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Worms™ Battlegrounds in shops now

Worms™ Battlegrounds in shops now

The WormsTM make their next generation console debut

London, UK – May 30, 2014 – Sold Out and Team17 today announced the launch ofWorms™ Battlegrounds, available from today in retail stores across the UK for the Xbox One all-in-one games and entertainment system from Microsoft and PlayStation®4 computer entertainment system from select retailers, priced at the SRP of £34.99.

The award-winning Worms™ franchise make its debut on next generation consoles, having seen it already appear on over 25 other platforms since its introduction back in 1995.

Worms™ Battlegrounds is the most fully featured version of Worms™ yet and features:

  • 25 Single Player story missions
  • 10 ‘Worm‐Ops’ time attack missions
  • 5 Environments: Inca, Viking, Feudal Japan, Industrial Revolution and Prehistoric
  • Multiplayer Deathmatch and Fort modes
  • Landscape Editor
  • Clan Support including Clan Emblem Editor
  • 65 Weapons and Utilities including 10 outrageous new items: Mega Mortar, Gravedigger, Winged Monkey, Oxygen, Worm Charm, Bovine Blitz, Whoopsie Cushion, Teleport Raygun, Aqua Pack and The Equiliser
  • Day to Night Lighting Transitions
  • Physics Based Contraptions
  • Over 200 individual customisation items for the worms
  • 4 Improved Worm Classes including new special abilities
  • 30% Larger Landscapes
  • DUALSHOCK®4 wireless controller’s Light Bar dynamically changes colour depending on your worm’s scenario. Watch as the Light Bar glows red for attacks and explosions, blue when your worm is submerged in dynamic water and green to indicate that your worm is poisoned (PS4 version only).
  • Weapon Gestures. Assign up to four weapons for quick select using the DUALSHOCK®4 wireless controller’s Touch Pad (PS4 version only).
  • Companion website. Keep track of your stats on the go! (PS4 version only)
  • SmartGlass companion app. Keep track of your stats on the go! (Xbox One version only)


“We are incredibly proud to be working with Team17 on such an iconic franchise,” said Garry Williams, Licencing Director, Sold Out. “Bringing the Worms franchise to retail on the next generation of consoles is an honour and Worms Battlegrounds is the ultimate in worm warfare. Worm warmongering has never been so much fun and we hope gamers of all ages will enjoy cosy nights in blowing each other up.”

Worms™ Battlegrounds is out now and available for PlayStation 4 and Xbox One at boxed retail.

For more information on Worms™ Battlegrounds please visitfacebook.com/WormsTeam17
For more information on Team17 please visit facebook.com/Team17

About Worms™ Battlegrounds:
Worms™ Battlegrounds. Developed by Team17 Digital Ltd. © 2014. Team17 and Worms™ are trademarks or registered trademarks of Team17 Digital Limited. Original concept Andy Davidson. All other trademarks, copyrights and logos are property of their respective owners. Developed and published by Team17 Digital Limited.

About Team17 Digital Ltd:
Founded in 1990, Team17 Digital Limited is a leading independent developer and digital publisher headquartered in West Yorkshire (UK). Team17 publishes games for PC, console, mobile and handheld devices and other digital platforms. Visit <gp_link type=”http” loc=”//www.team17.com”>www.team17.com for more info.

TECMO KOEI EUROPE SHARES NEW VIDEOS FOR ATELIER RORONA PLUS: THE ALCHEMIST OF ARLAND

TECMO KOEI EUROPE SHARES NEW VIDEOS FOR ATELIER RORONA PLUS: THE ALCHEMIST OF ARLAND

Highlighting Updated 3d Graphics, Restructured Battle System and Pre-Order bonus details 

TECMO KOEI Europe today released videos for the turn-based RPG Atelier Rorona Plus: The Alchemist Of Arland displaying enhanced 3D graphics that bring characters to life in vibrant Anime-inspired environments, the restructured battle system in action, and the improved Synthesis system. Additional features for Atelier Rorona Plus: The Alchemist Of Arland are also spotlighted creating the most beautiful and engaging Atelier gameplay experience to date.

Atelier Rorona Plus: The Alchemist Of Arlandwill launch in Europe on 20th June, 2014 for the PlayStation®3 computer entertainment system and digitally for PlayStation®Vita handheld system through the PlayStation®Store.

The popular RPG franchise from acclaimed developer, Gust, carries on the tradition of the beloved Atelier series, with alchemy as the main focal point. Atelier Rorona Plus: The Alchemist Of Arland focuses on the exploits of Rorolina Frixell, one of the most identifiable characters of the Arland trilogy, a young girl who is assigned to complete alchemy tasks over three years in order to keep her alchemy workshop and not be banished from the kingdom of Arland.

Atelier Rorona Plus: The Alchemist Of Arlandnew additions include:

  • Enhanced 3D character models
  • New field map modelling creates more rich and vibrant scenery
  • New chapters featuring Totori and Meruru who return from the previous Arland trilogies “Atelier Meruru Plus” and “Atelier Totori Plus”, brimming with new content and illustrations
  • Additional Content, including playable characters, maps, bosses, costumes and more
  • Improved Synthesis system and new Assignment system
  • Expanded Item Crafting
  • Newly restructured battle system with advanced combat features and skill execution between characters
  • New Time Capsule system allows players to bury items in Atelier Rorona and retrieve them in Atelier Meruru Plus, and Atelier Totori Plus
  • Over 30 different Endings: Interactions with character and decisions made to complete missions with affect the ending offering extremely high replay value
  • Data saving and sharing between PlayStation®3 and PS®Vita versions

 

Tecmo Koei Europe also announced exclusive pre-order bonus costumes: “Lady’s Etiquette Costume”, available to those who pre-order the game through GAME and an “Orange Swimsuit” available from independent retailers through CentreSoft. A third pre-order bonus outfit, labelled ‘Peach Vacation’ will be available for digital purchases via the PlayStation®Store.

GAMES/Atelier Rorona Plus [PS3, PSVITA]/Group B

GAMES/Atelier Rorona Plus (PS3, PS Vita)/pre-order bonuses and

GAMES/Atelier Rorona Plus (PS3, PS Vita)/VIDEOS

For more Atelier Rorona Plus news please visit www.facebook.com/ateliergames and follow us on twitter @tecmokoeieurope

 

ABOUT TECMO KOEI EUROPE LTD.

TECMO KOEI EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of TECMO KOEI HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden®series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, TECMO KOEI HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about TECMO KOEI EUROPE LTD and its products can be found at www.tecmokoei-europe.com.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

See Pro Cycling Manager and Le Tour de France 2014 in Motion

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Le Tour de France begins next month, and coinciding with the event, once again, will be the release of Pro Cycling Manager 2014 and Le Tour de France 2014 from Focus Home Interactive and developer Cyanide Studio.

Along with its Xbox 360 and PS3 versions, Le Tour de France 2014 will be coming to next-gen with a PS4 release. Gamers will be able to enter the prestigious competition, experiencing new rider animations, more detailed backdrops from the English countryside to northern France, reconnaissance of the stages, a brand new and more dynamic descent gameplay and the Pro Team mode, which will allow you to compete over several seasons and upgrade your team by recruiting the top champions to ensure that you win the coveted “maillot jaune”! Pro Cycling Manager 2014, meanwhile, releases on PC only. This year’s edition features improved graphics, fresh off-race management options, a more dynamic transfer market and realistic injury system, a reworked U.I. and finally, race gameplay including consecutive orders, race tactics and more!

Check out the first gameplay video of the two titles embedded below.

Dragon Quest VIII Out Now on Mobile Devices

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Square Enix have just dropped a major bombshell for Dragon Quest fanatics. The fan-favourite Dragon Quest VIII has been released on mobile devices with touch controls as of today.

Dragon Quest VIII is the best selling Dragon Quest game of all time, racking up a total of 62 million sales worldwide. The game redefined the RPG genre and became a critical and commercial success in every country it saw a release in.

You can pick up Dragon Quest VIII on the iTunes app store here and the Google Play store here. Be sure to let us know what you think of this new version of this beloved game in the comments section.

Worms Battlegrounds Review

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Worms Battlegrounds
Developer: Team 17
Publisher: Team 17
Platforms: Xbox One (Reviewed), PS4
Release Date: May 30th, 2014
Install Size: 1.9GB
Price: $69.95 – Available Here

Overview

Worms has become a namestay franchise of the video game industry. When the cute and colourful turn-based strategy game hit PCs in 1995, the world was immediately hooked. 19 years and 24 games later and the world is still enraptured with the bright and cheerful, yet surprisingly violent ground-dwelling creatures. Worms Battlegrounds is the franchise’s first foray onto the next-gen systems, and while it can still offer a fun time (especially when duking it out with friends) there isn’t much here that we haven’t seen before.

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Story

This was one section that prior to playing the game I was not expecting to write about. The game actually features a small little plot that ties together all of the single-player missions. Following on from her exploits in Worms Clan Wars, Tara Pinkle narrates the adventure which basically has you fending off opposing worm soldiers to aid her in her quest for mystical treasure. The story I small, and largely irrelevant but it is still nice to see a narrative holding together the missions.

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Gameplay

There isn’t much here that you haven’t seen before. After almost two decades in the business, Team 17 seem to be taking the “if it aint broke, don’t fix it” approach to game development. Sure each iteration adds its tweaks and improvements but all in all the gameplay has remained largely unchanged for the past 20 years. Sadly, while Team 17 have almost perfected the formula by this point it still feels dry, repetitive and you will definitely get the sensation of “I have played this before.”

For those who haven’t played a Worms game before, they are traditionally a turn-based strategy game. Your goal is to wipe out the opposing side, by putting your Worms into position, and letting loose a barrage from whatever comically exaggerated weapon you have in your arsenal. Everything from sheep cannons to hard-to-aim rockets are par for the course here and they give Worms its delightful flavour.

While previous Worms games have used a series of standard foot-soldiers (is that term applicable here? I mean they don’t have feet…) Worms Battlegrounds takes the class system that was introduced in Worms Revolution to offer a variety of different gameplay options for players. You can use Heavy Worms, Scout Worms, Scientist Worms etc. Each Worm acts in a different manner (and are all pretty straightforward) Heavies can take and deal more damage but move slower, Scouts move quick but are also glass cannons. Balancing your army of Worms is one of the game’s challenge. This was one of the best features of Recolution and it is fantastic to see it back. Not only do classes make a return, but so do clans. Hailing from Worms Clan Wars, the clan system allows you to customise the look and feel of your mighty wriggly squadron and take them into battle online.

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You are also given a few costume choices to customise the look of your Worms

Did somebody say online? As with past Worms titles, Battlegrounds focus is primarily on its multiplayer aspect and this is where it truly shines. You can take your customised soldiers into battle against your friends and of course random strangers online, which provides a completely different experience to playing solo. (also, I feel I should be rewarded for not taking the low road and not making a joke about playing with your worm). You can play in local matches on through Xbox Live/PSN so you will never be want for a match to play. Even before the game had officially launched I had no trouble finding a match or two whenever the mood struck me.

Ok so there has been one major addition to the formula that really does excite me; user-generated content. In Worms Battlegrounds you can finally design your own maps! You can build, test and upload your own customised battleground. It is a minor feature but one that in my opinion has been absent for far too long and one that ensures countless hours of fun.

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Visuals & Audio

The Worms franchise has for a long time relied on the same art-style that has become synonymous with the brand. Over the top caricatures of anthropomorphic worms little the box art, the tutorial and every other screen of the game. The worms are the namesake of the series and they are featured heavily. The cartoony and over the top art style makes it so that the game is fun for all ages. The weapons all look unique and varied and none feel like reskins of anything else. The fact that everything in this game looks and feels unique makes it one of the better entrants in the Worms franchise, and the genre as a whole.

When it comes to performance, I didn’t notice a single glitch, input lag, screen tear or anything else that might make me think the game wasn’t running at optimal levels. It all runs beautifully and considering how chaotic some of the battles can be, this is a feat unto itself.

Auditorily there isn’t much to go on here. The game is rather minimalistic in its audio approach. All of the worms scream in terror when bombareded with a weapon, and each weapon itself makes a sound effect that differentiates it from the others. Grenades sound like cartoon grenades, and sheep cannons sound like cartoon sheep. The whole Worms world comes to life in a big way without going overboard.

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Overall

So after almost 20 years, Team 17 are sticking to their guns. We as gamers always want to see innovation of our favourite franchises without sacrificing what made us love them in the first place. Worms definitely has the innovation, but nearly none of it takes place in Battlegrounds. Aside from the ability to make your own maps, Battlegrounds is more of a collation of past good ideas. It is still fun, and will give you and your buddies a laugh on a Saturday night, but it isn’t anything that you haven’t played before.

7-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

InvertMouse Brings Bermuda to Kickstarter, Steam Greenlight

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InvertMouse, the independent developer behind Unhack, is coming out with a new title called Bermuda, and has just launched a Kickstarter campaign for the game’s funding. Not only that, but Bermuda is also available for community voting as part of the Steam Greenlight program here.

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Bermuda is a visual novel blending in open-ended stealth segments. The game is fully voiced by veteran actors including Kyle Hebert, Kira Buckland and Cristina Vee. The player will embody Edward, a man whose faith in humanity and ability to trust is shaken by bouts of deceit. Check out the trailer for Bermuda embedded at the bottom of this article and, if you like what you see, click through the Kickstarter and/or Steam Greenlight links above and support its development.

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Major PlayStation Plus Update for June

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As we approach the 4th Anniversary of the groundbreaking PlayStation Plus service, Sony have made a major announcement regarding the future of the service. Starting from June 2014, the PlayStation Plus service will now offer 2 free games per month across the following platforms: PlayStation 4, PS Vita and of course PlayStation 3.

Heading to the PlayStation 4 in June will be Trine 2: The Complete Story and Pixeljunk Shooter Ultimate. The PlayStation 3 will be getting NBA 2K14 and Lone Survivor (Director’s Cut). Finally the PS Vita will be picking up Dragon’s Crown and Surge Deluxe.

There is more information on the June line-up at the PlayStation Blog here. Let us know what you think in the comments section below.

Plants vs Zombies: Garden Warfare hitting the PS3 and PS4 in August

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Today EA has announced that Plants vs Zombies: Garden Warfare is breaking out of the Microsoft gardens and entering into the Sony gardens as well. To be a bit clearer, Plants vs Zombies: Garden Warfare is now set to be released on the PlayStation 4 and PlayStation 3 on August 19th and August 21st in North America and Europe respectively.

The PS4 version of the game will be compatible with Remote Play on the Vita and the Boss Mode will be playable using mobile devices with the PlayStation App. To go along with this announcement a new trailer for the game was released as well as pre-order bonuses that include customization items based off of the Sly Cooper and Ratchet & Clank franchises.

Guilty Gear Xrd: Sign announced for North American release this Fall

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We probably knew that this was coming but today it has been confirmed. Speaking with IGN, Aksys Games has revealed that they are planning on bringing Guilty Gear Xrd: Sign to North America this Fall for the PlayStation 3 and PlayStation 4.

Guilty Gear Xrd: Sign features all new 3D visuals on the game’s signature 2D plane and not only have a large number of returning fighters been revealed for the game but a few new characters will be added to the roster as well. Those attending E3 in a week and a half will be able to check out the game first hand at Aksys’ booth as the game will be playable.

Quantum Break to be released in 2015; gameplay teaser released

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Today Remedy Entertainment announced that Quantum Break will be hitting the Xbox One sometime in 2015 and also that rather than showcase the game at E3 which is about a week and a half away at this point, they are instead going to hold off until Gamescom this August.

This announcement didn’t come empty handed however, as Remedy did release a teaser gameplay trailer that includes Creative Director Sam Lake talking about some of the game’s mechanics and discussing how Jack Choice, the protagonist of Quantum Break, is in a desperate fight to stop the fracture that will lead to the end of time. He goes on to mention how the game and the TV show that is also being produced will connect.