and user interface are the highlights. Some of the environments do have a low budget and incomplete feel though especially when it goes outdoors.

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The art style itself seems inspired by the likes of Blade Runner and Japanese cyborg fiction. The creative designs have that sleek, sci-fi look. While not perfect and with the occasional glitch or two, Blade Symphony excels at making sure everything looks and feels fluid in motion including the animations.

Audio
When it comes to the sound, Blade Symphony packs a high-tech, spacey sound track mixing modern tunes with traditional Japanese music. This helps keep the flow going when the blades start clashing in the arenas. Blade Symphony delivers decent audio for the experience but when you are slashing away at opponents for hours on end you wish for more varied sound effects.

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Overall
This is by no means a sword “simulation” game but nor is it an arcade hack ‘n slash like Chivalry. It’s best to think of Blade Symphony as a fast-paced, action duelling game. The meat is very much in the competitive, sweat-inducing duels. But only if you can keep up as the combat is unforgiving to those who don’t measure their every move.

The game still doesn’t feel like a complete package yet and one can only hope more content is added down the track but for what it does, Blade Symphony is an exciting effort with a dedicated community and competitive tournament prospects.

7-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.