Fans have been waiting for it and the day has finally come. Minecraft finally has a release date for the Xbox One. Today Microsoft announced that Minecraft: Xbox One Edition will be released on Friday September 5th as a digital download. Those who already own the Xbox 360 version of the game will be able to upgrade for only $4.99 but those just stepping into the game will need to pay the full $19.99 price.
The worlds in the Xbox One Edition of Minecraft will be thirty six times larger than what was offered on the 360 and players will be able to re-download all of the DLC they have previously purchased for the 360 version.
As for the PlayStation 4 version of Minecraft, it seems that it might be released later today for the PlayStation 4 but at the moment it is still being worked on.
The latest issue of Famitsu magazine has revealed some new details , courtesy of Gamestalk, for the newly revealed Senran Kagura: Estival Versus. Not only will the game include the four teams from the previous Vita title, but it will also introduce four new characters, a trio of sisters by the names of Renka, Hanabi, and Kafuru, and Sayuri who is their mysterious grandmother.
The title will also feature a multiplayer mode and it appears that the pair battles from Senran Kagura 2 will also be implemented into Estival Versus. It also appears that we may now know why a Senran Kagura image was shown at the end of Koei Tecmo’s Dead or Alive announcement, as it sounds like the outfits the girls wear will now become dirty or transparent similar to how the fighters’ clothing in Dead or Alive 5 becomes. Of course that is merely conjecture at this point and nothing more.
Speaking with Publisher’s Weekly, Yen Press announced that they will be expanding their light novel localization business by picking up three more light novel series, all three of which have been given successful anime adaptations that are planned for North American release by various companies.
The licenses that they have acquired happen to be Log Horizon, No Game No Life, and The Devil is a Part-Timer!. Log Horizon will be the first series to debut in North America, as the first volume is set to be released in March 2015 while No Game, No Life’s first volume will be released in April 2015 alongside the first volume of The Devil is a Part-Timer!.
The company previously announced the acquisition of A Certain Magical Index and other light novels and with these latest licenses their library has grown quite large, giving fans of these series a chance to know more about the story than ever before, as the original light novels not only contain additional details that usually aren’t shown in the anime, but almost always continue the story past the anime’s stopping point.
Recently a Japanese website launched to reveal that Shoji Sato’s Triage X manga would be getting an anime adaptation. Many of you may be familiar with Sato’s other manga, High School of the Dead, the entirety of which has been released in North America including the anime series.
While no further details about the anime were revealed at the time, Triage X tells the story of a hospital where the nurses do more than just fight against sickness. Under the leadership of the chairman the staff also works as mercenary assassins to weed out the evil sickness that is plaguing society. Similar to High School of the Dead, Triage X’s original manga is currently being released in North America by Yen Press.
Runers is a top down dungeon crawler that draws heavy inspiration from Binding of Isaac. The game features deep skill creation system, procedurally generated dungeons, and rogue-like action. Players will choose between twenty different classes and twenty different races to create a character that will explore the depths of the dungeons.
Story
Runers doesn’t have much for a story line. A small sentence teases out a vague story in every loading screen as the player transitions between levels. The plot line seem to serve as flavour text to keep players busy between levels.
Gameplay
Players begin Runers by creating their character. Class, race, and the first spell are the building blocks to each new character. Classes provides characters with an active ability that can be triggered with the Q button after a short cooldown. Race will provide a single passive buff that will last throughout the entire game. There are twenty different class options and twenty race options that will cover almost every playing style. Players can either choose a specific starting spell or let the fates decide for them. The race/class combos are meaty, though I found the random starting spell a bit unnecessary. After a little experimentation, I found some spells were better for my style and other base spells were just awful choices for a starting ability.
As players kill enemies, special runes will drop. These runes are the building blocks of the spell system. A single rune will turn into one of the starting spells, but the bulk of the spells will come from using the combiners that drop from enemies. Combiners come in two flavours, one that will combine two runes into a new spell and one that will combine three. In total, there are 285 unique spells. The combo spells tend to take different traits from their base spells and mix them together, so they do tend to blend together at the edges a bit. Each spell can be levelled up by adding more runes to the spell, but only the runes that are required to create the spell. Personally, I am a huge fan of the spell system. The random rune drops build a bit of a gambling atmosphere and help make each run unique.
Runers’ RPG mechanics may seem initially daunting with all the statistics and numbers. But it essentially boils down to players kill enemies for experience. When the player levels up, they will be presented with several random traits taken from a pool of fifty. The player simply needs to choose a trait and move on with their adventure. Completing events or floors will provide additional stat bonuses or extra runes. I appreciated the level of statistical detail LGK Games provides the player, while still maintaining a very simple system.
As a rogue-like game, Runers gives players only one chance to complete the game with their character. After death, the player must create a new character and the dungeon layout will be changed completely. As the dungeon is procedurally generated, it is practically impossible to play the same floor plan twice. Between the class system and the random dungeons, the Runers boasts a lot of replayability.
Runers is a difficult game. The provided tutorial for Runers will help players to get into the game quickly. However, the skill curve is still very high. The game has five different levels of difficulty. Wimpy difficulty is the easiest of the five, but will still provide a stiff challenge. Some rooms will provide a special event that will provide players with an extra trait upon completion. There are some really neat ideas for these events that go beyond the standard “kill this many enemies” challenge. However, the difficulty levels vary wildly. Some are practically free traits. Others, like the memory test, are almost impossible to complete without a good bit of luck.
The controls for Runers is strictly a mouse and keyboard affair. The spell keys are bound to the mouse and 1-4 on the keyboard. I found the binding to be a little awkward, as moving around and casting hotbar spells was a bit difficult to pull off for my small hands. Player movement can be a little slippery at times, but it was not bad enough to interfere with the constant dodging required to play the game.
Visuals
They say to never judge a book by its cover. Runers is one of those games. The menu is pretty ugly, with an generic fantasy font and terrible looking 3d rendering for a background. The visual style makes a complete change once the game actually gets going. Runers is actually packed with lovely pixel art, reminiscent of the 16-bit era of gaming. There are plenty of excellent spell effects and monsters to crowd the screen during gameplay and the different graphics used for each class is great to look at.
On the hardware side, Runers runs without a hitch. The game is very playable on smaller screens, but the small details in the art really pop at higher resolutions. The minimum requirements are pretty low, allowing for laptop gamers to get in on the action.
Audio
Runers has a wonderful soundtrack. It spans a little under an hour, but I only wish there was more! Being stuck in an area become a bit repetitive on the music side. The weakest link in the entire game is Runer’s sound effects. Some fit the 16-bit feel of the game perfectly, others simply sound a little cheap. Fortunately, it is a very minor issue.
Overall
Runers is a fantastic game. It boasts solid gameplay with tons of replayability. The game is difficult, but in a rewarding way. Runers harks back to a day where victories were prizes fought hard for. Although the menu’s graphics look a little out of place, the in-game graphics are a great throwback to the 16-bit era. The soundtrack is excellent, but I wish it was further expanded as being stuck in a level can get a tad repetitive. At $9.99, Runers is priced extremely well and is a must buy.
Capsule Computers review guidelines can be found here.
Ubisoft released three new screenshots for their upcoming game Assassin’s Creed Rogue. The new images depict Shay Patrick Cormac in a variety of poses, including one with his new rifle and another in the icy waters of the North Atlantic.
Assassin’s Creed Rogue will be launched for Xbox 360 and PlayStation 3 exclusively. Developed by Ubisoft Sofia, the game stars Shay Patrick Cormac, a former assassin who has joined the Templar cause after an Assassin mission goes horribly wrong. The game will serve as the bridge between Assassin’s Creed III, Assassin’s Creed IV: Black Flag and Assassin’s Creed Unity. Assassin’s Creed Rogue will launch on November 11th, 2014.
While it seemed like a bit of an odd acquisition at the time, few could have predicted the popularity bloom that Love Live! School Idol Project would experience after the first season aired in Japan. As such, fans of the series will have to keep a keen eye out for the series because although NIS America has released the first season of the anime in North America today, many of the online retailers carrying it have already sold out.
This includes both NIS America’s online store that sold both a standardPremium Edition as well as a Concert Set that came with a bonus CD and popular online anime store Rightstuf.
If you can find a copy, the series itself will be on Blu-ray and the Premium Edition comes with a 28 page full color hardcover artbook that contains character info, episode guides, and illustrations as well as a collectible slipcase.
Today Viz Media has announced that they will be holding a special live stream event for the debut of the new English dub of the original Sailor Moon. They are calling the event the “Moonlight Party” and it will place at 8:00pm (PST) on Friday, September 5th.
This event will be a chance for fans of the show to join in with company members from Viz as they watch the first four episodes of the original uncut Sailor Moon with its new English dub through either Hulu or Neon Alley while also enjoying some commentary and learning inside facts about the show from Viz’s staff.
Fans will also be able to ask Viz questions through their Facebook and on Twitter using #MoonlightParty as well as take part in trivia contests in order to win special prizes. The livestream will be held at the company’s YouTube page here or below if you happen to be around on that day.
Today Vita owners in North America will have another chance to step into the world of Danganronpa as NIS America has released Danganronpa 2: Goodbye Despair to retailers and through the PlayStation Store. Fans of the series in Europe have a few more days to wait until the game’s release on September 5th.
Thinking that they will be attending Hope’s Peak Academy, you and your fellow classmates in Danganronpa 2: Goodbye Despair end up trapped on Jabberwock Island, a tropical island where the group is meant to have a “love-dovey, heart-throbbing school trip” only for Monokuma to appear and start the killing game all over again.
Originally Natural Doctrine was meant to be released on September 16th when about a month ago NIS America announced that they were switching the release dates for Fairy Fencer F and Natural Doctrine, effectively delaying Natural Doctrine’s release by one week to September 23rd in North America and the 26th in Europe.
Today the company had another announcement for the game and unfortunately it had to do with another delay. Now Natural Doctrine, a strategy RPG for the PlayStation 4, PlayStation 3, and PlayStation Vita is going to be released in North America on September 30th and in Europe on October 3rd.