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Fairy Fencer F Review

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Fairy Fencer F
Developer: Compile Heart
Publisher: NIS America
Format: PlayStation 3
Release Date: September 16, 2014
Price: $49.99 – Available Here

Overview
When Compile Heart announced the Galapagos label for RPGs, many of their Western fans grew concerned that these titles which would be developed specifically with the Japanese style and audience in mind wouldn’t make it overseas. Those concerns turned out to be unfounded as the first game under this label, Fairy Fencer F, made its way to the West through NIS America. The question is, does this first game offer a worthwhile experience?

Story
Many years before the start of the game, the Goddess fought against the Vile God in a battle for the world. By using furies to attack one another, the battle between the two ended in a draw that saw both being sealed away in another dimension. However with the final barrage of attacks, many of the furies used in the battle missed their target and fell to the world below, where they lay waiting for worthy wielders to appear.

What makes a user worthy seems to be entirely up in the air however, as the protagonist of Fairy Fencer F happens to be a man named Fang who would rather spend time sleeping and eating free food inside of a jail cell than bother with saving the world. With selfish desires, Fang yanks a sword said to grant wishes from the ground and finds that he has now been paired up with a fairy named Eryn who has made him a Fencer.

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With Eryn suffering from amnesia, Fang learns the true nature of the furies and the status of the Goddess and Vile God from a woman who appears to know more than she lets on. After initially poisoning him and becoming an ally, the two Fencers and their fairy partners begin their journey in order to track down all of the missing furies in an effort to release the Goddess from her seal.

Despite having a solid enough foundation, Fairy Fencer F story falls short on execution. The game might feature some worthwhile humor and the characters really help make the game what it is, the way that the storyline is handled is really too simplistic. Although a few twists are thrown in here and there, you are given very little reason to care about the world as it is so poorly developed and the slow development of the story doesn’t help things.

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It also doesn’t help that while the humor can be funny at times, especially when it breaks the fourth wall and references JRPG tropes, it falls short of many other Compile Heart offerings. Along those same lines the characters found within Fairy Fencer F also lack a certain spark. While their interactions with one another are quite humorous at times, it feels like none of the characters really stand out in any special way and the drastic tone shifts that occur throughout the story can cause the humor to fall flat at times.

Gameplay
If you have followed Fairy Fencer F at all, you may have noticed that there are many aspects of the game that look like they were taken from Compile Heart’s other franchise, Hyperdimension Neptunia and in the end you would be mostly correct, even stat boosts from completing in-game challenges with characters have been included. Although there are numerous similarities with that series, a few changes have been thrown in to make Fairy Fencer F unique.

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As players progress through the story they will learn the locations of lost furies and then travel to said location. These dungeons are all very similar to what one would expect from the Neptunia game series, as there are enemies roaming around, treasure gems to acquire, and an occasional save point. If you happen to perform a “symbol attack” and strike the enemy before they reach you, the player will be given the first turn in combat or if you happen to miss or let an enemy run into you, they will ambush your party.

Once in battle a very simplistic but refined turn based combat system is used. Every turn the player is able to move a certain distance on the battlefield where they can choose to attack, use a skill or an item, defend, or “Fairize.” While many attacks can only target a single opponent, some skills allow the player to target every enemy in a certain area and being able to use the L1 and R1 buttons to slowly adjust this area can be crucial at times.

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Basic attacking is handled in a straightforward enough manner, with players being able to use combo attacks once they unlock them by gaining levels and applying “Weapon Points” to their combo meter. These weapon points can also be used to raise various stats, unlock skills, or different combo moves. Players can actually swap their weapon type in mid-combo, which is useful because enemies in Fairy Fencer F are not only weak to certain element types, but also weapon types as well. If you happen to trigger a critical or target a weakness, you can even perform what the game calls an “Avalanche Combo” that allows your other party members to deliver some extra punishment before their turn.

Throughout the battle a “battle tension” gauge will fill up next to each fighter’s name. Once this gauge reaches a certain point the player can enter the aforementioned “Fairize” phase. More restrictive than CPU forms, Fairize boosts the player’s stats and unlocks certain powerful skills, but there is a cost to using these moves. Not only does Fairize rely on the battle tension gauge, which raises when a character takes or dishes out damage, but can drop if you use items or healing skills. This meter depletes every turn the player remains in this state before ending close to the end of the gauge.

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This can be problematic because the lower the gauge, the less damage your attacks will do and the more damage you will receive from enemies. It also is worth noting that while the powerful Fairize abilities are nice finishing moves, they also require a large HP drain from the user, meaning that they can sometimes leave the player open for a possible KO if they misjudged their opponent.

That being said, there were very few difficult moments in Fairy Fencer F and never once did I feel like there was a need to grind for levels or weapon points. This is partially due to the way weapon points can be distributed, as they allow the player to focus on bulldozing opponents before worrying about strategy most of the time. Occasionally a difficult battle would arise but any level of preparation would usually be enough to strike down that opponent.

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Outside of entering dungeons and battling, players can take on various side-quests that involve killing enemies or obtaining items from killed enemies, synthesize items with various ingredients, and of course, unsealing the Goddess and collecting furies. The various furies and their corresponding fairies can be equipped to enhance a character’s ability and provide passive upgrades. They can even be used to modify various elements of a dungeon through World Shaping, an intriguing idea that allows the player to temporarily remove a fairy from their collection and stab it into a dungeon area. This can have different effects depending on the skill, such as raising experience point gain by 30% while lowering the parties defense by 10%, giving the player some sort of variety if they do feel like grinding through the, sadly monotonous, dungeons.

Visuals
Fairy Fencer F isn’t the best looking game in the world but it does have its moments. Every dialogue scene features character portraits of the speaking characters and these portraits are nicely detailed and have a decent amount of reactions. The various CG scenes shown throughout the story are also quite a highlight, especially for those who enjoy themselves some fan-service, however everywhere else the game is a bit of a disappointment.

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The character models are bland compared to the portraits and the environments that the player must go through tend to be rather simplistic looking, following very standard themes that fans have grown used to at this point. It doesn’t help that the enemy models are just as bad and palette swapping becomes an issue early on. The only saving grace is that the various skills and Fairize transformations are impressive looking, though they do tend to cause some slowdown, especially in a busy battlefield.

Audio
Generally most English speaking audiences prefer the new English dub over the original Japanese voice track, though both are included to offer the player a choice. While the English dub might work better for the comedic interactions between the characters, the flatness of some of the characters’ voices really takes away from the experience. There are instances that this completely kills the jokes and at least the Japanese voice track gives these characters a bit more personality.

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The background music throughout Fairy Fencer F is actually rather enjoyable. There are a number of tracks used throughout exploration and battle that are enjoyable to listen to, with the Fairize transformation song being my personal favorite, though the title does suffer from a few uninspired tracks that are used ad nauseam in main areas.

Overall
There are a few things in Fairy Fencer F that give the game some potential. It features a solidcombat system with enough variety to not grow tiresome, though it might be a bit easy for some, and an enjoyable cast of characters with some funny banter to keep things fresh. Unfortunately the title is lacking in charm and originality, making it difficult to really get stuck into the storyline, even once it does begin to pick up the pace later on. Those that do stick with it however will be treated to a darker story than what Compile Heart usually produces, which is a nice change of pace.

6-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

New Final Fantasy XV and Type-0 HD screenshots released

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Now that the hype of Tokyo Game Show is long past us, Square Enix has released a set of new high-res screenshots for both Final Fantasy XV and Final Fantasy Type-0 HD. These screenshots can be found below in their respective areas.

As for the release dates, currently Final Fantasy XV does not have a release date but Final Fantasy Type-0 HD is set to be released on the Xbox One and PlayStation 4 on March 17th in North America and March 20th in Europe. This release will also contain the “Episode Duscae” demo for Final Fantasy XV that gives players a chance to experience some of what the game has to offer.

Final Fantasy XV

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First Sleeping Dogs: Definitive Edition gameplay trailer released

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As you might have heard, Square Enix is planning on releasing an enhanced Sleeping Dogs: Definitive Edition for the Xbox One and PlayStation 4 in October. This version of the game not only brings the game up to a 1080p resolution and a consistent 30 FPS, but it will also feature enhanced textures, busier crowds and traffic, and more.

To show off the enhancements made to this version of the game, the company has released a “101” trailer that you can check out below. As for the game itself, the Sleeping Dogs: Definitive Edition will be released on October 14th in North America while gamers in Europe get it a few days earlier on October 10th.

Honey Blood Volume 1 and Black Bird Complete Box Set announced for October release

Honey-Blood-volume-1-coverShojo manga fans will be interested in hearing that Viz Media is planning on releasing a new shojo series called Honey Blood, in English starting next week on October 7th. The first volume of Honey Blood will be priced at $9.99 and follows the story of a girl named Hinata Sorazono, whose school is in an uproar after a girl is attacked by something people believe is a vampire.

After not believing these rumors, Hinata meets her new neighbor, Junya Tokinaga, who is not only the author of a popular vampire romance novel, but also happens to be extremely similar to the vampires people have been talking about.

Those who aren’t entirely interested in picking up a newer series but want to pick up the entirety of an older series, Viz also has plans for a release later in October for you. They are planning on releasing the Black Bird Complete Box Set on October 21st. This special box set will contain all eighteen volumes of Kanoko Sakurakoji’s Black Bird for the price of $149.99.

Vampire Knight’s final English volume and additional releases detailed by Viz

Vampire-Knight-volume-19-cover-artIf you’ve been following the long running Vampire Knight series then we have both good and bad news for you. The good news is, Volume 19 of Vampire Knight will be released in English on October 14th while the bad news is that this is the final volume in the series.

To honor the end of the series, this final volume will be available in a special “Limited Edition” that features an alternate cover as well as a hardcover mini art-book from Viz Media. The Limited Edition will be priced at $15.99 while the standard version that also goes on sale that day will cost $9.99.

The company has also announced that they will be releasing the “Night Class” manga box, the second box set for the Vampire Knight manga containing volumes 11-19, which will go on sale for $89.99 on November 4th. That isn’t the final release however, as Viz is also planning on releasing Vampire Knight: Fleeting Dreams on December 2nd.

This novel is a collection of short stories that have never been released in English. Finally a digital only release of Vampire Knight: Life, a story that sees Matsuri Hino return to the events that occur at the end of volume 19, will be released on December 2nd as well.

d2b vs DEARDROPS now available through MangaGamer

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Fans of MangaGamer‘s PC visual novels, especially some of their older releases, will be happy to hear that the “All-Ages” d2b vs DEARDROPS has been released on MangaGamer’s online store. The game currently is priced at $19.95 and can be purchased here.

The story of d2b vs DEARDROPS is a crossover between the adult visual novels KiraKira and Deardrops. MangagGamer describes the story as follows:

When Riho sees Shoichi performing on stage with Kirari, her jealousy burns bright, and she welcomes him back to Japan with a flying kick to the face! So when Kirari asks if DEARDROPS will perform at her upcoming anniversary concert, the gloves come off. The Second Literature Club Band and DEARDROPS… what will happen when these two bands clash? How will they change each others’ lives as they both prepare for this battle of the bands?

Cannon Brawl Review

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Cannon Brawl
Publisher: Turtle Sandbox
Platforms: PC (reviewed)
Release Date: 19 September
Price: $14.99 USD – Available here

Overview

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Cannon Brawl is a 2D Real-Time strategy action game with lots of tongue in cheek humour and explosions. The basic premise is simply: there are two opposing teams who attempt to destroy the opposing team’s castle through the use of a number of towers for both offence and defence. The game is heart-pounding, white knuckle, frantic gameplay as you desperately try to outmanoeuvre (and blow up) your opponent.

Story

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The story of the single player campaign is simple enough; you play as a steampunk princess whose father (the king) was kidnapped by your evil uncle. You work your way through the campaign, acquiring new towers, pilots, and rescuing the kingdom from your evil uncle. The campaign largely serves as an extended tutorial for the game as new gameplay elements, pilot special abilities and are encountered and unlocked. There are static cutscenes at the beginning of each level which sometimes deliver a funny line here and there but ultimately not enough to tickle your funny bone too much. The story, as you might have guessed, is not the main attraction here.

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Gameplay

The gameplay basically breaks down into customising your load out at the start of a match by choosing a pilot (who have their own special abilities such as faster tower cooldowns or increased environmental damage) and selecting which towers you wish to play the map with. When you start the campaign, you are given a limited starting number of towers which consist of a mining camp (to get gold), a cannon tower (to blow stuff up at range), and a shield tower (to stop people blowing your stuff up). Most of these can be upgraded to increase their effectiveness and range.

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The match itself rarely last more than 5 minutes and involves the player moving about the map in a steampunk dirigible, building, using towers, and activating special abilities all in real time. Towers are all picked up and dropped from your home castle and can be placed in any area which falls under your sphere of influence (which is generated by your buildings and territory balloons you place down). You also have to manually activate your towers as well as aim where to fire the cannon/place the shield. This becomes a significant part of the gameplay as placement and aim can help you circumvent your enemy’s shields by firing over them with a fully upgraded cannon tower.

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As you progress through the campaign, completing achievements and earning experience points, you unlock new towers and pilots which you can combine to make some pretty awesome combos. My personal favourite selection was a laser/rocket combo. A rocket tower would fire a projectile which would break up into several missiles and wreak havoc on an enemy’s shields. My laser tower, which would otherwise have it shots deflected back, would then be able to unleash its awesome power upon the unprotected castle of my opponent. This combo worked well for me on several levels but new elements were constantly being added in the campaign and alongside some tricky level design, I was forced to change my tactics. Awesome level design is also showcased in optional puzzle levels where you have a limited amount of resources, and shots to destroy the enemy castle.

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With these elements at play, the gameplay creates a pleasant (but tense) experience which tests your reflexes and lateral thinking.

Visuals & Audio

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The art design is charming with an endearing cartoon steampunk aesthetic to the visual, especially the pilot designs. The maps are neither fair nor foul, but since you’re going to be lobbing explosives at each other in the game; it would be a shame to leave shell-holes in something particularly beautiful. The tower designs are both aesthetically pleasing and pragmatic as the art for each type and level of upgrade is distinctive enough that you can tell at a glance exactly what kind of tower it is. This especially important during those especially close matches where being able to tell exactly what you and your opponent have in your respective arsenals can mean the difference between victory and defeat.

I was largely satisfied with the sound design in the game. The music during a match is suitably tense as the action unfolds at breakneck pace. The menu theme is suitably upbeat to match the game’s cartoony aesthetic. The sound effects are also largely satisfying with the sound effects of cannons/lasers firing suitably providing an indication of what’s coming, which helps give you a split second to set up a defence or just watch the carnage…

Overall

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Cannon Brawl is a cleverly designed, twitch real-time strategy game. The single-player campaign is enjoyable and prepares you for the hectic nature of multiplayer combat. My terrible Australian internet connection precluded me from playing more multiplayer games, but the game is just as fun against the AI as it is against a human opponent. This game was not exactly my cup of tea but I definitely recommend as the starter to a night of gaming as well as something to bring out when friends are over.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

New Trailer Explores ‘Everything You Need to Walk into Mordor’

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Warner Bros. and Monolith Productions have released a new trailer, ‘Shadow of Mordor – Everything You Need to Walk into Mordor’, an in-depth look inside Middle-earth: Shadow of Mordor. The highly-anticipated open-world action title is set between the event of The Hobbit and The Lord of the Rings, taking players on Talion’s path of vengeance against the Dark Lord, Sauron, and his Black Captains.

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Thanks to WBIE and Wikia, Palantir will sync with the final game to reveal additional layers of information, insights and fan-authored content to create a unique second-screen experience. Head to the App Store here to download the Shadow of Mordor Palantir app for free and enable the sync mode with the trailer above.

Middle-earth: Shadow of Mordor launches October 8 in Australia on PlayStation 4, and Xbox One and PC; on November 26 on Xbox 360 and PlayStation 3; and globally on September 30 on Steam.

Learn About Arno’s Customization Options in New Assassin’s Creed Unity Trailer

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Ubisoft released a new trailer featuring the Creative Director of Assassin’s Creed Unity, Alexandre Amancio. Alex has brought along over four minutes of gameplay footage showing off all of Arno’s customization options. Eagle eyed viewers will be able to spot some of the new skils found in the customization trees.

Players will be able to start with one of four specializations. Stealth specialists will have an easier time getting in and out of sticky situations unseen. Melee specialists will get bonuses to close combat damage. Ranged speciality will focus on ranged weapons and getting a tactical advantage in vertical situations. Finally health specialists will be able to tank extra damage.

Assassin’s Creed Unity will be released for PlayStation 4, Xbox One, and PC on  November 11th, 2014 in North America and November 13th in PAL regions.

New Far Cry 4 Trailer Proves The King of Kyrat is Absolutely Insane

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The King of Kyrat takes centre stage in the new trailer for Far Cry 4Protagonist Ajay Ghale is forced to join Pagan Min, King of Kyrat, for dinner as footage of gameplay flashes on screen. Unfortunately, one of their dining companions gets a table utensil in the back when he attempts to text for help. Along with the trailer, Ubisoft released a short bio for Pagan Min:

Pagan Min was born in Hong Kong, the son of a mid-level drug boss in the Golden Triangle. His father was a small fish in a big pond and even as a young man, Pagan was as ambitious as he was flamboyant.  This peacocking drove a wedge between them.  Pagan worked for his father, hated him, and was frustrated as a lieutenant, seeing his father as a dinosaur.  Nobody knows how his father died, but it wasn’t natural causes.  After his father’s unfortunate passing Pagan inherited his small piece of the pie.  He then left his old identity behind and adopted the moniker “Pagan,” naming himself after an old Burmese king who murdered his family to take control.  Of course, he changed the pronunciation to be western so that he’d be more unique.  Pagan quickly started carving himself more of the pie he believed that he deserved.  He built considerable assets, a small private army, and started angering his allies in the heroin trade.  He didn’t fit in and he knew he couldn’t kill them all; it was only a matter of time before the old guard decided to have him killed.

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This is when his eyes fell upon Kyrat, a small failed state with multiple warring factions in the wake of the collapse of its monarchy.  He allied himself with the Royalists, propping up a distant heir to the throne who he used to swell his ranks and to remove all opposing faction in the country.  After a few bloody months, Pagan and the united Royalists took the palace by storm, but Pagan betrayed the Royalists by murdering the heir and seizing the throne for himself.  He then started a purge of anyone who didn’t fall in line, executing his opposition.  The betrayal led to the formation of the Golden Path, a small resistance movement dedicated to overthrowing Pagan.

Far Cry 4 will launch on November 18th, 2014 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Windows. Additionally, Ubisoft will be launching PlayStation 3 and PlayStation 4 bundles with copies of Far Cry 4 included.

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