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Dance Central Spotlight heading to the Xbox One in September

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Today during the Microsoft E3 press conference there was only mention of one Kinect only title and it happened to be Dance Central Spotlight, this being the first Dance Central game in two years after Dance Central 3 was released back in 2012.

Dance Central Spotlight is going to be given a digital only release in September and it will be taking full advantage of the enhanced Kinect to offer players a number of new dance moves and a fitness mode. Harmonix also briefly mentioned Disney Fantasia: Music Evolved which is still set for an October 21st release on the 360 and Xbox One, though he did not go into detail about the title.

Playdead Studios Out of Limbo, Reveal INSIDE

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Ever since the amazing LIMBO released in 2010, we’ve waited with baited breath for Playdead Studios‘ next title…well, now we know what that successor is: INSIDE.

Revealed with a gameplay trailer during the Xbox E3 2014 Media Briefing, INSIDE looks to be just as atmospheric, but in a completely different and unique aspect. It retains a 2D plane of platformer/adventure gameplay, but with a more dynamic (though, seemingly non-controllable) camera, showcasing more of an immersive 3D environment as you attempt to escape a facility with a mysterious purpose. INSIDE will release first on the Xbox One, in early 2015.

Check out the aforementioned gameplay trailer embedded below! And stay tuned to Capsule Computers for more E3 2014 coverage!

Halo: Master Chief Collection revealed for November 11th release

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Today during their E3 press conference, Microsoft revealed that they are planning on releasing the Halo: Master Chief Collection on November 11th. This release will contain Halo, Halo 2, Halo 3, and Halo 4 for the Xbox One. All of these games will be available right from the start on a single disc and players can even create custom playlists to play their favorite moments all in a row.

Halo 1 will be released in its HD version and Halo 2 will also be given a significant HD upgrade that will allow players to switch between the new HD visuals and the classic mode. Halo 2’s multiplayer will also be released with a graphical upgrade, but the gameplay mechanics themselves will be completely untouched. This means the game’s iconic multiplayer will be “exactly as it shipped ten years ago.” The company also revealed that anyone who pre-orders the Master Chief Collection will gain access to a Halo 5: Guardians multiplayer beta.

Dead Rising 3 gets some fan-service packed DLC today

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Today during Microsoft‘s E3 press conference it was revealed that some new DLC is heading for Dead Rising 3 and it is better than anything people could imagine. Not because of the gameplay perhaps, but because of everything it contains since this DLC, hilariously titled Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha, contains four player online co-op, fan service costumes including outfits from Darkstalkers, Street Fighter, and more, as well as special powers.

To make this even better, apparently this DLC is available now, although I cannot find it at the moment on the Xbox Live store, so it will probably be available sometime later today for an unknown price.

Update: The DLC is now available for purchase through the Xbox One Marketplace and it is priced at $9.99 and is not tied to the Season Pass, meaning that even if you own the Season Pass for Dead Rising 3, you still need to pay $9.99 to obtain this DLC.

Forza Horizon 2 Drives onto Xbox One September 30

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At Microsoft‘s Xbox E3 2014 Media Briefing, Turn 10 Studios Creative Director, Dan Greenawalt, took to the stage to make a couple significant announcements.

Firstly, the famous NĂĽrburgring track is available right now, for free, for Forza Motorsport 5. It’s about time! The announcement trailer can be found directly below. Secondly, Forza Horizon 2 will be coming to Xbox One this September 30th, running at 30fps and 1080p. It will feature a dynamic weather system, a full day and night cycle, and over 200 vehicles to race within its Southern European backdrop. Also, Drivatar will be making the transition into the game to help create a suitably varied racing experience. The big E3 trailer shown on stage for Forza Horizon 2 is embedded at the bottom of this article. Check it out!

Forza Motorsport 5 – NĂĽrburgring Announcement Trailer

Stay tuned to Capsule Computers for more E3 2014 coverage!

Evolve beta to launch on Xbox One; DLC to be timed-exclusive

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During Microsoft’s E3 press conference it was revealed that Turtle Rock and 2K‘s Evolve will be receiving content on the Xbox One before other consoles. This means that the Xbox One will have timed-exclusivity on all downloadable content for Evolve and the beta for the game will also be launching on the Xbox One sometime in the future.

There was also a short teaser trailer accompanying this announcement, however this trailer did not have any significant gameplay footage that we haven’t seen before thanks to some recently released gameplay trailers. Evolve is currently set to be released on October 21st.

Call of Duty: Advanced Warfare DLC coming first to Xbox One

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To kick off their big E3 conference, Microsoft revealed some new gameplay footage for Call of Duty: Advanced Warfare and alongside this gameplay footage it has also been revealed that all DLC for Advanced Warfare will be coming to the Xbox One first. This is not new for the series, as most recent Call of Duty titles have had a one month timed-exclusivity to Xbox consoles before arriving on other platforms.

In the trailer which will likely appear on the site later, we are shown how far Activision and Sledgehammer games is really taking the “Advanced Warfare” aspect by introducing drop-pods, numerous mechanical enemies ranging from swarms of drones, walking tank-like creatures, beam weaponry, jump packs that allow for boosting alongside plenty of drama and some gore as shown above. Keep an eye out for it later on today.

Update: The nine minute long trailer including plenty of gameplay footage has now gone live and you can check it out in its entirety below.

CC Anime Episode 34 – Persona 4ever

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Welcome to another episode of CC: Anime, Capsule Computers Anime Podcast! In our thirty fourth episode, the CC: Anime crew discuss the latest anime and manga news, Persona 4, Danganronpa, anime games of the PS Vita in general, the upcoming Kill La Kill dub and the number of episodes per release on the decline.

Cast: Kane Bugeja, Travis Bruno and Frank Inglese.

We hope you enjoy CC: Anime Episode 34, be sure to let us know what you think.

 

 

• Subscribe to our iTunes Podcast Channel

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• Download the Episode directly – (right click and save as)

Interact with CC Anime:

CC Anime on Twitter: @CCAnimeOfficial

Send all your anime, manga or podcast questions, suggestions and feedback to [email protected]

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Thanks for listening. Copyright Capsule Computers Pty Ltd – All Rights Reserved

Hao Li on The Future of Digital Characters at Vivid Ideas

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Prof. Dr. Hao Li is a true innovator within the industry, in fact, he was named in the ‘C-Suite Quaterly NextGen 10: Innovators under 40’ and the ‘World’s top 35 innovators under 35’ by MIT Technology Review! Li’s contributions have affected multiple fields under the computer science umbrella, with leading visual effects studios and radiation therapy manufacturers alike benefiting from his work. The former Industrial Light & Magic (ILM) Research Lead and current Assistant Professor, computer science department at University of Southern California (USC), made the trip to Sydney for a Vivid Ideas talk ‘On the Future of Digital Characters’.

As was to be expected, the large majority of attendees had ties to 3D, Animation or related specialties. Li began with an overview of the visual character creation process, which many gamers will be familiar with. Speaking on the amazing fidelity we are able to achieve in presenting lifelike models today, Li turned to EA DICE’s Frostbite 3 Engine, as showcased in Battlefield 4. But what Li has been attempting to do – and is making strides in – is facilitate the creation of digital content much faster and efficiently, ideally to the point of being virtually automatic. It’s actually a reality that is well-nigh, as opposed to being a 10 year goal. We’ve been privy to the processes of developers and filmmakers who utilise multi-view stereo to obtain a fully 3D data-set and recreation of a model. However, with those methods comes limitation, not the least of which are money-related. Microsoft took the first step towards democratizing this sort of technology with the release of the Kinect as a standalone peripheral for Windows back in February, 2011. The appropriation of real-time depth sensors for varied purposes, particularly since the Kinect’s launch, has been widely documented, although Li sees the implementation of such similar quality, but much more compact scanners in our laptops, tablets and even smartphones in the very near future.

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Before that day comes to pass, we must look at the steps being taken in order to get there. You may have noticed in the header image (and promotional ads) that Li is holding a 3D printed model of himself. While the cost of buying a 3D printer is extremely high, although many companies are trying to change that, what Li is actually demonstrating is the user’s ability to capture the necessary data to enable such physical recreations, simply by using the Kinect or similar hardware. The problems with this approach are the inconveniences of capturing every side of the subject, the inconsistency of lighting and shading due to the subject’s movements and a certain quality ceiling. An effective model can be stitched together from these rigid scans nonetheless, but the digital uses for this information is most intriguing. In a collaboration with USC’s Institute for Creative Technologies (ICT), a software was developed that allows the automatic rigging (adding a skeleton) of a mesh made from that 3D data, which has clear implications for 3D animation pipelines.

Hao-Li-Photo-01Looking at film practices, James Cameron and his crew, while innovating on new technologies, still had to rely on marker-point motion-capture for Avatar, which is entirely non-ideal considering the added manual labor required to correct and animate nuances and in-between movements of the face where there are no markers. And before ILM introduced a new motion-capture suit/technology able to accurately capture motion outside, filmmakers could forget any ideas involving outdoor shoots. Li proceeded to present footage showing ILM tests predating the Kinect, whereby a stream of significantly higher-resolution data could be captured within a certain space using two machine-vision cameras and a video projector. But, the data was raw, unstructured and meaningless at that stage. This leads into Li’s main focuses in his research and experimentation: how to extract low-level information from raw data via correspondences, and how to analyse and detect semantics.

The talk becomes quite technical and, truly, the best way to understand all the details and processes is with visual aids. For those who were unable to attend, or simply unaware of the opportunity, Li’s own website is a fantastic resource, where he is generous in offering video links to numerous paper videos, succinct demonstrations, as well as the almost two-dozen journal and conference papers he has written, a free geometry processing application for Mac called BeNTO 3D, and even some older lecture materials. For those with a decided interest in digitizing the real world, or the applications of such technology in medicine, military (counter-terrorism in particular), SFX and other fields, you should really check it out at hao.li. Besides a sneak peek of a top secret prototype for effectively dealing with occlusion whilst maintaining consistent, unconstrained and high-quality facial performance capture, you’ll see practically everything we saw (sorry!). Gamers, don’t be surprised if he has a hand in bringing life-like hair, garment and facial performance capture to that upcoming next-gen game that will undoubtedly impress you beyond words.

Soon, taking a complete 3D image of yourself at the press of a button will be reality. Oh, and take one quick glance at his resume for instant inferiority syndrome…what have we done with our lives?!

Persona 4: The Golden Animation – Air Date Released

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It was only a few weeks ago that the brand-new “Persona 4″ anime series “The Golden Animation” was announced and today the official site has released the Japanese air date for the show. It has been listed to begin its broadcast on the 10th of July and will run as a part of the Summer anime season which is actually just around the corner.

The new series will detail the events of the recent remake “Persona 4 Golden” which added a new character to the story, a girl named Marie, as well as a great deal more insight into the TV World which took the main focus of the game. The cast of the original “Persona 4” anime will reprise their roles as their respective characters for “The Golden Animation” alongside Kana Hanazawa as the newly introduced Marie.

You may know Kana Hanazawa from her roles in “Psycho-Pass”, “Sket Dance”, “Zetman”, etc. The new “Persona 4” anime is just around the corner but unfortunately, as of right now, no digital distributors have picked up the license to it. Hopefully we’ll heard news of something like that soon.