The wired Razer Naga was not the only Naga to get a facelift in 2014. The top of the line Razer Naga Epic also received a similar treatment. The mouse was also rebranded as the Razer Naga Epic Chroma, joining Razer’s Chroma line-up of multi-coloured LED PC accessories. The MMO-oriented mouse features a grid of twelve mechanical buttons on the right hand side of the mouse, a four way mouse wheel, two top buttons for adjusting sensitivity, and an 8,200 DPI laser sensor.
The Razer Naga Epic Chroma’s box is rather humbly sized for one of Razer’s top of the line mice, unlike the huge museum style container that the Razer Ourosboros was packed in. Slide off the slip and inside is a lovely clam-shell style box that feels more in line with the Razer Naga Epic Chroma’s $129.99 USD pricing. Inside is the hefty dock, a specially designed micro-USB cable, the mouse itself, and Razer’s usual pack-ins.
Installation is pain free. The Razer Naga Epic Chroma can accept the included micro-USB cable in the dock or the mouse itself. The dock is automatically paired with the mouse and the mouse can be turned off and on with a switch located underneath the mouse. Although the mouse works without any drivers installed, Razer Synapse 2.0 will need to be installed to get the most out of the myriad of buttons on the Naga.
The dock is a sturdy piece of plastic. Between its weight and the sticky plastic on the bottom of the dock, there is no way the dock is moving anywhere. There is a generous curve in the dock design that lets the Naga Epic Chroma drop onto the dock and start charging without much hassle or adjustment. A small nub on the dock corresponds with a small dip on the bottom of the mouse keeps and a small magnet is built into the dock keeps the mouse in place while charging.
The switch between wired/wireless modes is similar to Razer’s previous mice. The user simply needs to unplug the micro-USB cable from the dock and plug it into the mouse. The cable is designed with a very obvious top and bottom, which avoids the usual frustration of having to plug in USB cable a few times until the correct plug orientation is discovered. The plug is also designed to look like part of the mouse design, so when the Razer Naga Epic Chroma is plugged in, the only sign that the mouse is not a wired only mouse is a faint line near the mouse wheel.
The battery is rated to last 20 hours. Though it isn’t confirmed by Razer, it is probably safe to say that the battery is a lithium-ion type pack. Unfortunately, the battery is not user replaceable. Compared to the NIMH battery design the Razer Ourosboros uses, the Razer Naga Epic Chroma sacrifices user serviceability for a longer battery life and a lighter weight.
The Razer Naga Epic Chroma is actually on the smaller end of gaming mice. It is not quite as small as laptop mice, but at 119mm in length and 75mm in width, the mouse is actually usable with a claw-grip with my small hands. The mouse has a pretty aggressive hump where the palm rests and has ditched the three side panels that came bundled with the original Naga Epic. The new side panel design has a nice big groove for the ring finger to rest on and a rubbery panel with a hex pattern engraved for grip. Razer claims the new design is more comfortable for a larger range of hand types. Personally, I found the design to be really comfortable for long periods.
One of the new design features of the Razer Naga Epic Chroma is the new thumb panel. The buttons have been replaced with mechanical switches that have a very nice click to them. The feeling definitely isn’t as crisp as the main mouse buttons, but feel better than most side panel buttons found on gaming mice. The side panel’s design also changed. Previously the Razer Naga Epic Chroma featured a design that curved outwards. Now the panel is curved inwards and the two centre buttons 5 and 8 are positioned higher than the remaining twelve. I was a little intimidated by the thought of using twelve buttons on a thumb panel by touch, but the new design really works! With a little bit of practice I was able to start hitting buttons without much thought. The biggest challenge is actually memorizing all 12 key bindings.
The 8200 DPI laser sensor works like a charm. It is overkill for MMORPGs, but the sensor is accurate and performed without problems. The sensor can be adjusted for polling rates, acceleration, and up to five different stages of sensitivity can be set through Razer Synapse 2.0. X and Y axis sensitivity can be set independently, if that’s what floats your boat.
As part of the Chroma series, the Razer Naga Epic Chroma is armed with multicolour LEDs. The user can select from 16.8 million different colours for the thumb buttons and the middle mouse buttons. Razer Synapse 2.0 is only capable of cycling colours, but the LEDs do a great job of it. Many multicolour LEDs have a very obvious blink when switching between colours, but Razer’s manages to stay at a consistent brightness level and scroll through smoothly. To save batteries, different brightness settings can be set for wired and wireless modes along with the ability to disable lighting when the monitor goes to sleep.
Razer Synapse 2.0 has some extra features designed to leverage the multitude of macros and keybinds that will be used with the Razer Naga Epic Chroma. Each profile stores 8 key maps each. An in-game configurator can be accessed in game to make quick changes to the profile, key maps, sensitivity, and macros. The in-game configurator officially supports most of the biggest MOBA and RTS titles, but I found it worked for many other games not listed on Razer’s support page. World of Warcraft players get an additional in-game addon that will help players configure their Nagas in game. I like the fact Razer Synapse 2.0 allows gamers to bind images to each of the twelve thumb pad buttons, allowing for quick reference in the in-game configurator tool. Profiles can be triggered with specific .exes, though I find it does not play well with some Origin-based games. My biggest complaint is how resource hungry Razer Synapse 2.0 is, as the core process normally eats up 50-80MB of memory and Synapse 2.0 itself eats up another 50-100 MB of memory.
Although the Razer Naga Epic Chroma is designed for MMO gamers, I’ve had a great experience with the mouse in other genres of games. For a small handed gamer like me, this mouse has been a God send. It’s been a refreshing to be able to easily reach all buttons on my mouse and a huge boost to the number of keys I have access to. I’ve finally been able to call in score streaks in Call of Duty games without having to hunt around on my keyboard for the number keys and actually reach more than the ten or so extra keys around my WASD keys.
Razer has knocked it out of the park with the Razer Naga Epic Chroma. The mouse is well designed, the sensor is dead accurate, and the Synapse 2.0 software is feature packed. The weakest part of the package is Razer Synapse 2.0, but not by much, as it’s a tad RAM hungry. At a $129.99 USD, the mouse is an expensive buy, the mouse is absolutely worth the purchase.
Capsule Computers review guidelines can be found here.
Its that time of the year again, football fans. PES 2015 has hit stores everywhere, and seems to be a fresh start for the franchise as it enters a new generation. Boasting new features, upgraded visuals, and much more, this installment does a lot to capture the fans’ attention.
Konami have reiterated the prime features upon release, which include:
Completely reworked performance – Shooting, goal-keeping, precise aim and control over a shot’s power and also unlimited shot styles. Goal-keepers AI have been updated, as well as passing, final ball to the front line, knock-ons, daisy-cutter passes and close control.
Teams are automatically set to play as their counterparts, and a weekly update download will reflect the current form of players.
myClub offers an overhaul of the Master League – detail extending to attitudes of players, agents, preparation and development of their side.
Online play is easier to use, with simpler ranking games, new Online Divisions with relegation and promotions, dedicated 11-vs-11 lobbies and all-new cheat measures in place.
Day one download includes 93 new kits and 8 more licensed teams; including Sparta Praha, FK Partisan, and Maccabi Tel Aviv.
Not a bad list at all, and you should do yourself a favor and pick up a copy today. Stay tuned for our own review very soon.
Nintendo are pushing Pokemon Omega Ruby and Pokemon Alpha Sapphire hard before its release this Saturday and The Pokemon Company have now released an animated short about the game similar to the one released before Pokemon Black & White 2 were made available. This new short focuses on the main characters Brendan and May as they begin their Pokemon journey and travel throughout Hoenn advancing through the world very much as the player will do on their adventure.
The other focus was Mega Evolution and Primal Reversion with every Mega form being showcased in gorgeous animated form with many battling each other such as Mega Gallade and Mega Diancie. The animated short is available for your viewing pleasure below and after you watch why not let us know which new Mega Evolution is your favourite in the comments below. It’s a close call between Mega Beedrill and Mega Pidgeot for me. Deoxys among many other legends were recently announced to be present in the new remakes, follow this link to learn more about them.
So this past weekend saw the release of the highly anticipated Halo: Master Chief Collection. To that end, most of the news coming out of Microsoft HQ was about Master Chief, the Halo Ring and all thing space-age… so what does that mean for Xbox Newsbeat? Well, it means we have a very special Halo themed episode! Time to pour some champagne (or sparkling wine, whatever you want to call it), sit by the fire and rap with us as we hit you with two Halo-centric headlines to start your day!
Hands-On With the Halo 5: Guardians Multiplayer Beta
With Master Chief Collection on the shelves, everyone’s attention is turning towards next year’s Halo 5: Guardians launch. The guys over at Xbox Wire managed to score some hands-on time with the upcoming Halo 5 multiplayer beta that the rest of the world wont get to play until December 29th. Not only did they play the beta, but they also made a slick 10 minute (almost) behind the scenes video which you can check out right here:
The ‘Halo 2: Anniversary’ Original Soundtrack Available Now
One of Halo’s less discussed strengths has always been its incredible music. The ability to set tone and mood has always been incredible in the Halo series, and many of the tracks could be used for ambient music in your own home. Well now they can! 343 Industries have released the official soundtrack of Halo 2: Anniversary to iTunes for you to purchase right now! The two-“disc” digital album comes with 35 tracks for you to kick back and unwind to.
So that’s the end of our Halo-themed edition of Xbox Newsbeat. Which of this week’s two headlines has you the most excited? Let us know in the comments below and remember to stay tuned to Capsule Computers for all the Halo and Microsoft news as it becomes available.
Are you shaking your tail feather to one of the many awesome tracks that came pre-included with Disney’s new motion and dance game Fantasia: Music Evolved, or are you starting to find yourself tired of the same few songs over and over again. If you fit into the latter category then you are in luck as Disney and Harmonix have announced a brand new line-up of songs that will be available as DLC over the next couple of months.
Below is a list of all the available tracks, and each of them will be available for purchase through the Xbox Live Marketplace between now and January for $2.95:
Avicii – “Lay Me Down”
Avicii – “You Make Me”
Coldplay – “Paradise” – NOW AVAILABLE!
Demi Lovato – “Let It Go”
Ellie Goulding – “Burn”
Flo Rida – “I Cry”
Justin Bieber – “As Long As You Love Me”
Lady Gaga – “Edge of Glory”
Maroon 5 – “Lucky Strike”
Ne-Yo – “Closer”
OneRepublic – “Counting Stars”
E.M. – “The End of the World As We Know It”
Skrillex & Alvin Risk – “Try It Out” – NOW AVAILABLE!
Soundgarden – “Spoonman” – NOW AVAILABLE!
Talking Heads – “Burning Down The House”
The Band Perry – “DONE”
The Cure – “Just Like Heaven”
Zedd – “Stay the Night” (feat. Hayley Williams)
These tracks join the already impressive set-list that came with the game when it launched last month. Do any of these appeal to you? Let us know in the comments below and remember to stay tuned to Capsule Computers for all the Disney and Fantasia news as it becomes available.
Australian anime fans are going to have a lot less time on their hands thanks to Madman and its online streaming service AnimeLab. A total of thirteen anime, both currently airing as well as older series, have been added to its already-exhaustive catalogue.
The latest crop of additions have something for everyone with sci-fi detective thriller Psycho-Pass II (see what we thought of the original), the virtual reality MMO romp Sword Art Online II (pictured) and the romantic comedy Nisekoi False Love all making the cut. Of course there’s always the more minor shows that have gone under the radar within the last year such as Unbreakable Machine Doll and the cult-hit Mushi-shi: The Next Chapter up for grabs as well.
For the full list of shows along with dozens of others check out the AnimeLab website. If you’re holding out for a disc release, DVD and Blu-ray release dates for the new additions are said to be confirmed at a later date.
Dragon Age: Inquisitionwill be launching in the coming days. To help fans pass the time, EA and Bioware released the official launch trailer entitled “The Breach.” The trailer is teases the violence and chaos that is wracking Thedas since The Breach opened. The many heroes that will join the Inquisitor on his or her journey make an appearance in the launch trailer as they do battle with dragons, demons, and other monsters.
Dragon Age: Inquisition starts a new chapter in the Dragon Age franchise. Players will take on the role of the Inquisitor and lead the Inquisition in war. Dragon Age: Inquisition will launch for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Windows on November 18, 2014 in North America and November 20th in the rest of the world.
Randal’s Monday is billed as a black humour point and click adventure about a kleptomaniacal sociopath named Randal. The scoundrel steals his best friend’s engagement ring and sells it, resulting his best friend’s suicide. Now, Randal is cursed to relive the Monday over and over until he can fix his errors and save his best friend.
Story
Don’t let the cartoony appearance fool you, Randal’s Monday is crass and makes no apologies for it. The game is looking to appeal to the South Park and Family Guy loving crowd by packing the script full with pop culture references and crude humour. Unfortunately, it feels like the mass of pop culture references serve to distract gamers from the bland and uninspired story. The first half is painfully boring and filled with one-dimensional characters that are easy to dislike. The game manages to pick up a little in the last third of the game for those who manage to survive that long without being bored to death.
Randal is a hard to like character to begin with and does little to change that throughout the game. The writers work hard to make Randal a charming antihero, but Randal spends the entire game as an obnoxious idiot who manages a few decent lines here or there out of sheer luck versus skilled writing. The other major characters do not fare better. Randal’s best friend Matt is stupid and unpleasantly melodramatic, while Matt’s fiancé Sally takes almost the entire game to become interesting. The rest of the supporting cast does not fare better, ranging from painfully annoying like the police sergeant that hounds Randal to the completely forgettable like the pawn shop owner Mel. Although Randal is not exactly the shining example of character development himself, the repeating Mondays put a stop to almost all possibility of character development.
The crudeness is a hit or a miss. I don’t consider myself to be a prude by any means, but I found the crass language and crude humour to generally fall flat. Skilled use of cursing can build a great adult atmosphere in a story, but Randal’s Monday’s cursing and crude humour feels more like an adolescent experimenting with bad language and potty humour in an attempt to shock and be edgy.
Gameplay
If you can manage to get past the train wreck of a story, Randal’s Monday actually hides a decent point and click adventure experience. The puzzles can be a bit tricky, but most follow a pretty reasonable line of logic. The hint system starts things slow with few vague hints on what to do. If the player is stuck, they can press a button to get a full walkthrough of every action needed to proceed, step by step. The walkthrough instructions are almost flawless.
Randal’s Monday provides two control schemes, a classic and modern streamlined control scheme. Both schemes work great. The game can be played completely with a mouse, but hotkeys are provided for keyboard addicts. I do wish that key binds could be adjusted, as I found they were a little too scattered across the keyboard for my taste. The game struggles with its menus. To my frustration, attempting to scroll through long walkthroughs with the scroll wheel closes the player menu. Scroll bars must be clicked and dragged around with a mouse like it’s the early 90s. Navigating between pages of the player menu felt a little awkward, especially annoying was trying to skip through pages of hints quickly and trying to move items in the inventory around. Since the player navigates through the pages of the inventory by click the arrow normally, it is only natural to do the same when an item is selected with the cursor. Instead clicking cause the item to be deselected, which was an annoyance that trailed me through the entire game.
Visuals
Randal’s Monday has a great visual style that oozes with a cartoon look that would fit right in with 1990’s Saturday morning cartoons or the swathe of adult-oriented cartoons that fill the late night TV schedule. The world is colourful, with thick black outlines and flat shading. The game manages to cram a large number of its pop culture homages to movies, video games, and TV all over the scenery. I did notice that the animations are reused quite a bit, causing the odd continuity error here or there. Also, some of the animations took a bit too long to trigger during conversations between characters.
Audio
Randal’s Monday lacks the who’s who of voice acting, unless you count Jason Mewes retaking his role as Jay of Jay and Silent Bob fame, and it shows. For the price point, a fully voice acted game that is conversation heavy like a point and click adventure title is extremely impressive, but some of the voice acting comes across as a bit awkward and forced at times. The sound effects and music are decent, but Randal’s Monday seems to suffer greatly with its volume balancing. Some sound effects are unnecessarily loud at times. Other times, the volume of voices drop to barely audible levels after a scene change.
Overall
Randal’s Monday had a lot of potential. It has great graphics, a decent amount of content, and a good premise. Unfortunately the synopsis of the plot is much more interesting than the story itself. A point and click adventure game without a good story is like playing soccer without a ball and goalposts, pretty pointless. Unless you really want to spot the hundreds of pop culture crammed in Randal’s Monday, you aren’t missing much.
Capsule Computers review guidelines can be found here.
When Pokémon Omega Ruby and Pokémon Alpha Sapphire is released on November 21st in North America and November 28th in Europe, it will contain a special new story segment called Episode Delta. in this story segment the player will need to begin a quest to save the world. The Pokémon Company and Nintendo have released a story summary of what the quest will contain below:
Pokémon Omega Ruby and Pokémon Alpha Sapphire introduce a new story, the Delta Episode, which reveals the history of the Hoenn region and thrusts Trainers into a quest to save the world. The Mossdeep Space Center, a research facility for studying space and rocket science, discovers that a giant asteroid is hurtling toward the planet. Trainers must stop Team Magma and Team Aqua from attacking the facility. Meanwhile, a battle in space is brewing between the Sky High Pokémon Rayquaza and the DNA Pokémon Deoxys, a powerful Pokémon that can transform between four distinct Formes: Normal Forme, Attack Forme, Defense Forme, and Speed Forme. Rayquaza faces a fateful challenge that will determine the future of Hoenn.
Helping trainers restore peace to the Hoenn region are Sootopolis City’s Gym Leader, Wallace, and the Hoenn region’s Champion, Steven, both of whom hold secrets to stopping the asteroid. Trainers will also meet Zinnia, a mysterious girl rumored to possess the key to the fate of the world. Zinnia wears a Mega Anklet set with one of the mysterious Key Stones, which allows her Salamence to Mega Evolve.
You can check out a trailer focusing on Episode Delta below where it also talks about the various Mirage Spots throughout Hoenn and the legendary Pokémon that can be found there.
While this may be the 12th Call of Duty game in the series depending on what you define as a sequel, this review will be written from a somewhat fresh perspective as this is my first time playing through a Call of Duty title and is also the first game I will be experiencing through the PlayStation 4. I thought it was about time I jumped on the hype train to see why this series had quickly become one of the most successful gaming franchises in recent memory but was also interested in this games campaign which features movie veteran Kevin Spacey, who is no stranger to voice overs. If you’re interested in a newbies take on the gameplay of CoD Advanced Warfare then please read on.
Story
A quick warning before we begin this section will contain some slight story and gameplay spoilers so those who wish not to be spoiled please move on. Call of Duty: Advanced Warfare focuses on a powerful company called Atlas who are pretty much an expensive super army mercenary group who give their power to the highest bidder. At the helm of this organization is Jonathon Irons, brilliantly played by Kevin Spacey as a cold, ruthless and driven dictator with an emphasis on the first part of that word.
The first of this fifteen chapter long story ends pretty weakly with the death of William Irons who is supposedly your best friend. Not only is it hard to get attached to a character who you’ve only known for 10 minutes (not saying it can’t be done but that is not the case here), the ‘strong’ relationship between Mitchell and Will doesn’t come off as believable and is mostly the fault of the dialogue. This event paves the way for the story to kick right into gear as the funeral of Will is where the playable character of Jack Mitchell first meets Jonathon Irons, who is more than dissapointed in the American Government for failing his only son. He offers to give you a second chance working for him and even throws in a new bionic arm to sweeten the deal and help replace the arm that was taken from you in an earlier explosion.
Apart from Irons and to a lesser degree Gideon, who is a classic tough army stereotype guy but with a good heart, not many other characters get much development and really couldn’t be described beyond skilled American solder who plays by the rules and cares for their squad. The real focus of the story here is the Atlas corporation and it does take away from character development. It’s not a big deal and gives more time for Spacey to shine, but I felt I should care more about the squad that pretty much fights beside me for the entire game.
The story contains a good deal of plot twist throughout that will most likely deliver a few shocking moments even if once it’s all over you’ll probably think I’ve seen this kind of story before. The parallels the game makes between it’s fictional universe and the real life situation we face today with themes of globalisation, privitisation and ethics which often bring up some thought provoking moments, but thanks to the fast pace of the campaign it won’t be long before you take off your thinking cap and are back to shooting some more enemies. It’s not a story people will talk about or even remember for long, but it’s a fun ride and will keep you motivated enough to want to see what will happen next.
Gameplay
The FPS genre has never really interested me, with the closest I’ve come to it being shooting in The Last Of Us which I did enjoy. That being said Advanced Warfare’s combat was a completely different beast and I have to admit I threw my fair share of grenades right in the path of my comrades on the opening level as I tried to figure out how to sprint. (A quick controls guide on the loading screen wouldn’t have gone astray.)
The campaign of Advanced Warfare plays out very much like an action movie and it’s nearly impossible to get bored as you’re never doing the same thing for long. Whether it be climbing a wall like Spiderman due to futuristic gloves, using a grapple attachment to attach yourselves to ledges like Batman or using a jet pack like suit to fly like Ironman, nearly every chapter contains a unique element in it to help break up the on foot areas which have their own fair share of variety in their own right. All of these gameplay types are fun to play and none stood out to me as the one I hoped would not come up again. Variety is the keyword here and the game keeps it fresh while keeping you on your toes as to what kind of mission to expect next.
There are plenty of different guns that I came across in the story, from grenade launchers, to assault rifles to more powerful missile launchers you obtain at times. A special mention goes out to one of two futuristic like weapons I came across in my campaign run through, and that is the heat gun which shoots a red hot continuous laser that you have to keep on the opponent for about a second before they fall. It might not be the most efficient gun but it was definitely one of the most fun to use and I held onto it whenever I could in the campaign. Rarely does it feel like you pick up the same gun twice, as they normally have different attachments and properties that make even the same gun different from another. You also have three types of tactical grenades and three types of lethal grenades at your disposal which all have their specific uses.
Your Exo Suit factors largely into your combat and movement capabilities allowing you to perform pretty high boost jumps, quickly boost left and right, sprint quickly, raise a shield and activate overdrive, a bullet time mechanic that slows the game down to a crawl while keeping your movement at regular pace. I’m a big believer that options in gameplay are what makes a great game and Advanced Warfare definitely has a myriad of options that allow you to play your way whether you prefer a stealthier approach or want to go in all guns blazing. There is a very well done leveling up system for the exo suit that rewards you with standard stuff like increased sprint duration and shortened reload time among others. The system encourages you to be either really good at head shots or grenade kills or practice all of them evenly so you can hit the lower level up targets.
One of the few issues I had with the game was differentiating between allies and enemies amongst the hecticness of the battles. At times uniforms look very similar and while a blue outline shows up if you to target an ally, I would have liked that to be present at all times so I wasn’t wasting ammo on my squad. Another issue I had with enemies was how unaware they were at times. I was able to perform a number of stealth attacks from behind enemies even though I was walking over water and broken glass and literally couldn’t be any louder which didn’t make sense in the game world especially when I was supposed to be being hunted.
The PlayStation 4 control holds up well here, even if I wasn’t a fan of sprint being tied to the L3 button. There are a number of settings for players to modify to their liking such as sensitivity and inverting the control axis. Using the twin sticks to shoot and move the camera gives you a perfect amount of control over your aiming reticule and movement. If you die in this game it is your own fault (unless you’re still learning the controls of course). The campaign can be summed up as a fast paced action movie that is fun and varied for the six hours or so it takes to complete it.
Apart from the campaign there are two other main modes in multiplayer (which supports Local, LAN and Online) and EXO Survival which is a wave based survival co-op mode. The scope of multiplayer is huge in this game with over 10 game modes plus bonus playlist and an overwhelming array of customizable options both in how your character appears, your player card and most importantly your load out which contains your primary and secondary weapon, attachments for those weapons, exo suit perks, score streak bonuses and more. There would easily be over a million different combinations here and it’s very impressive even if I didn’t have a clue what half of it meant. All those things I mentioned above also have unlocks for leveling up and completing certain objectives so the re playability present here is near infinite.
It is obvious this game isn’t intended for newcomers both in the games design and skill level of players. In a few games I even got stuck in spectator mode and couldn’t figure out how to actually get into the game (I think it might have been because I hadn’t selected a load out yet). When I did figure out how to get into games I died. A lot. I kid you not I once died within a second of appearing on the map. Needless to say when I did pick up that rare kill it was a satisfying experience and nearly every kill is accompanied by some medal like buzzkill or kingslayer. The only way to learn the game and get good is to spend more time with it, learning the advantages and disadvantages of all the guns, perks, maps and game modes until you find what works for you. It will turn a lot of newcomers away but for those the stay the course it will no doubt be a rewarding experience.
The survival based co-op was something more my style as fellow players were helping me instead of gunning me down. In this mode waves of enemies swarm you and your four person squad and you have to fend them off. You get some breathing room between rounds to upgrade your suit or weapons and care packages will drop when you satisfy certain condition that contain goodies such as ATS mech suits, aerial drones or an upgradeable perk such as unlimited sprinting. The waves get stronger and it’s game over when all your team mates die. If you die in a round but your teammates finish it you are revived automatically. Adding more variety to the waves are secondary objectives that break up the pace a bit, such as collecting intel from down enemies or disarming bombs that are scattered around the map. Not completing these will result in a penalty such as only being able to use pistons for the next round.
Like in the multiplayer there are heaps of upgrades to be earned here to your exo suit and weapons but they are all tied to a single game rather than being permanent. These upgrades keep you pushing to do better along with the overall goal of surviving longest and teams that play together, revive often but also have sharpshooting skills will be rewarded here. It’s a fun distraction from the main campaign and will probably be your go to mode if you find the multiplayer component too overwhelming. Learning the game, fast reflexes and being aware of your surroundings are the key to winning here and if you think you can handle all that, then you’re in for a good time.
Graphics
As I mentioned in the beginning of this review this was my first time experiencing a retail title on the PS4 and I am not a PC gamer, needless to say I was blown away by these graphics. First off I have to mention the absolutely incredible CGI in this game that is present during cutscenes. I needn’t say much more than I often found myself pondering if these scenes were actually filmed with real life actors, that’s how amazing they looked. The facial rendering and animations were particularly impressive and when certain camera angles and blurs are used it truly borders on real life. Take a look at Mitchell in the background of the screenshot below for an example.
Not far off from the heights of the CGI were the in game graphics which were again fantastic. The models, the textures and the realistic lighting created a fantastic looking and believable futuristic world. From listening to many non FPS fans complain that all shooters only have shades of brown and grey for a colour palette, I’m guessing those guys haven’t played Advance Warfare. Nearly every chapter in the game takes place in an entirely different country so the environments are very varied, with some like Greece and San Francisco looking as bright and colourful as there real life counterparts.
Also worth mentioning is the life present in this games world. Sure you are very confined in terms of exploration thanks to the linear path that you can’t stray far from, but this has allowed Sledgehammer Games to fill these smaller areas with heaps of small details. A perfect example is when you first visit the Atlus facility and as you’re walking to your next objective you see soldiers training in many different areas from climbing a test wall to pushing a shipping container to testing the boost jump functions in their Exo Suits. It again adds to the believability of the world and it’s just great to see the developers putting so much love and attention into the games finer details.
The only graphical glitch I came across in the game was when my squad walked right though a cargo crate which kind of broke disbelief a little but was nothing major. The game ran at a very smooth 60fps even at 1080p and I can’t remember an instance when it dropped, with the only performance hiccup I experienced was the game freezing for about two seconds each time I had to re-spawn in the second last chapter of the campaign. All the HUD’s and menus were clean and well designed, with all sorts of holographic Heads Up Display’s for your weapons which both looked cool and functional.
Audio
Call of Duty: Advanced Warfare sounds just as I imagined a battleground to sound like in 2055, loud with Ironman like energy charge shot noises firing off all over the place. Set up your surround sound and get ready for an audio treat. Normal guns are blazing, big guns and turrets sound even more powerful sounds and environmental sounds like aircraft whizzing by and explosions are equally impressive. One audio moment that really stood out to me was the nuclear plant explosion which sounded phenomenal with the initial blast and consequential wind and rubble flying at you. There isn’t much in terms of music but what is there fits the game well and serves as a compliment to the action happening on screen at any given moment.
All the voice acting here is well done apart from the female character Ilona who I think was meant to be Russian but gave off more of a Latino vibe. A small audio detail I appreciated was the squad yelling out instructions like ‘Tango at 2 o’clock’ (I don’t get why Tango means enemy) which both helped me locate the enemy and added a further life like quality to these characters.
Overall
While Call of Duty: Advanced Warfare won’t make me start playing more FPS titles I definitely had a good time smashing through it’s campaign and trying out the co-op and multiplayer. Kevin Spacey stars as the dictator like Jonathon Irons in a fast paced, action romp that may start a little slow but quickly picks up. The core gun play and huge mission variety will always keep you on your toes and ensure you don’t get bored, with new additions like the exo suit bringing even more combat and movement options to the table. Tight controls, some of the best graphics and CGI ever produced and engrossing audio make for a well polished title that FPS fans are sure to love and even newbs can enjoy, even if the game does cater much more to veterans of the series than it does newcomers.