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Bang & Olufsen BeoLab 20 Wireless Speakers Now Available

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Bang & Olufsen has released their new wireless speakers to stores around the world. The BeoLab 20 Wireless Speakers are able to produce even sound throughout the room with no sweet spots using the Acoustic Lens tweeter.  Bang & Olufsen is able to deliver high quality audio without wires thanks to the new WiSA audio streaming technology. The BeoLab 20 is tuned to Bang & Olufsen’s signature sound, featuring precise sound, impressive mid-ranges, and tightly controlled  yet punchy bass. The design follows European principles of form follows functions, resulting in a minimalist and elegant look.

The BeoLab 20 Wireless Speakers are now available at Bang & Olufsen stores around the world for $13,500 AUD or $15,500 NZD for the pair. Learn more about the BeoLab 20 at the official mini-site.

‘Space Hulk’ Gets Loaded with new Cooperative Mode and Introduces ‘Harbinger of Torment’ Campaign

‘Space Hulk’ Gets Loaded with new Cooperative Mode and Introduces ‘Harbinger of Torment’ Campaign

Full Control Introduce Complete Overhaul of Multiplayer Mode and Releases New Five-Mission Campaign

Copenhagen, Denmark — May 20, 2014 — Danish independent studio Full Control today announced that Space Hulk now includes cooperative play mode, as part of the latest free game patch that also has a number of updates and bug fixes. The patch also coincides with the new campaign ‘Harbinger of Torment’ which is now available for PC, Mac and Linux. Space Hulk is the digital adaptation of the classic Games Workshop board-game, set in the Warhammer 40,000 universe, and is available on PC, Mac, Linux and iPad,

“We are excited to release the new co-op mode in Space Hulk. It’s been in development  for several months now, as we made a complete overhaul of the multiplayer mode to make it a seamless experience so players can easily jump into a co-op game”, said Thomas Hentschel Lund, CEO of Full Control. “In honor of launching co-op we are also releasing a new five-mission campaign, ‘Harbinger of Torment’, that is now available to Windows, Mac and Linux players”.

Players can now challenge friends, in up to 4-player co-op battles where three gamers each control a squad of terminators and one player controls the Genestealers. To support co-op gameplay, Full Control has given multiplayer a complete overhaul and is introducing a lobby system where players can see other gamers who are online and ready to play. The new co-op functionality is free with Space Hulk, so all players need to do is log in, visit the new lobby and play.

About the Harbinger of Torment Campaign

As the Space Hulk, the Harbinger of Torment, emerged from the warp it was discovered to be on a collision course with the planet Baal. Several attempts were made to change course, but all failed. A team of the Imperium’s finest warriors is sent to the Harbinger of Torment to try and reverse the engines or stop them altogether. Failure is not an option. Harbinger of Torment has been specially designed for 4 player co-op and is now available for PC, Mac and Linux on Steam.

You can purchase Harbinger of Torment on Steam for $4,99/€4.99/£3.99

About Space Hulk

Space Hulk is a 3D digital turn based strategy game that recreates the classic claustrophobic board game experience for single player and multiplayer cross-platform play between PC, Mac and iOS. Set in the isolated corridors and tomb-like chambers of an ancient vessel lost in the graveyard of space, players lead a small army of fearless Space Marine Terminators to battle in a ferocious fight for survival against hordes of predatory alien Genestealers. Based on the “Sin of Damnation” campaign from the 3rd edition board game, Space Hulk includes a robust 12-mission single-player campaign. Recreating the tense battles of the board game, multiplayer mode allows players to go head-to-head with one player controlling the Space Marines and their opponent, the Genestealers, in the ultimate fight for domination. Cross platform functionality in multiplayer mode allows players to compete against friends whether they play on PC, Mac, Linux or iPad.

You can find more information about Space Hulk visit: http://www.spacehulk-game.com/

About Full Control

Full Control is a small independent studio based in Copenhagen, Denmark. Over the years they have specialized in the genre of turn-based strategy games and have several productions in their portfolio, including the upcoming project, “Jagged Alliance: Flashback” and the recently released, “Space Hulk”, a turn-based videogame adaptation of the hugely popular Warhammer 40k boardgame.

About Games Workshop®

Games Workshop® Group PLC (LSE:GAW.L) is based in Nottingham, UK. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 400 of its own Hobby centres, the Internet and independent retail channels in more than 50 countries worldwide. Further details on the company can be obtained at www.games-workshop.com

Hanabee Licenses “Patema Inverted” + Announced For Australian Premiere

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– Click For Full Poster Image –

Hanabee Entertainment today announced that they have just acquired the rights to the highly praised anime fantasy film “Patema Inverted” BUT that’s not all! The young Australian anime distributor alongside the Melbourne International Film Festival are extremely excited to reveal to us that “Patema Inverted” will premiere at this year’s festival as a part of the “Official Selection”.

Don’t event think about letting your guard down because there’s one more surprise for all you anime film fans out there: The director of “Patema Inverted”, the man himself, a legend in the anime industry, Mr. Yasuhiro Yoshiura has also been revealed to be making his way to Australia as an honorary guest for the 2014 festival alongside his movie.

An enthusiastic participant in all phases of the production process, Mr.Yoshiura heralds the arrival of the next zeitgeist in anime. After graduating from the Kyushu University of Design, Mr.Yoshuira wrote and directed his first short animation titled Pale Cocoon. He then created the brilliant Time of Eve, a six part series he wrote and directed, which won the Original Video Animation category prize at the 9th annual Tokyo Anime awards. Time of Eve was also the third most downloaded iTunes Movie in 2011 alongside Toy Story 3 and Inception. – Hanabee Entertainment

This is looking to be another fantastic year for the Melbourne International Film Festival as well as for all anime fans living down here in Australia. The festival is set to run from the 31st of July all the way up until the 17th of August. So far, no actually screening times have been announced but you can be sure we’ll have the listing here on the site as soon as they’re announced. For any more information on the festival head the official Melbourne International Comedy Festival site (click here).

Cosmic DJ Preview

Cosmic DJ Box Art

Cosmic DJ
Developer: Gl33k
Publisher: Devolver Digital
Platforms: Windows, Mac
Buy Now – $5.99Steam Store

Cosmic DJ is a music generator of intergalactic beats across a galaxy of madness. The bizarre and intriguing title, which originated on iPad last year, is currently available via Steam’s Early Access Program for Windows and Mac. What is significantly different about Gl33k and Devolver Digital’s game is the ability for players to create and share music with an eccentric cover artwork.

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Music fanatics are invited to take on the role of Cosmic DJ – a robot who is driven by the power of music. However, bad vibes have surfaced within space because of the villainous STEVE4, who has hijacked the “Jamtennas.” The campaign mode takes players on a crazy music adventure, with six missions (five currently available) for players to gain back control of the Jamtenna Network. In addition, there is a quick play mode for players who are more interested in doing their own jamming sessions. Based on the preview, it is fair to say that Cosmic DJ is better suited to casual gamers of all ages, who enjoy the art of musical improvisation.

In order to dominate the Jamtenna Network and defeat STEVE4, Cosmic DJ needs to get all the transmitters working again. The first task is to track down the drummer, keyboard player and guitarist of the Robot Band (who have turned away from their love of music for deadbeat jobs) and reunite the group by reminding them how sweet being in a band is. The next step is to resolve a lover’s quarrel by returning to the happy phases of their relationship (gotta love that hang gliding date) and sending out good vibes with the power of love. The third objective is to re-establish the power of friendship between two best mates by building music around their most fond memories (can’t go wrong with laser skating). The fourth goal is to reassemble the space corgi, ‘Potato’, who got blasted to bits when STEVE4 sent out bad tunes through the network. The final mission is a showdown with STEVE4 at a dance party, with the power of the Jamtenna Network it is impossible to lose.

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Cosmic DJ features the adorable Corgi, ‘Potato’ (a.k.a. Potato Pancake Wisirup) owned by Kat Wenske.

The gameplay is very basic, mainly because it is more improvisational than technical. Players are given the choice of several groovy instruments, including; keyboards, guitar, drums and voice samples to sequence into their 32-beat mixed jams. For each mission there is a particular set of diverse and funky sounds that work really well, such as; attack rave, slap bass, girls gone mild, synth ping, dog life, horse laser and saw floor. Using the keys Z, X, C and V (also A, S, D, F works) which are displayed on the four pads, players can tap their own beats. Alternatively, players can also use a grid sequencer, with the click of the mouse to create the perfect rhythm. On the off-chance you don’t like the combination of sounds; you can clear what you have done and start over as many times as you want to.

Once the set bar of the jam metre is reached, players can submit their creations. The best part is that once each Jamtenna is repaired, Cosmic DJ can listen to their combined recordings and convert their tracks into an MP3 file that can be shared via SoundCloud. This feature allows players to form their own collection of Cosmic DJ hits for future stardom. While the song recording is in progress, players can design their own cover artwork using a range of themes, drawing and sticker tools to personalise the new track.

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As there is no differentiating factor in the looping process of gameplay, players are confined to creating songs in a very repetitious environment. It would be nice to see a multiplayer component, which would enable more players to jam more competitively and get more out of the Cosmic DJ experience. Having a wider network of players creating songs together would not steer the focus away from the joys of embracing music.

Cosmic DJ is defined foremost by the intense audio and visuals on display. To be completely honest, the radiating flashes of unclear animations of the 3D digital world were extremely disorienting and dramatized considerably, for the one-dimensional storyline. With the overlapping sound mixing and overwhelming visuals, it was more challenging to keep my eyes on the screen than anything else. In terms of audio, the robotic voiceover could be improved, as well as the “cheesy” dialogue. For example, in the mission to do with the lover’s quarrel, the DJ says, “Sometimes people don’t realise that love IS like a video game. There are challenges, you can level up and you can make a nice coat out of wolf pelts.” Nevertheless, the music making instruments are great fun and player’s will find that each song they create is incredibly unique.

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Cosmic DJ still needs some fine-tuning before the game is officially released. The storyline is underdeveloped and does not add to the rhythmic experience; rather it serves as background imagery for players. The developers might want to consider expanding the game for multiplayer functionality, with the ability for online players to vote on the best jams. While the game is still in the early stages of development, it is currently up and running for play on Steam. For those who prefer games that focus primarily on being fun and silly, than Cosmic DJ is definitely a track on the to-do list.

Wargaming Announces E3 2014 Presence

Wargaming Announces E3 2014 Presence

Company to reveal World of Tanks Blitz release date

May 20, 2014 — Wargaming today announced details of the company’s presence at the Electronic Entertainment Expo (E3) 2014 in Los Angeles on June 10 – 12. With a massive 10,000 square feet booth located at 623 in the South Hall of the Los Angeles Convention Center, Wargaming plans to showcase a number of titles to E3 attendees.

The company’s multiplatform lineup will include the PC sensation World of Tanks, with its major overhaul currently underway, and World of Tanks: Xbox 360 Edition with a brand new line of vehicles. Rounding out the lineup, Wargaming will announce the release date of the mobile MMO action game World of Tanks Blitz that successfully soft-launched in Scandinavian countries and will go live globally soon.

Visitors at the booth will be able to participate in exclusive giveaways during the show and try their hand at a number of Wargaming titles, including World of Tanks, World of Warplanes, World of Tanks: Xbox 360 Edition, and World of Tanks Blitz at one of the many gaming stations.

Wargaming will also exhibit two armored vehicles at E3: the M4 Sherman medium tank will be on display outside of the South Hall, while the T-62A medium tank will be featured within the booth during the expo.

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Asset pack (logos + screens of all projects):

ftp://ftpplus.wargaming.net/WGN_Assets_E3_2014_Announcement.zip
About Wargaming

Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 3,000 people across such key regions as North America, Europe, Russia, Asia, and Australia.

Currently, Wargaming is focused on its team-based MMO war series dedicated to mid-20th century warfare that will include the company’s flagship armored MMO World of Tanks, launched in April 2011 and currently boasting over 80 million players worldwide, the flight combat World of Warplanes that took off in November 2013 with over 4.5 million pilots, and the naval World of Warships, scheduled for release in 2014.

In June 2012, Wargaming announced the Wargaming.net Service, the epicenter of the online battle gaming universe that will gather the series under a single portal—www.wargaming.net.

Official website:

“Broken Line” Issue One To Be Released On May 21st

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Comixology alongside Gestalt Comics are extremely excited to announce that tomorrow they will be releasing the first issue of the Australian comic book series “Broken Line”. The comic – written by Andrew Constant (“Torn”) and illustrated by Emily Smith (“Unmasked”) – follows the story of a man and his car as they do their best to survive in the harsh post-nuclear apocalyptic landscape of Australia.

In a Nuclear Apocalypse, where the otherworldly has begun to seep in, two men are drawn together; but is it to fight, to kill, or to save?

The comic will only be released digitally on the 21st of May (tomorrow) through the Comixology and Gestalt Comics websites both of which you can get to by clicking on their respective names. The issue will go for $1.99 so you’ve got nothing to lose by buying a copy and trying it out, though if you’re not convinced we’ve provided a few “Broken Line” preview images below.

RAYMAN FIESTA RUN RECEIVES ITS FIRST MAJOR UPDATE

RAYMAN FIESTA RUN RECEIVES ITS FIRST MAJOR UPDATE 

New levels, characters, gadgets and the new Nightmare Mode all included in this free update 

SYDNEY, AUSTRALIA – May 20, 2014 –Ubisoft®has announced that Rayman Fiesta Run has received its first major update that brings new levels, gadgets, characters and a new mode to players. This update is now available on the App Store, Google Play the Amazon App Store, and Windows Phone 8 and Windows 8 stores.

This massive update includes 16 new and invaded levels as well as a tough new boss to square off against. Additionally, three new characters and two new gadgets, one allowing players to re-spawn after death and the other attracting lums, is now available.

Not for the faint of heart, the new merciless Nightmare Mode has arrived to challenge even the most skilled Rayman Fiesta Run players. Perfect runs must be completed through 36 invaded levels of spikes and death traps or players’ progression resets and they must start over.

Developed by Ubisoft Casablanca, Rayman Fiesta Run follows the success of Rayman Jungle Run, winner of the App Store’s BEST of 2012 award. Equipped with new features and modes, Rayman is now able to swim, shrink and has access to new power-ups to help him take-on a brand new world.

Rayman Fiesta Run is available on the following platforms:

The App Store: http://bit.ly/1qQw7SJ

Google Play Store: http://bit.ly/1jxlct5

Amazon App Store: http://bit.ly/1hYOjQu

Windows Phone 8 and Windows 8 Stores: http://bit.ly/1jxlikD / http://bit.ly/1vvggsu

For more information on Rayman Fiesta Run, please visit: www.raymanfiestarun.com or https://www.facebook.com/rayman

Rdio expands global footprint with launch in nine new countries Leading music streaming service is now available in 60 countries

Rdio expands global footprint with launch in nine new countries Leading music streaming service is now available in 60 countries 

Rdio (www.rdio.com), one of the largest streaming music services in the world, has announced its expansion into nine new territories, including Indonesia, Philippines, Thailand, Singapore, Greece, Croatia, Cyprus, Slovakia and Slovenia.  Now available in 60 countries, Rdio continues to match its rapid global momentum with a continuous catalogue expansion, including an emphasis on the incorporation of a local repertoire of music in these territories.

“Rdio continues its focus to deliver the best music listening and discovery experience to every territory we bring into our global network, and to provide this premier experience at a great value to our listeners,” said Anthony Bay, CEO for Rdio.

“We’re thrilled to have been able to expand from two to 60 countries in less than four years, while also pairing this rapid growth with regular catalogue increases reflective of the amazing and distinct music that impacts the culture of each country we serve.”

To coincide with the launch, Rdio has created the “Rdio’s 60 Countries 60 Streams” playlist.  Featuring one track from each of the 60 countries in Rdio’s network, the playlist combines current chart toppers, unforgettable classics, hometown anthems and Rdio favorites from around the globe.

With Rdio, music fans can access a massive catalogue of over 25 million songs or start a custom station. The New York Times recently called Rdio its “go-to music app” for its “beautiful design and user interface,” while Mashable has lauded it as the “music discovery version of a candy store.”

New users, including those in the nine newly launched territories, can sign up at rdio.com and start listening instantly for free on the web and get a 14-day trial of Rdio Unlimited with full access everywhere, including mobile.

ASTRO GAMING UPDATES AWARD-WINNING A40 PRO-GAMING HEADSETS WITH NEW NEON COLOURS

ASTRO GAMING UPDATES AWARD-WINNING A40 PRO-GAMING HEADSETS WITH NEW NEON COLOURS 

Critically Acclaimed ASTRO Gaming A40 Headsets available soon in High-Style, Retro Neon Colours: Pink, Yellow, Orange and Red 

Can Neon Colours Improve Gaming Performance?  

ASTRO Gaming, creators of premium video gaming equipment for professional and hardcore gamers, announce a slew of bright new neon colours for the brand’s most popular product the ASTRO A40 Pro-Gaming Headset.  Over the years, ASTRO Gaming fans have been clamouring in support of a wider colour palette for the studio’s best-selling audiophile-grade headsets and today ASTRO officially reveals a July 2014 release of four of the most requested colours – Pink, Yellow, Orange and Red. The ASTRO A40 Pro-Gaming Headset’s four new neon colour choices join the two existing colour options of Black and White.

ASTRO Gaming has one of the most passionate fan bases in the gaming industry and we’ve always paid close attention to their suggestions for product improvement – it’s a critical part of how we’ve maintained our edge, delivering technologically superior, professionally performing and cutting-edge products year after year after year,” said Aron Drayer, Director of Marketing, ASTRO Gaming.  “While there is currently no conclusive scientific evidence that Neon Colours can improve gaming performance there is no question that any player sporting a new set of Neon A40s is going to stand out in a crowd and may even distract a few opposing players!

2013 Edition ASTRO A40 Pro-Gaming Headset Features:

  • New Neon Colours:  Four new high-style, neon colour choices: Pink, Yellow, Orange and Red.  The new neon colours join the A40’s existing black and white choices for a total of six colour options.
  • Multi-System Compatibility: When bought with the MixAmp™ Pro, the ASTRO Gaming A40 Headset’s are compatible with any major platform you choose to game on. Whether you’re gaming on a PS4, Xbox One, Xbox 360, PS3, PC, or a mobile platform, ASTRO has you covered. PS4 Compatibility: ASTRO Gaming headsets are fully compatible with PS4 once the Firmware 1.50 update has been applied to the console. When paired with the MixAmp™ Pro, A40 headsets deliver Dolby® Digital 5.1 and 7.1 game audio and full voice chat functionality over the PlayStation Network. Xbox One CompatibilityGame Audio. Once the Xbox One system update is performed, it enables Dolby® 5.1/7.1 through the optical SPDIF. Xbox One consoles with the latest system update allows ASTRO products to deliver GAME AUDIO in 7.1 Dolby® Digital surround sound. Voice Chat. The connector on the controller is now a proprietary port, meaning that all ASTRO products will require an adapter to connect to Xbox Live for online VOICE CHAT. Microsoft’s Xbox One Stereo Headset Adapter is now available as a stand-alone product.
  • Quick Disconnect Cabling System:  Updated version of the ASTRO Quick Disconnect system, offering the same flexibility of using multiple cable types and lengths, but now plugging directly into the headset via a 3.5mm 4-pole jack instead of the original mid-cable release.  This increases reliability and durability while also making it easier to change to preferred cable lengths and update cables as desired.
  • Media Controller Cable:  Designed to move freely between mobile, console and PC gaming, the ASTRO A40 Headset features a unique Media Controller Cable providing total audio control featuring: an in-line mic; an in-line mute;  a switch that toggles between in-line and boom mics; a multi-use call/pick-up/music track control button; and, a volume control wheel.
  • Best Sounding ASTRO Headsets Ever:  The 2013 Edition ASTRO A40 has re-tuned drivers and enclosures with improved low-end response and less distortion at high volumes making them the most accurate ASTRO headsets ever.
  • ASTRO Audio Experience – Engineered specifically for gaming, ASTRO Audio delivers audiophile-grade sound in a richly detailed positional audio experience.  ASTRO A40 headsets are designed for extended game playing, movie watching and music listening sessions and feature superior fit and finish.
  • Removable Mic System:  The ASTRO A40 features a highly precise, removable boom mic, which can be removed and swapped from ear to ear for a more customizable in-game communication experience.
  • Customisable Speaker Tags:  ASTRO A40 headsets feature a magnetic, removable and customisable Speaker Tag system.  Tags can be designed online to create a unique look for teams, clans, guilds or simply for pure personal expression.

SRP: $229 Headset Only. SRP when purchased with the MixAmp™ Pro: $329

Follow Bluemouth Interactive:

Website: www.bluemouth.com

Twitter: twitter.com/BluemouthInt

Facebook facebook.com/bluemouthinteractive

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About Bluemouth Interactive

Established in 2003, Bluemouth Interactive is a leading independent supplier of video game, mobile phone and audio accessories in Asia Pacific. Bluemouth’s award winning product portfolio and regional distribution capability have positioned the business at the leading edge of entertainment distribution. Bluemouth’s Management team is comprised of several entertainment industry professionals who have previously held senior roles at leading public listed entertainment companies including Disney, Take-Two, THQ, Paramount and Warner. Bluemouth’s insistence on genuine partnership and market development ensures that Bluemouth Interactive remain the trusted business partner of choice for entertainment accessories in Asia Pacific. Please visit our website for further information www.bluemouth.com or join us at facebook.com/BluemouthInteractive 

About ASTRO Gaming

ASTRO Gaming creates premium video gaming equipment for pro gamers, leagues, gaming enthusiasts and their lifestyles. Spun-off from design powerhouse ASTRO Studios, known in the gaming world for designing the Microsoft Xbox 360™, Alienware PCs, and HP’s Gaming PCs, ASTRO Gaming produces a line of gamer-centric “tech-life” products, supporting this rapidly growing community. ASTRO Gaming’s product line includes the A50 Wireless Headset, the A40 Audio System, the A30 Cross-Gaming Headset, and the Transport Series of gaming gear bags.

About Skullcandy, Inc.

Skullcandy is the leading global lifestyle and performance audio brand driven by the creativity and irreverence of youth culture. Skullcandy designs, markets and distributes audio and gaming headphones and other related products under the Skullcandy, Astro Gaming and 2XL by Skullcandy brands. Skullcandy was launched in 2003 and quickly became one of the world’s most distinct audio brands by bringing unique technology, colour, character and performance to an otherwise monochromatic space; helping to revolutionize the audio arena by introducing headphones, earbuds and other audio and wireless lifestyle products that possess unmistakable style and exceptional performance. The Company’s products are sold and distributed through a variety of channels in the U.S. and approximately 80 countries worldwide. Visit skullcandy.com, or join us at facebook.com/skullcandy or on Twitter @skullcandy. 

TORIBASH, STRATEGIC TURN-BASED FIGHTING GAME, NOW AVAILABLE ON STEAM FREE-TO-PLAY

TORIBASH, STRATEGIC TURN-BASED FIGHTING GAME, NOW AVAILABLE ON STEAM FREE-TO-PLAY

Santa Ana, Calif., (May 19, 2014)  – Nicalis, Inc., developer and publisher of independently awesome video games, announces that the turn-based fighting game Toribash—developed by Nabi Studios—has been released on Steam.

“Steam is going to be amazing for Toribash. Even just getting access to the built-in auto-update has made rolling out new features faster and easier. Having achievements pop up in real time is very cool too,” said resident martial arts master at Nabi Studios, Hampus Soderstrom. “We had always planned to do a friend list with some kind of messaging system, but it never came together because the overhead was just too much for a game like Toribash. With Steam, though, we get access to a great friends system, much better than the one we have in Toribash right now.”

About Toribash
Toribash is a turn-based fighting game where the player has full control over every muscle in the fighter’s body. Create your own martial arts movies in single-player sandbox mode, or join the competition in the multiplayer modes. The focus is on tactics rather than reaction and button mashing. The game features advanced physics, full dismemberment, decapitation, and comic-style blood.

The tactical-style fighting in Toribash allows players to plan each move in minute detail. A ghosted preview of how your changes will affect your fighter’s movements is presented seamlessly as you contract and contort muscles in an attempt to become the ultimate Toribash champion.

Game Features

  • Free-To-Play
  • Cross-platform multiplayer
  • Sandbox single-player training
  • Billions of move combinations
  • Full body dismemberment
  • Joint fractures
  • Fluid blood
  • Daily tournaments
  • An active clan community
  • Private dojos
  • Thousands of user-made game mods and scripts
  • Thousands of in-game items
  • Open and free secondary market for items
  • Unlimited character customizations: flames, custom textures and models for character body parts
  • Fight replays
  • Real Time Raytracing
  • Fight environments
  • Single sign-in on all platforms

Toribash continues Nicalis’ partnerships with ultra-talented and super-awesome independent developers. Previously Nicalis has teamed up with Edmund McMillen (The Binding of Isaac: Rebirth), Studio Pixel (Cave Story, Ikachan), Nicklas Nygren (NightSky), Hotapen (Legend of Raven) and Terry Cavanagh (VVVVVV).

More information can be found on the official website at www.toribash.com
Official Launch Trailer: http://youtu.be/Xuorza2OsW4
Toribash 4.8 Basic Punch Tutorial: http://youtu.be/HOwEE5f9-fc

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About Nicalis, Inc.

Based in Southern California, Nicalis, Inc. is an independent developer and digital publisher with a proven track record for developing and publishing well-polished games. Founded in 2007, Nicalis continually seeks to enhance and improve the quality of video games throughout the game industry. More information on Nicalis can be found athttp://www.nicalis.com andhttp://www.twitter.com/nicalis

© 2014 Nicalis, Inc

All other trademarks are the property of their respective owners.