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Akiba’s Trip: Undead & Undressed Review

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Akiba’s Trip: Undead & Undressed
Developer: Acquire
Publisher: XSEED Games
Platforms: PlayStation 3 (Reviewed), PlayStation Vita (Tested)
Release Date: August 12, 2014
Price: $39.99 – Available Here

Overview
There are some weird games on the market and the whole concept of Akiba’s Trip Undead & Undressed can be one of the weirdest ones in the last few years. Vampire like creatures have been staple enemies in many games before the zombie hoard invaded everything, but the way that players must defeat these vampire like beings is probably the most unique method yet. That being said, does Akiba’s Trip Undead & Undressed warrant a purchase?

Story
After blindly accepting an offering for rare figures, the otaku player (who can be named whatever the player wishes) finds himself strapped to a table surrounded by strange men. It is revealed that these men have transformed the player into a Synthister, a man-made vampire like creature capable of draining the life energy from people. Only with the help of a mysterious woman named Shizuku who attacks those keeping the player captive are you able to escape.

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With the help of Shizuku the player is able to resist falling into temptation like other Synthisters and brings her to his friends, the Freedom Fighters of Akiba (Akihabara), to warn them that the city is in danger of being overrun by these monsters. With Synthisters able to blend in like everyone else and only a few people capable of determining who they might be, the Freedom Fighters are in for quite a fight, especially when a more supernatural aspect begins to come into play.

Now Akiba’s Trip Undead & Undressed may have a unique premise, a ton of hilarious dialogue, and Akihabara makes for a great setting, but it unfortunately does very little to actually dig much deeper into the more complicated issues that begin to arise later in the story. Much of the story is presented at surface level only and it is worth noting that this is a standalone story and the lack of detail is not because it was originally the second game in the series.

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This lack of in-depth detail spreads to the characters themselves as many of them are, once again, surface level archetypes as very little character development occurs in the game. There are different choices that players can make throughout the game that affect their “affection” level with four of the female characters in the story which is a nice touch, as each of these girls have a unique ending, many of which are rather touching I will admit, that adds to the replay value.

Gameplay
Defeating a creature that is similar to a vampire sounds like it might be simple being that almost anyone can list off their various weaknesses, but one weakness that every type of vampire has is sunlight and that is the player’s only weapon as well as their weakness. You see, the only way to defeat Synthisters is to strip off all of their clothing and expose them to sunlight; this includes their shirt, pants, and any headgear they might be wearing.

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As such combat involves the player attacking their clothing more than the enemy themselves, targeting the head, body, and legs with different face button combos. Once an enemy’s clothing is damaged enough it will appear disheveled and flash red, allowing the player to hold that area’s face button to strip that article of clothing from the enemy. Players can gain additional XP and defeat enemies faster by chaining together strip attacks by having numerous enemies weakened at the same time by taking part in a series of quick time events. If you happen to have a high enough strip counter, you can even perform a special finishing move that makes the enemy even drop their underwear.

The problem is, the player is just as susceptible to damage and being stripped and burned away in the sunlight. As such players must block and avoid damage and “straighten out” their clothing by holding L1 to recover health. Players can equip all different types of clothing, either purchased from a store or obtained from defeated enemies, to customize their character as they wish, with clothing having higher durability levels and various weapon types offering different attacks, plus special weapons with unique combos of their own.

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The combat is simplistic but very fun at the same time and players can even choose to upgrade their equipment with the help of their little sister Nana back at the Freedom Fighters’ headquarters, MOGRA. That being said, even on some of the highest difficulty levels the game has to offer the player can easily find themselves overpowering weaker opponents if they happen to upgrade their equipment to much.

Outside of the main storyline Akiba’s Trip Undead & Undressed offers a ton of side-quests that will see the player traveling through many areas in Akihabara as they finish these tasks that range from defeating roudy fans or stalkers, to tracking down special items, or even completing tasks for your dear shut-in sister. While these side-quests are completely voluntary, many of them are rather funny and they really help extend the life of the game as it is entirely possible to finish Akiba’s Trip Undead & Undressed in under eight hours.

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Those looking for some replay value will find that Akiba’s Trip Undead & Undressed does offer a NG+ mode that allows the player to carry over all equipment and money from their last playthrough, the chance to change your character model, as well as a bonus option to display what choices will increase your affection level with certain girls. The title also features an option to fast-forward through dialogue you have read already, which is a nice touch.

Visuals
Now before anyone attempts to get up in arms about the fact that Akiba’s Trip allows the player to strip enemies down to their skivvies, the fan service level is very equal as not only do there seem to be more male Synthisters than female at times, XSEED has made the effort to include extra strip CGs for the main male opponents in the game to equal that of the strip CGs that are already in the game for the main members of the female cast.

That being said, Akiba’s Trip Undead & Undressed offers an amazing looking replication of Akihabara with nicely detailed buildings and a great layout that even has various promotional videos playing on televisions around the area giving players plenty of references to catch. Even the loading screens reference various Akihabara shops as well as various video games and anime that were being released around the time the game was released in Japan. Heck, one of the main fake anime talked about throughout the story uses character art directly from one of Kaworu Watashiya’s works.

Unfortunately the character models themselves can leave something to be desired as there generally isn’t too much detail to be found here on either platform. It is also worth noting that the PlayStation 3 version of the game does suffer from drops in frame rate, the Vita version feels like it is on par with the PS3 version, featuring the same amount of frame rate problems and some longer load times.

Audio
With the release of Akiba’s Trip Undead & Undressed XSEED has included both the newly recorded English voice track as well as the original Japanese voice work. Players can choose to switch between them at will and I must say that outside of one character, the English voice work is handled incredibly well and breathes some extra life into a few characters. Unfortunately the player’s little sister Nana seems to go a complete character change when you switch voice tracks and although the English dub features plenty of bro-terms, her voice work is a step down from that found in the original dub.

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Outside of that there is a decent set of background music used throughout the game, with the aforementioned videos offering an extra touch as they promote Disgaea 4 or Conception II in the background and treat the player to those games’ opening themes, even though Akiba’s Trip’s opening is great in its own right.

Overall
Akiba’s Trip Undead & Undressed is a very strange game but that is a good thing. Although the storyline can leave a bit to be desired, the amount of humor and the cast of characters do a great job making up for that fact. The novel concept of stripping enemies of their clothing to defeat them and the great setting of Akihabara teeming with anime and Japanese references makes for a fun game that feels a bit bare at times but provides a satisfyingly enjoyable experience.

7-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Gatchaman Crowds’ English voice cast announced

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Today Sentai Filmworks revealed the English dub cast for Gatchaman Crowds, which makes sense considering the series is set to be released on Blu-ray and DVD in less than a month. The company revealed that Kyle Jones will be the director for the dub while the English cast as follows with the character listed first and the voice actor second.

  • Hajime Ichinose                Jessica Calvello
  • Sugane Tachibana            Corey Hartzog
  • Joe Hibiki                           Ty Mahany
  • Utsu-tsu                             Carli Mosier
  • PAI-MAN                             Luci Christian
  • O.D.                                 Clint Bickham
  • Rui Ninomiya                      Shannon Emerick
  • Berg Katze                          David Wald
  • President X                       Jenni Strader
  • J.J. Robinson                     Leraldo Anzaldua

Gatchaman Crowds is set to be released on September 2nd and those wishing to pre-order the anime can do so here for the Blu-ray version and here for the DVD release.

Demon Master Chris hard copies now available for pre-order

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Today MangaGamer announced that they are creating a hard copy of another one of their PC titles and the latest eroge to get this physical treatment happens to be Demon Master Chris. The company has opened up pre-orders for the game which will be shipped out on September 1st.

The title can be pre-ordered here (18+ Only) for $16.95. Demon Master Chris is a 3D Dungeon RPG following the story of a conjurer named Chris who has found herself lost in the demon realm and the only way to fight against the demons she encounters is to strip them down and make them her companions to avoid being raped by these lesbian creatures.

Shadow Realms announced by BioWare for the PC

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During EA‘s press conference at Gamescom BioWare announced that they are working on a new game called Shadow Realms. Jeff Hickman, the Studio General Manager, described the title as being similar to a pen and paper style game.

Shadow Realms will be set in a modern fantasy world where a team of four heroes must do battle against one player who is the “Shadow Lord” that controls all kinds of evil creatures. This 4 vs 1 approach will feature an overarching storyline that will be episodically told and is scheduled to be released for the PC sometime late 2015.

The Evil Within Season Pass announced and priced at $19.99

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Today Bethesda took the time to announce that they will be selling a season pass for their upcoming survival horror game, The Evil Within. The season pass will be priced at $19.99 and include three planned add-ons for the title with two of them following a story driven experience as players take on the role of Juli Kidman who is Sebastian Castellanos’ mysterious partner from the game.

That isn’t the first piece of DLC to be released however, as the first will place players in the role of “The Keeper” who is better known as the Boxman where players will navigate through a collection of sadistic mission-based maps.

Payday 2 developers announce new The Walking Dead video game

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Overkill Software and Starbreeze Studios may best be known for their work with Payday 2 but it looks like they are going to expand their scope a bit into the horror genre as the company has revealed that they are working on a Walking Dead game.

Robert Kirkman, the creator of The Walking Dead, revealed that the title will be a new take on the zombie survival genre by offering a co-op gaming experience that Walking Dead fans will enjoy. The announcement did not give the official name of the title nor did it include what platforms it would be released for sometime in 2016.

Battlefield: Hardline’s single-player shown off in 12 minute trailer

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While it was disheartening for fans of the Battlefield series to learn that Battlefield: Hardline had been delayed until 2015, there is still some good news for you and that news happens to be the fact that EA is really trying with the single player mode this time around.

Today during their Gamescom presentation EA showed off 12 minutes of single player gameplay footage from Battlefield: Hardline which showed off the game’s protagonist Nick Mendoza taking down enemies using a variety of methods, including non-lethal methods that simply involve arresting someone or using a taser compared to simply shooting everyone in sight.

Until Dawn re-announced as a darker horror game for the PS4

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Do you remember a game called Until Dawn? Well we wouldn’t fault you if you don’t because it has been almost two years since the PlayStation Move title was announced for the PlayStation 3 and nothing has ever been said about the game since then.

That is until today when Sony announced that the game is now a PlayStation 4 title that has been “completely rebuilt” to feature a darker storyline following eight friends who become trapped on a remote mountain getaway gone wrong, things quickly turn sinister and they start to suspect they aren’t alone. The re-announcement trailer and some brand new screenshots can be found below.

Hellblade announced for the PS4 by Ninja Theory

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At Gamescom Ninja Theory, the developers behind games like DmC Devil May Cry, Enslaved, and Heavenly Sword, announced that they will be self publishing a title called Hellblade for the PlayStation 4. They are calling the title an “independent AAA game” where the company wants to make a “smaller, more focused game experience that is uncompromising in its combat, art and story, and deliver this digitally at a lower price.”

The world of the game is going to be based on Celtic mythology while the trailer, found below, focuses on Senua, the game’s protagonist, as she leaves on a personal journey through the underworld. Currently no release window was given for the game.

First official gameplay trailer for Bloodborne released

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During their Gamescom press conference Sony debuted the first official gameplay trailer for Bloodborne which can be found below. Additionally, SCE Japan Studios’ Masaaki Yamagiwa discussed that there are three new themes in Bloodborne which are “fear and exploring the unknown, intense life-and-death battles, and new and unique online experiences.”

Here is a snippet of what he had to say regarding the life and death battles that players will be able to take part in while the full details can be found here.

Like with Demon’s Souls, there’s a lot of emphasis on achievement and reward, that sense of accomplishment from overcoming seemingly impossible challenges. With Bloodborne, the goal is to take that to the next level, which requires focusing on more than just a high difficulty level. To really build up that sense of achievement, not only are there new elements of fear, but we are adding new layers of edge-of-your-seat tension, where your palms sweat as you grip the controller.

At E3 we introduced Bloodborne’s evolved combat style, which requires more pro-active and offensive tactics. The weapons, like the transforming saw cleaver and blunderbuss shotgun, lend themselves to this different combat style, as does the quicker movement and dodging. There’s no more hiding behind a big shield waiting for a chance to strike. Enemies in Bloodborne are quicker and more aggressive as well, and at times you’ll be facing more enemies at once than in the past. There are situations where if you sit back and wait for an opening, you’ll get overwhelmed. At times, you have to be on the offensive. But this is not a hack-and-slash game. Rest assured, Bloodborne is still an action RPG at its core, and combat is still very much about strategy and tactics.

The new, more offensive combat actually goes much deeper, by way of our brand new Regain System, which rewards players for taking more risks and being more decisive and strategic. The Regain System allows players to recover health lost after taking damage by striking back at enemies within a short time period with a bladed weapon. Basically, The Regain system allows players a way to channel that negative energy they feel from taking a hit, and direct it back at the enemy to get revenge and steal back the health they lost.

The amount of health you can recover will be shown in yellow in the HP gauge, and it will get shorter over time if you hesitate to strike. You will still have to be smart and strategic with your strikes, as attacking indiscriminately could lead to taking more damage at the hands of the enemy. Now, the strategy and skill come into play in your offensive and counter-attack tactics, rather than waiting and timing defensive tactics just right.

With Bloodborne we are also seeing an evolution in the weapon design. Set in a more modern 19th Century style gothic setting, you’ll have firearms like the blunderbuss shotgun at your disposal to drive back multiple enemies at a distance, and to do massive damage at close range. But the core of the combat will be the transforming blade weapons that decorate the screen with copious amounts of blood.