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Xbox One’s List of Initial Xbox 360 Backwards Compatibility Titles Listed

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Since Microsoft announced back at E3 that they would be adding backwards compatibility to the Xbox One fans have been wondering exactly what titles will be supported when the feature is added for everyone on November 12th.

Now that question has been answered as Microsoft’s own Major Nelson has decided to compile a list of the 104 titles that will be supported as long as players have either bought the game digitally or still own the Xbox 360 disc and you can check out that whole list below. It is also worth noting that all of the Games with Gold, as well as the ones that players of the Gears of War: Ultimate Edition will unlock, for the Xbox 360 are also supported in this manner.

  • A Kingdom for Keflings
  • A World of Keflings
  • Alien Hominid HD
  • Assassin’s Creed II
  • Asteroids & Deluxe
  • Banjo Kazooie: N n B
  • Banjo-Kazooie
  • Banjo-Tooie
  • BattleBlock Theater
  • Bejeweled 2
  • Bellator: MMA Onslaught
  • Beyond Good & Evil HD
  • Blood of the Werewolf
  • BloodRayne: Betrayal
  • Borderlands
  • Call of Juarez Gunslinger
  • Castle Crashers
  • Castlestorm
  • Centipede & Millipede
  • Condemned
  • Crazy Taxi
  • Deadliest Warrior: Legends
  • Defense Grid
  • DiRT 3
  • DiRT Showdown
  • Discs of Tron
  • Doom
  • Doom II
  • Dungeon Siege III
  • Earthworm Jim HD
  • Fable II
  • Fallout 3
  • Feeding Frenzy 2
  • Gears of War
  • Gears of War 2
  • Gears of War 3
  • Gears of War: Judgment
  • Golden Axe
  • Halo: Spartan Assault
  • Hardwood Backgammon
  • Hardwood Hearts
  • Hardwood Spades
  • Heavy Weapon
  • Hexic HD
  • Ikaruga
  • Jetpac Refuelled
  • Joy Ride Turbo
  • Just Cause 2
  • Kameo
  • LEGO Pirates of the Caribbean: The Video Game
  • LEGO Star Wars: TCS
  • Lode Runner
  • LUMINES LIVE!
  • Mass Effect
  • Metal Slug 3
  • Metal Slug XX
  • Might & Magic Clash of Heroes
  • Mirror’s Edge
  • Missile Command
  • Monday Night Combat
  • Monkey Island 2: SE
  • Monkey Island: SE
  • Ms. Splosion Man
  • Mutant Blobs Attack
  • N+
  • NBA JAM: On Fire Edition
  • NiGHTS into dreams…
  • OF: Dragon Rising
  • Pac-Man C.E.
  • PAC-MAN CE DX+
  • Perfect Dark
  • Perfect Dark Zero
  • Phantom Breaker: Battle Grounds
  • Pinball FX
  • Plants vs. Zombies
  • Prince of Persia
  • Putty Squad
  • R-Type Dimensions
  • Rayman 3 HD
  • Sacred Citadel
  • Sega Vintage Collection: Alex Kidd & Co.
  • Sega Vintage Collection: Golden Axe
  • Sega Vintage Collection: Monster World
  • Sega Vintage Collection: Streets of Rage
  • Shadow Complex
  • Sonic CD
  • Sonic The Hedgehog
  • Sonic The Hedgehog 2
  • Sonic The Hedgehog 3
  • Super Meat Boy
  • Supreme Commander 2
  • The Stick of Truth
  • Tom Clancy’s Rainbow Six Vegas
  • Tom Clancy’s Rainbow Six Vegas 2
  • Torchlight
  • Toy Soldiers
  • Toy Soldiers: Cold War
  • Tron: Evolution
  • Ugly Americans: Apocalypsegeddon
  • Viva Piñata
  • Viva Piñata: TIP
  • Wolfenstein 3D
  • Zuma

BlazBlue Central Fiction Opening Movie Released

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With BlazBlue Central Fiction set to be released in Japanese arcades on November 19th Arc System Works has decided to release the opening movie for the latest iteration of the long running fighting game. You can check out the opening footage below where the game’s twenty eight returning playable characters are shown off and the current two new additions in the form of Hibiki Kohaku and Naoto Kurogane also make an appearance.

Currently BlazBlue Central Fiction is only set to be released in arcades for now though fans of the series can likely expect to hear of a console release sometime in mid to late 2016.

JOIN THE FIGHT FOR AIUR! STARCRAFT® II: LEGACY OF THE VOID™ NOW LIVE

JOIN THE FIGHT FOR AIUR! STARCRAFT® II: LEGACY OF THE VOID NOW LIVE

SYDNEY, Australia—November 10, 2015—The protoss armada has arrived and is ready to reclaim Aiur. Blizzard Entertainment today announced that StarCraft® II: Legacy of the Void, the highly anticipated third game in its acclaimed StarCraft II real-time strategy series, has warped in to the online Battle.net® Shop and retailers across Australia and New Zealand. In Legacy of the Void, brave commanders will embark on an intergalactic journey to unite the protoss race, take back their homeworld, and vanquish the ancient evil that now threatens to consume all life in the Koprulu sector. ANZ players will also be able to take immediate advantage of new, locally-hosted StarCraft II game servers based in Australia.

StarCraft II: Legacy of the Void features an expansive new campaign where players will take on the role of Artanis, Hierarch of the Daelaam, and take command of the mighty Spear of Adun—a magnificent protoss arkship capable of altering the course of battle from high above any conflict. As they fight to steer the protoss armada toward their ultimate destiny, players will also determine the ultimate fates of such iconic StarCraft characters as Jim Raynor, Kerrigan, and Zeratul.

Legacy of the Void is packed with new features and enhancements that make it the definitive multiplayer strategy experience, including Archon Mode, brand-new Co-op Missions, automated tournaments, and new multiplayer units for each faction that give commanders a whole new range of tactical possibilities.

“An epic campaign, game-changing multiplayer units, and all-new co-op and competitive modes combine to make Legacy of the Void our best StarCraft game yet,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “With more gameplay and story updates planned for after launch, and a new era of world-class StarCraft II esports ahead of us, the future of strategy gaming has never been brighter.

StarCraft II: Legacy of the Void is available now on Battle.net for $54.95 AUD, or in a Standard Edition, physical version for $59.95 AUD. Anyone who purchases Legacy of the Void will also receive Artanis, noble Hierarch of the protoss (and mighty melee Warrior of the Nexus), in Blizzard’s free-to-play team brawler, Heroes of the Storm.

Players also have the option to upgrade their purchase to the Digital Deluxe Edition ($74.95 AUD), which unlocks a variety of in-game bonuses for Blizzard games, including an Archon battle pet for World of Warcraft®, a Void Speeder mount in Heroes of the Storm, and a protoss-themed card back in Hearthstone®: Heroes of Warcraft.

Legacy of the Void is also available in a retail-exclusive Collector’s Edition, which comes equipped with the digital bonus items from the Digital Deluxe Edition, as well as a special edition of the full-colour hardcover StarCraft Field Manual (retail edition SRP $45); a DVD loaded with cinematics and special features; and a CD soundtrack. The Collector’s Edition is available at select retailers for a suggested retail price of $109.95 AUD. Check your local retailer for details and availability, as supplies are limited.

All-New Modes, Classic StarCraft II Gameplay

Legacy of the Void introduces several new ways to enjoy StarCraft II’s acclaimed real-time strategy gameplay. In Archon Mode, two players share control over a single base and units as they take on an enemy duo in multiplayer action. By sharing the responsibility of commanding troops and managing resources, players can focus on their own areas of the battle, execute more intricate strategies, and benefit from each other’s unique expertise.

Co-op Missions provide players with an all-new way to enjoy StarCraft II with friends. In this objective-based cooperative play mode, players team up and take on the roles of powerful commanders from the StarCraft saga. Each commander brings unique abilities to the table, including specialised upgrades and army bonuses. Players will join forces to battle through a series of challenging scenarios together, levelling up their commanders’ capabilities as they progress.

A host of new units will breathe new life into the online multiplayer battles that represent the core StarCraft II competitive experience. Zerg swarms will welcome the return of the Lurker, a classic creature from StarCraft: Brood War that lays waste to infantry with deadly spines which burst from the ground. The Protoss field a new weapon called the Disruptor, which can use massive energy spikes to wreak havoc through swaths of ground forces. And the Terrans have focused on establishing air superiority with the Liberator, a versatile, heavily armed gunship with twin missile launchers and the ability to transform into a stationary air platform. Six units are being added in total—two for each race—with many existing units receiving updates.

In addition to the features listed above, Legacy of the Void also includes enhancements to online multiplayer in the form of automated tournaments, providing players with exciting ongoing events that support the competitive StarCraft II community.

Legacy of the Void is a standalone experience that does not require players to own StarCraft II: Wings of Liberty® or Heart of the Swarm®, which is also now available as a standalone game.

Legacy of the Void is available today for Windows® and Mac® PCs. The game is fully localised in English, Brazilian Portuguese, European and Latin American Spanish, French, German, Italian, Polish, Russian, Korean, and simplified and traditional Chinese.

To learn more about StarCraft II and Legacy of the Void, or to try the StarCraft II Starter Edition for free, visit the official website at www.starcraft2.com.

With multiple games in development, Blizzard Entertainment has numerous positions currently available—visit jobs.blizzard.com for more information and to learn how to apply.

About Blizzard Entertainment

Best known for blockbuster hits including World of Warcraft® and the Warcraft®StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes nineteen #1 games* and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

*Sales and/or downloads, based on internal company records and reports from key distribution partners.

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Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future, including statements about StarCraft II: Legacy of the Void, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Indie Gala Every Monday Bundle #85 Now Available

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Did you know the first NES was released in the United States in 1985? This week’s Indie Gala Every Monday Bundle will help you relive those glorious retro gaming days with three retro styled titles and four slightly more modern indie games.

Sir! I’d Like To Report A Bug! – A retro styled 2d platformer inspired by old school tough as nails arcade games and Eiffel 65’s “Blue (Da Be Dee)”

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Demons with Shotguns – A twitch-based arena style shooter designed for local multiplayer.

Zxill: A Legend of Time – A time attack adventure RPG that will pit players against increasingly difficult levels generated randomly.

House of Caravan – An adventure set in an old mansion inspired by Edgar Allan Poe, PT, Gone Home, and Crimson Room.

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GooCubelets – A gooey puzzle platformer.

Fiends of Imprisonment – Players will need to guide Randy into a heavily guarded prison camp to help him free 900 POWs.

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Luna’s Wandering Stars – A physics based action puzzler that will require players to use the gravitational fields of moons and planets to move around.

For the first 24 hours of the sale, the bundle is only $1.99, so grab your copy at Indie Gala.

 

POKÉMON ANIMATION STUDIO NOW OPEN AT KIDZANIA LONDON!

POKÉMON ANIMATION STUDIO NOW OPEN AT KIDZANIA LONDON!

Budding young directors and producers can now head to KidZania London to hone their skills at Europe’s first Pokémon stop-motion animation studio

London, UK—9 November, 2015. The Pokémon Company International, in partnership with global entertainment phenomenon KidZania, is happy to announce that the Pokémon Animation Studio at KidZania London is now open at Westfield London.

The Pokémon Animation Studio is the first of its kind in Europe. The creative activity has been designed especially for kids and will last around 20 minutes. Visitors will be asked to complete a short film using stop-motion animation techniques.

The young animators will be split up into pairs, one director and one producer, who will be assigned their own studio booth. Each booth is equipped with the latest stop-motion animation software, and children will have the remainder of the session to create the ending of the short film using the TOMY Pokémon figures and props provided. At the end of the session, their masterpieces will be displayed on a screen outside the establishment for parents to see their work—and of course, every child will be rewarded with kidZos, the KidZania currency, for completing the task!

An experience like no other, KidZania London is the UK’s first educational entertainment experience. It’s a real-life introduction to the world of work, representing experiential learning at its very best. Children begin to understand and learn for themselves the diversity and function of businesses, the nature of work, and its overall contribution to well-being and prosperity in our world today.

KidZania, which has welcomed over 42 million visitors worldwide, is a global phenomenon and one of the world’s fastest-growing educational entertainment brands, with 20 locations across five continents including places such as Mexico, Dubai, Tokyo, and Istanbul.

-ENDS-

About Pokémon
The Pokémon Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment, and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular children’s entertainment properties in the world. For more information, visit Pokemon.co.uk.
@KidZaniaLondon
https://www.facebook.com/KidZaniaLondon
www.kidzania.co.uk

About TOMY
TOMY (www.tomy.com ) is a leading global designer, producer, and marketer of innovative, high-quality toys sold to children and adults under the TOMY® brands as well as products for parents, infants, and toddlers under The First Years®, Lamaze, Aquadoodle, JJ Cole® Collections, and Boon® brands. TOMY also markets its products under popular and classic licensed properties such as Aquadoodle, Boon, Britains, Chuggington, Pokémon, Dinosaur Train, Lamaze, John Deere, J.J Cole, Disney’s Winnie the Pooh, TOMY Infant and Toddler, and other well-known properties. TOMY’s mission is to make the world smile. TOMY reaches its target consumers through multiple channels of distribution, supporting more than 25,000 retail outlets throughout North and South America, Europe, and Australia. TOMY International is a wholly owned subsidiary of Japan-based TOMY Company, Ltd. (Tokyo Stock Exchange Code No. 7867). © TOMY

CODE.ORG, DISNEY AND STAR WARS LAUNCH HOUR OF CODE “BUILD-YOUR-OWN-GAME” TUTORIAL TO BROADEN COMPUTER SCIENCE PARTICIPATION

CODE.ORG, DISNEY AND STAR WARS LAUNCH HOUR OF CODE “BUILD-YOUR-OWN-GAME” TUTORIAL TO BROADEN COMPUTER SCIENCE PARTICIPATION

Lesson Features Leia and Rey from Star Wars: The Force Awakens, as well as R2-D2, C-3PO and BB-8 

SEATTLE, WA. and GLENDALE, CA. (Nov. 9, 2015) – Today, Code.org unveiled a Star Wars-themed computer science tutorial featuring Princess Leia, C-3PO and R2-D2 as well as Rey and BB-8 from the upcoming film Star Wars: The Force Awakens. The online lesson kicks off the third-annual global Hour of Code campaign, in honour of Computer Science Education Week, December 7-13, 2015.

Thanks to Disney and Star Wars, students will learn to write code that allows them to create fun challenges and games using Star Wars characters. Participants will join forces with Rey to guide BB-8 through a space mission, then team up with Princess Leia to build their own game featuring R2-D2 or C-3PO. Students will also be able to play their completed games on smartphones, and share them with friends and family through a unique link.

“For generations, Star Wars has sparked kids’ curiosity and imagination, and we hope the appeal of characters like Princess Leia and Rey will help fuel greater participation in science and math, especially among girls, around the world,” said Kathleen Kennedy, President, Lucasfilm, a subsidiary of The Walt Disney Company. “Computer science has helped shape our legacy and changed the way movies are made, which is why programs like the Hour of Code are so important to us.”

This is the second year Disney has worked with Code.org on a coding tutorial featuring Disney characters. Last year’s tutorial — which US President Barack Obama participated in at the White House for the Hour of Code last December — has been completed more than 13 million times and tapped Anna and Elsa from Walt Disney Animation Studio’s blockbuster film “Frozen.” More than 100 million students across 180 countries have tried an Hour of Code tutorial, including one in three students in US schools, according to Code.org estimates.

Code.org’s new “Star Wars: Building a Galaxy with Code” lesson for the Hour of Code 2015 aims to nurture creativity and teach logic and problem solving through basic computer programming. There are two versions of the introductory tutorial: one introduces users to the coding language JavaScript for the first time in a Code.org lesson, and lets them create a game in their Internet browser using Code.org’s unique blocks-to-text programming environment. For beginner and younger students, a tablet-friendly drag-and-drop version will be available in the next few weeks. The tutorial will also be translated into more than 40 languages. The tutorial is supported by Star Wars: Force for Change, a philanthropic initiative that harnesses the strength of Star Wars and its global fandom to empower people to come together to make a positive impact on the world around them.

In addition to the lesson, role models and technologists, including Lucasfilm President Kathleen Kennedy, Rachel Rose, a Senior R&D engineer working on Star Wars: The Force Awakens, and Charita Carter, Senior Creative Producer at Walt Disney Imagineering, have provided short video lectures to help students through the one-hour activity.

“Millions of us have been transported to a galaxy far, far away thanks to the creativity of the team behind Star Wars. Every one of us, especially young boys and girls, should also have the chance to learn how to power our own creativity with computer science,” said Hadi Partovi, co-founder and CEO of Code.org. “Code.org is honored to have the support of Disney and Star Wars on the Hour of Code, making it possible for students everywhere to experience firsthand how this foundational field opens new doors, and can be a lot of fun too.”

“Disney is driven by storytelling and technology—and we know that kids introduced to computer science today will become the innovators and storytellers of tomorrow,” said Jimmy Pitaro, Co-Chairman, Disney Consumer Products and Interactive Media. “We are honored to be working with Code.org again this year to introduce millions of students to coding, which is becoming one of the most important languages of their generation.”

In addition to partnering with Code.org to make the “Star Wars: Building a Galaxy with Code” tutorial available for free in more than 180 countries, The Walt Disney Company is donating US $100,000 to support Code.org’s efforts to bring computer science education to afterschool programs throughout the United States. One lucky classroom will win the grand prize – a trip to San Francisco, Calif. for an exclusive, behind-the-scenes “Making of Star Wars” experience with the visual effects team who worked on Star Wars: The Force Awakens. The grand prize is courtesy of ILMxLAB, a new laboratory for immersive entertainment, combining the talents of Lucasfilm, Industrial Light & Magic and Skywalker Sound. Sphero, a company that participated in the 2014 Disney Accelerator, will also be gifting programmable BB-8TM droids to 100 participating classrooms. HP Inc has also donated Star WarsTM Special Edition Notebook devices to 10 participating teachers. And during Computer Science Education Week in December, Disney will host an Hour of Code event for local students at their Los Angeles office, and Disney VoluntEARS will support Hour of Code events around the world.

In Australia and New Zealand, there are currently a total of 971 Hour of Code events scheduled: 761 in Australia and 210 in New Zealand.

The “Star Wars: Building a Galaxy with Code” tutorial is the newest addition to Code.org’s online learning platform, Code Studio, which offers a suite of self-guided computer science activities and courses for students to learn the fundamentals of computer science, starting as early as kindergarten.

At a time when the majority of Kindergarten to Year 12 schools don’t offer computer science, more than 5 million students have enrolled on Code Studio since its 2014 launch. Additionally, 43 percent of Code Studio students are girls, and 37 percent are black or Hispanic.

This reach is substantial, considering in the US women hold only 23% of computing jobs, just 18% of bachelor’s degrees in computer science are awarded to women, and only 22% of high school AP Computer Science exam takers are girls. In Australia, women represent only 19% of IT university course enrolments and only 21% of IT course completions, uCube (DET Australian Government).

Beyond the Hour of Code, Code.org has partnered with Disney on “Infinity Play Lab,” an environment where students code stories or games starring Disney Infinity versions of Anna and Elsa from “Frozen,” Hiro and Baymax from “Big Hero 6” and Rapunzel of “Tangled.” Code.org has also released Hour of Code tutorials with artwork from Rovio’s Angry Birds, PopCap Games’ Plants vs. Zombies and the acorn-crazed squirrel Scrat from the Twentieth Century Fox animated series “Ice Age.”

Try the tutorial now on Code Studio  (http://Code.org/starwars). The experience will also be available on Disney.com soon.

And sign up to participate in this year’s Hour of Code event: http://HourOfCode.com

About Code.org

Code.org is a 501c3 public non-profit dedicated to expanding access to computer science and increasing participation by women and underrepresented students of color. Its vision is that every student in every school should have the opportunity to learn computer science. After launching in 2013, Code.org organized the Hour of Code campaign – which has introduced over 100 million students to computer science to date – and partnered with 70 public school districts nationwide to expand computer science programs. Code.org is supported by philanthropic donations from corporations, foundations and generous individuals, including Ballmer Family Giving, Google, Infosys Foundation USA, Microsoft, Omidyar Network and others.

About Disney Consumer Products and Interactive Media

Disney Consumer Products and Interactive Media (DCPI) is the business segment of The Walt Disney Company (NYSE:DIS) that brings our Company’s stories and characters to life through innovative and engaging physical products and digital experiences across more than 100 categories, from toys and t-shirts, to apps, books and console games. DCPI comprises two main lines of business: Disney Consumer Products (DCP), and Disney Interactive (DI). The combined segment is home to world class teams of app and game developers, licensing and retail experts, a leading retail business (Disney Store), artists and storytellers, and technologists who inspire imaginations around the world.

About Lucasfilm

Lucasfilm Ltd., a wholly owned subsidiary of The Walt Disney Company, is a global leader in film, television and digital entertainment production.  In addition to its motion-picture and television production, the company’s activities include visual effects and audio post-production, cutting-edge digital animation and the management of the global merchandising activities for its entertainment properties including the legendary STAR WARS and INDIANA JONES franchises.   Lucasfilm Ltd. is headquartered in northern California.

Lucasfilm, the Lucasfilm logo, STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. TM & © 2015 Lucasfilm Ltd.  All rights reserved.  All other trademarks and trade names are properties of their respective owners.

Rise of the Tomb Raider Review

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Rise of the Tomb Raider
Developer: Crystal Dynamics
Publisher: Microsoft, Square Enix
Platforms: Xbox One (Reviewed), Xbox 360
Release Date: November 10, 2015
Price: $59.99 US – Available Here $99.95 AUS – Available Here

Overview
The name Lara Croft has long been iconic in the game industry ever since the first Tomb Raider debuted back in 1996. After struggling to find its place in the late 2010s, Tomb Raider was rebooted in 2013 to resounding success. Now with Lara surviving her initial encounter with the dangers in the world and the various puzzles that fans are all too familiar with, what happens now that she is a bit more prepared for the world and is ready to set out on her own in Rise of the Tomb Raider? Let’s find out.

Story
Roughly a year has passed since Lara and a few of her friends managed to survive being stranded on the island of Yamatai. Despite losing a number of people she cared about, Lara managed to overcome even the supernatural elements that were brought forth by the islands cult inhabitants. Thanks to witnessing these impossible acts in person, Lara is persevering despite many doubting the events that took place on Yamatai and is continuing the work of her father, Lord Croft, who was denounced by the rest of the historians and called insane due to his obsession with the Divine Source which is said to grant eternal life.

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In an effort to prove that her father’s obsession that drove him into the grave wasn’t for naught, Lara begins searching for the Divine Source but she is far from the only one. A secret organization that has existed in shadows named Trinity has begun to track Lara and through her actions find the rough location of the Divine Source, causing the heavily equipped force to invade the rural mountain regions of Siberia in order to obtain the power for themselves.

Rise of the Tomb Raider marks the first time that Lara isn’t simply trying to survive a situation that she has been thrown into or rescuing a friend, instead she is there for her own goals and this shows with how she acts throughout the storyline. She is far more confident than before when interacting with the natives and talking with the main antagonists whenever they come face to face. Thanks to her experience it also appears that she is more than willing to reference past failures as well as not panicking in the face of extreme danger which really helps make her character shine this time around as she struggles under the ghosts left behind by her father.

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As for the enemies, they are left far less vague than in the first title as these antagonists really do have an evil air about them and are willing to do whatever it takes to reach their goal, even if to them it seems like their goal may be the best thing despite having to murder whoever gets in their way. Of course to go into the leaders of Trinity would reveal some interesting twists and spoil various developments but let’s just say that they are handled far better than in the previous title. The story as a whole benefits from these enemies since, once again, the story really does play itself off as rather simplistic for the majority of the game as players will need to rely on gathering various documents, deciphering monuments, and finding other artifacts to help fill in the storyline since far more detail is provided through these collectibles than what Is generally presented to the player.

Gameplay
Many of Rise of the Tomb Raider‘s elements will feel very familiar to those who played the reboot back in 2013 as Crystal Dynamics hasn’t altered the core mechanics too much but they have provided plenty of new options and expanded upon previous elements. Lara is given a number of new tools to navigate the beautiful but highly dangerous world that she finds herself in and even familiar tools have been given a bit of an upgrade. As players progress they will find a spool of wire for Lara’s climbing hooks, allowing her to swing and throw the hook towards a ledge to reach further heights, as well as the ability to launch arrows into certain walls and use them as temporary platforms.

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Of course the various mechanics such as the rope arrows return and in fact these ropes are used far more than ever before when it comes to puzzles. While they have previously been used primarily for creating zip lines or to drag something, they are now implemented into puzzles in a refreshing way that often requires the use of a knife to properly complete. Another element that has been expanded are the way tombs are handled. While there are a number of puzzles that are scattered throughout the core storyline, those who really want to challenge themselves will find a number of “challenge tombs” available in Rise of the Tomb Raider that range from a bit simple to those that require a bit of outside the box thinking to actually complete.

Just like before Rise of the Tomb Raider places certain collectibles, including a few tombs, behind obstacles that can only be cleared later on, such as when Lara obtains a shotgun or a rebreather, to encourage players to revisit areas that they have cleared already but this time around it is used in a less annoying way than before by offering such a large number of collectibles scattered throughout each area of the game, and various items to find that will reveal the locations of certain collectibles, that missing a few here and there won’t bother the player too much, especially since returning a bit later is a great way to show off how Lara has improved since that spot.

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These various navigation mechanics and the way that new tools come into play create some exhilarating action packed sequences that rely on the player’s sense of timing to accurately complete as Lara often finds herself about to die from collapsing buildings, avalanches, explosions, and far more that lead into some of the most satisfying sequences I’ve seen in a title like this in quite some time.

Navigating the world and delving into the depths of some highly varied tombs is only half of what Lara is known for however and the other half, combat, has also been kept to the same formula with a few touch ups here and there. Lara still obtains experience points for the various actions she performs, such as killing enemies, hunting animals, completing story missions and side-missions, and of course gathering collectibles, and by leveling up players will be able to expand Lara’s skill set to become incredibly deadly to the point that playing on the normal difficulty will feel like a breeze which means that playing on something above normal would be recommended.

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Gathering items and crafting have been emphasized more in Rise of the Tomb Raider than before as players now will find themselves picking up numerous items from the environment , hunted animals, and fallen soldiers in order to not only craft various improvements to Lara’s weapons, which are now presented in a tiered format that requires certain items to unlock, but also to heal herself quickly in combat, craft new arrows, and even craft various special ammunition on the fly. You see, Lara is now capable of taking items such as poisonous mushrooms, some cloth, and an arrow to create a poisonous arrow capable of silently taking out a group of foes and can do so anytime she has the ingredients on hand. This allows for a fast and varied playstyle that Lara a number of ways to tackle her foes, especially since cans can be made into makeshift explosives, bottles that previously were only useful for a distraction can now be made into molotovs, and other deadly items can be created during combat.

This does mean that the enjoyable stealth mechanics can take a bit of a backseat since players are given a plethora of options when it comes to taking down opponents, though it is worth noting that stealth is a highly valuable option on harder difficulties. Outside of a few specific areas players will find that the environment has been designed to give Lara a strategic advantage over her enemies since they will not know her location until she is either spotted or gives herself away by using non-silent lethal attacks. By climbing up tree branches or hiding in bushes players can avoid being detected while drawing enemies to their location for stealth takedowns that provide more experience than simply slaughtering everyone and offers a unique feel, especially with water takedowns now being a brutal new way to eliminate enemies.

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While they aren’t the brightest of enemies, since they will investigate noises made by an arrow hitting a wall or a tossed object, they aren’t stupid. Enemies will quickly seek out cover if they are under attack or spread out and search for Lara if they find a body and once she is discovered they will hunt for her and make liberal use of explosives to try and flush her out of cover. Take some nice enemy tenaciousness and combine it with not only the tight gunplay that players are familiar but also a number of new weapons at their disposal and you have plenty of intense combat sequences awaiting Lara whenever she isn’t exploring ancient ruins.

As mentioned, players will find plenty of side activities to take up their time as they gather collectibles and hunt down animals in what is a surprisingly large semi-open environment that allows players to hunt a decent variety of enemies down, complete certain challenges in each area, and take on missions from the natives that often provide worthy rewards. Even the tombs provide far better rewards than before as players will now automatically unlock a new specific skill when they clear a challenge tomb rather than simply obtain a weapon part which are now spread around in sensible locations.

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Outside of the core story, which lasts about thirty hours if you wish to gather nearly every collectible and solve every tomb, Rise of the Tomb Raider has dropped the lackluster multiplayer mode. Instead players will now find Expedition Mode. This mode allows players to play through certain areas in the game again but this time either spiced up with various modifiers to increase difficulty to compete against your friends to see who will score the best. The Expedition Mode offers various card packs that can be used to make things easier in these challenges, a bit funnier as some do provide humorous alterations to the way things work in the game, or even boosting the amount of items gained.

These can be bought with credits earned in the game or with real money though I wouldn’t really recommend that option since this mode is more of a side-activity that does nothing to detract from the great experience of the core game.

Visuals & Audio
Outside of the first brief location spent in a flashback players will be spending all of their time in Syria and while most of it may be a frozen tundra thanks to it being up in the mountains, there are some gorgeous valleys to see here as well. Every area that players explore has been lovingly detailed with little secret designs hidden everywhere. Tombs feel like the real thing as ancient carvings and long-deceased bodies are prominently displayed.

The character models themselves are also very impressive looking as Lara’s own model features a high level of detail as well as a number of different outfits available, with a few offering some special bonuses. It is worth noting that the only time that I experienced noticeable slowdown with the game occurred whenever I was by, or in the middle of, some of the massive waterfalls that are located in certain environments.

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The voice work for Rise of the Tomb Raider remains as impressive as fans will remember as Lara’s voice actress does an amazing job with her character here, making her sound far more experienced with certain elements than she used to and really pulling off the emotional appeal when needed. The rest of the voice acting is also rather fitting, though only the primary antagonists really stand out among the rest of the rest of them.

Overall
Rise of the Tomb Raider manages to take every element that fans loved in the first title and make it even better. Every time that Lara manages to escape from an incredibly close call it always feels like she is doing so by just a hair’s breadth, firefights are intense moments that can be tackled any number of ways, and exploring the beautifully detailed lands of the Syrian mountains while also delving into the widely varied tombs that contain interesting puzzles this time around offers practically everything a fan could want. Put that together with a storyline that does a great job pulling things together and you have Lara Croft making a new mark for herself in Rise of the Tomb Raider, making it very interesting to see what exactly is next in line for her.

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Tom Clancy’s Rainbow Six Siege Post-Launch Plans Revealed

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The DLC plans for Tom Clancy’s Rainbow Six Siege has been a bit vague so far. Today, Ubisoft Montreal has released a new Behind the Wall dev diary explaining their post-launch plans for the game along with a handy infographic summing everything up.

First off, Ubisoft Montreal will be releasing all future maps and modes to all players for free. All operators and Tier 1-3 weapon skins released post launch will also be free, if players are willing to invest the time to earn Renown points to unlock everything them. Tier 4-5 weapon skins will only be unlockable with premium R6 Credits. New operators will be priced at 25,000 Renown each (which should take the average player about 25 hours to acquire) or for 600 R6 credits.  R6 Credits will be priced starting at $4.99 USD for 600 R6 Credits. Renown boosters will also be available for purchase.

Tentatively, the plan plan is to release a season of content every three months for an entire year. Each season will introduce two new operators from a new Counter Terrorist Unit, new weapons, new modes, and skins. Full details can be found at the official blog.

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SKYLANDERS® SUPERCHARGERS DELIVERS REAL-TIME ONLINE MULTIPLAYER BETWEEN COMPATIBLE iPhone, iPod touch, iPad and Apple TV

SKYLANDERS® SUPERCHARGERS DELIVERS REAL-TIME ONLINE MULTIPLAYER BETWEEN COMPATIBLE iPhone, iPod touch, iPad and Apple TV 

New iCloud Save Game Feature Lets Portal Masters Seamlessly Transition Gameplay Between Devices Wherever They Want, Whenever They Want 

“Last year, fans loved how they could play the same incredible game on iPad as on other platforms. This year we are giving Portal Masters even more ways to play their favourite game as we expand Skylanders SuperChargers to Apple TV, iPhone and iPod touch,” said Josh Taub, senior vice president of product management for Skylanders at Activision. “Fans are able to play Skylanders SuperChargers on the compatible Apple platform of their choice, whenever and wherever they want.”

The Skylanders SuperChargers Starter Pack for iPhone, iPod touch, iPad and Apple TV includes everything necessary for fans to play Skylanders SuperChargers out of the box, complete with exciting racetracks and captivating environments that push the technological and visual boundaries of gaming. The Starter Pack comes with the AAA game, the Portal of Power® with embedded Bluetooth® controller, a built-in stand, two Skylanders SuperChargers characters and a Skylanders SuperChargers vehicle.

Additionally, fans can play digitally without the Starter Pack contents. When playing digitally, they get for free two SuperCharger characters, Instant Spit Fire and Instant Hot Streak, upon download of the app, while in-app purchases unlock digital versions of unique characters and vehicles from Skylanders SuperChargers.  Portal owners can download the app for free, play the first level and purchase the full game digitally.

Skylanders took the toys-to-life industry one step further when they brought their game to iPad last year,” says Laurie Schacht, co-publisher of The Toy Insider. “By bringing this year’s game to Apple TV, iPhone, iPad and iPod touch, Activision is enabling fans to play Skylanders SuperChargers in a truly compelling way on the platforms they’re on. This is the kind of magic we’ve seen consistently from the franchise since Skylanders created a brand new way for kids to play with their toys.”

Skylanders SuperChargers can be played in a variety of ways:

o   Skylanders Game Controller — Fans can play the game just like the console version using the Bluetooth® portal and toys with the custom Bluetooth® Skylanders game controller included in the Skylanders SuperChargers Starter Pack.

o   MFi Extended Game Controller — An MFi Extended Game controller can be used for iPhone, iPod touch, iPad and Apple TV – a great option for multiplayer.

o   Apple TV Siri Remote — For the Apple TV, when players purchase the Starter Pack, Player 1 can use the Skylanders Game Controller and Player 2 can join in using the Siri Remote for great co-op action. The Apple TV Siri Remote also can be used by players who download the game and experience the first level for free, or by players who buy the full digital version of the game through the In-App Purchase.

o   Touch Controls — For iPhone, iPod touch and iPad, players have the option to use just on-screen touch controls.

Skylanders SuperChargers expands upon the franchise’s signature gameplay to introduce vehicles-to-life, an entirely new way for fans to experience the magic of Skylands. The trailblazing innovation of Skylanders SuperChargers is realized when gamers take the helm of powerful, tricked-out land, sea and sky vehicles that are playable in both the physical and digital worlds in a high octane action-adventure videogame.

Skylanders SuperChargers offers a rich story-driven gameplay experience filled with vehicle-based and on-foot adventures, combat, puzzles, mini games, activities and platforming, set within a variety of all-new compelling environments. The game features a brand-new class of heroes that is distinct with fresh moves, powerful attacks and all-new weapons.  Additionally, Skylanders SuperChargers for iPhone, iPod touch, iPad and Apple TV is forward compatible with more than 300 toys from all previous games.

The Skylanders SuperChargers game experience is playable on Apple TV, iPad Air, iPad Air 2, iPad mini 2, iPad mini 3, iPad mini 4, iPad Pro, iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus and iPod touch 6.  Fans with iPhone 5/5C, iPad 4, iPad 3 and iPad mini can enjoy the full game, excluding online functionality. Voice chat and split screen is not supported on Apple devices.

For more information please visit https://www.skylanders.com/ or follow us on Instagram @SkylanderstheGame, Twitter @SkylandersGame and Facebook.com/SkylandersGame.  Assets for Skylanders SuperChargers are available at http://press.activision.com.

 

 

About the Skylanders® Franchise

The award-winning, $3 billion Skylanders franchise has sold through more than 250 million toys1 since pioneering the toys-to-life category in 2011 with the debut of Skylanders® Spyro’s Adventure. The game originated a play pattern that seamlessly bridged physical and virtual worlds across multiple platforms. In 2012, Skylanders® Giants further evolved the genre and added LightCore® characters to the collection of interaction figures.  Skylanders® SWAP Force, which launched in 2013, introduced an all new play pattern – swapability. In 2014, Skylanders® Trap Team reversed the magic of bringing toys to life by allowing players to pull characters out of the digital world into the physical world and became the number 1 kids’ console game globally2. Skylanders SuperChargers launched on September 20, 2015 and expands upon the franchise’s signature gameplay to introduce vehicles-to-life for the first time.

About Activision Publishing

Headquartered in Santa Monica, Calif., Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

The List of Madman’s Manga Releases of November 10, 2015

Madman Entertainment is releasing many individual manga volumes and box sets in Australia on November 10, 2015. The following is a list of all of the manga releases that will be available in stores tomorrow.

  • Assassination Classroom Volume 6
  • Claymore Volume 27
  • Food Wars! Volume 8
  • Library Wars Volume 14
  • Naoki Urasawa’s 21st Century Boys Volumes 1 and 2
  • Naruto Volume 72
  • Pokémon Adventures: Black & White Volume 9
  • Pokémon Adventures: FireRed & LeafGreen and Emerald Box Set
  • Pokémon Black and White Box Set 3
  • Pokémon XY Volumes 3 and 4
  • Terra Formars Volume 8
  • The Demon Prince of Momochi House Volumes 1 and 2
  • Toriko Volume 30
  • Twin Star Exorcists Volume 2
  • Vagabond Vizbig Edition Volume 10
  • World Trigger Volume 7
  • Yu-Gi-Oh! 5Ds Volume 8

This month sees the release of the final volume of the Claymore manga. Madman will be releasing a box set containing all 27 volumes of Claymore in Australia on December 10, 2015. The two volumes of Naoki Urasawa’s 21st Century Boys are the continuation of his 20th Century Boys manga series. Volume 72 of Naruto is the final volume in the long-running series. The third box set of the Pokémon Black and White manga, which comes with a collectible poster, concludes the 20 volume story arc. The box set of FireRed & LeafGreen and Emerald also comes with a collectible poster and concludes the FireRed & LeafGreen and Emerald story arcs.