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Blossom Tales: The Sleeping King Interview with Rob Maher

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Rob Maher serves as a artist, animator, programmer, and game designer with Castle Pixel. The team is currently seeking funding on Kickstarter to finish their latest project, Blossom Tales: The Sleeping King.


What sort of games inspired you to get into game development?

Pretty much everything I grew up with, including NES games like Zelda of course. I also spent a lot of time playing Newgrounds games and Final Fantasy VII over the years. Canabalt, though, is one of the first few indie games that made realize I didn’t have to work at a big game dev studio or need a huge budget to make games.

What sort of mechanics did you see when playing 8 and 16-bit action RPGs that made you think “I can improve on that”?

It’s probably just the nostalgia talking but the classic 16-bit action-RPGs I always played seemed perfect to me! One thing that we do want to improve on is the fact that once you’ve figured out a dungeon or puzzle, you’ll probably remember how to do it again the next time. We want to add some unpredictability during both the first playthrough and the next by having dungeons and areas with randomly-generated areas, which I feel will result in a fresh, challenging experience.

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For the most part, the early screenshots of Blossom Tales is pretty bright and colourful, then suddenly some really dark and brooding parts! Where did you draw inspiration for the visual design?

I can’t say I drew inspiration from a specific source. Rather, I just wanted it to be a colorful adventure where the visuals helped make each zone be memorable and feel new. This way players will get excited when they’ve spent an hour or two in a dark undead-filled area before wandering into a snowy zone with yeti monsters and viking people.

How far along are you on development right now?

Pretty early but we’ve got enough to hit the ground running as soon as we have the funds. There’s plenty of art assets already, though most of them we’ll be touching up and improving, so we’re confident we can make Blossom Tales by December of next year.

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How will the randomly generated dungeons be implemented into the game? Have you settled on a ratio of randomly generated dungeons to the handmade ones?

We haven’t settled on anything yet and most of our ideas are still on the drawing board. Our current plan is to have dungeons that have a mix of both pre-designed rooms and randomly-generated areas, but we can definitely have completely pre-designed or randomly-generated dungeons as well.

Grandpa’s stories have unlimited potential. Is there any plan to turn Blossom Tales into a long term series?

If Blossom Tales gets made and is received well, sure! It’d be neat to whip up another adventure that follows the same grandfather-to-granddaughter storytelling that we want to provide throughout the game.

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What has been the toughest challenge so far in Blossom Tales’ development?

Getting our Kickstarter up and going! We’ve faced some challenges while developing what we have so far with the game but our greatest hurdle is getting funded. It’s really a full-time job sending out press releases, posting on social media, requesting cross-promotions, etc but we’re confident it will pay off and we’ll receive what we need to make the game!

The Steam Greenlight process has really come a long way since it was launched. Everyone in the industry, from consumer to developer seems to have an opinion! Based on your previous experience with Rex Rocket and your current experience with Blossom Tales: The Sleeping King, is there anything you would like to see changed?

I’d love to see Greenlight pull in more of the crowdfunding features that you can find on Kickstarter. Steam has taken steps towards this with things like early access, but I have my fingers crossed that they will continue to build out this functionality. It’d also be cool to see a ‘Top’ games section, or incorporate more features that allow for greater discoverability of the awesome games that are on Greenlight. Once a game falls a couple pages deep, the only traffic a game will receive past that is the traffic sent to it by the
developer / fans.

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What sort of planning and preparation goes into running a crowdfunding campaign?

Like I mentioned before, a TON of planning and preparation. Making the video alone took plenty of time and effort, as did the actual Kickstarter page since you have to come up with pledge rewards, write all the copy, and images, etc. It’s exciting
but also tough since you’re always worried about forgetting that special ingredient that could have made all the difference in gathering interest!

Kickstarter can be an anxiety-inducing experience for backers, it must be even worse for project creators! What have you learned from Rex Rocket’s project that you’re applying to Blossom Tales? Any lessons you wish to pass onto future project creators?

Hah, just breath! I suppose my best nugget of advice for anyone looking to crowdfund their game is to scope your project well. Know every little bit of what your project will take to happen before launching so that you’re more likely to get the funds you need.


Thanks to Rob Maher for taking the time to participate in the interview. Be sure to back Blossom Tales: The Sleeping King, a retro-styled action-RPG with a modern day flair, on Kickstarter and vote for the game on Steam Greenlight.

Sleeping Dogs ‘Semi Successor’ Triad Wars Announced

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Sleeping Dogs was one of the greatest sleeper hits of the last generation and although it had to suffer the almost mandatory comparison to Grand Theft Auto, it did more than enough to set itself apart and prove itself in its own right with fantastic combat, a great story and fantastic world to explore. United Front Games have heard fans request for a sequel and are now coming good on that… sort of. The new title is called Triad Wars, and while United have outright stated this is not a sequel to Sleeping Dogs, it will be taking place in the same universe with the same Honk Kong setting.

Triad Wars is being described as an ‘online open world action-adventure title’ that is the flip side of Sleeping Dogs. Where in that title you controlled Wei Shen, an undercover cop who infiltrated the Triads to tear them apart from the inside; in Triad Wars you will become a Triad gangster, aiming become the kingpin of the criminal underworld as you rise through the ranks. Players set up different racquets (such as cock fighting or gambling) to earn money and try to take over as much of Hong Kong as possible. Players will have to become proficient in combat, driving, gun play and street smarts to earn Face and become a reputable member of the criminal underworld. triad-wars-screenshots-02

So it seems like the mechanics and world from Sleeping Dogs is being carried into this sequel, however the story seems to be left behind in favour of a more free ‘create your own story’ idea. Hopefully Wei Shen at least makes some sort of appearance in the new game.

In an interesting move, the game is currently only planned for a PC release through the Triad Wars website (no Steam release), leaving players who only played Sleeping Dogs on consoles in the dark. You can register for the Beta today by heading to the official Triad Wars website and also check out the first official trailer of the game which is available below. A remaster of Sleeping Dogs for the PS4 and Xbox One is also in the works and is due to come out next month.

Deep Silver Releases Saints Row: Gat out of Hell Walkthrough Trailer

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Deep Silver Volition’s Jim Boone, the Senior Producer on the Saints Row: Gat out of Hell team, sat down with a copy of the game to give gamers a preview of New Hades. Boone shows off some weapons, features, and diversions that are new to Gat out of Hell. Johnny Gat’s new flight abilities take centre stage for most of the video, along with the PAX 2014 favourite, the Armchair-a-geddon.

Saints Row: Gat out of Hell is a stand-alone expansion pack for Saints Row IV. It will be released on January 27th, 2015 on its own for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. It will also be bundled in the Saints Row IV: Re-Elected package being released for PlayStation 4 and Xbox One at the same time.

New Mysteries Unfold in 9 Clues 2: The Ward, Out Now

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The second instalment in Tap It Games and Artifex Mundi‘s 9 Clues series, 9 Clues 2: The Ward, is out now for PC with a Mac release incoming, and mobile and tablets versions planned for later in the year.

The point-and-click adventure/puzzle title asks the player to solve the murder of Doctor Crow, a therapist working out of Mnemosyne Asylum. The story’s backdrop of a psychiatric hospital in 1950’s America makes for an atmospheric experience, set across 42 locations with 18 dynamic mini-games, 39 achievements to unlock and an intuitive Detective Mode that really puts you in the shoes of the main character during this investigation. Check out the official 9 Clues 2: The Ward trailer and gallery of screenshots below!

 

Razer DeathAdder Chroma Launches with New Features

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The popular Razer Deathadder has received a major upgrade. Now called the Razer Deathadder Chroma, the mouse has seen a major bump in its specs along with the most eye catching feature, multi-coloured LEDs. The traditional acid green LEDs have been upgraded to colour changing LEDs that offer more than 16.8 million possible colours. Under the hood, the sensor has been upgraded to an 10,000 DPI optical sensor capable of 50 G acceleration.

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On the software side, the Razer DeathAdder Chroma will have some new features in Razer Synapse. The software will continue to provide control over the sensor and will now also be able to control the LEDs. An SDK has been released to allow software developers to trigger lighting effect changes during certain event. For example, taking damage in an FPS could cause the mouse LEDs to flash red. Finally, statistics nerds will be able to delve into data about their mouse, such as button presses, distance traveled, and pressure exerted on the mouse.

The Razer DeathAdder Chroma is available for pre-order now and is priced at $99.99 AUD. The mouse joins the Razer Blackwidow Chroma and the Razer Kraken 7.1 Chroma. Learn more about the Chroma series at the official mini-site.

Release Date for New Nintendo 3DS Confirmed in AUS and NZ

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During the inaugural Australian Nintendo Direct broadcast made earlier today, Nintendo has confirmed the release date of the New Nintendo 3DS console for Australia and New Zealand. The release date for Australia and New Zealand is set for the 21st of November, just in time for the (summertime) Christmas rush! This release date also coincides with the release date of Pokémon Omega Ruby and Alpha Sapphire, making it an ideal item for anyone looking to upgrade their console for Pokémon’s release.

This is the first announcement of the release schedule for the New 3DS outside of Japan, and the FIRST Western release area to receive the console only just over a month after the intended Japanese release date of October 11th. Hopefully this is the first of many announcements to come for other regions, who may also hold out hope for a release before the holiday season. Both a regular size and XL version will be available upon release for the Australian price points of $219.95 and $249.95 respectively. The official Nintendo announcement can be found on the Nintendo Australia webpage here.

 

Magic: The Gathering – Speed vs Cunning Review

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mtg-mountain-screenshot-01mtg-swamp-screenshot-01mtg-plains-screenshot-01Magic: The Gathering – Speed vs Cunning Duel Deckmtg-island-screenshot-01mtg-mountain-screenshot-01mtg-plains-screenshot-01

Publisher: Wizards of the Coast
Price: $30.00 official site here

Magic: The Gathering is filled with a wide variety of products that cover a wide variety of players and skill levels. Duel Decks are one of those products that is made for a wide-variety of skill levels; they can be used to teach new players the game, give experts an opportunity to play against each other on an even footing. Casual players get access to some cards that they otherwise wouldn’t have seen and veterans get highly desired reprints.

Speed vs Cunning is the latest in a long line of Duel Decks and draws heavy inspiration from the upcoming Khans of Tarkir set. Each of the two 60-card decks is based around one of the two clans; Speed is the Red/Black/White clan Mardu, while cunning is the Blue/Red/White clan Jeskai. Since it was released just prior to Khans of Tarkir, Wizards has found it pertinent to put in a few preview cards from the upcoming set, so lets take a look at those:

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The first two cards are part of a cycle of lands that tap for one of three colours. These lands are powerful in literally any format of the game, but will almost certainly see play in the Commander format. The fact that they come into play tap slows them down a little bit but the versatility they provide cannot ever be understated.

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The next card is part of the Cunning deck and shows off the special ability of the Jeskai Clan: Prowess. Prowess rewards you for playing non-creature spells by buffing up the creatires you control. With a lot of non-creature spells to sling in the Cunning deck, you will surely get some versatility out of Jeskai Elder.

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On the other side, Speed gets Mardu Heart-Piercer, who shows off the new Mardu ability; Raid. Raid an ability that rewards you for attacking first and asking questions later by giving you additional benefits for doing so. This is especially important as it is typically a good tactical move to make when playing.

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Then we come to the rares. The Speed deck gets Zurgo Helmsmasher, the Khan of the Mardu Clan and as you can see above he is an absolute BEAST! 7/2 attacker for 5 mana is incredible and the fact that he is indestructible as long as it is your turn just makes him all the more better. Don’t be surprised if this huge sucker sees some competitive play, and you get a foil, alternate-art version straight out of the box.

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The last new card in the set is Thousand Winds, and he can single-handedly blow out the entire Speed deck in one move. His morph ability is incredibly powerful, and the fact that he is a 5/6 flyer can’t be understated.

However Duel Decks aren’t always about new cards. In fact, Speed vs Cunning features a few important reprints, especially these ones:

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Arcanis, Krenko, Lightning Helix and Lightning Angel have all left lasting impressions on the game since their original printings, and the fact that players new and old can get their hands on them without having to shell out tonnes of money or dig through old dusty boxes is awesome.

Speed vs Cunning’s two decks showcase two of Magic’s most prominent gameplay styles; Speed covers an aggressive strategy while Cunning is all about control. Each of the decks are simple enough to understand for the purpose of new players, while also doing a fine job of showcasing what each style is about. Speed’s agro-style is quick off the mark but if it is stalled by Cunning’s control-oriented spells then it likely wont recover. On the flip-side, Cunning’s counter and bounce-spells can keep Speed locked down until it can drop one of its giant creatures.

Each game of Speed vs Cunning is a bit of a race and because of this you never know how it will turn out. This makes it one of the more fun Duel Decks that I have played in a long time, and although it isn’t as powerful as some previous decks, it is still a great addition to the line.

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Capsule Computers review guidelines can be found here.

Love Live! School Idol Project Season 1 Premium Edition Review

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Love Live! School Idol Project Season 1 Premium Edition
Studio: Sunrise
Publisher: NIS America
Format: Blu-ray
Release Date: September 2, 2014
Price: $64.99 – Available Here

Overview
Licensing an anime before it ever airs in Japan is something that many English publishers must do to acquire the rights to specific series. While some series might have a long standing fan base or fits into a particularly popular genre, occasionally risks are taken. When NIS America announced the license acquisition of Love Live! School Idol Project’s first season it caught me by surprise as not only are idol shows generally untested waters in the West, but the various promotional material released in Japan over the course of a few years to build a following never stuck with English anime viewers.

Now a year and a half later and Love Live! School Idol Project Season 1 has been released to a fan base that may have already watched the second season and probably has spent time playing a certain rhythm game featuring the cast. That being said, is this release worth picking up for fans and newcomers?

Story
Honoka Kosaka is in her second year of high school but it seems that her new year won’t be all sunshine and roses. At the start of the year, Otonokizaka Academy tells its students that they will be closing down because of their low number of students and the lack of applicants, the school will be shut down once the first year’s graduate.

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The usually cheerful Honoka is so shocked by this news she nearly passes out, and although she doesn’t seem to bothered by the fact that the school will remain open until her graduation, she vows to do anything it takes to save the school. After catching her sister looking at other schools, she learns that some of the most popular schools around feature school idols.

With the help of her best friends Umi and Kotori, Honoka puts into motion her plans to start a school idol group and try to save the school by becoming popular and increasing the amount of student applications. Unfortunately this task isn’t as easy as it sounds. Not only are these three amateurs unfamiliar with the idol scene, only one of them has been taking part in physical activities and none of them have experience writing lyrics or singing.

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To make matters worse, the student council rejects their idea of creating an idol group as a way to save the school, refusing to give them any assistance. With the help of some fellow classmates, Honoko, Umi, and Kotori still continue to practice in an effort to save the school with their now named idol group μ’s. With a song, dance choreography, new costumes, and renewed vigor, these three face utter disappointment with their first performance.

Despite this, the optimistic trio continues to work towards their dream of saving the school while gaining new members in what turns out to be a light-hearted series filled with touching moments, great comedy, a varied cast of characters that mesh together to create a lovable, albeit underdeveloped cast, and a somewhat realistic approach to the trials of becoming an idol.

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While many idol series tend to focus on an already established group or simply gloss over the amount of effort the girls need to put in and possibility of failure, most of the emotional moments within Love Live! occur during these failures. That being said, outside of some forced drama near the end of the series, Love Live! School Idol Project’s first season is a series that will make you smile more often than not and a lot of the enjoyment comes from the characters.

It is a bit disappointing however that, at times, a few girls join as a group and it feels like a few characters end up getting sidelined because of this. We see Umi, Eli, and even Nico, develop over time as they overcome their fears or take a step towards their goal but at the same time, other members are glossed over, even if they still have plenty of air time.

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Although many of the nine girls that form μ’s are simply variations of character types, these girls happen to be so likable and their interactions with one another so fun that it doesn’t become an issue even if they happen to be underdeveloped. With as much charm that flows out of Love Live!, the optimistic nature of Honoka, and some amazing character-based humor it is easy to see why Love Live! has caught the attention of fans in both Japan and North America.

Visuals
While the characters are amazing and the humor can be golden, a large amount of this success is thanks to the amount of effort put into designing these girls. Each girl has her own unique look and style, which is essential for a series that focuses heavily on performances and features as many costume changes that appear throughout Love Live! From their school uniforms to their exercise gear and eventually to all of the outfits they wear throughout performances, each girl is charming. As for the humor, a decent amount of the humor comes from character expressions and once again, since each girl has her own personality, they tend to react differently to each situation.

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With a series as colorful and vibrant as Love Live! the performances are a real treat for the eyes. Once the performances occur, which is often, the animation style takes on a blend of standard animation techniques and 3D animation. The transition between the two styles is noticeable though just barely as the amount of detail on their outfits remains the same. It is worth noting that the 3D animation can be a bit stilted at times but it does little to bring down the overall quality present throughout the dances.

Audio
This release features only the original Japanese voice track which is actually for the best considering all of the voice actresses for the girls of μ’s are also the singers for each of the songs throughout the series. When not taking part in a performance, the characters all feature voicework that fits their archetype, especially when it comes to the likes of Nico and Rin.

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As for the quality of the songs used for the performances and all of the background music throughout the first season, they are simply superb. While the background music tends to be a little bit forgettable at times, there are numerous times that the beats for μ’s songs are used which is a nice touch. The songs used in the performances is varied and will be a real treat to anyone who is a fan of J-Pop music. As for the opening theme, “Bokura wa Ima no Kanu de” is a suitable, albeit somewhat spoiler filled opening performed by μ’s while the ending theme is “Kitto Seishun ga Kikoeru and while it is generally performed by all of μ’s, a few episodes feature a specific character taking the lead vocals.

Extras
NIS America has returned to their oversized premium edition packaging for Love Live! School Idol Project Season 1, which means that the release comes with a large chipboard art case featuring colorful artwork of μ’s on each side, one featuring school uniforms and the other the opening theme idol costumes, a color art book and of course the two slim Blu-ray cases. The on-disc extras for this release include clean versions of the opening and ending themes, original Japanese trailers and promotional videos, and trailers for other NIS America releases.

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Before we touch upon the art book, this release comes with a Weiß Schwarz card as well as a promo code that can be redeemed on the free-to-play smart phone rhythm game Love Live! School Idol Festival for an ultra-rare Honoka card.

Now the art book, which is stylized like a scrap book for this release, actually is rather packed with content. While it features the standard episode summaries, it also features character biographies and interviews with the voice actresses for each of the girls of μ’s. Interlaced among these interviews and summaries are pieces of artwork for the characters and as an added touch, the final page features “signatures” from the characters.

Overall
Love Live! School Idol Project might have a few problems with character development throughout this first season but it is overshadowed by the fact that this is such a fun and charming series that you cannot help but smile as you watch it. Endearing characters that mesh well together to create a great source of humor and colorful artwork and performances top off an idol series that is not only accessible to those willing to give it a chance, but deserves its popularity.

9-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Dark Souls II: Crown of the Ivory King DLC Pushed Back

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Those Dark Souls II fans out there who were expecting to tackle the Crown of the Ivory King from tomorrow are in for a bit of a disappointment, as Namco have pushed back the released of the final installment of the Lost Crowns trilogy by one week. The new release date will be September 30th on Xbox 360 & Steam, and October 1st on PS3, which means if you haven’t completed the previous Crown of the Sunken King and Crown of the Iron King expansions, that there is still time.

Players who own the Dark Souls II Lost Crowns Season Pass will be able to download the new update when it goes live, while other players will be able to purchase it through their respective online store. Have you been playing the Lost Crowns Trilogy? Let us know your thoughts on the chapters in the comments below and remember to stay tuned to Capsule Computers for all the Dark Souls news as it becomes available.

Roccat Kave XTD Stereo Gaming Headset Now Available

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Roccat released the Kave XTD Stereo Gaming Headset today. The headset is armed with two 50mm neodymium driver tuned to be extremely clear while capable of outputting thundering bass. Attached to the earcups is a removable noise cancelling microphone that can be rotated 360 degrees. The headset is controlled with an in-line remote, all while weighing in at a light 305 grams.

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“When ROCCAT designs a headset, we make big claims, and we back them up. Our renowned Kave XTD Series has a brand new family member, providing high-class stereo sound with supreme design quality,” said René Korte, CEO and founder of Roccat.

The Roccat Kave XTD Stereo Gaming Headset is available in several flavours, a limited edition Military theme and classic black with blue accents. The Roccat Kave XTD Stereo Headset is available in stores with an MSRP of $79.99. Learn more at the official product page.