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The Walking Dead: Michonne – In Too Deep Review

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The Walking Dead: Michonne – In Too Deep
Developer: Telltale Games
Publisher: Telltale Games
Platforms: PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One (Reviewed)
Release Date: February 23, 2016
Price: $4.99 – Available Here

Overview
Telltale Games made a massive impact on the fans when they released their first season of The Walking Dead and while a few cameo appearances were used to help generate some hype in the first episode, the company quickly moved into molding their own story separate from the main storyline in The Walking Dead comics. Unlike those first two seasons however, this time around Telltale Games is crafting a story set around a fan favorite character in the mini-series The Walking Dead: Michonne. With the first episode, In Too Deep, now available, is this series off to a decent start?

Story
It is worth noting that although this storyline does take place ahead of the television series (most likely a few seasons ahead at least) those who have never touched the comic book series shouldn’t worry about any core story spoilers here while those who have been keeping up with the comics can likely place The Walking Dead: Michonne’s placement due to her missing signature samurai sword being replaced with a machete.

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Anyways, the story here kicks off in an extremely memorable way as In Too Deep begins the story with a look at Michonne as she struggles with her past and those that she has lost. In an absolutely wonderful blend of action and traumatic flashbacks that blend together to offer a striking experience where Michonne near absentmindedly fights off Walkers while being haunted by her past. This is then followed by a striking decision that, while unfortunately meaningless, shows the mindset that Michonne is currently in while traveling alone.

It is here that she meets and joins with Pete and three weeks later finds herself on board his boat with a small group of survivors. While Pete is attempting to try and reach some friends that he has traded with in the past over a short-wave radio, the boat becomes damaged and it is here that the story starts to struggle with setting itself apart from being cliché.

In a search for supplies that may fix their boat, Michonne and Pete leave the rest of the crew behind and check out their only option, an apparently abandoned ferry. As one would expect, things immediately start to go wrong as Walkers attack, an unexpected encounter with other survivors leads to a dangerous misunderstanding, finally leading to capture and intense questioning before leaving fans with very little meaningful development for any of the side-characters or why we should care about any of them.

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While the setup is as predictable as they come and the few decisions that players make on who they wish to side with takes place over a number of tense feeling scenes that, from the preview of the next episode, boil down to an unfortunately straightforward route, the way that the story handles Michonne as a character and her emotional struggles is the best part of this series so far.

Being the star of this mini-series and already a fleshed out character that fans are familiar with it shouldn’t be too much of a surprise to hear that she is easily the best part of the series. Michonne’s traumatic losses continue to haunt her in memorable fashion and if In Too Deep is a sign of things to come, it’ll be interesting to see how Michonne struggles with her emotions over the next two episodes, though hopefully they will be longer than this one as, even while examining everything possible, this episode clocks in at barely an hour in length.

Gameplay
As one would expect with a Telltale title, The Walking Dead: Michonne – In Too Deep, features many of the standard gameplay mechanics that involve making dialogue decisions, some of which are important, within a certain time period, taking part in quick time events to combat Walkers, and exploring an environment and examining various parts to an area to either uncover something or learn a bit more about the area.

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This title offers a little bit of exploration but what it really shines at is the action sequences. When Michonne is about to enter combat against the undead the screen narrows to highlight the action and put an emphasis at how skilled Michonne is even when she is using a machete instead of her sword. The fights are of course handled through QTE moments but the way these sequences play out in The Walking Dead: Michonne really make the combat feel intense and visceral. Unfortunately this does lead to some trade-off where the title will suffer quite a bit of slowdown during these action sequences.

Visuals & Audio
The cel-shaded art style persists in The Walking Dead: Michonne and works to the benefit of the series as it fits well with the comic book styling of the original artwork. The characters are handled well with Michonne appearing very close to her comic counterpart while the violence and gore is displayed in brutal fashion as quite a few of the Walker kills are a bit unorthodox this time around.

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Considering the fact that so many people will likely be familiar with Danai Gurira portraying and voicing Michonne, Samira Wiley handles the character incredibly well by fitting her personality nicely. The soundtrack for the episode fits well with a solid voiced opening theme and closing credit song.

Overall
The Walking Dead: Michonne – In Too Deep does a decent job introducing fans to the three episode mini-series by offering fans a look at what is haunting Michonne but unfortunately players shouldn’t expect too much more than that for now. This episode sets up some solid groundwork with Michonne being portrayed perfectly but does little to get the player invested in the rest of the storyline in this short episode. Let us hope that the next two episodes will delve deeper into Michonne’s traumas while also providing players with some reason to care about what else is happening around her.
Capsule Computers review guidelines can be found here.

Samurai Warriors 4: Empires – Interview with Koei

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Koei have been working diligently to offer up a good number of titles this generation, with the most stand-out being the two Samurai Warrior titles that have both seen a release on the Sony platforms. Today, we have sat down with the publishing team to discuss Samurai Warriors 4: Empires. Join us as we run through all of the features one can expect with this new entry.


Samurai Warriors 4 and 4-II both had stunning visuals on the Playstation 4. Can we expect to see the same treatment for Empires?

Thank you. Players can expect the same stunning visuals for Samurai Warriors 4 Empires. Speaking of visuals, I hope players can enjoy the newly introduced ‘Intuitive Politics System’ (note: castle play)

What new features are in store for this version?

First of all, the new main feature of Samurai Warriors 4 Empires is ‘Intuitive Politics System.’ Through many trials and errors, we were successful in implementing sophisticated simulation elements while achieving an intuitive play.

‘Base Battles,’ a very popular feature on Samurai Warriors 2 Empires, returns to this title. You can claim “chains” of enemy bases by cutting off enemy supply lines and isolating enemy bases. Analysing the enemy placements will enable you to seize the advantage more efficiently. For the very first time, this game enables you to lead allied forces throughout the battlefield to claim victory. Players can give out individual commands to allied officers in order to have them each attack an enemy, defend a base or defend an ally. When you share a special relationship with an allied officer, you can also take direct control of him/her, playing as him/her on a different front of the battlefield.

Don’t miss human drama in this game. Dramas will unfold through interactions between characters which can be easily affected by your gameplay. You will be able to find a lot of events based on historical facts/anecdotes, at the same time; you can re-create those historical events with other officers or your own custom characters. I’d like to point out that all event dialogs were recorded with all Musou warriors’ voices. With such customisability, I would like to encourage players to create their own history.

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Are there any new characters that we should look for, and if not – how did you incorporate prior personalities into Empires?

Unlike orthodox Musou titles which focuses on character play, one of the highlights of Samurai Warriors 4 Empires is that relationships and stories will be influenced by player’s action/decision, thus bringing infinite playability. That is why there is no new Musou officer in this title. However, we did add over 100 of historical male officers, as well as over 100 historical female characters that left their marks in the Warring States period in Japan. They are all given unique appearance, playable, and can be befriended. Needless to say all Musou will be available for playing and befriending.

Tell us about the Marriage Events.

The Marriage Event is part of ‘human drama’ in this title. Depends on the play style, players can walk their own paths, including the marriage event. Going to battles together and deepening relationships in castle with an officer from an opposite sex may trigger the marriage events. It is possible to create different couple regardless of history.

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How does “Residential Administration” work in Empires?

The main new features here are ‘Intuitive Political System,’ a graphical as well as intuitive dashboard for players. The castle contains a cluster of rooms, each function as an administrative office for development, military, and more. Players can use the Castle interface to place valued allied officers as Magistrates in each room and to assign various tasks to them. The basic flow of this system is for players to decide whether or not adopt proposals submitted by Magistrates.

Officers have strong and weak points. There are certain proposals that can only be made by specific officers. This is a good place to show players’ ability for making decisions which officers to use, what proposals to adopt, for such decisions may change the rest of your gameplay.

As the number of territories under players control increases through success in battle, home castle can grow to a multi-tiered stronghold. This allows more Magistrates to be appointed and a wider range of policies to be proposed. Through some turning points, the castle is developed into a development type, a military type, and more. Players’ decision on selecting a type of home castle may change the gameplay of this title.

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What kind of downloadable content can we expect to see in the future?

Currently planned downloadable contents are special costumes of Japanese summer kimono for Musou officers, special home castles, campaign scenarios, and more.

Samurai Warriors 4-II felt like the definitive version of the game. Are there more plans to expand in terms of sequels, or is that story now told?

I do not have anything to say now, but we continue to make our best efforts to release more enjoyable titles. Please look forward to our future announcements.

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When localizing the Warriors games in general, how does feedback from the west shape changes made during the development cycle?

It is difficult to say as teams work differently for different Warriors titles. Of course, opinions and feedbacks from native English speakers staff are incorporated into the development cycle. At the same time, we have a number of Western team members, so that we continuously adopt comments from them.


 

Samurai Warriors 4: Empires which launches in the west on March 15th, let us know what you thought of the interview in the comments section below.

New Guilty Gear Xrd: Revelator Trailer Released, Introduces New Fighters

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A new full trailer for Guilty Gear Xrd: Revelator has been released by Arc System Works and in this trailer we see a number of the new characters for this iteration of the game, such as Johnny Sfondi, Jack-O, Jam Kuradoberi, Kum Haehyun, Raven, and of course a teaser silhouette for Dizzy who will be included thanks to winning a fan poll but has yet to be fully revealed. The key visuals for the game have also been released and can be found both above and below.

Currently Guilty Gear Xrd: Revelator is set to be released for the PlayStation 4 and PlayStation 3 on May 27th in Japan and will be released in North America on June 7th and June 10th in Europe.

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Fairy Fencer F: Advent Dark Force Introduces Another Six Characters

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Last week Idea Factory International introduced us to a few familiar old faces in Fairy Fencer F: Advent Dark Force and this week they are doing the same with six more characters that have undergone a couple of cosmetic updates. The ones being introduced this time are Sherman, a Fencer on a mission to collect Furies to ensure world peace, Ryshuin who is Sherman’s fairy partner, Ethel, a Fencer that attacks Fang, Karin, Ethel’s fairy partner who is gentle and a stark contrast to Ethel, Harley who is a scientist that studies fairies, and Bahus, Harley’s fairy.

The character art for these six can be found below and as for the game itself, Fairy Fencer F: Advent Dark Force is a PlayStation 4 exclusive that adds additional story paths tot he base game and follows Fang as he faces off against new opponents, meets new fairies, and fights alongside six party members at a time.

Senran Kagura: Estival Versus Arrives in North America on March 15, Europe on March 18

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XSEED Games made an announcement that many Senran Kagura fans have been waiting for and it just so happens to be Senran Kagura: Estival Versus‘ release date. The title will be arriving for the PlayStation 4 and PlayStation Vita on March 15th in North America and in Europe on March 18th. In North America the retail release will come in the form of the “Endless Summer” edition that will cost $59.99 on PlayStation 4 and $49.99 on PS Vita or digitally for $10 cheaper on each platform.

The Endless Summer edition will include a 108 page art book, a randomly chosen set of ten 2.5” by 3.5” holographic “pin-up cards” featuring one of the six factions of buxom beauties each in two distinct poses, and a two-disc soundtrack containing 70 total tracks.

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To go along with this announcement XSEED has also released a new trailer for Senran Kagura: Estival Versus focusing on introducing the Overseers of the Festival, a brand new team of Shinobi fighters who each possess a unique transformation and powerful Ninja Arts. These characters are Sayuri, Ryoki, Renka, Hanabi, and Kafuru and they all reside on a sunny island paradise dimension that the other characters are transported to thanks to the mystical Kagura Millennium Festival.

Nights of Azure’s Demon Forms and Servans Detailed

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Koei Tecmo has released some new information as well as a bunch of new artwork and screenshots for Nights of Azure with the focus being on the Servans that will fight alongside Arnice as well as the five demon forms that she can become due to her being half-human and half-demon.

These demon forms all have various strengths and weaknesses with the basic Demon Form granting Arnice the power to manipulate fire, Rabbit Form to give Arnice unnatural speed, Phantom Form allowing her to strike from a distance, Armor Form to increase both the offensive and defensive capabilities of Arnice, and finally an overpowering Nightmare Form.

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Servans in Nights of Azure will each have their own personalities and will interact with one another. Each Servan is focused on one type between Attack, Defense, and Support. Before starting a mission Arnice can select which Servans to take with her into the field while also equipping them with various equipment.

Pokemon Sun and Moon Officially Announced for Nintendo 3DS

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It seems that yesterday‘s leak about Nintendo’s latest direct was as real as they come. Nintendo announced during their Pokemon Direct live stream this morning that Pokemon Sun and Pokemon Moon will be headed to the Nintendo 3DS and will be available worldwide sometime this holiday season with support for nine languages.

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The official website for Pokemon Sun and Pokemon Moon has provided a few extra details about the game stating that it will feature a whole new world, new Pokemon, and new adventures to discover. For those who plan on picking up Pokemon Red, Pokemon Blue, and Pokemon Yellow the company also announced that they will be supporting the Pokemon Bank.

Resident Evil 4, 5, and 6 Announced for Xbox One and PlayStation 4

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If you’ve been enjoying the latest Resident Evil HD Remakes then you may be interested to hear that Capcom is on pace to bring nearly every Resident Evil title to the latest console generation. I say this because Capcom has announced that they are bringing Resident Evil 4, Resident Evil 5, and Resident Evil 6 to the PlayStation 4 and Xbox One.

The first game, Resident Evil 6, will be released on March 29th with Resident Evil 5 arriving in the summer and finally Resident Evil 4 in the fall. All three of these titles will be released digitally for $19.99 but will be available at retail in North America. You can check out the announcement video below

Ace Attorney 6’s Latest Screenshots Focus on Athena and the Mood Matrix

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Late last year Capcom revealed that Athena Cykes would be returning in Phoenix Wright: Ace Attorney 6 and last week the company also revealed that her “Mood Matrix” system will also be making a comeback in the game. Now Capcom has provided fans with a few more details about both Athena and the Mood Matrix. Athena will appear to have the same type of personality that she showcased in Dual Destinies and uses her abilities to psycho-analyze those speaking in court.

Thanks to this she is an invaluable asset that can point out when testimony is false and try to uncover the truth since testimonies can be faked, but emotions cannot. Currently Phoenix Wright: Ace Attorney 6 is set to be released in Japan sometime this year for the 3DS and a Western release has already been confirmed.

Master of Orion Collector’s Edition Now Available

Master of Orion Collector’s Edition Now Available

Purchase of Collector’s Edition unlocks Early Access and exclusive content

February 26, 2016 — Master of Orion is another step closer to launch as WG Labs announces the availability of the Collector’s Edition offering Early Access to all who purchase. As of today, explorers can “Conquer the Stars” with six playable races, battle against friends in multiplayer or AI opponents and test their mettle in real-time Tactical Battles.

Early Access puts players first in line to experience all of Master of Orion’s iconic 4X gameplay and more. Six diverse races—Mrrshan, Psilon, Bulrathi, Alkari, Human, Sakkra—will be the first races to battle for supremacy of the galaxy, with more to arrive in the near future. There are many paths to victory for explorers in their quest for Orion, such as “Diplomatic”, “Conquest” and “Excellence”, and more on the horizon.

Multiplayer is a big part of the Early Access package. Explorers can lay down the gauntlet to friends across the world and challenge them to a campaign or embark on their own road to galactic conquest against AI races. Real-time Tactical Battles add a new, immersive dynamic to Master of Orion, letting players take their own, custom-designed fleets to war, where they must use every trick and tactic at their disposal to claim victory.

The launch of the Master of Orion grants players the three original Master of Orion titles. Upon the game’s final release later in 2016, a detailed digital art book, soundtrack by original Master of Orion composer, retro pixel ships, and an exclusive race for Collector’s Edition holders: the Terran Khanate become available. To discover more about the Master of Orion Collector’s Edition and start conquering the stars, visit the official Steam and Gog.com portals:

http://store.steampowered.com/app/298050/

http://www.gog.com/game/master_of_orion

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About Master of Orion

Master of Orion is a modern rebirth of the critically acclaimed sci-fi strategy game. The forerunner of the influential “4X” style, Master of Orion builds on the iconic eXplore, eXpand, eXploit, and eXterminate, gameplay that the original game pioneered. This reimagined title stays true to its legacy, delivering on the promise of deep strategy, hard fought battles, diplomacy, and exploration—all with a healthy dash of humour.

Players can expect a fresh perspective on the original 10 races, each offering different styles of play. Within thousands of ever-changing galaxies, hundreds of unique technologies, and dozens of ships waiting to be tested, no two games will ever be the same.

Official website:

About WG Labs

WG Labs is an organizational unit within Wargaming that acts as a breeding ground for new ideas and solutions. We believe that people and companies with great ideas should be given an opportunity to shine and those with talent should be nurtured.

WG Labs is aimed at testing and implementing innovative projects created within Wargaming or shared with us. It will generate, evaluate, and launch in-house products that go beyond the company’s paradigm, as well as support external development teams in game’s creation and publishing.

Here we experiment with new game mechanics, platforms, services, business models, and create new products at the company’s studios in cooperation with 3rd party developers.

Wargaming will work with 3rd party studios worldwide, publishing games across a number of platforms. We believe that good ideas become great when working together and are open for collaboration.

To learn more about WG Labs and also submit your project, please visit: