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Insomnia Gaming Ireland tickets available now via Ticketmaster

Insomnia Gaming Ireland tickets available now via Ticketmaster

The first Insomnia Gaming Ireland to commence at the INEC Killarney, 10-13 June, 2016

London, United Kingdom – March 9, 2016 – Multiplay, organiser of the UK’s largest gaming festival, Insomnia, and a subsidiary of GAME Digital plc (“GAME Digital”), the UK’s leading video gaming specialist, is pleased to announce that tickets are available now to purchase for the very first in a series of Insomnia Gaming Ireland events taking place at INEC Killarney, 10-13 June.

Available now on Ticketmaster, Day tickets for Insomnia Gaming Ireland will start from €12 to €24 and €99 for the Bring Your Own Computer (BYOC) LAN Hall. Also available are package deals which includes tickets and accommodation, these can be purchased through the venue. To not miss out on the Insomnia experience, all tickets can be purchased at https://insomniagamingfestival.com/ireland.

Visitors to Insomnia Gaming Ireland will be able to play a host of games, enjoy numerous activities and entertainment inside the INEC. Areas include the Bring Your Own Computer (BYOC) LAN Hall; open for 72 hours, hosting 250 people playing multiplayer games with and against each other in a fun and social environment. The Exhibition Hall contains a variety of feature zones and games for all ages.  These include a Minecraft Zone, Over 18s area and the Main Stage, where Special Guests will be playing the latest games as well as Panel Talks and Q&A sessions. Special Guests will include ChooChoosGaming, AshDubh, NettyPlays, AmyLee, InTheLittlewood and MiniMuka.

BYOC ticket holders will be able to delve into the eSports scene with popular competitive tournaments occurring throughout the event such as Counter-Strike: Global Offensive, Rocket League, League of Legends and Hearthstone. Daily console tournaments will be taking place, as well as the BYOC LAN Hall hosting tournaments of its own.

“With an even busier year of Insomnia events, we‘re delighted to bring the Insomnia brand to Irish gamers,” says Craig Fletcher, Founder and CEO of Multiplay. He continued “Insomnia already reaches tens of thousands of gamers in the UK and we can’t wait to witness Irish gamers’ passion for all things gaming for the first time. The Irish gaming community is one we’ve looked to tap into for a while and we are excited to be able to offer the Insomnia experience in the region.”

Insomnia Ireland will take place at INEC Killarney, 10-13 June, 2016. For more information, please visit https://insomniagamingfestival.com/ireland

About Insomnia Gaming Ireland

Insomnia Gaming Ireland is a place for gamers of all backgrounds to congregate, socialise, discover new things and largely celebrate gaming.
Today, Insomnia combines a vast Bring Your Own Computer (BYOC) Local Area Network (LAN) gaming hall, a huge line-up of Content Creators from the worlds of YouTube and Twitch, a great line-up of gaming tournaments, main stage entertainment, and a whole host of gaming related zones and activities for all types of gamer, including both novice and professional, of any age.
Insomnia Gaming Ireland will take place at INEC Killarney, 10-13 June. For more information and to purchase tickets visit https://insomniagamingfestival.com/ireland.
For more information contact [email protected]

About Multiplay

Founded in 1997, Multiplay is a gaming services company specialising in events management, eSports, online hosting and more.
Creating and running simple to sophisticated popular events with tens of thousands of people attending, from Insomnia Gaming Festival to MINECON, and RuneFest, Multiplay delivers quality productions and entertaining gaming experiences for all ages.
Multiplay provides a unique online hosting platform, Clanforge® enabling individuals and businesses to host video game backend services with the very best performance at all times. With support from a dedicated 24x7x365 technical infrastructure team and over 26 locations available worldwide, Multiplay provides an unparalleled online hosting experience for gamers across the globe.
Following its acquisition in March 2015, Multiplay is now a wholly-owned subsidiary of GAME Digital plc, the UK’s leading video games specialist.
For more information, visit www.multiplay.com  or www.gamedigitalplc.com .

About GAME Digital

Listed on the London Stock Exchange in June 2014 and comprising three divisions: Retail, Digital Solutions and eSports and Events, GAME Digital plc is dedicated to delivering an authoritative range of gaming products, services and experiences to the gaming communities of the UK, Spain and beyond. GAME’s UK and Spanish retail businesses are the market leaders in each country, operating a total of nearly 600 stores across the two countries, a fully integrated omni-channel offer including the multi-award winning GAME App, and a reach of more than 17 million customers across its Reward programmes. Through GAME’s Digital Solutions division, GAME is pioneering the use of new technologies to deliver gaming content and reach gamers and business partners outside its main markets. Multiplay, GAME’s eSports and Events business delivers unparalleled gaming events and experiences directly and on behalf of third parties, including its flagship consumer event, Insomnia. For more information please visit www.gamedigitalplc.com or www.multiplay.com .

NEW FURI TRAILER ELECTRIFIES WITH ALL-BOSS GAMEPLAY

NEW FURI TRAILER ELECTRIFIES WITH ALL-BOSS GAMEPLAY

The Game Bakers released today the first all-gameplay trailer for its stylized, high-energy combat-action game Furi, slated for release on PlayStation 4 and PC in 2016.

 

Watch the trailer on YouTube here: Youtu.be/Np-zuXblNd0

 

Furi takes players on a quest for freedom as they defeat deadly, formidable adversaries in intense one-on-one fights.Furi’s ultra-responsive mix of fast-paced sword fighting and dual-stick shooting results in something quite different.

In this trailer, we are showing one of the fiercest guardians. She is a tactician, a hunter, a playful mercenary who doesn’t leave anything to chance.

“There is a feeling that I remember from when I was a kid playing video games: the huge, intense satisfaction when I finally beat a level or a boss I had been struggling with for a while,” explained Emeric Thoa, Creative Director, in his blog post www.thegamebakers.com/try-again/. “The feeling of learning how to overcome a challenge, with my brain and my thumbs. The combination of understanding and execution felt like a reward in itself. I remember it from games like Super Punch Out, bosses from Metal Gear Solid, combat in God Hand.”

“There are many games that gave me that feeling, but recently I felt that maybe games try too hard to be ‘user friendly.’ Adaptive difficulty, dynamic checkpoints, in-game tips… Everything is explained and balanced to make sure nobody drops out. With Furi, we want to give the player an extreme satisfaction when s/he beats a boss. That means s/he’ll have to sweat a little for it.”

Furi is inspired by the “Japanese way” of making games: It’s not realistic in its style or animations. It is fast-paced and requires great timing, reflexes, and judgment. With immediately responsive controls, players have the ability to think and act nimbly. And each of the formidable “guardians” — designed by Afro Samurai creator Takashi Okazaki — has a distinct, surprising combat style requiring gamers’ absolute focus, skill, and split-second reflexes to defeat.

The high-energy collision of vibrant visuals and electrifying combat is boosted from an explosive soundtrack composed by electro musicians highlighted by Carpenter Brut, who created this boss music.

Key Furi Sites:
Game Page: www.Furigame.com
Press kit: www.thegamebakers.com/press/sheet.php?p=furi
Twitter: (at)theGameBakers
Facebook: www.facebook.com/thegamebakers
YouTube: www.youtube.com/user/TheGameBakers
Music: Carpenter Brut carpenterbrut.bandcamp.com/

 

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Far Cry Primal Review

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Far Cry Primal
Developer
: Ubisoft Montreal
Publisher: Ubisoft
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 23 February (Console), 1 March 2016 (Windows)
Price: $59.99 USD / $99.95 AUD – Available Here

Video Review

Overview

Far Cry Primal takes the series to a brand new setting rarely touched by modern gaming, the Mesolithic period. The clock gets cranked back to 10,000 BCE in Central Europe where three tribes of humans are moving into the fictional Oros Valley to take advantage of the lush environment previously hidden away by the glaciers during the last ice age. Here, our hero Takkar will rise from a lowly hunter to become the Beast Master and save the Wenja tribe from destruction.

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Story

Upon hearing that the writers at Ubisoft Montreal brought anthropologists from University of McGill and linguists from the University of Kentucky to create a Far Cry game set in the Mesolithic, the nerd in me became really excited. Archaeology is one of those fields that really get butchered in popular media, such as our favourite bull whip wielding professor Indiana Jones and the tomb raiding antiquarian Lara Croft. So the thought of playing in a time period I have spent hours studying was a pretty enticing proposition. While no one expects a 100% realistic setting as it would make for dull gameplay, I have to say Ubisoft Montreal did a pretty good job bringing the Mesolithic to life. The most obvious ting is the complete lack of English in the game. Instead, all of the lines are spoken in a form of Proto-Indo-European language developed specially for the game. Then there are smaller touches that most people are likely to miss, like the fact that each tribe speaks a slightly different dialect or that the villages reflect the egalitarian social structure of the time. It all adds up to an incredibly immersive world that really deserves to be experience.

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On the flip side, the game’s plot is pretty bland. Three tribes have begun settling in Oros, the brutish Udam, the fire worshipping Izila, and the scattered Wenja. After being repeatedly raided by both the Udam and the Izila, the Wenja are scattered across the land and are about to disappear. A group of Wenja hunters from the Wenja homeland are attacked on their way to Oros, leaving Takkar as the only survivor. Once in Oros, he finds Sayla, a forager likely plagued with post-traumatic stress disorder after witnessing the slaughter of many Wenja at the hands of the Udam. Starting with Sayla, Takkar begins gathering the scattered Wenja in a new village as they head towards the inevitable war with the Udam and the Izila. Unfortunately, the overall plot is pretty boring and predictable, which is worsened by the fact the main plot line is pretty short to begin with.

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Gameplay

Far Cry Primal is built on top of Far Cry 4. There is quite a bit of recycling going on, with things like the wildlife and the overall map getting a prehistoric make over to fit the setting. At the same time, there are some major mechanical changes. The village is the central focus of the game. This little corner of Oros serves as the only hub for main missions and its growth is directly tied to Takkar’s growth as a character. The hunter-gatherer lifestyle is heavily emphasized in the game, which means Takkar will need to gather all the materials to upgrade huts in the village, improve his gear, and make new tools; no money involved. As the village grows, the Wenja tribe members will pitch into the effort, depositing more and more resources into Takkar’s cache as their population swells. Takkar’s skills and equipment are tied to specific villagers in the game. Once a villager is brought back, they will unlock most if not all of their associated skill tree and some equipment recipes for Takkar. I really like this villager system. Although it isn’t much difference in practice from Far Cry 4 skill tree and equipment crafting, there is a stronger attachment to the village and its occupants because of how Far Cry Primal handles things.

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One of the biggest changes to Far Cry Primal is the weapons, as guns are a definite no go. The ever popular Far Cry bow makes its return, but instead of one single bow repeatedly upgraded over time, we get three different bows, each filling a specific purpose. Melee combat plays a much larger role in the game, with a variety of clubs and spears to smash or stab enemies with. Takkar carries stacks of arrows, clubs, and spears, providing him plenty of ammunition to rain down arrows from a distance, hurl spears as he closes the gap, bash in heads with his club in melee combat, and then toss a few clubs at the enemy as a last ditch weapon while he beats a hasty escape. The grenades are a little low tech, but they work the same for the most part. The weapons are balanced well, though the melee system is a pretty simple affair.

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The Beast Master skills provide Takkar with a companion that helps balance the difficulty a bit, especially for melee players. Different wild animals can be tamed, with each species having different stats and special abilities. I found some of the resource collection abilities were a bit flaky at times, but it really isn’t an actual problem in practice, as those animals tend to be low tier creatures that don’t see much use. Takkar actually has two companions, an owl that can scout ahead of Takkar and attack the enemy to loosen up resistance and some sort of land-based animal that will follow Takkar around. The animals are fed meat to keep their health up and can be revived with a piece of meat during a short window after the beast initially goes down or with some red leaves from the Beast menu.

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The A.I. is pretty good in Far Cry Primal, which makes it all the more jarring when it goes wrong. Human enemies will make an attempt to flank you and they tend to work together rather well. The animal kingdom behaves realistically, and it’s quite amazing to just crouch quietly in a bush watch a pack of wolves chase down their prey. Unfortunately, the A.I. has some pathing issues at times, causing animals to look dumbly at Takkar when he’s perched on a boulder or NPCs to run into tree trunks. The A.I. glitches aren’t that common, but they do happen from time to time.

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The controls are mostly the same as Far Cry 4 with the addition of melee combat. It is definitely a case of if it ain’t broke, don’t fix it, as the controls are easy to use and intuitive. The melee is very simple, as tapping the attack button triggers a light attack and holding down the button winds up for a hard attack. The only beef I have with the controls is the fact you need to zoom in before commands can be issued to the pet, which makes issuing commands in a frantic melee quite annoying.

Far Cry Primal is a great game, but it is short. There are only a small handful of real story missions, with the other main missions feeling like filler thrown in to pad the game’s length. Add the usual array of open world side quests and Far Cry Primal starts to feel like it began its life as an expansion pack that was turned into a full retail release at the last minute.

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Visuals

Far Cry Primal uses the same engine as Far Cry 4, which has aged very well. The world is bright, colourful, and lush with life. The animations are excellent for the most part, though feeding pets is a very obvious exception. Often times the meat will clip or miss the animal’s mouth completely. Since Far Cry 4 was built with last generation consoles in mind, the hardware requirements on the PC aren’t too taxing. The game ran smoothly, though the FPS tends to get butchered during cut scenes.

Audio

The audio in Far Cry Primal is excellent. The sound effects are spot on. The music fits the Mesolithic setting well with heavy use of drums and chanting. The voice acting is spectacular. The actors do a great job of channeling their performance, even though they are speaking in a partially made up language.

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Overall

Far Cry Primal is a great game that is way too short. It boasts a well crafted setting, enjoyable gameplay, solid audio, and strong visuals, but it’s hard to shake off the price tag for what amounts to a handful of real story missions and a ton of filler. Visit Oros for the story, stay for the atmosphere.

Capsule Computers review guidelines can be found here.

Valkyria Chronicles Remastered Western Release Date Revealed

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Sega was fairly quick to confirm that they were going to be releasing Valkyria Chronicles Remastered in the West and now they have announced exactly when fans can expect to pick up the title for their PlayStation 4. Valkyria Chronicles Remastered will be released in North America and Europe on May 17th and will cost $29.99 in the United States.

Those who pre-order or pick up a launch copy of Valkyria Chronicles Remastered will net themselves a Squad 7 Armored Case while gamers in Europe will be given a thirty two page art book and a poster featuring Squad 7 on one side and Selvaria Bles on the other.

Senran Kagura: Estival Versus English Trailer Introduces the Hanzo Academy Girls

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Now that XSEED Games and Marvelous have announced a set release date for Senran Kagura: Estival Versus in North America and Europe the company has begun to release videos to hype up their already excited fans. This first video focuses on introducing all of the original heroes of the game, the girls from Hanzo Academy; Asuka, Ikaruga, Katsuragi, Yagyu, and Hibari.

You can check out the video below and as for the game itself, Senran Kagura: Estival Versus will be released in North America on March 15th and in Europe on March 18th where it will be available digitally and at retail in both regions.

Zero Time Dilemma Participants and a Few Details Revealed

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Spike Chunsoft and Aksys Games have been teasing the big reveal for Zero Time Dilemma happening sometime this month and thanks to an early leak from Famitsu, we now know quite a bit more about the game than we have in the past. The title is still set to be released in North America and Europe in the summer for the PlayStation Vita and Nintendo 3DS and the nine characters in the game are locked up in a nuclear bomb shelter and must take part in a death game in order to escape.

The nine participants, all of which can be seen in the scan above but aren’t listed in any order are named Carlos, Akane, Junpei, Q, Eric, Mira, Diana, Phi, and Sigma. Zero Time Dilemma is set a year after the events of 999: 9 Hours, 9 Persons, 9 Doors and the group is divided into three teams with the leader of each team being a protagonist of the game.

Overwatch Arrives on May 24th, Open Beta Announced for May 6 to May 10

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Blizzard has announced news that fans have been waiting for since they saw the team-based shooter revealed back in 2014 and that is when they can expect the title to be released. Overwatch will be arriving on the PlayStation 4, Xbox One, and PC on May 24th and those who want to try out the game before picking it up will have a chance to do so on all three platforms as Blizzard also announced that they will be launching a free open beta that will begin on May 6th and run through May 10th.

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Of course if you want a little extra time for the Overwatch beta, there will be a head start period on May 4th and 5th for those who pre-order the game.

Real Life HITMAN: Io-Interactive and Realm Pictures create once-in-a-lifetime experience

Real Life HITMAN: Io-Interactive and Realm Pictures create once-in-a-lifetime experience

Watch it now: https://www.youtube.com/watch?v=4KXJM_KJDc8

Io-Interactive and Realm Pictures recently invited a select group of people to become Agent 47’s handler as he goes on a mission to eliminate a Serbian arms dealer in a real life Hitman experience unlike anything created before. Among the participants were YouTubers AliA, NukemDukem, SUP3R KONAR and Pietsmiet as well as Jane Perry, the voice actress behind Agent 47’s handler Diana Burnwood.

In order to be as close to the fantasy as possible, the crew setup a bespoke handler room outfitted with CCTV feeds, a briefcase containing the mission briefing and a phone that would come in handy numerous times during the mission. Participants had access to a computer used for hacking key elements in the real world environment built by Realm Pictures as well as a direct line to Agent 47 himself. To further add to the experience, Io-Interactive sent Agent 47 voice actor David Bateson to lend his talents to the experience.

The objective was to try and see if it was possible to create the feeling of a real life Hitman game experience for the participants,” said Marc Skouborg, Brand Marketing Director at Io-Interactive. “Realm Pictures went above and beyond in their efforts and we’ve been completely blown away by the detail and how well they managed to capture the essence of the game, which is all about freedom of approach. It’s simply fantastic.

A mansion in Devon served as the backdrop for the events in the experience and Realm Pictures worked tirelessly to come up with multiple entry points to the mansion as well as a broad range of different ways for the participants to take out the target – among these were a mobile gun turret, poison opportunities and even the chance to crush the target under a falling statue.

The full video experience is available here and you can go behind the scenes with Realm Pictures here to learn much more about the elaborate setup required to pull this off.

HITMAN will launch on March 11th for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.

Related Links
Official Website: hitman.com / Official Facebook Page: facebook.com/hitman / Follow @Hitman on Twitter: twitter.com/hitman / Visit the subreddit: reddit.com/r/hitman

Hitman © 2016 Io-Interactive A/S. All rights reserved. IO-INTERACTIVE and the IO logo are trademarks of Io-Interactive A/S. AGENT 47, HITMAN and the HITMAN logo are registered trademarks or trademarks of Square Enix Limited. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Co. Holdings Ltd. The “PS” Family logo are registered trademarks and “PS4” is a trademark of Sony Computer Entertainment Inc. All other trademarks are the properties of their respective owners.

The List of Madman’s Manga Releases of March 10, 2016

Madman Entertainment is releasing several manga volumes in Australia tomorrow. The following is a list of all of those releases.

  • Assassination Classroom Volume 8
  • Bleach 3-in-1 Omnibus Edition Volume 14
  • Deadman Wonderland Volume 13
  • Food Wars! Volume 10
  • JoJo’s Bizarre Adventure: Battle Tendency Volume 2
  • Kamisama Kiss Volume 20
  • Magi: The Labyrinth of Magic Volume 16
  • Monster: The Perfect Edition Volume 7
  • My Hero Academia Volume 3
  • Naruto: Shikamaru’s Story
  • One Piece Volume 77
  • Pokémon Adventures: FireRed/LeafGreen/Emerald Boxset (Volumes 23-29)
  • Pokémon XY Volume 3
  • Ranma 1/2 2-in-1 Omnibus Edition Volume 12
  • Terra Formars Volumes 8 and 10
  • The Demon Prince of Momochi House Volumes 1-2
  • Toriko Volume 32
  • Vagabond (Vizbig Edition) Volume 11
  • Yu-Gi-Oh! 3-In-1 Volume 5

For those who are interested in JoJo’s Bizarre Adventure but do not know much about it, a review of the first volume of the Battle Tendency arc can be found here. A review of the first volume of the first arc in the series, Phantom Blood, can be found here. A review of the first volume of Assassination Classroom can be found here. A review of the first volume of Terra Formars can be found here. The next volumes of Pokémon XY and the Ranma 1/2 omnibus edition are scheduled to come out next month in Australia.

Genkai Tokki: Seven Pirates Revealed by Compile Heart

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Compile Heart has announced that they have another new game on the way for the PlayStation Vita and through Dengeki Online we now have an idea of roughly what we can expect. The game is called Genkai Tokki: Seven Pirates and is a pirate themed RPG that depicts a story of adventure seeking seven treasures. The cast of the game is entirely female and a gameplay feature will focus heavily on the girls’ breasts.

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So far the only character revealed for Genkai Tokki: Seven Pirates is the protagonist by the name of Parute who can be seen both above, through character art, and all the way at the top as the first screenshot of the game, showing off something called “pai-raising.”

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