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Kermdinger Studios to Unveil Boondogl This August

Kermdinger Studios to Unveil Boondogl This August


First Platform Agnostic Video Games Marketplace to Offer Games Without Downloads or Plugins 

REDWOOD CITY, Calif. – July 7, 2015 – Video Game development startup Kermdinger Studios, Inc., announced today that Boondogl, the first platform agnostic video games marketplace, will be available starting this August. Using native web technology, Boondogl is a web-driven storefront that allows gamers to buy and play their favorite high quality games on any device without the need for downloads or plugins. After launching this August on PC and Mac, Boondogl will arrive on mobile and console via the Boondogl app by next spring.

Powered by native web technology such as HTML5, Javascript and WebGL, Boondogl will work on virtually any device to allow cross-platform play of popular console, computer and mobile games. For gamers this means they can purchase a game once and have it playable across all their systems. Additionally, Boondogl provides developers an easy solution to bringing their titles to the multitude of available platforms by converting titles only once into native web technology in order to be playable on any device.

“The video game hardware landscape is fragmented and because of this developers have to spend time and resources bringing games to multiple hardware systems,” said Anthony Palma, co-founder of Kermdinger Studios. “With Boondogl we’re aiming to combat this fragmentation by providing a centralized, platform-agnostic gaming experience that will not only save developers costs and time, but also allow gamers to play their favorite games on any device without the need for downloads.”

To keep up with the latest Boondogl news, please visit the official website or follow Boondogl on Twitter or Facebook.
About Kermdinger Studios

Kermdinger Studios is an independent video game development studio based in Silicon Valley. Comprised of graduates from Carnegie Mellon University’s Entertainment Technology Master’s program, Kermdinger produces great game-related ideas regardless of platform, genre or target market. Whether it’s a video game such as Kermdinger’s first title, Stunt Runner, or the entirely new game distribution platform Boondogl, Kermdinger’s projects break through the adherence to “normal” and “safe” strategies in the gaming industry.

AR-K: The Great Escape To Launch July 14

AR-K: The Great Escape To Launch July 14

Upcoming chapter by Greg Rucka unveils the mystery of Alicia’s Golden Sphere

La Coruña, Spain–June 7, 2015--Gato Salvaje Studio, a Spanish indie developer dedicated to crafting engaging adventure games, announced today that the third chapter of

AR-K  will launch Tuesday, July 14 on Steam. The witty 3D point-and-click adventure, penned by critically acclaimed comic book writer Greg Rucka, follows the adventures of Alicia, a former cop and current journalism student, as she investigates the origin of the strange Golden Sphere that has turned her life upside down.

A brand-new trailer teasing the dramatic final chapter has also been released, and can be viewed on the game’s Steam page at http://store.steampowered.com/app/368890/

AR-K is a classical point and click adventure with an updated twist. Alicia Van Volish is a former cop and current journalism student who awakens after a one-night stand with a terrible hangover and a lot of questions: How much did she drink? Did she really take that guy home with her? What was his name? And what, exactly, is the Golden Sphere, the mysterious object that seems the source of all Alicia’s woes?

While Episode 3 may be enjoyed on its own without having experienced the previous chapters, players can get caught up on Alicia’s story in the first two installments on PC, iOS or Android at http://gatosalvajestudio.com/ Development of AR-K was made possible via a highly successfully crowdfunding effort on Kickstarter, which raised over $100,000 for the project.

Alicia is brought to life through the voice talents of Ash Sroka, widely known for her role as Tali Zorah in the Mass Effect Trilogy. Episode 3 and the upcoming final installment of AR-K are written by Greg Rucka, known for his work on such comics as Action Comics, Batwoman, Detective Comics, Wolverine and the miniseries Superman: World of New Krypton. Greg’s ability to write smart female characters makes him the perfect candidate to convey Alicia’s caustic wit and edginess.

To find out more about AR-K, please visit http://gatosalvajestudio.com/, and stay up to date on all the news at https://www.facebook.com/arkthegame. 

About Gato Salvaje 

Founded in 2010, Gato Salvaje is an independent video game development studio based in La Coruna, Spain. Experienced video game creators work together in the hopes of creating the video games they love; classic adventure games richly packed with suspenseful, witty, mysterious, and romantic stories. The studio’s inaugural game, AR-K, was crowd-funded and originally released on PC in 2013. For more information, visit www.gatosalvajestudio.com.

FUTURISTIC SPORTS-ACTION ARRIVES AS ROCKET LEAGUE BLASTS ONTO PLAYSTATION®4 and PC TODAY

FUTURISTIC SPORTS-ACTION ARRIVES AS ROCKET LEAGUE BLASTS ONTO PLAYSTATION®4 and PC TODAY

SAN DIEGO, CA – July 7, 2015 – Global independent developer and publisher, Psyonix, announced today that Rocket League – one of the few PlayStation games in history to offer PS4™/ PC cross-platform play – is now available digitally on the PlayStation®4 computer entertainment system via the PlayStation®Network, and on PC via Steam. With a PS4™-exclusive cameo from Sweet Tooth, the iconic ice cream truck of Twisted Metal® fame, Rocket League brings gamers a high-powered hybrid of arcade-style soccer and vehicular mayhem. Offering easy-to-understand controls and deep, fluid physics-driven competition for 1-8 players, Rocket League boasts more than 10 billion possible customizations, giving players the opportunity to distinguish their Battle-Cars in either local or online play, while showing them off in a broadcast-quality replay viewer that perfectly complements the video-editing capabilities of  SHAREfactory™.

The multiplayer-focused successor to 2008’s Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League uses an advanced physics system to simulate realistic interactions, relying on mass and momentum to give players a complete sense of intuitive control in an unbelievable, high-octane re-imaging of association football. Players can breeze through the tutorial and play solo in the all-new Season Mode or vie against the AI in multiple team formations and difficulty settings. Up to four people can compete in two-to-four-player splitscreen action as well, with up to eight total players battling it out online (in Ranked, Unranked, or Private Matches) on dedicated servers located all over the world.

“We’re thrilled to release Rocket League today,” said Dave Hagewood, President, Psyonix. “Gamers all over the planet have told us overwhelmingly that they loved Supersonic Acrobatic Rocket-Powered Battle-Cars, and that they wanted even more. Rocket League delivers on that request and we sincerely thank our community for the opportunity to provide them with what has been, for us, a dream project. Without their continued support, our game wouldn’t be what it is today.”

Rocket League Key Features Include:

  • Physics-driven Gameplay: Select one of nearly a dozen, rocket-equipped vehicles capable of performing impossible aerials, amazing passes, and dramatic goals. Drive on the walls, ceilings, or right through your opponents at intense supersonic speeds!
  • Total Customization: Explore more than 10 billion possible Battle-Car combinations with unlockable paint types, decals, wheels, rocket boosts, and more.
  • Gameplay Variety: Test your mettle in 1v1, 2v2, 3v3, and 4v4 match-ups across multiple stadiums, or try Unfair Mode in a “one against many” handicap match.
  • All-New Season Mode: Create your team and compete against multiple, uniquely-themed football clubs as you drive your way to the play-offs and championship.
  • Local, Online, and Splitscreen Multiplayer: Play co-op or competitive in any combination of 2-, 3-, or 4-player splitscreen, or take your friends online for intense 8-player action against individuals or other splitscreen players.
  • Matchmaking for Everyone: Enjoy Ranked, Unranked, or Private matches powered by a proprietary skill-based matchmaking and party system.
  • PS4/PC Crossplay: Break barriers and enjoy optional cross-platform matchmaking for PlayStation®4 and Steam PC users.
  • Dedicated Servers: Super-smooth online technology ensures an even better Rocket-Powered Battle-Car experience.
  • Broadcast-Quality Replay Viewer: Import entire, full-length games and fast forward, rewind, or view the action from anywhere in the arena.
  • PS4-Exclusive Sweet Tooth: Hit the pitch as the world’s most famous ice cream truck from the legendary Twisted Metal™ series!

To learn more about Rocket League, please visit www.rocketleaguegame.com, ‘Like’ it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.

Priced at US $19.99 on both PS4™ and Steam, Rocket League is also available for free to all PlayStation®Plus subscribers starting July 7 through August 3. The game’s official soundtrack can be purchased on iTunes, Amazon MP3, the Google Music Store, and other participating storefronts for US $9.99.

The first Rocket League downloadable add-on pack, “Supersonic Fury,” which includes new Battle-Cars, Rocket Boosts, Decals, Wheels, and more, will be available for purchase later this month simultaneously with a FREE new DLC Map inspired by the classic SARPBC arena, Utopia.

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ABOUT PSYONIX

Based in San Diego, CA. Psyonix is an independent video game developer with almost 15 years of experience. As experts in Unreal Engine technology, Psyonix has been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bullet Storm, Unreal Tournament III, Unreal Tournament 2004, and the recently-released free-to-play title, Nosgoth. In 2008, Psyonix self-published Supersonic Acrobatic Rocket-Powered Battle-Cars exclusively for PlayStation®3 (PS3™), which has accumulated more than 2 million downloads since its release.

For more information, visit www.psyonix.com.

SKYLANDERS® SUPERCHARGERS SHIFTS INTO HIGH GEAR AT COMIC-CON® INTERNATIONAL: SAN DIEGO 2015

SKYLANDERS® SUPERCHARGERS SHIFTS INTO HIGH GEAR AT COMIC-CON® INTERNATIONAL: SAN DIEGO 2015 

Attendees among First in the World to Play Skylanders SuperChargers Dark Edition, Including Dark Versions of Donkey Kong™ & Bowser™ 

Sydney, Australia – July 7, 2015 – Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), is supercharging Comic-Con International: San Diego 2015 with Skylanders, the world’s leading Toys-to-Life and now Vehicles-to-Life videogame franchise.  Activision will reveal the new Skylanders® SuperChargers Dark Edition at the convention where attendees will be among the first consumers in the world to play the game with dark versions of the Starter Pack characters, including Dark Turbo Charge Donkey Kong and his Dark Barrel Blaster land vehicle; Dark Hammer Slam Bowser and his Dark Clown Cruiser sky vehicle; and Skylanders fan-favourite Stealth Elf in a new Dark version.  Australian and New Zealand fans can pre-order the Dark Edition beginning today at EB Games while supplies last.

The Skylanders SuperChargers Dark Edition includes unique toys that true Portal Masters will want in their collections.  All Dark Edition Starter Packs will be available for a suggested retail price of $119.95 and include Dark Spitfire, Dark Hot Streak, a two-sided ultimate collector poster and the highly sought-after Kaos Trophy, which is the only way to unlock special Kaos gameplay content.
Dark Super Shot Stealth Elf and Dark Sea Shadow will be available exclusively in the Dark Edition Starter Packs for Xbox One, Xbox 360, PlayStation® 3 and PlayStation® 4. The Wii U™ Dark Edition Starter Pack will include Dark Turbo Charge Donkey Kong and Dark Barrel Blaster, exclusively. A different, unique adventure including Dark Hammer Slam Bowser and Dark Clown Cruiser will be made available on Nintendo’s Wii system.

“This year Skylanders, the original toys-to-life franchise, gets a boost of high-octane gameplay and innovation by bringing toy vehicles to life for kids with Skylanders SuperChargers,” said John Coyne, senior vice president of consumer marketing, Activision Publishing, Inc.  “We look forward to fans checking out our Dark Edition for the first time at San Diego Comic-Con.”

 

About Skylanders SuperChargers

Skylanders SuperChargers expands upon the franchise’s signature gameplay to introduce a brand-new play pattern to fans, vehicles-to-life.  For the first time ever, kids can explore and navigate the mountainous terrains, deep sea environments and big blue skies of Skylands like never before by going behind the wheel of powerful, tricked-out land, sea and sky vehicles – bringing them from physical world into the digital world in a high octane action-adventure videogame. The game offers a diverse and dynamic, story-driven gameplay experience, filled with vehicle-based and on-foot adventures featuring combat, puzzles, mini games, activities and platforming — all set within a variety of new compelling environments. Skylanders SuperChargers has 20 land, sea and sky vehicles that are fun to play in the game and in the real world. There is also a new class of heroes — 20 SuperCharger characters that feature all-new powerful attacks and moves, upgrades and personalities. Skylanders SuperChargers will be available on September 24 in Australia and September 25 in New Zealand for a suggested retail price of $99.95.

 

About the Skylanders® Franchise

The award-winning, $3 billion Skylanders franchise has sold through more than 250 million action figures1 since pioneering the toys-to-life category in 2011 with the debut of Skylanders® Spyro’s Adventure. The game originated a play pattern that seamlessly bridged physical and virtual worlds across multiple platforms. In 2012, Skylanders® Giants further evolved the genre and added LightCore® characters to the collection of interaction figures.  Skylanders® SWAP Force, which launched in 2013, introduced an all new play pattern – swapability. In 2014, Skylanders® Trap Team reversed the magic of bringing toys to life by allowing players to pull characters out of the digital world into the physical world and became the number 1 kids’ console game globally1.

 

About Activision Publishing

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

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Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected release dates of Skylanders SuperChargers are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

© 2015 Activision Publishing, Inc., SKYLANDERS, SKYLANDERS SUPERCHARGERS, SWAP FORCE, SKYLANDERS UNIVERSE, LIGHTCORE and ACTIVISION are trademarks of Activision Publishing, Inc.

¹The NPD Group, GfK Chart-track, Activision Blizzard internal estimates, including toys and accessories

Predator Hunting Kombatants in Mortal Kombat X Starting Today

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Ever wanted to have Jason Voorhees face off against Predator? Now you can. The third of four DLC characters announced for Mortal Kombat X‘s ‘Kombat Pack’, film icon Predator, is available today for download Xbox One, PlayStation 4 and PC. Those who don’t own the ‘Kombat Pack’ – retailing for $44.95 – will have to wait until July 15 for their chance to purchase the alien hunter separately.

The ‘Predator Bundle’ also includes the Commando Johnny Cage, Infrared Scorpion and Carl Weathers Jax (with voice) skins. The bundle will be priced at $11.95; Predator alone will cost $7.55; the ‘Predator/Prey Pack’ – the three skins – at $5.95. Check out the launch trailer for Predator in Mortal Kombat X below.

Mortal Kombat X: Predator Official Trailer

As an added thank you from NetherRealm Studios, starting today as well, players will be able to download the Klassic Fatality Pack for free! This includes original fatalities for Sonya, Scorpion, Johnny Cage and Sub-Zero, along with the previously pre-order exclusive Kold War Scorpion skin. Happy hunting!

“Batgirl: A Matter of Family” DLC for Batman: Arkham Knight out on July 15

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The first DLC for Batman: Arkham Knight will launch for PlayStation 4 and Xbox One on July 15th. “Batgirl: A Matter of Family” starts Batgirl and is set before Batman: Arkham Asylum. Robin will serve as her sidekick for dynamic takedowns. The DLC will also introduce a brand-new map and missions. It will be available on its own for $9.95 on Xbox Live and PlayStation Network or as part of the Season Pass.

On the PC front, it Warner Bros. is hoping to re-release the game in the coming weeks. No word on when “Batgirl: A Matter of Family” will launch for PC at this time.

Indie Gala Every Monday Bundle #67 Now Available

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Indie Gala and Capsule Computers is kicking off July with a bang! The Every Monday Bundle #67 is packing six new indie games in one bundle.

PARTICLE MACE – A physics based arcade game for up to four players that swept indie game awards all through 2014 and 2015.

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PIVVOT – Challenge your ability to make split second decisions and problem solve in this colourful maze-like dodging game.

Burnstar – An action-puzzle game that arms you with explosives and an Evil Inc. worksite just begging to be blown up. Bring some friends along, but just remember that bombs can’t tell between friend and foe.

Rituals –  A minimalistic adventure game inspired by classic point and clicks about the intersection between civilization and nature.

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Terraform – Colonize over 200 new planets in this casual turn based puzzle game.

Ludoku – A numerical based puzzle game that will have players solving puzzles to collect ancient Mayan treasures.

For the first 24 hours of the sale, the entire bundle is only $1.99 USD. Grab your bundle at Indie Gala before the price goes up.

“Gimme a Hell Yeah”: 2K Announces Stone Cold Steve Austin®

Gimme a Hell Yeah”: 2K Announces Stone Cold Steve Austin®

as WWE® 2K16 Cover Superstar

WWE Hall of Famer, film and television personality, producer and podcasting innovator set to inject Texas-sized attitude in flagship WWE video game franchise
Sydney, Australia – July 6, 2015 – 2K today announced WWE Hall of Famer Stone Cold Steve Austin® as the cover Superstar for WWE® 2K16, the forthcoming release in the flagship WWE franchise. After setting the WWE Universe on fire during one of WWE’s most celebrated time periods – the “Attitude Era” – to his wealth of television, film and podcasting accomplishments, Austin has amassed worldwide admiration through his unequivocal presence both in and out of the WWE ring. WWE 2K16 is currently in development for Xbox One and Xbox 360, as well as the PlayStation®4 and PlayStation®3 computer entertainment systems. The game is scheduled for release on October 29, 2015 in Australia and New Zealand.

“I’ve had the privilege of working with 2K to support the WWE 2K franchise, and now I’m absolutely honored to serve as the WWE 2K16 cover Superstar,” said Stone Cold Steve Austin. “No disrespect to the previous and extremely deserving WWE 2K cover Superstars – Dwayne ‘The Rock®’ Johnson and John Cena® – but it’s about time the franchise raised some hell with yours truly on the cover. I look forward to injecting a dose of ‘Texas Rattlesnake’ into this year’s game and overall campaign.”

Austin is regarded by many as one of the most popular WWE Superstars to ever enter a WWE ring, holding 21 championships throughout his career and being inducted into the WWE Hall of Fame in 2009. His relentless work ethic has also made him a significant mainstream fixture and pop-culture icon as an actor, producer and host in television, film and podcasting. Austin hosted the return of WWE’s reality competition series Tough Enough on USA Network in 2011, and since 2012 has hosted four seasons of Redneck Island on CMT. He also serves as the host of Steve Austin’s Broken Skull Challenge, which is currently in production for its third season on CMT. His film credits include appearances in several feature films, including The Longest Yard, The Condemned and The Expendables, while his no-holds-barred weekly podcast, The Steve Austin Show, regularly appears on the Top Podcasts list within the Sports & Recreation category on iTunes. He also hosts the Stone Cold Podcast, Live!, a monthly interview series on the award-winning WWE Network, where he has interviewed several special guests including Vince McMahon, Triple H and Paul Heyman. In addition, Austin is a brand ambassador for Kawasaki Motors Corp., USA.

“Stone Cold Steve Austin’s iconic style, unmistakable personality and worldwide reverence from the WWE Universe make him the ideal fit for WWE 2K16,” said Chris Snyder, Vice President of Marketing at 2K. “Not only will Austin grace the video game’s cover, but he’s involved in shaping its creative direction. Through his numerous contributions, inclusion on the largest roster in franchise history and the game’s to-be-announced features, WWE 2K16 is certain to put everyone on notice.”

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K16 is not yet rated in Australia and New Zealand. WWE 2K16 is currently scheduled for release on Xbox One, Xbox 360, PS4™ and PS3™ on October 27, 2015 in North America and October 29, 2015 in Australia and New Zealand.

For more information on WWE 2K16 and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtags #WWE2K16 and #RaiseSomeHell or subscribe on YouTube.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming reaches more than 650 million homes worldwide in 35 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all 12 live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 170 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to: WWE Network; major distribution agreements; our need to continue to develop creative and entertaining programs and events; a decline in the popularity of our brand of sports entertainment; the continued importance of key performers and the services of Vincent K. McMahon; possible adverse changes in the regulatory atmosphere and related private sector initiatives; the highly competitive, rapidly changing and increasingly fragmented nature of the markets in which we operate and greater financial resources or marketplace presence of many of our competitors; uncertainties associated with international markets; our difficulty or inability to promote and conduct our live events and/or other businesses if we do not comply with applicable regulations; our dependence on our intellectual property rights, our need to protect those rights, and the risks of our infringement of others’ intellectual property rights; the complexity of our rights agreements across distribution mechanisms and geographical areas; potential substantial liability in the event of accidents or injuries occurring during our physically demanding events including, without limitation, claims relating to CTE; large public events as well as travel to and from such events; our feature film business; our expansion into new or complementary businesses and/or strategic investments; our computer systems and online operations; a possible decline in general economic conditions and disruption in financial markets; our accounts receivable; our revolving credit facility; litigation; our potential failure to meet market expectations for our financial performance, which could adversely affect our stock; Vincent K. McMahon exercising control over our affairs, and his interests may conflict with the holders of our Class A common stock; a substantial number of shares which are eligible for sale by the McMahons and the sale, or the perception of possible sales, of those shares could lower our stock price; and the relatively small public “float” of our Class A common stock. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends (including under our revolving credit facility), general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. Forward-looking statements made by the Company speak only as of the date made, are subject to change without any obligation on the part of the Company to update or revise them, and undue reliance should not be placed on these statements.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise***. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.

*According to 2008 – 2015 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through May 2015.

“PlayStation” and “PS3” are registered trademarks. “PS4” is a trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2015, including the risks summarized in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

‘Redemption: Eternal Quest’ Soon Available On PC Combines Classic RPG with Advanced Resource Management

‘Redemption: Eternal Quest’ Soon Available On PC Combines Classic RPG with Advanced Resource Management

Cast Your Vote In Support For Unique Roster- & Resource-Management RPG

Sacramento, CA, July 6th 2015: Redemption: Eternal Quest by indie games developer SimProse Studios offers an exciting gameplay experience to RPG and simulation fans of all ages and experience levels and is available via STEAM™ Greenlight today. Your task is to select and manage a party of adventurers with the objective of completing thrilling quests and to collect rare treasure and precious relics.

YouTube™ video: https://www.youtube.com/watch?v=_-QY0aIgHqM

Redemption: Eternal Quest combines roster- and resource-management with classic RPG elements to create a unique randomly generated player scenario for each turn and every game session. Explore deserted ruins and enter dark dungeons on your quest for loot, and collect chests full of treasure, while fulfilling dangerous quests and engaging in card-based combat. You must manage your guild, heal your warriors, mentor your party, and watch them grow into legendary heroes. Prestige from discoveries will drive your party to even greater heights, and will help to prepare them for additional adventures.

Redemption: Eternal Quest features a polished interface, orchestral music and comes with 200+ special minion cards, each differing in combat strength ranges. With its thousands of possible events and treasures, and a full aging, morale, hidden potential curve and injury/disease engine, can you successfully guide your party through difficult quests, while signing your warriors to pacts and negotiating the best deals for them and yourself?

Redemption: Eternal Quest has cool customizable options via its intuitive UI, including optional permadeath, duration of the game and options on how many quests to complete.

Check it out today and cast your vote of support to get the game on STEAM.

http://steamcommunity.com/sharedfiles/filedetails/?id=471942448

Journalists interested in further information, additional assets or a review copy are welcome to contact GAME PROMOTER™ by sending an email to [email protected]. Members of the press are encouraged to visit the following Hotlinks for updates to this and other great games by this developer:

More Details

Developer Websitewww.simprosestudios.com
Facebookwww.facebook.com/simprosestudios
Twitterwww.twitter.com/SimProseStudios
YouTube™ Channelwww.youtube.com/channel/UClsUWukzoaxbWFgh9MCTzDA

JoJo’s Bizarre Adventure: Phantom Blood Volume 2 Review

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JoJo’s Bizarre Adventure: Phantom Blood Volume 2
Author: Hirohiko Araki
Artist: Hirohiko Araki
Publisher: Viz Media / Madman Entertainment
Release Date: June 10, 2015
Price: $19.99 USD – Available Here / $28.95 AUD – Available Here

Overview

Last time on JoJo’s Bizarre Adventure: Phantom Blood, Dio Brando was revealed for the person he really is. Jonathan Joestar is not going to let him get away with his actions. Unfortunately, although JoJo is strong, his opponent has superhuman strength. The first volume features well-written psychological elements, a lot of blood and gore, a realistic representation of Britain during the late parts of the Victorian era and engaging characters and motivations. With such a fantastic start to the series, does this volume maintain the same standard of quality, or perhaps even outdo the first volume?

Story

The police officers put several bullets into Dio’s body. JoJo realises that his father has been stabbed with a knife. On his deathbed, Lord Joestar gives JoJo his mother’s ring. A lot happens in just the first chapter of this volume, and there is a whole lot more to come. One of the officers reveals that he had the chance to put Dio’s father in prison for the theft of the ring, but Lord Joestar did not file any charges against Mr. Brando. Lord Joestar generously confirmed Mr. Brando’s false claim that he gave him the ring during the accident several years ago. The person from the bar that accompanied Mr. Brando that time confirmed that Mr. Brando stole the ring, but Lord Joestar felt sympathy towards Mr. Brando due to their both being born into poverty. He did not want to allow him to be sent to an island prison. In fact, he even adopted Dio knowing that Mr. Brando was a criminal. The officer recounting all of this knows that Lord Joestar would not have adopted Dio if his father had been sent to prison. Unfortunately, as is the case in novels set in the Victorian era that were also written during said era, hindsight is no remedy to a fatal situation. Lord Joestar finally dies after acknowledging that he was too hard on JoJo.

Dio Brando is not actually dead; he has become a vampire-zombie hybrid after putting on the ancient mask. What ensues is a violent bloodbath that results in the death of many police officers. They also come back to life. Refusing to give in, JoJo takes on the responsibility to defeat Dio himself, despite the protestations of Speedwagon. Even after JoJo sustains several serious injuries from the unnaturally powerful Dio, his resolve to kill Dio leads him to go to extreme lengths to win the fight. Risking his body and life, he sacrifices everything and emerges victorious.

JoJo is now recovering in a hospital that was run by Erina’s father. As it happens, the nurse restoring JoJo back to health is none other than Erina herself. Even after several years have passed, he still cares about Erina. That fact unfortunately makes him decide to leave her behind without telling her anything when he embarks on his mission with his new ally, Will Anthonio Zeppeli. Baron Zeppeli takes on JoJo as his student and teaches him many useful techniques that will be necessary to defeat their enemies, so the time spent watching JoJo recover is a brief diversion.

Phantom Blood‘s setting provides the opportunity for Hirohiko Araki to portray historical figures and adapt them for his own purposes. Araki takes this opportunity and adapts the character of Jack the Ripper. He not only portrays what history recorded but also adds new elements to his life. Jack the Ripper here becomes a part of Dio’s growing army, as do the merchant from London that was seen in the first volume and a couple of non-existent historical figures. These new characters, Tarakus and the Dark Knight Blueford, are interesting and powerful new enemies. The person the two protected when they were alive, Mary Stuart, Queen of Scotland, is a real historical figure, and the historical details about her are accurate. People may actually learn something from reading this volume, making this volume even better that it already is.

Artwork

Hirohiko Araki’s artwork is at the same high level of quality as it was in the first volume. The characters continue to be highly detailed, as well as extremely muscular in the cases of JoJo and Dio, and the designs of the new characters are unique. Baron Zeppeli’s design is rather unusual for a shounen manga, but not in a bad way. Backgrounds and outfits are still highly detailed, helping to give the sense of a real, complete world. The translation is also great. The grammatical and punctuation errors that were present in the first volume are not present here, helping to make Viz’s hardcover edition worth the price. One chapter in this volume is partially presented with an orange tint, and the use of colouring helps to add some depth to the story. In particular, it gives Erina’s expression when she is first reintroduced a more life-like appearance, one that a simple black-and-white drawing might not have done as effectively.

The violence and blood in this volume will undoubtedly be repelling to some readers. Dio is not violent towards girls or animals in this volume, at least, but faces can be seen melting frequently throughout the volume. For those who enjoy gruesome and bloody content, this volume is sure to please.

Extra Content

As with the first volume, two pages of extras are featured at the end of the book. The first features a black-and-white copy of the illustration of Baron Zeppeli from the front cover, along with what little details are currently known about him. The second page presents Hirohiko Araki discussing the character of Will Anthonio Zeppeli, explaining such things as how he came up with the idea for the character’s name.

Overall

This volume rises above the bar of quality that Hirohiko Araki set with the first volume. With an engaging plot, interesting new characters, excellent artwork, the brief return of Erina, the presentation of both real and fictional historical figures and the unrelenting blood and gore, this volume is even more engaging than the first one is. The next volume brings with it the end of the Phantom Blood arc, and based on the way things are going, it is sure to pack at least as much of a punch as this one does.

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