SYDNEY (3rd June 2014) – Square Enix Ltd., the publisher of SQUARE ENIX® interactive entertainment products across ANZ and other PAL territories,announces FINAL FANTASY® III, one of the best-loved games from the epic RPG series, is available from today on Steam, priced $15.99.
First released in Japan in 1990, FINAL FANTASY III was the first title in the FINAL FANTASY series to become a million-seller, establishing once and for all that SQUARE ENIX’s classic RPG saga was here to stay. The game first reached European shores in 2007 when it launched as a 3D remake on the Nintendo DS, also selling in excess of one million copies.
Now available on Steam, FINAL FANTASY III has been optimised for PC gaming with new and improved 3D visuals and story sequences, and includes Steam Trading Cards and Achievements and new visual designs for the Job Mastery Cards.
The Story of FINAL FANTASY III
Protected by the crystals of light, the once peaceful land has forever been changed by the great tremor. Without warning, the earthquake pulled the crystals into the earth, upsetting the world’s fragile balance. It seems as if all hope is lost – but as the Gulgan prophecy foretold, four souls blessed with the light shall once again restore balance to the world.
Near the small village of Ur, fate guides Luneth to a sentient crystal that changes his life forever. As the light of the crystal fades, Luneth embarks on a journey to seek three others who share his destiny to search for the remaining crystals, and fight the battle of light and darkness.
Game Features
New and improved 3D visuals and story sequences
Quicker browsing through the monster bestiary and other game record
Nintendo must feel rather proud right now. Despite the fact that the Wii U has been a bit neglected by the mainstream audience, Mario Kart 8 has bounced back and sold 1.2 million copies worldwide in just two days. That is quite a feat for any publisher out there, and considering the market that the platform has dealt with – it means brighter things are ahead and its time to look up (check out our own review here).
Reggie had this to say on the feat:
“The early response to Mario Kart 8 demonstrates that the best days for Wii U are still ahead,” said Nintendo of America president and COO Reggie Fils-Aime. “This year’s E3 is just days away, and it will be all about the future games for Nintendo platforms. This milestone is a great place to start!”
As many of you know, the game also has receive a meme of sorts that is making its way around the internet, featuring a very angry Luigi. Watch the clip down below and enjoy those new animations.
Football fans will be able to enjoy the festivities of the 2014 FIFA World Cup Brazil in an entirely new way with Destination Brazil on Xbox One. Within, they will find an app called Brazil Now, that snaps next to live TV to enhance the match-viewing experience; videos from YouTube channel Copa90; a new interactive reality show entitled ‘Every Street United’, starting June 15, and the ability to jump right into EA Sports FIFA 14 Ultimate Team: FIFA World Cup.
Brazil Now
Brazil Now allows you to keep tabs on your supported team/s, receive alerts, get score updates for all the matches, watch the live games with real-time stats, scores and a live social experience. It is truly the ultimate, personalized football companion. Here is an official list of its features:
Whatever you are doing on Xbox One this summer, Brazil Now gives you notifications of when matches are starting, goal alerts and score updates. You can use these notifications to jump directly into the app and get details about the match in progress, or watch the match live.
While you are watching live matches on Xbox One, you’ll get real-time information updates, team and player stats, such as shots on goal, scorers, cards and possession, and action photos direct from the stadium to bring you closer to the action, all powered by Bing.
Be part of the Xbox crowd with interactive polls during the live matches. Who will win? Did the referee make the right call? By taking part in the pool, you will receive cards to collect and unlock the latest team photos. Collect all 96 cards to earn bragging rights and the top spot on your Friends Leaderboard.
Pick your team to personalize Brazil Now with at-a-glance info of all your team’s upcoming matches, tweets, squad and group information.
Snap Brazil Now next to video games, movies, Skype, or live TV for all the latest news, scores, and stats from the games and teams you care about the most.
Xbox Live Gold memberships are not required to access and use the app, but fans will need connected TV hardware, broadband, and a subscription from an affiliated service provider. You can click here for more information.
An unscripted, original series following football legends Thierry Henry and Edgar Davids as they scout the globe for gifted, undiscovered street talents for a chance to compete in a 4v4 street game in Rio de Janeiro, ‘Every Street United’ premieres on Sunday, June 15, available to view through Xbox Video. A companion app will also be available for Xbox One and Xbox 360 that features interactive elements aimed at deepening the viewing experience, from bonus footage, polls, social interaction and even a hidden-object game. Again, an Xbox Live Gold membership is not required. For more information on ‘Every Street United’, click here.
A special partnership with Copa90 has also been established, resulting in the planned distribution of several series developed by the team on Xbox Video, at no extra charge for Xbox Live members. Made by fans, for fans, the premier channel is a haven for football fanatics on YouTube.
EA Sports FIFA 14 Ultimate Team: FIFA World Cup
EA Sports FIFA 14 Ultimate Team: FIFA World Cup is a free experience that can be launched directly from Destination Brazil. Bringing the FIFA World Cup Brazil to the popular game mode, EA Sports FIFA 14 Ultimate Team: FIFA World Cup features all 32 of the participating National Teams, their crests and kits, the official adidas Brazuca match ball and the Estadio do Marcana stadium, all wrapped up neatly in a fresh presentation. All the main mechanics and inclusions, such as Card Packs and squad chemistry, will be present, along with Online and Single Player tournament modes, where players can compete through the group stage and knockout phases in order to win the entire FIFA World Cup. Also, every FUT World Cup Pack includes a free Gold Pack available for use in the traditional FIFA 14 Ultimate Team mode. Naturally, Xbox Live Gold is required to play the online tournament mode. Visit easports.com/FIFA for more information.
Destination Brazil will launch on June 12, so if you plan on following the World Cup and are no stranger to media consumption via the Xbox family, you’ll likely want to check it out. As an aside, you can download a free bracket poster to track all your favorite teams from MicrosoftStore.com/DestinationBrazil.
There’s so much that can be said about “JoJo’s Bizarre Adventure”. One thing is that it somehow jumps between badass and ridiculous almost seamlessly. Another is that it has a cast of character who are both incredibly stupid and immeasurably smart at the same time. The thing I happen to love the most about “JJBA” though is that it can and will always take you by surprise! No matter what you think is about to happen next…you’re probably going to be wrong. Last week saw the introduction and then death of a character called Devo (“Soul Sacrifice”) who used a small, stuffed doll to do his bidding. Before you even think about that twice I want to tell you…that’s nothing compared to this week’s enemy, a man you’ll come to know as Rubber Soul.
– Kakyoin Seems Kind Of…Different –
Kakyoin Seems Kind Of…Different.
Episode 8 ended with one hell of a cliffhanger thanks to Joseph’s “Stand” ability. It was a premonition that warned the group of a mole, the one called…Kakyoin. I’m sure, as avid fans of the series, you didn’t entirely believe the TV at face value and for that I commend you because it’s clear the TV doesn’t know everything. Jotaro, Kakyoin and Anne (who I’ve been calling “Pico” this whole time) decided to head down to the shore for the morning to get themselves something to eat and possibly a nice cool drink. Unfortunately they’re travelling with a traitor…or so we’ve been told.
The trio run into a bit of trouble when a pickpocketer makes the mistake of trying to steal from kakyoin who, well, isn’t quite himself. Catching onto the thief quick, Kakyoin dispatches “Hierophant Green” to trip him up. He then proceeds to channel the side of him that loves professional wrestling and back breaks the wallet-stealing scumbag…something the “real” Kakyoin wouldn’t do. Catching eye of a couple tasty looking rhinoceros beetles, Kakyoin leaves the young man be to take a nibble…something the “real” Kakyoin wouldn’t do. Probably. I’m not sure anymore. With that odd experience now behind them, the three decide to head up to the train station via the cable cars. This is where the episode truly gets weird.
– Cherries Are My Favorite! –
Cherries Are My Favorite!
It’s not that the chilled coconut juice didn’t quench Jotaro’s thirst, it’s more that Kakyoin’s little “alpha male” display left him with a bad taste in his mouth so it’s time to grab an ice cream WITH a cherry on top…Cherries make JoJo feel good. Kakyoin, apparently being quite the fan of fruit, asks Jotaro for his cherry. Jotaro unfortunately says yes and the audience is subjected to what I can only compare to the beginning of a horrific pornographic film. “Cherries are my favorite!”, Kakyoin says as he aggressively “tongues” the small fruit for longer than anyone should should…something the real Kakyoin wouldn’t do. Ok, let me level with you; by this point in time it is obvious that THIS is not the real Kakyoin. Probably. I’m not too sure. Jotaro is then hurled off of the side of the building, luckily Jotaro Kujo is a hulking mass of psychic energy and is able to quickly grab onto the side of the building before he falls to his death. Kakyoin plays it off like a little joke between friends but Jotaro is having none of that! SMACK!
JoJo punches Kakyoin in the face, seemingly breaking his jaw and forcing him onto a cable car. He knows that’s not the “real” Kakyoin and it’s about time he stops the childish games. Anne runs to a pay phone and calls up “Jotaro’s grandpa” to explain the situation. As usual, Joseph and Avdul immediately know what is going on and they’re quick to do absolutely nothing about it. Jotaro accuses Kakyoin of being possessed and the now mutilated young man explain that he’s not so much possessed as he is…not Kakyoin at all. Jotaro notices a little yellow blob on his pinky finger as his friend’s face begins sliding down off of his skull. The seemingly decaying corpse of his school pal now explains that he is a man in control of a “Stand” that encompasses, digests and fuses with all different types of mass, making him bigger and stronger. He merely took the shape of Kakyoin to attack Jotaro and the crew for DIO.
– They Call Me Mellow Yellow. –
They Call Me Mellow Yellow.
The man never actually introduces himself but he does give us the name of his stand; “Yellow Temperance”. He reveals his true body alongside the true form of his “Stand” which happens to be a mass of yellow goo, the likes of which are very similar to what Jotaro is slowly being devoured by. He never actually says his name but a bit of research will tell you that it is “Rubber Soul”. Named after the Beatles album, this man is just another assassin for DIO though, unlike Kakyoin himself, Rubber Soul is under no divine influence…he’s just a dick that wants some cash. Jotaro tries to fight him using “Star Platinum” but it’s no good, “Yellow Temperance” just continues to consume him and he has no choice but to jump ship and escape the cable car…mid air. Using his awesome psychic powers, Jotaro manages to make it onto a pillar safe from the majority of “Yellow Temperance” but still afflicted by the small piece that has attached itself to his hand. Jotaro thinks quick and gets out his lighter to burn the goop off of his hand, unfortunately he knows absolutely nothing about “Yellow Temperance” and the lighter just makes it spread faster…it was a good guess, man, don’t beat yourself up about it.
Not out hero is in a hurry, he needs to find a way to get this sludge off him and he needs to find it quick. Spotting an oncoming cable car, Jotaro leaps at it using “Star Platinum” to help him make it across the gap and getting into the cab. There he finds a young boy, his father and a robust lady that’s clearly overcompensating for something. He snags the young boy’s ice block and rubs it up against the blob on his hand thinking “if heat doesn’t work, maybe the cold will” but, once again, he’s wrong and instead of spreading across his hand, “Yellow Temperance” just pierces his skin in an act of rebellion against the chill. His heart begins beating faster than ever. Then…the young boy screams. Jotaro turns around to the grueling sight of the child’s small dog being devoured by the large lady; somehow “Yellow Temperance” was able to make it from one cable car to the other without anyone seeing him and took the form of this fat lady who now proceeds to attack Jotaro. The delinquent channels his ancestors and explains to Rubber Soul that the Joestars always have a back up plan when it comes to combat and that’s to simply run away. Jotaro then hurls himself (alongside his enemy) out of the cable car and into the briney deep…well, it wasn’t exactly “deep”…both of them could stand up in the water but…you know, I’m trying to be dramatic.
– Salt Water Beats All. –
Salt Water Beats All!
The rest of the episode is just your typical “Stardust Crusaders” battle: Jotaro is on the winning side when he realizes that he can kill the “Stand” user without even having to attack the Stand. He does this by attempting to drown him and then quickly pummeling him. Rubber Soul then puts Jotaro back on the loosing side when he escapes the water and uses a drain pipe to try and suffocate our hero. Jotaro then steps back onto the winning side by channeling water through the drain pipe, making it shoot out like jets at Rubber Soul who is then knocked back into the water and is beaten to a pulp by Jotaro. The way “Stardust Crusaders” battles go has become really boring and entirely too predictable. I understand that the main characters aren’t allowed to lose but do they always have to win in exactly that way? We’ve seen it countless times before. The combatants go back and forth between winning and loosing before the main character always wins, not to mention in exactly the same way every time.
Jotaro gets one over Rubber Soul by beating him up in the water, the reason behind him not being able to use “Yellow Temperance” to defend himself in the water wasn’t exactly explained though my assumption is it had something to do with the salt water which, even then, doesn’t make a lick of sense. Jotaro beats the bad guy up with “Star Platinum” and then begins to question him: “Are you working for DIO?”, “Who else is coming to kill us?”, you know…the usual. Within a matter of seconds, Rubber Soul is spilling the beans about his fellow assassins. He even goes into great detail about a particular man with two right hands who “killed Polnareff’s sister”. I understand these antagonists do their research but wow was this guy learned. The episode ends with the group getting onto a train headed for India. They say that Anne stayed in Singapore to meet up with some family but it is quickly revealed that she is right there on the train with them…only a carriage away. I pray that next week’s episode outdoes this one because, for the most part, I wasn’t exactly impressed. Come on, “Stardust Crusaders”, show us what you’ve really got!
Check out the “JoJo’s Bizarre Adventure: Stardust Crusaders” anime on Crunchyroll and check out more episode impressions HERE.
Overview
The time has come for the newest episode of The Wolf Among Us to drop and Telltale Games has done a fantastic job of keeping the story rolling fairly quickly after the first initial delay between Episodes 1 and 2. With this fast pace of release Telltale has been able to keep up the quality of the episodes, though some tended to be on the shorter side. Episode 3 had definitely kept up the quality, along with having much more diversity of choice, but it’s time to see if Episode 4 is able to stack up against the high benchmark or start slipping as the story draws closer to its conclusion in the next episode.
Story
The end of Episode 3 left Bigby Wolf in a bad way, after finally finding out who was behind the murders and learning he isn’t the most feared of all the Fables. With all that said and done, Bigby is pretty hurt and Snow is now in charge, but luckily, it’s nice to see that Bigby isn’t one to lick his wounds, sticking to his guns and trying to complete the investigation by bringing in the one responsible. The major story dynamic at the beginning is how previous actions with Snow and current reactions paint their relationship, as is it clear to see the nature of their feelings finally start to eke into view. Of course it is still up to the player as to how this impacts everything else, what with Snow in charge and wanting everything by the book, where Bigby only ever wants what is right.
When it comes back to getting on with the investigation, Bigby has to focus on how ti find the ones responsible when they do such a good job never connecting themselves to anything directly. Just finding a place to start looking involves re-talking to characters from previous episodes just to get a nudge in the right direction. Though other players get that nudge, through camaraderie or superiority is still left up to the player. In truth parts of this episode go by fairly quickly, with many of the scenes centered around conversation again instead of exploration. In fact there is only really two locations with an interesting amount of things to look at, unfortunately that option is dependent on where the player chooses to start their investigation, which is a little disappointing, as it makes the investigation more conversational than gathering actual clues.
While the last episode had Bigby wolf out more than ever before, Bigby does not go nearly as far this time when it comes down to the fight in this episode. But, it seems that Telltale knew this and made up for it by having the fight be against one of the most interesting monsters so far in the game. This does do a little to make up for the fact that Bigby doesn’t go all wolf form on him, but not doing so does a good job reminding people just how powerful Bigby is even without going over the edge. Though with this all in mind it will be great to see where they can take the fights from here to the final episode.
When Bigby does finally know where to find the perpetrator, he takes no time in heading straight there to confront the one responsible for pretty much everything that has gone down so far in the series. But, it wouldn’t be much of a story if ended just like that and much like it’s predecessor The Walking Dead, The Wolf Among Us finds just the right stride to slowly build up the anticipation for coming face to face with the big bad. It’s also nice to see that they still know how to make a good ending point to pick up from in the final episode, but still suffering from being on the shorter end of the length side of things.
Gameplay
Not much of anything has changed since the last episode in terms of gameplay, but in this episode, as was mentioned previously, there was a lot less focus on exploration and much more on the conversations that Bigby had to have. There are only a hand full of scenes where Bigby can look at different objects in a scene, but only two of these has anything of significance to look at, while the others offer only a tiny bit of something more to due while waiting for other characters. It’s such a small thing, but it adds so much to players feeling in charge of how they are playing the game.
Here with exploration so limited it feels too much like the player isn’t the driving force of the game, but simply coming along and picking options on the way, which can feel disappointing. One of the strongest point of The Walking Dead was taking your own time in exploring, punctuated with moments of fast paced survival. The Wolf Among Us on the other hand almost every aspect gives a sense of rushing, which is alright in terms of wanting to solve the crime, but it should feel more like time passing with every choice the Player makes instead of forcing players to make a choice to keep things moving.
Visuals & Audio
This episode has a few new scenes and characters to see, but for the most part it’s Bigby revisiting with old characters. The look of the new characters goes further than those of previous episodes though, from the Jersey Devil, to Tiny Tim, to the big bad, the quality is still able to meet the standards of the past episodes. With such a focus on the conversations that Bigby is having with so many characters it’s great that so much is done in terms of the quality of the voice acting and writing for the dialogue.
Overall
Again this time around The Wolf Among Us suffers from having a fairly short length, but is still able to keep up the quality that it always has in the past. Unfortunately, Episode 4 also offers a lot less to look at in its scenes and this big focus on conversation over exploration, especially with the shortage of decisions the player can make during the episode than in previous ones as well. However, this is still the same quality visuals, audio, and story, plus with it being the second to the last episode it can be easier to forgive as it really serves as a means of finding out as much as one can about the bad guy Bigby has been after all along.
Capsule Computers review guidelines can be found here.
A bit of bad news for you “Naruto” fans out there: The popular series spin-off “Rock Lee And His Ninja Pals” manga has been noted to be in its final stages with Shueisha’s Saikyo Jump magazine announcing that the series will end in July of this year.
The manga series written and illustrated by Kenji Taira – which, as mentioned, is a spin-off of the hit anime/manga “Naruto” – began its run back in 2010 and inspired an anime series of its own which shares the same name. Both the anime and manga have been highly received worldwide and sports a cute and quirky “chibi” style that all fans of anime enjoy.
Don’t be too sad, just because the manga is coming to an end it doesn’t mean it wont go out with a bang; the last chapter will be an extended one that will feature the battle fans of the series have been waiting for since the series began four years ago. Unfortunately all good things must come to an end but I’m sure we’ll be seeing Mr. Taira and his quirky storytelling style soon enough.
Developer: Lo-Fi Games Publisher: Lo-Fi Games
Platform: PC (Previewed)
Release Date: TBA
Price: $19.99 for early access here
An endless wasteland as far as the eye can see. A desert devoid of water, but not life. All sorts of people make their home here from the humble wandering trader to the mighty knights of the Holy Empire. Those guys are alright, and don’t do you any harm if you treat them with respect. Some people want to beat you over the head with a stick and take all of your worldly possessions. Some want to go a bit further and take their pound of flesh… by literally taking a pound of your flesh. Most of the time you can run, but ultimately the only thing which can really define you as a person and not as a cannibal’s lunch is the katana hanging at your waist. Welcome to the post-apocalytic world of Kenshi.
Kenshi’s world appears to be a unique mix of influences in terms of setting and is the product of the one-man indie development studio, Lo-Fi Games. Imagine the world of Mad Max mixed in with the heroes from Seven Samurai, alongside the cannibal’s from Cloud Atlas, and you will have a pretty close approximation. There are clear Japanese influences on the aesthetics of some buildings and armour sets with more than a dash of wasteland scavenger-chic. There isn’t too much to the narrative other than what you yourself add to it, but further updates aim to add some dynamic quest elements and inter-faction interactions which extend beyond simply “Kill thy neighbour”. The quest implemented so far is to survive and prosper, which is in and of itself a powerful driving force for a player.
There are some fairly easy comparisons that one can make when trying to describe the world of Kenshi, with the most obvious one to place it next to the older Fallout games. This is somewhat accurate in terms of setting, but gameplay is a markedly different beast and more akin to the gameplay of the Mount and Blade series. In Kenshi, you can play as a lone wolf samurai, a group wandering the wilderness, or an entire town trying to eke out a living. The choices are all up to you and the responsibility for your individual characters and townships rests squarely on your shoulders.
The gameplay is an interesting hybrid of real-time strategy and role-playing mechanics. As previously mentioned, the player can control multiple characters by issuing a variety of orders and in turn these characters will gain skill in whatever activity they were employed in. The trading and town building aspects of the game are a little underwhelming in that long journeys across the dunes and construction projects means that you will spend a noticeable amount of time with little need for your input.
This might feel a bit like grinding in an MMO at times, but the rewards are all the more satisfying for the time that had to be put in. If, however, you’re the kind of person who needs constant stimulation then I’d recommend playing these sequences while listening to a podcast… such as our very own CC podcast *wink*. These sequences are quite often punctuated by random bandit, sand ninja, and cannibal attacks which liven up (or deaden down) things considerably.
This is definitely not a game for those players used to twitch-gameplay and instant gratification as everything is acquired slowly through effort. This translates even into the combat as the player is not directly involved in the conflict except to issue orders occasionally. The big factor in combat is the amount of preparation you put in beforehand, including how you train and equip your characters.
Having awesome swords and armour goes a long way in making sure the denizens of the wasteland don’t beat you down. Fortunately, even if you are beaten to a pulp you can still survive and will probably come back all the stronger for it as a key aspect of the gameplay is that your character will learn more from getting beaten than they would from just winning… after all, you generally learn more from losing than from winning. Assuming you survive, you’ll end better equipped with the knowledge you need to get your revenge.
It’s not all wonderful sunshine and slaughter for the game however, as there are several areas where it does fall short. The graphics are not exactly cutting edge, but there are still some impressive visuals you can experience as you travel the dunes. I personally found it quite breathtaking to zoom the camera out as the sun set across the dunes and watch the little specks that was my party as they travelled to the next town. The map is also largely sparse and underdeveloped, but the developer has indicated that they intend to compact it as well as create new environments beyond simply sandy desert.
The music, although fitting to the general feeling of an empty wasteland with haunting strings melodies (and wonderful work on the traditional Japanese Koto), does get a bit repetitive at times due largely to the limited track list. I also would have preferred to have something a little more fast-paced playing while I run away from cannibals… perhaps some yakety sax? Considering that the game is being developed by a very small team with plenty of heart, as well as ambition to do even more, I’m willing to look past these minor flaws. In all probability, so will you.
Big updates occur fairly regularly with new gameplay features and mechanics added in for the player to try out in their playthroughs of the game. Minor updates to fix bugs and rebalance aspects of gameplay come fairly frequently as the developer behind Kenshi works to insure that the game is both playable and fun at every stage. The community is active with their feedback as a result of this, and will no doubt help to create a better game for it. The list of features to still be implemented is long, but considering the track record of the game so far I have little doubt that the game will form up nicely as it develops and goes beyond its release.
Overall, this is a game which has great potential. I’ve already clocked up days playing this game in its current state and I look forward to trying the new features as they are rolled out. It’s amazing to see just how fleshed out this small indie title is in its alpha, while many recent RPGs by bigger studios (i.e more than one person) fail to bring any depth to their world. This is a game which I would heartily recommend to any gamer who enjoys careful and calculated progression which is only garnered through blood, sweat, and tears. As development continues, the game will get more expensive by the time it releases, so if this preview catches your interest; you should buy it sooner rather than later and support an awesome indie title.
Japan is only a few days from getting their hands on the next game in the “Persona” series (“Persona Q: Shadow Of The Labyrinth“) and the rest of the world could not be more envious. Thankfully the Japanese branch of ATLUS have decided to be kind to the world by releasing another two introduction trailers for the game so close to its release. Within the past couple of weeks ATLUS has released a whole bunch of different trailers for “Persona Q”, each of which has introduced us to a new or returning gameplay features and characters from the “Persona” series.
The two latest trailers (re)introduce players to the Persona creation mechanic and the infirmary; a place where you can go to heal up your team and accept different mission to help boost the levels of your party members. Despite the fact that both of the trailers are entirely in Japanese, it isn’t too hard to get the jist of just what exactly they’re explaining.
Seasoned “Persona” players will already be well-aware of the fusion/creation mechanic and the new “infirmary” gameplay option is exactly how it sounds. The two new trailers are available to watch just below and don’t forget to hit up our comments section to let us know what you think. “Persona Q: Shadow Of The Labyrinth” is set for a Japanese 3DS release on the 5th of June with a Western release to come sometime in Autumn/Fall.
Little Orbit have announced that the acclaimed post-apocalyptic sci-fi series, Falling Skies, is coming soon to Xbox 360, PS3, Nintendo Wii U and Steam this autumn.
According to the president of Little Orbit, Matt Scott, “Our goal for Falling Skies is to recreate the humanistic elements from the television series so that players can grow with the characters as they play through intuitively designed strategies. We want to bring that same character driven storyline derived from the series to the game all while making it easy to navigate for every player.”
Produced by Amblin Television and executive producer Steven Spielberg, Falling Skies draws on a group of survivors from an alien invasion, who must overcome the hardship of rebuilding their lives, protecting the human race and forming a strategic allegiance to defend earth from Espheni. the extra-terrestrial species.
The upcoming strategy RPG enables players to engage in covert tactical operations against the Espheni, as well as rescuing and recruiting survivors to join the 2nd Mass.
Falling Skies will feature dynamic enemy AI and map randomisation, plenty of character skills and equipment upgrades to unlock, and the opportunity for players to devise different tactics to achieve in-game objectives.
Prepare for battle soldiers, the alien invasion is approaching!
This seems like a pretty busy week for the good people over at ATLUS. Not only is the 3DS exclusive “Persona Q: Shadow Of The Labyrinth” about to be released over in Japan, European gamers will also be getting the re-release of an older “Shin Megami Tensei” game “Digital Devil Saga” which is also set to be made available this week.
It was last month that our North American counterparts got their hands on the old-school “SMT” title but now it’s Europe’s turn to take a step back in time and play the PlayStation 2 classic.
The game – originally released back in 2006 – follows the story of six tribes living in a dystopian future all fighting to reach Nirvana. Thanks to publisher Ghostlight who is spearheading the re-release of the game, “Shin Megami Tensei: Digital Devil Saga” will be available for the PlayStation 3 through the European PlayStation Network on June the 4th and will go for £6.49 so keep an eye out for its release!
For those of you interested, head down to our featured video section below to check out the trailer for the PSN version of “Digital Devil Saga” released by ATLUS themselves and don’t forget to hit up our comments section just under that to let us know what you think.