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High Strangeness Review

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High Strangeness
Developer
: Barnyard Intelligence
Publisher: Midnight City (a division of Majesco Entertainment)
Platform: Linux, Mac, Windows (Reviewed), Wii U
Release Date: 6 May 2015
Price: $9.99 USD – Available Here

Video Review

Overview

Long before Chris Robert’s Star Citizen crushed the record book, High Strangness was the first Kickstarted video game project on the popular crowdfunding platform in 2009. Developers Barnyard Intelligence has spent the last six years developing their homage to retro action-adventures on the NES and the SNES. The result is what they call 12-bit gaming.

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Story

High Strangeness follows the story of Boyd. He has been reluctantly pulled on an adventure to gather several crystal skulls that hold great power and protect them from the shadowy organization known as The Keepers. They have been watching humans since the dawn of time, lurking in the background as the puppet masters. The Keepers are extremely interested in the crystal skulls that will allow them to destroy all of human kind.

The plot line is a decent take on the standard hesitant hero has to save the world storyline. The writing is a bit rough at times, due to the lukewarm dialogue and the progression of the plot feeling a little disjointed at times. I suspect part of the plot’s choppy flow is related to the short length of the game. The game’s script would have benefited from a once over by a copy editor, as some of the grammar and spelling errors take away from the game’s polish.

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Gameplay

High Strangeness is really two takes on the same game, 8-bit and 16-bit. Although Barnyard Intelligence dubs their take 12-bit gaming, I feel this is a bit inaccurate as it would imply that they are hybridizing the gameplay. Instead, Boyd is able to switch between an 8-bit and 16-bit world at will. It is not a strictly graphical change as the game’s mechanics also change. In the 8-bit world, Boyd is only able use a single attack with his flashlight, while in the 16-bit world, he is able to string his attacks into a combo. The controls shift slightly to reflect the respective world, as Boyd can only sprint in the more modern 16-bit world.

I found myself spending a lot of time in the 16-bit world. Blame it on the fact I’m a child of the 90s or maybe I’m in a hurry all the time, but living without sprint is hard. Barnyard Intelligence uses some really great tricks to force players to swing back and forth between the two worlds. Environmental traps or secret paths can only be seen in 8-bit mode. The same goes with certain enemies, requiring players to dodge and weave invincible enemies while they duck between the two worlds.

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The weapons Boyd encounters are pretty well balanced. There is a good bit of variety between all the items. There is a slight exception, as I found the fully levelled CD weapon was way over powered. Once the player gets their grubby hands on it, it can generally be used to kite and kill nearly every enemy in the game without the use of any other item.

The controls has its ups and downs. Handling Boyd in 8-bit and 16-bit modes feels just like the NES and SNES. The game is definitely best played with a controller. Make sure you use the D-Pad for maximum nostalgia! The downside of the controls is that learning the hitbox range is a bit tough. There are times I felt that I successfully dodged out of the way but took damage and there were also times where I felt I should have made impact, but the enemy took no damage. With practice, I was able to get a hang of it, but I admittedly spent a lot of time using the level 3 CD item so I could do damage from a distance and avoid the hitbox issues all together.

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High Strangeness is a homage to titles like The Legend of Zelda. Barnyard Intelligence has done a great job paying tribute. High Strangeness would fit perfectly on a cartridge, with its pitch perfect recreation of the feel for these games. The puzzles make clever use of Boyd’s equipment and the combat is a trip down memory lane. The biggest problem with High Strangeness is its short length. The game can be beaten in three to six hours, depending on the speed of puzzle solving.

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Visuals

High Strangeness absolutely nails both the 8-bit and 16-bit look. Having the opportunity to view the game in both styles really drives home how much of a revolutionary leap the jump to 16-bit really was. There is a lot of attention to detail, as even the UI switches over. The cut scenes are given a modern spin with beautiful watercolour illustrations. The game is played in a very retro 4:3 aspect ratio. Players can select either a pixel perfect rendition of the game or a zoomed mode for those with high resolution screens. The excess space is covered up with a static image.

Audio

Era-appropriate music and sound effects are all present in High Strangeness. The sound effects are filled with the usual blips and bloops, while the music is all 8-bit chiptunes. The audio is enjoyable, though nothing particularly stands out.

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Overall

High Strangeness is a great game. It is a wonderful trip through nostalgic memories. The gameplay is solid and Barnyard Intelligence’s clever use of gameplay mechanics strikes the right balance with the 8-bit and 16-bit styles. The game could easily pass for a title of their respective eras. Although the story is easily forgettable and the game is rather short, I highly recommend High Strangeness to any retro geek or anyone looking to relive one of the most beloved eras in video gaming.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Tony Hawk’s Pro Skater 5 Set to Shred on Consoles

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Activision can be an odd duck sometimes. One minute they’re milking a franchise, and other times they are reviving one that was killed due to over-saturation. It is hard to tell what the big publisher will do next, and just as shocking as the news was for a new Guitar Hero was, we now have an announcement for Tony Hawk’s Pro Skater 5 for the PS4, Xbox One, and PC….and even the Xbox 360.

Tony and his gang need no introduction to gamers as the franchise became a mainstay for years, until RIDE and SHRED kind of blew up in the faces of everyone. Tony Hawk’s Pro Skater 5 looks to bring the hit series back home with the gameplay everyone remembers. Take a look at the official press release:

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Tony Hawk’s Pro Skater 5 rekindles the signature style of classic Pro Skater games in a brand-new set of levels with the same infamous focus on daring objectives, fine-tuned controls and high-score tricks – including manuals and reverts – for endless shredding. New items like power-ups and projectiles change up the core skating experience in a variety of fresh and entertaining ways. Tear up the pavement as one of today’s top pros, including Tony Hawk, Nyjah Huston, Riley Hawk, Aaron “Jaws” Homoki, Ishod Wair, Leticia Bufoni, Chris Cole, David Gonzalez, Andrew Reynolds, and Lizzie Armanto – or customise your own character.

Online multiplayer is where Tony Hawk’s Pro Skater 5 truly takes off, letting players drop in and out of online skate sessions with friends and challengers from around the world for the first time. Complete missions, unlock new content and level up online or offline, or go head-to-head on the fly against all takers in competitive matches. Players can also build their own imaginative skateparks to share with the community.

It sounds fine, and I am sure we will see more at E3. I can however smell a stinky season pass from a mile away, but hey, at least this announcement didn’t come with DLC straight out the gate (looking at you WB Games), so good on Acti for allowing the product to shine.

New Trailer for Batman: Arkham Knight Shows off Voicework

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We are getting very close to the release of Batman: Arkham Knight, and by very close, I mean we are at near final trailer level of promotion from WB Games, with the game just weeks from release. Today, Rocksteady released a new clip for the game, showing off the famous talent that were enlisted to voice the cast of characters within.

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Jonathan Banks (Breaking Bad, Better Call Saul) joins the cast as James Gordon, Ashley Greene (The Twilight Saga) as Barbara Gordon, John Noble (Sleepy Hollow, Fringe) as Scarecrow and Scott Porter (Friday Night Lights, Hart of Dixie) as Nightwing. Banks, Greene, Noble and Porter join an ensemble cast that includes fan-favorites Kevin Conroy, who returns as Batman; Tara Strong as Harley Quinn; Troy Baker as Two-Face and Nolan North as Penguin. Check out the clip below to see them all in action.

Geralt is a Badass in New Witcher 3 Trailer

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Just in case the “Monsters” trailer wasn’t enough for you two days ago, CD Projekt RED has an all new trailer for The Witcher 3: Wild Hunt today. In this trailer — entitled “Rage & Steel” — we get to see some of the cool combat moves Geralt will be bringing to the open-world action-RPG for which we all wait impatiently.

Check out the new trailer below:

I know it will be here in less than two weeks, but my mind and body are ready now.

On a less weird note, the trailer also shows some combat footage of Ciri, who was announced as the second playable character in The Witcher 3 last December. Considering those awesome teleportation powers in the trailer, Ciri’s play style will definitely change things up for those hoping to play both characters.

The Witcher 3: Wild Hunt is coming to Windows PC, Xbox One, and PlayStation 4 on May 19, 2015. Until then, it will just remain in my dreams.

The Hotline Miami Story Documents The Game’s Explosive Success

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Complex has released their documentary entitled The Hotline Miami Story. The film follows the game from its inception at Dennaton Games as Super Carnage to its explosive release as Hotline Miami. Complex were able to sit down with the developers Dennaton Games, the publishers at Devolver Digital, and other members in the gaming industry to talk about the indie darling.

Hotline Miami was Swedish indie developers Dennaton Games’ break out hit. The game was well received by both critics and buyers, raking in awards and moving over 130,000 copies within the first seven weeks of launch. Since then, the game has been ported to multiple platforms and starred in a crossover DLC with PayDay 2. In early 2015, the game received its first sequel, Hotline Miami 2: Wrong Number.

First Trailer for Battlefleet Gothic: Armada Released

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Developers Tindalos Interactive and publisher Focus Home Interactive released the very first video of their upcoming Warhammer 40,000 strategy game Battlefleet Gothic: Armada. The cinematic trailer gives players the first look at the Imperial Navy’s giant battle cruisers and the blood red space they will fly through. There’s no combat in this trailer, unfortunately, as it looks like that will be saved for the next video.

Battlefleet Gothic: Armada is a real time strategy game built on Unreal Engine 4. Players will be able to build a fleet of ships from the Imperial, Chaos, Eldar, and Orc factions. The ships range from the giant battle cruisers to small but agile frigates and everything in between. Then, players will be tested in epic ship to ship combat in the deepest corners of space. No word on the game’s release date, but more info will be announced come E3.

New Assassin’s Creed Title to be Revealed on May 12

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Ubisoft revealed a mysterious new trailer advertising the reveal date for the next Assassin’s Creed title. The company will be pulling the curtains back with a live stream on May 12, 2015 at 5PM in the UK, 12PM EST, and 2AM on May 13 in Sydney.

In the mean time, gamers will have to speculate on the new setting based on the hands of the next Assassin, who is carrying a gold capped walking stick and is also wearing knuckle dusters and the next hidden blade. Based on the walking stick and the general design of the new hidden blade, my personal bet would be somewhere in Europe during the Industrial Revolution!

The series has been in the Middle East, Italy, China, France, and the Americas so far. What’s your guess on the next setting? Share it on Twitter with the hashtag #AssassinsCreed

Story of Seasons Review

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Story of Seasons
Developer: Marvelous AQL
Publisher: XSEED Games
Platform: Nintendo 3DS
Release Date: March 31, 2015
Price: $39.99 – Available Here

Overview
For fans of the Harvest Moon series, the last year and a half has been something of a confusing one due to the developers opting to use XSEED as their Western publisher starting with Story of Seasons. Due to the ownership of the Harvest Moon name by previous publisher Natsume, this meant that Bokujō Monogatari: Tsunagaru Shin Tenchi’s Western release would require the dropping of the signature name and instead require XSEED to stick with the game’s subtitle, Story of Seasons. So now that Story of Seasons has been released, is it everything fans of the true series have been hoping for?

Story
After growing tired with their normal life, the main character (either male or female as chosen by the player) finds a flyer from Oak Tree Town requesting farmers to help the small village grow. In an attempt to change their life the main character quickly moves to the countryside where they are welcomed with open arms by the few villagers in the area. After being taken under the wing of the old but still spry veteran farmer Eda and taught the ropes, it is up to players on where to go once the lengthy tutorial comes to an end and they are given free reign of what to do with their initial shanty house and unkempt plot of land.

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While the farming is the core aspect in Story of Seasons, players will still be spending plenty of time around the townsfolk and of course meeting the various bachelorettes and bachelors. Thanks to skilled writing/translation work by XSEED many of the villagers are delightful with only a few over-the-top characters being so to fit their role. I must also say that Story of Seasons provides a very unique array of love interests to pursue in the game, including a familiar face for longtime fans though she has undergone a bit of a name change between titles.

Their unique personalities are refreshing and a nice change from the standards that have been established in the series so far and it can be a real challenge at times deciding on which character to pursue, especially since a few only show up a year into the game.

Gameplay
In many ways Story of Seasons is the same game that fans of the series will remember but many of these old systems have undergone a refinement process to be a bit more streamlined while other new systems have also been added in, creating a nice and refreshing balance. It is also interesting to note that when starting the game the first time, players are asked if they wish to play “Seedling” mode instead of regular mode. Seedling mode lowers the amount of stamina taken by using tools and other activities, making the title a bit less of a grind especially since low stamina quickly becomes an issue on the regular setting and even on Seedling players will still find themselves close to passing out after trying to accomplish their basic chores while also trying to cut down a large tree.

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Now as for those chores, you see once players clear the initial introduction phase with Eda they are not only given most of the tools needed to run a farm (sans a pitchfork needed to muck out the barn) but also a bag of seeds, and even a barn with a cow to kick things off. This gives players a solid starting point as well as a few initial tasks to keep busy while earning money and trying to settle into a solid rhythm with crops being the player’s initial source of income and eventually allowing players to specialize more later on.

This is where the streamlining of some of the most monotonous moments of farming come into play as Story of Seasons no longer requires the player to till every single 3×3 section of land, plant seeds without missing, and then individually water all nine seeds. Instead all of the aforementioned tasks now occur in a 3×3 natural block formation that allows for fast tilling, fast planting, and faster watering. Even using fertilizer to raise the value of crops targets an entire 3×3 plot and harvesting now simply take one button press to gather everything together in a box. While this does give the player a little less customization of how they want their plants to be laid out, it does make for an easier and faster system that opens up extra time for players to take advantage of other things the game has to offer.

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This ranges from roaming around town and talking to the villagers to raise your affection levels with them, diving in the rivers and ponds to catch fish with your bare hands or occasionally dredge up a special material, catch fish the proper way with a fishing pole, catch numerous bugs, and of course take care of your livestock. These are just some of the many ways to make money in Story of Seasons as well as kill time because while Story of Seasons does a great job setting up the player, it takes almost an entire year to get into full swing. This is due in part to a number of love-interests not appearing until later in the first year as well as the safari and mine necessary for certain resources being hidden away at first.

Thanks to the player now having to sell their crops, animal produce, and various collectibles to merchants that come to town from different lands, players are initially limited to only one merchant with a limited selection of items to purchase and there are a number of days that they won’t even appear, meaning at this point players simply will gather up as many items as possible while tending to their farm before selling everything at once when the merchant visits town again. Eventually more merchants do arrive for trading and players can take advantage of various market wants to obtain more money by selling to specific merchants that are in need of an item.

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Once everything does start to open up players will find themselves running all over the place or riding their horse (or even faster using a carrot to quick travel between certain areas) as there is eventually just so much to do and many different opportunities to take advantage of. While players are initially only given their plot of land to work with, they are eventually given challenges by the town’s guild to compete against the other farmers in the area for temporary property rights of other fields. These side-fields often are required to grow specific crops or items that otherwise cannot be grown at your farm or produce higher quality crops, giving players extra incentive.

There is also plenty of customization available in Story of Seasons, but on a slightly more limited and easier to handle scale compared to New Beginning. Players no longer have to worry about building an entire town but can now use materials to create pieces of furniture from blueprints and customize the interior of their house as well as create various animal houses since Story of Seasons features more types of livestock than past games that I can remember, buildings to craft or refine various materials into more useful or valuable items, and decorations to create a unique looking farm.

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Off of the farm players will find themselves greeted by the aforementioned colorful cast of villagers, a number of which have special events that can be triggered once they like you enough, as well as potential marriage candidates. Like past games each character has different preferences when it comes to items meaning players will have to find out what each girl or guy likes as a gift and what items they hate in order to woo them into eventually marrying the player. In a first for the series, players can opt to spend a certain amount of money on either lavish, modest, or low-key weddings which appear to affect how quickly your wife, or you if you are a female character, get pregnant in the game.

Visuals & Audio
Story of Seasons sports an aesthetic that many fans of the series will be familiar with as it utilizes a style similar to most recent titles but with more refinement. The character portraits are nicely detailed while the actual models are fairly cute looking albeit rough around the edges. That being said there are plenty of lush details in every path that players run through and watching your crops sprout up due to your tender care is always a delight.

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Unfortunately this level of detail does come with a price and that is a poor frame rate. While simply walking through town may not cause any issues, packed fields or densely populated areas will cause the game to slow down to a noticeable degree which is frustrating but far from a deal breaker. Thankfully Story of Seasons’ soundtrack is made up of soft enjoyable melodies that players can spend hours toiling the fields to without even noticing how much time has actually passed by.

Overall
Despite the name change that may throw many off, Story of Seasons is the game that Harvest Moon fans should be looking for when they head to the stores as it is everything they could hope for. While it does streamline some of the more monotonous tasks, this simplification can only be seen as a good thing as it opens the player’s time up to explore the vast amount of content and activities available to them once Story of Seasons decides to open up after its slow start. With more content than ever, Story of Seasons delivers the same addictive and enjoyable feeling that fans have come to love while making it easier than ever to jump into this long running series under a brand new label.

 

8-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

‘Punch Line’ Anime Licensed by Sentai Filmworks

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Sentai Filmworks announced recently that they had acquired the rights to the Spring 2015 anime Punch Line which started airing back in April. An original anime series handled by MAPPA, Punch Line appears to be a crazy comedy slice of life series that tells the story of young Yuta Iridatsu that, after a strange incident, finds himself separated from his body anytime he sees a pair of panties.

However for a strange reason anytime this happens an asteroid comes to destroy Earth meaning that Yuta must do what he can to try and prevent that from happening. Currently Sentai Filmworks is planning on releasing Punch Line through select digital outlets soon and plan on giving the series a home video release sometime in the future.

Ar nosurge Plus: Ode to an Unborn Star Western Release Planned for July

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Koei Tecmo has announced that they plan on bringing Ar nosurge Plus: Ode to an Unborn Star to the West earlier today by announcing that the title will be released on the PS Vita digitally in North America on July 2nd and in Europe on July 1st where it will be available at retail and digitally.

Potential buyers who want a physical version of Ar nosurge Plus: Ode to an Unborn Star will still have a chance to buy it however as NIS America has announced that they will be releasing a limited edition physical release of the title that comes with a copy of the game, a Surge Concerto badge, a microfiber cloth, sticker sheet, an Ar nosurge Plus poster, and a collectible box. This limited edition costs $54.99 compared to the $39.99 digital price tag and can be pre-ordered here.

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This update to the original PlayStation 3 title comes with brand new costumes, new “purification” partners, some of the downloadable content, and dual audio. The full rundown of what has been updated from the PlayStation 3 version and placed into Ar nosurge Plus: Ode to an Unborn Star can be found below:

New Costumes

  • New costumes for the four main characters (Delta, Earthes, Casty, and Ion)
  • Beat the game to unlock even more costumes for the above four characters
  • New “Purification” costumes for the additional characters

New “Purification” Partners

  • Sarly, Nelo, and Shurelia can be selected as conversation partners during Purification.

DLC Additions

  • Some DLC available from the previous version comes pre-loaded!

Updates and Balancing

  • Full featured tutorial
  • Synthesis Shop Events viewable from menu