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Super Smash Bros. News Blowout and Demo Released

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Super Smash Bros. for the 3DS is now available in Japan and people have already rushed through the game to find every secret they can and share it with the world. We now have the entire roster and stage list that is present in the game. Keep in mind the Wii U version will have some differences to this list and while the character roster is the same in both games it is know that the stage list will show a lot of variation between the two version.

Nintendo also announced a demo will be arriving on the Nintendo eShop in Australia on September 20th, however some lucky Club Nintendo members will have already received emails with a special download code to gain access to the demo an entire week early! So if you are a member of Club Nintendo make sure to check your email. Obvious spoilers lie below so if you want to wait until the game comes out in your area than stop reading now and go check out some other Nintendo related news, as there has been heaps recently.

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The fully unlocked character roster along with notable alternate outfits includes:

  • Mario
  • Luigi
  • Peach
  • Bowser
  • Yoshi
  • Rosalina & Luma
  • Bowser Jr. (with the 7 Koopalings for alternates)
  • Wario (regular outfit alternate outfit)
  • Mr. Game & Watch
  • Donkey Kong
  • Diddy Kong
  • Link (Fierce Diety Link alt colours)
  • Zelda
  • Shiek
  • Ganondorf
  • Toon Link
  • Samus
  • Zero Suit Samus (Shorts and croptop outfit)
  • Pit
  • Palutena
  • Marth
  • Ike
  • Robin
  • Kirby
  • King Dedede
  • Meta Knight
  • Little Mac (Pink Hoodie outfit, Wireframe outfit)
  • Fox
  • Falco
  • Pikachu
  • Charizard
  • Lucario
  • Jigglypuff
  • Greninja
  • Duck Hunt Dog
  • Rob
  • Ness
  • Captain Falcon
  • Villager (Girl Villager alternate outfit)
  • Captain Olimar (Alph alternative outfit)
  • Wii Fit Trainer (Male alternative outfit)
  • Dr Mario
  • Dark Pit
  • Lucina
  • Shulk
  • Pacman
  • Mega Man
  • Sonic
  • Mii Fighter (includes three different variations which alter their move sets, Sword, Gunner, Brawler)
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The Full Roster for Super Smash Bros.

That brings us up to 51 different characters! Don’t forget each character can customise their special attacks to give even more variety to their move set and play style. It has been rumoured that connecting the 3DS and Wii U version may unlock additional characters however there is currently no evidence to back this up so this is still to be treated as speculation. The rumoured characters are Mewtwo, Dixie Kong, Impa and the Chorus Men. Next up is the stage list which includes a number of new stages as well as stages from all past games in the series.

  • Battlefield (New/Super Smash Bros. 3DS)
  • Final Destination (New/Super Smash Bros. 3DS)
  • 3D Land (New/Super Mario 3D Land)
  • Golden Plans (New/New Super Mario Bros. 2)
  • Rainbow Road (New/Mario Kart 7)
  • Paper Mario (New/Paper Mario: Sticker Star)
  • Mushroomy Kingdom (Brawl/Super Mario Bros.)
  • Yoshi’s Island (Brawl/Yoshi’s Island)
  • WarioWare Inc. (Brawl/WarioWare)
  • Jungle Japes (Melee/Donkey Kong Country)
  • Gerudo Valley (New/Legend of Zelda)
  • Spirit Train (New/Legend of Zelda: Spirit Tracks)
  • Brinstar (Melee/Super Metroid)
  • Dream Land (New/Kirby’s Dream Land)
  • Corneria (Melee/Star Fox)
  • Unova Pokemon League (New/Pokemon Black/White)
  • Prism Tower (New/Pokemon X & Y)
  • Magicant (New/Mother)
  • Mute City (New/F Zero)
  • Arena Ferox (New/Fire Emblem: Awakening)
  • Flat Zone 2 (Brawl/Mr Game & Watch)
  • Reset Bomb Forest (New/Kid Icarus: Uprising)
  • Distant Planet (Brawl/Pikmin)
  • Boxing Ring (New/Punch Out!)
  • Tortimer Island (New/Animal Crossing)
  • Gaur Plain (New/Xenoblade)
  • PictoChat 2 (New/3DS PictoChat)
  • Balloon Fight (New/Balloon Fight)
  • Living Room (New/Nintendogs)
  • Find Mii (New/Find Mii 3DS)
  • Tomodachi Life (New/Tomodachi Life)
  • Green Hill Zone (Brawl/Sonic the Hedgehog)
  • Wily Castle (New/Mega Man)
  • Pac-Maze (New/Pac Man)

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Some other secrets such as modes and other features have also become known.

  • The 3DS can be used as a control to control Super Smash Bros. Wii U.
  • Transfer custom characters between the Wii U and 3DS version.
  • Trophy Rush mode which is a new way to get trophies similar to the Target Blast mode.

Let us know if your favourite made the cut (you shall be missed Squirtle and Ivysaur) and what you think of the roster and stage list on a whole in the comments below. The 3DS version of Smash comes out on October 4th while the Wii U version still has a tentative holiday 2014 release.

Dead Rising 3 PC Review

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Dead Rising 3
Developer
: Capcom Vancouver
Publisher: Capcom
Platform:  Xbox One, Windows (Reviewed)
Release Date: 5 September 2014
Price: $49.99 USD – Available Here / $89.95 AUD – Available Here

Overview

After spending almost a year as an Xbox One exclusive, Dead Rising 3 has been ported to Windows by Capcom Vancouver. Dead Rising 3: Apocalypse Edition contains the base game and the Untold Stories of Los Perdidos DLC. The port has been retooled with high resolution graphics, game controller support, and Steam integration.

Story

A decade after Dead Rising 2, Nick Ramos’ life as a humble mechanic in Los Perdidos is turned upside down by a zombie outbreak. It appears the Zombrex chips that keep people’s zombie infections in check have malfunctioned and the government is faking their rescue efforts in Los Perdidos. Nick Ramos and his friends are looking for a way out of the city, while possibly bringing the truth behind the events in Los Perdidos with them.

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Dead Rising 3’s plot is like the sequel to a long running summer blockbuster franchise. It will not win any awards at Cannes or any other prestigious film festivals, but it is guaranteed to be an entertaining but  safe bet. Dead Rising 3 does not stray too far from the previous two titles, falling back on the same tropes and plot twists, with some new characters and a fresh coat of paint. The formula still works well, as the main plot line still proves to be enjoyable.

Personally, I felt the best of Dead Rising 3’s writing came out in the small side quests and optional psychopaths. Especially with the psychopaths, the writers let go of any sense of seriousness that had to be maintained in the main plot and just went wild with the writing. The result is a memorable cast of characters that are hilarious, crude, and generally unhinged.

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Gameplay

Dead Rising 3 continues the formula of providing players with a huge variety of everyday objects and weapons to butcher hordes of zombies. Thanks to advances in technology, these hordes have grown from small groups of zombies in a mall found in the original Dead Rising into mobs that will fill entire streets. The combo system has seen expansion and significant change since Dead Rising 2. Long gone are the crafting benches that littered Fortune City. Nick can now squat down and craft combo weapons where ever he pleases, although he can be interrupted by zombies looking to pick a fight with a vulnerable target. The combo weapons have multiple stages, with their ultimate versions requiring six or more items to craft. Additionally, two vehicles can now be welded together to create a variety of combo vehicles that are normally armed to the teeth. For all these combos, Nick will need to acquire blueprints for them by either scavenging the plans around Los Perdidos or levelling up. Some plans are hidden in buildings that are unlocked at a certain point in the story, which will drive completionists a bit crazy.

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I believe Dead Rising 3 takes the combo system in the right direction. Creating combo weapons is no longer a chore of collecting the right items then hauling them to the closest crafting bench, dodging zombies all the way. On the other hand, combo weapons become the main form of damage in Dead Rising 3, making the run of the mill items found scattered around the world more of an emergency fallback plan or an amusing time waster. Mixed with the ability to spawn in any weapon previously equipped in the game at weapon lockers in safe houses, the combo system has rendered all but a small handful of regular weapons obsolete. Some may mourn the change, as part of the series’ charm is the weird and wacky items wielded as weapons, but I feel the strange combos Capcom has dreamed up make up for the loss. The one thing I hope will be addressed in future iterations of the game is the sorting for the weapons blueprints. After a while, there are so many blueprints, it becomes difficult to find specific blueprints without a lot of scrolling around. A sorting or filter function is desperately needed to ease navigation.

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Firearms have also seen a major change in Dead Rising 3. Guns were a precious commodity hoarded for psychopath battles in previous games. I was thrown off when I encountered a light machine gun within the first fifteen minutes of the game. I soon discovered that firearms are liberally scattered through Los Perdidos. They are still a necessity for battling psychopaths, but their higher numbers means pouring points in ranged skills and opening fire on zombie hordes is no longer a huge waste of resources.

The quest objectives are a bit of a mixed bag. The main quests are incredibly fun, with some really neat gameplay mechanics. However, the vast majority of side quests boil down to boring fetch quests. The psychopath battles serve as optional boss battles and are much more enjoyable. I did notice their difficulty levels vary wildly, with some requiring Nick to use all the ammunition in a shotgun to complete, while others required practically the entire inventory. It would have been nice to see some more emphasis on melee combat with the psychopath battles, as most were best tackled with an inventory full of firearms.

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The co-op system has seen some improvement over past titles. Now, matchmaking can now find partners based on personal play styles such as completionist, casual, and hardcore. Though the follower AI has improved compared to previous titles, co-op players make much better partners as the AI followers are still a bit too stupid to be little more than a hindrance that provides a little extra damage on some occasions.

Dead Rising 3 supports both controllers and mouse and keyboard combinations. The controller layout will be instantly familiar to those who have played the previous titles. The keyboard controls are workable, though I feel the game is much better with a controller. I really like the fact the controller and keyboard can be used at the same time, allowing players to use the controller for driving then switching to a mouse and keyboard when using ranged weapons.

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Visuals

The visuals in Dead Rising 3 is an absolute minefield. From a purely visual perspective, the higher resolutions have been good to the game. The Xbox One version only ran at 900p and the PC port supports much higher resolutions. The game is absolutely beautiful, with a well crafted city. There are plenty of different zombies in crowds to ensure the game doesn’t feel like an attack of the zombie clones. Capcom Vancouver has gone to great lengths to provide lots of visual options to fine tune the graphics.

But that’s where things get messy. Whether you want to blame things on poor optimization or simply a really taxing game, Dead Rising 3 does not run well. The system requirements are high, but even then the game suffers from serious frame rate dips from the most powerful of systems. The game is locked at 30 FPS, but can be uncapped with some tweaking with the system files. Personally I found the game performed worse with the frame rate cap removed. Frame rates absolutely tank during cut scenes, resulting in a jittery performance. I run an Nvidia GTX 670 on my test rig and I was forced to downgrade to an older driver due to random crashes that made the game practically unplayable with a crash every five to fifteen minutes. Dead Rising 3 is in desperate need of fine tuning, tweaking, and patching.

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Audio

Dead Rising 3 lives up to its big name status, providing an AAA audio experience. The voice acting is top notch. The soundtrack is moody and tense with a nice industrial flair. Capcom Vancouver does a great job of making sure the right tracks kick in just at the right time. The sound effects have also received a good deal of attention. I’m really splitting hairs with this minor complaint, but I do feel that the sound effects used for gunfire could use a little extra oomph.

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Overall

Dead Rising 3 is a great game crippled by a poor port job. The game won’t win any new fans to the series, but anyone who liked the previous titles will find Dead Rising 3 is an excellent addition to the series. General frame rate issues and system requirements aside, the port is desperately in need of patching. There are still rampant issues with crashing and the frame rate dips during cut scenes are unforgivable, even if they can be somewhat addressed with some patience and tweaking. If Capcom is willing to put in the effort to address the issues, Dead Rising 3 is an incredibly fun title that will be a must buy for many PC gamers.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

The Sims 4 Review

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The Sims 4
Developer: Maxis
Publisher: EA
Platforms: PC (Reviewed)
Release Date: Out Now
Price: $89.95 – Available Here

Overview

The Sims has been a mainstay of PC gaming since 2000 and with every new iteration, fans are always dying to see how their favourite people-sim has improved. 14 years after the original game launched and we finally have The Sims 4, the newest and brightest installment to date. The Sims 4 manages to keep many of the game’s key components but also goes the extra mile and adds some new features that help streamline the whole game and make it more accessible to new players. While these additions make Sims smarter and world building easier, the result is a large chunk of the franchise’s charm and its ability to engage the player.

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Gameplay

After thinking about this for quite some time, the best way I can come up with to describe the Sims 4 in a nutshell is that it is a streamlined version of the Sims experience. Although that sounds neat and tidy and it does encompass a lot of the game quite nicely it still only scratches the surface. The Sims 4 is all about the interactions between the game’s titular characters, and some of the more integral parts of the franchise have been pushed back a little bit to accomodate. The game’s core elements are still here, make Sims, build houses, and control the Sims in their-day to day lives including looking for work and navigating the dating pool. The new emotions and whims system makes the Sims feel more alive as characters and create entirely new experiences for players old and new.

I have spoken my praises for the new Create-A-Sim in the past, and after sitting down with it for a considerable amount of time (both through The Sims 4, and the CAS Demo that was released a few weeks ago) I can say that many of these praises still ring true. The Sims 4 has done away with the old “sliders and colour wheel” method of designing your virtual avatars, instead letting you sculpt and pull at their face and body like an artist working his clay. Want fatter cheeks? Then pull and stretch them out. Need a thinner neck? Do the same.

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You can adjust just about everything on your Sim until you create near-perfect likenesses of yourself, your friends, favourite fictional characters or just some random person you thought up on the spot. However, since it is such a departure from the previous method, players may find themselves needing to learn the skills to crafting the perfect Sim. I’m not ashamed to admit that it took me more than a few hours with the CAS to properly learn the ins and outs and not make Sims that looked like they got the short-end of the genetic stick.

There has also been a massive change to the way that you build the properties this time around. While you can stick to the tried and true method of drawing your walls and then painting in floors, you now have the option to build entire rooms at once. This is an important distinction because when applying wallpaper, floor tiles or even exterior trim the game will check rooms instead of entire buildings. You can shape and resize rooms as you are building, as well as being able to pick up and move the entire house all in one big block. In many ways the new system is leagues more user-friendly and kind to mistakes than past games, but it isn’t without its faults.

The first problem I encountered was the fact that the game would often arbitrarily cock-up and not recognise a room as being complete. This had multiple negative implications; firstly, and most annoyingly if I went to cover the entire room in a wallpaper, it would either just not include certain wall segments or for some reason paint the exterior at the same time. It is a minor inconvenience for sure but after it happening four, five or even six times over the course of a half-hour build session it became enough to make me want to pull my hair out (the problem was even worse when I was applying exterior trim to a building, only to find certain areas inside the house getting the same trim). Building second stories is almost as much of a nightmare.

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Previously you were able to just start painting floor down after you had put in a staircase. Now you are required to build a “room” and have the game put in a floor before you could do any kind of building or decorating. So many times I had to build walls just for the game to decide to put a floor down, and then delete the walls because all I wanted to make was a little balcony. All of these problems do seem to disappear if you build the rooms independently of one another, and the game does allow for that but it is frustrating to almost have to.

The Sims has always been a franchise that game the player total control over what, when, where and why they wanted to do things. If you only wanted to build celebrity Sims then you could do that. Want to be an architect, then the world is your oyster. While all of these are still very much a part of The Sims 4 experience, the game now has a very strong focus: interactions between Sims. Maxis had added a brand new layer to the Sims, and that is their emotions. The game boasts more than a dozen different emotions that can be triggered through a combination of your Sims traits, and through in-game events. Should your Sim try a pick-up line at the club and be rebuffed, then they might find themselves suffering from a serious case of embarrassment. These emotions provide unique dialogue and interaction options with other Sims and objects in the game (like embarassed Sims can use their bed to “Hide from everyone” or angry Sims can  “Take an angry poop“). Emotions really do make the Sims feel smarter and more alive than previous installments, and the simple act of trying to rebound from an angry encounter can provide more laughs than it ought-to.

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Another key addition to the franchise is that finally Sims can multitask. Never again do you have to decide whether your Sim wants to eat a grilled cheese sandwich or watch TV, because they can do it at the same time! A whole tonne of things can be multitasked together, like playing on a computer and talking to a group of people all at the same time. These multitasking and group activities offer a whole new level of depth to the game that we haven’t seen before.

For all its new features, The Sims 4 does at times feel very wanting, barren and downright lifeless. Some features that fans had grown to love, like pools, and the infamous Create-A-Style have been removed to make way for the new emotions and it leaves the player with less of a feeling of freedom and god-hood, and more like a real-like people-simulator. For some people, this may be exactly what they are looking for but I have always enjoyed that freedom that has longtime been a part of the series, and having it taken away has left a bit of a bitter taste in my mouth.

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Visuals & Audio

The Sims’ visual and auditory style has long-since been its trademark. You can tell from miles away if a screenshot comes from a Sims game and for good reason: it works for the franchise. This time around, the game keeps its trademark art-styling but goes for a slightly more animated look. It almost feels like the art direction was taken from The Sims 2 and expanded upon from there.

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It should also be noted that due to some of the changes in visual styling, and the way the game operates (namely by not having an open world, or dynamic backdrops) The Sims 4 can run on virtually any windows machine from the past decade. No matter how old and clunky your laptop is, you can probably run the game on its lowest settings with little to no drama. However, as with all PC games – there is a STARK contrast between the lowest and the highest settings. At Ultra, the game offers amazing reflections in mirrors and windows, as well as higher-textures for the world and its inhabitants.

As with the visuals, The Sims has an audio style that is uniquely its own. From the artificial “Simlish” Language to the quaint and melodic soundtrack, the game certainly sounds like a Sims title. The soundtrack is particularly great, providing a relaxing atmosphere for your leisurely play experience.

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Quite a bit of difference between Ultra and Low settings, but regardless just about any computer can run The Sims 4

Overall

I can see where Maxis was heading with their vision for The Sims 4. The game is more streamlined, more accessible and more welcoming but all of this has come at the cost of a fair bit of its charm. The game has shifted its focus primarily to the interactions between the Sims, and while this is a fine direction for the series to take it has resulted in more than a couple key features being dropped as collateral damage. As a base game, Sims 4 has its charm but has left me wanting more… Which I guess is a good thing considering the Sims franchise is built heavily on its DLC and Expansion Packs. Without a doubt expansions will make this game explode to life and become the title that it is truly meant to be. In the mean time, The Sims 4 is a fun way to kill more than a few houurs but for all its charm it lacks serious substance.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Yu Yu Hakusho Gets Reprinted And Goes Digital

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Viz Media have brought back the classic delinquent manga Yu Yu Hakusho by reprinting all 19 volumes of the series, this was revealed in a recently added photo on the company’s official twitter page showing all the books fanned out across a table.

Created by Hunter X Hunter mangaka Yoshihiro Togashi, the series was first published in Shonen Jump Magazine from 1990-1994 and has since been adapted into an anime series, OVAs and two movies. Not only have Viz reprinted the series, but they have also made it digitally available via Google play, Kindle and their own site. Check out Viz’s synopsis of the manga down below.

Yusuku Urameshi was a tough teen delinquent until one selfless act changed his life…by ending it. When he died saving a little kid from a speeding car, the afterlife didn’t know what to do with him, so it gave him a second chance at life. Now, Yusuke is a ghost with a mission, performing good deeds at the beshest of Botan, the spirit guide of the dead, and Koenma, her pacifier-sucking boss from the “other side.” But what strange things await him on the borderline between life and death?

Let us know what you think about the reprint of Yu Yu Hakusho by leaving us a comment.

Long Awaited GTA V PC and Next Gen Port Release Dates Announced

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Good news and bad news. Good news is the Grand Theft Auto V release dates for PlayStation 4, Xbox One, and Windows have been announced. Bad news for PC gamers, that is a plural “s” after “release date.” As originally planned, next gen console gamers will get their hands on Grand Theft Auto V on November 18th, 2014, while PC players will have to wait for another two months to get their copy on January 27th, 2015.

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Gamers can expect to see some heavy visual upgrades such as improved visual effects, a new foliage system, further draw distances, and higher resolutions. Additionally, new weapons, vehicles, and activities have been added to the game. Players from the PlayStation 3 and Xbox 360 versions will be rewarded with rare vehicles and bonus activities in the next gen versions of Grand Theft Auto V. A pre-order bonus of a million dollars of in game currency is also available.

In the mean time, depressed PC gamers and giddy next gen console owners can check out the new trailer and screenshots from Rockstar.

Bridge Constructor Medieval Surfaces onto Steam

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Independent German Publisher, Headup Games are proud to announce the release of Bridge Constructor Medieval, the next instalment in their impressive Bridge Constructor series. To celebrate the launch of the physics based puzzle game on Steam, players will receive a 20% discount off the price of the game for a limited period.

Bridge Constructor Medieval sends players back to the Middle Ages, in the midst of a battle between King Harold and the Barbaric Urks. As shown in the trailer below, the constructors goal is to design and build bridges to protect their constructions from sieges and fight back the enemy, with well-timed collapsing structures.

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Don’t miss out on the amazing bundle offer of 3 for 2 games – Bridge Constructor, Bridge Constructor Playground and Bridge Constructor Medieval from the Bridge Constructor series for just $19.99 on Steam.

Xbox Newsbeat: September 10th – September 12th

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Ahh it feels like just yesterday that I was sitting down to my computer to write last week’s Xbox Newsbeat, and yet here I am again! What’s Newsbeat you ask? Newsbeat is your one stop shop for all the news out of Microsoft HQ over the past week. We have news about games, about consoles and… well this week we have a lot of news about racing cars (but not for Windows Phone). So instead of me blabbing about what Newsbeat is, lets just get right into it!


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Sunset Overdrive Season Pass Unleashes New Gameplay, Weapons and Exclusive Content

Sunset Overdrive, the mutant-infested, brightly coloured, manic shooter from Insomniac Games is about a month away from release, and now we have learned that there will be a Season Pass available for the game. A discussion about Season Passes is too long for us here on Newsbeat so lets just stick to the facts at hand. The Sunset Overdrive Season Pass will give players access to the following DLC:

  • Two campaign Game Add-ons that each deliver new locations to explore, stories to experience, and bosses to battle. Each of these Add-ons also includes new weapons, new Amps, a new Trap, new character outfits as well as new challenges and Chaos Squad* objectives!
  • The Weapons Pack Game Add-on, which includes four deadly new weapons to augment your arsenal!
  • BONUS – six character outfits, two Amps and two Traps to use as soon as the game is released

The season pass will be available alongside the game at launch, both digitally and through retailers, and will cost you around about $26.95.

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FIFA 15 Available for Pre-Order and Pre-Download on Xbox One

I’m not a big soccer guy, but even I know how massive the Fifa series of games is. With its release just around the corner, publisher EA have announced that you can now Pre-Order and Pre-Download the game so that you are ready to go when it drops in just over a week’s time. Not only that, but you can have a choice of two bundles to download:

  • Xbox One FIFA 15 Pre-Order Edition, available starting today for $99.95, includes the standard game, plus 1 FUT gold pack per week, for 15 weeks.
  • Xbox One FIFA 15 Ultimate Team Edition, available starting today for $109.95, includes the standard game, plus 1 FUT gold pack per week, for 40 weeks.

So there you go folks. If you are getting ready to yell GOALLLLLLLLL while playing Fifa against your friends, then head over to the Xbox Store and start the pre-download now.

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Xbox One System Update: Improvements to Snap, TV experiences on Xbox One Available for Preview

It seems like every day the guys over at Microsoft are releasing information about new updates that are coming to the Xbox One console… and I for one love it! After last month’s social update, the tech guru’s have announced another update, this time impoving Snap and TV. Here are the small, but fruitful changes that will be made to your console in the coming weeks:

  • New Snap and Friends functions – Stay in the game and in touch with your friends at the same time with improved Snap, SmartGlass and Achievements functions.
  • Media Player DLNA and MKV support – Members of the preview program who have also downloaded the latest version of the Media Player app will now have support for DLNA streaming. With this update, you will be able to easily access and play music, watch photo slideshows or movies stored on home media servers and devices that support the DLNA server protocols. Additionally, you will now be able to playback MKV files stored on a USB device or a device on your home network that supports DLNA streaming.

The media playback, and MKV support is what excites me the most. Update by update Microsoft are making it so that I don’t need anything else plugged into my TV aside from my Xbox One… I think that’s how Skynet took over in the Terminator movies….

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Final Forza Horizon 2 Car Reveal +  Launch Trailer Now Available

Speaking of common occurences here at Newsbeat. Forza Horizon 2, by the talented racing fans over at Turn 10 Studios is set to release in just under three weeks on October 2nd. As with any new game release, the developers have also put out a small launch trailer to let you know what you’re in for. Check it out:

Not only that, but Turn 10 have also announced that members of their Forza Rewards loyalty system, will unlock special exclusive in-game cars just for playing current and past Forza titles. With six levels of reward available, it is quite the incentive to race to your heart’s content. Oh, and speaking of cars, we now know the last of the vehicles that will be part of the game at launch. here is a brief rundown of the final vehicles:

  • 1968 Lancia Fulvia Coupé Rallye 1.6 HF
  • 1993 Renault Clio Williams
  • 1997 Land Rover Defender 90
  • 2015 Ford Mustang GT
  • 1984 Honda Civic CRX Mugen2003 Ferrari Challenge Stradale
  • 1970 Chevrolet Corvette ZR-1
  • 1987 Ferrari F40
  • 1966 Ford GT40 Mk II
  • 2004 Maserati MC12
  • 1987 Buick Regal GNX
  • 1960 Chevrolet Corvette
  • 2009 Lotus 2-Eleven
  • 1977 Pontiac Firebird Trans Am
  • 2012 Lamborghini Aventador LP700-4
  • 1987 RUF CTR Yellowbird
  • 1956 Ford F-100
  • 2012 Cadillac Escalade ESV
  • 2013 Ford Shelby GT500
  • 1968 Abarth 595 esseesse
  • 2003 Ford Focus RS
  • 2013 Lamborghini Veneno

Another big week here at Newsbeat, and I for one am stoked that you joined us! So which of today’s headlines grabbed your attention the most? Let us know in the comments below and make sure you stay tuned to Capsule Computers for all the hottest gaming news and reviews as they become available.

The Chilling ‘Devil’s Knot’ Out on Blu-ray, DVD and Digital November 19

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Devil’s Knot, a re-imagining of the shocking true story behind the 1993 murder of three 8 year old children living in Arkansas, will be released on Home Media this November 19 from Icon Home Entertainment. Here’s the official synopsis:

On May 5, 1993, three young boys playing in West Memphis, Arkansas, never made it home for dinner. The loyalty of an entire community spurs hundreds of people to begin a frantic search for the missing children. All hope is crushed the next day when the three families come to the harrowing realisation that their boys have been murdered. In a rush to convict the killers, police focus on a trio of devil worshipping teenagers. As the mother of one of the murdered boys (Witherspoon) tries to come to grips with this unspeakable tragedy, she desperately believes that the killers have been found. It is only when an investigator (Firth) reveals that the evidence doesn’t add up, that the community is forced to face the reality that the true killer might still be out there. 

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Produced by Worldview Entertainment, Devil’s Knot stars Academy Award winners Colin Firth and Reese Witherspoon, and was one of the standout films in the 2013 Toronto International Film Festival. On November 19, check out the film The Hollywood Reporter referred to as “compelling”.

Fly High with the Two Latest Disney Infinity 2.0 Characters

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Can you feel it in the air? That excitement and that buzz from a new game launch. Disney Infinity 2.0: Marvel Super Heroes is less than a week away, and while we have been told of more awesome figures than I can recall, Disney still sees fit to give us more! Two new Marvel figures have just been announced, and they fill out the roster rather nicely. The first character is Falcon, who many moviegoers will recognise from Captain America: The Winter Soldier. Falcon can fly through the Avengers Play Set as well as Toy Box mode, and shoot razor sharp feathers into his enemies.

While a new member of The Avengers is always exciting, we can’t forget Marvel’s other blockbuster ensemble flick – Guardians of the Galaxy. Yondu, the leader of the Ravagers and the pseudo-father figure to Star Lord will be jumping out of his ship, whistling a tune and launching his arrow through his enemies. You can play as the blue-skinned bounty hunter in the Guardians of the Galaxy Play Set and the Toy Box Mode.
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Sadly, Disney haven’t given us a trailer to gawk over, but that is probably because these two characters aren’t due to join the roster until some time next year. At any rate, let us know which character you are most excited to play as when you finally get to slam them onto the Infinity Base. Disney Infinity 2.0: Marvel Super Heroes launches here in Australia next week, so make sure you stay tuned to Capsule Computers for all the Disney news as it becomes available.

Japanese Film Festival 2014 Program Revealed

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The biggest Japanese Film Festival outside of Japan is set to land in Australia and Auckland this October until December. So far only the Rurouni Kenshin trilogy was confirmed to make an appearance, but now the full list of films has been revealed including a live action adaptation of Studio Ghibli’s Kiki’s Delivery Service.

While closing movies vary on location, the festival will kick off with musical comedy Lady Maiko, a country girl who dreams of becoming a geisha despite her rural accent and uncultured demeanour, her chances are slim.

An extensive lineup will follow including A Tale of Samurai Cooking – A True Love Story, the Short Peace anime anthology, Patema Inverted, Wood Job!, Thermae Romae II, Ask this of Rikyu and The God of Ramen. All films will be in Japanese with English subtitles.

The JFF website has been updated to show the latest dates, locations and film details so be sure to check it out.