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Etrian Odyssey and the Mystery Dungeon revealed for the 3DS

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It has been revealed that Atlus and Spike Chunsoft are working together on a crossover title featuring Etrian Odyssey and Mystery Dungeon. While many people will be familiar with Etrian Odyssey, the Mystery Dungeon series is something of a roguelike and has seen success in the West with the Pokémon series.

Etrian Odyssey and the Mystery Dungeon, as it is called, will be released on the Nintendo 3DS in Japan on March 5th next year and it will feature not only numerous roguelike elements but also a number of characters from the Etrian Odyssey series. You can check out the debut trailer for Etrian Odyssey and the Mystery Dungeon below.

Naruto Box Set 2 and Bleach Box Set 2 revealed by Viz

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Today Viz Media has announced new manga box sets for two of the longest running series that they own, though one of them just so happened to wrap up a few weeks ago. In July 2015 Viz is planning on releasing the Bleach Manga Box Set 2 and Naruto Manga Box Set 2. The Bleach box set, priced at $214.99, will include Volumes 22-48 while the Naruto box set, priced at $174.99, will feature volumes 28-48.

The company also has revealed that they will be re-printing additional Set 1 box sets for both Naruto and Bleach starting in January 2015 to meet the overwhelming demand for each of these sets.

Coppelion English dub cast announced

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Today Viz Media has revealed the English dub cast for Coppelion. Although the Blu-ray and DVD release for the series isn’t set to be released until February 3rd, the company will be debuting the English dub of the series on Neon Alley later this week on November 27th.

The full English cast can be found below:

Erica Lindbeck – Ibara Naruse
Cassandra Lee Morris – Aoi Fukasaku
Shelby Lindley – Taeko Nomura
Max Mittelman – Haruto Kurosawa
Cherami Leigh – Kanon Ozu
Sarah Anne Williams – Shion Ozu
Keith Silverstein – Onihei Mishima
Sean Chiplock – Ibuse
Kirk Thornton – Mitsuo Kawabata
Karen Strassman – Yukiko Kawabata
Taylor Henry – Denjiro Shiba
Michael Sorich – Kamata
Barbara Larsen – Granny Ayame
Richard Epcar – Foreman Kurobe
Geoffrey Chalmers – Gennai Ishikawa
Marc Diraison – Gojiro Kajii
Amanda C. Miller – Ibuki Kajii
Spike Spencer – No-sense
Steve Kramer – Kunikida
Joe Ochman – Natsume
Joe J. Thomas – Ougai
Kaiji Tang – Taro

New Dragon Ball Xenoverse Japanese TV Spot

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It might go by quicker than Goku could circle the earth but Bandai Namco of Japan have put a TV spot out for Dragon Ball Xenoverse which gives us a very quick look at a few of the cutscenes from the game. We see Goku turning Super Saiyan for the first time, Super Saiyan 3 Goku delivering a massive punch to Majin Buu, Time Patrol Trunks running at someone with his sword, Ultimate Gohan and Super Buu exchanging blows and Vegeta offering Beerus a pudding. If this short ad is anything to go by we are going to have some pretty epic cutscenes in this game which will be great for the series as they are typically lackluster.

Hopefully we get a full trailer soon to reveal a few more characters and some story details but for now please enjoy the small clip below. Dragon Ball Xenoverse is coming to PS4, PS3, Xbox One, Xbox 360 and PC in Japan on February 5th, Europe on February 13th and in North America on February 17th.

Ranma 1/2 Set 4 to be released on December 9th by Viz Media

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Those of you who have been eagerly awaiting the next revamped release of Ranma ½ will be happy to hear that Viz Media is planning on releasing Set 4 of Ranma ½ on December 9th in North America. On this day fans will be able to pick up either the Limited Edition Blu-ray/DVD Combo Pack or the standard DVD release of the set which contains episodes 70 to 92.

The Limited Edition Box Set costs $54.97 and comes with a collectible chipboard box with embossed foil stamping as well as an episode guide. As for the DVD version, it will only feature standard DVD bonus features such as clean opening and ending themes and that version will cost $44.82.

Hyperdimension Neptunia Re;Birth2: Sisters Generation release date announced

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Idea Factory International has announced the release date for Hyperdimension Neptunia Re;Birth2: Sisters Generation in the West. The title will be released in North America on January 27th where it can be purchased either at retail or through the PlayStation Store while gamers in Europe can choose to download the game on January 28th or wait until the retail release on January 30th.

It is also worth noting that Hyperdimension Neptunia Re;Birth2: Sisters Generation will be compatible with the recently released PlayStation TV. For those unaware about the title, Sisters Generation is a remake of Hyperdimension Neptunia mk2 that adds not only a number of new playable characters but also a revamped battle system and additional story elements.

First English screenshots released for Hyperdevotion Noire: Goddess Black Heart

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Recently Idea Factory International released the first English screenshots for Hyperdevotion Noire: Goddess Black Heart. The focus of these screenshots, which can be seen below, is on character dialogue and as you can see, a number of the newly introduced characters for this title are shown in these screenshots.

In case you can’t tell, all of the guest characters are homages to other franchises, including references to Dragon Quest, Metal Gear Solid, Agarest War, and more. Currently Hyperdevotion Noire: Goddess Black Heart is set to be released for the PS Vita in early 2015 where it will be available both at retail and through the PlayStation Store.

Batman: Arkham Knight Infiltrator Trailer Released

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Warner Bros. Games has been very hush on news regarding it’s final installment in the Batman Arkham series but now they are starting to ramp up promotion for the game as it’s release date nears. Apart from showing some truly impressive graphics on what seems to be the PS4 build of the game,  the new trailer focuses on the new Fear Takedown mechanic which seems to allow you to chain multiple take downs in predator environments, how the Batmobile integrates into combat seamlessly and also some combat which now seems like you can utilise the environment around you in take downs which is a great addition to the already acclaimed combat mechanics present in the Arkham series.

Part 1 of this three part trailer series also gives us some story details such as Scarecrow is the one using the chemical plant to gear up for his big attack on Gotham and that the games title enemy, the Arkham Knight will also be showing up at the plant. Warner Bros. has teased the next trailer reveal date and time for 9AM PST on the 1st of December. It seems like this next part will be available first at the games official website at www.batmanarkhamknight.com.

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It’s hard not to be  impressed with just how quickly you can switch between the Batmobile and Batman and just how destructive a force the Batmobile is, not to mention combat looks even more brutal and stylistic then it did in past games and the graphics speak for themselves.  After initially being scheduled to launch this year, Batman: Arkham Knight arrives worldwide on PS4, Xbox One and PC on June 2nd, 2015 and a number of very cool collectors editions have been announced.

Indie Gala Every Monday Bundle #35 Now Available

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What better way to celebrate the Indie Gala Store’s huge make over with another Every Monday Bundle? This week brings six indie games on Steam for one price.

Aces Wild: Manic Brawling Action! – An aerial beat ’em up featuring a free form combat system that increases the difficulty of the game as your damage increases.

Bionic Heart 2 – The sequel to the visual novel Bionic Heart, Bionic Heart 2 follows Tom, Luke and Helen after they escape to Mars and Tanya, who is still on Earth.

The Slaughtering Grounds – A FPS that will pit players against hordes of zombies.

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The Moon Sliver – Mix an exploration title with a little bit of horror and experimental storytelling, and you get the spine chilling yet beautiful The Moon Sliver.

Tail Drift – A fast paced racer featuring colourful planes. The Early Access title currently features 4 upgradable planes, 3 power ups, and 7 tracks.

Time Ramesside – Another Early Access game currently in alpha, an action-horror FPS starring Mark Faraoh after he wakes up in a prison without his memories. The world is now swarming with zombies, so it’s a good thing Mark has lots of guns and new magical abilities.

For the first 24 hours of the sale, the bundle is $1.99. Grab your copy at Indie Gala before the price goes up!.

The Marvellous Miss Take Review

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The Marvellous Miss Take
Developer: Wonderstruck
Publisher: Rising Star Games
Platforms: Mac, PC (reviewed)
Release Date: 20 November 2014
Price: $19.99 – Available Here

Overview

The Marvellous Miss Take is a left-of-centre heist / stealth / puzzle / action / casual / indie game (that refuses to stick to a genre). You play the brazen Miss Take  as she navigates the private art galleries of London reclaiming what is rightfully hers.The game’s charm can be found in its cute humour, abundant quirk, elegant simplicity and inventive mechanics.

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Story

As per her will, the late Madame Take left her extraordinary art collection to her niece, Miss Sophia Take, so she would display the masterpieces for free available for the world to enjoy. However, Mr. Ralph Blackstone has managed to acquire the collection (under very suspicious circumstances) and sell the masterpieces to various private collectors. Sophia has now taken it upon herself to steal back what’s rightfully hers. While this sassy young red-head is quite capable on her own, she can’t say no to the help of master thief Harry Carver and pickpocket Daisy Hobbs.

While the whole story feels quirky and cute, the storyline doesn’t offer anything extraordinarily original. The good guy does shady things for a noble cause: we’ve seen that before. However, the game was inspired by the true story of Dr. Albert C. Barnes as portrayed in the documentary The Art of the Steal (2009). The story doesn’t really offer any exciting twists or particularly substantial development in regards to the characters and plot. Honestly the most exciting turn of events is the loss of one of your companions… until you realise he has to reappear for you to complete the objectives necessary to move on to the next chapter. Sure, as you slowly take down the villain you receive some rather amusing newspaper updates, not to mention hilarious chapter titles such as “Show Me the Monet,” but nothing that drastically affects the overall story arc. You can also access a unique epilogue for each character, a very short (and a little predictable) insight into the thieves’ lives at the end of the game.

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Gameplay

The idea behind The Marvellous Miss Take is simple: get in, avoid the guards, get what you need, get out. There are plenty of heist games with similar gameplay but there is something that makes this a little different.

What’s ingenious about this particular stealth game is the rather simple mechanics behind the guards. Put simply, their patrol paths are randomised. This forces players to think on their feet rather than sitting tight, making plans and waiting for the perfect time to strike. It also forces a stealth game to have an awesome action-type feel to it. My only complaint is that sometimes a level can become frustratingly difficult due to dumb luck. It’s all part of the game, but when your guards decide to corner you or stand right beside your spawn point, you can’t help but feel a little gypped.

It should also be mentioned that the entire game does not allow for violence. This means that players are forced to deal with all objects in their way without trimming them down to something more manageable. Not only is this style of play rewardingly challenging, but also a breath of fresh air. Similar games generally provide the option of taking down enemies in ways that may involve shooting them with broadhead arrows (as in Theif) or  stabbing them in the head before impaling them (as in Styx: Master of Shadows). Sometimes it’s nice just to get in, steal some art, and get out. Otherwise known as, according to Wonderstruck, the “wits not fists” approach.

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In addition to the guards, you’ll also find yourself navigating around video cameras, lasers and guard dogs. The dogs are particularly interesting. While they can identify you by sight and sound, a more limited version of the guards’ abilities, they can also smell you. Once they find your scent they will follow your footsteps around until you speed up enough to escape their range. This added layer brings a welcome challenge that stop players simply hiding out until the coast is clear.

To help you avoid sticky run-ins with guards and their dogs, you can use a variety of gadgets as well as your own body too manipulate and avoid them. Walking in their field of vision or whistling can attract a guard’s attention as you prepare to slip around a corner and move in another direction. The Marvellous Miss Take also offers a variety of devices including smoke bombs, a ‘bouncer’, teleporters and noise makers. Sophia is only allowed one such device per level (if you receive one at all) demanding that the player learn to use all types of gadgets. It also aids in streamlining the games controls. Controlling your character is elegantly refined, needing only your mouse: the left button controlling all aspects of your avatar while the right activates any available gadgets.

Sometimes, whether it’s due to a dog sniffing you out or a laser catching your leg, you just have to make a run for it. You’ll never get far. For big guys, the guards are much faster. They are, however, idiots. If you get behind a wall (or small pedestal) and quietly hide out, you may just make it out alive. Heck, if you’re in the right place, slowly creeping around a table in circles can serve the same purpose. You can even break into a masterpiece and hide behind the broken case without a guard every suspecting a thing (when he finally dawdles over to check it out). Whatever technique you do decide to use, make sure you don’t leave your hat behind…

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Apart from intended obstacles in The Marvellous Miss Take, also keep an eye out for those pesky bystanders. They’re not supposed to cause trouble (unless they see you trying to break into a masterpiece – then they’ll grab a guard) but every now and again they insist on being a part of the action. Maybe you’re hiding behind a table, avoiding the camera looming overhead. There’s a laser behind you and a guard just to your left. You think you can wait it out… until John Smith saunters through wanting to walk through the exact spot you’re sitting in. You’ll mutter curses under you breath but he doesn’t care. I swear he’s secretly smiling when he pushes you into the line of fire. The worst part? Gallery visitors like to gather around whatever art is left and, while these occurrences are admittedly rare and far between, they tend to happen right at the end of a level. Then again, guests to tend to make up for it when they conveniently stand in front of lasers making your job considerably easier. Just pray they don’t move.

So far I’ve talked about the main campaign which is available while playing the one and only Miss Take. While Sophia is a joy to work with, both Harry Carver and Daisy Hobbs offer unique gameplay experiences. While they manoeuvre through the same maps as Sophia, you’ll find some extra closed gates and a few changes in obstacles. Harry provides a slower style of play, mainly due to his inability to run. He cannot use the normally accessible devices yet owns his own unique ‘bouncer’ gadget. This said, his incessant need to never leave it behind combined with it’s relative uselessness makes makes it barely worth your while. However, he only needs to steal three paintings before making his escape. Daisy is much faster. She runs more quietly, can stand closer to guards without being noticed and is faster than the other characters. The catch? She can’t use gadgets, she’s required to get close to guards in order to pickpocket them and will almost always send the authorities running in her direction as she opens safes. Being the impatient person I am, I prefer this faster form of gameplay, but it really comes down to personal preference.

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The levels tend to move at a good pace, becoming more difficult with each chapter. The Marvellous Miss Take walks you through the controls easily enough (without being painstakingly obvious) and introduces you to each character and their abilities appropriately. Around chapter three, the game seems to have a steep jump in difficultly, but players should be able to stick it out and cope with this. To advance, Sophia must complete each level in order. This becomes increasingly frustrating as the levels become more arduous. Large amounts of patience and tolerance is required to complete the campaign. Taking breaks and reaching checkpoints also aid in relieving some frustrations. The other two characters don’t have to work in this linear fashion, although can only access levels already completed by Sophia. As the difficulty of each level is more sporadic for these characters, it’s a relief to have the ability to jump around a bit.

The Marvellous Miss Take also caters for those desiring an extra challenge. Firstly, players can strive to complete each level with every character, unlocking the unique epilogues. If this isn’t enough, there are Steam achievements to be earned and extra objectives to complete including collectable, time and stealth challenges.

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Visuals

The visuals of The Marvellous Miss Take can be described as bright, fun, distinctive and unique. The modern cartoon (almost comic book) aesthetic of the world oozes with indie vibes, utterly matching the characters existing within. Each level and character sports its own sleek and stylised design, bringing out the personality in each location and avatar. There’s no need for insane graphics that push your machine to its limits. Hey, it’s not like they perform perfectly all the time anyway (just take a look at the glitches in Assassin’s Creed: Unity). What works here is the strong design concept consistent throughout the game.

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Audio

Stealing art is way cooler when doing so to laid back jazz. I would go so far as to say if anyone asks you to steal art to music that doesn’t involve scatty flute solos and improvised piano, you tell them to find someone else for the job. While there isn’t a huge variety in the soundtrack, you barely notice. The few in game sound effects, a dog’s sniffing or a guard’s warning shout, gives you just enough information about your surroundings to prove useful. It also helps as a reminder that you’re never totally safe, keeping you on your toes. The sound effects also carry an exaggerated, cartoon-like quality perfectly complimenting the visuals of the game.

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Overall

My time with the marvellous Miss Sophia Take has been a pleasurable one, if a little frustrating at times. The simple but ingenious game mechanics aids in creating an adventure that’s rewarding and unique: a true indie gem. While the story isn’t the most original or thrilling, the game sports a selection of quirky (if uncomplicated) characters that are hard not to love. Additionally the stylised design and matching sound track all help in the creation of a world that’s a humorous, a bit different and easy to enjoy. The Marvellous Miss Take also earns its success through its ability to offer something to all sorts of gamers, no matter their level or preferred style of gameplay.

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Capsule Computers review guidelines can be found here.