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Persona 4: Dancing All Night Review

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Persona 4: Dancing All Night
Developer: Dingo, Atlus
Publisher: Atlus USA
Platform: PS Vita
Release Date: September 29, 2015
Price: $49.99 – Available Here

Overview
Thanks to the original Persona 4 delivering such a satisfying experience and creating characters so likable the title has remained extremely relevant despite originally being released back in 2008. Not only has this RPG been given an extended remake, it’s also seen its cast developed into two fighting games, transported to a dungeon crawling RPG, and even given a few anime adaptations. Now that the enemies are defeated and the fists have been thrown, it is time for the cast to get down on the dance floor with Persona 4: Dancing All Night. The question is, does this release continue Atlus’ strong series of titles featuring the Persona 4 cast?

Story
Taking place chronologically after the events of the Persona 4 Arena games, Yu Narukami has moved back to live in the city and Rise Kujikawa is fixing to make her big comeback to the idol industry during the Love Meets Bonds festival that will feature numerous performances by big stars from the industry. In an effort to show off her bonds that she has made with Yu and the rest of her friends from Inaba, she has invited them to perform as background dancers during her performance.

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As such Rise has been focusing on training Yu and Naoto while also visiting Inaba to train the rest of the group. During one of these training sessions the three of them meet a new up and coming idol group called Kanamin Kitchen, led by the idol Kanami Mashita, who have become quite popular during Rise’s absence. Later thatnight it is discovered that the majority of Kanamin Kitchen has gone missing and Naoto tells the others that she has heard rumors of a strange video appearing on Love Meets Bonds’ website at midnight featuring a dead idol that drags people to a different world.

Due to the similarities with what they have experienced in the past, Naoto, Rise, and Yu choose to investigate and find themselves transported into a strange version of the Shadow World that is not the Midnight Channel, but instead called the Midnight Stage. The only problem is, despite the existence of shadows in this realm, they find that any type of violence is immediately nullified and that the only way to defeat and escape these creatures is by expressing themselves through dance. As such it is up to Yu and the rest of the Investigation Team to try and solve the mystery behind the Midnight Stage.

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While it may start out sounding rather strange, this roughly twenty hour long story mode does lay the foundation as to why we find the Persona 4 cast dancing around to defeat enemies instead of the usual way. The lengthy storyline is quite a surprise considering the nature of the game but also does become rather wordy at times due to the visual novel style of the game which means that those going through story mode will often find themselves listening to quite a bit of dialogue before they are asked to perform a dance once again.

This does mean that those who want to enjoy the story for what it is will likely want to take some breaks now and again to play some of the game’s Free Mode since, despite the characters still being incredibly likable with all of their shining personalities remaining a big bonus in this game and there being plenty of funny moments and interesting developments taking place, it feels like a better balance may have been needed between the dances and visual novel part of the game’s story. That being said, those coming into the game and not expecting to find an interesting storyline will find themselves pleasantly surprised as this title still serves as a great example of what the Persona writers are capable of, even if they are basing it around dancing and the idol industry.

Gameplay
As mentioned earlier, there are two modes for players to select in Persona 4: Dancing All Night, the aforementioned Story Mode and the Free Mode. Free Mode allows players to select the difficulty of whichever song they choose to play, what costume they want the main dancer to wear since the main dancer for a song cannot be altered only their dance partner can be, the dance partner and what outfit they wear, and of course various modifications that will be mentioned momentarily.

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Only four tracks will be available at the start but either progressing through the story mode or completing songs on any of the three initial difficulties, with a fourth one that must be unlocked, will unlock additional tracks. It is worth noting that while almost all of the tracks can be unlocked simply by playing Free Mode that a couple of tracks can only be unlocked after completing the story and it is possible to spoil a little bit of the storyline’s ending if you choose to unlock all of the Free Mode songs first.

Now once you actually start playing a song, you’ll find a tightly designed rhythm game with a couple of ways to play. Notes will appear throughout the song and will fly towards a corresponding button that the player must touch as close as possible, with perfect ratings earned by tapping the button when the indicator is right on the button, to earn points. There are also blue and rainbow colored circles that will be produced and these are activated by moving one of the analog sticks to the side when they approach the edge of the circle.

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It is worth noting that if you do end up missing one of these “scratches” that they do not count as a miss but completing them does add to your combo, provide points, and if you manage to hit three of the rainbow circles players will be able to enter “Fever Mode” at specific points in the song. Fever Mode allows players to earn bonus points and if they are performing well at the time of activation, their partner will also enter the stage to perform a unique dance during that period of time.

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It is interesting to note that the touch screen can also be used to activate notes if you so choose, with taps completing basic notes and swipes counting as scratches, though I’ve found using the button prompts to be far easier. Of course if you want to challenge yourself there are various books that can be bought, alongside the aforementioned costumes and accessories, that will change the way notes behave during songs to provide the player with bonus points as well as items to make things a bit easier at the cost of reduced rewards, making this a game that can be easy to play through if you wish or incredibly challenging if you want to aim for the top.

Visuals & Audio
Although this isn’t the first Persona 4 game to arrive on the PS Vita it features the best looking character models we’ve seen for everyone’s favorite cast so far. Each of the cast is extremely well detailed with each character having a unique dancing style and different interactions depending on who they are paired up with. To make things even better, there are a wide variety of costumes ranging from humorous to fan-service oriented to purchase and although one would think that the wide-range of bright colors would be distracting during the rhythm gameplay, the way it is designed surprisingly eliminates this issue.

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As for the soundtrack, Persona 4: Dancing All Night features remixes of all of the best tracks from Persona 4, though it is worth noting that a couple of songs have been remixed more than once meaning that there is a bit of repeat here, though thankfully these remixes are different enough to make the song feel fresh. There is a great mixture of rock, metal, pop, jazz, and even a light and fluffy Junes theme to dance to and this creates an excellent soundtrack with something for everyone.

Overall
When it was first revealed that Atlus was working on a Persona 4 rhythm game many doubted that it would turn out great and it turns out that Atlus may have taken that as a challenge since Persona 4: Dancing All Night is an excellent rhythm game featuring an amazing soundtrack, a decently enjoyable storyline, and great looking visuals that you can sink hours into at a time if you wish or simply play through one song whenever you feel like as you continue to dig into the numerous unlockables available in a game with surprising depth that Persona fans should adore.

9-0-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Second Dengeki Bunko: Fighting Climax Character Trailer Released

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Today Sega released a new video for Dengeki Bunko: Fighting Climax where they continue to introduce some of the popular light novel characters that will be playable once the game is released on the PlayStation 3 and PlayStation Vita on October 6th.

The characters highlighted this time happen to be the likes of Shana from Shakugan no Shana, Kirino from Oreimo, and Misaka from A Certain Magical Index. You can check out the full trailer below and as for the game itself, it is worth noting that the PS Vita release will be priced at $29.99 while the PlayStation 3 version will cost $39.99 and all launch copies will include a soundtrack CD.

Catch a Glimpse of Call of Duty: Black Ops III’s Story in New Trailer

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It has been growing progressively colder outside lately which can only mean one thing, the holiday game season is approaching and just in time Activision has released a new trailer this year’s annual Call of Duty game Call of Duty: Black Ops III. This time around the trailer is focusing on showing off the game’s storyline, though it is worth noting that the story mode will only be available on the Xbox One, PlayStation 4, and PC versions of the game as the Xbox 360 and PlayStation 3 versions will be multiplayer only and will not contain a single player option.

Anyways, you can check out the Call of Duty: Black Ops III story trailer below.

Hitman Slated for March 11, 2016 with Expansions in April, May, and June

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You may have missed it, but it was announced that Hitman would be missing its release date of December and was pushed back to March about a week ago and now Square Enix has announced that fans of the series can expect Hitman to now be released on March 11th for the PC, PlayStation 4, and Xbox One though don’t expect a finished product. On March 11th, the title will be released with three different locations, Paris, Sapienza, and Marrakesh with six playable campaign missions and then in April, May, and June a new sandbox location will be released each month.

It is worth noting that if you opt into buying the full $60 at launch you’ll get everything as it becomes available though if you opt into only buying the Hitman “intro pack” it will cost $35. This isn’t the most cost effective way however as the later content will then cost $30 bringing the total cost of the game for those who don’t buy in immediately to $65. You can read the full details on the official website.

Atelier Sophie’s New Synthesis System Introduced in Latest Trailer

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In the latest upcoming entry to the Atelier series, Gust has changed around the synthesis system once again and today Koei Tecmo has released a new trailer showing off how alchemy will work in Atelier Sophie: The Alchemist of the Mysterious Book. While players will still be using various ingredients, it appears that there will be various puzzle elements now involved in the process where players can boost their “synthesis points” and increase the quality of the finished item.

You can check out the video below and as for the game itself, Atelier Sophie: The Alchemist of the Mysterious Book will be released in Japan on November 19th for the PlayStation 4, PlayStation Vita, and PlayStation 3.

One Piece: Burning Blood Western Release Announced, Xbox One Version Added

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Bandai Namco has announced that, despite the game only just being revealed a few weeks ago, that they are already planning on bringing One Piece: Burning Blood to North America and Europe next year for the PlayStation 4, PlayStation Vita, and are also adding an Xbox One version of the game.

Developed by Spike Chunsoft, One Piece: Burning Blood will feature fast paced gameplay and unique One Piece elements that will take advantage of an “advanced battle system” that will replicate the various Haki techniques and Devil Fruit abilities that the characters are known for using. You can check out the English announcement trailer as well as some new screenshots for the title below.

Scavenge the Spoils of War in a Deadly New Warface PvP Challenge

Scavenge the Spoils of War in a Deadly New Warface PvP Challenge

All-new Bag & Tag mode features Free for All action in the Mojave Desert

Frankfurt am Main (Germany) September 30, 2015 – Prepare to hunt or be hunted as the new Warface “Bag & Tag” PVP game mode comes to Crytek’s Warface today.

Featuring 16-player Free for All action, Bag & Tag introduces a vast new PVP map based on the Mojave Desert. As darkness falls and storm clouds gather, players will scrap for top spot on the leaderboard by taking out every enemy in sight and collecting dog tags from fallen victims. Bonus points for gathering dog tags means players can boost their chances of victory by scavenging the spoils of war.

The Mojave Desert-inspired map offers a sprawling wilderness battleground for players to exploit. Twilight conditions create tempting ambush possibilities, and reckless soldiers will quickly find themselves falling victim to more calculating enemies amid the cut-throat climate of Free for All gameplay.

Bag & Tag mode signals the latest addition to Warface’s ever-expanding list of cooperative and competitive challenges, and players can experience all the game has to offer by downloading it completely for free from warface.com or Steam.

Watch a trailer for the brand new Bag & Tag PVP mode at youtube.com/warfacegame.

About Warface
Warface is a team-based shooter loaded with cooperative and competitive action, stacks of game modes and a wealth of weapons for players to get their hands on. Gamers can choose to play as Riflemen, Medics, Snipers or Engineers as they work together and attempt to uproot the Blackwood military faction in Co-op play, or choose their side and lock horns with fellow players in PVP battles. Download the game from warface.com or via Steam today —completely for free.

About Crytek
Crytek is an independent videogame developer, publisher and technology provider with headquarters in Frankfurt am Main (Germany) and seven other studios around the world. Established in 1999, Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome and Warface. All of Crytek’s games are developed using CRYENGINE, the company’s cutting-edge 3D game technology, which is also the first choice of other leading developers and licensees when creating games for PC, Xbox One, PlayStation®4, and Android. Crytek’s ongoing growth in the games-as-a-service market has extended the company’s reach as they continue to deliver top quality interactive experiences to players through self-publishing platforms online.

For more information visit http://www.crytek.com and www.cryengine.com .

ubisoft® unveils the Chiwawa song: a just dance original creation

ubisoft® unveils the Chiwawa song: a just dance original creation 

Ubisoft Paris Studio has taken up the challenge to create its own song. 

Sydney, Australia – October 1, 2015 – Today, Ubisoft revealed a new original song, CHIWAWA that will appear in Just Dance® 2016, the latest installment in the best-selling* music game franchise of all time.

CHIWAWA is an original song created by the Just Dance team in collaboration with soundtrack composer Tom Salta and Japanese singer Reni Mimura.

I knew Reni would be the perfect collaborator for this song. I don’t think I ever laughed so much while working on a song, and I hope people will enjoy it,” said Tom Salta, composer, producer and songwriter.

Tom and I put together all kinds of wacky ideas and we ended up with something incredibly fun and catchy. I know this song will make people smile,” added Reni Mimura, Japanese artist and singer.

Chiwawa is the surprising story of a girl who mistakenly steps on her pet Chihuahua.  Its in-game adaptation is an energetic and silly choreography combined with cute and crazy visual elements linked to the kawaii culture. From flashy colors and flat cats on photocopiers, to ridiculous jumping hot dogs, Chiwawa offers a unique and unforgettable experience for Just Dance players.

“Chiwawa is a fun J-pop song that once you hear, you’ll never forget,” said Alkis Argyriadis, Creative Director at Ubisoft Paris. “The song will be the first Just Dance creation to have an official music video. It was an amazing opportunity for us to collaborate with director Anne Horel of the award-winning Partizan Agency.”

Just Dance 2016 will be released on October 22, 2015 in Australia on all motion-control gaming platforms, including Nintendo’s Wii™ and Wii U™ system, Xbox One, Xbox 360, PlayStation®3 computer entertainment system, and PlayStation®4 computer entertainment system. With the Just Dance Controller App, now available for Apple and Android devices* and soon to be available for Windows Phone devices, players on new-gen consoles can use their smartphone to play the game without any peripherals or added console cameras. Just Dance® 2016 will feature tracks from artists like Mark Ronson Ft. Bruno Mars, Jason Derulo, Meghan Trainor, Calvin Harris Ft. John Newman and Lady Gaga.

* The Controller App to use with the pre-launch demo is available for Apple and Android smartphones. Windows Phone app, available at launch, will only be compatible with the Xbox One version of Just Dance 2016.

 

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2014-15 fiscal year Ubisoft generated sales of €1,464 million. To learn more, please visit www.ubisoftgroup.com.

© 2015 Ubisoft Entertainment. All Rights Reserved. Just Dance, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Trademarks are property of their respective owners. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. Wii and Wii U are trademarks of Nintendo. © 2012 Nintendo. All other trademarks are the property of their respective owners.

JUST DANCE UNLIMITED is an online streaming service that grants you unlimited access to an ever-growing catalog of more than 150 songs, playable via JUST DANCE 2016 for the duration of your subscription.

Just dance 2016 offered on Wii U™, PlayStation®4 and Xbox One includes JUST DANCE 2016 game + 1 month subscription to JUST DANCE UNLIMITED.

MIGHT & MAGIC HEROES VII NOW AVAILABLE FOR WINDOWS PC

MIGHT & MAGIC HEROES VII NOW AVAILABLE FOR WINDOWS PC 

Sydney, Australia — October 1, 2015 — Today, Ubisoft® released Might & Magic® Heroes® VII, a return to the fan-beloved turn-based strategy game, exclusively available for Windows PC. For 20 years, Might & Magic® Heroes® titles have set a new standard for computer strategy games, combining a deep fantasy universe with a complete strategic experience, a rich RPG progression and a strong story narrative.

Might & Magic Heroes VII puts players in the middle of a civil war that changed the ruling dynasty of the Holy Empire. The Empress’ murder has left an empty throne, a realm in flames and too many hungry rivals intent on claiming it. The Duke, Ivan, calls together a prestigious council of six trusted advisors in search of a viable strategy to bring this war of succession to an end. This new episode in the series will offer players a more detailed world than ever to explore and conquer, a complex economic system to master and legendary creatures to face in epic battles.

Might & Magic Heroes VII is being developed by Limbic Entertainment, a team of devoted Might & Magic fans, and promises to be the best of the series by respecting its long-standing tradition and introducing features chosen by the community.

For more information about Might & Magic Heroes VII, please visit: mightandmagic.com/heroes7

More details on Might & Magic Heroes VII’s offer can be found here: www.mmh7.com/pr

About Limbic Entertainment

Limbic Entertainment is an independent game development studio based in Germany. Limbic’s core competences are game design, programming, hosting and maintaining games. Since Limbic was founded, the company has released more than 60 product versions, published in more than a dozen languages. Limbic has been a third party developer for Ubisoft for about four years now. Their latest work with Ubisoft was on Might & Magic® X Legacy. For more information, please visit http://www.limbic-entertainment.de.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2014-15 fiscal year Ubisoft generated sales of €1,464 million. To learn more, please visit www.ubisoftgroup.com.

© 2015 Ubisoft Entertainment. All Rights Reserved. Might & Magic, Heroes, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

Creative Team Behind Earthworm Jim and The Neverhood Launch New Clay Animated Video Game, Armikrog

Creative Team Behind Earthworm Jim and The Neverhood Launch New Clay Animated Video Game, Armikrog

 Launch Trailer Released as Pencil Test Unveil their Unique Point and Click Adventure Game for PC, Mac and Linux

LAKE FOREST, Calif. – September. 30, 2015 – Independent game developer Pencil Test Studios in partnership with indie publisher Versus Evil have released Armikrog, the highly-anticipated spiritual successor to the cult classic The Neverhood. Armikrog for PC, Mac and Linux is now available to purchase for $24.99 through all major digital retailers, with a deluxe edition featuring the full game soundtrack by Terry Scott Taylor, also available for $29.99.

Armikrog has been created using classic stop motion animation sculpting, set building and clay and puppet fabrication techniques. Follow the adventures of space explorer Tommynaut and his pal Beak-Beak (a blind talking dog) as they crash land on an alien planet, and help them escape from the mysterious fortress called Armikrog.  Guide the pair through a variety of precarious situations in gorgeously hand crafted environments packed with puzzles and a slew of odd inhabitants.  Voiceover talent includes well-known actors Jon Heder (Napoleon Dynamite), Rob Paulsen (Pinky and the Brain) and Michael J. Nelson (Mystery Science Theater 3000).

“We’re proud, exhausted, elated, and humbled to finally launch Armikrog,” said Pencil Test Studios co-founder Mike Dietz. “Without the help of Doug TenNapel who created the original  concept and main characters, Terry S Taylor who produced the ethereal and fun soundtrack, our strong and loyal Kickstarter community and a host of experienced artists and talented volunteers, we would not have managed to bring our collective vision to life.  This is a true form of playable art.  We can’t thank everyone enough.”

“We were incredibly excited when we partnered with the Pencil Test team to help them bring this game to market, and seeing the end product come to life has been very fulfilling” said Versus Evil General Manager Steve Escalante. “Armikrog is truly a handcrafted, one-of-a-kind video game that will appeal to gamers of all ages.”

The launch trailer for Armikrog can be viewed here: https://www.youtube.com/watch?v=xlT0f82hcJg

For more information about Armikrog, visit http://www.armikrog.com

About Pencil Test Studios
Pencil Test Studios is an independent game development and animation production studio founded in 2009 by game industry veterans Mike Dietz and Ed Schofield. Located in Lake Forest, Calif., the studio specializes in content creation, development and production services for games, mobile devices, film, and television, while offering many different animation styles including 2D, 3D, stop motion and mixed media. The studio has collaborated on numerous successful videogame franchises with high profile clients such as Disney, Pixar, and Activision, providing extensive experience and familiarity working within a wide variety of game production pipelines.

About Versus Evil
Versus Evil, LLC is a US based independent video game publisher.  The company was founded on the principles of helping independent game developers be financially and creatively successful in the highly competitive video games market.  Led by group of AAA games industry veterans, Versus Evil’s services include the full suite of publishing support including brand marketing, community, social, PR, creative, production, QA, legal, distribution and other general business support.  As a global publisher, the Versus Evil team is strategically placed around the world with presences in California, Texas, Maryland, New York, and London and works with indie studios in North America, South America, and Europe.

For more information visit: http://vsevil.net/

© Versus Evil LLC. 2013-2015. All rights reserved.