Big Hero 6 and Disney fans all round rejoice! The world of Big Hero 6 and the collaborative city of San Fransokyo will feature as a Disney World within Kingdom Hearts III!
This amazing looking artwork reveals Sora riding on Baymax above the city while facing off against a Heartless version of Baymax. Huge spoiler warning ahead for Big Hero 6, but it has been revealed that the Heartless Baymax is being controlled by Xehanort and is the body of the Baymax that is left behind in the worm hole at the end of the film. Thus it is also confirmed the events in Kingdom Hearts III will take place after the events of the film.
This comes off the E3 reveal that Tangled will be another new Disney World in the game. A brand new Hercules world outside of the standard Coliseum has also been confirmed. It has been noted that Pride Lands (Lion King) and Halloween Town (The Nightmare Before Christmas) sadly won’t be making a return to make way for more new worlds.
Expect more announcements in the coming months as Disney slowly seem to be trickling out information on the game and there will be a major information drop some time in November. Let us know what world you want to see most in the comments below. Kingdom Hearts is releasing for the PS4 and Xbox One but as of yet has no set release date.
DISNEY CONSUMER PRODUCTS AND INTERACTIVE MEDIA SHOWCASES UPCOMING LINE-UP OF PRODUCTS AT D23 EXPO 2015
Co-Stars of Star Wars™ The Force Awakens John Boyega, Daisy Ridley Surprised Guest On Stage And Gave Away Their Disney Infinity Character Figures To Audience Members
Limited Edition Star Wars™ PlayStation®4 Hardware Bundle Unveiled New Products and Updates From Across Disney Interactive’s Games Slate Announced
MELBOURNE, Aust. – (August 16, 2015) – Today, during a presentation at the D23 Expo 2015, Disney Consumer Products and Interactive Media revealed new details about some of the biggest products in the interactive entertainment industry including Disney Infinity 3.0, Playmation and KINGDOM HEARTS III plus a new limited edition Star Wars™ PlayStation®4 hardware bundle.
“We have the most exciting slate of upcoming game titles in our history, and we’re also focused on new platforms and technologies that enable us to develop experiences we would never have dreamed possible just a few years ago,” said Jimmy Pitaro, co-chairman of Disney Consumer Products and Interactive Media and president of Disney Interactive.
Highlights from today’s presentation include:
On November 17, Australia and New Zealand fans will be able to purchase a very special limited-edition Darth Vader-inspired PlayStation®4 Star Wars bundle: Star Wars: Battlefront. The bundle includes a fully customized PS4™ featuring an image of Darth Vader, a controller inspired by Darth Vader’s suit and more. For full information for the Limited-Edition PlayStation®4 Hardware Bundle visit http://blog.eu.playstation.com/2015/08/16/limited-edition-darth-vader-inspired-ps4-available-this-november/
John Boyega and Daisy Ridley, co-stars of Star Wars™ The Force Awakens, surprised guests on stage and gave away their character figures, Finn and Rey, for the upcoming Disney Infinity 3.0 Play Set based on the film. Photos can be found here http://smu.gs/1JacMiq.
Other character reveals also included Nick Wilde and Judy Hopps from Walt Disney Animation Studios’ Zootopia, Spot from Disney•Pixar’s The Good Dinosaur and a limited edition set of Light FX Star Wars™ character figures that light up when placed onto the Disney Infinity Exciting new Disney Infinity integrations with Walt Disney World and Disney Cruise Line® were also unveiled.
Guests who attended the Hall D23 received a special Kingdom Hearts Mickey Costume Power Disc that unlocks a one-of-a-kind costume of King Mickey, Keyblade Master and King of Disney Castle for Disney Infinity’s Mickey Mouse character and a classic Mickey Mouse figure.
Coming this Fall, Playmation Marvel’s Avengers Gamma Gear – inspired by the 7-foot Hulk – lets you smash into battle using motion-sensing technology putting you in the Avengers action. Slip your hands into the Gamma Gear and use the motion-based controls to smash your way through missions and stomp through battlegrounds with different Hulk moves like Ground Slam, Thunder Clap, and other combos.
Square Enix and Disney Interactive revealed that Baymax and other beloved characters of Walt Disney Animation Studios’ Academy Award®-winning film Big Hero 6 will make their debut in the ever-expanding narrative of KINGDOM HEARTS III. For full information about the Big Hero 6 world in KINGDOM HEARTS III visit http://bit.ly/1Kq0aEP.
Disney Interactive announced Disney Magic Kingdoms, a new mobile game being created with Gameloft that lets players build the Disney theme park of their dreams by recreating and placing iconic attractions such as Space Mountain, Haunted Mansion, California Screamin’ and many more in a fun animated landscape. For full information about Disney Magic Kingdoms visit http://bit.ly/1hgFvwo.
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About Disney Infinity
Disney Infinity is an interactive gaming platform where players have unprecedented freedom and endless opportunity to create stories and play experiences starring the beloved characters from across The Walt Disney Company. Building on the success of Disney Infinity 1.0 and 2.0, Disney Interactive announced its latest installment to the best-selling “hybrid toy/video game” this year — Disney Infinity 3.0. In its third iteration, players will utilise real-world interactive figures to activate original storylines (Play Sets) in the virtual game worlds of popular Star Wars franchises and create new adventures with other Disney Infinity characters from across the Walt Disney Company in the Toy Box mode. Disney Infinity 3.0 is rated PG for online interactivity and mild violence and will be available in stores September 3. For more information, visit Disney.com/Infinity.
About Disney Consumer Products and Interactive Media
Disney Consumer Products and Interactive Media (DCPI) is the business segment of The Walt Disney Company (NYSE:DIS) that brings our Company’s stories and characters to life through innovative and engaging physical products and digital experiences across more than 100 categories, from toys and t-shirts, to apps, books and console games. DCPI comprises two main lines of business: Disney Consumer Products (DCP), and Disney Interactive (DI). The combined segment is home to world class teams of app and game developers, licensing and retail experts, a leading retail business (Disney Store), artists and storytellers, and technologists who inspire imaginations around the world.
D23 EXPO—The Ultimate Disney Fan Event—brings together all the worlds of Disney under one roof for three packed days of presentations, pavilions, experiences, concerts, sneak peeks, shopping, and more. The event provides fans with unprecedented access to Disney films, television, games, theme parks, and celebrities. Presentations, talent, and schedule subject to change. For the latest D23 EXPO 2015 news, visit D23EXPO.com. To join the D23 EXPO conversation, make sure to follow @DisneyD23 on Twitter and use #D23EXPO.
About D23
The name “D23” pays homage to the exciting journey that began in 1923 when Walt Disney opened his first studio in Hollywood. D23 is the first official club for fans in Disney’s 90-plus-year history. It gives its members a greater connection to the entire world of Disney by placing them in the middle of the magic through its quarterly publication, Disney twenty-three; a rich website at D23.com with members-only content; member-exclusive discounts; and special events for D23 Members throughout the year.
Fans can join D23 at Gold and General Membership levels at D23.com and at DisneyStore.com/D23. To keep up with all the latest D23 news and events, follow DisneyD23 on Twitter, Facebook, Pinterest, and YouTube.
Chairs are broken. Lives are at risk, and people everywhere are in panic. This week on CC Unplugged, Dustin Spencer and Garrett Cheater have come back together to speak about gaming related news such as Nintendo’s Chris Pranger situation, EA and new Star Wars announcements, and some other random stuff that just happen to fall into place ever-so conveniently. It is a show that will have you clutching your petitions before the episode is over, so there is that. Close your eyes and imagine a happy place, and it might be like that if you actually happen to visit that happy place, but with our lovely voices tickling your eardrums.
Grab a terrible side character from a 90’s cartoon that would have been…(sorry, I will try to resist), tell your friends, and prepare to get UNPLUGGED!
The past few days have paid host to the hugely popular D23 Expo, where Disney gets to take to the stage for a few days and showcase their upcoming feature films, animated series and of course; their video games. Well, since the Disney Infinity franchise is a colossal part of Disney’s video gaming empire, it is no surprise that a tonne of information about the upcoming 3.0 edition of the game was revealed overnight. We learned about new characters, a new Play Set and even some new updates to the Toy Box mode. Since there is so much info to cover, we have condensed it into a short little bullet point list for your enjoyment:
New Characters:
Nick Wilde (Zootopia)
Judy Hopps (Zootopia)
Spot (The Good Dinosaur)
Peter Pan (coming 2016)
New Play Set – Marvel Battlegrounds
4 Player simultaneous co-op
All Marvel Super Heroes figures playable
Available in 2016
Star Wars: The Force Awakens Play Set
Figures of Finn and Rey shown off
New Disney Infinity Light FX Figures
These figures have their lightsabers light up when placed on the Infinity Base. These will be available around Christmas time this year and the available characters include:
Luke Skywalker
Darth Vader
Anakin Skywalker
Obi-Wan Kewnobi
Yoda
Kanan Jarrus
New Master Unlock for Infinity 3.0
This time around, instead of unlocking another Star Wars related item, players who have all of the game’s figures will be granted access to none other than the Keyblade of Kingdom Hearts fame.
New Power Disc Packs
The Good Dinosaur
Zootopia
As if all that wasn’t enough, Disney also shared some info about the brand new additions to the Toy Box mode that you will have acces to when Disney Infinity 3.0 launches in a couple of weeks:
New Features:
Toy Box Hub: The Toy Box Hub is an all-new launch area where players’ creativity and imagination take flight. This is where every adventure begins and where players come to play their way. Uncover six gameplay zones – platforming, combat, racing, INteriors, community, and farming – to learn about building and experience playing in the Toy Box all at the same time.
Flynn’s Arcade:For the competitive Toy Box player, Flynn’s Arcade offers multiplayer with other Disney Infinity 3.0 players any time they want. Using a “lobby style” multiplayer system, fans can now play with anyone online without having to wait for their friends to be online.
El Capitan:View episodes of Toy Box TV, preview and download the latest and greatest community made Toy Boxes or just hang out in the lobby of this landmark theater. When players are connected online and walk in the theater, they have easy access to lots of new Disney Infinity 3.0
Sidekicks:Recruit Townspeople Sidekicks to support in combat, unlock exploration modes to help build in the Toy Box, and cultivate crops. Give Townspeople Sidekicks different jobs with customized gear or make them more powerful by boosting their stats with the food and treats they grow.
Farming: Feed, clothe, and nurture Townspeople Sidekicks, and guide them to plant, care for and harvest crops to eat. The more players feed them, the higher their stats will go, and the more fun they can have — including throwing fun parties in three new party rooms and a Sidekick Suite.
New Tools:
Path Creator:Create custom, controllable paths in the Toy Box that other toys, objects, friends, enemies and more can travel along. This toy can also be used to create races, side-scrolling games, rail slides and more.
Toy Dispenser:Step on one of the four colored buttons, each with a different type of toy, and the Toy Dispenser will give a toy to play with. This new feature now allows players to instantly access toys instead of having to unlock them through gameplay.
Music Note Creator:Players can make their own music by using instruments and toys to play various notes.
New Toys:
Main Street USA Storefronts and buildings:These new pieces give Toy Boxes the official look of Main Street USA with familiar elements such as Main Street Lighting and Turnstyles.
Elsa’s Ice Palace: Place Queen Elsa’s Ice Castle on the North Mountain in a Toy Box to create a Frozen themed adventure (unlockable in the Toy Box Speedway Expansion Game).
Marshmallow: Players can now add this new toy to their Toy Box, the fearsome guardian of Elsa’s palace from the movie Frozen (unlockable in the Toy Box Speedway Expansion Game).
Phew! All of that, and the game is still a little more than two week away from release! What did you think about today’s announcements? Let us know in the comments below and be sure to check out our recent impressions of Disney Infinity 3.0.Remember folks, for all the awesome Disney Infinity related news as it becomes available, be sure to stay tuned to Capsule Computers.
In this industry, we occasionally have the opportunity to sit down and chat with game developers and producers all while trying out their new game. Normally after an hour with the game and a char with the developers, you know just about everything there is to know about the game. Well recently I managed to sit down with Mat Solie, producer of the Disney Infinity franchise and have him show me some of the exciting parts of Disney Infinity 3.0: Star Wars. Well, after almost an hour and a half with the game I barely feel like I’ve scratched the surface of what the latest installment in Disney’s toys to life franchise has to offer.
Since there is so much to talk about when it comes to a Disney Infinity game, I figured it would be best if I just broke it all down into my first impressions on the Play Sets and then a few new bits I learned about the 3.0 version of the Toy Box. So that being said, kick back and enjoy my preview thoughts on Disney Infinity 3.0
Play Set: Star Wars: Twilight of the Republic
From the moment I started playing Twilight of the Republic I felt like I was engaging In The Star Wars Universe. As a big fan of the Clone Wars animated series, seeing all of my favourite characters fleshed out once again on the screen and off on one last adventure was just an incredible time.
This Play Set is a more action/adventure based one where you take on the role of the Jedi as they try to stop a reopened robot production facility on Genoshia. One thing that stuck out at me was just how fluid the combat was. The entire combat mechanics have been overhauled this time around, with premiere action developers Ninja Theory lending a hand. Now instead of the sometimes clunky, often repetitive combat styling of the previous 2 games, the action is a lot more fast paced, intense and fluid. The best way to describe my experience co boing off against battle droids and juggling the. In the air is to say that it is like DmC-light, and it is so much fun.
Play Set: Star Wars: Rise Against the Empire
Ok, so I want to ease some concerns many of you out there might have; The developers went to painstaking lengths to make the Rise Against the Empire Play Set be as close to the storyline and set pieces of the original trilogy as they can!
In terms of gameplay, this play set feels like it has a stronger focus on vehicle combat than Twilight of the Empire. Now you can do the Death Star trench run as Luke in his X-Wing, or hook a tow cable around the leg of an AT-AT walker on the icy plains of Hoth (as a kid who grew up playing Shadows of the Empire, I felt like I was reliving my childhood all over again with this part) and while the flight controls took some getting used to (I kept trying to fly with inverted controls and ended up crashing off course more than a couple of times) the whole experience felt very tight. Now while I didn’t get to really dig into any of the non-vehicle chapters in the game, I was assured that they are aplenty, just that the focus is more on the vehicles to. It only help it stand apart from the other Star Wars Play Sets but also to stick true to the films which themselves had a tonne of vehicle based combat.
Play Set: Inside Out
One gripe I, and many others had with Disney Infinity 2.0 was that aside from a few minor differences, the three Play Sets were almost identical in how they played. Thanfully, Avalanche have heeded the words of the fans and given us a set of Play Sets that all work in hugely different ways from one another. Instead of a compelte 3d Open-world experience, the Inside Out Play Set plays more like a traditional Side-Scrolling platformer which immediately sets it apart from anything else in any of the three Disney Infinity games. In Inside Out you need to collect “Core Memories” in order to help out Riley, and to do so you will need to navigate your way through some serious platforming.
There are areas in the game that send you upside-down and have you walking on the roof; combining momentum, gravity and reflexes into some seriously fun platforming. There is also a cool little thing where if you have two players, player 1 can be on the ground while the other on the ceiling and work together in order to solve the puzzles. I only got to sample one level of this Play Set, but I am interested to see how much they have done with these mechanics and how fun the Play Set can be in the long run.
Toy Box
I didn’t get to spend too much time with the Toy Box, but I was able to lean about a lot of new feature present in the game. The first thing that I learned what that the developers have implemented “Splines” into the Toy Box creation tools. Now with the splines tool, you can set objects to move in a set path with just a few button presses. This was shown off to me through the creation of a few theme park rides (namely a ferris wheel and a rollercoaster). From what I could tell, once set on its path, the objects moved easily, simply and didn’t actually seem to require that much processing power from the game itself. I can already tell you that this tool has massive implications for the Toy Box builders out there and I am sure that we will see them used a lot in the future.
In addition to the new splines, I also got to briefly see the new sidekick mechanics in the game. Now, those of you who played through the Toy Box Game Discs in Disney Infinity 2.0 will recognise side-kicks from the dungeon crawler games. Well, Disney have moved these sidekicks to the main Toy Box and given them a new overhaul. Not only can the sidekicks be geared up with a tonne of Disney, Marvel and Star Wars related gear but now you can level them up by feeding them food which you have farmed from your own Toy Box and level them up. As they get stronger, they gain additional attributes that will help you defeat enemies and complete other tasks within the Toy Box. I didn’t get to spend too much time with the new sidekicks so I can’t say for sure if they are more likely to be a meaningful inclusion in the game or just another method to pass the time in the Toy Box, but I can’t wait to get more time with the game to find out!
When I reviewed Disney Infinity 2.0, I noted that it was leagues ahead of its predecessor in many ways but that it also suffered from some minor issues that held it back from greatness. At the same time, I have been worried that the franchise may be reaching a standstill in terms of what they can do. Well after my brief time with Disney Infinity 3.0, I am happy to report that thanks to the massive overhaul of the game’s mechanics, I needn’t be worried anymore! While there is still a lot more to discover when the game launches on September 3rd, if the rest of the game holds up to what I’ve seen, we will definitely have something special going on here.
One final thought; at the end of my time with the game, Mat told me that through his entire professional career, his dream was to make a Star Wars game. Well to Mat, the rest of the guys at Disney, Avalanche, Ninja Theory, Sumo Digital and everybody else who worked on the game; You haven’t just made “a” Star Wars game, but from what I’ve seen you guys may very well have made “THE” Star Wars game.
Overview Tamsoft and D3 Publisher have been producing a number of Onechanbara titles in Japan for over ten years but for almost everyone in the West, the first time we learned of the series, was when Onechanbara: Bikini Samurai Squad was released back in 2009. The title may have had plenty of faults at the time but gave players a title that embraced hyper-sexualized characters with plenty of violence and gore.
Although a couple titles have been skipped since then, Onechanbara Z2: Chaos has now been released in North America by XSEED but the question is, has this series managed to evolve well enough over the years while still sticking true to the heavy fan-service that many remember the original game for?
Story It is worth noting that since Onechanbara Z ~Kagura~ was not released in the West a few people may be a bit caught off guard by the introduction of two brand new characters named Kagura and Saaya. Retail copies of Onechanbara Z2: Chaos feature a little booklet that briefly discusses the events from that game however and explains how these two ended up alongside the previously known characters of Aya and Saki.
Of course, digital titles may miss out on this little bit of information without checking within the game first, but thankfully the game doesn’t really hold character knowledge as something extremely important as it is extremely easy to get the gist of the relationship between the two pairs of sisters, with Kagura and Saaya being half-blood vampires/half-blood Baneful and Aya and Saki still possessing their Baneful blood from before.
Onechanbara Z2: Chaos takes place almost immediately after the events of the previous game and although near the start the two pairs of sisters are eager to begin fighting with one another again, the appearance of another new foe continues to hold the tenuous alliance together as Kagura and Aya find themselves separated from Saaya and Saki only to be reunited by working together. It is worth noting that Onechanbara Z2: Chaos’ storyline is as completely ridiculous and as over-the-top as one would expect if they know of the series’ history (though nothing tops the zombie whale of an earlier title).
That being said, it is also an incredibly short storyline to play through as even on the harder difficulties players will find themselves managing to complete the story in roughly three hours, even less if they decide to take things easy the first time through. This is something that is rather unfortunate as it doesn’t really give players too much to work with especially in the way of worthwhile development but it does serve its purpose without overstaying its welcome, as you’ll likely find yourself heading through the game more than a few times to unlock plenty of little bonuses that will be mentioned later.
Gameplay While the story may be iffy at best, once these four women hit the battlefield they become nearly unstoppable killing machines. All four of the girls have unique combat styles that feature both a primary weapon, secondary weapon, and (except for Saki) a sub-weapon for long range attacks. While it is entirely possible to simply button mash your way through most of the battles found in Onechanbara Z2: Chaos, those doing so will be missing out on a rather deep system that allows for precisely timed combo attacks (many of which can only be triggered this way) and some extremely fluid team attacks. Alongside standard attacks players an also unleash skills by filling up an Ecstasy Gauge that can be swapped between with a tap of a button.
As players progress through the game and earn Yellow Orbs they will be able to unlock additional abilities for their characters to utilize, ranging from additional combo attacks for their weaponry to specific rings that provide the girls with some bonuses, including a ring that increases the narrow time window for COOL attacks that rely on the aforementioned timing to unleash powerful attacks. While players can only control Aya, Saki, Saaya, and Kagura one at a time, they can be brought into battle as AI controlled fighters for a short period of time by tapping the touchpad when the words “I’m Ready” appear under their icon.
Outside of the standards of combat, players will still have to keep an eye on how bloody their weapons become as the bloodier a weapon is, the less damage it does, meaning that they will need to be cleaned often with a simple tap of the R1 button. As for the girls being bloody, well that is how they manage to unlock their true forms as both sets of sisters are capable of transforming into powerful sexy looking demon forms when they are spattered with enough blood. Saaya and Kagura are able to transform into DareDrive forms while Aya and Saki change into Xstatic forms and each form features a major boost to the character’s strength.
Between flashy transformations and the ability to use powerful Ecstasy skills, this can lead to some incredibly fast paced looking battles with plenty of blood flying around as well as special effects being shown as it is entirely possible to constantly swap between the girls in combat, making it a bit difficult to keep track of the action. Thankfully the title never shows any kind of slowdown no matter how intense the action on the battlefield actually becomes, though this may be due to how poor some of the stages actually look but more on that in a bit.
As mentioned earlier, Onechanbara Z2: Chaos is a rather short title and even on harder difficulties most fights can be tackled rather easily due to the enemy AI being incredibly sub-par. While the girls are capable of unleashing long combo strings and dashing through the air, usually bringing a few enemies along for the ride, standard foes will be fairly unaggressive though at least their attack patterns do appear to be fairly random. This is far different from the boss opponents that usually feature the same type of attack patterns that are easy to memorize, though it is nice to see the touchpad being utilized for swiping quick time events that occur during such fights.
Visuals & Audio Now earlier I mentioned that despite how intense and flashy the combat can become that Onechanbara Z2: Chaos never slow down and holds onto that smooth experience? Well that may partially have to do with the fact that, although the levels are nicely varied with a wide range of locals, they are all incredibly bland looking and are flat out ugly looking at times while the actual enemy designs do feature a nice bit of detail and basic variety, ultimately start to feel rather similar after a short period of time.
Thankfully the majority of the time spent into keeping the world filled with a number of lively looking colors and of course, stellar looking character models for the four main girls. All four of the girls feature impressive levels of detail to their basic models (and are even better looking once transformed) and throughout your time with the game you’ll be unlocking countless accessories, hairstyles, and costumes to create characters as funny/strange looking or as incredibly sexy/naked as you wish. This is the type of game that knows what it audience likes as far as lewd outfits are concerned and delivers on that regard.
For the first time in the series’ history, Onechanbara Z2: Chaos has been given a full English dub (though the standard Japanese voice track is also included) which is a nice touch considering how ridiculous and vulgar the voice work can be at times really shines through thanks to being dubbed. As far as the soundtrack is concerned, the battle themes are fast paced enough to match the style of combat while the main theme song is certainly a treat.
Overall This isn’t the type of game that will be pushing boundaries in any way on the PlayStation 4 nor does it deliver a stellar storyline, but it does offer everything that fans have come to expect from the series as it offers tight fast paced combat mechanics and plenty of fan-service laden costumes to unlock and enjoy. If you want a fun and fast action game where the only depth lies within the combat system and features plenty of risqué outfits and dirty dialogue then you should look no further than Onechanbara Z2: Chaos.
Capsule Computers review guidelines can be found here.
Earlier this month, the developer’s blog for Square Enix’s MMO RPG Final FantasyXIV featured a post about the Moonlight Faire event. The event started on August 11, 2015 at 1:00am (PDT) and will continue until September 7, 2015 at 7:59am (PDT). Accompanying the post, which can be read here, were screenshots that revealed something that observant players may have noticed.
The development team is working on new sit poses for the game. These will be included with patch 3.1. The poses are still in development and are subject to change, but all of the examples posted on the developer’s blog are featured below. It is not yet clear what the full scope of the patch will be.
Fans of Dragon Ball Z, Mega64 and sweded videos all had something entertaining to watch earlier this month. Mega64 produced an official sweded version of the Frieza Saga from Dragon Ball Z to accompany the North American theatrical run of the film Dragon Ball Z: Resurrection ‘F’. They often release behind-the-scenes videos featuring some entertaining and interesting parts not seen in the original videos. Fans can now watch a four-minute video showing how Mega64 produced their sweded version of the Frieza Saga, explaining how they added the special effects. This video is featured below.
To watch more of Mega64’s videos, visit their official YouTube channel. It can be found here.
Sekai Project has just announced on their official Kickstarter page for the English release of Key’s visual novel Clannad that they have been able to get permission to release physical copies of the visual novel without any DRM (digital rights management). Previously, there was going to be a CD-check mechanism on the discs. This came about thanks to the opposition of the fans to DRM. Most of VisualArts’ releases contain DRM.
The Kickstarter campaign ended on January 10, 2015 with 5,819 backers pledging an overall total of $541,161 to bring the Clannad visual novel to the English-speaking world. For more information about the Kickstarter project, visit the official page here.
Uq Holder is set in the same world as one of Ken Akamatsu’s other works, Negima!. Both Negima! and another of his works, Love Hina, have been hugely successful in Japan and in North America. The Batman manga series was first published in Japan in 1966-67, and is available once again with newly restored English translations from DC Comics.
Except for the Batman manga release, which has a recommended retail price of $24.99 AUD, all of the releases listed above have a recommended retail price of $19.99 AUD. Product availability will vary from store to store.