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Street Fighter V: A Shadow Falls Review

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Street Fighter V: A Shadow Falls

Developer: Capcom, Dimps
Publisher: Capcom
Platform: PC, PlayStation 4 (Reviewed)
Release Date: July 1, 2016
Price: Free update

Overview

Up until around ten years ago no one really expected much from a fighting game when it came to the story department. Nearly every title offered a base storyline to gather the fighters together and then individual storylines for each of the characters, some of which didn’t even connect to the core story in any way. Then things began to change. Games like Mortal Kombat, Blazblue, Dead or Alive, Injustice, and even low budget fighters offered story modes that incorporated an entire roster of characters interacting, fighting, and eventually coming to a head.

When Capcom launched Street Fighter V it lacked any worthwhile story but now the company has released their first cinematic story in the form of “A Shadow Falls.” The question is, does this story mode and latest update add anything worthwhile to the game?

Story

The core of Street Fighter V: A Shadow Falls involves the Shadaloo using strange satellites that have been placed in orbit around the planet. When activated using strange chess piece like objects that have been sent around the globe to various locations, including into the hands of fights such as Laura, Zangief, and others, they can cause mass hysteria in the locations they are placed. This is demonstrated when F.A.N.G. manages to utilize a piece to activate one of these “Black Moons” and completely disables all network and power grids in the city of New York.

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The Shadaloo plans on using these Black Moons in an effort to cause chaos which will, in turn, provide Bison with even stronger Psycho Power abilities and even make him invincible. As such it comes down to the various other fighters around the globe who will need to stand up to the Shadaloo forces because not only do these pieces serve as a way to activate these moons, they also can be used to disable them for good. This places three factions on the move as the Shadaloo members seek pieces in order to enhance Bison, the heroic fighters try to prevent it, and then another group involving Charlie Nash, who wants revenge against Bison for killing him, moving in an effort to find these pieces.

There are of course a couple of random fighters mixed into the mix, including the lauded Necalli who is treated almost as a joke thanks to the amount of screentime and handling in the story mode. I say this because while no one really expects anything amazing from a fighting game’s story mode, especially when the Street Fighter franchise is extended outside of the games and into other media rarely turns out well, players should be prepared for a bare bones storyline that barely even attempts to deliver any meaningful character interactions or anything outside of being a bit corny here and there.

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In an effort to keep things as simple as possible, players will be able to complete the story mode in the game in less than three hours and this is a real shame because this story has a lot of missed potential. One of the biggest problems comes with the ever shifting focus of the story as it jumps between character groups in an effort to give every character a chance to step into the spotlight only for most of these characters to serve as nothing more than background filler for the rest of the storyline.

Interactions between characters who should really have been given a chance to talk in some form, such as Charlie and Guile, are never delivered in any meaningful way and even the potential for dipping into fun little side events thanks to some strange pairings that are made up with the group of characters facing down Shadaloo are never explored outside of a few repeated gags since most of the dialogue is strictly story advancement or explanations and that is all. This means that those looking for any real storyline here shouldn’t really expect much, especially compared to everything else that is on the market these days.

Gameplay

As mentioned before, those who play through the game’s story mode will find themselves completing it in around three hours or less and this is thanks to the way that the fights are worked into the game. Every time the player is dropped into a battle they are given only one round to fight against an incredibly easy opponent who will often stand there and simply let the player beat them without even trying to move or, at best, use basic combat actions that rarely are a threat. With this completely lacking computer AI these fights rarely last longer than ten seconds a piece and this ends up resulting in a complete lack of tension in the story mode as well since any conflict is resolved almost instantly by the player.

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It is true that players do have the option, once they complete the story mode entirely, to raise the difficulty to a higher level, very few players will want to bother revisiting the story in any way simply to see if they can take down the slightly enhanced AI. This means that while the story does allow even the newest of players to access its content, longtime fans will be disappointed here.

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That being said, these fans will also appreciate the fact that a number of characters, including the yet to be released Juri and Urien who are actually playable in this mode, serve as enemies that the player will need to fight against for perhaps the first time ever. This includes a number of unique Dolls that all have a unique looking fighting style and special moves that the player will need to usually stand around to let them perform as well as a number of simpler enemies to fight that help add a bit of spice to the mix. This extra bit of spice helps keep the story mode fights from feeling too monotonous even if they still remain incredibly easy.

Visuals & Audio

One place that Street Fighter V’s story mode excels at is in its presentation. Every character presented in the storyline, even those that never fight, are given complete detailed models that interact with the rest of the cast without flaw. In fact, the entire presentation of the story featured only a few off model moments where long clothing or hair would flail wildly before settling down. This amount of detail in the long story scenes really does its best to help present A Shadow Falls as a legitimate storyline that players will want to watch even if the content itself is hardly noteworthy.

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As for the voice work, fans will be pleased to hear that all of the standard voice actors have reprised their roles in this game and that every scene and interaction is voiced incredibly well. In fact, while it may be hard to hear at times and some fights might finish too quickly to hear everything, certain fights between characters do feature special dialogue that plays over the course of the fight, adding an extra touch to the character interaction.

Overall

Street Fighter V: A Shadow Falls may look and sound great but unfortunately this story mode fails to capitalize on the amount of interactions and stories that could be told by its cast and instead settles with telling a fairly mundane story. Plus, thanks to the extremely simple combat spaced between cutscenes, even the gameplay element here is simplistic at best, with the only highlights being facing off against non-playable fighters.

NARUTO ONLINE, FIRST MMORPG GAME FROM HIGHLY POPULAR ANIME SERIES, AVAILABLE NOW FOR PC AND MAC

Naruto Online, first mmorpg gAme from highly popular anime series, available now for pc and MAC

For the First Time, Western Fans of the Popular NARUTO Manga Will be Able to Create their Own Online RPG Adventure in the Only Official Online RPG Game

BEIJING – (July 20, 2016) – Oasis Games Ltd, a leading independent publisher, announced today that Naruto Online is available now for PC in the Western regions. NARUTO™ ONLINE is a turn-based MMORPG game that can be played for free through any browser here making the game easily accessible to all Naruto fans.  Naruto Online, which is directly licensed through Bandai Namco Entertainment, and in partnership with Tencent, is the only official Naruto RPG browser game—and reflects the popular anime, manga, and gaming franchise in all respects with the original Japanese voice actors and even scenes fans may recognize from the anime series itself being used in-game.

The top-selling NARUTO manga written and illustrated by Masashi Kishimoto has sold over 200 million copies in 35 countries, and tells the story of Naruto Uzumaki, a young ninja who aspires to become the Hokage, the ninja leader of his village who is acknowledged as the best and strongest. With multiple successful Naruto movies and novels and 220 episodes of the popular anime still running on television and streaming services, Naruto ranks among the top anime franchises in history.

Naruto Online is entirely set in the Naruto universe, and faithfully follows the NARUTO story portrayed in the anime series.  Naruto Online adds five brand-new characters that represent the elements of earth, water, fire, wind and lightning. Players can choose to become one of these characters and start a new adventure, gaining experience in a variety of different types of quests and gameplay modes. Players can also recruit from 170 familiar ninjas from the series including Naruto, Sasuke and Sakura to build their own team.

“There has been a lot of fan demand, so we are extremely honored to publish Naruto Online in the West,” said Alen Wu, Business Director at Oasis Games. “This game offers a great – and authentic – experience with every detail included, including voice acting from the original series, so English-speaking fans will soon be able to easily jump into and engage in the world they love. Furthermore, we’ll be able to extend the Naruto offering now that the manga has ended through player involvement and community building which creates a new kind of interactive experience which is exciting for us.”

At launch, players will be able to explore eight chapters from the Naruto and NARUTO Shippuden storyline, including all the familiar locations such as the Village Hidden in the Sand and the Valley of the End. Features such as the original voices of the characters and in-game usage of the series’ scenes will make Naruto fans instantly familiar with game, letting them interact with the environment they know so well. Players will be able to recruit their favorite ninjas and fight alongside them, matching ninjas through the Naruto Bonds-system that can enhance the team’s fighting abilities and unleash awesome combos.

Naruto Online includes a single player mode, multiplayer dungeons and giant Worldboss battles, giving players tons of ways to gain experience, obtain new items and enhance their characters—and their outfits!

In partnership with BANDAI NAMCO and Tencent, Naruto Online is published by Oasis Games in North America. The game is free-to-play and browser-based, so requires a PC and Internet connection and will be available via the Oasis Games portal and Facebook. Additional English-speaking regions will follow in the coming weeks.

For more information on NARUTO ONLINE visit: naruto.oasgames.com. For the latest updates follow: facebook.com/Naruto.en and twitter.com/NarutoOnline_en.

About Oasis Games

A leading independent Chinese game company, Oasis Games prides itself on serving as an ambassador for China’s massive gaming community to the West with

its strategic business endeavors. Established in 2011, Oasis Games was one of the first publishers in China to deliver online games to overseas markets, currently reaching over 100 million players in 70 countries. The company continues its pioneering presence as it is the first, and currently sole, strategic publishing partner of Sony Interactive Entertainment Shanghai  (SIESH) for overseas publishing market – affording Oasis Games to be uniquely positioned to bring high quality Chinese games to PlayStation® players worldwide. Its blockbuster online RPG, Legend Online has attracted over 50 million players in China. The award-winning exploration adventure game, KOI, was Oasis Games’ PlayStation®4 console debut for the western market and the company has begun its launches for Naruto Online, the official RPG browser game of the Naruto franchise in the west, starting with the North America. For more information, visit http://company.oasgames.com/en/.

Fantasy Mobile RPG “ONCE HEROES” Launches Worldwide!

Fantasy Mobile RPG “ONCE HEROES” Launches Worldwide! Fans of classic turn-based strategic RPGs can be heroes once again on iOS and Android 

Los Angeles- July 20, 2016 YJM Games, a South Korean mobile game development, publishing and investment company, today announced the worldwide release of Once Heroes. Teaming up with experienced RPG developer Dancing Anchovy Entertainment, YJM Games is proud to announce the availability of their latest fantasy turn-based action RPG called Once Heroes, a free to play game that offers a new exciting form of role playing game, with a mix of both new and traditional RPG mechanics.

In Once Heroes, players are able to summon powerful characters to create a unique team of heroes, enabling them to take on challenges and quests in over 200 stages, as they battle monsters, dreadful creatures and epic bosses. Play with lots of heroes to collect loot, and unlock their true power to realize their full potential by leveling up while receiving new equipment. Players can also expand their base of operations by collecting gold and ruby.

Game Features:

  1. Unique Heroes
  • Unique heroes for you to collect, train, and assemble the greatest team of all time
  • 5 different attributes including Fire, Water, Wind, Light, and Darkness
  • Numerous number of skills are designed specifically just for each hero
  1. Exquisite Training System
  • Awakening System: awaken the hidden power of the heroes, make them unique and stronger
  • Skill Up System: train the hero’s skill, strengthen up ability power for each hero
  • Evolution System: by evolution system, your heroes’ stats and class will be upgraded
  • Equipment System: various equipment and set items can be equipped on the heroes, improving their fighting ability.
  1. Varieties of Contents
  • The total of 200 dungeons in 3 difficulty levels are ready to be explored
  • Diverse types of dungeons: Daily dungeon, Secret Dungeon, Demon Dungeon, Event Dungeon and the Cave of Trials
  • Arena Battle: players can test their strength and fight against other players
  1. Town & Guardian
  • The Guardians: call upon the Guardians of your choice to turn the battle around
  • An evolved Guardian may increase its unique power or gain a new ability. Evolve them to turn the tide of the battle.
  • Kingdom of Easter: upgrade the full 3D town and prepare for battles

Face incredible challenges, in a game system that will test your skills, knowledge and strategic thinking. At the same time, immerse yourself in an epic plot and explore a huge sprawling and ever expanding world, filled with interesting and charming characters in the single player campaign, or take it to the arena, for multiplayer battles. Set up a team to defend your base and take a stand in the arena to acquire even more rewards.

Visit Once Heroes Official Facebook Page for more information: www.facebook.com/onceheroes

To download Once Heroes, please visit the Google Play store or the app store.

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About YJM Games YJM Games is a South Korean mobile game development/publishing/investment company. As the company’s CEO, Yong Jae Min who is a former executive director of Nexon, together with veterans from international leading companies (Netmarble, Nexon, Kreon, etc.) established YJM Games. Until 2016, YJM Games has been developing and publishing various line-up projects both local and global service such as ‘ZIPI Racing’ (Disney IP), ‘Capsule Football Manager 2016’, ‘Am I a Hero?’ (Collaborating with YG Entertainment as one of the leading K-Pop Entertainment in South Korea), ‘Project CC’, ‘Project IF’, ‘Once Heroes (Dancing Anchovy), Epic Heroes (Ntonic). In addition, YJM Games built many business cooperation and has invested in promising mobile game developer such as ZIPI Studio, Dancing Anchovy, Racoonsoft, Ntonic, Dbros, Nvius and many others. Also, YJM Games is having partnerships with Netmarble and Disney and now holds the publishing IP of Disney characters. With many experienced veterans work for YJM Games, the company is definitely a growing dynamic organization that opens up a new horizon in the game and IT sector and they have prepared a future plan to spread their wings worldwide by starting an overseas business.

CHOMPING POWER PELLETS AND EVADING GHOSTS NEVER LOOKED BETTER WITH BANDAI NAMCO ENTERTAINMENT AMERICA INC.’S PAC-MAN® CHAMPIONSHIP EDITION 2

CHOMPING POWER PELLETS AND EVADING GHOSTS NEVER LOOKED BETTER WITH BANDAI NAMCO ENTERTAINMENT AMERICA INC.’S PAC-MAN® CHAMPIONSHIP EDITION 2

Frantic Maze Running, Big Boss Battles, and Competitive Gameplay Set the Stage for PAC-MAN®’s Newest Videogame Outing  

SANTA CLARA, Calif., (July 20, 2016) – Leading interactive entertainment company BANDAI NAMCO Entertainment America Inc. today announces PAC-MAN® CHAMPIONSHIP EDITION 2, the highly anticipated sequel to 2007’s smash hit PAC-MAN CHAMPIONSHIP EDITION and it’s follow-up hit from 2010, PAC-MAN CHAMPIONSHIP EDITION DX. PAC-MAN CHAMPIONSHIP EDITION 2 will be available exclusively in digital form for the PlayStation®4 computer entertainment system, Xbox One, and STEAM® for PC and is scheduled to launch in the Americas in September 2016. PAC-MAN CHAMPIONSHIP EDITION 2 is making its consumer hands-on debut at San Diego Comic Con 2016 in the BANDAI NAMCO Entertainment America Inc. gaming area located at booth #129 in Hall A of the San Diego Convention Center.

Currently under development at BANDAI NAMCO Studios Inc. in Tokyo, Japan; PAC-MAN CHAMPIONSHIP EDITION 2 features new eye-popping 3D mazes with unique visuals, a wide variety of dynamic mazes, the new ability to bump ghosts, and the addition of intense giant sized ghost boss battles. PAC-MAN CHAMPIONSHIP EDITION 2 will also build upon PAC-MAN Championship Edition DX’s “Chain Eating” mechanics by enabling fans to build up to four ghost trains before chowing down for maximum chompage points. PAC-MAN CHAMPIONSHIP EDITION 2 returns with the fan favorite Score Attack mode where players need to gather as many points within a specified time and a new Adventure mode that will have players chasing fast moving fruit, battling big bad bosses, and experiencing fun new ways of playing PAC-MAN.

“Terrific gameplay is always in fashion and after 36 years as a videogame icon, PAC-MAN still brings fun and smiles to the faces of countless gamers around the world.” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “PAC-MAN has always promoted friendly competition, and we’re chomping at the bit to see PAC-MAN CHAMPIONSHIP EDITION 2 ignite friendly rivalries among friends and families to achieve the highest score.”

PAC-MAN CHAMPIONSHIP EDITION 2 is currently rated “E” for Everyone by the ESRB. The game will be coming to the Americas exclusively in digital form for the PlayStation®4 computer entertainment system, Xbox One, and STEAM® for PC in September 2016. To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS or on Twitter at http://www.twitter.com/bandainamcous.

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About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®,TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

DC UNIVERSE™ ONLINE’S SUMMER OF WONDER OPENS EPISODES TO ALL PLAYERS FOR WONDER WOMAN’S 75th ANNIVERSARY

DC UNIVERSE™ ONLINE’S SUMMER OF WONDER OPENS EPISODES TO ALL PLAYERS FOR WONDER WOMAN’S 75th ANNIVERSARY

 SUMMER OF WONDER: This week, the Summer of Wonder kicks off, celebrating the 75th anniversary of the iconic character Wonder Woman in DC Universe™ Online (DCUO). The Summer of Wonder honors decades of characters and community, and a new video released today with commentary from developers and VO actress Susan Eisenberg shines a light on the character’s design and legacy in DCUO. To commemorate this milestone, Daybreak Games will be implementing Open Episodes in DC Universe Online, which will allow all DCUO players to enjoy the content, regardless of Daybreak Membership or purchase status*, starting with Game Update 62 on July 20 until Aug. 21, 2016.

If players own the content, either from a previous purchase or through membership, they will keep the standard loot lockout times. If not, they will still be able to play with everyone else, but with extended loot lockout times. Open Episodes are designed to encourage everyone to play together, to see the whole game, and have fun saving the world. The developers want this summer to be one of the best times for players to advance their characters, get back into the game, or go further than they ever have.

Additionally, all players that log into the game during the Summer of Wonder will be granted a special Wonder Woman 75 in-game emblem for free. 

Earlier this month, Daybreak Games announced that after Episode 26 this August, DCUO will transition from its current system of monthly Episode launches to larger, more substantial content releases in an effort to address the community’s desire for more meaningful advances in endgame progression and storytelling. Episode 27 – Amazon Fury Part III – will be the first new Episode to arrive in this format, maintaining many of the expectations set in prior Episodes, including multiple storylines and Elite versions of content. Game updates will continue to bring new features, as well as seasonal events and survival modes, to the DCUO experience in the interim.

More info here: https://www.dcuniverseonline.com/news/dcuo-large-content-releases-2016

DC Universe Online is licensed by Warner Bros. Interactive Entertainment on behalf of DC Entertainment. For more information, please visit www.DCUniverseOnline.com.

*Players must still be at an appropriate level or combat rating to access certain Open Episode content.

About DC Universe Online

Lex Luthor has traveled back through time with news of a dire future: While the heroes and villains spent years battling amongst themselves, Brainiac has been feeding on their powers, building strength to return to Earth and destroy humanity. To change the future, Lex has come back to set off a device that bestows superpowers to thousands of everyday citizens and give humanity a fighting chance. Can Brainiac be stopped, or is this another nefarious Lex Luthor plot?

For the first time, players and fans will be able to enter the DC Universe as an active force for good or evil. A massively multiplayer experience, DC Universe Online delivers unparalleled high-energy, physics-powered combat that brings the player’s extraordinary powers to life.

DC Universe Online was created in the artistic vision of legendary comic book artist Jim Lee, and set within a world created by famous DC writers including Geoff Johns and Marv Wolfman.

Rated T for Teen with Mild Blood, Mild Language, Mild Suggestive Themes and Violence, DC Universe Online is now available for the PC, PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system and Xbox One. DCUO Legendary access is available for a $14.99 monthly fee.

About Daybreak Game Company

Daybreak Game Company LLC is a worldwide leader in massively multiplayer online games and emergent gameplay. Best known for blockbuster hits and franchises such as H1Z1®: King of the Kill™, H1Z1®: Just Survive™, EverQuest®, EverQuest®II, PlanetSide®2, DC UniverseOnline, and Landmark®, Daybreak creates, develops and provides compelling online entertainment for a variety of platforms.

About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.

About DC Entertainment

DC Entertainment, home to iconic brands DC (Superman, Batman, Green Lantern, Wonder Woman, The Flash, etc.), Vertigo (Sandman, Fables, etc.) and MAD, is the creative division charged with strategically integrating across Warner Bros. and Time Warner.  DC Entertainment works in concert with many key Warner Bros. divisions to unleash its stories and characters across all media, including but not limited to film, television, consumer products, home entertainment, and interactive games.  Publishing thousands of comic books, graphic novels and magazines each year, DC Entertainment is one of the largest English-language publishers of comics in the world.

DRAGON QUEST BUILDERS arrives in Europe this October

DRAGON QUEST BUILDERS arrives in Europe this October

Exclusive Day One Edition digital content and box art revealed

LONDON (20th July 2016) –   Square Enix Ltd., today revealed details of the “Day-One Edition” of its all-new block-building adventure, DRAGON QUEST BUILDERS™ – arriving in Europe and PAL territories on 14th October.

Players who pre-order the game ahead of launch will receive a selection of exclusive in-game item recipes that allow for the creation of materials for use in the game’s Terra Incognita (Free Build) mode, including;

  • Springtide Sprinkles Recipe – Transform trees into festive Cherry Blossom Trees and soil into comfortable Straw Floor Blocks
  • Slimy Blocks Recipe – Craft delightful blocks adorned with cute blue Slimes
  • Gold Blocks Recipe – Show off your opulent side with blocks made of pure gold

In DRAGON QUEST BUILDERS, players will use their creativity to build a variety of unique tools from the materials they gather, and rebuild towns and cities to restore life to the shattered world of Alefgard– a human realm destroyed and plunged into darkness by the menacing ruler of the monsters, the Dragonlord. Explore with the freedom of sandbox gameplay, combined with an immersive and charming DRAGON QUEST® story – battling with iconic DRAGON QUEST monsters and interacting with gorgeously designed 3D characters along the way. With an intuitive control system, DRAGON QUEST BUILDERSwill have you building the towers and castles of your dreams in no time!

DRAGON QUEST BUILDERS will arrive in Europe and PAL territories in 14th October 2016 for the PlayStation®4 Computer Entertainment System and PlayStation Vita (digital only). For more information visit: www.dragonquest-game.com

Related Links:
Official Homepage: www.dragonquest-game.com
Facebook: http://www.facebook.com/DragonQuest
Twitter: @DragonQuest

About DRAGON QUEST BUILDERS
Generations ago, the realm of Alefgard was plunged into darkness when the hero fated to slay the terrible and treacherous Dragonlord, the ruler of all monsters, was instead tricked into joining him. Through this vile villain’s magical machinations, mankind was scattered to the winds and robbed of the power to build. With even the idea of creativity relegated to mere legend, the people of Alefgard wander the ruins of their former home, scrounging and scavenging in the dust to survive.
But now, a legendary figure arises – a hero chosen by the Goddess herself – who sets out to return the power of creation to the people of Alefgard. Only when the wonder of imagination has been returned to the land will mankind be able to overthrow the evil Dragonlord once and for all!

About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics®, and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 115 million units worldwide; DRAGON QUEST, which has sold over 68 million units worldwide; TOMB RAIDER®, which has sold over 45 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix Ltd. can be found at http://eu.square-enix.com/en

BATTLE OF EQUALS EVENT BEGINS IN SKYFORGE

BATTLE OF EQUALS EVENT BEGINS IN SKYFORGE

Brand New Skill Based PvP Tournament Starts Today

Amsterdam, The Netherlands – July 20, 2016 – Developer Allods Team and global publisher My.com announce the Battle of Equals Tournament has begun! Fight on equal footing, with or against your friends, to prove who truly has the skills to become the best player in Skyforge. In the upcoming weeks, players will be participating in 3v3 matches in which the playing field is normalized like never before, to let skill be the true deciding factor in this almighty competition.

Watch the Skyforge Battle of Equals trailer

Updates include:

  • Battle of Equals: Players will be on equalized footing in this brand new tournament – Transportation, Divine Form, Symbols from each atlas cannot be used. Players will join the battle as a hero that has only the current Talents, Skills, and Weapon properties of their character.
  • Antean Wasteland: This new area is one of the most dangerous places in Aelion: its ruthless weather conditions and deadly creatures will provide great challenges for players to complete, including weekly changing special missions.

Skyforge is a free-to-play MMORPG set in a universe where mortals and immortals use cutting edge technology to fight for survival against mythical creatures and invaders from space. Players start as immortals, newly reborn into the world and vie to become gods themselves.

To learn more about Skyforge and to download for free today, visit sf.my.com. ‘Like’ the game on Facebook and follow the game’s development on Twitter @GodsofSkyforge for all the latest developer updates and news.

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About My.com

My.com comprises myMail, MAPS.ME, myTarget, and online and mobile games. Its mobile communications and entertainment services and apps facilitate people in pursuing their business goals – and let them relax and have a good time gaming in-between. Copyright © 2015 My.com.

For more information, visit my.com/

Life is Strange Episode 1: Chrysalis free to download from 21st July

Life is Strange Episode 1: Chrysalis free to download from 21st July

London (July 20, 2016) Square Enix and DONTNOD Entertainment today announce that the first episode of the award-winning and critically-acclaimed narrative driven game LIFE IS STRANGE™ will be available to download for free indefinitely, on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Mac and PC, starting from July 21st 2016. To celebrate, there is a brand new trailer showing Max and Chloe in action that is available now.

Although our team set out to create an award-winning narrative we still cannot believe the response we’ve had from players of Life is Strange” said Oskar Guilbert, CEO of DONTNOD Entertainment. “We’re really glad that Square Enix have decided to give the first episode away for free so more players can begin their journey and see why people have fallen in love with the game for themselves”.

As well as winning the BAFTA for Best Story, the Peabody Award, the Golden Joystick’s Performance of the Year and The Game Awards’ Games for Impact Award, LIFE IS STRANGEhas garnered over 75 Game of the Year awards and listings.

By making the first episode of Life is Strange free, we’re really excited to welcome new players to the world of Arcadia Bay and our passionate, vibrant community” said Jon Brooke, VP Brand and European Marketing at Square Enix, “We’re incredibly pleased with the awards that the series has won to date as well as the support that our community have given us throughout the campaign.”

LIFE IS STRANGE follows the story of Max Caulfield, a photography senior who discovers she can rewind time while saving her best friend Chloe Price. The pair soon finds themselves investigating the mysterious disappearance of fellow student Rachel Amber, uncovering a dark side to life in Arcadia Bay.

Check out the brand new LIFE IS STRANGE Episode 1 Free trailer on YouTube here: https://www.youtube.com/watch?v=W29uOjrz318

Official LIFE IS STRANGE Episode 1 Free Website: http://www.lifeisstrange.com/free

About DONTNOD Entertainment:
Based in Paris, DONTNOD develops video games for consoles and PC based on original concepts and innovative technologies. Since the release of Remember Me and the critically acclaimed Life Is Strange, the studio is internationally recognized for the quality of its narrative games set in immersive and innovative worlds. Today DONTNOD is working on the action-RPG Vampyr, and new yet unannounced projects. For more information, please visit:http://www.dont-nod.com/

About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics®, and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 115 million units worldwide; DRAGON QUEST®, which has sold over 68 million units worldwide; TOMB RAIDER®, which has sold over 45 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd. More information on Square Enix Ltd. can be found at http://eu.square-enix.com/en

Dear Esther: A live music and gaming experience, featuring Jessica Curry’s original soundtrack

Dear Esther: A live music and gaming experience, featuring Jessica Curry’s original soundtrack

Friday 14 October 2016 / Milton Court Concert Hall / 19:30 Tickets £22.50 plus booking fee

In 2012 the UK game company The Chinese Room released first person game Dear Esther and created a new genre of videogames. Nearly five years on, Dear Esther remains a landmark in gaming, internationally renowned for its deep, rich storytelling, extraordinary art and powerfully emotive score by BAFTA winning composer Jessica Curry.

In this newly devised world premiere event as part of the Barbican’s contemporary music programming at Milton Court Concert Hall, Jessica Curry joins the musical team behind The Chinese Room’s critically acclaimed soundtracks for a live performance of the Dear Esther game. Featuring Nigel Carrington, the game’s BAFTA-nominated narrator as well as Jessica’s live band featuring strings, electronics and vocals, and writer and producer Dan Pinchbeck as the live player, the evening will take audiences on a dark, compelling and ultimately uplifting journey. The music on stage will be triggered by the game protagonist’s progress and audiences will experience a complete play-through of the game.

The setting of the game sees a man standing on a lonely and desolate Hebridean island, unsure whether it is real or just a figment of his grieving imagination. Weaving a complex and poetic tale of love, loss and redemption, Dear Esther journeys to a car crash on the M5, to the crisis of faith of a guilty heart, to the forgotten words of an eighteenth century hermit, to the lost shores of a dreamed shoreline and to a final ascent through the waters of madness to the release of flight.

Dear Esther proves that videogames are capable of musical, narrative and artistic expression that stands proudly alongside film, literature and classical music.

Curve Digital will be releasing enhanced PlayStation 4 and Xbox One versions of Dear Esther this autumn to coincide with this new live event.

Produced by the Barbican
On sale to Barbican Members on Thursday 21 June 2016
On general sale on Friday 22 June 2016
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“The Afterglow of Grisaia” Now Available from Visual Novel Developer Frontwing

“The Afterglow of Grisaia” Now Available from Visual Novel Developer Frontwing

Tokyo, Japan – July 20, 2016 Visual novel developer Frontwing’s latest localization effort, “The Afterglow of Grisaia,” is now available on Steam. The store page can be accessed at the following URL: http://store.steampowered.com/app/464490

“Afterglow” was originally released in Japan as a bonus item for volume 5 of the home release of the “Grisaia” anime adaptation. This is the first time the game has been available as a standalone product, fully translated into English. The game retails for $8.99 USD, with a 10% discount for the first week following release.

“The Afterglow of Grisaia” is a side story for the main “Grisaia” series, taking place before the first game (“The Fruit of Grisaia”), but referencing events shown in the second game (“The Labyrinth of Grisaia”). It is therefore recommended to play “Afterglow” only after having first completed “Labyrinth”.

“Afterglow” is also notable as the first “Grisaia” game to feature voice acting for protagonist Kazami Yuuji, provided by prolific voice actor Takahiro Sakurai, who also voiced Yuuji in the series’ anime adaptation.

The main entries of the “Grisaia” series are currently being localized and released by Sekai Project, with “The Fruit of Grisaia” having released in May, 2015 and “The Labyrinth of Grisaia” in June, 2016, following an immensely successful Kickstarter campaign.

The game has been localized in English by Frontwing’s brand new in-house translation team, the members of which are experienced Japanese to English translators who possess JLPT N1 certification or equivalent. This team also handled the localization of the previous “Grisaia” side story, “The Leisure of Grisaia,” as well as the upcoming “Corona Blossom” series.

About Frontwing
Frontwing is a developer of Japanese visual novels. Since the company’s founding in 1999 as a bishojo games developer and the release of Frontwing’s first title, “Canary’ (Canaria: Kono Omoi o Uta ni Nosete) in August 2000, we have published a number of titles in the visual novel genre. From school life love stories to hardcore adult games, as well as titles which utilize 3D computer graphics, our creations cover a diverse range of genres. Our products, as well as the characters they feature, have come to represent the world of bishojo games. Frontwing marked its first venture into the overseas market May 29, 2015, with the English release of ‘The Fruit of Grisaia’ on Steam.  We have also self-published ‘Grisaia’ series side story ‘The Leisure of Grisaia’, and have more localized titles in the works.

Frontwing is also currently part of a joint crowdfunding project with AKABEi SOFT2 to localize their visual novel “Sharin no Kuni, Himawari no Shojo” (“Wheel Country, Sunflower Girl).