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Release of new Fancy Pattern Vivillon will mark a huge milestone for Pokémon X and Pokémon Y’s Global Trade Station

Release of new Fancy Pattern Vivillon will mark a huge milestone for Pokémon X and Pokémon Y’s Global Trade Station

Currently, about 90 million Pokémon have been traded worldwide, and to celebrate the landmark of 100 million Pokémon trades via the Global Trade Station (GTS), a new Fancy Pattern Vivillon will become available to players.

Vivillon is a unique Pokémon in that the patterns and colours on its wings typically vary based on the real-world region in which a player lives. Because of this characteristic, players around the world have been exchanging Vivillon via the GTS to collect all of the regional patterns.

This newly discovered Vivillon breaks with that tradition: it will become available to Pokémon fans across the globe once the 100 millionth Pokémon is traded via the GTS. When this enormous milestone is reached, a special distribution event will take place, enabling all players of Pokémon X or Pokémon Y to receive the Fancy Pattern Vivillon wherever they are in the world!

Once the goal is reached, players can check Pokemon.co.uk to find out how to get the Fancy Pattern Vivillon in their Pokémon X or Pokémon Y game.
The Pokémon Company would like to thank everyone who has participated in reaching this epic milestone by trading Pokémon via the GTS, and are calling on everyone to keep trading so we hit that huge milestone!

Nexon Corporation Reveals First Gameplay Video for MapleStory 2

Nexon Corporation Reveals First Gameplay Video for MapleStory 2

New Look and Gameplay Elements for Full 3D MMORPG

Luxembourg – May 23, 2014 – NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online games, today announced is wholly-owned subsidiary, NEXON Korea Corporation, has revealed the first gameplay video for its upcoming MMORPG MapleStory 2.

MapleStory 2 is a new PC online full 3D MMORPG that has been in development since 2010.  Set in an era prior to MapleStory, players can enjoy a completely new level of freedom in their experience.  The footage released today showcases some of MapleStory 2’s diverse gameplay elements.

MapleStory 2 will enter closed beta in Korea in 2014 with a worldwide release schedule to be confirmed at a later date.

The MapleStory 2 gameplay video is available at http://vimeo.com/96072575

About NEXON Co., Ltd. http://company.nexon.co.jp/
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 60 online games in more than 100 countries and since its founding, Nexon has generated more than 1.4 billion player registrations. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

About Nexon Europe
Established in March 2007, Nexon Europe is one of the leading publishers of free-to-play MMOs in Europe. The company has brought the worldwide hit casual MMORPG MapleStory to Europe in May 2007, and the successful FPS Combat Arms in January 2009. With the launch of the 3D action MMORPG Vindictus in 2011, Nexon Europe has strengthened its position as a promising publisher in Europe. Next to these in-house franchises, Nexon Europe was also able to acquire and fully operate Atlantica Online, an innovative, tactical MMORPG; Dekaron, an authentic action MMORPG set in a grim fantasy universe; and the action-packed FPS War Rock. The recent additions to its growing portfolio are Navy Field 2 alongside the legendary FPS game Counter-Strike Online in Turkey. For 2014, the company’s first browser-based full-scale MMORPG Arcane Chronicles and fun-packed, action-fighting game Lost Saga will join as new line-ups. Furthermore, with United Eleven, a browser-based, cross-platform football management game, Nexon Europe is seeking to reach diverse players globally. For more information on Nexon Europe and its games, please visit the official website at www.nexoneu.com.

Minecraft coming to the PlayStation 4, PlayStation Vita, and Xbox One this Fall

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Today Mojang has announced what many fans of Minecraft have been waiting for. That news being of course that Minecraft is going to be coming to the next-gen consoles, as well as the PS Vita, very soon. The release is expected to occur sometime in August and there are a number of details for the game depending on which console you pick it up for.

If you happen to buy the Xbox One version or PS4 version of the game it will be priced at $19.99 but users who own the 360 or PS3 version of Minecraft can upgrade for only $4.99. Now the Xbox 360 version will allow players to import their worlds but not their save data, though “many, if not all” textures packs and skins will be available for the Xbox One.

The PS4 release will allow players to transfer their save data from the PS3 to the Vita or the PS4 but not back due to technical issues. Cross platform play is also not possible in any of these games. As for the Vita release, it will also cost $19.99 but if you own the digital version of the PS3 version of Minecraft then you will be given the Vita version free of charge.

Samurai Warriors 4 announced for European release

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Tecmo Koei has revealed that not only are they bringing Warriors Orochi 3 Ultimate over to the West but they are also bringing Samurai Warriors 4 to Europe this fall as well. This title was previously only announced for release in Japan and the company is not only going to be bringing the PlayStation 3 and PlayStation Vita version of the game over but they are also planning on bringing a PlayStation 4 version of the title to the West as well.

It is worth noting that at the moment, Samurai Warriors 4 has only been announced for release in Europe by Tecmo Koei and at the time of this writing Tecmo Koei America has not announced the game for release in North America, but with a full announcement meant to occur this weekend we will likely know more then.

Warriors Orochi 3 Ultimate getting a Western release with Xbox One version

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While we have heard for some time that Warriors Orochi 3 Ultimate was being developed for Japan, no plans for a Western release of the title were mentioned. That changed today when Tecmo Koei announced that not only are they planning on releasing Warriors Orochi 3 Ultimate in the West this fall but they are going a step further by also releasing an Xbox One version of the game as well.

Previously Warriors Orochi 3 Ultimate was only being developed for the PlayStation 4, PlayStation 3, and PS Vita so this is a nice bonus for fans of the Xbox. Warriors Orochi 3 Ultimate features a number of improvements over the original game including the addition of a fighter from the Atelier series and SoulCalibur. The Xbox One and PlayStation 4 versions of the game will be released as physical titles priced at $59.99 while the Vita and PS3 versions will be digital only and be sold at $39.99 and $49.99 respectively.

Broken Line Review

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Broken Line Issue 1
Author: Andrew Constant
Illustrator: Emily Smith
Publisher: Gestalt Comics
Release Date: 21st May 2014
Price: $1.99 Available Here

Overview

Let’s be honest here…Australia doesn’t exactly have many claims to fame. We’ve got Mad Max, Hugh Jackman and Vegemite, apart from a few other things we’re pretty bare bones when it comes to worldwide popularity though we ARE slowly climbing to the top! Very slowly. A great sense of national pride welled up within me when I was brought to the attention of “Broken Line“. An Australian comic book? With an Australian publisher? Written and illustrated by two Australians? I was hooked. After singing the entirety of the Australian National Anthem and taking a gulp of “Victoria Bitter” (look it up people), I sat down to read issue one of “Broken Line” and this is how it went.

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Story

Explaining the story of “Broken Line” will surely prove to be a hard task for me, not because it is convoluted or because it is bad in any way, it’s because it wasn’t entirely explained in the first issue which, may I just say, is quite the confident move. “Broken Line” is set in the post-apocalyptic Australian outback years after a devastating bomb was dropped causing some serious human mutations. Readers follow the story of…well, you’re not actually given his name so maybe, for now, I’ll just call him “Cop”.

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Readers follow the story of Cop, a self-proclaimed police officer struggling to survive in the harsh environments. Cop is shown to have some form of mental disease, most likely developed as a side effect due to the large-scale detonation that ravaged the land. Throughout the first issue, Cop fights against the voices in his head constantly trying to out do them or to drown them out in an attempt to regain sanity. He comes into contact with two other humans in the first issue, one of which baits him into a death-match, one that Cop found he couldn’t turn down.

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This other man, also unnamed, shared similar traits with Cop which led me to believe he too is in the early stages of something gruesome. The author definitely has balls, it’s one hell of a gutsy move to leave the audience this much in the dark but I’ll be damned if I was to say it didn’t work to keep me intrigued long after I finished reading it.

It’s high risk but high reward. I found it somewhat hard to fully understand the issue with only one read through, I went over it thrice because I was both looking for the proper way for it to be read and curious as to whether or not I could pick something up that I missed the first time around. To say the least…”Broken Line” issue one kept me hooked all the way up to the last page and it definitely left in a state of anticipation for the next issue rather than one that has me sit here negatively wanting more from the issue. There’s a fine line between those two thing and “Broken Line” knows exactly which side to stay on. I just hope that the story doesn’t become too generic but that’s a bridge we’ll have to cross once we get to it.

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Artwork

When a comic is given to me with brilliant illustrations and hosting some of the most excellently coloured pages I’ve seen in quite some time I can’t help but immediately become immersed within it. The art style of “Broken Line” blew me away. Emily Smith somehow harnessed the force of the Australian outback and put it on paper, something I’ve never experienced before. The colours were earthy and gritty but oddly soft, it made for some nice shifts between panels of though and panels of action with some of them making quite the impact.

“Broken Line’s” art style constantly jumps from being realistic to somewhat “cartoony” and it’s not that the illustrations actually make a drastic change from panel to panel it’s more that there’s such a subtle mix between the two different styles that one is often more present in certain panels over the other. I really liked it! Action and motion panels were designed so brilliantly and really showed as much motion as a still medium could possibly have done. It’s quite a brilliant feat and it looks like Emily Smith is the master of it. The dynamic lighting/shadowing, the detail, the design, the colour. It was all great!

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Overall

“Broken Line” took a big risk with it’s first issue, a risk that ended up doing the series so much good rather than making it crash and burn. It’s vague storytelling actually made the comic so much more interesting than it would have been had you been given all of the information upfront and I thoroughly enjoyed it because it forced me to read it over and over until I felt I truly understood what sat before me. I can imagine some people out there wouldn’t be TOO impressed that you’re not given the whole story straight up but I think those people aren’t exactly the type of audience this comic want to attract. The story is intriguing, the art is fantastic and it’s an Australian comic that deserves lots of attention. I definitely want to follow this series and I can’t wait for the release of issue two. Bring it on!

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9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

The Next Chapter for The Wolf Among Us drops May 27th

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This is one of those articles where I can’t really say much. If you have been following TellTale GamesThe Wolf Among Us however, you know what went on and how interesting the next chapter, “In Sheep’s Clothing” should be once it releases.

Well, there is great news on that as the penultimate episode will be released on May 27th, which is next week. There is a trailer below, but be warned – there are a few spoilers. I am getting excited as we wrap up Bigby’s story, and hopefully – this tale will have just as much of an impact as the first season of The Walking Dead (I’m not feeling the second season too much, but that may just be me and the fact that The Wolf Among Us is the stronger story at the moment). 360 owners remember that your release date is a day later on May 28th, so watch this trailer and get ready for more madness below.

Ubisoft outlines their plans for E3 2014

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Ubisoft has announced a number of titles that they are planning on showing during this year’s E3. Most of these titles are games that we have heard about already, such as Assassin’s Creed Unity, Far Cry 4, Tom Clancy’s The Division, The Crew, and Valiant Hearts: The Great War.

Outside of these titles the company will also be hosting a media briefing that will reveal new content for its upcoming titles and gamers will also be able to experience games on the E3 floor thanks to the Uplay lounge for Uplay members.

The media briefing will start at 3 P.M. PDT on June 9th and will be hosted by actress and comedian Aisha Tyler. For those not attending the event will be broadcasted on Ubisoft’s official YouTube channel and Twitch page.

Heavy Bullets Preview

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Heavy Bullets
Developer: Terri Vellmann
Publisher: Devolver Digital
Platforms: PC (Previewed), Mac, Linux
Release Date: Early Access – May 15th, 2014
Price: $9.99 – Available Here

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Heavy Bullets is an exciting FPS dungeon crawler being published by Devolver Digital, the publishers behind Broforce. Developer Terri Vellmann created a wonderfully colorful yet dangerously deceptive dungeon crawler. In all of its glory, Heavy Bullets provides users with an intense gameplay experience as they battle their way through eight levels and two bosses in attempt to shutdown the security mainframe. With little creeps that try to chomp away at you at every turn and malfunctioning security bots that fire rounds at you constantly, Heavy Bullets will test your reaction times and courage. The little creepers will rush at you the minute they see you, so your reaction time will be the only thing that will save you. There is no real backstory to the game that they provide. Basically, your goal is to shut down the security mainframe and reset it.

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At the beginning of the game, you will start off with nothing but your trusty revolver and six bullets. The funny thing about this is that you have to constantly pick up your bullets after you fire them off, which means that if you pop all your shots and don’t have any spare, you’ll be dead very soon. This mechanic is actually very interesting. It adds a new level of depth to the game, one where you have to consider why you’re about to shoot your gun and how frequently you do. If there’s multiple enemies in the vicinity, you can’t just go spend all of your bullets trying to take out one mob. Bullet management is really important in Heavy Bullets, and you really feel the importance of such a mechanic.

There are also items scattered around the separate levels, each providing a unique buff or activate skill that will help you in your journey to the eighth level. The items might range from homing bombs to repellent, but you have to decide what item is the most useful for any given situation, as you are only given one slot to hold the item. Items can be picked up as you uncover the nooks and crannies in each level.

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Every level is unique and created to make it as tough as possible for you to survive. You will never meet the same level twice, and every round will be a completely different experience for players as they battle their way through the colorful plethora of plant life. The randomly-generated levels gives the title a completely different twist to it, and makes the game a little bit more difficult to traverse. There is some hope, however. Even though when you die, the effects are permanent, you can invest in your next gameplay experience by depositing the coins you earned into a bank that can be accessed from certain points on each level. You can also purchase life insurance and a last will to carry your items over to your next attempt. At least these measures will create an easier experience for a player to get back up to their most current level.

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While the game is being presented as an early-access title, it is nearly fully developed, with the main additions and changes only being made to the minor things such as items and bug fixes. The game is pretty much completed, so I had a chance to get a good look at the true gameplay nature of it from start to end. Sadly, I was unable to make it all the way to the eighth level on my attempts, but I did gain a lot of insight into what was going wrong with my attempts. As stated before, spray-and-pray methods of shooting will yield you poor results, as you have very limited bullets, unless you move quickly and can pick up and reload your gun before the mobs catch you.

The sound effects and music are kind of annoying, and aren’t very refined, but it will be fixed as the final release comes out. The aesthetics of the game are amazing, however. I have to commend Terri Vellmann for creating an amazing title that has a lot of potential. The graphics are captivating and very easy to look at, while not being overly intimidating. This rogue-like FPS is unique in its approach, and is certainly a force to be reckoned with when comparing it to other rogue-like FPS’s. The entire atmosphere of the game creates an undeniable sense of panic and excitement as you try to reign in your fear from forgetting to reload your gun when you encounter a killer mob.

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All in all, this early-access version is definitely worth looking at. If possible, purchasing the title will probably yield rogue-like FPS enthusiasts a few hours of fun that is unique to other titles. Heavy Bullets will be available on the PC, Mac, and Linux, and should be completed rather soon this year. Check out their Steam page from the link above, and make sure to follow this intriguing title into its final stages of release.

Crytek Announce New IP ‘Arena of Fate’

 

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Crytek have today announced an all new action, online multiplayer game for PC called Arena of Fate. The game will feature fast-paced 5 on 5 battles with a huge roster of historically recognisable characters to choose such as Frankenstein, Jack the Ripper and Baron Münchhausen. These characters feature popular traits you would expect such as being able to bring Frankenstein back from the dead, use Jack’s cleavers and launch across the map on Baron Münchhausen’s cannonball! Managing Director of Crytek Black Sea and Game Director of Arena of Fate, Vesselin Handjiev, said:

“Imagine Joan of Arc and Robin Hood cooperating to hunt down Little Red Riding Hood – Wouldn’t that be terrific? But besides the game’s iconic heroes, which everyone in the team really loves, we are also challenging ourselves to carefully craft a streamlined player experience that allows for both greater accessibility, and rich, deep, action-packed gameplay. We are very excited to meet the first wave of players in the arena this summer, and will be listening carefully to the feedback we receive and making the community’s contribution a key part of our efforts to perfect the fun.”

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You can watch the short teaser trailer released alongside the announcement below and look out for the game at E3 this year as Crytek have promised it will be playable for the first time at the event. Arena of Fate is scheduled to enter Early Access Beta testing on PC this Summer and players can sign up for a chance to get in on the action at http://www.arenaoffate.com.