Home Blog Page 3068

POOL NATION VR COMING THIS MONTH FOR HTC VIVE

POOL NATION VR COMING THIS MONTH FOR HTC VIVE

Seattle, WA – April 19, 2016 – VR-centric development studio Perilous Orbit and UK-based developer Cherry Pop Games, creators of the incredibly popular billiards simulation franchise Pool Nation, announced today they will launch Pool Nation VR on April 28 for the HTC Vive. Pool Nation VR will immerse players in the full pool hall experience – including variants of traditional pool and snooker against humans and AI, throwing darts and more! http://www.poolnationvr.com

Pool Nation VR will be available via Steam on April 28 for $19.99 USD.

 

Pool Nation VR demonstrates more than just amazing pool physics in a VR space. Players will be able to interact with all sorts of objects, create trickshots with plates, bottles and other items in the pool hall, play virtual darts, and take part in the time-honored pastime of throwing empty beer bottles against the wall. With the most advanced proprietary physics engine honed for billiards realism, Pool Nation VR aims to deliver an interactive VR billiards experience and the most chill VR hangout.

Pool Nation VR Gameplay Features:

  • Play Real Pool – Delight your senses with an immersive and accurate representation of the sport using motion control and real pool physics (be careful not to lean on the table, it’s not really there).
  • No Consequences – Enjoy the pleasure of throwing a bottle at your opponent or breaking one against the wall. We won’t make you clean-up in VR.
  • Customize Your Game – Choose from several variations of pool and snooker with popular rule sets, or just hang out and hit some balls in free play.
  • Online and Offline Opponents – Play against the AI or with your friends globally online.
  • Kill Some Time – Play VR darts while waiting for your turn at the table, change the music or just explore the bar
  • Go Crazy – Grab, stack, and smash objects in the world. Create a tower of bottles, stack ’em high and launch a pool ball at your creation.
  • Enjoy a Polished VR Experience – Years of VR / AR know-how help provide a fun and comfortable VR space to hang out in with your mates from the comfort of your own home.

#  #

ABOUT PERILOUS ORBIT

Perilous Orbit is a VR-centric game design and development studio based in Seattle, WA. Focused on creating high quality immersive experiences with partners around the world, we bring together years of experience building amazing games, productivity, and experimental applications for Microsoft HoloLens & Xbox. The Perilous Orbit team aims to find FUN as quickly as possible through rapid prototyping and ideation.

ABOUT CHERRY POP GAMES

Located in Manchester, UK, Cherry Pop Games is an independent, multi-platform development studio specializing in pool and snooker games. Its proprietary physics engine has been honed from many years and in 2015 the team integrated it with Unreal Engine 4. Cherry Pop Games’ first title, Pool Nation, was released on Xbox LIVE Arcade in 2012. Since then the franchise has appeared across 5 platforms and has been downloaded over 4 million times worldwide. Cherry Pop Games brings to Pool Nation VR the beauty of UE4, the precision of the Pool Nation Physics and stunning visuals just waiting to be explored.

YOUR EPIC SAGA CONTINUES AS BANNER SAGA 2 LAUNCHES WORLDWIDE

YOUR EPIC SAGA CONTINUES AS BANNER SAGA 2 LAUNCHES WORLDWIDE

 

BALTIMORE, MD – April 19, 2016 – Stoic, an independent game development company, and Versus Evil, one of the leading independent video game publishers, today launched the Banner Saga 2 for PC and Mac to gamers worldwide. Banner Saga 2 is the exciting sequel to the award winning, BAFTA nominated, indie hit The Banner Saga, an epic Viking role-playing strategy game where a player’s choice directly affects their personal journey.  The console versions of the game are set to launch this summer.

“The feedback and excitement we received from the Banner Saga 1 really helped us work to make the Banner Saga 2 even better. Huge thanks to the community!” said Arnie Jorgensen, Art Director and one of the founders of Stoic.

“Over the last two years we have been able to launch Banner Saga on multiple platforms and with great success,” said Steve Escalante, GM of Versus Evil. “Now we are entering the next brutal chapter and Stoic has delivered on their promise to deliver a worthy sequel to this epic Viking inspired saga.  There is more of what everyone wanted plus more gut wrenching choices.  This is the first of many platforms to launch this year and we hope the fans enjoy it as much as we do.”

Banner Saga 2 is available for SRP €19.99/£14.99 through STEAM, Bundle Stars, Direct to Drive, GameFly, GameStop, GamersGate, Humble Store and UPlay.  A Deluxe Edition, which includes the official soundtrack by Grammy nominated, two-time BAFTA winning composer Austin Wintory, is also available for €22.99/£18.99.

To celebrate the launch the team is also showcasing the game at PAX East in Boston this week which runs from 22-24th April, 2016. The showcase, which is being sponsored by partners AMD and Razer, includes a dedicated panel on Saturday 23rd April from 10:30am – 11:30am in the Albatross Theatre, reveal of the official “In Memoriam” trailer created by Penny Arcade contributor Kris Straub, a special photo wall in the main lobby area, an exclusive book signing of ‘The Gift of Hadrborg’ novel by James Fadeley and a cosplay contest. Convention goers will also be able to get hands on time with the game on Versus Evil booth #10081 in the main hall, where they will be able to earn the official Pinny Arcade “Bolverk” character pin.

The Banner Saga, which launched to much critical acclaim has received several awards and nominations, including winner of the 2014 Geekie Awards for “Best Video Game”, winner of 2014 Game Developers Choice: “Best Debut” award, finalist placement for “Excellence in Visual Arts” category at the Independent Game Festival, 3 BAFTA Award Nominations, and winner of Pocket Gamer’s 2015 Best Adventure/RPG Game and Best Android Game of the Year.

To learn more about The Banner Saga and Banner Saga 2 visit: http://bannersaga.com

About Stoic
Stoic is an independent game developer based out of Austin, Texas, formed in early 2012 by three veteran game developers. Each is dedicated to making great games that are artful, independent and unique.  Today, the studio is headed by Arnie Jorgensen and John Watson – both industry vets who are now dedicated to continuing as independent game developers. The Banner Saga™ and The Banner Saga: Factions™ content is used by permission. © Stoic LLC. 2012-2016 All rights reserved.

About Versus Evil
Versus Evil, LLC is a US based independent video game publisher behind critically acclaimed indie titles such as The Banner Saga, Guild of Dungeoneering and Armikrog.  Publishing games on all major mobile, PC and console platforms, Versus Evil works with indie studios in North America, South America, and Europe. The company was founded on the principles of helping independent game developers be financially and creatively successful in the highly competitive video games market.  Their suite of games span many different genres, platforms and business models.  As a global publisher, the Versus Evil team is strategically placed around the world with presences in California, Texas, Maryland and New York.
For more information visit http://vsevil.net/
© Versus Evil LLC. 2013-2016. All rights reserved

2K Announces Mafia III Launching October 7, 2016

2K Announces Mafia III Launching October 7, 2016

Highly anticipated new title from the popular organized crime series transports players to the dangerous open world of New Bordeaux amid the turbulence of 1968

Join the conversation on Twitter using the hashtag #Mafia3

Sydney, Australia – April 19, 2016 2K and Hangar 13 today announced that Mafia III, the next installment in the popular organized crime game series, will launch on October 7, 2016. Collector’s, deluxe and standard editions of Mafia III will be available for PlayStation®4 computer entertainment system, Xbox One and Windows PC. Those who pre-order any edition of Mafia III will receive the Family Kick-Back, which includes three exclusive vehicles and weapons available to players at launch.

Mafia III is set in the open world of 1968 New Bordeaux, a reimagined version of New Orleans bustling with activity and complete with era-inspired cars, fashion and music. After years of combat in Vietnam, Lincoln Clay knows this truth: family isn’t who you’re born with, it’s who you die for. Now, back home in New Bordeaux, Lincoln is set on escaping his criminal past. But when his surrogate family, the black mob, is betrayed and wiped out by the Italian Mafia, Lincoln builds a new family from the ashes of the old and blazes a path of military-grade revenge through those responsible. Intense gun fights, visceral hand-to-hand combat, white-knuckle driving, hard choices and street smarts will all be required to survive the mean streets of New Bordeaux. But with the right crew, it’s possible to make it to the top of the city’s underworld.

Mafia III continues 2K’s proud legacy of creating outstanding narrative experiences, and is poised to set a new standard for interactive storytelling,” said Christoph Hartmann, president of 2K. “With Hangar 13 at the helm, Haden Blackman and his team of talented developers are set to deliver a truly unforgettable experience this October.”

Mafia III introduces a true open world, rich with its own criminal ecosystems to the franchise, while still upholding the strong narrative storytelling and immersive setting that the previous Mafia games are known for,” said Haden Blackman, studio head and creative director at Hangar 13. “New Bordeaux in 1968 provides a unique and powerful backdrop for our hard-boiled story of crime, betrayal, loyalty and revenge.”

Standard, limited deluxe and limited collector’s editions of Mafia III are now available for pre-order. The Mafia III Deluxe Edition (MSRP, Console: AUD$129.95 / NZD$139.95; PC: AUD$119.95 / NZD$129.95) will be available digitally and physically, and includes both the game and access to additional, post-release downloadable content, including the Season Pass at additional savings. The physical Mafia III Deluxe Edition, which includes a bonus SteelBook and poster, will be available in a limited quantity exclusively from EB Games in Australia. The limited Mafia III Collector’s Edition (MSRP, Console: AUD$189.95/NZD$199.95; PC: AUD$179.95 / NZD$189.95) is packed with physical and digital items, providing a window into the sights and sounds of 1968 New Bordeaux, including all content found in the Mafia III Deluxe Edition plus the original game score on vinyl, a collectable art book, art prints and more. Those who pre-order any edition of Mafia III from participating retailers will receive the Family Kick-Back, which includes three exclusive lieutenant-themed vehicle and weapon gifts available to players at launch.

Mafia III will be available October 7, 2016 for PS4™ system, Xbox One and Windows PC. Mafia III is not yet rated in Australia or New Zealand. For more information on Mafia III, subscribe on YouTube, follow us on Twitter, become a fan on Facebook and visit http://MafiaGame.com.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

It’s goodbye Java and hello NXT – RuneScape is now powered by an all-new visual engine and it’s never looked so good.

It’s goodbye Java and hello NXT – RuneScape is now powered by an all-new visual engine and it’s never looked so good.

  • NXT is RuneScape’s all-new proprietary visual engine and game client and it’s available right now. • RuneScape has never looked so resplendent as it takes the NXT steps in its 15-year adventure. • Adventure in the new NXT-powered world of RuneScape atwww.runescape.com

Tuesday 19th April 2016, Cambridge, UKRuneScape, the iconic award-winning online adventure game, has received the most important update in its 15-year history with the launch of NXT, an all-new proprietary visual engine and game client, Jagex Games Studio announced today.

In development for over two years at Jagex Games Studio, NXT delivers a total graphical overhaul and a raft of technical improvements for RuneScape’s ever-growing band of players. To experience the newly resplendent world of Gielinor within minutes, players can download the NXT client right now and sign in with their RuneScape account information. Gamers can also see the new NXT-powered world in a brand new trailer.

Having welcomed over 245 million adventurers to the game world, the arrival of NXT is a landmark evolution for RuneScape as it celebrates its 15th anniversary. NXT provide the opportunity to adventure through a new lens, with the game’s rich environments rendered with massively extended draw distances, up to four times greater than before, and the introduction of all-new water effects, complete with real-time reflexion and refraction, and full dynamic lighting and shadow casting.

However, NXT is more than just an impressive graphical overhaul: NXT’s release marks a significant milestone as it transitions the game from being a legacy Java-based title to a modern, future-proof MMO. The arrival of NXT is just the start of a process to further enhance the game’s visuals; continuing NXT development will also see the introduction of normal maps, higher-resolution textures, volumetric lighting and an improved animation system.

Said Phil Mansell, vice president of RuneScape at Jagex Games Studio:

“The new NXT game client is another big step forward for RuneScape. The development team have done a fantastic job engineering a new client that brings significant improvements to visuals and whilst also making it run much faster. It’s been a few years in the making but has been well worth it, as NXT isn’t just a one-off upgrade, it also enables even more new features for the future. Current players have already got a taste of what NXT offers in recent closed beta tests and its full release is a great reason for former players to check out what’s new in RuneScape.”

NXT – The key features

  • Massively extended draw distance, up to 4x compared to Java client
  • Fully dynamic lighting and shadow casting over RuneScape’s vast world
  • Real-time reflection, refraction and ambient occlusion in all environments
  • Atmospherics augmented with physically correct light scattering
  • Improved performance across an even broader set of PCs from across the past 12 years
  • Built-in support for DirectX12, meaning better future proofing
  • Support for wide range of operating systems, including Windows XP to Windows 10, OSX 10.7+, and Ubuntu 14.04+

The NXT client is now available to download from www.runescape.com/download . The new NXT-powered world of RuneScape can been seen in the new trailer.

– Ends –

About Jagex
Established in 2001, Jagex Games Studio today stands as the UK’s largest independent game developer and publisher and is the home of the flagship online adventure game, RuneScape. Celebrating its 15th Year anniversary in 2016, RuneScape has welcomed over 245 million players to its world and more than two million of them play every month, while millions more watch avidly through social channels. In addition to RuneScape, Jagex is developing newRuneScape-branded games as it enters additional genres, including Chronicle: RuneScape Legends, an adventure strategy card game, and RuneScape: Idle Adventures created in partnership with Hyper Hippo, the developers of cult hit Adventure Capitalist. Jagex employs over 320 people at its Cambridge headquarters. Career information can be found atwww.jagex.com

About RuneScape
Step into a medieval fantasy world that’s packed with epic adventures, fascinating characters and a passionate community that helps to mould the game itself. Unashamedly British in humour, RuneScape embraces an unconventional world where you’re free to play and explore the way you want to. An MMO unlike any other – become the hero you were born to be atwww.runescape.com .

BBC Build it Scotland – Minecraft to assist the next generation of budding architects at Insomnia Scotland

BBC Build it Scotland – Minecraft to assist the next generation of budding architects at Insomnia Scotland

BBC Make It Digital to encourage young visitors through Build It Scotland pop-up at Insomnia Scotland, marking the nation’s Year of Innovation, Architecture and Design

London, United KingdomApril 19, 2016 – Multiplay, organiser of the UK’s largest gaming festival, Insomnia, and a subsidiary of GAME Digital plc (“GAME Digital”), the UK’s leading video gaming specialist announce BBC Build it Scotland as an exhibitor at Insomnia Scotland which will give budding architects the chance to create Scotland’s most popular landmarks digitally between 29th April-2nd May.

The BBC’s flagship digital technology initiative Make It Digital, through Build It Scotland, is marking Scotland’s Year of Innovation, Architecture and Design, teaming up with Immersive Minds, and inviting children aged 7-14 to learn about the nation’s popular landmarks and teaches them the process to construct those buildings in a virtual world.

Visitors of Insomnia Scotland will have the opportunity to visit the Build it Scotland pop-up to create iconic structures via 3D design software such as Minecraft, TinkerCad or Sketchup through PCs, laptops or Raspberry Pi’s. Attendees can also take a look around the virtual map and learn about familiar Scottish attractions such as Stirling Castle, the Kelpies, Glasgow’s Armadillo and the Forth Bridges.

BBC Build It Scotland will also be appearing on stage at Insomnia Scotland for a Q&A session.

“We’re delighted to have a BBC Build it Scotland pop-up at the festival,” said Craig Fletcher, Founder and CEO of Multiplay. He continued, “To have Insomnia Scotland as a platform to present an enjoyable and interactive form of education to thousands of visitors, is another great addition to the festival. Children will get the chance to be creative using the popular game Minecraft and other digital processes to help unearth the future architects, developers, and coders of Scotland.”

Insomnia Scotland will take place at EICC Edinburgh, 29th April-2nd May, 2016. For more information, please visit https://insomniagamingfestival.com/scotland or contact[email protected] .

– ENDS –

Notes to Editors:

About Insomnia Gaming Scotland

Insomnia Gaming Scotland is a place for gamers of all backgrounds to congregate, socialise, discover new things and largely celebrate gaming.
Today, Insomnia combines a vast Bring Your Own Computer (BYOC) Local Area Network (LAN) gaming hall, a huge line-up of Content Creators from the worlds of YouTube and Twitch, a great line-up of gaming tournaments, main stage entertainment, a major retail exhibition and a whole host of gaming related zones and activities for all types of gamer, including both novice and professional, of any age.

Insomnia Gaming Scotland will take place at EICC Edinburgh, 29 April-2 May, 2016. For more information and to purchase tickets visit https://insomniagamingfestival.com/scotland/ or visit Scottish GAME stores.

About Multiplay

Founded in 1997, Multiplay is a gaming services company specialising in events management, esports, online hosting and more.
Creating and running simple to sophisticated popular events with tens of thousands of people attending, from Insomnia Gaming Festival to MINECON, and RuneFest, Multiplay delivers quality productions and entertaining gaming experiences for all ages.
Multiplay provides a unique online hosting platform, Clanforge® enabling individuals and businesses to host video game backend services with the very best performance at all times. With support from a dedicated 24x7x365 technical infrastructure team and over 26 locations available worldwide, Multiplay provides an unparalleled online hosting experience for gamers across the globe.
Following its acquisition in March 2015, Multiplay is now a wholly-owned subsidiary of GAME Digital plc, the UK’s leading video games specialist.
For more information, visit   www.multiplay.com or  www.gamedigitalplc.com

About GAME Digital

Listed on the London Stock Exchange in June 2014 and comprising three divisions: Retail, Digital Solutions and esports and Events, GAME Digital plc is dedicated to delivering an authoritative range of gaming products, services and experiences to the gaming communities of the UK, Spain and beyond. GAME’s UK and Spanish retail businesses are the market leaders in each country, operating a total of nearly 600 stores across the two countries, a fully integrated omni-channel offer including the multi-award winning GAME App, and a reach of more than 17 million customers across its Reward programmes. Through GAME’s Digital Solutions division, GAME is pioneering the use of new technologies to deliver gaming content and reach gamers and business partners outside its main markets. Multiplay, GAME’s esports and Events business delivers unparalleled gaming events and experiences directly and on behalf of third parties, including its flagship consumer event, Insomnia. For more information please visit   www.gamedigitalplc.comor  www.multiplay.com .

About BBC Build It Scotland
BBC Build It Scotland runs until October 2016 and aims to inspire a generation of budding new architects, designers and engineers through active learning experiences. Educational materials, video content, ‘how to’ guides and other useful resources as well as more information on how to get involved can be found at www.bbc.co.uk/builditscotland

Fallout 4: Wasteland Workshop Review

fallout-4-wasteland-workshop-001
Fallout 4: Wasteland Workshop
Developer: Bethesda
Publisher: Bethesda
Platforms: PC, PlayStation 4, Xbox One (Reviewed)
Release Date: April 12, 2016
Price: $4.99 – Available Here

Overview
One of the biggest new features that was added into the latest iteration of Fallout came in the form of settlement creation. By allowing players to secure a dilapidated house or remnant of civilization and then create a place for settlers and their companions to live, there was an entirely brand new creation aspect added to the already massive offering that was Fallout 4. Now that we have already seen one piece of DLC, this latest one, Wasteland Workshop, focuses entirely on the settlement but is it worth checking out?

Gameplay
Unlike the Automatron DLC, there is no story or even any type of introduction that comes with the addition of Wasteland Workshop to the base game. This is something of an odd choice to make especially since many players may have ignored the optional settlement creation part of Fallout 4 in the base game and attempting to create some type of narrative around creating an arena for a new character or something else would have been a great way to draw attention to the new items.

fallout-4-wasteland-workshop-screenshot-004

Players will simply find that when they enter the workshop mode in a settlement that there will suddenly be a number of brand new items that can be created, with a plus symbol signifying a brand new item that wasn’t in the game originally or part of a previous patch. This means that players can now have the ability to mount literally any type of creature’s head, ranging from a cat head to a Glowing One skull and even a Mirelurk Queen claw can be hung up and those looking for a more survivalist style of lighting will find plenty of new flame oriented fixtures ranging from candelabras, to campfires, to barrels with fire in them. This even includes plenty of neon lettering to create new signs and a brand new fusion powered generator capable of producing more electricity than you’ll ever need is also available.

The big draw with Wasteland Workshop however comes in the form of building an arena and creating cages to capture the many creatures and enemies that roam the Commonwealth. These cages are similar to many things players will build though they often require some sort of unique bait such as a special type of animal meat or vegetable that such a creature would usually eat or an item that would attract a human to walk into an obvious trap. This means that even if you may have prepared for most situations, you may need to go hunt down a certain type of item to capture the species you’re aiming for.

fallout-4-wasteland-workshop-screenshot-002

Another aspect of capturing animals comes in the form of the Beta Wave Emitter and herein lays a problem for many people. This item which must be powered to keep captured hostile creatures as docile tamed pets requires a massive investment into the Charisma stat and those who haven’t managed to reach the ninth their will find one of the more interesting aspects of the DLC locked from them until they either start fresh or work on leveling even more.

Once you’ve actually built up a cage you’ll be informed through a pop-up window that it usually takes some in-game time to actually capture anything and that sleeping for days on end is the best way to try and capture something. Once you’ve captured a creature or standard enemy you’ll then have a number of things that you can do with them. All captured human enemies and Super Mutants are hostile no matter while cats, dogs, and Brahmin appear to always be tame regardless of the aforementioned emitter. This means that most of your enjoyment can be found with your standard hostile creatures as you can build arenas filled with special death traps that come in the form of spike traps, spinning blades, and even trap doors.  Unfortunately crafting a satisfying arena is still limited thanks to the fact that the settlement building system is still filled with a number of nagging issues that make crafting a satisfying area not only take a large amount of time but also an incredible hassle that often comes with frustrations.

Fallout-4-Wasteland-Workshop-001

Even setting up arena platforms where players can assign their settlers to one platform of two different colored platforms takes a ton of fiddling to work properly.  You see, no matter who is assigned to opposite platforms, whether it is a robot you built with Automatron, a follower, an unkillable NPC, or even a generic settler, they will immediately turn hostile against one another and although it is possible to try and cordon off your combatants, the AI will often simply stand there shooting at a wall rather than actually move into combat. Plus, if your own fighters die in the arena the settlement will immediately lose happiness, meaning that watching a fight take place between your own people does more harm than any good. These fighters will also automatically enter combat against even the tamest creatures as long as they were something that came out of a cage.

This issue persists when attempting to tame more than one type of usually hostile creature at a time. If players don’t feel like pitting a captured creature against one of their own settlers, they can usually keep them as pets that often improve the happiness of a settlement as well as provide defense points. While it sounds fun, this feature is also rather lackluster as players have absolutely no options regarding the creatures roaming their settlements as they cannot be assigned in any way or even taken with as companions like Dogmeat. To make matters worse, if you happen to have a few tamed ghouls and finally want to upgrade to a Deathclaw, you’ll find that even with the Beta Wave Emitter that different species refuse to get along and will immediately enter combat with one another, killing each other until only one species is left standing.

fallout-4-wasteland-workshop-screenshot-003

This does create some rather interesting fights at times and considering the types of enemies captured appear to be random, you may find yourself with a Chameleon Deathclaw, Albino Radscorpion, Dusky Yao Guai, and King Mirelurk all battling against one another at the same time in an exciting fight. Unfortunately these free for all battles are ultimately the only real highlight of these battles and more often than not, a creature will test your building abilities by running away through any possible hole, with even unthreatened RadStags bolting off into the horizon.

Visuals & Audio
As mentioned before, Wasteland Workshop adds plenty of new objects that can be crafted by players and while a couple of these items were available in the game before, just not as craftable pieces, almost everything on offer is something new and gives players plenty of opportunity to expand on their settlements and perhaps create a place that they dreamed of and simply couldn’t create before due to a lack of options. This means that what you can create is now simply limited by your imagination, well that and the settlement size limit. It is worth noting that since nothing new has been added into the game in the form of characters or even dialogue players can simply expect the standard animal noises and threats from human-type enemies.

Overall
Fallout 4’s Wasteland Workshop adds some fun little pieces to the game’s settlement building as well as the ability to have numerous Deathclaws acting as security guards for your settlers but don’t expect too much more than that. The full brawls between the various species are enjoyable to watch a few times but thanks to the various issues that continue to plague the settlement building systems as well as poor AI responses to combat in a crafted environment these will quickly become tiresome and unfortunately this shallow offering has little more beyond that unless you are a heavy duty settlement designer.
Capsule Computers review guidelines can be found here.

The Legend of Zelda: Legendary Edition Manga Omnibus Releases Announced

the-legend-of-zelda-ocarina-of-time-volume-1-coverViz Media has announced some news today that fans of The Legend of Zelda will be quite happy to hear. They are planning on bringing the ten volume manga series back into production.

These releases will now be called The Legend of Zelda: Legendary Edition and each one will be a two-in-one omnibus release that will feature new covers and color artwork from creator Akira Himekawa and printed in a larger format than it originally debuted in.

Currently Viz hasn’t revealed what the first cover for The Legend of Zelda: Legendary Edition will look like but they have revealed that fans can expect the first omnibus to be released on November 1st where it will be available for $17.99 U.S. / $21.99 CAN with the following volumes set on a bimonthly release for a total of five volumes to wrap everything up.

The battle for Hyrule and the Sacred Realm has begun! A young boy named Link must defeat evil on his long, perilous quest to find the spiritual stones that hold the key to the Triforce, and deliver them to Zelda, princess of the land of Hyrule.

Street Fighter V Adding Guile with April Update

Street-Fighter-V-guile-screenshot- (13)

Today Capcom has announced what will be available in their Street Fighter V April update and with it came news regarding their second downloadable character, Guile. Although no exact release date for the update has been revealed, the company has stated that Guile will be available alongside the update and since the company still will not be implementing the Zenny system into the Online Store, he will be available as a temporarily free character in the same manner that Alex currently is and will revert to a character that must be purchased with Fight Money or Zenny when the latter currency is implemented.

Street-Fighter-V-guile-screenshot- (8)

Alongside the addition of Guile to the roster the company has outlined a few other features that will be implemented into Street Fighter V with the update and this includes a brand new stage, finally a punishment for players who rage quit often in online matches, and an update to the game’s matchmaking systems.

Street-Fighter-V-guile-screenshot- (7)

Capcom has provided details regarding Guile’s move set and new skills in the game as well as the punishment system below:

V-Skill: Sonic Blade

Guile spins up sonic energy to create a Sonic Blade which acts as a stationary projectile that can also juice up his Sonic Booms. Sonic Blade can really help Guile pressure opponents on their wake-up or help him win projectile battles as it increases Sonic Boom durability!

V-Trigger: Solid Puncher

Guile powers up and tosses out continuous Sonic Booms! Each button throws a Sonic Boom at a different speed, so mixing up between buttons can create interesting Sonic Boom sequences. Depending on the sequence used, this can act as a great combo extender, be used to overwhelm opponents or easily push his opponents to the corner.

Critical Art: Sonic Hurricane

Guile’s most devastating attack, the Sonic Hurricane! Guile powers up and hits his opponent with a massive, multi-hit Sonic Boom. This Critical Art receives a damage and range boost while his V-Trigger is active.

Rage Quit System

We’re also happy to announce that we will be implementing a system to punish players who frequently disconnect during matches (aka rage quitters).

The way this will work is the system will identify players who have high disconnect rates during matches and will lock them out of matchmaking for a period of time. Players who have been identified as abusing the system will receive an in-game message notifying them they have been locked out of matchmaking. More additions and enhancements to this system will be implemented in the future.

Let It Die Teaser Trailer Released for PAX East

Let-It-Die-screenshot-003

Those who thought that Grasshopper Manufacture and GungHo Online Entertainment had Let It Die die silently out of the eyes of the public now must face the fact that the game is still on the way. The free-to-play survival action game set for the PlayStation 4 has been given a brand new trailer ahead of PAX East which is occurring this weekend where the game will be playable on the floor.

Check out the two minute trailer, that is almost entirely cinematic in nature, below and keep an eye out for Let It Die sometime this year as a PlayStation 4 exclusive.

Batman: Arkham HD Collection May Be Announced Soon

batman-return-to-arkham-image-001

It seems that a Batman: Arkham HD Collection is going to be announced within the next twenty four hours or at least sometime in the immediate future if Eurogamer‘s information is correct. The info comes in the form of an employee who has received information stating that pre-orders for the game will go live on April 19th and that the game will be released for the PlayStation 4 and Xbox One on June 10th.

Considering the third game in the trilogy is already available on these consoles, the HD collection will include Batman: Arkham Asylum and Batman: Arkham City, making it so those who wanted to wait for Batman: Arkham Origins are out of luck. As usual, take this information with a grain of salt as we will have to wait and see what Warner Bros. has to say over the next few days.