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RONIN Review

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RONIN
Developer
: Tomasz Wacławek
Publisher: Devolver Digital
Platform: Windows
Release Date: 30 June 2015
Price: $12.99 USD – Available Here

Video Review

Overview

RONIN is a stylish platformer with a twist. Players can stop time at will to plan a difficult maneuver and combat is completely turn based. The game may be the closest thing to a Kill Bill video game you may ever get.

Story

The heroine of RONIN is blazing a path of vengeance to kill five leaders of a shadowy company that betrayed her father. The story is told through a couple of sentences shown before each boss battle explaining the relationship between her father and the target. It is hard to tell a deep story with only a few paragraphs for an entire game, but it is enough to give RONIN some good background.

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Gameplay

RONIN’s gameplay breaks down into two stages, combat and movement. Movement is played like any other stealth platformer, but players are able to hit the pause button to help them out a particularly challenging movement or to give themselves time to plan. Although foot movement is managed by the traditional direction keys, jumping works a little more like Angry Birds than Castlevania. The player pre-plan their jump with a handy arc, then fling themselves in the desired direction. In the air, the player can use a grappling hook to swing or reel themselves into hard to reach places.

Once combat is initiated, the game switches to a turn-based system. Each second in the game serves as one turn. Each turn, all characters on the screen will be able to execute one action. Players need to take great care, as any single hit will kill the heroine. Once the player chooses their move, the heroine will execute her move, followed by all the NPCs. The jump arc changes a little to display how far the heroine will travel in a single turn. Sometimes a medium sized jump will accidentally hide the fact it will be a two turn jump, which often leads to very sticky situations. I think an easy fix to this problem would be to change the white bar to a different colour when a jump will take multiple turns.

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The game starts with a single type of guard packing a handgun and quickly introduces new enemies from there. The initial tutorial leaves players with just the bare basics. Figuring out new enemy’s abilities boils down to a trial and error. This is particularily frustrating during the first new special enemy, the red samurais.

Combat is enjoyable. Like chess, RONIN’s combat system requires players to think several moves ahead There’s something really satisfying about strategically jumping around, waiting for that perfect time to strike through multiple enemies in a couple of turns.

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The game can be played with either a mouse and keyboard or a controller. Both work well, so it will most likely boil down on personal preference. The real challenge with RONIN’s controls is the preview lines for combat and jumps. Though the developer slipped in a hint that reminds players that “the jump arc is a lie,” the actual hitboxes feel like a crap shoot at times. I cannot count how many times I encountered moments where bullets will hit at the heroine’s feet harmlessly that would normally kill her or managed to get shot after moving what seemed to be underneath the firing line.

There are 15 levels in the game composed of two levels followed by a final boss. To progress through the game’s skill tree the player needs to accomplish not set off any alarms, kill all enemies, and not harm any civilians in one playthrough to get the skill point. The skills are an absolute must, as they make later levels easier. This results in a frustrating and annoying conundrum. Levels have only one or two ways to be completed to get all the bonus objectives and combat is unforgiving to errors. To beat the more challenging levels with all bonus objectives, you need those skills, so there is little reason to continue without clearing the previous level perfectly. It would have been a better idea to allow the three bonus objectives to be completed over multiple playthroughs. I never realized how much fun was sucked out of the game until the final level of the game where I was finally free to play the game however I wanted to. That final level was a breath of fresh air that I had been looking for while I suffocated in the most awful limbo of “load last checkpoint” as while I tried to figure out the best way to beat these levels. I finally could bounce around like an idiot and play out my Kill Bill fantasy to my hearts content.

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Once the game is beaten, players are free to start a New Game Plus. Players start the game from the beginning with all skills, but the levels have their enemy layouts redesigned. Now, all enemy types will appear from the start and players will face off against more opposition. On the flip side, there’s no need to worry about completing every bonus objective.

The level design is a mixed bag. On one hand, the need to completely all bonus objectives really stifle the freedom of choice. On the other hand, there are some genuinely smart puzzles and heart racing moments in the game. My biggest wish was that the elevators moved faster. There are some painfully long elevator rides that really break up the pace of the game.

Visuals

RONIN focuses on simple colours with little shading and a muted palette. RONIN could easily be mistaken for a Saturday morning cartoon. The visual design is so striking, that I often forgot how simple the art style is. Tomasz Wacławek manages to make it feel more than the sum of its parts. Its simplicity doesn’t stop the game from being incredibly bloody. Driving a sword into an unsuspecting guard will spew blood across the room, much like a Japanese anime.

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The graphical options are pretty limited. The only performance related option is to disable anti-aliasing and V-sync. The game can be played in windowed mode, but there is no option to change the resolution. Yet there is support for Dell XPS LightFX, which makes me feel like the priorities are a little misplaced.

Audio

The sound effects are excellent, though they aren’t anything special. The real draw is RONIN’s fantastic soundtrack. It fits the game well and is an absolute pleasure to listen to for the first 20 minutes of the game. Considering how often I needed to go reload checkpoints and replay levels, I soon found myself getting bored as each level plays a single song over and over.

Overall

RONIN has everything it needs to be an amazing game that only an indie developer could release. The chess-like combat is extremely fulfilling. The art style and plot channels Tarantino’s Kill Bill in all the right ways. Its mix of turn-based combat and platforming is a brilliant idea that is a pleasure to play when all the pieces fall in the right spots. Unfortunately, the game is hampered with some really poor design decisions that makes the game feel repetitive and arbitrary.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Unlimited Psychic Squad: Complete Collection Review

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Unlimited Psychic Squad: Complete Collection
Studio: Manglobe
Publisher: Sentai Filmworks
Format: DVD, Blu-ray (Reviewed)
Release Date: April 21, 2015
Price: $59.98 – Available Here

Overview
Trying to create a spin-off from a popular series is always a risk, especially if you decide to change the tone of the spin-off to something far darker than the original. Zettai Karen Children, also known as Psychic Squad in the West, has been running in Japan for over ten years and with one anime adaptation already released, making the Unlimited Psychic Squad spin-off following the original series’ main antagonist Hyobu Kyosuke could easily alienate fans of the core series or mislead newcomers. So now that the series has been released in the West, how does it hold up?

Story
In the world of Unlimited Psychic Squad very few people are born with psychic abilities that allow them to affect the world around them or interact with others in strange ways. This ranges from teleportation, to manipulating various aspects of their body, reading minds, and even using incredible psychokinetics to destroy things. As such, normal humans tend to be distrustful of these espers, with some believing they aren’t even human to begin with.

Unlimited Psychic Squad begins with a fresh face named Andy Hinomiya, an esper that has found himself imprisoned in a special prison meant for espers and outfitted with various psychic limiting devices. Despite his time there, Andy claims to have very little knowledge about his own abilities and it is only when the very familiar Hyobu Kyosuke appears within the prison walls that things begin to go his way. After partially assisting Hyobu with the rescue of one of his comrades, Andy is invited to join the criminal group PANDRA.

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Despite his apparent lack of knowledge, Andy is very familiar with his own abilities as well as the group that he is dealing with. Hired as a special agent with the unique ability that allows him to nullify any esper powers used on or around him, he is tasked with infiltrating PANDRA by a certain organization. Forced to play a role that sees him assisting the criminal group PANDRA in various jobs and putting himself in harm’s way to prove he is trustworthy, Andy must slowly work his way into the organization but there are surprisingly bigger dangers than Hyobu lurking around the corner and even the strongest esper with a cruel streak is going to need some assistance.

Now as I led with earlier, Unlimited Psychic Squad is a spin-off from Zettai Karen Children and while the original series was a bit more childish and portrayed Hyobu and PANDRA as villains, this is a far darker series than the original. That being said, those who have watched the original series will get the most out of this series as they already know most of Hyobu’s past and his connections to the various characters that are working with him and how his plans to try and create a future utopia for espers focuses around a certain Queen.

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Throughout the series we see Hyobu walk the line of being incredibly evil as his group willingly kills those who stand in his way or those who try and hurt other espers and a decent person as he also assists those who are in danger from other organizations. It is also quite clear how close he holds members of his own organization to his heart despite Hyobu often appearing like he doesn’t care about what happens to them since his cunning strategies are often planned several steps ahead to make sure things go his way.

Then again, if things do start to go wrong, he often steps in and forces his way through to victory by unleashing his full powers. There is a nice balance found in Andy and Hyobu’s balancing act of spy and villain as both characters are written in a manner that makes them likable enough that you don’t wish to see either character turn on the other throughout the course of the series. This balancing act works great throughout most of the series before the story begins to wrap itself up by going into depth about Hyobu’s past time in the army and what forced him onto the path he is on today and then advancing towards the final, mostly unsatisfying conclusion.

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This lack of a fulfilling conclusion comes from Unlimited Psychic Squad being placed somewhere during the last few years of the Zettai Karen Children manga series. When the original anime ended the girls had just entered middle school and when they appear in this series they are still at that point in their lives. It is worth noting that despite The Children, Minamoto, and other BABEL members making many appearances throughout the series and getting into fights with PANDRA or assisting them, they are not the central focus of the series. Instead they serve as solid side and background characters to help establish Unlimited Psychic Squad’s storyline that follows Hyobu and Andy in a series that works well enough on its own to be satisfying for even newcomers even if they will be a bit in the dark at certain aspects of the show.

Visuals
Unlike the original series which was handled by SynergySP, Unlimited Psychic Squad has been given not only a darker story, but a darker tone as well due to Manglobe handling the animation this time around. All of the returning characters have adapted well into this new style with Hyobu and other members of PANDRA benefitting the most from this change as they now look far more dastardly than they ever did before, especially whenever Hyobu removes his limiter.

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The background artwork also has undergone a noticeable change in tone this time around. While various environments are still fairly bright and the design of PANDRA’s ship, Catastrophe, is fancy in appearance, many of the areas that the group travels through are dark in nature and convey a sense of danger that makes up the world that most espers must live in. It also is worth noting that there are some rather outstanding animation sequences that take place in Unlimited Psychic Squad as any battle featuring Hyobu, especially during a certain flashback, are portrayed fluidly and really make the series shine.

Audio
Sentai Filmworks has opted to release Unlimited Psychic Squad with only the original Japanese voice track. Thankfully all of the voice actors and actresses from the core series have returned to reprise their roles in this series so fans of the original will not experience any disconnect here while the anime original characters fit in nicely with the rest of the cast.

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The background music is fitting enough though doesn’t really standout too much except during select sequences. Thankfully the opening theme “Last Resolution” serves as a great opening theme for the series and a rather surprising one at that while numerous ending themes throughout the series to give viewers plenty of variety.

Extras
This release of Unlimited Psychic Squad comes with a handful of standard bonus features that most fans would expect. This includes all variations of the opening theme as well as the ending themes and credits for other anime releases from Sentai Filmworks.

Overall
Unlimited Psychic Squad explores parts of the world that the original series could never touch due to a generally lighter nature and focus on humor as well as action. By taking a darker more realistic approach to the discrimination and dangers that espers face we see what PANDRA is fighting against under the reigns of Hyobu’s twisted goal of a future while also weaving together a decent enough storyline that is capable of being watched without prior knowledge from the original series.

 

7-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Amnesia: Memories’ Latest Screens Introduce Shin

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A new batch of screenshots for Amnesia: Memories were released by Idea Factory International earlier today and this time they focus on introducing Shin, one of the more memorable members of the game’s five possible bachelors.

Shin played a larger role in the poorly handled anime adaptation due to being the protagonists’ childhood friend. Shin is a quiet and reserved young man but his dark past leaves him unwilling to let people see how he feels. Will player’s be able to get Shin to open up through true love? We’ll have to find out when Amnesia: Memories is released on the PS Vita and Steam on August 25th.

Redesigned Ken Revealed for Street Fighter V

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Capcom announced earlier today during their panel at San Diego Comic-Con that Ken Masters will be joining Ryu, Chun-Li, Charlie Nash, M. Bison, Cammy, and Birdie as playable characters in Street Fighter V.

While this announcement was expected to happen eventually very few people could have predicted that Ken would be revealed with a redesigned appearance and with an array of new abilities that make him different from Ryu. Ken now uses a mixture of techniques that are described as “aggressive, in-your-face” and create flashy combos that deal massive damage.

To go along with this announcement Capcom has released a large batch of screenshots and the reveal trailer for the redesigned Ken that you can find below.

Samurai Warriors 4-II Screenshots and Pre-Order Bonuses Announced

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Since Koei Tecmo has already announced that Samurai Warriors 4-II will be released on September 29th in North America and October 2nd in Europe, they are now talking about what type of bonuses gamers will receive depending on where they choose to pick up the game.

Since the PlayStation 3, PlayStation Vita, and PC versions are digital only a special outfit for Naotori Ii will be included for those who pre-order the digital version while those who pick up the PlayStation 4 version of the game at retail in North America from Amazon, Best Buy, or GameStop will be given special bonus costumes for Naotora Ii, Lady Hayakawa, No-hime, and Koshosho.

Koei Tecmo also released a handful of new Samurai Warriors 4-II screenshots that show off the new character Naomasa Ii, a general of the Tokugawa army best known for his bravery and for wearing a set of bright red armor on the battlefield.

Screenshots

Pre-Order Bonuses

Stella Glow European Release Set for Spring 2016

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As we already know, Atlus USA is planning on releasing Imageepoch’s final game, Stella Glow, in North America sometime this holiday season but until now we have yet to learn when gamers in Europe could expect the title to grace their shores. Thankfully that news came earlier today when NIS America announced that fans in Europe will have to wait a little bit but that they will be able to pick up Stella Glow digitally or at retail sometime in spring 2016.

NIS America also released their own story description for Stella Glow and you can check that out below:

As most reluctant heroes do, Stella Glow-protagonist Alto starts as a country boy in a small town. One day, he hears a song coming from the forest (which is odd, since song has been absent on the planet for thousands of years), where he discovers the lone Hilda. But after the chance encounter, Hilda reveals she’s the Witch of Destruction, hellbent on destroying the world with her Harbingers.

As Hilda is about to destroy Alto’s hometown, he and Lisette are rescued by the Royal Knights and whisked back safely to the kingdom. Alto joins the 9th Regiment for the sole purpose of gathering the other Witches to stop Hilda.

English Persona 4: Dancing All Night Rise and Yu Character Trailers Released

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Over the past few months we’ve seen the Japanese character trailers for Persona 4: Dancing All Night and now that Atlus USA has settled on a release window for the title in North America, they are following suit by releasing a pair of English character trailers for the protagonist Yu Narukami and the idol Rise Kujikawa who is now being voiced by a different voice actress than the one fans may be familiar with.

A number of new English screenshots have also been released for Persona 4: Dancing All Night and you can check those out below as well as the aforementioned trailers.

Yu Narukami

Rise Kujikawa

Adult Visual Novel ‘The Menagerie’ Set for September 18 Release

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While The Menagerie may have slipped its initial release window of spring, Lupiesoft has announced that fans eager to see the full release won’t have to wait too much longer to experience everything that this unique looking eroge has to offer. The developer has announced that The Menagerie will be released on MangaGamer’s online store (18+ Only) on September 18th where it will be priced at $15.95.

Those who want to try out the game can do so now as the PC demo has already been released though it is worth noting that this demo heavily features futanari content as well as bondage. To go along with this announcement Lupiesoft also released the full opening video for The Menagerie and you can check it out below.

Erotic Match 3 RPG ‘Lewd Warfare’ Revealed

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While there are a large number of 18+ titles starting to be translated into English and many more are being produced by English speaking developers, most of these games are simple visual novels that offer various branching paths if the player is lucky. Since there is such a lack of gameplay in the area, a few people are working to try and bring a little something different to the masses. A team of developers and artists are currently seeking funding through Patreon to create a project named Lewd Warfare.

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Lewd Warfare will be a “Match 3” RPG set in a fantasy world where five different factions fight against one another. These factions include Hybrid Humanoids, Elves, Amazonians, Mages and more are planned with each faction having four unique character units and one leader with each character will be represented on the screen with full body art.

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While Lewd Warfare is being designed to be an adult title with sexual content, the team is planning on eventually creating an all-ages version of the title on Steam with the naughty bits removed. Those who wish to learn more about the project and help fund the title can do so on the Patreon page.

SPL 2: A TIME FOR CONSEQUENCES IN AUSTRALIAN CINEMAS – JULY 30, 2015

SPL 2: A TIME FOR CONSEQUENCES IN AUSTRALIAN CINEMAS – JULY 30, 2015

 

Madman Entertainment is proud to announce the martial arts blockbuster, SPL 2: A TIME FOR CONSEQUENCES will screen in Australian cinemas from July 30 and New Zealand from August 13, 2015.

VIEW THE TRAILER: http://youtu.be/wuR4LEVJZBU

Ten years after Wilson Yip’s martial arts blockbuster, SPL (SHA PO LANG) became a breakout hit, a sequel starring Tony Jaa (ONG BAK), Wu Jing (SHAOLIN), Simon Yam (IP MAN), Zhang Jin (RISE OF LEGEND) and Louis Koo (DRUG WAR) has finally arrived and it’s bigger and more action-packed than fans could have ever hoped.

SPL 2: A TIME FOR CONSEQUENCES recently set a record opening for a contemporary action film in China, taking over USD$50 million in its first week of release, placing second only to JURASSIC WORLD on its Chinese bank holiday opening weekend.

SPL 2: A TIME FOR CONSEQUNCES will screen at the following locations in Australia from July 30:

NSW: Event George St, Chatswood Mandarin. VIC: Hoyts Melbourne Central, Chinatown Cinema, Lido Cinema. SA: Hoyts Norwood. QLD: Event Garden City. WA: Hoyts Carousel.

The film will also open in Auckland, New Zealand on August 13 at Event Queen St.

For a full list of locations – visit the official site: http://www.madman.com.au/spl2.