2K Games and WWE have announced that Stone Cold Steve Austin will be gracing the cover of WWE 2K16 when it is released for the the Xbox One, PlayStation 4, Xbox 360, and PlayStation 3 in North America on October 27th and in Australia and New Zealand on October 29th.
While the ‘Texas Rattlesnake’ hasn’t wrestled in the ring in many years, he has continued to be a prominent member of the WWE community and continues to hold an extremely popular wrestling podcast as well as his own reality series, Steve Austin’s Broken Skull Challenge. You can check out the full box art for the game below as well as the reveal trailer.
Overview Telltale Games has recently created a reputation for crafting memorable experiences with properties that gamers are already likely familiar with. Still… the concept of a Borderlands game in Telltale form seemed strange when first announced but so far the company has managed to prove themselves by creating great moments throughout the course of the first two episodes of Tales from the Borderlands. So now that the third episode in the series, Tales from the Borderlands: Catch a Ride, has been released have they been able to keep that same level of quality?
Story As should be expected, this review may contain spoilers concerning certain story elements from past episodes of Tales from the Borderlands so those who have not yet finished Atlus Mugged should do so before continuing. Now that that is out of the way, Tales from the Borderlands: Catch a Ride drops players right where things left off, in a massive cliffhanger that saw players choosing to either have Rhys trust his con artist partner Fiona or give the disembodied Handsome Jack that has taken up residence in his head a chance to take things for a spin.
I must say that I was pleasantly surprised with his opening segment since there are many immediate differences in the way things play out in Catch a Ride depending on what you choose and some of these result in a few things that will be different throughout most of the episode, creating a long enough lasting change to actually make playing through the episode more than once worthwhile, an aspect that has often only shown how weak a player’s choices tend to be. It is worth noting though that at least by the end of the episode however most things have still settled back down into the standard formula so don’t worry too much about it if you don’t feel like going through the episode twice.
Anyways, after dealing with a new threat that originally set up the Vault key deal that went sour at the beginning of the game and acquiring the Gortys Project, the group discovers that the orb is actually a robot, a robot that happens to be adorable in almost every way from its naivety, to its interactions with Loader Bot, to its cute design. Gortys was designed to lead those who found her to a particular Vault, however it is missing at least one part (and likely more) that Rhys, Fiona, and the rest will have to track down.
Doing so leads them to a strange Atlas facility where they must once again split up and try to deactivate the automated defense system while also retrieving the upgrade as quickly as possible due to the amount of people on their tale. As Fiona and Rhys briefly separate we see Fiona undergo quite a bit of character development as she learns how to take care of herself and use her knowledge to take on an enemy, especially since she now has an unlocked weapon that will be discussed later, while Rhys continues to deal with Handsome Jack and also try and get close with another character in the group.
Of course this all eventually leads to a spectacularly explosive finale full of ridiculous action sequences that live up to the Borderlands name with characters clambering on dangerous fast moving vehicles, getting into fights while tied upside down, and more. It even features a few more guest appearances from familiar faces as two members from the original Borderlands appear in a fashion that, despite seeming out of character, is actually fitting considering who they are after and the way that it ends up establishing the beginning of Borderlands: The Pre-Sequel.
The choices made throughout Catch a Ride seem to have far less consequence than the previous episode though this doesn’t mean that they won’t play a factor once the series returns with the next episode, especially since this one ends with yet another cliffhanger that leaves the group in an even worse predicament than they were in last time.
Gameplay Following recent Telltale Games’ fashion, players will be spending most of their time watching characters talk while making a few dialogue decisions here and there while also taking part in quick time events to try and avoid a gory death. These sequences remain incredibly simplistic though it is worth noting that each character’s “abilities” are given some upgrades this time around.
An unlikely ally unlocks Fiona’s elemental wrist-mounted pistol and supplies her with a large amount of ammo for the gun, which makes her more capable in a fight but does ruin the aspect of forcing players to be selective of when to shoot and what element to use. It is also worth noting that Fiona’s money looting ways are still as prominent as ever and during a moment in Catch a Ride players can utilize an appearance changing machine that can give Fiona a complete outfit change, change Sasha or Vaughn’s glasses, or change the paint job on Loader Bot or Rhys’ arm for a price.
As for Rhys, depending on the player’s decision his Echo Eye will become even more corrupted as now Handsome Jack will be creating his own descriptions of things and people that can be scanned. This creates quite a few funny moments, especially if you happen to like his brand of humor.
Visuals & Audio The Borderlands aesthetic continues to work well with Telltale’s own style as the episode continues to be pleasing to look at with no noticeable issues this time around. There are plenty of fast paced action sequences that occur in the latter half of the episode and, depending on choice, the beginning of the episode as well. It is worth noting that, as mentioned earlier, character outfits can be changed depending on how much money the player is carrying around which does offer some variation though it will be interesting to see how long these outfits will stay changed.
As far as the voice track goes, the returning cast continues to perform their roles admirably while the adorable sounding Gortys is voiced by a very familiar voice actress who brings out the best in the little robot. The soundtrack found in Catch a Ride continues to be impressive with catchy tunes used during an early montage and during the credit sequence.
Overall If Tales from the Borderlands continues to be as impressive as the past two episodes have been and Catch a Ride is, then the complete series will rank among the best they have produced so far. With plenty of hilarious moments and sharp writing, Catch a Ride introduces a few new characters while developing the current cast and moving the story along at a pace that leaves gamers wanting more by the time the credits role.
Capsule Computers review guidelines can be found here.
Wednesday 8th July – Wakefield, UK – Team17 have today unveiled that they are developing and publishing The Escapists The Walking Dead, a new game in collaboration with Skybound Entertainment.
Merging the award-winning, smash-hit, indie game The Escapists with the worldwide phenomenon that is The Walking Dead, Team17 have taken the very best of both worlds and are now providing players with the opportunity to play Rick Grimes as he takes on hordes of zombies let loose upon the world.
In this unique game, recreated entirely in the charming 8-bit pixel art style of The Escapists, Rick is in charge of a band of survivors featuring many of the original comic book cast. He must secure the safety of the group by seeking out a safe escape route from each area, and manage several dangerous tasks to keep as many of the group alive as possible. The game faithfully matches the timeline of the comics and so as the player makes progress in the game they play through locations that mirror the progress of the band of the survivors taken from the award-winning comic’s epic story.
Daniel Murray, President at Skybound Entertainment said, “Team17 presented a creative plan to blend The Walking Dead into The Escapists and our response was simple. When do we get started? The Escapists is a charming example of a single creator’s vision come to life. We are excited to offer fans of The Walking Dead something different and The Escapists The Walking Dead is just that. A playful interpretation that we believe fans of great games in general will love.”
Debbie Bestwick, Team17’s Managing Director added, “With well over 600,000 units sold, the award-winning The Escapists is one of the hit indie titles of 2015. Masterminding your escape from prison is hard enough but how can we make it harder? Zombies. Remember poor Rick Grimes trying to escape hospital, organise life at a farm or hold up in an abandoned prison? A little bit of awesome 8-bit pixel love later and BOOM! It is great to partner with Skybound and The Walking Dead and we are really excited to ‘escapify’ the amazing, rich and sinister world of Robert Kirkman.”
Team17 will be globally debuting the game at the Walker Stalker Fan Fest in Petco Park, San Diego, California during the 10th and 11th July.
Attendees, roamers and fans will be able to get exclusive first hands-on playable with Rick Grimes in the Harrison Memorial Hospital level.
The Escapists The Walking Dead is scheduled for a 2015 release on Xbox One and PC.
To keep up to date with all the information on The Escapists please visit www.team17.com , like us on Facebook and follow us on Twitter.
About Team17 Digital Ltd
Founded in 1990, Team17 Digital Limited is a leading independent developer and publishing label headquartered in West Yorkshire (UK). Team17 publishes games for PC, console, mobile and handheld devices and other digital platforms. Visit www.team17.com for more info.
SONY COMPUTER ENTERTAINMENT EUROPE INTRODUCES LIMITED EDITION DESTINY: THE TAKEN KING PLAYSTATION®4 BUNDLE
London, July 7th, 2015 – Sony Computer Entertainment Australia (SCEA), today announced that a “Limited Edition DESTINY: THE TAKEN KING PlayStation®4 Bundle” will be available in Australia on September 15th 2015 concurrently with the release of the DESTINY: THE TAKEN KING software title from Bungie and Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI). The bundle pack will include the PlayStation®4 (PS4™) computer entertainment system with 500GB hard disk drive (HDD) and Wireless Controller (DUALSHOCK®4). The limited edition PS4™ features a special DESTINY: THE TAKEN KING design which showcases a map of the cosmos in silver with the Guardian’s crest set in gold. The bundle includes the DESTINY: THE TAKEN KING – LEGENDARY EDITION software title for PS4™. Also included is an upgrade to the Digital Collector’s Edition, which includes three exotic Guardian class items with XP bonuses, three class specific emotes, three armour shaders and an early access weapons pack. The bundle will be available for a limited time at selected retailers.
In addition, a DESTINY: THE TAKEN KING PlayStation®4 Bundle will be available with the 500GB Jet Black PS4™ and DESTINY: THE TAKEN KING – LEGENDARY EDITION.
DESTINY: THE TAKEN KING – LEGENDARY EDITION is perfect for new and existing Guardians that are ready to jump into the Destiny universe or continue to carve their legends in the stars. DESTINY: THE TAKEN KING – LEGENDARY EDITION includes the Complete Destiny Experience: The Taken King, Destiny, Expansion I and Expansion II.
With the “DESTINY: THE TAKEN KING – LEGENDARY EDITION PlayStation®4 Bundle”, SCEE are delivering the next great adventure in the Destiny universe.
Product Outline
Product name
LIMITED EDITION DESTINY: THE TAKEN KING PlayStation®4 Bundle
Release date
September 15, 2015
Included
・ PlayStation®4 x system x 1 *Special Design
Hard Disk Drive capacity 500GB*
Design and specifications are subject to change without notice.
*The hard disk drive contains space that is available for users and space that is reserved for the system, therefore the actual space that is free for users is smaller than the total space stated in this document.
About Sony Computer Entertainment Europe:
Sony Computer Entertainment Europe (SCEE), based in London, is responsible for the distribution of PSP™ (PlayStation®Portable) handheld entertainment system, PlayStation®3 (PS3®) computer entertainment system, PlayStation®Vita (PS Vita) portable entertainment system, and PlayStation®Network software and hardware in 109 territories across Europe, the Middle East, Africa and Oceania. SCEE has revolutionised home entertainment since they launched PlayStation® in 1994. PS2® further enhanced the PlayStation® legacy as the core of home networked entertainment. PSP® is a handheld entertainment system that allows users to enjoy on-the-go games with high-quality full-motion video and high-fidelity stereo audio. PS3® is an advanced computer system, incorporating the powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity within a real world context. SCEE also delivers the PlayStation® experience to open operating systems through PlayStation®Mobile, a cross device platform. SCEE also develops, publishes, markets and distributes entertainment software for these formats, and manages the third party licensing programs for the formats in these territories.
More information about PlayStation products can be found at www.playstation.com.
PlayStation, PS4, PS3, PS2 and PSP are registered trademarks or trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners
Overview
Good ol’ Koei Tecmo know how to please their fans. Even though we just received Samurai Warriors 4 not too long ago for the Vita and Playstation 4, Samurai Warrior Chronicles 3 has landed on the Nintendo 3DS and Vita, mainly existing to please some Nintendo fans wanting more from the beloved franchise. Honestly, I think it is a good move as while the Vita did get a “prettier” version of the same series earlier this year, it isn’t too often when the 3DS gets a title from the Warriors line – which seems to be changing in the other direction as we move forward. With some new features and customization, how does this title fare? Let’s find out.
Story
The story in Samurai Warriors is honestly not a huge factor for the title whatsoever. Like all titles from the same line, this one places the player in the period where multiple empires are at war, with a ton of dialogue inserted to move the plot forward. When I say a ton, I truly mean a ton as this may very well be the most conversational cast to come to a portable Warriors game. Of course that is a good thing for players looking to soak up the lore, but for the most part you play a simple soldier who is just part of the action, rather than a focal point. Sure, characters respond a bit to your character differently if you pick a male or female – but don’t expect to feel like more than a foot soldier set among more famous allies.
Gameplay
The gameplay is what truly matters and thankfully- fans will be happy to know that this installment does well in terms of performance. For the most part, the controls are on par with the Warriors titles of the past, allowing for some quick hack and slash gameplay that Koei has seemed to master on consoles over the years. Of course this is a Chronicles title and is a spin-off of Samurai Warriors – intended for portable platforms, so expect a bit less overall in terms of upgrades and depth that a console version may have. Now I know, Samurai Warriors 4 was on the Vita – but I played this on the 3DS and that Vita version of 4 is simply a port of the Playstation 3 version. I am not trying to make excuses for the shortcomings of Chronicles 3, I just feel it is important to have a full understanding of the intended audience and purpose of this lightweight title before players decide to pick it up.
Getting back on track, one of the finest features of Samurai Warriors Chronicles 3 is the customization. Right at the start, players must create a character to their liking to take to the fields. The creation tool is actually rather complex and surprised me a bit, as you can even change the tone and general shape of your character. I know that sounds rather silly to compliment, but I find it kind of nice when developers let players use their full imagination – meaning you can be as serious or offbeat as you choose to be. A returning feature that has been improved upon is the ability to switch heroes during battle. Now players can simply tap their icon on the map and instantly get a new perspective without having to make a long trek. Its convenient and a great use of the touchscreen controls, streamlining the action for further simplicity. Speaking of touchscreen – War Arts are new abilities for warriors that improve the odds during battle. This isn’t a game changer by any means, but it was nice to see a little option come in handy during some of the earlier portions of the game.
I may have made the upgrading mechanics seem a little weaker a moment ago compared to other Warriors titles, but that doesn’t mean that the system in place isn’t well crafted. Chronicles 3 features three different shops that can be upgraded by investing gold. The further the upgrade, the better equipment you can get as the player as a whole (or better parties via the tea house). The game does give a lot of currency after each mission as well, and that is where things become a bit of a mixed bag. It is easy to level up and upgrade and ultra convenient. However, you can easily become overpowered and take a lot of the challenge away unless you switch to the default characters of the current campaign mission. Sure, there are difficulty settings that can attempt to balance this, but even with that its only a matter of time before you literally hack through everything in sight without any qualms.
Challenge Mode is kind of like “Let’s Make a Deal” of the Warriors world here. Players do missions such as reaching checkpoints and taking down opponents throughout – but eventually will have to choose if they want to move on or take the rewards collected before moving onward after defeating a boss. Its a fun offering that provides a ton of extra gameplay on top of the main campaign, and can easily become a great time sink. If I had any gripes about Samurai Warrior Chronicles 3, it would have to be the camera – which is something I fought with regularly with the 3DS version. At times I would have a piece of the environment in front of my character and the batch of foes I was fighting, and if it was not a hack and slash – that very well could have caused a problem. Of course being able to see my character is something that I feel is needed – and hopefully in future portable versions Koei can fix this frustrating camera issue for the 3DS.
Visuals
When I first saw the character model in the creation mode and watched a few of the cutscenes, I was honestly impressed with how great the models looked. Shortly after, that kind of wore off as this title is not that pretty in general while you are actually playing the game. While the frame rate is stable and animations are fluid (which is a big deal when you have so many enemies on the screen), the visuals are kind of muddy and the models look severely dated, even by 3DS standards. The cutscenes look fine, but the dialogue sequences seem like two png images that have been plastered on a background so players get a crisp 3D image if they have the slider up. Sure, it does look ok then, but if you choose not to use 3D – it looks cheap and kind of hurts the overall presentation.
Audio
The sound is well done. Sure, the dialogue may be in Japanese, but subtitles are very present and most fans of the franchise will be just fine with the lack of English voice actors. The music is also well done – but not very memorable overall. That is more of a personal opinion about all of the Samurai Warriors titles though, as while I have heard praise over the soundtrack, I feel it is more of just themed tunes that are used to solve the lack of noise. Either way, it is a complete package and at least fitting – so no complaints here.
Overall
Samurai Warriors Chronicles 3 is a great addition to the series and more than welcome in the west. Sure, it is not as good as other portable entries – but it brings more of the same satisfying combat and mission structures that keeps this franchise’s heart beating. Sometimes all a portable spin-off has to do is merely tackle the concept correctly to be deemed “good”, and for what its worth, Chronicles 3 is more than enough to appease our appetite until something greater comes along.
Capsule Computers review guidelines can be found here.
The very first episode of Dragon Ball Super has just aired in Japan over the weekend in what is an exciting time for Dragon Ball fans around the world. While it may be a tiny bit late, this Dragon Ball Super primer is aimed at getting you in the know about this all new series that is expanding upon one of the biggest anime franchises of all time.
What is Dragon Ball Super?
Dragon Ball Super is a brand new anime series continuing on from the events of Dragon Ball Z. Unlike Dragon Ball and Dragon Ball Z, Super will not be an anime adaptation of a manga. Rather, a manga is being produced that releases after the show airs. The story of Dragon Ball Super is being written by original series creator Akira Toriyama and being produced by Toei Animation.
When does the new series take place?
Dragon Ball Super takes place 6 months after the defeat of Majin Buu on the Sacred World of the Kais. That means the events of Super start before both Battle of Gods and Resurrection ‘F’, and even before the 2008 Jump Special Yo! Son Goku and His Friends Return which the events there in occurred 2 years after the defeat of Majin Buu!
Who are these Fat Beerus and Female Whis characters?
Nothing is known about these two characters except that they are new to the Dragon Ball Universe and Fat Beerus’ name is Champa, a pun on Champagne like how Beerus and Whis are puns on the alcoholic beverages beer and whisky.
How does Dragon Ball Super fit in with the events of Battle of Gods and Resurrection ‘F’?
It seems that Dragon Ball Super will be incorporating the events of both movies but will be retelling them in its own way. A special message from Akira Toriyama stated
“Dragon Ball Super” is a complete continuation of the Majin Buu story arc. It’s got a bit of post-battle aftermath, continues with the “Battle of Gods” arc where the God of Destruction Beerus appears and the “Revival of ‘F’” arc where Frieza comes back to life, and then, I’ve written a strange new story where they finally depart from this universe. They’re fighting against their neighbors, Universe 6! They’ll yell at me if I give away too many spoilers, so I’ll keep the rest a secret, but they’re chasing after giant Super Dragon Balls; I think things will unfold in a bright and simple way, that will be really fun and exciting!
Since it’s another universe, loads of new characters will turn up. I’ll do my best to draw the tons of character designs necessary, so I’m looking forward to this too.”
Of course based solely on this statement it isn’t definitive that Super will not ‘work around’ the movies, but seeing as Beerus is stated to be asleep for 39 years in Battle of Gods which takes place 5 years after the defeat of Majin Buu, the events of Battle of Gods already don’t fit with those of Super.
What is Universe 6?
Not much is known about Universe 6 other than it will contain plenty of new characters. Beerus stated in Battle of Gods that there are 12 universes, all with their own God of Destruction. This of course could be changed as the events of Battle of Gods seems to be altered to fit in with Dragon Ball Super.
What about Dragon Ball GT?
As it stands it seems near impossible for Dragon Ball GT to fit in with the series canon and will probably be more unlikely once Super ends its run. Some fans are hoping the events of Dragon Ball GT will turn out to be what happens in one of the other universes.
How many episodes will be in Dragon Ball Super?
As for now we have no definitive answer but some sites have listed 100 episodes as the duration of the series, however this is most likely a placeholder number.
When does Dragon Ball Super air?
Dragon Ball Super airs in Japan on Sunday mornings at 09:00 GMT +9.
Where can I watch it?
Unfortunately the only place to watch Dragon Ball Super as of now is if you live in Japan. It was expected Funimation would pick up the rights to launch a Simulcast that would allow people all over the world to watch it with subtitles as the show aired in Japan but this has not happened as of yet. There is still hope this will happen in the near future and that all episodes aired previous to the Simulcast launch will be added. Of course this is the modern age we live in so finding a place to watch the episode online once it airs in Japan isn’t exactly a hard task.
SIERRA™ LAUNCHES GEOMETRY WARS 3: DIMENSIONS EVOLVED ON PLAYSTATION®VITA
Critically Acclaimed Retro Arcade Shooter Is Free on PS Vita for PlayStation®Plus Subscribers as Part of July’s Instant Game Collection™
Today Sierra™ released Geometry Wars 3: Dimensions Evolved, the super-stylistic arcade shooter from independent developer Lucid Games, for the PlayStation®Vita handheld entertainment system.
Geometry Wars 3: Dimensions Evolved takes the classic arcade action of the Geometry Wars™ franchise to new frontiers with three-dimensional level shapes on which to play. The core single-player Adventure mode contains 50 distinct challenges – plus an additional 40 stages available in Ultimate mode – and players can apply unique tactics to each level by choosing one of six upgradeable companion drones and six upgradeable super abilities. The game also includes a Hardcore mode with no drones or supers for Geometry Wars purists, as well as six Classic mode stages inspired by past titles in the series.
Players can square off against one another in online competitive multiplayer, or vie for high scores individually on friend and community leaderboards. Geometry Wars 3: Dimensions Evolved on PlayStation®Vita also includes local co-op with an inventive twist, allowing two people to play together on the same display by facing opposite each other and using the controls on their respective sides of the device.
Geometry Wars 3: Dimensions Evolved is now available as a digital title on PlayStation®Vita for $14.99 via the PlayStation®Store; it is free to download for all PlayStation®Plus subscribers right now as part of July’s Instant Game Collection. This game is rated E (Everyone) by the ESRB. For the latest news and updates, please ‘like’ Geometry Wars on Facebook and follow it on Twitter.
About Lucid Games Ltd
Established in 2011 by senior developers from Bizarre Creations, Lucid has set itself out to be a small team with big ideas and the skills to deliver them. With over 30 staff each with unrivaled experience, the team has worked on some of the biggest gaming franchises to come out of the UK in the last 20 years, including the BAFTA-winning Project Gotham Series, Wipeout and Blur. www.lucidgames.co.uk.
About Sierra
Developer-led and player-focused, Sierra publishes highly curated titles that embody best-in-class efforts from indie developers. From providing development funding and deep first-party relations to marketing and retail distribution, Sierra caters to the individual needs of each indie studio. Sierra will primarily publish on digital distribution platforms including Xbox Live, PlayStation®Network and Steam for PC. For more information, please visit www.sierra.com.
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, http://www.activision.com or by following @Activision.
SIERRA and GEOMETRY WARS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. All other trademarks and trade names are the properties of their respective owners. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.
Extinguish the Zombie Apocalypse with a Friend on July 21st as Breach & Clear: Deadline Announces Launch Date
July 7, 2015 – Apocalyptic aficionados at Mighty Rabbit Studios and Gun Media, in association with Gambitious Digital Entertainment and platonic life partner and co-publisher Devolver Digital, collectively announce that the tactical top-down shooter, Breach & Clear: Deadline, emerges from its Early Access incubation on July 21st for $19.99 (http://store.steampowered.com/app/310890/). Breach & Clear: Deadline sweeps its way onto PCs featuring a new, robust co-op mode created at the behest of Early Access fans who love dropping zombies in pairs (who doesn’t?)
About Breach & Clear: Deadline
After you’re shot down over an urban wasteland, you have one mission: Link up with your squad and escape the Harbor City quarantine zone in one piece. On your journeys, you can also locate and destroy the infested scourge and find the source of the ongoing parasitic infestation. Breach & Clear: Deadline challenges you to elevate your gameplay, strategizing your approach to combat and problem solving as you level up your squad, trying to survive and infiltrate deeper into a complex city using limited resources. Combine what you find exploring procedural areas with the skills you learn and be creative in your tactical approaches against the ever-mutating infested hordes.
For more information about Gambitious, please hit up www.gambitious.com.
About Gun
Based in Kentucky, Gun Media is a publisher of interactive entertainment comprised of industry veterans with unique and complementary backgrounds. The mission of Gun is to build fresh and exciting interactive experiences for a wide range of platforms and gamers. The team shares a vision that game development is not just the creation of a product, but the blending of art, design and technology to create an experience that engages and entertains players from all over the world. Head over to www.fearthegun.com for more information on Gun.
About Mighty Rabbit Studios:
Entering the fray from Cary, NC, Mighty Rabbit Studios is staffed by talented and edgy developers that spend their days making rad games! Since being founded in 2010, they have focused on creating multi-platform games like Saturday Morning RPG, Fat Chicken and Breach & Clear. All the aforementioned games have garnered much acclaim from critics and fans alike. You can learn more about Mighty Rabbit and their team at www.mightyrabbitstudios.com.
Clandestine Anomaly: An Intergalactic War Comes Crashing Into Your Neighbourhood with most Advanced AR Game – Available Now
Your city, Yourstate – July 7, 2015 – You sit down to start playing a retro-styled 16-bit game titled “Clandestine: Anomaly” when suddenly your phone is hacked by an alien source. Overriding your game files, you’re soon notified that a spaceship is on a collision course with Earth and is looking for assistance to crash-land near your home. You’re not the hero they were looking for, but you’re the one they got.
In pursuit of the damaged ship is a mysterious reality-destroying virus. It must be contained. Without your help the virus will spread beyond your neighbourhood, threatening the entire planet. Matters only get more complicated as you’re pulled deeper into a hidden struggle that you weren’t authorized to be involved in. Clandestine: Anomaly, the ambitious augmented reality mobile game from award-winning developer ZenFri, is available now on the App Store for $3.99 (https://itunes.apple.com/app/id963172486?mt=8.)
Featuring incredibly designed geo-based seek-and-destroy gameplay wrapped in a personalized narrative, Clandestine: Anomaly changes how you see the world around you — literally. Using your phone as the tool for all communication and strategic combat, your immediate area will be transformed into a battleground and unravel the clues to a multi-dimensional mystery on a galactic scale.
Winner of the GamAR Metaio Developer Competition Grand Prize, Winnipeg-based developer ZenFri have created a masterful blend of technology, engaging gameplay and rich, immersive storytelling with Clandestine: Anomaly. Unlock new skills and technologies, play with unique weapon configurations for customized load-outs, and immerse yourself in strategic and tactical combat that will ultimately affect you, your city and humanity as a whole.
London, UK – June 7th, 2015 – Today, Ubisoft® announced that Rayman Adventures, the latest installment of the best-selling Rayman franchise, is currently in development for smartphones and tablets, by Ubisoft Montpellier. This eclectic new adventure will be available worldwide during autumn 2015.
Rayman Adventures bring players on an odyssey where they will explore legendary worlds, from whimsical castles to the mythical islands of Olympus. They will enjoy an exciting mix of action and exploration in which they will be able to freely move around as they like through stunning environments.
The brand new Incrediballs make their first appearance in Rayman Adventures. These funny little creatures will be the players’ partners on their epic adventures. They will have to seek out The Incrediballs, collect them, and unleash their powers to save the world.
Powered by UbiArt Framework, Rayman Adventures represents a major step in bringing players an HD console-quality experience on mobile, displaying a variety of impressive graphical details on a retina screen at 60 FPS. The improved game engine also boasts spectacular new dynamic fluid particle effects which move and react when the players moves through them.
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2014-15 fiscal year Ubisoft generated sales of €1,464 million. To learn more, please visit www.ubisoftgroup.com.